Commit Graph

19655 Commits

Author SHA1 Message Date
Léo Lam f28839acf9 Qt: Make toolbar buttons wider
Makes the toolbar look more comfortable instead of all squished
together, and more similar to our current look.

Instead of setting a hardcoded minimal size for buttons, MakeActions()
now uses the maximum size hint width.
2017-09-26 17:43:50 +02:00
Léo Lam 587b275c8e Qt: Increase the height of game list items
This makes the images in the game list look less weird (since they are
not squashed together anymore). The list also looks more like WX now.
2017-09-26 17:43:50 +02:00
Léo Lam 6cfd7baac9 Qt/Config: Fix inconsistent spacing between options 2017-09-26 17:43:50 +02:00
Léo Lam ca3be07e59 Qt/GameList: Fix broken File Name column 2017-09-26 17:43:50 +02:00
Léo Lam 6db55fc2d0 Qt/About: Fix text size to better match WX 2017-09-26 17:43:49 +02:00
Léo Lam a158b87f9b Qt/About: Fix the HTML
* remove useless units after 'zero' values
* reduce the size of 'Dolphin' to be more reasonable and look better
* avoid hardcoding the normal and small font sizes
2017-09-26 17:43:49 +02:00
Léo Lam 8f2558dc89 Qt: Simplify AboutDialog creation
Just create the AboutDialog on the stack -- the actual object lives on
the heap anyway, since Qt uses the pimpl idiom. Removes the need for
an explicit new and a special delete on close attribute.
2017-09-26 17:43:49 +02:00
Léo Lam 730b7fc833 Qt: Remove __DATE__ to make builds reproducible
See also PR #3259.

Also makes the copyright text identical to DolphinWX.
2017-09-26 17:43:49 +02:00
Michael M 9245210c49 Qt: bold graphics settings on ConfigChanged, not EmulationStateChanged
EmulationStateChanged is functionally correct right now, but
ConfigChanged expresses more semantically why the config setting gets
re-read and the widgets updated.
2017-09-25 21:48:13 +02:00
Michael M a334ec3daa Qt: add ConfigChanged signal to Settings 2017-09-25 21:46:23 +02:00
Léo Lam 6484776920 DSP: Fix a missing mask for the predscale register 2017-09-24 20:48:29 +02:00
Léo Lam de6e807364 DSP: Handle two accelerator loop edge cases properly
There are two special cases that the DSP accelerator handles in a
special way: when the end address is of the form xxxxxxx0 or
xxxxxxx1.

For these two cases, the normal overflow handling doesn't apply.
Instead, the overflow check is different, the ACCOV exception never
fires at all, the predscale register is not updated, reads are not
suspended, and if the end address is 16-byte aligned, the DSP loops
back to start_address + 1 instead of the regular start_address.
2017-09-24 20:48:29 +02:00
Léo Lam bd03f2e46e DSP: Fix ACCOV not suspending accelerator reads
When an ACCOV is triggered, the accelerator stops reading back anything
and updating the current address until the YN2 register is set.

This is kept track of internally by the DSP; this state is not exposed
via any register.

However, we need to emulate this behaviour correctly because some
ucodes rely on it (notably AX GC); failure to emulate it will result
in reading past the end and start address for non-looped voices.
2017-09-24 20:48:29 +02:00
Léo Lam 8310a672b0 DSP: Fix the predscale update logic
When the current address is xxxxxxxf, after doing the standard ADPCM
decoding and incrementing the current address as usual to get the
next address, the DSP will update the predscale register by reading
2 bytes from memory, and add two to get the next address.

This means xxxxxx10 cannot be a current address, as the DSP goes
from 0f to 12 directly.

A more serious issue with the old code is that if the start address
is 16-byte aligned, some samples will always be skipped, even when
that should not be the case.

An easy way to test whether this behaviour is correct is to check
the current address register and the predscale after each read.

Old code:
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000010, predscale=<another value>
ACCA=00000013, predscale=<another value>
ACCA=00000014, predscale=<another value>
...

New code (and console):
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000012, predscale=<another value>
ACCA=00000013, predscale=<another value>
...
2017-09-24 20:48:29 +02:00
Léo Lam 003dba5275 DSP: Convert accelerator to a C++ class
Slightly cleaner, allows DSP accelerator behaviour to be
added to both HLE and LLE pretty easily, and makes the accelerator
easier to unit test.

I chose to include all accelerator state as private members, and
to expose state that is accessible via registers with getters/setters.
It's more verbose, yes, but it makes it very clear what is part of
the accelerator state and what isn't (e.g. coefs).

This works quite well for registers, since the accelerator can do
whatever it wants internally. For example, the start/end/current
addresses are masked -- having a getter/setter makes it easier to
enforce the mask.
2017-09-24 20:48:28 +02:00
Léo Lam 017bfcda2b DSP: Fix gdsp_ifx_write to take a u16 value
And change the JIT to clear the upper 16 bits when calling the write
function to work around bugs in some compilers like clang.
2017-09-24 20:48:28 +02:00
Leo Lam 969a72faed Merge pull request #6079 from spycrab/qt_fix_log
Qt: Fix log / log config window not being marked as hidden when closing
2017-09-21 17:29:24 +02:00
Anthony 56d0cb8d61 Cleanup var naming in ISOProperties 2017-09-20 16:46:46 -07:00
Anthony 47a2a16b77 [Qt] Fix bolding of GraphicsChoice.cpp 2017-09-20 09:13:23 -07:00
spycrab 0b43e1bcf4 Qt: Fix log / log config window not being marked as hidden when closing 2017-09-20 15:12:26 +02:00
spycrab 6c7e392f0c Qt/GraphicsSettings: Fix overriden settings not being bolded 2017-09-20 15:12:05 +02:00
Markus Wick d1abd71ccb Merge pull request #6070 from lioncash/ogl-tcache
OGL/TextureCache: Move file statics to the TextureCache class
2017-09-20 10:19:39 +02:00
Leo Lam c9f790dca4 Merge pull request #6072 from JosJuice/eject-disc
Add an option to eject the disc
2017-09-18 12:47:47 +02:00
Pierre Bourdon 43f067c6e1 StringUtil: support TryParse(u16*) 2017-09-18 05:04:11 +02:00
Pierre Bourdon 3f481a70be Fix sample wrapping with new DSP ADPCM decoding
Fixes possible regression from #6069.
2017-09-18 02:54:58 +02:00
Pierre Bourdon 755253948b Merge pull request #6069 from leoetlino/common-accelerator
DSP: Deduplicate the accelerator code
2017-09-17 23:20:37 +02:00
JosJuice e4faabb763 Add an option to eject the disc 2017-09-17 11:44:48 +02:00
JosJuice 3c770693a2 DVDInterface: Remove a (mostly) outdated comment 2017-09-17 11:44:32 +02:00
JosJuice b6bc3bc7c9 Remove DVDInterface::ChangeDiscAsHost
There isn't much point in keeping this utility function around
now that RunAsCPUThread provides a simple way of running things
on the CPU thread.
2017-09-17 11:44:27 +02:00
Lioncash 6c326e7215 InputConfigDiag: Fix building DolphinWX on the latest MSVC
const char[1] and wxString() can both be converted to multiple common
types, so this results in an ambiguous conditional expression
compilation error (C2445)
2017-09-17 02:38:12 -04:00
Lioncash dbd9aeb210 OGL/TextureCache: use std::array for the palette shader array 2017-09-17 02:34:02 -04:00
Lioncash 6d9ed9dc32 OGL/TextureCache: Move file statics to the TextureCache class
These rely on instance state, or are used within instance-based class
member functions, so they should belong to the instance itself instead
of being file statics.
2017-09-17 02:33:56 -04:00
Léo Lam 7022a18e9a IOS/SSL: Show built-in cert error once per session
See: https://bugs.dolphin-emu.org/issues/10546
2017-09-16 20:43:49 +02:00
Léo Lam 38a7196ec6 DSP: Deduplicate the accelerator code
The logic is entirely the same; only the inputs and outputs are
different, so deduplicating makes sense.

This will make fixing accelerator issues easier.
2017-09-16 16:47:43 +02:00
Leo Lam 764e058865 Merge pull request #6063 from ligfx/queuemethodonobject
Qt QueueOnObject/RunOnObject: accept pointers to member functions
2017-09-16 16:46:44 +02:00
Leo Lam 68baf7d8fc Merge pull request #6062 from ligfx/fixqtcorestate
Settings: register the Core::State type with Qt
2017-09-15 22:38:42 +02:00
Leo Lam 93574bf016 Merge pull request #6064 from JosJuice/filesystemwidget-nullptr
DolphinQt2: Check for file systems being nullptr
2017-09-15 20:58:52 +02:00
Léo Lam 6f1b156020 VolumeGC: Add a default constructor for ConvertedGCBanner
Without this, it fails to build with the following error in g++ 7.2.0:

> constructor required before non-static data member has been parsed
2017-09-15 20:47:49 +02:00
spycrab f90e81b9db Qt/Properties: Implement "Gecko codes" tab 2017-09-15 19:45:46 +02:00
JosJuice a0cddc579f DolphinQt2: Check for file systems being nullptr
nullptr gets returned for file systems that are deemed invalid.
2017-09-15 19:44:23 +02:00
Michael M 7f812a7a03 RunOnObject: accept pointers to member functions 2017-09-15 10:36:33 -07:00
Michael M 1e27e87d93 QueueOnObject: accept pointers to member functions 2017-09-15 10:36:32 -07:00
Michael M 6191f04524 Settings: register the Core::State type with Qt 2017-09-15 10:35:38 -07:00
Michael M 4ea8166b93 Qt: Advanced config pane 2017-09-15 10:35:01 -07:00
Leo Lam 7cb8d6612c Merge pull request #5870 from JosJuice/lazy-filesystem
DiscIO: Use Common::Lazy more
2017-09-15 19:30:05 +02:00
JosJuice f294599e73 DiscIO: Use Common::Lazy for loading GC banners 2017-09-15 19:21:50 +02:00
Arthur Carlsson 79a646a67d Prevent multiple HID elements of same usage type on OSX
On OSX, iterate the HID device's elements and only store the last of
each type to accommodate for flaky hardware
2017-09-15 19:19:46 +02:00
Leo Lam 2b4bf8662a Merge pull request #5577 from ligfx/separateexpressionparsingandbinding
ControlReference/ExpressionParser: separate parsing from binding
2017-09-15 19:11:57 +02:00
spycrab 5aecd61ede Qt/Settings: Implement cheat settings 2017-09-15 19:01:23 +02:00
spycrab 8687f6aae7 Qt: Implement CheatWarningWidget 2017-09-15 19:01:23 +02:00
spycrab 8580e159fe Qt/SettingsWindow: Add SelectGeneralPane method 2017-09-15 19:01:22 +02:00
JosJuice ca36c977d9 DiscIO: Remove m_partition and m_volume from FileSystem
The last commit made m_partition unnecessary, and m_volume
has been unnecessary ever since the PR that added DiscExtractor.
2017-09-15 18:57:05 +02:00
JosJuice 38304da947 DiscIO: Use Common::Lazy for loading filesystems
This simplifies FileMonitor a lot and also lets us
clean up FilesystemPanel.
2017-09-15 18:57:05 +02:00
Leo Lam 0d07821935 Merge pull request #6024 from ligfx/coreonstatechangedcallback
Qt: use Settings::EmulationStateChanged
2017-09-15 18:45:17 +02:00
Leo Lam 30dd544931 Merge pull request #5990 from spycrab/qt_logger_cleanup
Qt: Make Log and Log Configuration widget separate from dock
2017-09-15 18:30:45 +02:00
Michael M 738acb6c07 FifoRecorder: move function definitions out of header 2017-09-14 17:28:39 -07:00
Michael M a47ce0d625 FifoRecorder: remove use of volatile 2017-09-14 17:28:39 -07:00
Michael M 60cba5722c Qt: use translations 2017-09-14 17:15:21 -07:00
Michael M bdcd6df459 InterfaceConfigPane: remove unneeded comment
It notes that using "no" for Norwegian is not allowed by wxWidgets, but
"nb" is the correct code for Norwegian Bokmål anyways.
2017-09-14 17:15:21 -07:00
Michael M b22ed9683d InterfacePane: add all interface languages 2017-09-14 17:15:21 -07:00
Michael M 294b1895ef ExpressionParser: std::move() tokens vector to parser 2017-09-14 12:53:36 -07:00
Michael M 31f1c06226 ControlReference: don't reparse expression when references are updated 2017-09-14 12:53:35 -07:00
Michael M c332580b83 ControlReference/ExpressionParser: separate parsing from binding 2017-09-14 12:53:35 -07:00
Michael M ba87a50338 ExpressionParser: add FallbackExpression node type 2017-09-14 12:53:35 -07:00
Michael M 7e74961eb1 ExpressionParser: expose ExpressionNode directly 2017-09-14 12:53:35 -07:00
Michael M 85301e2bae ParseStatus: replace NoDevice with EmptyExpression 2017-09-14 12:53:35 -07:00
Michael M 754efd75c5 ExpressionParser: remove DummyExpression 2017-09-14 12:53:35 -07:00
Michael M f1ff1e3d08 ExpressionParser: clean up ControlExpression 2017-09-14 12:53:35 -07:00
Michael M 3df945f8d0 ExpressionParser: replace bare pointers with unique_ptrs 2017-09-14 12:53:35 -07:00
Michael M c33e391d26 InputConfigDiag: don't use entire ExpressionParse namespace 2017-09-14 12:53:35 -07:00
Michael M bbb7c17235 ExpressionParser: use internal ParseResult struct instead of out-params 2017-09-14 12:53:35 -07:00
Michael M d2821e14fa ParseExpression: return a std::pair 2017-09-14 12:53:34 -07:00
spycrab 48d57f223d Qt: Make Log and Log Configuration widget separate 2017-09-14 20:56:48 +02:00
Michael M 3e1072b24d Qt: use Settings::EmulationStateChanged 2017-09-13 17:30:18 -07:00
Michael M 8e805dcbf4 Core: SetOnStoppedCallback -> SetOnStateChangedCallback 2017-09-13 17:30:18 -07:00
Michael M 22a9a08b24 Add Core::State::Starting 2017-09-13 17:30:18 -07:00
Michael M d217e797f2 move Movie::DoFrameStep to Core::DoFrameStep 2017-09-13 17:30:18 -07:00
Leo Lam 5a89d13655 Merge pull request #6059 from spycrab/qt_columns
Qt: Bring column selection up to par with Wx
2017-09-13 22:13:27 +02:00
spycrab e7318fda34 Qt: Bring column selection up to par with Wx 2017-09-13 22:05:45 +02:00
Lioncash 343bde2712 Software/TextureSampler: const correctness 2017-09-11 20:13:47 -04:00
gamemasterplc 4908d79a71 Remove Function Address Symbol Mask
The upper 4 bits were masked out of function addresses prior when generating symbols.
2017-09-11 15:39:22 -05:00
Markus Wick b0f93f2acc Merge pull request #6053 from spycrab/qt_action
Qt/FilesystemWidget: Use AddAction helper
2017-09-11 15:18:09 +02:00
spycrab 2a7ad0b721 Qt/FilesystemWidget: Use AddAction helper 2017-09-11 14:25:30 +02:00
Stenzek 24ddea04ce VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
Stenzek 340aabbb06 VideoCommon: Add helpers for generating common render states 2017-09-11 20:01:52 +10:00
Stenzek b7a099814a Vulkan: Clear contents of EFB convert framebuffer at create time
Fixes a validation layer warning when converting pixel formats.
2017-09-11 20:01:50 +10:00
Stenzek e584090822 Vulkan: Fix interface mismatch in RGB->YUYV shader 2017-09-11 20:01:48 +10:00
Stenzek 836b9b9acb Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
2017-09-11 20:01:45 +10:00
Stenzek 2869c570f1 Renderer: Move depth state to VideoCommon and seperate from bpmem 2017-09-11 19:40:26 +10:00
Stenzek 4d36f0cc87 Bitfield: Cast value to storage type in assignment operator
This allows us to use enum classes in bitfields.
2017-09-11 19:40:25 +10:00
Ryan Meredith f8b89b7b1a Update -d argument help message 2017-09-10 12:28:53 +02:00
Léo Lam cc40931d64 PPCSymbolDB: Optimise symbol lookups 2017-09-10 11:42:12 +02:00
Léo Lam 8cd8e9d905 JIT: Don't always look up symbols for blocks
With tons of symbols, this results in noticeable stuttering, so
skip lookups if the perf dir option isn't set anyway.
2017-09-10 11:42:12 +02:00
Markus Wick 432117047b Merge pull request #6045 from lioncash/sw-vertloader
SWVertexLoader: Minor cleanup
2017-09-10 11:23:25 +02:00
Markus Wick 88624f638f Merge pull request #6041 from stenzek/streambuffer-fence
StreamBuffer: Don't wait on fences twice when reserve > commit
2017-09-10 11:20:01 +02:00
Mat M a9b339fb65 Merge pull request #6048 from spycrab/qt_fix_tools
Qt: Fix "Load Wii System Menu" being in the wrong place
2017-09-10 02:18:13 -04:00
Stenzek 7141e6d57e Merge pull request #6032 from stenzek/postprocess-save
VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
2017-09-10 16:05:03 +10:00
spycrab c3a08f8653 Qt: Fix "Load Wii System Menu" being in the wrong place 2017-09-10 06:43:29 +02:00
Lioncash 696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Lioncash 46579fe41c SWVertexLoader: Make SWVertexLoader a final class
It doesn't make sense to allow extending this class based off the way
the VertexLoader API is set up.
2017-09-09 15:33:30 -04:00
Lioncash dd8b41326c SWVertexLoader: Make SetFormat() and ResetBuffer() private
SetFormat() is only ever used internally. ResetBuffer() is only
used to implement the VertexManagerBase class interface, so
there's no need to make it protected.
2017-09-09 15:33:30 -04:00
Lioncash 29a362be43 SWVertexLoader: Remove GetIndexBuffer()
It's only ever used in one place internally and is arguably unnecessary.
2017-09-09 15:33:22 -04:00
Lioncash 4d2a4924cb SWVertexLoader: Normalize class variable names
Follows our coding style.
2017-09-09 15:32:41 -04:00
Jonathan Hamilton d2d355bb50 Buildfix for X11 where HAVE_XRANDR is disabled
The "X.h" header *just* contains protocol constants, not functions or
typedefs - so stuff like "Display" and "Window" are not defined unless
you include "Xlib.h".

"Xrandr.h" happens to include "Xlib.h" itself, so enabling xrandr
effectively worked around this issue.
2017-09-09 11:49:20 -07:00
Stenzek 9e1c09e347 StreamBuffer: Don't wait on fences twice when reserve > commit
If we allocate a large amount of memory (A), commit a smaller amount,
then allocate memory smaller than allocation A, we will have already
waited for these fences in A, but not used the space. In this case,
don't set m_free_iterator to a position before that which we know is
safe to use, which would result in waiting on the same fence(s) next
time.
2017-09-09 13:26:30 +10:00
Stenzek b969040534 Merge pull request #5923 from degasus/profiler
JitCommon: Update the block profiler
2017-09-08 18:20:35 +10:00
Markus Wick 62a331deed Merge pull request #6035 from leoetlino/warning-fixes
Core: Fix warnings
2017-09-08 09:17:31 +02:00
spycrab 16e99985f9 Qt/GameList: Use AddAction for "Change Disc" 2017-09-07 20:42:11 +02:00
Léo Lam a8849f87f1 Core: Fix warnings
Fixes two -Wmissing-declarations warnings
2017-09-07 20:35:17 +02:00
spycrab 0b2b72b366 Qt: Fix Wii Disc options being disabled while core is running 2017-09-07 19:46:06 +02:00
Leo Lam 14bd0fbf4b Merge pull request #6029 from spycrab/qt_change_disc
Qt/GameList: Add "Change Disc" option
2017-09-07 19:24:25 +02:00
Leo Lam c472462498 Merge pull request #6021 from spycrab/qt_build_by_default
CMake: Build DolphinQt2 by default
2017-09-07 19:23:07 +02:00
Leo Lam 0de3593b45 Merge pull request #6008 from spycrab/qt_older
Qt: Support versions < 5.6
2017-09-07 19:22:40 +02:00
Leo Lam 7971a4d66c Merge pull request #5981 from spycrab/qt_filesystem
Qt/GameList: Implement "Filesystem" tab
2017-09-07 19:19:48 +02:00
Stenzek 0de31d87bd VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI 2017-09-08 01:19:26 +10:00
Stenzek 134daf3b00 Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
2017-09-07 17:05:43 +10:00
Stenzek b573319f8f D3D: Fix shader compile error with logicop and alpha test enabled 2017-09-07 11:48:01 +10:00
Stenzek c15ea2f1ed D3D: Fix crash if shaders fail to compile 2017-09-07 11:45:43 +10:00
spycrab 8f8e96f59f Qt/GameList: Add "Change Disc" option 2017-09-07 01:25:22 +02:00
Jules Blok c97a799c5f Merge pull request #6016 from Armada651/allow-tearing
D3DBase: Support the "allow tearing" DXGI flags.
2017-09-06 13:22:23 +02:00
Jules Blok e103a58d87 Merge pull request #6012 from stenzek/drop-nv-glsl
Vulkan: Drop VK_NV_glsl extension support
2017-09-06 13:19:47 +02:00
Stenzek 1073053df9 Merge pull request #6026 from stenzek/d3d-ubershader-logicop
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
2017-09-06 18:33:47 +10:00
Stenzek 2e20cd0ffd Merge pull request #6025 from spxtr/present_queue
Vulkan: Use a separate queue for presenting.
2017-09-06 18:32:43 +10:00
iwubcode 1ccfccdcf0 D3D: Properly handle dual source blending 2017-09-05 23:51:31 -05:00
JosJuice b96e4a2bce Merge pull request #5927 from spycrab/qt_gamelist_cache
Qt: Implement gamelist caching
2017-09-05 21:16:22 +02:00
spxtr a5be5a3a76 Vulkan: Use a separate queue for presenting.
Before this change, we simply fail if the device does not expose one
queue family that supports both graphics and present. Currently this is
fine, since devices tend to lay out their queues in this way. NV, for
instance, tends to have one queue family for all graphics operations and
one more for transfer only. However, it's not a hard requirement, and it
is cheap to use a separate queue, so we might as well.
2017-09-05 12:00:09 -07:00
Stenzek 84f8ebd95f VideoBackends: Clear uid bits that are unused for the current backend
Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared.
2017-09-05 23:49:42 +10:00
Stenzek 6d32cce2f5 ShaderGen: Output uint when logic op is enabled for D3D ubershaders 2017-09-05 23:49:42 +10:00
Jules Blok 347fd065df D3DBase: Support the "allow tearing" DXGI flags.
This makes sure our framerate is unlocked when we disable V-Sync.
2017-09-04 23:12:52 +02:00
spycrab 28799bbe79 CMake: Build DolphinQt2 by default 2017-09-04 22:28:48 +02:00
spycrab a361a1deed Qt/SettingsWindow: Fix window not being detected as a dialog by some window managers 2017-09-04 19:50:24 +02:00
spycrab 4fdd4e2718 Qt: Support versions < 5.6 2017-09-04 10:40:47 +02:00
spycrab f00456e6bf Qt/ControllersWindow: Use std::map instead of std::unordered_map 2017-09-04 08:58:52 +02:00
Anthony ee6930a231 Merge pull request #6013 from stenzek/d3d-logic-op
D3D: Implement logic op support
2017-09-03 19:26:50 -07:00
Anthony 26e777d80b Merge pull request #5337 from stenzek/d3d-common-blending-state
D3D: Use blending state from VideoCommon
2017-09-03 19:25:46 -07:00
Stenzek 90051536bf D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
2017-09-04 10:07:36 +10:00
Léo Lam 3475ba8918 DSP: Fix missing masking for accelerator registers
Based on hardware tests, masking occurs for the accelerator registers.

This fixes Red Steel and Far Cry Vengeance, which rely on this behavior
when reading back the current playback position from the DSP.
2017-09-04 00:26:13 +02:00
Markus Wick 9e0df284aa Merge pull request #6018 from lioncash/const
Software/Tev: const correctness
2017-09-03 21:43:10 +02:00
Pierre Bourdon 5b6764a4fe Merge pull request #6015 from JosJuice/dvd-0-length
Fix handling of DVD commands that read 0 bytes
2017-09-03 21:04:25 +02:00
Markus Wick 745cde81e5 Merge pull request #6017 from lioncash/d3d-texture
D3DTexture: Remove unused class member
2017-09-03 21:03:36 +02:00
Lioncash baee3a9c74 Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
Mat M edf4bfaf5f Merge pull request #5989 from lioncash/constantmgr
ConstantManager: Use std::array where applicable
2017-09-03 13:18:10 -04:00
Lioncash 36e299ca80 D3DTexture: Remove unused bindflags D3DTexture2D member variable 2017-09-03 13:12:26 -04:00
Lioncash 52099d1b0a D3DTexture: in-class initialize class members where applicable 2017-09-03 13:08:06 -04:00
JosJuice 3528c93edf DVDThread: Don't show an error message for all 0-length reads 2017-09-03 15:09:14 +02:00
JosJuice 0341a6052b DVDInterface: Reply to 0-length commands
This regression from the chunking PR was making a few games hang.
2017-09-03 15:09:14 +02:00
Jules Blok 8906b26ea5 D3DBase: Use the correct version of CreateDXGIFactory. 2017-09-03 14:33:06 +02:00
Stenzek 99d61906cc Merge pull request #5948 from Armada651/d3d-explicit-stereo
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
2017-09-03 21:07:24 +10:00
Jules Blok 75574ec6cc Merge pull request #5946 from stenzek/ubershader-stereo-texture-samples
UberShaderPixel: Fix sampling of EFB copies in stereo modes
2017-09-03 12:26:52 +02:00
Stenzek c9d649d27c D3D: Use Direct3D 11.1 where supported 2017-09-03 16:33:47 +10:00
Stenzek 0622979d3b ShaderGen: Support writing integer colors when logic op is enabled
This is required for D3D to support logic op.
2017-09-03 16:33:25 +10:00
Stenzek 254160691a Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
This reverts commit d23fd17e1a.

Dynamic sampler indexing is broken in VK_NV_glsl as of 385.41. The
performance gap doesn't seem to be as wide with the updated driver, so
to save maintaining two code paths, it's easier to just drop the
extension support completely.
2017-09-03 15:31:19 +10:00
Stenzek 3dd675e613 Renderer: Change SetBlendState to accept a BlendingState
This decouples the state generation (from the emulated GPU) from the
management of internal backend state.
2017-09-03 14:14:54 +10:00
Stenzek 22b8cbae35 RenderBase: Drop SetColorMask and SetLogicOpMode
These are now incorporated into the blend state for all backends.
2017-09-03 14:14:54 +10:00
Stenzek 5c9bc8b79c D3D11: Use blending state from VideoCommon 2017-09-03 14:14:54 +10:00
Stenzek c90b0bf532 D3D11: Create debug device when validation layer is enabled in options 2017-09-03 14:14:19 +10:00
Stenzek ce59121748 Merge pull request #6004 from lioncash/d3d
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-03 14:13:17 +10:00
Stenzek 005d0b39f7 Merge pull request #6009 from lioncash/async
AsyncShaderCompiler: Make WorkItem-derived class constructors explicit
2017-09-03 14:11:41 +10:00
Stenzek 7a4348b641 Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan
2017-09-03 13:49:51 +10:00
Pierre Bourdon ed07bd4270 Merge pull request #6005 from spycrab/qt_warning_disable
Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:50:29 +02:00
spycrab 0d3c4a3883 Qt/DevelopmentWarning: Add "Don't show me this warning again" option 2017-09-03 03:46:23 +02:00
Pierre Bourdon 425a8cb378 Merge pull request #5718 from mimimi085181/partial-updates-update
Update to partial texture updates
2017-09-03 03:16:55 +02:00
Pierre Bourdon ab27f0f78c Merge pull request #6010 from lioncash/vertex
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-03 03:13:40 +02:00
spycrab 1b593fd56b Qt: Implement TAS/Movie shortcuts 2017-09-03 02:58:38 +02:00
spycrab 0e7ed3514f Qt: Implement "Movie" menu 2017-09-03 02:57:44 +02:00
Lioncash 2237a6a04c OGL/VertexManager: Make vertex and index buffer handles private
These are only ever read, but not written to outside of the VertexManager class.
2017-09-02 20:51:54 -04:00
spycrab 4163ee42bc Qt/GameList: Implement SelectionChanged() 2017-09-03 01:49:04 +02:00
Pierre Bourdon 3ae82ea669 Merge pull request #6007 from spycrab/qt_win_icon
Qt/MSVC: Add icon
2017-09-03 01:36:11 +02:00
spycrab 018c2cfd65 Qt/MSVC: Add icon 2017-09-02 23:51:59 +02:00
Lioncash 2d45204f12 VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
Prevents implicit conversions
2017-09-02 17:35:20 -04:00
Lioncash 5059332d95 OGL/ProgramShaderCache: Remove unnecessary virtual keyword
This is superfluous, considering the override keyword is present.
2017-09-02 17:27:19 -04:00
Mat M 657195fad5 Merge pull request #6006 from JonnyH/WIP/parse-imgtec-gl_version-string
Parse IMGTEC's GL_VERSION string format
2017-09-02 17:10:59 -04:00
Markus Wick 30e01834e2 Merge pull request #6002 from lioncash/include
CommandProcessor: Remove unnecessary include
2017-09-02 23:05:58 +02:00
Jonathan Hamilton 658a4a6e29 Mark an ImgTec driver bug as fixed in 1.8@4693462
Now we correctly parse ImgTec's GL_VERSION string we can actually use
the BugInfo's version stuff correctly here
2017-09-02 14:05:16 -07:00
Jonathan Hamilton 662abcb2fe Parse IMGTEC's GL_VERSION string format
ImgTec's driver uses a major.minor@changeID versioning system

This is packed into a double so "1.9@4850625" becomes "109.4850625"

The next release brnach is expected to be 1.10, hence the need for 2
digits for the branch minor.

The changeID should be unique for each build, but is shared over all
branches, so only makes sense to compare withing a branch.

It's likely branch 'major' versions will be used for major hardware
revisions, and the drivers for both maintained in parallel. Thus it
may not make sense to compare versions between different major
verisons - if/when this happens we can hook up a DriverDetails::Family
as needed.
2017-09-02 14:05:16 -07:00
Lioncash 64de8a9d0b D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
Lioncash 6f97e3faa6 AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
Same behavior, simpler code.
2017-09-02 14:08:00 -04:00
Lioncash 62615c601e AsyncShaderCompiler: Forward arguments to the specified type's constructor in CreateWorkItem()
As this just hands off the arguments to another type's constructor,
perfect forwarding should be used here to preserve any potential move semantics.
2017-09-02 14:06:48 -04:00
Lioncash f6e3a39c0e CommandProcessor: Remove unnecessary include
Gets rid of some indirect inclusion.
2017-09-02 13:34:21 -04:00
degasus 992893ba41 Jit64: Use ImmPtr. 2017-09-02 14:33:07 +02:00
degasus da79ddbde7 JitArm64: Rewrite Exit functions.
The gpr must not be touched in the Exit functions as they are maybe conditional.
So just allocate everything here manually.
2017-09-02 13:45:24 +02:00
degasus 304e601ad3 JitArm64: Reimplement aarch64 cycle counters.
CNTVCT_EL0 is force-enabled on all linux plattforms.
Windows is untested, but as this is the best way to get *any* low
overhead performance counters, they likely use it as well.
2017-09-02 13:24:37 +02:00
degasus 9080192a65 Jit64: Move profiler to the end of th block.
Within Cleanup(), it is called at *every* end of the block. This generates bigger code,
but it is the only way to handle blocks with multiple exit nodes.
2017-09-02 13:05:58 +02:00
degasus 958b75b707 JitCommon: Restructure the profiler calls. 2017-09-02 13:05:58 +02:00
degasus 95ce860265 DolphinWX: Enable branch following in the JIT debug interface. 2017-09-02 13:05:58 +02:00
degasus 8ab34b1a3e Jit64: Inline the profiler calls. 2017-09-02 13:05:58 +02:00
spycrab fcdd247f93 Qt: Fix building on <= 5.7.x 2017-09-02 03:20:20 +02:00
Leo Lam 8e9857d3cd Merge pull request #5954 from khg8m3r/OSXKeyboard
Clean up OSX input selection
2017-09-01 21:31:17 +02:00
spycrab 1173c2f790 Qt: Implement "Extract Certificates from NAND" 2017-08-29 08:31:50 +02:00
spycrab 561d31f887 Qt: Implement "Import BootMii NAND Backup" 2017-08-29 08:31:45 +02:00
Jonathan Hamilton 62e8d25cd1 Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We
(incorrectly) disallow Framebuffer objects to be used with a different
load or store op than that which they were created with, despite the
spec allowing such.

This fixes the windwaker intro "smearing"
2017-08-28 18:01:35 -07:00
Jonathan Hamilton 11057649ee Add VideoLogic (ImgTec) PCI ID 2017-08-28 18:01:16 -07:00
spycrab a2b7632850 Qt: Implement "Load GameCube Main Menu" 2017-08-29 02:57:46 +02:00
spycrab 0dfde1d34e Qt: Implement "Export All Wii Saves" 2017-08-28 23:00:14 +02:00
spycrab 9469fc3d6f Qt: Implement "Import Wii Save" 2017-08-28 23:00:14 +02:00
Leo Lam 378416f986 Merge pull request #5972 from leoetlino/close
WiimoteReal: Fix device handles not being closed
2017-08-28 21:01:12 +02:00
Lioncash 9c1f9c1c00 ConstantManager: Use std::array where applicable
Modernizes the arrays and makes future simplifications possible (e.g. usages within the software renderer).

It also makes cases where we use array->pointer decay explicit.
2017-08-27 15:41:36 -04:00
spycrab 95a53a435c Qt/GraphicsWidget: Fix bad layout column 2017-08-27 10:04:06 +02:00
Stenzek 21b3cd4759 OGL: Fix EFB pokes using incorrect color/depth 2017-08-27 11:55:24 +10:00
spycrab 8b346b7058 Qt/GameList: Implement "Filesystem" tab 2017-08-26 14:56:33 +02:00
spycrab 56aad4a958 Qt/PropertiesDialog: Make title more like Wx 2017-08-26 14:44:38 +02:00
spycrab 2630fa0ce9 Qt: Only show "Filesystem" Tab when game is disc based 2017-08-25 20:35:41 +02:00
JosJuice 87d982982d Fix regression in File::CopyDir
This apparently fixes https://bugs.dolphin-emu.org/issues/10499 somehow.

The first changed line of this commit is just for performance - the
second changed line is where the difference in behavior is.
2017-08-25 19:14:14 +02:00
Léo Lam 31b04149b3 DiscIO: Fix TMD extraction
The offset that we read from the header is relative to the partition.
2017-08-25 17:31:50 +02:00
Chris Burgener cc03e49024 Remove FFMPEG check for Renderer::IsFrameDumping() 2017-08-24 11:15:50 -04:00
spycrab b9c5a2af05 Qt: Implement gamelist caching 2017-08-24 07:17:31 +02:00
Nick ef95bf26cb Implement GamePAd and MultiAxisController detection 2017-08-24 00:31:59 -04:00
Michael M b58f8d19ab Rename Common::FifoQueue to Common::SPSCQueue
Since all queues are FIFO data structures, the name wasn't informative
as to why you'd use it over a normal queue. I originally thought it had
something to do with the hardware graphics FIFO.

This renames it using the common acronym SPSC, which stands for
single-producer single-consumer, and is most commonly used to talk about
lock-free data structures, both of which this is.
2017-08-23 17:00:52 -07:00
Jonathan Hamilton 5b41c5ae0d Fix vulkan crash on drivers without atomic load/store support
This would not allocate a SSBO buffer, but still try to update the
descriptor said with a NULL buffer. Which naturally crashed.
2017-08-23 14:49:22 -07:00
Léo Lam 52f26d462e WiimoteReal: Fix device handles not being closed
fail.

I have no idea how this didn't cause issues for more people.
2017-08-23 23:05:29 +02:00
JosJuice fb2016838e Merge pull request #5864 from JosJuice/directoryblob-disccontentcontainer
DirectoryBlob: Improve ReadInternal
2017-08-23 18:48:24 +02:00
Anthony 935c1da357 Merge pull request #5951 from ligfx/gametrackerworkqueuethread
GameTracker: use new Common::WorkQueueThread instead of signals/slots
2017-08-23 08:02:36 -07:00
Léo Lam e4ea4da782 IOS: Check for available features when adding devices
Prevents resource managers that shouldn't be visible from being exposed
to titles.

This adds a new function to get features for an IOS version, and also
moves the version checks from the modules themselves to VersionInfo.
This hopefully documents some of the differences between IOS better
and should be slightly cleaner than having random version checks.
2017-08-23 15:18:12 +02:00
Léo Lam 24e7b465be IOS: Rename MemoryValues to VersionInfo 2017-08-23 14:44:51 +02:00
Pierre Bourdon 187e65f495 Merge pull request #5941 from delroth/wfs
WFS updates
2017-08-23 11:14:01 +02:00
Nick 3abde44641 formatting cleanup 2017-08-23 00:19:34 -04:00
Lioncash bc57ab3923 Clipper: Copy both color sequences in CopyVertex as opposed to one
This is likely an oversight.
2017-08-22 22:45:28 -04:00
Lioncash ffaa9a3bea SW NativeVertexFormat: Utilize std::array where applicable
Gets rid of some hardcoded looping bounds, and also simplifies code in
some places, sometimes allowing for removal of a loop altogether.
2017-08-22 22:39:28 -04:00
Léo Lam ef888ef168 WFS: Fix logging types. 2017-08-22 23:41:38 +02:00
Léo Lam 344228ec10 WFSI: Implement noop ioctl 0x8f. 2017-08-22 23:41:38 +02:00
Léo Lam 70cb0cb126 WFSI: Implement GET_VERSION.
This ioctl writes a constant value to the output buffer.
2017-08-22 23:41:38 +02:00
Léo Lam 8a5d24ab4b WFSI: Implement IOCTL_WFSI_IMPORT_TITLE_CANCEL.
It gets called for cleaning up whenever something goes wrong, and
also when cancelling an update.
2017-08-22 23:41:38 +02:00
Léo Lam 5cc18bf116 WFSI: Add missing functionality to ImportTitleInit. 2017-08-22 23:41:38 +02:00
Léo Lam f0aeeeaef6 WFSI: Implement internal Cancel{Title,Patch}Import. 2017-08-22 23:41:38 +02:00
Léo Lam c1817b2c6d WFSI: Rename 2 ioctls to better reflect their purposes.
* IOCTL_WFSI_PREPARE_DEVICE -> IOCTL_WFSI_IMPORT_TITLE_INIT
  (equivalent of ES_ImportTitleInit, also the official name)

* IOCTL_WFSI_IMPORT_TITLE -> IOCTL_WFSI_IMPORT_TITLE_CANCEL
  (equivalent of ES_ImportTitleCancel)
2017-08-22 23:41:38 +02:00
Léo Lam 7423563386 WFSI: Fix the TMD size check. 2017-08-22 23:41:37 +02:00
Pierre Bourdon a641609857 WFSI: Implement patch install finalization. 2017-08-22 23:41:37 +02:00
Pierre Bourdon 76bbfbb511 WFSI: Adapt FINALIZE_TITLE_INSTALL for patch support. 2017-08-22 23:14:00 +02:00
Pierre Bourdon db24c94c6e WFSI: More work to support patching: split off current_tid/gid and import_tid/gid 2017-08-22 23:14:00 +02:00
Pierre Bourdon aa445806a5 WFSI: Rename a few ioctl handlers. 2017-08-22 23:14:00 +02:00
Pierre Bourdon 5ed3a3f12d WFSI: Get the patch info from PREPARE_DEVICE. 2017-08-22 23:14:00 +02:00
Léo Lam e004709b69 WFSI: Implement CHECK_HAS_SPACE. 2017-08-22 23:13:59 +02:00
Léo Lam 15f25783a8 WFS: Implement RENAME. 2017-08-22 23:13:58 +02:00
Pierre Bourdon 2a8d9a53b7 WFS: Share error codes with WFSI. 2017-08-22 23:13:14 +02:00
Pierre Bourdon e6e00f6c8d WFSI: Implement install finalization. 2017-08-22 23:13:14 +02:00
Pierre Bourdon 88580b8d5f WFSI: Fix install directories creation. 2017-08-22 23:13:14 +02:00
Pierre Bourdon e79392cb8e WFS: Implement WRITE and WRITE_ABSOLUTE. 2017-08-22 23:13:14 +02:00
Pierre Bourdon dca70844a6 WFS: Implement CREATE_OPEN along with OPEN. 2017-08-22 23:13:14 +02:00
Pierre Bourdon ef3232cd74 WFSI: Create meta/work/save dirs when applying title profile. 2017-08-22 23:13:14 +02:00
Pierre Bourdon c0b3a68441 WFS: Implement MKDIR. 2017-08-22 23:13:13 +02:00
Pierre Bourdon e45bb77512 WFS: Add a basic GET_ATTRIBUTES implementation. 2017-08-22 23:13:13 +02:00
Pierre Bourdon 56aa3cc558 WFSI: Implement both GET_TMD ioctls. 2017-08-22 23:13:13 +02:00
Pierre Bourdon c81636d9a8 WFSI: Stub out SET_FST_BUFFER. 2017-08-22 23:13:13 +02:00
Pierre Bourdon 92387cb052 WFS: Implement CLOSE_2 as a clone of CLOSE. 2017-08-22 23:13:13 +02:00
Leo Lam c12418788a Merge pull request #5963 from JMC47/mtmsrfix
Fix JIT64 mtmsr issue after PIE support.
2017-08-22 22:12:13 +02:00
Leo Lam 788af71f30 Merge pull request #5949 from ligfx/gamelistmodelupdategame
GameListModel: make UpdateGame update existing files as well
2017-08-22 21:39:29 +02:00
Nick 3d01eeef00 Fix OSX hotkey defaults 2017-08-22 21:31:19 +02:00
Leo Lam 6e1cdfadc9 Merge pull request #5955 from leoetlino/copy
FileUtil: Simplify File::Copy on non-Windows platforms
2017-08-22 21:29:46 +02:00
Leo Lam b3a8209821 Merge pull request #5960 from ligfx/gamefiledontstorefilepathparts
GameFile: don't store file path parts
2017-08-22 21:29:30 +02:00
Leo Lam 232b81999a Merge pull request #5961 from ligfx/gamefilebanner
GameFile: handle missing banners in UI instead
2017-08-22 21:26:38 +02:00
Michael M d00ecb7231 GameFile: remove unused m_company 2017-08-22 12:18:49 -07:00
Markus Wick 3094d6531d Merge pull request #5962 from degasus/arm-fixes
JitArm64: Fix rlwinmx.
2017-08-22 20:27:45 +02:00
Nick 3cddb62aea keyboard fixes v2 2017-08-22 12:26:44 -04:00
JosJuice 09f3f9b41a Remove NonCopyable
The class NonCopyable is, like the name says, supposed to disallow
copying. But should it allow moving?

For a long time, NonCopyable used to not allow moving. (It declared
a deleted copy constructor and assigment operator without declaring
a move constructor and assignment operator, making the compiler
implicitly delete the move constructor and assignment operator.)
That's fine if the classes that inherit from NonCopyable don't need
to be movable or if writing the move constructor and assignment
operator by hand is fine, but that's not the case for all classes,
as I discovered when I was working on the DirectoryBlob PR.

Because of that, I decided to make NonCopyable movable in c7602cc,
allowing me to use NonCopyable in DirectoryBlob.h. That was however
an unfortunate decision, because some of the classes that inherit
from NonCopyable have incorrect behavior when moved by default-
generated move constructors and assignment operators, and do not
explicitly delete the move constructors and assignment operators,
relying on NonCopyable being non-movable.

So what can we do about this? There are four solutions that I can
think of:

1. Make NonCopyable non-movable and tell DirectoryBlob to suck it.

2. Keep allowing moving NonCopyable, and expect that classes that
   don't support moving will delete the move constructor and
   assignment operator manually. Not only is this inconsistent
   (having classes disallow copying one way and disallow moving
   another way), but deleting the move constructor and assignment
   operator manually is too easy to forget compared to how tricky
   the resulting problems are.

3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable".
   It works, but it feels rather silly...

4. Don't have a NonCopyable class at all. Considering that deleting
   the copy constructor and assignment operator only takes two lines
   of code, I don't see much of a reason to keep NonCopyable. I
   suppose that there was more of a point in having NonCopyable back
   in the pre-C++11 days, when it wasn't possible to use "= delete".

I decided to go with the fourth one (like the commit title says).
The implementation of the commit is fairly straight-forward, though
I would like to point out that I skipped adding "= delete" lines
for classes whose only reason for being uncopyable is that they
contain uncopyable classes like File::IOFile and std::unique_ptr,
because the compiler makes such classes uncopyable automatically.
2017-08-22 16:40:34 +02:00
JosJuice 6e6864fcbf Revert "DirectoryBlob: Use NonCopyable"
This reverts commit a7a8e467b6.
2017-08-22 16:35:37 +02:00
JosJuice 51a7150990 Fix DolphinWX build issue
I'm not sure why this hasn't popped up as an error on the buildbots,
but the build fails on my new install of VS2017. The error is C2445:
result type of conditional expression is ambiguous: types 'wxString'
and 'const char [1]' can be converted to multiple common types
2017-08-22 13:35:20 +02:00
JMC47 f7b133b39a Fix JIT64 mtmsr - PIE support caused the codesize
to get bigger, breaking an optimization.  This forces the emitter to use a
32bit pointer instead of an 8bit one, fixing the issue at the expense of
efficiency.
2017-08-22 06:44:38 -04:00
Michael M 5f30ebed23 GameFile: don't store file path parts 2017-08-21 23:55:45 -07:00
Michael M e88b5f4254 GameFile: add missing include for QFileInfo 2017-08-21 23:55:45 -07:00
degasus b00c60618b JitArm64: Fix rlwinmx.
Seems like I was wrong that ANDI2R doesn't require a temporary register here.
There is *one* case when the mask won't fit in the ARM AND instruction:
mask = 0xFFFFFFFF
But let's just use MOV instead of AND here for this case...
2017-08-22 08:47:43 +02:00
Michael M 061da1300a GameFile: handle missing banners in UI instead
Currently, GameFile returns a generic banner if the file didn't have one
available (either because the file format doesn't support it, or because
it's a Wii file without an associated save).

It makes more sense to handle the lack of banner in the UI layer. The
game list will use the generic missing banner explicitly (no change from before), and the game info window now omits the banner display entirely if the file didn't have one (since it's not useful to display/allow the user to save the "missing banner" banner).
2017-08-21 18:00:04 -07:00
N.E.C ebda7db437 VideoCommon: Fix bug #10464 (RA4 format not handled in TextureDecoder) 2017-08-21 10:22:15 -07:00
Léo Lam 6f923ffae4 FileUtil: Simplify File::Copy on non-Windows platforms
The old way of doing it is error prone and unnecessarily complex.
2017-08-21 18:31:46 +02:00
Pierre Bourdon 873521ce0b Revert "Try to fix File::Copy with non-1024-byte aligned sizes" 2017-08-21 18:29:58 +02:00
Jules Blok d0fc223fe1 Merge pull request #5956 from Armada651/fix-remove-clr-usage
RenderState: Fix incorrect blending factors when removing the color usage.
2017-08-21 17:06:44 +02:00
Markus Wick 8280d15357 Merge pull request #5939 from JonnyH/WIP/broken-fstream-copy
Try to fix File::Copy with non-1024-byte aligned sizes
2017-08-21 17:01:16 +02:00
Jules Blok 390f3f13ba RenderState: Fix incorrect blending factors when removing the color usage. 2017-08-21 16:33:10 +02:00
Leo Lam 92b375b07a Merge pull request #5952 from lioncash/futureproofing
CommonTypes: Qualify standard integral types in typedefs with std::
2017-08-21 11:07:34 +02:00
Nick 0df4f7db4f Depreciate old OSX Keyboard and Mouse 2017-08-21 01:44:03 -04:00
Mat M 5aed9a67ef Merge pull request #5904 from leoetlino/indirect-include
PowerPC: Fix indirect includes for GDBStub
2017-08-20 19:59:53 -04:00
Lioncash 7a5577498b CommonTypes: Qualify standard integral types in typedefs with std::
Given a relatively recent proposal (P0657R0), which calls for deprecation of putting stuff into the global namespace when using C++ headers, this just futureproofs our code a little more.

Technically this is what we should have been doing initially, since an
implementation is allowed to not provide these types in the global
namespace and still be compliant.
2017-08-20 19:34:52 -04:00
Leo Lam 08004d409e Merge pull request #5937 from ligfx/miniupnpccmake
CMake: use miniupnpc target instead of global vars
2017-08-20 23:44:06 +02:00
Leo Lam aab4cced11 Merge pull request #5938 from sepalani/err-msg
CommonFuncs: LastStrerrorString added
2017-08-20 23:41:47 +02:00
Michael M 8c13e0230c GameTracker: use WorkQueueThread 2017-08-20 14:40:56 -07:00
Michael M de9378bf63 Common: add WorkQueueThread 2017-08-20 14:40:56 -07:00
Leo Lam 165a995cc4 Merge pull request #5950 from ligfx/gamelistmodelfilenamefallback
GameListModel: fallback to file name if long name is empty
2017-08-20 23:29:27 +02:00
Michael M 1a59ea3adb GameFile: don't assign English long name for ELF/DOLs 2017-08-20 13:50:24 -07:00
Michael M f3ab974bc6 GameListModel: fallback to file name if long name is empty 2017-08-20 13:50:24 -07:00
Michael M 6bfb280cec GameListModel: make UpdateGame take a const ref 2017-08-20 13:46:49 -07:00
Michael M f724a06108 GameListModel: make UpdateGame update existing files as well 2017-08-20 13:46:49 -07:00
Jules Blok f4f6782ae6 D3DBase: Only use a stereo swapchain if quad-buffering is enabled. 2017-08-20 18:25:49 +02:00
Stenzek a7f217c3f4 UberShaderPixel: Fix sampling of EFB copies in stereo modes 2017-08-20 18:08:24 +10:00
Michael M 623026f420 Connect to Settings::PathAdded/Removed directly in GameListModel
It no longer makes sense to connect these signals in GameList, since
GameListModel is now owned by Settings.
2017-08-19 15:59:40 -07:00
Michael M 7d9ad88bc5 Add initial paths to GameTracker after construction
It's strange to see GameTracker add its own initial paths in
construction, because you might expect a race condition where the
GameLoaded signal is emitted before it gets connected to in
GameListModel.

In fact, this doesn't happen, but only because of how it abuses the Qt
signals mechanism to load files asynchronously: GameLoader emits a
GameLoaded signal which gets forwarded to the GameTracker::GameLoaded
signal _after_ control returns to the event loop, at which point
GameListModel has connected.

This commit moves the logic of adding initial paths out of GameTracker
to a point after the signals are connected, which is more obvious and
doesn't rely on how GameTracker implements concurrency.
2017-08-19 15:59:40 -07:00
Sepalani 4e5fe6366a CommonFuncs: LastStrerrorString added 2017-08-18 20:08:50 +01:00
Michael M abf55be70d RunOnObject: add missing QThread include 2017-08-17 16:41:35 -07:00
Jonathan Hamilton 643b3ba9f8 Try to fix File::Copy with non-1024-byte aligned sizes
ifstream::read() sets the failbit if trying to read over the end, which
means that (!input) would be hit for the 'last' block if it wasn't
exactly BSIZE (1024) bytes.
2017-08-17 14:08:56 -07:00
Michael M fc306faad8 CMake: use miniupnpc target instead of global vars 2017-08-17 13:15:02 -07:00
Léo Lam 4b4e488189 WFS: Use a separate log type for WFS related logs
Makes it easier to turn off general IOS messages that can be
distracting (e.g. /dev/net/ssl being opened hundreds of time...)
without losing the ability to view WFS messages.
2017-08-16 22:27:29 +02:00
Leo Lam 918b0375e4 Merge pull request #5742 from ToadKing/fix-bad-controllers
Ignore capabilities reported by an XInput device
2017-08-17 03:42:02 +08:00
Leo Lam 799b01b6af Merge pull request #5751 from leoetlino/region
Config: Fall back to the system menu region
2017-08-17 03:40:19 +08:00
Leo Lam a53b01360c Merge pull request #5898 from ligfx/extractupnp
Common: extract UPnP namespace from NetPlayServer
2017-08-17 03:11:41 +08:00
Leo Lam 70931f460d Merge pull request #5929 from JonnyH/PR/fix-oprofile-build-linked-as-needed
Fix OPROFILE linux build with -Wl,--as-needed
2017-08-17 03:06:59 +08:00
Léo Lam d2452b8ecf Qt: Fix old usage of GetSelectedGame
Waited too long before merging a PR, which managed to break the build
because GetSelectedGame was changed without introducing any conflict :(
2017-08-16 13:21:14 +02:00
Leo Lam 3748384008 Merge pull request #5746 from leoetlino/disc-updates
Add support for installing disc updates from the game list
2017-08-16 19:02:42 +08:00
Sepalani 93b5a5369b SymbolDB: Blank stripped symbol name fixed 2017-08-16 04:07:19 +01:00
Pierre Bourdon 9b79e0ac72 Merge pull request #5930 from delroth/wfs
Fix Dragon Quest X offline mode on Dolphin
2017-08-15 22:40:56 +02:00
Pierre Bourdon 40c70469e5 WFS: Implement GET_HOMEDIR. 2017-08-15 22:35:45 +02:00
Pierre Bourdon 1e75455ef5 WFS: Return a proper ENOENT code on failed OPEN. 2017-08-15 22:35:45 +02:00
Pierre Bourdon 397f5e54e0 WFS: Implement READ_ABSOLUTE (merged with READ implementation). 2017-08-15 22:35:45 +02:00
Pierre Bourdon 49a4712f33 WFS: Implemented the GET_SIZE ioctl. 2017-08-15 22:35:45 +02:00
Pierre Bourdon 2f5ddf12a9 WFS: Normalize paths before opening. 2017-08-15 22:35:45 +02:00
Pierre Bourdon 425cf18bf7 USB: Add a stub HIDv5 implementation and use it for IOS59. 2017-08-15 22:35:45 +02:00
Pierre Bourdon f810f1edb2 WFS/NAND: Better handle GID. 2017-08-15 22:29:10 +02:00
Pierre Bourdon f8e5f4296f WFS: Document WFSSRV ioctl 0x0c as being mkdir. 2017-08-15 22:29:10 +02:00
Pierre Bourdon c14ab0dd53 WFS: Implement current/home path expansion. 2017-08-15 22:29:10 +02:00
Jonathan Hamilton 2a66b88d01 Fix OPROFILE linux build with -Wl,--as-needed
The opagent library was (incorrectly) marked as a dependency for "Core"
instead of "Common".

When linked with --as-needed, any symbols the linker can tell are not
used are discarded. As the link is done in command-line order, and the
Core library (and dependencies) are processed before Common, it would
link in Core, then opagent, but as at that point no opagent symbols are
used the whole opagent library would be discarded.

Moving the opagent library to be a dependency of Common fixes this, as
after the Common library is linked, there *are* opagent symbols used.
2017-08-14 14:38:44 -07:00
Jonathan Hamilton 5c213a5ad5 Qt frontend build fix for USE_UPNP=OFF
A couple of missing "#ifdef USE_UPNP" around
NetPlaySetupDialog::m_host_upnp
2017-08-14 13:31:55 -07:00
Anthony 6a272f22de Merge pull request #5478 from stenzek/vulkan-nvidia
Vulkan: Don't use vkCmdClearAttachments on NVIDIA with MSAA
2017-08-14 13:12:41 -07:00
Anthony a7bdd2ee1c Merge pull request #5868 from stenzek/d3d-require-new-compiler
D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
2017-08-14 09:55:31 -07:00
Leo Lam 5bfd00f4e6 Merge pull request #5926 from ligfx/lintallsource
Fix two small lint errors
2017-08-14 23:18:04 +08:00
Anthony fc9f9b6683 Merge pull request #5880 from stenzek/nv-ubershaders
Ubershader optimizations for NVIDIA
2017-08-14 08:17:10 -07:00
Michael M 1ade08c607 Fix two small lint errors 2017-08-13 19:06:10 -07:00
Michael M 8702ffccc3 UPnP: use value-initialization instead of std::memset 2017-08-13 18:50:53 -07:00
Michael M 0e51082bbb UPnP: move variable declaration to where it's used 2017-08-13 18:50:52 -07:00
Michael M 7ce9f1f984 UPnP: remove unneeded vector in InitUPnP() 2017-08-13 18:50:52 -07:00
Michael M b5d070b0cf NetPlayServer: handle port forwarding in constructor 2017-08-13 18:50:52 -07:00
Michael M 4b50e77a26 NetPlayClient/Server: apply Parameter Object pattern to traversal parameters 2017-08-13 18:50:52 -07:00
Michael M fdb5828d62 Qt MainWindow: clean up Netplay settings logic 2017-08-13 18:50:52 -07:00
Michael M a09f8744b9 UPnP: cleanup variable name desc_xml 2017-08-13 18:50:52 -07:00
Michael M ff1d1a7a4d UPnP: use std::to_string 2017-08-13 18:50:52 -07:00
Michael M 862e0bec79 UPnP: cleanup function names 2017-08-13 18:50:52 -07:00
Michael M 281f90efc3 UPnP: coalesce s_our_ip and cIP 2017-08-13 18:50:51 -07:00
Michael M 106ae9636e UPnP: cleanup variable names 2017-08-13 18:50:51 -07:00
Michael M 3386543a9c Common: extract UPnP namespace from NetPlayServer 2017-08-13 18:50:51 -07:00
Michael M 9afb2ff40e Common/CMakeLists: sort source files 2017-08-13 18:50:51 -07:00
Markus Wick 06da1973a8 Merge pull request #5919 from degasus/arm
JitArm64: Small performance optimizations.
2017-08-14 00:01:27 +02:00
Markus Wick f92562c652 Merge pull request #5917 from degasus/cmp
JitArm64: Fix and improve the cmpXX instructions.
2017-08-14 00:00:54 +02:00
Sepalani c71ce9a8eb MemoryWindow: base address search added 2017-08-12 18:22:30 +01:00
Pierre Bourdon 5a4900bc96 WFS: Stub WFSSRV's flush command. 2017-08-12 15:17:34 +02:00
Pierre Bourdon f3224dc726 WFS: Stub out unimplemented ioctl 0x08. 2017-08-12 15:17:34 +02:00
Pierre Bourdon f0ba0f617f WFS: Fix shutdown behavior with long hanging requests. 2017-08-12 15:17:34 +02:00
Pierre Bourdon 385f063be1 ES: Split out GetTitleId to a separate method. 2017-08-12 15:17:34 +02:00
Pierre Bourdon 58624ef409 ES: Fix wrong log message. 2017-08-12 15:17:34 +02:00
Markus Wick d791e5d3a8 JitArm64: Use the updated wrappers.
They are faster, no need to use the slow path in the CPU.
2017-08-12 00:00:41 +02:00
Markus Wick d78009877b JitArm64: Fix LSL/LSR/ROR/ASR wrappers.
The other method has a latency of 2 cycles. This also improves the
throughput a lot.
2017-08-12 00:00:41 +02:00
Markus Wick 5ee7f86199 JitArm64: Optimize rlwinmx.
The new code adds fast paths for most usages which fits in one
instruction with one cycle latency.
2017-08-12 00:00:41 +02:00
Markus Wick ec5cfd2aae JitArm64: Update CR helpers to reflect their usage.
This helpers are not for general CR calculation, they are just for the
common case of the sign extended result of integer instructions if the
rc bit is set.
They must not be used by other instructions like cmp, so there is no
need to be as flexible.
2017-08-11 21:17:13 +02:00
Markus Wick 7d4c14feba JitArm64: Fix and improve the cmpXX instructions. 2017-08-11 21:17:13 +02:00
Ryan Meredith 7154c0f0ff m_bt_wiimote_motor rename and tooltip addition 2017-08-11 15:15:51 -04:00
Markus Wick b89e4b5258 Interpreter: Fix cmpi.
cmpi shall compare two signed 32 bit values. The used difference a-b
may overflow and so the resulting 32 bit value can't represent it.
A correct way would be cr = s64(a) - s64(b) and it should be done in
this way in the JITs, but the Interpreter shall implement the most
readable way.

Also drops the now unused helper function.
2017-08-11 17:35:22 +02:00
Stenzek f8a64ab1fc UberShaderPixel: Use an if trees instead of switch statements on GL
The switch statements in these functions appear to get transformed into
an if..else chain on NVIDIA's OpenGL/Vulkan drivers, resulting in lower
performance than the D3D counterparts. Transforming the switch into a
binary tree of ifs can increase performance by up to 20%.
2017-08-12 00:16:19 +10:00
Leo Lam 5767309670 Merge pull request #5914 from sepalani/rso-data
RSO: Import data symbols
2017-08-11 21:02:28 +08:00
Léo Lam 1bd7fefec1 Config: Set DOL/ELF region to UNKNOWN
This allows the region to be chosen by the user.
2017-08-11 20:28:33 +08:00
Léo Lam bec35b287e Config: Fall back to the system menu region
Since we don't want users to have to configure the region manually
and always enforce one automatically, we should fall back to a region
that was likely to be chosen by the user instead of always using
PAL whenever the title region cannot be detected.

Dolphin doesn't mess with installed NAND titles like the system menu,
so it is a reliable indicator of what region the user wants.
2017-08-11 20:28:33 +08:00
Leo Lam 86e932b833 Merge pull request #5915 from JosJuice/pad-size
DolphinQt2: Replace "Pad size" with "Buffer size"
2017-08-11 20:27:52 +08:00
JosJuice 3570a9b636 DolphinWX: Replace "Pad buffer" with "Buffer size" 2017-08-11 12:36:42 +02:00
Leo Lam c91211b6ce Merge pull request #5867 from leoetlino/widescreen
GameINI: Replace Wii.Widescreen with AspectRatio
2017-08-11 18:23:54 +08:00
JosJuice 9747a4c697 DolphinQt2: Replace "Pad size" with "Buffer size"
"Pad size" just doesn't make much sense. Let's go with "Buffer size"
instead, since the control for it is labeled "Buffer".

(Another possibility is "Pad buffer size", but I'm against that,
because we've stopped referring to controllers as "pads" in almost
all GUI strings.)
2017-08-11 12:22:44 +02:00
Leo Lam 438610a58d Merge pull request #5748 from nitrousox1de/hide-mouse-delay-fullscreen
Hide mouse delay fullscreen
2017-08-11 17:34:46 +08:00