ConstantManager: Use std::array where applicable
Modernizes the arrays and makes future simplifications possible (e.g. usages within the software renderer). It also makes cases where we use array->pointer decay explicit.
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@ -4,42 +4,44 @@
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#pragma once
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#include <array>
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#include "Common/CommonTypes.h"
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// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
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typedef float float4[4];
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typedef u32 uint4[4];
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typedef s32 int4[4];
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using float4 = std::array<float, 4>;
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using uint4 = std::array<u32, 4>;
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using int4 = std::array<s32, 4>;
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struct PixelShaderConstants
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{
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int4 colors[4];
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int4 kcolors[4];
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std::array<int4, 4> colors;
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std::array<int4, 4> kcolors;
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int4 alpha;
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float4 texdims[8];
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int4 zbias[2];
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int4 indtexscale[2];
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int4 indtexmtx[6];
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std::array<float4, 8> texdims;
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std::array<int4, 2> zbias;
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std::array<int4, 2> indtexscale;
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std::array<int4, 6> indtexmtx;
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int4 fogcolor;
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int4 fogi;
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float4 fogf[2];
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std::array<float4, 2> fogf;
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float4 zslope;
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float efbscale[2];
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std::array<float, 2> efbscale;
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// Constants from here onwards are only used in ubershaders.
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u32 genmode; // .z
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u32 alphaTest; // .w
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u32 fogParam3; // .x
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u32 fogRangeBase; // .y
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u32 dstalpha; // .z
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u32 ztex_op; // .w
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u32 late_ztest; // .x (bool)
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u32 rgba6_format; // .y (bool)
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u32 dither; // .z (bool)
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u32 bounding_box; // .w (bool)
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uint4 pack1[16]; // .xy - combiners, .z - tevind, .w - iref
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uint4 pack2[8]; // .x - tevorder, .y - tevksel
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int4 konst[32]; // .rgba
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u32 genmode; // .z
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u32 alphaTest; // .w
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u32 fogParam3; // .x
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u32 fogRangeBase; // .y
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u32 dstalpha; // .z
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u32 ztex_op; // .w
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u32 late_ztest; // .x (bool)
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u32 rgba6_format; // .y (bool)
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u32 dither; // .z (bool)
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u32 bounding_box; // .w (bool)
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std::array<uint4, 16> pack1; // .xy - combiners, .z - tevind, .w - iref
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std::array<uint4, 8> pack2; // .x - tevorder, .y - tevksel
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std::array<int4, 32> konst; // .rgba
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};
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struct VertexShaderConstants
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@ -49,9 +51,9 @@ struct VertexShaderConstants
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u32 xfmem_numColorChans; // .z
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u32 pad1; // .w
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float4 posnormalmatrix[6];
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float4 projection[4];
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int4 materials[4];
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std::array<float4, 6> posnormalmatrix;
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std::array<float4, 4> projection;
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std::array<int4, 4> materials;
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struct Light
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{
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int4 color;
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@ -59,16 +61,18 @@ struct VertexShaderConstants
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float4 distatt;
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float4 pos;
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float4 dir;
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} lights[8];
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float4 texmatrices[24];
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float4 transformmatrices[64];
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float4 normalmatrices[32];
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float4 posttransformmatrices[64];
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};
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std::array<Light, 8> lights;
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std::array<float4, 24> texmatrices;
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std::array<float4, 64> transformmatrices;
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std::array<float4, 32> normalmatrices;
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std::array<float4, 64> posttransformmatrices;
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float4 pixelcentercorrection;
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float viewport[2]; // .xy
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float pad2[2]; // .zw
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std::array<float, 2> viewport; // .xy
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std::array<float, 2> pad2; // .zw
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uint4 xfmem_pack1[8]; // .x - texMtxInfo, .y - postMtxInfo, [0..1].z = color, [0..1].w = alpha
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// .x - texMtxInfo, .y - postMtxInfo, [0..1].z = color, [0..1].w = alpha
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std::array<uint4, 8> xfmem_pack1;
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};
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struct GeometryShaderConstants
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@ -227,7 +227,7 @@ void VertexShaderManager::SetConstants()
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{
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int startn = nTransformMatricesChanged[0] / 4;
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int endn = (nTransformMatricesChanged[1] + 3) / 4;
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memcpy(constants.transformmatrices[startn], &xfmem.posMatrices[startn * 4],
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memcpy(constants.transformmatrices[startn].data(), &xfmem.posMatrices[startn * 4],
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(endn - startn) * sizeof(float4));
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dirty = true;
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nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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@ -239,7 +239,7 @@ void VertexShaderManager::SetConstants()
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int endn = (nNormalMatricesChanged[1] + 2) / 3;
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for (int i = startn; i < endn; i++)
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{
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memcpy(constants.normalmatrices[i], &xfmem.normalMatrices[3 * i], 12);
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memcpy(constants.normalmatrices[i].data(), &xfmem.normalMatrices[3 * i], 12);
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}
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dirty = true;
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nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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@ -249,7 +249,7 @@ void VertexShaderManager::SetConstants()
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{
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int startn = nPostTransformMatricesChanged[0] / 4;
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int endn = (nPostTransformMatricesChanged[1] + 3) / 4;
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memcpy(constants.posttransformmatrices[startn], &xfmem.postMatrices[startn * 4],
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memcpy(constants.posttransformmatrices[startn].data(), &xfmem.postMatrices[startn * 4],
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(endn - startn) * sizeof(float4));
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dirty = true;
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nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
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@ -327,10 +327,10 @@ void VertexShaderManager::SetConstants()
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const float* norm =
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&xfmem.normalMatrices[3 * (g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31)];
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memcpy(constants.posnormalmatrix, pos, 3 * sizeof(float4));
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memcpy(constants.posnormalmatrix[3], norm, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix[4], norm + 3, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix[5], norm + 6, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix.data(), pos, 3 * sizeof(float4));
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memcpy(constants.posnormalmatrix[3].data(), norm, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix[4].data(), norm + 3, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix[5].data(), norm + 6, 3 * sizeof(float));
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dirty = true;
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}
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@ -345,7 +345,7 @@ void VertexShaderManager::SetConstants()
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for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
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{
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memcpy(constants.texmatrices[3 * i], pos_matrix_ptrs[i], 3 * sizeof(float4));
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memcpy(constants.texmatrices[3 * i].data(), pos_matrix_ptrs[i], 3 * sizeof(float4));
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}
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dirty = true;
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}
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@ -361,7 +361,7 @@ void VertexShaderManager::SetConstants()
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for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
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{
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memcpy(constants.texmatrices[3 * i + 12], pos_matrix_ptrs[i], 3 * sizeof(float4));
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memcpy(constants.texmatrices[3 * i + 12].data(), pos_matrix_ptrs[i], 3 * sizeof(float4));
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}
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dirty = true;
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}
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@ -549,7 +549,7 @@ void VertexShaderManager::SetConstants()
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Matrix44::Set(mtxB, g_fProjectionMatrix);
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Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
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Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB); // mtxB = viewportCorrection x mtxA
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memcpy(constants.projection, mtxB.data, 4 * sizeof(float4));
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memcpy(constants.projection.data(), mtxB.data, 4 * sizeof(float4));
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}
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else
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{
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@ -558,7 +558,7 @@ void VertexShaderManager::SetConstants()
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Matrix44 correctedMtx;
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Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
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memcpy(constants.projection, correctedMtx.data, 4 * sizeof(float4));
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memcpy(constants.projection.data(), correctedMtx.data, 4 * sizeof(float4));
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}
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dirty = true;
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