Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We (incorrectly) disallow Framebuffer objects to be used with a different load or store op than that which they were created with, despite the spec allowing such. This fixes the windwaker intro "smearing"
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@ -376,6 +376,12 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
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// If we're not in a render pass (start of the frame), we can use a clear render pass
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// to discard the data, rather than loading and then clearing.
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bool use_clear_render_pass = (color_enable && alpha_enable && z_enable);
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_CLEAR_LOADOP_RENDERPASS))
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{
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// This path cannot be used if the driver implementation doesn't guarantee pixels with no drawn
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// geomerty in "this" renderpass won't be cleared
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use_clear_render_pass = false;
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}
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if (StateTracker::GetInstance()->InRenderPass())
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{
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// Prefer not to end a render pass just to do a clear.
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@ -103,7 +103,10 @@ static BugInfo m_known_bugs[] = {
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{API_OPENGL, OS_LINUX, VENDOR_MESA, DRIVER_NOUVEAU, Family::UNKNOWN,
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BUG_SHARED_CONTEXT_SHADER_COMPILATION, -1.0, -1.0, true},
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{API_VULKAN, OS_ALL, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN,
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BUG_BROKEN_MSAA_VKCMDCLEARATTACHMENTS, -1.0, -1.0, true}};
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BUG_BROKEN_MSAA_VKCMDCLEARATTACHMENTS, -1.0, -1.0, true},
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{API_VULKAN, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN,
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BUG_BROKEN_CLEAR_LOADOP_RENDERPASS, -1.0, -1.0, true},
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};
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static std::map<Bug, BugInfo> m_bugs;
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@ -259,6 +259,13 @@ enum Bug
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// Ended version: -1
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// Seems to only occur when the top of the clear rect is non-zero.
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BUG_BROKEN_MSAA_VKCMDCLEARATTACHMENTS,
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// BUG: Some vulkan implementations don't like the 'clear' loadop renderpass.
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// For example, the ImgTec VK driver fails if you try to use a framebuffer with a different
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// load/store op than that which it was created with, despite the spec saying they should be
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// compatible.
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// Started Version: 1.7
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// Ended Version: 1.10
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BUG_BROKEN_CLEAR_LOADOP_RENDERPASS,
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};
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// Initializes our internal vendor, device family, and driver version
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