RenderBase: Drop SetColorMask and SetLogicOpMode
These are now incorporated into the blend state for all backends.
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@ -75,16 +75,6 @@ void SetBlendMode()
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g_renderer->SetBlendMode(false);
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}
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void SetLogicOpMode()
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{
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g_renderer->SetLogicOpMode();
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}
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void SetColorMask()
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{
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g_renderer->SetColorMask();
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}
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/* Explanation of the magic behind ClearScreen:
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There's numerous possible formats for the pixel data in the EFB.
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However, in the HW accelerated backends we're always using RGBA8
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@ -19,8 +19,6 @@ void SetGenerationMode();
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void SetScissor();
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void SetDepthMode();
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void SetBlendMode();
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void SetLogicOpMode();
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void SetColorMask();
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void ClearScreen(const EFBRectangle& rc);
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void OnPixelFormatChange();
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void SetInterlacingMode(const BPCmd& bp);
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@ -148,17 +148,7 @@ static void BPWritten(const BPCmd& bp)
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bpmem.blendmode.dstfactor.Value(), bpmem.blendmode.srcfactor.Value(),
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bpmem.blendmode.subtract.Value(), bpmem.blendmode.logicmode.Value());
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// Set Blending Mode
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if (bp.changes)
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SetBlendMode();
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// Set LogicOp Blending Mode
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if (bp.changes & 0xF002) // logicopenable | logicmode
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SetLogicOpMode();
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// Set Color Mask
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if (bp.changes & 0x18) // colorupdate | alphaupdate
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SetColorMask();
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SetBlendMode();
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// Dither
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if (bp.changes & 0x04)
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@ -331,7 +321,6 @@ static void BPWritten(const BPCmd& bp)
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if (bp.changes)
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{
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PixelShaderManager::SetAlphaTestChanged();
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g_renderer->SetColorMask();
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SetBlendMode();
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}
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return;
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@ -420,11 +409,7 @@ static void BPWritten(const BPCmd& bp)
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case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
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OnPixelFormatChange();
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if (bp.changes & 7)
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{
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SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
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g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format
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// doesn't have an alpha channel
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}
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PixelShaderManager::SetZModeControl();
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return;
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@ -1414,8 +1399,6 @@ void BPReload()
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SetGenerationMode();
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SetScissor();
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SetDepthMode();
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SetLogicOpMode();
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SetBlendMode();
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SetColorMask();
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OnPixelFormatChange();
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}
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@ -63,12 +63,10 @@ public:
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PP_EFB_COPY_CLOCKS
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};
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virtual void SetColorMask() {}
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virtual void SetBlendMode(bool forceUpdate) {}
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virtual void SetScissorRect(const EFBRectangle& rc) {}
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virtual void SetGenerationMode() {}
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virtual void SetDepthMode() {}
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virtual void SetLogicOpMode() {}
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virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
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virtual void SetInterlacingMode() {}
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virtual void SetViewport() {}
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