Qt: Support versions < 5.6
This commit is contained in:
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018ad98714
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4fdd4e2718
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@ -27,6 +27,7 @@
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#include "DolphinQt2/GameList/GameList.h"
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#include "DolphinQt2/GameList/GridProxyModel.h"
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#include "DolphinQt2/GameList/ListProxyModel.h"
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#include "DolphinQt2/QtUtils/ActionHelper.h"
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#include "DolphinQt2/QtUtils/DoubleClickEventFilter.h"
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#include "DolphinQt2/Settings.h"
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#include "DolphinQt2/WiiUpdate.h"
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@ -155,26 +156,26 @@ void GameList::ShowContextMenu(const QPoint&)
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QMenu* menu = new QMenu(this);
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DiscIO::Platform platform = game->GetPlatformID();
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menu->addAction(tr("&Properties"), this, &GameList::OpenProperties);
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menu->addAction(tr("&Wiki"), this, &GameList::OpenWiki);
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AddAction(menu, tr("&Properties"), this, &GameList::OpenProperties);
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AddAction(menu, tr("&Wiki"), this, &GameList::OpenWiki);
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menu->addSeparator();
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if (platform == DiscIO::Platform::GAMECUBE_DISC || platform == DiscIO::Platform::WII_DISC)
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{
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menu->addAction(tr("Set as &default ISO"), this, &GameList::SetDefaultISO);
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AddAction(menu, tr("Set as &default ISO"), this, &GameList::SetDefaultISO);
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const auto blob_type = game->GetBlobType();
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if (blob_type == DiscIO::BlobType::GCZ)
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menu->addAction(tr("Decompress ISO..."), this, &GameList::CompressISO);
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AddAction(menu, tr("Decompress ISO..."), this, &GameList::CompressISO);
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else if (blob_type == DiscIO::BlobType::PLAIN)
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menu->addAction(tr("Compress ISO..."), this, &GameList::CompressISO);
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AddAction(menu, tr("Compress ISO..."), this, &GameList::CompressISO);
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menu->addSeparator();
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}
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if (platform == DiscIO::Platform::WII_DISC)
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{
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menu->addAction(tr("Perform System Update"), [this] {
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AddAction(menu, tr("Perform System Update"), this, [this] {
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WiiUpdate::PerformDiscUpdate(GetSelectedGame()->GetFilePath().toStdString(), this);
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});
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menu->setEnabled(!Core::IsRunning() || !SConfig::GetInstance().bWii);
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@ -206,13 +207,13 @@ void GameList::ShowContextMenu(const QPoint&)
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if (platform == DiscIO::Platform::WII_WAD || platform == DiscIO::Platform::WII_DISC)
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{
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menu->addAction(tr("Open Wii &save folder"), this, &GameList::OpenSaveFolder);
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menu->addAction(tr("Export Wii save (Experimental)"), this, &GameList::ExportWiiSave);
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AddAction(menu, tr("Open Wii &save folder"), this, &GameList::OpenSaveFolder);
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AddAction(menu, tr("Export Wii save (Experimental)"), this, &GameList::ExportWiiSave);
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menu->addSeparator();
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}
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menu->addAction(tr("Open &containing folder"), this, &GameList::OpenContainingFolder);
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menu->addAction(tr("Delete File..."), this, &GameList::DeleteFile);
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AddAction(menu, tr("Open &containing folder"), this, &GameList::OpenContainingFolder);
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AddAction(menu, tr("Delete File..."), this, &GameList::DeleteFile);
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QAction* netplay_host = new QAction(tr("Host with NetPlay"), menu);
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@ -52,7 +52,10 @@ bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no, MsgTy
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// /SubSystem:Windows
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int main(int argc, char* argv[])
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{
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#if QT_VERSION >= QT_VERSION_CHECK(5, 6, 0)
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QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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#endif
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QCoreApplication::setOrganizationName(QStringLiteral("Dolphin Emulator"));
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QCoreApplication::setOrganizationDomain(QStringLiteral("dolphin-emu.org"));
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@ -25,6 +25,7 @@
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#include "DiscIO/NANDImporter.h"
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#include "DolphinQt2/AboutDialog.h"
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#include "DolphinQt2/GameList/GameFile.h"
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#include "DolphinQt2/QtUtils/ActionHelper.h"
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#include "DolphinQt2/Settings.h"
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MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
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@ -100,71 +101,75 @@ void MenuBar::EmulationStopped()
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void MenuBar::AddFileMenu()
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{
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QMenu* file_menu = addMenu(tr("&File"));
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m_open_action = file_menu->addAction(tr("&Open..."), this, &MenuBar::Open,
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QKeySequence(QStringLiteral("Ctrl+O")));
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m_exit_action = file_menu->addAction(tr("E&xit"), this, &MenuBar::Exit,
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QKeySequence(QStringLiteral("Alt+F4")));
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m_open_action = AddAction(file_menu, tr("&Open..."), this, &MenuBar::Open,
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QKeySequence(QStringLiteral("Ctrl+O")));
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m_exit_action = AddAction(file_menu, tr("E&xit"), this, &MenuBar::Exit,
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QKeySequence(QStringLiteral("Alt+F4")));
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}
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void MenuBar::AddToolsMenu()
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{
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QMenu* tools_menu = addMenu(tr("&Tools"));
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tools_menu->addAction(tr("Import Wii Save..."), this, &MenuBar::ImportWiiSave);
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tools_menu->addAction(tr("Export All Wii Saves"), this, &MenuBar::ExportWiiSaves);
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AddAction(tools_menu, tr("Import Wii Save..."), this, &MenuBar::ImportWiiSave);
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AddAction(tools_menu, tr("Export All Wii Saves"), this, &MenuBar::ExportWiiSaves);
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tools_menu->addSeparator();
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m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD);
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m_wad_install_action = AddAction(tools_menu, tr("Install WAD..."), this, &MenuBar::InstallWAD);
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tools_menu->addSeparator();
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QMenu* gc_ipl = tools_menu->addMenu(tr("Load GameCube Main Menu"));
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m_ntscj_ipl = gc_ipl->addAction(tr("NTSC-J"), this,
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[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_J); });
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m_ntscu_ipl = gc_ipl->addAction(tr("NTSC-U"), this,
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[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_U); });
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m_ntscj_ipl = AddAction(gc_ipl, tr("NTSC-J"), this,
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[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_J); });
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m_ntscu_ipl = AddAction(gc_ipl, tr("NTSC-U"), this,
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[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_U); });
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m_pal_ipl =
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gc_ipl->addAction(tr("PAL"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::PAL); });
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AddAction(gc_ipl, tr("PAL"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::PAL); });
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tools_menu->addAction(tr("Start &NetPlay..."), this, &MenuBar::StartNetPlay);
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AddAction(tools_menu, tr("Start &NetPlay..."), this, &MenuBar::StartNetPlay);
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tools_menu->addSeparator();
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// Label will be set by a NANDRefresh later
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m_boot_sysmenu = tools_menu->addAction(QStringLiteral(""), [this] { emit BootWiiSystemMenu(); });
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m_import_backup = tools_menu->addAction(tr("Import BootMii NAND Backup..."),
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[this] { emit ImportNANDBackup(); });
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m_boot_sysmenu =
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AddAction(gc_ipl, QStringLiteral(""), this, [this] { emit BootWiiSystemMenu(); });
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m_import_backup = AddAction(gc_ipl, tr("Import BootMii NAND Backup..."), this,
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[this] { emit ImportNANDBackup(); });
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m_extract_certificates = tools_menu->addAction(tr("Extract Certificates from NAND"), this,
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&MenuBar::NANDExtractCertificates);
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m_extract_certificates = AddAction(tools_menu, tr("Extract Certificates from NAND"), this,
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&MenuBar::NANDExtractCertificates);
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m_boot_sysmenu->setEnabled(false);
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connect(&Settings::Instance(), &Settings::NANDRefresh, [this] { UpdateToolsMenu(false); });
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m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update"));
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m_perform_online_update_for_current_region = m_perform_online_update_menu->addAction(
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tr("Current Region"), [this] { emit PerformOnlineUpdate(""); });
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m_perform_online_update_for_current_region =
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AddAction(m_perform_online_update_menu, tr("Current Region"), this,
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[this] { emit PerformOnlineUpdate(""); });
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m_perform_online_update_menu->addSeparator();
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m_perform_online_update_menu->addAction(tr("Europe"),
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[this] { emit PerformOnlineUpdate("EUR"); });
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m_perform_online_update_menu->addAction(tr("Japan"), [this] { emit PerformOnlineUpdate("JPN"); });
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m_perform_online_update_menu->addAction(tr("Korea"), [this] { emit PerformOnlineUpdate("KOR"); });
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m_perform_online_update_menu->addAction(tr("United States"),
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[this] { emit PerformOnlineUpdate("USA"); });
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AddAction(m_perform_online_update_menu, tr("Europe"), this,
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[this] { emit PerformOnlineUpdate("EUR"); });
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AddAction(m_perform_online_update_menu, tr("Japan"), this,
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[this] { emit PerformOnlineUpdate("JPN"); });
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AddAction(m_perform_online_update_menu, tr("Korea"), this,
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[this] { emit PerformOnlineUpdate("KOR"); });
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AddAction(m_perform_online_update_menu, tr("United States"), this,
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[this] { emit PerformOnlineUpdate("USA"); });
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}
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void MenuBar::AddEmulationMenu()
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{
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QMenu* emu_menu = addMenu(tr("&Emulation"));
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m_play_action = emu_menu->addAction(tr("&Play"), this, &MenuBar::Play);
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m_pause_action = emu_menu->addAction(tr("&Pause"), this, &MenuBar::Pause);
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m_stop_action = emu_menu->addAction(tr("&Stop"), this, &MenuBar::Stop);
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m_reset_action = emu_menu->addAction(tr("&Reset"), this, &MenuBar::Reset);
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m_fullscreen_action = emu_menu->addAction(tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen);
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m_frame_advance_action = emu_menu->addAction(tr("&Frame Advance"), this, &MenuBar::FrameAdvance);
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m_play_action = AddAction(emu_menu, tr("&Play"), this, &MenuBar::Play);
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m_pause_action = AddAction(emu_menu, tr("&Pause"), this, &MenuBar::Pause);
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m_stop_action = AddAction(emu_menu, tr("&Stop"), this, &MenuBar::Stop);
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m_reset_action = AddAction(emu_menu, tr("&Reset"), this, &MenuBar::Reset);
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m_fullscreen_action = AddAction(emu_menu, tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen);
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m_frame_advance_action = AddAction(emu_menu, tr("&Frame Advance"), this, &MenuBar::FrameAdvance);
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m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, &MenuBar::Screenshot);
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m_screenshot_action = AddAction(emu_menu, tr("Take Screenshot"), this, &MenuBar::Screenshot);
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emu_menu->addSeparator();
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@ -177,10 +182,10 @@ void MenuBar::AddEmulationMenu()
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void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
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{
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m_state_load_menu = emu_menu->addMenu(tr("&Load State"));
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m_state_load_menu->addAction(tr("Load State from File"), this, &MenuBar::StateLoad);
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m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
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AddAction(m_state_load_menu, tr("Load State from File"), this, &MenuBar::StateLoad);
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AddAction(m_state_load_menu, tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
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m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
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m_state_load_menu->addAction(tr("Undo Load State"), this, &MenuBar::StateLoadUndo);
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AddAction(m_state_load_menu, tr("Undo Load State"), this, &MenuBar::StateLoadUndo);
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for (int i = 1; i <= 10; i++)
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{
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@ -193,11 +198,11 @@ void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
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void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
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{
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m_state_save_menu = emu_menu->addMenu(tr("Sa&ve State"));
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m_state_save_menu->addAction(tr("Save State to File"), this, &MenuBar::StateSave);
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m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot);
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m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest);
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AddAction(m_state_save_menu, tr("Save State to File"), this, &MenuBar::StateSave);
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AddAction(m_state_save_menu, tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot);
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AddAction(m_state_save_menu, tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest);
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m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
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m_state_save_menu->addAction(tr("Undo Save State"), this, &MenuBar::StateSaveUndo);
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AddAction(m_state_save_menu, tr("Undo Save State"), this, &MenuBar::StateSaveUndo);
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for (int i = 1; i <= 10; i++)
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{
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@ -272,12 +277,12 @@ void MenuBar::AddViewMenu()
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void MenuBar::AddOptionsMenu()
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{
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QMenu* options_menu = addMenu(tr("&Options"));
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options_menu->addAction(tr("Co&nfiguration"), this, &MenuBar::Configure);
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AddAction(options_menu, tr("Co&nfiguration"), this, &MenuBar::Configure);
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options_menu->addSeparator();
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options_menu->addAction(tr("&Graphics Settings"), this, &MenuBar::ConfigureGraphics);
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options_menu->addAction(tr("&Audio Settings"), this, &MenuBar::ConfigureAudio);
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options_menu->addAction(tr("&Controller Settings"), this, &MenuBar::ConfigureControllers);
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options_menu->addAction(tr("&Hotkey Settings"), this, &MenuBar::ConfigureHotkeys);
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AddAction(options_menu, tr("&Graphics Settings"), this, &MenuBar::ConfigureGraphics);
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AddAction(options_menu, tr("&Audio Settings"), this, &MenuBar::ConfigureAudio);
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AddAction(options_menu, tr("&Controller Settings"), this, &MenuBar::ConfigureControllers);
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AddAction(options_menu, tr("&Hotkey Settings"), this, &MenuBar::ConfigureHotkeys);
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}
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void MenuBar::AddHelpMenu()
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@ -296,7 +301,7 @@ void MenuBar::AddHelpMenu()
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});
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help_menu->addSeparator();
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help_menu->addAction(tr("&About"), this, &MenuBar::ShowAboutDialog);
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AddAction(help_menu, tr("&About"), this, &MenuBar::ShowAboutDialog);
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}
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void MenuBar::AddGameListTypeSection(QMenu* view_menu)
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@ -413,13 +418,13 @@ void MenuBar::AddMovieMenu()
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{
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auto* movie_menu = addMenu(tr("&Movie"));
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m_recording_start =
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movie_menu->addAction(tr("Start Recording Input"), [this] { emit StartRecording(); });
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AddAction(movie_menu, tr("Start Recording Input"), this, [this] { emit StartRecording(); });
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m_recording_play =
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movie_menu->addAction(tr("Play Input Recording..."), [this] { emit PlayRecording(); });
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m_recording_stop =
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movie_menu->addAction(tr("Stop Playing/Recording Input"), [this] { emit StopRecording(); });
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AddAction(movie_menu, tr("Play Input Recording..."), this, [this] { emit PlayRecording(); });
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m_recording_stop = AddAction(movie_menu, tr("Stop Playing/Recording Input"), this,
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[this] { emit StopRecording(); });
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m_recording_export =
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movie_menu->addAction(tr("Export Recording..."), [this] { emit ExportRecording(); });
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AddAction(movie_menu, tr("Export Recording..."), this, [this] { emit ExportRecording(); });
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m_recording_start->setEnabled(false);
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m_recording_play->setEnabled(false);
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@ -0,0 +1,22 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QAction>
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#include <QKeySequence>
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#include <QString>
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// Since we have to support Qt < 5.6, we need our own implementation of addAction(QString&
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// text,QObject*,PointerToMemberFunction);
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template <typename ParentClass, typename RecieverClass, typename Func>
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QAction* AddAction(ParentClass* parent, const QString& text, const RecieverClass* receiver,
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Func slot, const QKeySequence& shortcut = 0)
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{
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QAction* action = parent->addAction(text);
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action->setShortcut(shortcut);
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action->connect(action, &QAction::triggered, receiver, slot);
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return action;
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}
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@ -4,6 +4,7 @@
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#include <QIcon>
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#include "DolphinQt2/QtUtils/ActionHelper.h"
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#include "DolphinQt2/Resources.h"
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#include "DolphinQt2/Settings.h"
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#include "DolphinQt2/ToolBar.h"
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@ -60,33 +61,33 @@ void ToolBar::EmulationStopped()
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void ToolBar::MakeActions()
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{
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constexpr int button_width = 65;
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m_open_action = addAction(tr("Open"), this, &ToolBar::OpenPressed);
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m_open_action = AddAction(this, tr("Open"), this, &ToolBar::OpenPressed);
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widgetForAction(m_open_action)->setMinimumWidth(button_width);
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m_play_action = addAction(tr("Play"), this, &ToolBar::PlayPressed);
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m_play_action = AddAction(this, tr("Play"), this, &ToolBar::PlayPressed);
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widgetForAction(m_play_action)->setMinimumWidth(button_width);
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m_pause_action = addAction(tr("Pause"), this, &ToolBar::PausePressed);
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m_pause_action = AddAction(this, tr("Pause"), this, &ToolBar::PausePressed);
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widgetForAction(m_pause_action)->setMinimumWidth(button_width);
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m_stop_action = addAction(tr("Stop"), this, &ToolBar::StopPressed);
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m_stop_action = AddAction(this, tr("Stop"), this, &ToolBar::StopPressed);
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widgetForAction(m_stop_action)->setMinimumWidth(button_width);
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m_fullscreen_action = addAction(tr("FullScr"), this, &ToolBar::FullScreenPressed);
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m_fullscreen_action = AddAction(this, tr("FullScr"), this, &ToolBar::FullScreenPressed);
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widgetForAction(m_fullscreen_action)->setMinimumWidth(button_width);
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m_screenshot_action = addAction(tr("ScrShot"), this, &ToolBar::ScreenShotPressed);
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m_screenshot_action = AddAction(this, tr("ScrShot"), this, &ToolBar::ScreenShotPressed);
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widgetForAction(m_screenshot_action)->setMinimumWidth(button_width);
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addSeparator();
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m_config_action = addAction(tr("Config"), this, &ToolBar::SettingsPressed);
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m_config_action = AddAction(this, tr("Config"), this, &ToolBar::SettingsPressed);
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widgetForAction(m_config_action)->setMinimumWidth(button_width);
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m_graphics_action = addAction(tr("Graphics"), this, &ToolBar::GraphicsPressed);
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m_graphics_action = AddAction(this, tr("Graphics"), this, &ToolBar::GraphicsPressed);
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widgetForAction(m_graphics_action)->setMinimumWidth(button_width);
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m_controllers_action = addAction(tr("Controllers"), this, &ToolBar::ControllersPressed);
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m_controllers_action = AddAction(this, tr("Controllers"), this, &ToolBar::ControllersPressed);
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widgetForAction(m_controllers_action)->setMinimumWidth(button_width);
|
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m_controllers_action->setEnabled(true);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue