Qt: use Settings::EmulationStateChanged
This commit is contained in:
parent
8e805dcbf4
commit
3e1072b24d
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@ -21,6 +21,7 @@
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#include <map>
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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@ -238,6 +239,9 @@ void ControllersWindow::CreateMainLayout()
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void ControllersWindow::ConnectWidgets()
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{
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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[=](Core::State state) { OnEmulationStateChanged(state != Core::State::Uninitialized); });
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connect(m_wiimote_passthrough, &QRadioButton::toggled, this,
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&ControllersWindow::OnWiimoteModeChanged);
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@ -25,9 +25,9 @@ class ControllersWindow final : public QDialog
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Q_OBJECT
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public:
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explicit ControllersWindow(QWidget* parent);
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void OnEmulationStateChanged(bool running);
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private:
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void OnEmulationStateChanged(bool running);
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void OnWiimoteModeChanged(bool passthrough);
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void OnWiimoteTypeChanged(int state);
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void OnGCTypeChanged(int state);
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@ -11,9 +11,11 @@
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "DolphinQt2/Config/Graphics/GraphicsBool.h"
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#include "DolphinQt2/Config/Graphics/GraphicsChoice.h"
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#include "DolphinQt2/Config/Graphics/GraphicsWindow.h"
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#include "DolphinQt2/Settings.h"
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#include "VideoCommon/VideoConfig.h"
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AdvancedWidget::AdvancedWidget(GraphicsWindow* parent) : GraphicsWidget(parent)
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@ -24,8 +26,8 @@ AdvancedWidget::AdvancedWidget(GraphicsWindow* parent) : GraphicsWidget(parent)
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AddDescriptions();
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connect(parent, &GraphicsWindow::BackendChanged, this, &AdvancedWidget::OnBackendChanged);
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connect(parent, &GraphicsWindow::EmulationStarted, [this] { OnEmulationStateChanged(true); });
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connect(parent, &GraphicsWindow::EmulationStopped, [this] { OnEmulationStateChanged(false); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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[=](Core::State state) { OnEmulationStateChanged(state != Core::State::Uninitialized); });
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OnBackendChanged();
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}
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@ -15,9 +15,11 @@
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "DolphinQt2/Config/Graphics/GraphicsBool.h"
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#include "DolphinQt2/Config/Graphics/GraphicsChoice.h"
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#include "DolphinQt2/Config/Graphics/GraphicsWindow.h"
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#include "DolphinQt2/Settings.h"
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#include "UICommon/VideoUtils.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -32,8 +34,8 @@ GeneralWidget::GeneralWidget(X11Utils::XRRConfiguration* xrr_config, GraphicsWin
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emit BackendChanged(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend));
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connect(parent, &GraphicsWindow::BackendChanged, this, &GeneralWidget::OnBackendChanged);
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connect(parent, &GraphicsWindow::EmulationStarted, [this] { OnEmulationStateChanged(true); });
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connect(parent, &GraphicsWindow::EmulationStopped, [this] { OnEmulationStateChanged(false); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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[=](Core::State state) { OnEmulationStateChanged(state != Core::State::Uninitialized); });
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}
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void GeneralWidget::CreateWidgets()
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@ -29,9 +29,6 @@ GraphicsWindow::GraphicsWindow(X11Utils::XRRConfiguration* xrr_config, MainWindo
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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OnBackendChanged(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend));
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connect(parent, &MainWindow::EmulationStarted, this, &GraphicsWindow::EmulationStarted);
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connect(parent, &MainWindow::EmulationStopped, this, &GraphicsWindow::EmulationStopped);
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}
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void GraphicsWindow::CreateMainLayout()
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@ -33,8 +33,6 @@ public:
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bool eventFilter(QObject* object, QEvent* event) override;
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signals:
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void BackendChanged(const QString& backend);
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void EmulationStarted();
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void EmulationStopped();
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private:
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void CreateMainLayout();
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@ -40,15 +40,9 @@ SettingsWindow::SettingsWindow(QWidget* parent) : QDialog(parent)
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AddTab(m_tabs, tr("General"), new GeneralPane(), "config");
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AddTab(m_tabs, tr("Interface"), new InterfacePane(), "browse");
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auto* audio_pane = new AudioPane;
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m_audio_pane_index = AddTab(m_tabs, tr("Audio"), audio_pane, "play");
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m_audio_pane_index = AddTab(m_tabs, tr("Audio"), new AudioPane(), "play");
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AddTab(m_tabs, tr("Paths"), new PathPane(), "browse");
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connect(this, &SettingsWindow::EmulationStarted,
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[audio_pane] { audio_pane->OnEmulationStateChanged(true); });
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connect(this, &SettingsWindow::EmulationStopped,
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[audio_pane] { audio_pane->OnEmulationStateChanged(false); });
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// Dialog box buttons
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QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
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connect(ok_box, &QDialogButtonBox::accepted, this, &SettingsWindow::accept);
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@ -15,10 +15,6 @@ public:
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explicit SettingsWindow(QWidget* parent = nullptr);
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void SelectAudioPane();
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signals:
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void EmulationStarted();
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void EmulationStopped();
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private:
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ListTabWidget* m_tabs;
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int m_audio_pane_index = -1;
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@ -174,11 +174,8 @@ void GameList::ShowContextMenu(const QPoint&)
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QAction* change_disc = AddAction(menu, tr("Change &Disc"), this, &GameList::ChangeDisc);
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connect(this, &GameList::EmulationStarted, change_disc,
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[change_disc] { change_disc->setEnabled(true); });
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connect(this, &GameList::EmulationStopped, change_disc,
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[change_disc] { change_disc->setEnabled(false); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, change_disc,
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[change_disc] { change_disc->setEnabled(Core::IsRunning()); });
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change_disc->setEnabled(Core::IsRunning());
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menu->addSeparator();
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@ -202,15 +199,13 @@ void GameList::ShowContextMenu(const QPoint&)
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for (QAction* a : {wad_install_action, wad_uninstall_action})
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{
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connect(this, &GameList::EmulationStarted, a, [a] { a->setEnabled(false); });
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a->setEnabled(!Core::IsRunning());
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menu->addAction(a);
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}
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connect(this, &GameList::EmulationStopped, wad_install_action,
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[wad_install_action] { wad_install_action->setEnabled(true); });
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connect(this, &GameList::EmulationStopped, wad_uninstall_action, [wad_uninstall_action, game] {
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wad_uninstall_action->setEnabled(game->IsInstalled());
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
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wad_install_action->setEnabled(state == Core::State::Uninitialized);
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wad_uninstall_action->setEnabled(state == Core::State::Uninitialized && game->IsInstalled());
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});
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menu->addSeparator();
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@ -231,10 +226,9 @@ void GameList::ShowContextMenu(const QPoint&)
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connect(netplay_host, &QAction::triggered,
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[this, game] { emit NetPlayHost(game->GetUniqueID()); });
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connect(this, &GameList::EmulationStarted, netplay_host,
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[netplay_host] { netplay_host->setEnabled(false); });
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connect(this, &GameList::EmulationStopped, netplay_host,
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[netplay_host] { netplay_host->setEnabled(true); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
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netplay_host->setEnabled(state == Core::State::Uninitialized);
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});
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netplay_host->setEnabled(!Core::IsRunning());
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menu->addAction(netplay_host);
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@ -29,8 +29,6 @@ public:
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signals:
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void GameSelected();
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void EmulationStarted();
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void EmulationStopped();
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void NetPlayHost(const QString& game_id);
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void SelectionChanged(QSharedPointer<GameFile> game_file);
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@ -121,9 +121,9 @@ void MainWindow::ShutdownControllers()
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void MainWindow::InitCoreCallbacks()
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{
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Core::SetOnStateChangedCallback([=](Core::State state) {
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) {
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if (state == Core::State::Uninitialized)
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emit EmulationStopped();
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OnStopComplete();
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});
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installEventFilter(this);
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m_render_widget->installEventFilter(this);
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@ -152,11 +152,6 @@ void MainWindow::CreateComponents()
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m_hotkey_window = new MappingWindow(this, 0);
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m_logger_widget = new LoggerWidget(this);
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connect(this, &MainWindow::EmulationStarted, m_settings_window,
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&SettingsWindow::EmulationStarted);
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connect(this, &MainWindow::EmulationStopped, m_settings_window,
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&SettingsWindow::EmulationStopped);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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m_graphics_window = new GraphicsWindow(
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new X11Utils::XRRConfiguration(
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@ -233,17 +228,9 @@ void MainWindow::ConnectMenuBar()
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connect(m_menu_bar, &MenuBar::ShowAboutDialog, this, &MainWindow::ShowAboutDialog);
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connect(this, &MainWindow::EmulationStarted, m_menu_bar, &MenuBar::EmulationStarted);
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connect(this, &MainWindow::EmulationPaused, m_menu_bar, &MenuBar::EmulationPaused);
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connect(this, &MainWindow::EmulationStopped, m_menu_bar, &MenuBar::EmulationStopped);
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connect(m_game_list, &GameList::SelectionChanged, m_menu_bar, &MenuBar::SelectionChanged);
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connect(this, &MainWindow::ReadOnlyModeChanged, m_menu_bar, &MenuBar::ReadOnlyModeChanged);
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connect(this, &MainWindow::RecordingStatusChanged, m_menu_bar, &MenuBar::RecordingStatusChanged);
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connect(this, &MainWindow::EmulationStarted, this,
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[=]() { m_controllers_window->OnEmulationStateChanged(true); });
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connect(this, &MainWindow::EmulationStopped, this,
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[=]() { m_controllers_window->OnEmulationStateChanged(false); });
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}
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void MainWindow::ConnectHotkeys()
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@ -284,20 +271,12 @@ void MainWindow::ConnectToolBar()
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connect(m_tool_bar, &ToolBar::SettingsPressed, this, &MainWindow::ShowSettingsWindow);
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connect(m_tool_bar, &ToolBar::ControllersPressed, this, &MainWindow::ShowControllersWindow);
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connect(m_tool_bar, &ToolBar::GraphicsPressed, this, &MainWindow::ShowGraphicsWindow);
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connect(this, &MainWindow::EmulationStarted, m_tool_bar, &ToolBar::EmulationStarted);
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connect(this, &MainWindow::EmulationPaused, m_tool_bar, &ToolBar::EmulationPaused);
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connect(this, &MainWindow::EmulationStopped, m_tool_bar, &ToolBar::EmulationStopped);
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connect(this, &MainWindow::EmulationStopped, this, &MainWindow::OnStopComplete);
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}
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void MainWindow::ConnectGameList()
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{
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connect(m_game_list, &GameList::GameSelected, this, &MainWindow::Play);
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connect(m_game_list, &GameList::NetPlayHost, this, &MainWindow::NetPlayHost);
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connect(this, &MainWindow::EmulationStarted, m_game_list, &GameList::EmulationStarted);
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connect(this, &MainWindow::EmulationStopped, m_game_list, &GameList::EmulationStopped);
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}
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void MainWindow::ConnectRenderWidget()
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@ -336,7 +315,6 @@ void MainWindow::Play()
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if (Core::GetState() == Core::State::Paused)
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{
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Core::SetState(Core::State::Running);
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emit EmulationStarted();
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}
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else
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{
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@ -363,7 +341,6 @@ void MainWindow::Play()
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void MainWindow::Pause()
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{
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Core::SetState(Core::State::Paused);
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emit EmulationPaused();
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}
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void MainWindow::OnStopComplete()
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@ -454,7 +431,6 @@ void MainWindow::Reset()
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void MainWindow::FrameAdvance()
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{
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Core::DoFrameStep();
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EmulationPaused();
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}
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void MainWindow::FullScreen()
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@ -499,7 +475,6 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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return;
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}
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ShowRenderWidget();
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emit EmulationStarted();
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#ifdef Q_OS_WIN
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// Prevents Windows from sleeping, turning off the display, or idling
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@ -676,7 +651,6 @@ void MainWindow::NetPlayInit()
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static_cast<void (MainWindow::*)(const QString&)>(&MainWindow::StartGame));
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connect(m_netplay_dialog, &NetPlayDialog::Stop, this, &MainWindow::RequestStop);
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connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
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connect(this, &MainWindow::EmulationStopped, m_netplay_dialog, &NetPlayDialog::EmulationStopped);
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connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
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connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
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}
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@ -40,9 +40,6 @@ public:
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bool eventFilter(QObject* object, QEvent* event) override;
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signals:
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void EmulationStarted();
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void EmulationPaused();
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void EmulationStopped();
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void ReadOnlyModeChanged(bool read_only);
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void RecordingStatusChanged(bool recording);
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@ -38,64 +38,42 @@ MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
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AddViewMenu();
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AddHelpMenu();
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EmulationStopped();
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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[=](Core::State state) { OnEmulationStateChanged(state); });
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OnEmulationStateChanged(Core::GetState());
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connect(this, &MenuBar::SelectionChanged, this, &MenuBar::OnSelectionChanged);
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connect(this, &MenuBar::RecordingStatusChanged, this, &MenuBar::OnRecordingStatusChanged);
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connect(this, &MenuBar::ReadOnlyModeChanged, this, &MenuBar::OnReadOnlyModeChanged);
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}
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void MenuBar::EmulationStarted()
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void MenuBar::OnEmulationStateChanged(Core::State state)
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{
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bool running = state != Core::State::Uninitialized;
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bool playing = running && state != Core::State::Paused;
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// Emulation
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m_play_action->setEnabled(false);
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m_play_action->setVisible(false);
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m_pause_action->setEnabled(true);
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m_pause_action->setVisible(true);
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m_stop_action->setEnabled(true);
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m_reset_action->setEnabled(true);
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m_fullscreen_action->setEnabled(true);
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m_frame_advance_action->setEnabled(true);
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m_screenshot_action->setEnabled(true);
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m_state_load_menu->setEnabled(true);
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m_state_save_menu->setEnabled(true);
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m_play_action->setEnabled(!playing);
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m_play_action->setVisible(!playing);
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m_pause_action->setEnabled(playing);
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m_pause_action->setVisible(playing);
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m_stop_action->setEnabled(running);
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m_stop_action->setVisible(running);
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m_reset_action->setEnabled(running);
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m_fullscreen_action->setEnabled(running);
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m_frame_advance_action->setEnabled(running);
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m_screenshot_action->setEnabled(running);
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m_state_load_menu->setEnabled(running);
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m_state_save_menu->setEnabled(running);
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// Movie
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m_recording_read_only->setEnabled(true);
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m_recording_play->setEnabled(false);
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m_recording_read_only->setEnabled(running);
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if (!running)
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m_recording_stop->setEnabled(false);
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m_recording_play->setEnabled(!running);
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UpdateStateSlotMenu();
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UpdateToolsMenu(true);
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}
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void MenuBar::EmulationPaused()
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{
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m_play_action->setEnabled(true);
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m_play_action->setVisible(true);
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m_pause_action->setEnabled(false);
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m_pause_action->setVisible(false);
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}
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void MenuBar::EmulationStopped()
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{
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// Emulation
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m_play_action->setEnabled(true);
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m_play_action->setVisible(true);
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m_pause_action->setEnabled(false);
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m_pause_action->setVisible(false);
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m_stop_action->setEnabled(false);
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m_reset_action->setEnabled(false);
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m_fullscreen_action->setEnabled(false);
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m_frame_advance_action->setEnabled(false);
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m_screenshot_action->setEnabled(false);
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m_state_load_menu->setEnabled(false);
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m_state_save_menu->setEnabled(false);
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// Movie
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m_recording_read_only->setEnabled(false);
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m_recording_stop->setEnabled(false);
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m_recording_play->setEnabled(false);
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UpdateStateSlotMenu();
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UpdateToolsMenu(false);
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UpdateToolsMenu(running);
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}
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void MenuBar::AddFileMenu()
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@ -9,13 +9,18 @@
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#include <QMenu>
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#include <QMenuBar>
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#include "DolphinQt2/GameList/GameFile.h"
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namespace Core
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{
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enum class State;
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}
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namespace DiscIO
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{
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enum class Region;
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};
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#include "DolphinQt2/GameList/GameFile.h"
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class MenuBar final : public QMenuBar
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{
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Q_OBJECT
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@ -23,9 +28,6 @@ class MenuBar final : public QMenuBar
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public:
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explicit MenuBar(QWidget* parent = nullptr);
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void EmulationStarted();
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void EmulationPaused();
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void EmulationStopped();
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void UpdateStateSlotMenu();
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void UpdateToolsMenu(bool emulation_started);
|
||||
|
||||
|
@ -88,6 +90,8 @@ signals:
|
|||
void ReadOnlyModeChanged(bool read_only);
|
||||
|
||||
private:
|
||||
void OnEmulationStateChanged(Core::State state);
|
||||
|
||||
void AddFileMenu();
|
||||
|
||||
void AddEmulationMenu();
|
||||
|
|
|
@ -188,8 +188,8 @@ void NetPlayDialog::ConnectWidgets()
|
|||
}
|
||||
});
|
||||
|
||||
connect(this, &NetPlayDialog::EmulationStopped, this, [this] {
|
||||
if (isVisible())
|
||||
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) {
|
||||
if (state == Core::State::Uninitialized && isVisible())
|
||||
GameStatusChanged(false);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -54,7 +54,6 @@ public:
|
|||
void SetMD5Result(int pid, const std::string& result) override;
|
||||
void AbortMD5() override;
|
||||
signals:
|
||||
void EmulationStopped();
|
||||
void Boot(const QString& filename);
|
||||
void Stop();
|
||||
|
||||
|
|
|
@ -11,11 +11,16 @@
|
|||
#include "Common/FileUtil.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "DolphinQt2/GameList/GameListModel.h"
|
||||
#include "DolphinQt2/Settings.h"
|
||||
#include "InputCommon/InputConfig.h"
|
||||
|
||||
Settings::Settings() = default;
|
||||
Settings::Settings()
|
||||
{
|
||||
Core::SetOnStateChangedCallback(
|
||||
[this](Core::State new_state) { emit EmulationStateChanged(new_state); });
|
||||
}
|
||||
|
||||
Settings& Settings::Instance()
|
||||
{
|
||||
|
|
|
@ -12,6 +12,11 @@
|
|||
#include "Core/NetPlayClient.h"
|
||||
#include "Core/NetPlayServer.h"
|
||||
|
||||
namespace Core
|
||||
{
|
||||
enum class State;
|
||||
}
|
||||
|
||||
namespace DiscIO
|
||||
{
|
||||
enum class Language;
|
||||
|
@ -76,6 +81,7 @@ public:
|
|||
GameListModel* GetGameListModel() const;
|
||||
|
||||
signals:
|
||||
void EmulationStateChanged(Core::State new_state);
|
||||
void ThemeChanged();
|
||||
void PathAdded(const QString&);
|
||||
void PathRemoved(const QString&);
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
#include "AudioCommon/AudioCommon.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "DolphinQt2/Config/SettingsWindow.h"
|
||||
#include "DolphinQt2/Settings.h"
|
||||
|
||||
|
@ -28,6 +29,8 @@ AudioPane::AudioPane()
|
|||
ConnectWidgets();
|
||||
|
||||
connect(&Settings::Instance(), &Settings::VolumeChanged, this, &AudioPane::OnVolumeChanged);
|
||||
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
|
||||
[=](Core::State state) { OnEmulationStateChanged(state != Core::State::Uninitialized); });
|
||||
}
|
||||
|
||||
void AudioPane::CreateWidgets()
|
||||
|
|
|
@ -21,8 +21,6 @@ class AudioPane final : public QWidget
|
|||
public:
|
||||
explicit AudioPane();
|
||||
|
||||
void OnEmulationStateChanged(bool running);
|
||||
|
||||
private:
|
||||
void CreateWidgets();
|
||||
void ConnectWidgets();
|
||||
|
@ -30,6 +28,7 @@ private:
|
|||
void LoadSettings();
|
||||
void SaveSettings();
|
||||
|
||||
void OnEmulationStateChanged(bool running);
|
||||
void OnBackendChanged();
|
||||
void OnVolumeChanged(int volume);
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <QIcon>
|
||||
|
||||
#include "Core/Core.h"
|
||||
#include "DolphinQt2/QtUtils/ActionHelper.h"
|
||||
#include "DolphinQt2/Resources.h"
|
||||
#include "DolphinQt2/Settings.h"
|
||||
|
@ -22,40 +23,24 @@ ToolBar::ToolBar(QWidget* parent) : QToolBar(parent)
|
|||
connect(&Settings::Instance(), &Settings::ThemeChanged, this, &ToolBar::UpdateIcons);
|
||||
UpdateIcons();
|
||||
|
||||
EmulationStopped();
|
||||
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
|
||||
[this](Core::State state) { OnEmulationStateChanged(state); });
|
||||
OnEmulationStateChanged(Core::GetState());
|
||||
}
|
||||
|
||||
void ToolBar::EmulationStarted()
|
||||
void ToolBar::OnEmulationStateChanged(Core::State state)
|
||||
{
|
||||
m_play_action->setEnabled(false);
|
||||
m_play_action->setVisible(false);
|
||||
m_pause_action->setEnabled(true);
|
||||
m_pause_action->setVisible(true);
|
||||
m_stop_action->setEnabled(true);
|
||||
m_stop_action->setVisible(true);
|
||||
m_fullscreen_action->setEnabled(true);
|
||||
m_screenshot_action->setEnabled(true);
|
||||
}
|
||||
bool running = state != Core::State::Uninitialized;
|
||||
m_stop_action->setEnabled(running);
|
||||
m_stop_action->setVisible(running);
|
||||
m_fullscreen_action->setEnabled(running);
|
||||
m_screenshot_action->setEnabled(running);
|
||||
|
||||
void ToolBar::EmulationPaused()
|
||||
{
|
||||
m_play_action->setEnabled(true);
|
||||
m_play_action->setVisible(true);
|
||||
m_pause_action->setEnabled(false);
|
||||
m_pause_action->setVisible(false);
|
||||
m_stop_action->setEnabled(true);
|
||||
m_stop_action->setVisible(true);
|
||||
}
|
||||
|
||||
void ToolBar::EmulationStopped()
|
||||
{
|
||||
m_play_action->setEnabled(true);
|
||||
m_play_action->setVisible(true);
|
||||
m_pause_action->setEnabled(false);
|
||||
m_pause_action->setVisible(false);
|
||||
m_stop_action->setEnabled(false);
|
||||
m_fullscreen_action->setEnabled(false);
|
||||
m_screenshot_action->setEnabled(false);
|
||||
bool playing = running && state != Core::State::Paused;
|
||||
m_play_action->setEnabled(!playing);
|
||||
m_play_action->setVisible(!playing);
|
||||
m_pause_action->setEnabled(playing);
|
||||
m_pause_action->setVisible(playing);
|
||||
}
|
||||
|
||||
void ToolBar::MakeActions()
|
||||
|
|
|
@ -8,6 +8,11 @@
|
|||
#include <QLineEdit>
|
||||
#include <QToolBar>
|
||||
|
||||
namespace Core
|
||||
{
|
||||
enum class State;
|
||||
}
|
||||
|
||||
class ToolBar final : public QToolBar
|
||||
{
|
||||
Q_OBJECT
|
||||
|
@ -15,11 +20,6 @@ class ToolBar final : public QToolBar
|
|||
public:
|
||||
explicit ToolBar(QWidget* parent = nullptr);
|
||||
|
||||
public slots:
|
||||
void EmulationStarted();
|
||||
void EmulationPaused();
|
||||
void EmulationStopped();
|
||||
|
||||
signals:
|
||||
void OpenPressed();
|
||||
void PlayPressed();
|
||||
|
@ -33,6 +33,8 @@ signals:
|
|||
void GraphicsPressed();
|
||||
|
||||
private:
|
||||
void OnEmulationStateChanged(Core::State state);
|
||||
|
||||
void MakeActions();
|
||||
void UpdateIcons();
|
||||
|
||||
|
|
Loading…
Reference in New Issue