VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
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@ -1275,18 +1275,23 @@ void VideoConfigDiag::PopulatePostProcessingShaders()
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choice_ppshader->AppendString(StrToWxStr(shader));
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}
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if (!choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader)))
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if (vconfig.sPostProcessingShader.empty())
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{
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// Select (off) value in choice.
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choice_ppshader->Select(0);
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}
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else if (!choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader)))
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{
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// Invalid shader, reset it to default
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choice_ppshader->Select(0);
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if (vconfig.iStereoMode == STEREO_ANAGLYPH)
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{
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string("dubois"));
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string("dubois"));
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choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader));
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}
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else
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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}
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// Should the configuration button be loaded by default?
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