Qt: Implement "Movie" menu
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4163ee42bc
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0e7ed3514f
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@ -211,6 +211,12 @@ void MainWindow::ConnectMenuBar()
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connect(m_menu_bar, &MenuBar::BootWiiSystemMenu, this, &MainWindow::BootWiiSystemMenu);
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connect(m_menu_bar, &MenuBar::StartNetPlay, this, &MainWindow::ShowNetPlaySetupDialog);
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// Movie
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connect(m_menu_bar, &MenuBar::PlayRecording, this, &MainWindow::OnPlayRecording);
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connect(m_menu_bar, &MenuBar::StartRecording, this, &MainWindow::OnStartRecording);
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connect(m_menu_bar, &MenuBar::StopRecording, this, &MainWindow::OnStopRecording);
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connect(m_menu_bar, &MenuBar::ExportRecording, this, &MainWindow::OnExportRecording);
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// View
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connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView);
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connect(m_menu_bar, &MenuBar::ShowGrid, m_game_list, &GameList::SetGridView);
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@ -227,6 +233,9 @@ void MainWindow::ConnectMenuBar()
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connect(this, &MainWindow::EmulationStarted, m_menu_bar, &MenuBar::EmulationStarted);
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connect(this, &MainWindow::EmulationPaused, m_menu_bar, &MenuBar::EmulationPaused);
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connect(this, &MainWindow::EmulationStopped, m_menu_bar, &MenuBar::EmulationStopped);
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connect(m_game_list, &GameList::SelectionChanged, m_menu_bar, &MenuBar::SelectionChanged);
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connect(this, &MainWindow::ReadOnlyModeChanged, m_menu_bar, &MenuBar::ReadOnlyModeChanged);
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connect(this, &MainWindow::RecordingStatusChanged, m_menu_bar, &MenuBar::RecordingStatusChanged);
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connect(this, &MainWindow::EmulationStarted, this,
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[=]() { m_controllers_window->OnEmulationStateChanged(true); });
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@ -248,6 +257,16 @@ void MainWindow::ConnectHotkeys()
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&MainWindow::StateSaveSlot);
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connect(m_hotkey_scheduler, &HotkeyScheduler::SetStateSlotHotkey, this,
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&MainWindow::SetStateSlot);
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connect(m_hotkey_scheduler, &HotkeyScheduler::StartRecording, this,
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&MainWindow::OnStartRecording);
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connect(m_hotkey_scheduler, &HotkeyScheduler::ExportRecording, this,
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&MainWindow::OnExportRecording);
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connect(m_hotkey_scheduler, &HotkeyScheduler::ToggleReadOnlyMode, [this] {
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bool read_only = !Movie::IsReadOnly();
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Movie::SetReadOnly(read_only);
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emit ReadOnlyModeChanged(read_only);
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});
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}
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void MainWindow::ConnectToolBar()
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@ -883,3 +902,89 @@ void MainWindow::OnImportNANDBackup()
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m_menu_bar->UpdateToolsMenu(Core::IsRunning());
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}
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void MainWindow::OnPlayRecording()
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{
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QString dtm_file = QFileDialog::getOpenFileName(this, tr("Select The Recording File"), QString(),
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tr("Dolphin TAS Movies (*.dtm)"));
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if (dtm_file.isEmpty())
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return;
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if (!Movie::IsReadOnly())
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{
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// let's make the read-only flag consistent at the start of a movie.
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Movie::SetReadOnly(true);
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emit ReadOnlyModeChanged(true);
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}
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if (Movie::PlayInput(dtm_file.toStdString()))
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{
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emit RecordingStatusChanged(true);
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Play();
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}
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}
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void MainWindow::OnStartRecording()
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{
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if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
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Movie::IsPlayingInput())
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return;
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if (Movie::IsReadOnly())
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{
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// The user just chose to record a movie, so that should take precedence
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Movie::SetReadOnly(false);
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emit ReadOnlyModeChanged(true);
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}
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int controllers = 0;
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for (int i = 0; i < 4; i++)
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{
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if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
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controllers |= (1 << i);
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if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
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controllers |= (1 << (i + 4));
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}
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if (Movie::BeginRecordingInput(controllers))
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{
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emit RecordingStatusChanged(true);
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if (!Core::IsRunning())
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Play();
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}
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}
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void MainWindow::OnStopRecording()
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{
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if (Movie::IsRecordingInput())
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OnExportRecording();
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Movie::EndPlayInput(false);
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emit RecordingStatusChanged(true);
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}
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void MainWindow::OnExportRecording()
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{
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bool was_paused = Core::GetState() == Core::State::Paused;
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if (was_paused)
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Core::SetState(Core::State::Paused);
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QString dtm_file = QFileDialog::getSaveFileName(this, tr("Select The Recording File"), QString(),
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tr("Dolphin TAS Movies (*.dtm)"));
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if (was_paused)
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Core::SetState(Core::State::Running);
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if (dtm_file.isEmpty())
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return;
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Core::SetState(Core::State::Running);
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Movie::SaveRecording(dtm_file.toStdString());
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}
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@ -43,6 +43,8 @@ signals:
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void EmulationStarted();
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void EmulationPaused();
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void EmulationStopped();
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void ReadOnlyModeChanged(bool read_only);
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void RecordingStatusChanged(bool recording);
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private:
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void Open();
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@ -105,6 +107,12 @@ private:
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void OnBootGameCubeIPL(DiscIO::Region region);
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void OnImportNANDBackup();
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void OnPlayRecording();
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void OnStartRecording();
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void OnStopRecording();
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void OnExportRecording();
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void OnStopComplete();
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dropEvent(QDropEvent* event) override;
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@ -15,9 +15,12 @@
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#include "Common/FileUtil.h"
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#include "Core/CommonTitles.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/IOS.h"
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "DiscIO/NANDImporter.h"
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#include "DolphinQt2/AboutDialog.h"
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@ -28,13 +31,17 @@ MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
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{
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AddFileMenu();
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AddEmulationMenu();
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addMenu(tr("Movie"));
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AddMovieMenu();
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AddOptionsMenu();
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AddToolsMenu();
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AddViewMenu();
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AddHelpMenu();
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EmulationStopped();
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connect(this, &MenuBar::SelectionChanged, this, &MenuBar::OnSelectionChanged);
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connect(this, &MenuBar::RecordingStatusChanged, this, &MenuBar::OnRecordingStatusChanged);
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connect(this, &MenuBar::ReadOnlyModeChanged, this, &MenuBar::OnReadOnlyModeChanged);
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}
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void MenuBar::EmulationStarted()
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@ -51,6 +58,11 @@ void MenuBar::EmulationStarted()
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m_screenshot_action->setEnabled(true);
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m_state_load_menu->setEnabled(true);
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m_state_save_menu->setEnabled(true);
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// Movie
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m_recording_read_only->setEnabled(true);
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m_recording_play->setEnabled(false);
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UpdateStateSlotMenu();
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UpdateToolsMenu(true);
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}
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@ -75,6 +87,12 @@ void MenuBar::EmulationStopped()
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m_screenshot_action->setEnabled(false);
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m_state_load_menu->setEnabled(false);
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m_state_save_menu->setEnabled(false);
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// Movie
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m_recording_read_only->setEnabled(false);
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m_recording_stop->setEnabled(false);
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m_recording_play->setEnabled(false);
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UpdateStateSlotMenu();
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UpdateToolsMenu(false);
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}
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@ -391,6 +409,75 @@ void MenuBar::AddShowRegionsMenu(QMenu* view_menu)
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}
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}
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void MenuBar::AddMovieMenu()
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{
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auto* movie_menu = addMenu(tr("&Movie"));
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m_recording_start =
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movie_menu->addAction(tr("Start Recording Input"), [this] { emit StartRecording(); });
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m_recording_play =
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movie_menu->addAction(tr("Play Input Recording..."), [this] { emit PlayRecording(); });
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m_recording_stop =
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movie_menu->addAction(tr("Stop Playing/Recording Input"), [this] { emit StopRecording(); });
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m_recording_export =
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movie_menu->addAction(tr("Export Recording..."), [this] { emit ExportRecording(); });
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m_recording_start->setEnabled(false);
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m_recording_play->setEnabled(false);
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m_recording_stop->setEnabled(false);
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m_recording_export->setEnabled(false);
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m_recording_read_only = movie_menu->addAction(tr("Read-Only Mode"));
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m_recording_read_only->setCheckable(true);
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m_recording_read_only->setChecked(Movie::IsReadOnly());
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connect(m_recording_read_only, &QAction::toggled, [](bool value) { Movie::SetReadOnly(value); });
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movie_menu->addSeparator();
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auto* pause_at_end = movie_menu->addAction(tr("Pause at End of Movie"));
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pause_at_end->setCheckable(true);
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pause_at_end->setChecked(SConfig::GetInstance().m_PauseMovie);
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connect(pause_at_end, &QAction::toggled,
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[](bool value) { SConfig::GetInstance().m_PauseMovie = value; });
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auto* lag_counter = movie_menu->addAction(tr("Show Lag Counter"));
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lag_counter->setCheckable(true);
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lag_counter->setChecked(SConfig::GetInstance().m_ShowLag);
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connect(lag_counter, &QAction::toggled,
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[](bool value) { SConfig::GetInstance().m_ShowLag = value; });
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auto* frame_counter = movie_menu->addAction(tr("Show Frame Counter"));
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frame_counter->setCheckable(true);
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frame_counter->setChecked(SConfig::GetInstance().m_ShowFrameCount);
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connect(frame_counter, &QAction::toggled,
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[](bool value) { SConfig::GetInstance().m_ShowFrameCount = value; });
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auto* input_display = movie_menu->addAction(tr("Show Input Display"));
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input_display->setCheckable(true);
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input_display->setChecked(SConfig::GetInstance().m_ShowInputDisplay);
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connect(frame_counter, &QAction::toggled,
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[](bool value) { SConfig::GetInstance().m_ShowInputDisplay = value; });
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auto* system_clock = movie_menu->addAction(tr("Show System Clock"));
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system_clock->setCheckable(true);
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system_clock->setChecked(SConfig::GetInstance().m_ShowRTC);
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connect(system_clock, &QAction::toggled,
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[](bool value) { SConfig::GetInstance().m_ShowRTC = value; });
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movie_menu->addSeparator();
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auto* dump_frames = movie_menu->addAction(tr("Dump Frames"));
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dump_frames->setCheckable(true);
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dump_frames->setChecked(SConfig::GetInstance().m_DumpFrames);
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connect(dump_frames, &QAction::toggled,
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[](bool value) { SConfig::GetInstance().m_DumpFrames = value; });
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auto* dump_audio = movie_menu->addAction(tr("Dump Audio"));
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dump_audio->setCheckable(true);
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dump_audio->setChecked(SConfig::GetInstance().m_DumpAudio);
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connect(dump_audio, &QAction::toggled,
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[](bool value) { SConfig::GetInstance().m_DumpAudio = value; });
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}
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void MenuBar::UpdateToolsMenu(bool emulation_started)
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{
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m_boot_sysmenu->setEnabled(!emulation_started);
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@ -473,3 +560,22 @@ void MenuBar::NANDExtractCertificates()
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QMessageBox::critical(this, tr("Error"), tr("Failed to extract certificates from NAND"));
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}
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}
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void MenuBar::OnSelectionChanged(QSharedPointer<GameFile> game_file)
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{
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bool is_null = game_file.isNull();
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m_recording_play->setEnabled(!Core::IsRunning() && !is_null);
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m_recording_start->setEnabled(!Movie::IsPlayingInput() && !is_null);
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}
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void MenuBar::OnRecordingStatusChanged(bool recording)
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{
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m_recording_start->setEnabled(!recording);
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m_recording_stop->setEnabled(recording);
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}
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void MenuBar::OnReadOnlyModeChanged(bool read_only)
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{
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m_recording_read_only->setChecked(read_only);
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}
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@ -14,6 +14,8 @@ namespace DiscIO
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enum class Region;
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};
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#include "DolphinQt2/GameList/GameFile.h"
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class MenuBar final : public QMenuBar
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{
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Q_OBJECT
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@ -75,6 +77,16 @@ signals:
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void ShowAboutDialog();
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// Movie
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void PlayRecording();
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void StartRecording();
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void StopRecording();
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void ExportRecording();
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void SelectionChanged(QSharedPointer<GameFile> game_file);
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void RecordingStatusChanged(bool recording);
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void ReadOnlyModeChanged(bool read_only);
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private:
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void AddFileMenu();
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@ -92,12 +104,17 @@ private:
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void AddOptionsMenu();
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void AddToolsMenu();
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void AddHelpMenu();
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void AddMovieMenu();
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void InstallWAD();
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void ImportWiiSave();
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void ExportWiiSaves();
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void NANDExtractCertificates();
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void OnSelectionChanged(QSharedPointer<GameFile> game_file);
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void OnRecordingStatusChanged(bool recording);
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void OnReadOnlyModeChanged(bool read_only);
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// File
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QAction* m_open_action;
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QAction* m_exit_action;
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@ -127,4 +144,11 @@ private:
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QActionGroup* m_state_slots;
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QMenu* m_state_load_slots_menu;
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QMenu* m_state_save_slots_menu;
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// Movie
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QAction* m_recording_export;
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QAction* m_recording_play;
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QAction* m_recording_start;
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QAction* m_recording_stop;
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QAction* m_recording_read_only;
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};
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