Merge pull request #6032 from stenzek/postprocess-save

VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
This commit is contained in:
Stenzek 2017-09-10 16:05:03 +10:00 committed by GitHub
commit 7141e6d57e
1 changed files with 8 additions and 3 deletions

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@ -1275,18 +1275,23 @@ void VideoConfigDiag::PopulatePostProcessingShaders()
choice_ppshader->AppendString(StrToWxStr(shader));
}
if (!choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader)))
if (vconfig.sPostProcessingShader.empty())
{
// Select (off) value in choice.
choice_ppshader->Select(0);
}
else if (!choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader)))
{
// Invalid shader, reset it to default
choice_ppshader->Select(0);
if (vconfig.iStereoMode == STEREO_ANAGLYPH)
{
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string("dubois"));
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string("dubois"));
choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader));
}
else
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
}
// Should the configuration button be loaded by default?