Merge pull request #6017 from lioncash/d3d-texture

D3DTexture: Remove unused class member
This commit is contained in:
Markus Wick 2017-09-03 21:03:36 +02:00 committed by GitHub
commit 745cde81e5
2 changed files with 5 additions and 6 deletions

View File

@ -74,7 +74,7 @@ ID3D11DepthStencilView*& D3DTexture2D::GetDSV()
D3DTexture2D::D3DTexture2D(ID3D11Texture2D* texptr, D3D11_BIND_FLAG bind, DXGI_FORMAT srv_format,
DXGI_FORMAT dsv_format, DXGI_FORMAT rtv_format, bool multisampled)
: ref(1), tex(texptr), srv(nullptr), rtv(nullptr), dsv(nullptr)
: tex{texptr}
{
D3D11_SRV_DIMENSION srv_dim =
multisampled ? D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY : D3D11_SRV_DIMENSION_TEXTURE2DARRAY;

View File

@ -39,11 +39,10 @@ private:
~D3DTexture2D();
ID3D11Texture2D* tex;
ID3D11ShaderResourceView* srv;
ID3D11RenderTargetView* rtv;
ID3D11DepthStencilView* dsv;
D3D11_BIND_FLAG bindflags;
UINT ref;
ID3D11ShaderResourceView* srv = nullptr;
ID3D11RenderTargetView* rtv = nullptr;
ID3D11DepthStencilView* dsv = nullptr;
UINT ref = 1;
};
} // namespace DX11