D3DTexture: Remove unused bindflags D3DTexture2D member variable

This commit is contained in:
Lioncash 2017-09-03 13:10:40 -04:00
parent 52099d1b0a
commit 36e299ca80
1 changed files with 0 additions and 1 deletions

View File

@ -42,7 +42,6 @@ private:
ID3D11ShaderResourceView* srv = nullptr;
ID3D11RenderTargetView* rtv = nullptr;
ID3D11DepthStencilView* dsv = nullptr;
D3D11_BIND_FLAG bindflags;
UINT ref = 1;
};