Commit Graph

11275 Commits

Author SHA1 Message Date
Pierre Bourdon 951612f08e Merge pull request #325 from Tilka/nop
Fix NOP padding
2014-04-30 18:55:36 +02:00
Ryan Houdek 8e1dfef14c Remove the old PPAnalyst::Flatten function that is no longer in use. 2014-04-30 10:49:39 -05:00
Ryan Houdek c794dc8085 Move the JitWindow debugging window over to using the new PPCAnalyzer class. 2014-04-30 10:49:39 -05:00
Ryan Houdek 6949087ee1 Missed the analyzer object not named correctly. 2014-04-30 10:49:39 -05:00
Ryan Houdek 70d1f5adfb Let Jit64IL use the new PPCAnalyst class 2014-04-30 10:49:39 -05:00
Ryan Houdek 1cb1260c1d Address delroth's comments. 2014-04-30 10:49:39 -05:00
Ryan Houdek 40c317d1d4 Support the new PPCAnalyst class in JIT64.
Implements support for OPTION_CONDITIONAL_CONTINUE in JIT64.
2014-04-30 10:49:39 -05:00
Ryan Houdek ad167e7b52 Adds support to the new PPCAnalyst to the ARM JIT cores.
ArmJit32 supports OPTION_CONDITIONAL_CONTINUE with this.
2014-04-30 10:49:38 -05:00
Ryan Houdek da2ed2e17d Adds new PPCAnalyser class.
Supports conditional branch continuation.
More features to come.
2014-04-30 10:49:31 -05:00
Tillmann Karras 36dbde0f3c Jit_Util: reduce NOP padding of 8 bit loads
and use MOVSX directly if needed.
2014-04-30 15:26:11 +02:00
Tillmann Karras e659f5ac58 JitBackpatch: fix NOP padding
The new NOP emitter breaks when called with a negative count. As it
turns out, it did happen when deoptimizing 8 bit MOVs because they are
only 4 bytes long and need no BSWAP.
2014-04-30 15:26:11 +02:00
booto 9892c8ea54 numCyclesMinusOne to numCycles in GekkoOPInfo 2014-04-30 19:04:02 +08:00
degasus f254fdfd96 drop Host_GetKeyState
This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
2014-04-30 12:51:13 +02:00
degasus 30586f4d29 Add set/get functions for IsFramelimiterTempDisabled 2014-04-30 12:51:13 +02:00
degasus 8483811b39 Add a hotkey for disabling the framelimit.
Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Sean Maas 5865ae2d6f Add a comment about game list color 2014-04-27 20:03:30 -04:00
Sean be7f39445f Make the Android UI more like the desktop UI 2014-04-27 17:13:09 -04:00
Tony Wasserka a40ea4e26a Merge pull request #236 from magumagu/d3d11-fix-peekz
D3D11: Use appropriate shader for PEEK_Z.
2014-04-27 16:09:02 +02:00
Pierre Bourdon aef24d509b Merge pull request #304 from Tilka/nop
Optimize NOPs
2014-04-27 11:52:05 +02:00
Pierre Bourdon a093b41231 Merge pull request #312 from Tilka/small_jit_optimizations
Small JIT optimizations
2014-04-27 11:51:21 +02:00
Pierre Bourdon 8bf2a338c4 Merge pull request #314 from Sonicadvance1/Clean-UpdateCR1
Removes unused argument in Helper_UpdateCR1.
2014-04-27 11:50:44 +02:00
Sean 895e84edfe ARM: Fix Wii games on JIT 2014-04-25 18:32:49 -04:00
Sean eef51fdde6 Android: Fix Scaled EFB Copy setting 2014-04-25 16:11:28 -04:00
Pierre Bourdon 25f5598e31 Merge pull request #306 from neobrain/pixel_center_correction
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
2014-04-25 09:32:36 +02:00
Ryan Houdek 94497961ac Removes unused argument in Helper_UpdateCR1.
Interpreter::Helper_UpdateCR1 doesn't use the argument passed to UpdateCR1. It pulls its value from the FPSCR register.
Also there was a Interpreter::Helper_UpdateCR1(float) in addition to Helper_UpdateCR1(double) that hasn't ever existed. Remove the function
declaration.
2014-04-24 22:00:58 -05:00
Ryan Houdek c29961cc90 Fix missing instructions in ARM JIT Tables.
The ARM insturction tables were missing addcox, addeox, and subfcox.
Implements support for addcox and addeox to the ArmJit, required little work since they are basically the same as addcx and addex.
2014-04-24 19:34:21 -05:00
Tillmann Karras 886c887e80 Fix Fastmem on CPUs without MOVBE
The problem was that when BSWAP was used, UnsafeWriteRegToReg() returned
the address of that instead of the MOV.
2014-04-25 01:11:52 +02:00
Tillmann Karras 688644dd18 Jit64: use integer instructions for boolean logic
They are semantically equivalent and according to Agner Fog they can run
on more execution ports than their floating point counterparts (at least
on Intel CPUs).
2014-04-24 22:50:27 +02:00
magumagu 78292e5d18 Movie: don't use "hh" scanf modifier.
Attempting to use it with Visual Studio is a good way to corrupt the stack.
2014-04-24 11:05:25 -07:00
Tillmann Karras 12054e9f16 Jit64IL: remove dummy implementations 2014-04-24 18:52:56 +02:00
Tillmann Karras 1f2e551c8c BackPatch: make sure MOVBE is long enough 2014-04-24 16:36:03 +02:00
Tillmann Karras acfd9ee76c Add remaining possible uses of MOVBE
Also fixes a missing 'break' statement in DisassembleMov().
2014-04-24 16:36:03 +02:00
Ryan Houdek e1bbda1e18 [Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.

Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.

Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.

Supersedes github PR #291.
2014-04-24 08:51:44 -05:00
Pierre Bourdon 13b1ff5160 Merge pull request #307 from neobrain/custom_textures_workaround
Workaround dumb custom texture loading logic.
2014-04-24 00:46:42 +02:00
Tony Wasserka fe65474cc4 Software renderer: Update a reference link. 2014-04-24 00:42:08 +02:00
Tony Wasserka ca2a79d0bd Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures. 2014-04-24 00:33:48 +02:00
Tony Wasserka c47c32d4a8 VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
Fixes issue 267.
2014-04-24 00:21:17 +02:00
Tillmann Karras 957649b7af Optimize NOPs 2014-04-23 21:15:09 +02:00
Ryan Houdek 864aad6704 Merge pull request #299 from Sonicadvance1/EFBRam-FixGLSLES
Fix texture conversion shaders for GLSL ES.
2014-04-23 04:54:23 -05:00
Ryan Houdek 9f12d02328 Merge pull request #295 from SeannyM/button-holding
Android: Allow finger movement while pressing button
2014-04-23 04:01:35 -05:00
Sean 4edb0a3134 Add braces 2014-04-22 19:40:03 -04:00
Sean c81ac090c9 Clarify code with comments 2014-04-22 18:34:16 -04:00
Ryan Houdek fd37a768a6 Fix texture conversion shaders for GLSL ES.
Noticed this while messing with EFB to RAM.
We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion.
Changes it to a explicit conversion to float.
2014-04-22 15:48:26 -05:00
magumagu b5f71e901f PatchEngine: Remove no-op function LoadDiscList.
(The function just pushes elements onto an std::vector which is unused
otherwise.)
2014-04-21 21:07:02 -07:00
Sean f489e30cd8 Release button after touch leaves boundaries
Now, your finger can still move around, but as soon as it leaves the button boundaries the button is released.
2014-04-21 22:59:08 -04:00
Sean 72f3d69a78 Android: Allow finger movement while pressing button 2014-04-21 21:24:49 -04:00
Tony Wasserka 762572a08c BPMemory: Fix GenMode using an incorrect number of bits for the number of color chans. 2014-04-21 22:47:08 +02:00
Tony Wasserka 16d3dbc5ea BPMemory: Use BitField for the GenMode fields. 2014-04-21 22:34:23 +02:00
Pierre Bourdon 8e38b1e63b Merge pull request #285 from delroth/movbe
WriteToConstRamAddress: support swap on 32 bit too
2014-04-21 02:23:30 +02:00
Pierre Bourdon 78b3eb1e64 Merge pull request #289 from Sonicadvance1/Fix-IPL-Horizontal-Offset
Change IPL horizontal offset from +5 to 0.
2014-04-20 01:26:41 +02:00
Tillmann Karras c9405b2030 BitFieldTest: fix warnings 2014-04-19 18:31:35 +02:00
Pierre Bourdon 79df318a76 Merge pull request #284 from delroth/jitil-exp
DolphinWX Config: mark JITIL as slower to remove a source of confusion
2014-04-19 14:53:30 +02:00
Pierre Bourdon d8ca861fec Merge pull request #287 from Tilka/unused_variable
Fix "warning: unused variable 'skipFrames'"
2014-04-19 09:03:19 +02:00
Pierre Bourdon 8a5c0b3894 Merge pull request #288 from magumagu/remove-hid2-panicalert
Interpreter: don't PanicAlert on write to SPR_HID2.
2014-04-19 09:02:49 +02:00
Ryan Houdek e6fa9bf048 Change IPL horizontal offset from +5 to 0.
Noticed this while fiddling with things.
Having a default offset of +5 is stupid.
Changes the bit that contains the offset and the two hashs.
2014-04-18 23:31:44 -05:00
magumagu 002fb0b563 Interpreter: don't PanicAlert on write to SPR_HID2.
The alert apparently triggers on Midway Arcade Treasures 2; given that the
game otherwise works fine, it's not a high priority to accurately emulate
the bit in question.

Fixes issue 7197.
2014-04-18 20:20:42 -07:00
Tillmann Karras d523d2002b Fix "warning: unused variable 'skipFrames'" 2014-04-19 04:59:37 +02:00
Ryan Houdek 92ec49ac9f Change to ARM's naming convention in DriverDetails.
This matches how ARM handles their naming in their drivers for different models.
Really it's that way because both Mali-T6xx and Mali-T7xx fall under Midgard.
While everything else (except Mali-55) fall under Utgard.
2014-04-18 21:06:32 -05:00
comex 5a5e63bdd4 Merge pull request #282 from Tilka/atomic_clang_fix
Atomic: support clang 3.4+
2014-04-18 20:31:33 -04:00
Pierre Bourdon 257b11366d WriteToConstRamAddress: support swap on 32 bit too 2014-04-19 02:23:57 +02:00
Pierre Bourdon 5f7ed5bd45 DolphinWX Config: mark JITIL as slower to remove a source of confusion for users. 2014-04-18 00:43:49 +02:00
pinumbernumber a84bb7eb88 Add support for the guide button to XInput 2014-04-17 12:03:44 +01:00
Tillmann Karras b3c7395a23 Atomic: support clang 3.4+ 2014-04-17 10:39:02 +02:00
Pierre Bourdon 0908bd64dc Merge pull request #279 from Sonicadvance1/Reject-InvalidControllers
Don't use SDL devices that report invalid ranges.
2014-04-17 00:16:19 +02:00
Ryan Houdek c88b83699e Don't use SDL devices that report invalid ranges.
If Buttons, Axes, Hats, or Balls > 255 then reject it.
2014-04-16 16:28:57 -05:00
magumagu 648b9865d8 D3D11 backend: fix rounding in texture encoder.
We need to explicitly round when converting colors from float to uint
because multiplying a normalized float by 255 might not result in a whole
number.  (The exact result here may vary depending on your
drivers/hardware.)

Ideally, we shouldn't be using floating point here, but fixing that is a
much more complicated patch.

Fixes gxtest TEV tests using Intel HD 4000.
2014-04-15 23:36:05 -07:00
magumagu b3a67821e4 VideoCommon: fix rounding in TEV.
The hardware backends pass the TEV tests in gxtest with this change.
2014-04-15 16:47:01 -07:00
Matthew Parlane 1f0da63cbe Merge pull request #276 from neobrain/master
PixelShaderGen: Color combiner compare mode fix and simplification
2014-04-16 09:56:29 +12:00
Tony Wasserka 068f26d2aa PixelShaderGen: Fix an issue with color combiner compare mode and simplify the affected line a bit.
This was a mistake of mine when translating floating point values to integer values.
Also, the max() part of that line was just completely redundant because the sign of an absolute value is always greater than or equal to zero.

Fixes issue 7178.
2014-04-15 23:41:07 +02:00
magumagu 685d612c8c Software backend: don't skip red component in TEV. 2014-04-15 14:05:12 -07:00
magumagu 5e1c6aba33 Software backend: make TEV rounding match hardware.
Formulas stolen from gxtest.  (Not sure how "==" got turned into "!=", but
I'm pretty confident the patched version is correct.)
2014-04-15 14:04:46 -07:00
Ryan Houdek 47f76b8907 Fix the integer overflow that happens in the MD5Sum Progressbar.
Instead of using a u64 size integer as the range on the progressbar, set the max as 1000.
Similar maximums are used in other parts of the UI.
2014-04-14 20:40:43 -05:00
Pierre Bourdon c549e2fca1 Merge pull request #265 from Sonicadvance1/GenerateMD5Sum
Add the ability to generate a file's MD5sum.
2014-04-15 01:19:53 +02:00
Ryan Houdek a30a528dd1 Add the ability to generate a files MD5sum.
This adds the ability to generate a files MD5sum in the ISO properties.
This uses polarssl to generate the MD5Sum.
2014-04-14 16:35:11 -05:00
Pierre Bourdon cf315a487f Merge pull request #271 from delroth/threading-stuff
Threading improvements: add Common::Flag and improve Common::Event
2014-04-14 23:23:16 +02:00
Pierre Bourdon 7074feacbe Common::Event: Add a faster Windows specific implementation based on the concurrency runtime. 2014-04-14 23:13:15 +02:00
Pierre Bourdon 48bd904028 Common::Event: Implement in terms of Common::Flag to get rid of a volatile and optimize with early returns and atomic swaps 2014-04-14 23:13:15 +02:00
Pierre Bourdon e24cad0780 Common::Flag: Add support for TestAndSet + test by implementing basic spinlocks. 2014-04-14 23:13:15 +02:00
Pierre Bourdon fc71494742 Merge pull request #270 from neobrain/bitfield_fixes
Bitfield fixes
2014-04-14 20:24:01 +02:00
Tony Wasserka 774a394808 UnitTests: Add a test for BitField behavior on odd structure alignment. 2014-04-14 20:13:23 +02:00
Tony Wasserka ccc04944b2 BitField: Fix alignment issues.
At least one platform (ARM with NEON instructions enabled) generates SIGBUSes if BitField objects aren't aligned properly.
2014-04-14 20:04:44 +02:00
Pierre Bourdon 6bdcbad3e4 Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this. 2014-04-14 10:54:07 +02:00
Pierre Bourdon f9fb39d383 Common: Add a 'Flag' class that is used to encapsulate a boolean flag manipulated from several threads 2014-04-14 10:54:07 +02:00
degasus ee76a51d1f Truncate the path on logging
Cmake compiles we an absolute path, so the macro __FILE__ also has the absolute file in it.
It seems that gcc doesn't provide macros for the basename, so we have to truncate them in c directly:
https://stackoverflow.com/questions/8487986/file-macro-shows-full-path
2014-04-14 10:39:52 +02:00
Tillmann Karras 296637d6f2 Fix crash when pressing Tab
When pressing Tab for a long time, Dolphin will sooner or later crash
because the result of FindFocus() has become NULL (toctou).
2014-04-14 10:27:41 +02:00
Tony Wasserka 4f3227b4a9 Merge pull request #261 from magumagu/pixelshadergen-extra-paren
PixelShaderGen: delete extra parenthesis
2014-04-14 09:48:02 +02:00
magumagu a2150ef1f8 PixelShaderGen: delete extra parenthesis.
Without this patch, we can generate a pixel shader which doesn't compile
in some cases.
2014-04-14 00:41:27 -07:00
Matthew Parlane 4e0b7260b6 Merge pull request #263 from Sonicadvance1/DetermineMaliVersion
Add Mali driver version check and support of checking for Mali-T7xx
2014-04-14 19:20:04 +12:00
Ryan Houdek 3f73fc37fc [ARM] Implements more fastmem instructions in lXX.
There are a few instructions in lXX that aren't currently fastmem capable due to using a register offset.
This implements fastmem for those few instructions.
Really I'll be changing how ARMv7 fastmem works in the future so this is really temporary code.
Just don't know how long it'll stay.
This relies on PR #257
2014-04-14 00:38:46 -05:00
Ryan Houdek a07f8fb65b Merge pull request #257 from Sonicadvance1/LoadStore-Fix
[ARM] Minor cleanup to lXX and stX. Fixes a bug.
2014-04-14 00:38:13 -05:00
magumagu 1a4156a4a0 JitIL: fix carry computation for srawi.
The carry computation needs to be based on the input value, not the output
of the shift.
2014-04-13 20:31:32 -07:00
Pierre Bourdon f034983b62 Merge pull request #262 from SlEePlEs5/master
Added BBA TAP backend for OS X.
2014-04-14 02:15:10 +02:00
Tony Wasserka 12841928df BitField: Optimize generated assembly by forcing inlining. 2014-04-13 13:27:01 +02:00
magumagu 812ff4686b OpenGL backend: remove useless header Globals.h.
The header has no content, so it can can just be deleted.
2014-04-12 19:25:37 -07:00
degasus 96ffbe345d VideoSoftware: remove const memory usage of DebugUtil 2014-04-12 13:32:53 +02:00
SlEePlEs5 891fb056a3 Added BBA TAP backend for OS X.
TUN/TAP OS X needs to be installed, and /dev/tap0 chown’d to the user.
The tap0 network interface doesn’t appear until /dev/tap0 is opened by
the program, so all bridging must be done once the game is already
running.

Unfortunately, bridging seems to be broken on OS X, so this does not
actually work over LAN (yet!).
2014-04-12 09:51:34 +02:00
magumagu f18a3cc650 OpenGL config: clear backend_info.Adapters on init
Fixes a minor UI glitch where if you switch from Direct3D to OpenGL, the
OpenGL config page would appear to have an adapter choice available.
2014-04-12 00:17:36 -07:00
Ryan Houdek a9fa49f34d Support checking for the Mali-T7xx line of GPUs.
They are similar enough that they will share bugs with their drivers, so make them fall under the same Mali-Txxx umbrella of bug issues.
If there is ever a need in the future for having separate bugs depending on family, we can support that then.
2014-04-11 23:46:44 -05:00
Ryan Houdek ed67cc3fb2 Add the ability to determine the Mali driver version.
This is the only way we can determine the video driver version with mali.
Really it's a good thing that they only push driver updates once every two years, makes it easy to determine what driver anybody is running.
2014-04-11 23:38:40 -05:00
Tony Wasserka b106dbc96e Merge pull request #235 from magumagu/videobackend-unused-config
VideoBackend: Remove unused config variables.
2014-04-12 00:06:02 +02:00
magumagu fd9c1fa746 VideoBackend: remove unused config vars.
No point to keeping around variables which are always "true".
2014-04-11 14:53:12 -07:00
Pierre Bourdon 745fe14269 Jit64: Use LoadAndSwap/SwapAndStore where it makes sense. 2014-04-11 23:33:21 +02:00
Pierre Bourdon 6cb42859d4 JitAsmCommon: Use MOVBE everywhere it matters (!x86 only code, !old CPU support code). 2014-04-11 23:33:21 +02:00
Pierre Bourdon fcbe265adc Jit_Util: Provide two util functions to load/store and swap values, using MOVBE internally when possible. 2014-04-11 23:33:21 +02:00
Pierre Bourdon b2597739ff x64Emitter: Add the MOVBE instruction. 2014-04-11 23:33:21 +02:00
Pierre Bourdon d2de1ddabc CPUDetect: add support for MOVBE detection 2014-04-11 23:29:03 +02:00
magumagu 76d7c1eb9c D3DBackend: Don't recompute ID3D11Layout.
CreateInputLayout requires a shader as an input, but it only cares about
the signature; we don't need to recompute it for different shaders with
the same inputs.
2014-04-11 13:13:01 -07:00
Tony Wasserka 306b9afd1e Merge pull request #224 from magumagu/swrender-deletepixelfork
Software backend: Delete forked PixelEngine.
2014-04-11 20:01:23 +02:00
Ryan Houdek bedb386560 Merge pull request #242 from LPFaint99/GCMemcard
MemcardManager: Fix "export all saves"
2014-04-10 22:10:34 -05:00
Kristian Buchman abd57f7198 Updated the Cmake and VCX project files 2014-04-10 12:10:55 -06:00
Kristian Buchman 45589e7735 Renamed all Core/DPS/Dsp* files to Core/DSP/DSP* 2014-04-10 12:10:55 -06:00
Pierre Bourdon 36a693e4fc Merge pull request #252 from shuffle2/master
Assign "user_defined" value properly for downloaded Gecko codes.
2014-04-10 12:23:42 +02:00
Ryan Houdek d17d5ead07 [ARM] Minor cleanup to lXX and stX. Fixes a bug.
Fixes an issue in lXX where if the instruction was an update instruction and was a register address offset that we would add garbage values to the
writeback register.
Does some minor cleanups as well which save a few instructions here and there.
2014-04-10 02:17:01 -05:00
Tony Wasserka cdf6172348 Merge pull request #213 from Jezze/vertexloader-cleanups
Vertexloader cleanups
2014-04-10 08:52:36 +02:00
magumagu 4990b8910b DSound: use DSound notifications to produce sound.
Pretty straightforward; IDirectSoundNotify lets you register for
notifications after a certain amount of sound has played, so use that
instead of depending on Update() notifications from the CPU thread.

Also, while I'm here, reduce the buffer size by a factor of 4; this seems
to reduce the latency, although the difference is sort of subtle.
2014-04-09 13:41:27 -07:00
Ryan Houdek 87d106d65c Remove dumb CodeBlock duplication in the emitters.
Fixes issue 6990.
This uses a bit of templating to remove the duplicate code that is the CodeBlocks in each emitter headers.
No actual functionality change in this.
2014-04-09 13:53:43 -05:00
Shawn Hoffman 0c145dd1aa Assign "user_defined" value properly for downloaded Gecko codes.
Fixes Issue 7156.
2014-04-08 14:52:17 -07:00
Ryan Houdek ccc4866118 Fix Fastmem on ARM once more. 2014-04-06 10:28:58 -04:00
Ryan Houdek 93c871522f Fix a bug in the ARMEmitter.
When creating a Fixupbranch we were swapping the BL and B targets.
I think this was found by PPSSPP a while ago, but they never send PRs to merge their changes upstream.
2014-04-06 10:28:41 -04:00
Rachel Bryk d9d292fd1c Add dsp rom hashes to movie header.
Also fix a random typo.
2014-04-06 09:36:45 -04:00
magumagu d0f89b2b63 SWBackend: Fix code style. 2014-04-05 13:08:00 -07:00
magumagu accd652aa1 Fix trailing whitespace. 2014-04-04 16:25:08 -07:00
Matthew Parlane 13119e6755 Merge pull request #240 from Sonicadvance1/GLSLES310_binding
Add initial support for GLSL ES 3.10.
2014-04-04 08:43:20 +13:00
Pierre Bourdon c68be42c55 Merge pull request #226 from LPFaint99/Issue6753
Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99 6333a4b5ba fix exporting all saves in memcardmanager 2014-04-02 22:58:03 -07:00
Ryan Houdek 3251d78f89 Add initial support for GLSL ES 3.10.
GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
2014-04-03 00:46:09 -05:00
Ryan Houdek ca9ee3586f Merge pull request #227 from magumagu/swbackend-fix-shaders
SW backend: make shaders work on Intel/Windows.
2014-04-02 14:51:14 -05:00
Pierre Bourdon 2aac3f14b5 Merge pull request #238 from lioncash/fix-deprecations
Replace use of the deprecated mem_fun function with mem_fn.
2014-04-01 23:59:20 +02:00
pf packet 2aaca74dd5 Fix compilation error of Wayland_Util.h
This commit fixes the following error:
error: #endif without #if
2014-04-02 03:39:10 +09:00
lioncash e79895e372 Replace use of the deprecated mem_fun function with mem_fn. 2014-04-01 12:09:22 -04:00
magumagu f9d2f7e88c D3D11: Use appropriate shader for PEEK_Z.
Trying to use GetDepthMatrixProgram outside of
TCacheEntry::FromRenderTarget is a bad idea, so don't.  Instead, use a
shader which only copies the input.

Fixes lens flare depth test in Twilight Princess. See
http://code.google.com/p/dolphin-emu/issues/detail?id=5999 .
2014-03-30 19:50:53 -07:00
Pierre Bourdon bad109402e Merge pull request #233 from delroth/dsphle-cleanups
DSPHLE Zelda cleanups
2014-03-30 20:12:20 +02:00
Pierre Bourdon 76fafb1c7b Merge pull request #220 from magumagu/audio-handling-cleanup-v2
Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
Pierre Bourdon 9b03178673 Merge pull request #222 from comex/more-clang-fixes
More clang fixes
2014-03-30 13:24:08 +02:00
Pierre Bourdon c7642e4712 DSPHLE: Rename variables in the Zelda UCode to match Dolphin's coding style 2014-03-30 13:06:45 +02:00
Pierre Bourdon 66fa0b626a DSPHLE: Remove 'ZeldaObsolete.txt' 2014-03-30 12:51:21 +02:00
comex 92dd498fa7 Fix harmless warnings. 2014-03-30 01:40:11 -04:00
comex b5654a2464 Don't cast -1 to enum to represent a missing value.
This is undefined behavior in C++, and a clang warning suggests it is
actually producing bad code as a result:

../Source/Core/VideoCommon/BPFunctions.cpp:164:45: warning: comparison of constant 4294967295 with expression of type 'PEControl::PixelFormat' is always false [-Wtautological-constant-out-of-range-compare]
        if (new_format == old_format || old_format == (unsigned int)-1)
2014-03-30 01:40:06 -04:00
Pierre Bourdon b31d1fd313 Merge pull request #232 from delroth/dsphle-cleanups
Random DSPHLE cleanups
2014-03-30 01:23:09 +01:00
Pierre Bourdon c2ae791440 DSPHLE: Cleanup common style issues in Zelda.{cpp,h} (most of the file is not coding style compliant) 2014-03-30 01:13:33 +01:00
Pierre Bourdon 18ca5b880e DSPHLE: Cleanup ROM.{cpp,h} 2014-03-30 01:13:33 +01:00
Pierre Bourdon 090e7637c8 DSPHLE: Cleanup INIT.{cpp,h} 2014-03-30 01:10:08 +01:00
Pierre Bourdon 41e9d8e1a4 DSPHLE: Cleanup GBA.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon 061e3f998a DSPHLE: Cleanup CARD.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon 85ebffd839 DSPHLE: Cleanup AX{,Wii}.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon d3abe3824f DSPHLE: Cleanup UCodes.{cpp,h} 2014-03-30 01:10:07 +01:00
Matthew Parlane 2e119af086 Merge pull request #230 from Parlane/libogc_ios_fix
Fixes Wiimotes for libogc.
2014-03-30 12:07:02 +13:00
Pierre Bourdon 17d64a1d50 DSPHLE: Mass rename classes to match our coding style better. 2014-03-30 00:01:15 +01:00
Pierre Bourdon 6bc845a804 DSPHLE: Rename files to remove redundant 'UCode' prefix. 2014-03-30 00:01:15 +01:00
Matthew Parlane cb319ba1da Fixes Wiimotes for libogc.
Caused by USB not writing back expected values.
Fixes Issue 7109
2014-03-30 11:04:30 +13:00
magumagu bdcd5ba39b SW backend: make shaders work on Intel/Windows.
Apparently the Intel shader compiler doesn't implement "#if" correctly...
so use "#ifdef" instead.
2014-03-29 13:10:43 -07:00
magumagu 0661efea84 Software backend: Delete forked PixelEngine.
Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
2014-03-29 12:07:20 -07:00
magumagu 3afa17f752 Move audio handling out of DSP emulation.
This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
magumagu 78499e5b7c Delete AudioCommon::UseJIT(). 2014-03-29 11:19:31 -07:00
magumagu 102ea55f20 Move mixer construction to AudioCommon.cpp. 2014-03-29 11:19:30 -07:00
magumagu aac4206664 Move UDSPControl structure into DSP.h . 2014-03-29 11:19:19 -07:00
LPFaint99 c47f047ac6 Use memory card 251 for games that cannot use large memory cards 2014-03-29 10:14:24 -07:00
Lioncash c351e12fe5 Fix assertion fails in FifoPlayerDlg.cpp. 2014-03-29 12:39:54 -04:00
Lioncash 366c83c4e0 Remove unnecessary wxT declarations in FifoPlayerDlg.
These are not needed anymore since wx 3.0. Also some minor formatting stuff.
2014-03-29 12:27:51 -04:00
Lioncash 73a3a6726d Add the algorithm header to a few FifoPlayer cpp files.
Both of them use std::min and std::max, but this header wasn't included.
2014-03-29 10:42:28 -04:00
Pierre Bourdon 664c8d30a0 Remove all trailing whitespaces from our codebase. 2014-03-29 11:05:44 +01:00
comex 4d5df0d008 Fix IsTriviallyCopyable for volatile (fixes Mac build).
Between C++11 and C++14, volatile types stopped being trivially
copyable.  The serializer has no reason to care about this distinction,
so tack on remove_volatile.
2014-03-27 23:42:52 -04:00
Lioncash 52c1db81ee Fix include order in EGL.h. 2014-03-27 20:26:52 -04:00
magumagu 23174d25c6 Minor Ucode cleanup.
Clean out unnecessary references to the audio system from the ucode
implementation.
2014-03-27 14:16:16 -07:00
Pierre Bourdon 784c636db8 Merge pull request #214 from magumagu/zelda-ucode-cleanup
Zelda ucode cleanup
2014-03-27 09:57:03 +01:00
Jens Nyberg 73176d0333 VideoCommon/VertexLoader: Add more use of std::min and std::max 2014-03-27 00:33:41 +01:00
Jens Nyberg 478a27e052 VideoCommon/VertexLoader: Remove duplicate point min and max calculation 2014-03-27 00:24:48 +01:00
magumagu 8a3da44d91 Fix CMake build. 2014-03-26 15:59:23 -07:00
Jens Nyberg 0c62ae9c1a VideoCommon/VertexLoader: Remove NRM enum 2014-03-26 23:56:57 +01:00
magumagu f8b7a2fc10 Add audio output for Zelda Ucode variants.
Untested.
2014-03-26 15:17:37 -07:00
magumagu e9896c1ff9 Use correct sample rate in Zelda Ucode HLE.
The Ucode's output should be independent of the sample rate Dolphin is using.
2014-03-26 15:12:00 -07:00
magumagu 3b62e8b798 Fix minor Zelda Ucode audio corruption.
Stupid mistake in my previous commit; the value of m_CurBuffer was
off-by-one.
2014-03-26 14:34:00 -07:00
magumagu 4fafa954a1 Zelda Ucode partly working without Premix hack.
The code is still completely wrong, and it only outputs some sound,
but the mess is confined to the Zelda Ucode implementation.
2014-03-26 14:06:32 -07:00
magumagu 8dad1be319 Fix sound buffer addresses in Zelda UCode HLE.
The code previously mixed up the addresses of the right and left buffer;
testing shows that the address of the left buffer comes first.
2014-03-26 14:06:30 -07:00
Pierre Bourdon f6a343df79 Merge pull request #211 from magumagu/win32-jit-fixes
Win32 jit fixes
2014-03-26 20:18:04 +01:00
magumagu ae9367a89b Delete a bunch of old audio HLE cruft.
This commit intentionally breaks audio output from HLE Zelda UCode; no other functional change.
2014-03-26 11:17:19 -07:00
Pierre Bourdon ea6b37cb75 Merge pull request #193 from neobrain/tev_combiner_fixes
PixelShaderGen: Cleanups and fixes for tev combiners.
2014-03-26 10:05:46 +01:00
Tony Wasserka c6070b94ce BPMemory: Fix an enum to use u32 as its underlying type. 2014-03-26 10:02:57 +01:00
magumagu ca4e0495c0 Save registers before calls in x86-32 JIT.
I have no idea what the person who added RegistersInUse() was thinking,
but not correctly saving registers is an easy way to end up with crashes.
2014-03-25 20:50:14 -07:00
magumagu 4eab240e25 Compute stack usage correctly in ABI_CallFunctionPC.
(The numbers need to be consistent with the actual usage, or else the stack gets corrupted.)
2014-03-25 20:48:25 -07:00
magumagu e4081b29f9 Use unaligned stores to save XMM regs to stack.
On Win32, the stack isn't aligned, so aligned stores will cause crashes.
2014-03-25 20:46:36 -07:00
Pierre Bourdon 5fc6ce59c3 Merge pull request #210 from magumagu/writerex-fix
Fix OpArg::WriteRex with 8-bit memory operand.
2014-03-26 02:34:44 +01:00
Tony Wasserka 1dead05cae Software renderer: Properly calculate tev combiner output.
As pointed out by dolphin-emu/hwtests@461476112.
2014-03-26 00:23:58 +01:00
Tony Wasserka a8c8db8da7 Software renderer: Use color combiner configuration for alpha combiner compare mode inputs.
As pointed out by dolphin-emu/hwtests@f684f2498.
2014-03-26 00:23:58 +01:00
Tony Wasserka eb0f547a17 PixelShaderGen: Cleanups. 2014-03-26 00:23:36 +01:00
Tony Wasserka 4f82d6f7af PixelShaderGen: Implement tev combiner lerping in a faster way which also reproduces hardware behavior perfectly.
The new behavior has been verified to be correct by hardware tests. This is an improvement over the old code, which was just a guess.
2014-03-26 00:17:04 +01:00
Tony Wasserka fdad95c055 PixelShaderGen: Cleanups and fixes for tev combiners.
Fixes issue 4674.
2014-03-26 00:17:03 +01:00
Tony Wasserka 16105db709 BPMemory: Make use of BitField in a number of structures. 2014-03-25 23:57:58 +01:00
Tony Wasserka 8941f19cdb BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
Tony Wasserka 77a7bab5ae BPMemory: Use the new BitField class in two selected structures. 2014-03-25 23:57:57 +01:00
Tony Wasserka 948c0a54f1 UnitTests: Add tests for BitField. 2014-03-25 23:57:54 +01:00
Tony Wasserka 48a1790d81 Common: Add a generic class for accessing bitfields in a fast and endianness-independent way.
The underlying storage type of a bitfield can be any intrinsic integer type,
but also any enumeration.

Custom storage types are supported if the following things are defined on the storage type:
- casting 0 to the storage type
- bit shift operators (in both directions)
- bitwise & operator
- bitwise ~ operator
- std::make_unsigned specialization
2014-03-25 23:33:04 +01:00
magumagu 03292eabc2 Fix OpArg::WriteRex with 8-bit memory operand.
Previously he function was misbehaving because of a missing check for
whether an 8-bit operand was a register operand; it would therefore
emit unnecessary REX prefixes, incorrectly assert on 32-bit targets, and
could potentially emit wrong code in rare cases (like a memory to register
operation involving AH.)

Also, some cleanup while I was in the area to make the function easier to
read.
2014-03-25 14:09:15 -07:00
Matthew Parlane 6351f28ab4 Merge pull request #200 from lioncash/unused-param
Remove an unused parameter from UpdateDebugger_MapLoaded.
2014-03-25 09:20:23 +13:00
Pierre Bourdon c929c3ebc1 Merge pull request #202 from Tilka/mathutil
MathUtil: add IntFloat/IntDouble constructors and test FlushToZero()
2014-03-24 21:20:09 +01:00
Tillmann Karras e0baed850f MathUtilTest: add test for FlushToZero 2014-03-24 16:14:22 +01:00
Tillmann Karras af525266d4 MathUtil: add constructors to IntFloat/IntDouble 2014-03-24 16:14:22 +01:00
Tony Wasserka 4aba433296 Merge pull request #201 from Sonicadvance1/Revert-PR179
Revert "Remove an unnecessary wx translation underscore macro from PHackSettings."
2014-03-24 09:50:38 +01:00
Ryan Houdek 5310d6d2ea Fix a crash that got recently introduced.
When CFileSystemGCWii::GetFileName can't find a valid filename it would return nullptr.
nullptr as a std::string throws an assert within the std lib.
So return an empty string and check if it is empty or not
2014-03-23 22:29:30 -05:00
Ryan Houdek 479695d068 Revert "Remove an unnecessary wx translation underscore macro from PHackSettings."
This reverts commit 110f603cb6.
2014-03-23 20:28:19 -05:00
Lioncash 59eb59dd98 Remove an unused parameter from UpdateDebugger_MapLoaded. 2014-03-23 17:19:12 -04:00
Ryan Houdek 9849129b5d Merge pull request #199 from lioncash/defined-densities
Provide clearly defined densities of the controller icons.
2014-03-23 00:35:40 -05:00
Ryan Houdek a3e18cd498 Merge pull request #171 from lioncash/rarc-cleanup
File tree building cleanup
2014-03-23 00:34:26 -05:00
Matthew Parlane b8f469dedd Merge pull request #195 from Sonicadvance1/RuntimeExtendedInfo
Allow the user to enable the extended information string like the old days.
2014-03-23 18:32:37 +13:00
Matthew Parlane 36eb806e4a Merge pull request #192 from lioncash/final
Mark the PPCDebugInterface and DSPDebugInterface as final.
2014-03-23 18:32:11 +13:00
Ryan Houdek c7335dc48f Merge pull request #198 from Sonicadvance1/Android-onscreenconfigure
Make configuring the onscreen controls less annoying.
2014-03-23 00:29:58 -05:00
Ryan Houdek 4c1cb65e1e Merge pull request #179 from lioncash/phack-cleanup
Remove an unnecessary wx translation underscore macro from PHackSettings.
2014-03-23 00:29:52 -05:00
Ryan Houdek 5dabe598a4 Merge pull request #180 from lioncash/log-window-cleanup
Small log queue clearing simplification.
2014-03-23 00:29:08 -05:00
Lioncash a35e1d42d9 Provide clearly defined densities of the controller icons. 2014-03-23 01:23:39 -04:00
Ryan Houdek b76351e2d3 Make configuring the onscreen controls less annoying.
Now instead of the top left corner of the button snapping to your finger.
Remember where we clicked on the button initially so it moves from the same location you touched.
This is more intuitive than before of course.
2014-03-22 23:32:46 -05:00
Ryan Houdek 7549ee232c Allow the user to enable the extended information string like the old days.
This string shows emulated CPU speed, including true mhz + idle skipping mhz
2014-03-22 23:32:07 -05:00
Lioncash 13c780d6a7 Fix two untranslated Japanese strings. 2014-03-22 22:42:29 -04:00
Lioncash 7922428dd7 Fix a call to a parent class method in InputOverlay.
Should have been a call to draw, not onDraw. Behavior-wise, it's still the
same however.
2014-03-22 22:41:42 -04:00
Ryan Houdek d85b8afe58 Pass our signing information to gradle by argument.
Changes from using environment variables that the world can see to arguments.
So we don't have to expose our keys and aliases to people
2014-03-22 07:33:18 -05:00
Ryan Houdek 89efec6109 Merge pull request #167 from neobrain/ogl-efbpokes
Implement EFB pokes in the OpenGL backend.
2014-03-20 15:25:56 -05:00
Lioncash 9ed562d7de Mark the PPCDebugInterface and DSPDebugInterface as final. 2014-03-18 20:42:08 -04:00
Jens Nyberg ae260e55e4 OGL/VertexManager: Do not check if g_nativeVertexFmt is zero
The variable is already dereferenced both before and after this
check which means that if this variable would ever be zero it would
have crashed dolphin already.
2014-03-18 21:33:30 +01:00
Jens Nyberg 80421156b6 OGL/VertexManager: Minor cleanup of if case 2014-03-18 21:33:30 +01:00
Pierre Bourdon c11aadee41 Merge pull request #182 from RachelBryk/extract-gc-dol
Add extract dol/apploader options back for gc disks.
2014-03-18 20:41:35 +01:00
lioncash aecc8ea666 Remove usesMixer function from the sound streams.
This isn't used anywhere in the codebase. Not even the base SoundStream has it as part of its interface.
2014-03-18 10:42:07 -04:00
lioncash 5e5ab61d0c Mark the audio streams as final.
These aren't intended to be continually extended.
2014-03-18 10:37:45 -04:00
Jens Nyberg 4a68550d01 Remove superfluous bit shift 2014-03-18 04:07:45 +01:00
Ryan Houdek 484fb46390 Clang 3.4 exposes some warnings on Android.
Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
2014-03-17 18:17:12 -05:00
Ryan Houdek 3586ab1d4c Fix the Android build when using clang 3.4 2014-03-17 17:56:22 -05:00
Ryan Houdek adaf095229 Fix building the release APK with gradle.
In release build all warnings are errors, and lint has some obnoxious warnings.
2014-03-17 16:28:31 -05:00
Rachel Bryk 57f3e1c907 Add extract dol/apploader options back for gc disks.
It was removed from the menu for the disk item in 868c6278, but we want to keep it there for gc games, since they don't have separate partitions.
2014-03-17 03:10:17 -04:00
Matthew Parlane 6445e02d53 Merge pull request #159 from Tilka/misc
Cleanup stuff
2014-03-17 17:43:20 +13:00
Tillmann Karras 46becfc06b Tests: fix signed/unsigned comparison warning 2014-03-17 02:55:58 +01:00
Tillmann Karras fa3cc05753 Turn some non-const refs into pointers 2014-03-17 02:55:57 +01:00
Tillmann Karras 7e39cf3b0d .gitignore: fix the build directory pattern 2014-03-17 02:55:56 +01:00
Tillmann Karras 2fcaca0603 More range-based loops and overrides 2014-03-17 02:55:55 +01:00
Tillmann Karras 3fc9ca0789 UCodes: nits 2014-03-17 02:55:54 +01:00
Tillmann Karras 3c46c0ede9 Interpreter: make some class members private 2014-03-17 02:55:54 +01:00
Lioncash 692deb24ba Remove unused function PanicAlertToVideo from Core.cpp. 2014-03-16 21:07:34 -04:00
Lioncash 5edce0eeb6 Simplify log queue clearing.
Simply just keep popping the queue until it's empty. No point in using a for loop for this.

Combined some if statements too.
2014-03-16 20:58:13 -04:00
Pierre Bourdon 4a906fdf7b Merge pull request #170 from RachelBryk/save-skip-bios
Save bHLE_BS2 to config cache before it can be changed while booting.
2014-03-17 01:06:46 +01:00
Rachel Bryk 89dbec437f Save bHLE_BS2 to config cache before it can be changed while booting.
This variable can be changed in SConfig::AutoSetup, so we need to save it before that is called.
2014-03-16 20:05:09 -04:00
Lioncash 110f603cb6 Remove an unnecessary wx translation underscore macro from PHackSettings.
Also removed an unnecessary string -> wx string conversion.
2014-03-16 19:05:57 -04:00
Lioncash 291c95b780 Cleanup a little bit of the PHackSettings. 2014-03-16 18:42:56 -04:00
Tillmann Karras a9a15690a2 UCode_AX: don't always call NotifyAXThread()
StartWorking() already does this if needed
2014-03-16 22:05:59 +01:00
Lioncash a9adaa5601 Prevent VideoConfig inheritance. 2014-03-16 17:00:29 -04:00
Lioncash bd1ce18f90 Simplify file tree building for the filesystem view.
Technically this also simplifies on disc filename building in general.
2014-03-16 16:54:00 -04:00
Pierre Bourdon 927a97c2a5 Merge pull request #166 from Sonicadvance1/Android-config
Fix the Android build's configuration setting/getting
2014-03-15 18:11:20 +01:00
Ryan Houdek 7b86716c65 Due to the removal of our char* IniFile setters/getters this broke Android build which relied on that.
Convert our C-strings to std::strings before using
2014-03-15 12:09:49 -05:00
Linktothepast 82f772fdcc Remove the extra parameters field from the PH.
Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Lioncash f325fc9634 Clean up FileHandlerARC.cpp/.h
- Removed parentheses from the returns.
- Put the function declaration headers back on a single line.
- Make FindFileInfo's parameter a const string reference.
2014-03-15 02:14:49 -04:00
Rachel Bryk aa3ca6d8ea Fix extracting dols.
There is no "/" after partition number when extracting a dol. Also the .remove is completely unneeded.
2014-03-14 21:20:20 -04:00
Lioncash 3b27a2d22e Make WiiSocket function names conform to the coding style. 2014-03-14 20:11:52 -04:00
Pierre Bourdon 8d679e76d2 Merge pull request #164 from lioncash/cstr-cull
Kill off some usages of c_str.
2014-03-15 00:57:56 +01:00
Matthew Parlane 12c2e345a3 Merge pull request #168 from RachelBryk/extract-files
Fix extracting files on partition > 0.
2014-03-15 12:57:46 +13:00
Matthew Parlane 76e3a74c5c Merge pull request #165 from delroth/mi-mmio-fix
MemoryInterface: properly register region MMIOs.
2014-03-15 12:57:01 +13:00
Rachel Bryk f6dfc1f653 Fix extracting files on partition > 0. 2014-03-14 19:09:36 -04:00
Tony Wasserka d946e4e238 OpenGL: Implement color and z pokes. 2014-03-14 23:39:52 +01:00
Tony Wasserka 0f81cbd6be PixelShaderGen: More code alignment fixes. 2014-03-14 22:33:26 +01:00
Tony Wasserka c1016205d3 Pixel/LightingShaderGen: Fix code alignment issues.
Most of these weren't even introduced by me, but hey - I'm nice and love wasting my time :p
2014-03-14 22:33:26 +01:00
Tony Wasserka 2067f88e0f PixelShaderGen: Don't make local lookup tables "static". 2014-03-14 22:33:26 +01:00
Tony Wasserka 0ce92e0162 PixelShaderGen: Remove the "i" prefix for integer variables.
The prefix was just required in the development stage to reduce the risk of regressions.
2014-03-14 22:33:26 +01:00
Tony Wasserka bdd629c598 PixelShaderGen: Use spaces for alignment where appropriate. 2014-03-14 22:33:26 +01:00
Tony Wasserka 6e65e02c9e ConstantManager: Do not use single-element arrays. 2014-03-14 22:33:25 +01:00
Tony Wasserka 6c2971eaf6 PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand. 2014-03-14 22:33:25 +01:00
Tony Wasserka 8ebb65ebf2 PixelShaderGen: Prettify generated shader source. 2014-03-14 22:33:24 +01:00
Tony Wasserka e2e1c5c905 PixelShaderGen: Add a note about a random idea which should be checked with hardware tests. 2014-03-14 22:33:12 +01:00
Tony Wasserka 6fcbda6752 PixelShaderGen: Cleanup and clarify bump alpha combiner inputs. 2014-03-14 22:33:12 +01:00
Tony Wasserka 9a96a1d525 PixelShaderGen: Remove old, mostly useless comments.
A few vague lines of comments cannot replace an afternoon reading of how TEV works.
2014-03-14 22:33:12 +01:00
Tony Wasserka 8b8bb04fd3 PixelShaderGen: Use bit shifts instead of multiplications as a small optimization. 2014-03-14 22:33:12 +01:00
Tony Wasserka 036a8c6951 PixelShaderGen: Clean up tev compare functionality. 2014-03-14 22:33:10 +01:00
Tony Wasserka fa7173d099 PixelShaderGen: Store tex scale as an integer. 2014-03-14 22:32:30 +01:00
Tony Wasserka 16109fb453 PixelShaderGen: Treat UV coordinates as actual integers. 2014-03-14 22:32:29 +01:00
Tony Wasserka 50526ae50a PixelShaderGen: Remove some dead code. 2014-03-14 22:32:18 +01:00
Tony Wasserka 065919f599 PixelShaderGen: Perform some of the fog calculations with integers. 2014-03-14 22:31:32 +01:00
Tony Wasserka 605b687af8 PixelShaderGen: Use integer math for z textures. 2014-03-14 22:31:31 +01:00
Tony Wasserka 3a6389992e PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). 2014-03-14 22:31:30 +01:00
Tony Wasserka 3e6efdb53e LightingShaderGen: Perform more lighting calculations with integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka 387b9bf3c2 LightingShaderGen: Perform some lighting calculations with integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka 78623871f9 ShaderGen: Store material uniforms as integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka 4bf57565e8 ShaderGen: Store light color uniforms as integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka 68e91f0d55 PixelShader: Store fog color as an integer. 2014-03-14 22:31:18 +01:00
Tony Wasserka 0238a56816 PixelShaderGen: Change indirect texture matrix uniforms to use integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka c13a5c38e9 PixelShaderGen: Change the "alpha" uniform to use integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka ec60acac3a PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka df94e62350 PixelShaderGen: Process fog calculations with integer math. 2014-03-14 22:31:18 +01:00
Tony Wasserka 21eb482a6e PixelShaderGen: Write constants in decimal instead of hexadecimal where appropriate. 2014-03-14 22:31:11 +01:00
Tony Wasserka cff952c397 PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. 2014-03-14 22:30:27 +01:00
Tony Wasserka e7a42d884f PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. 2014-03-14 22:30:16 +01:00
Tony Wasserka cb1514e082 PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. 2014-03-14 22:30:15 +01:00
Tony Wasserka a11ae69cb0 PixelShaderGen: Use integer math for TEV combiners. 2014-03-14 22:28:32 +01:00
Tony Wasserka aaa8e74a68 PixelShaderGen: Use integer math for tev outputs. 2014-03-14 22:28:14 +01:00
Tony Wasserka 654442feb7 PixelShaderGen: Use integer math for tev konst value. 2014-03-14 22:28:12 +01:00
Tony Wasserka e69ee6ae0a PixelShaderGen: Remove remaining floating point bits for texture color. 2014-03-14 22:26:50 +01:00
Tony Wasserka ac1c77c392 PixelShaderGen: Use integer math for rasterizer color. 2014-03-14 22:26:50 +01:00
Tony Wasserka 3ea97f7730 PixelShaderGen: Use integer math for indirect texture coords. 2014-03-14 22:26:50 +01:00
Tony Wasserka 0e711bf520 PixelShaderGen: Use integer math for sampling textures. 2014-03-14 22:26:50 +01:00
Tony Wasserka 1b3b12caa0 PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't. 2014-03-14 22:26:50 +01:00
Tony Wasserka fa77e1d2b6 PixelShaderGen: Use integer math for alpha testing. 2014-03-14 22:26:48 +01:00
Ryan Houdek 22c989de9a Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. 2014-03-14 22:26:27 +01:00
Tony Wasserka bed442198f PixelShaderGen: Make SampleTexture static inline. 2014-03-14 22:26:26 +01:00
Tony Wasserka 2af50f04c2 OGL: Force highp for integers. 2014-03-14 22:26:26 +01:00
Tony Wasserka 032c920247 OGL: Remove some dead code. 2014-03-14 22:26:26 +01:00
Pierre Bourdon 974123000d MemoryInterface: properly register region MMIOs. 2014-03-14 21:52:45 +01:00
Lioncash a82675b7d5 Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00