Rachel Bryk
df9ace0985
Fix wiimote connect hotkeys.
2014-11-28 08:55:19 -05:00
Fiora
561e96b080
JIT: clear FIFO write addresses when block cache is cleared
...
Fixes a spurious FIFO write check which caused a flags locking assert in
Splinter Cell: Double Agent.
2014-11-27 17:15:01 -08:00
Unknown W. Brackets
815b7bec96
DiscIO: Change a memset() to zero initialization.
2014-11-27 11:12:17 -08:00
Unknown W. Brackets
f54bf81520
DiscIO: Avoid zeroing buffer when compressing gcz.
...
This saves 6% time.
2014-11-27 08:58:09 -08:00
Unknown W. Brackets
2635e7d9ea
DiscIO: Decompress to file using a larger buffer.
...
This improves performance by around 20% for me, and the memory use impact
is negligible considering Dolphin is otherwise unusable.
2014-11-27 08:34:44 -08:00
Unknown W. Brackets
f2f83a0c60
DolphinWX: Allow cancelling gcz compression.
2014-11-27 07:53:28 -08:00
Jules Blok
6d51455195
VideoConfig: Further optimize convergence and separation values and update their descriptions.
...
Previous convergence distance was much too large.
2014-11-27 16:19:26 +01:00
Jules Blok
b3c6602d06
OGL: Only show the options when stereoscopy was enabled in the INI file.
...
We'll enable the stereoscopy options globally when it is ready for release.
2014-11-27 16:17:37 +01:00
Augustin Cavalier
74291017e5
SystemInfo: various cleanup.
...
* Rename the copy slot to match naming convention elsewhere
* Remove the Mac 10.7/10.8 detection as we don't support it now
2014-11-26 15:40:38 -05:00
Augustin Cavalier
59c4ccfa75
GameGrid: enable uniform item sizes.
...
Looks much nicer this way.
2014-11-26 15:37:12 -05:00
degasus
c63a38088a
OGL: require GL version >= 3.0
...
This "fix" a crash because of glVertexAttribI only available on gl3+ contexts.
2014-11-26 21:33:47 +01:00
Augustin Cavalier
9180257c4a
"Gamelist view style" -> "List style"
...
* Cleaner & more concise.
* Also add some "Alt" shortcuts
2014-11-26 15:32:55 -05:00
Augustin Cavalier
ca8316ac54
Remove note about reusing the render widget.
...
This is actually not possible due to how Qt manages child widgets...
2014-11-26 15:30:35 -05:00
Rohit Nirmal
84b060d313
Fix building with PCH disabled.
2014-11-26 10:21:04 -06:00
Lioncash
25492f3d70
Merge pull request #1593 from lioncash/arm
...
Arm(64)Emitter: Make some variables static
2014-11-26 07:56:21 -05:00
Lioncash
e9b09a4c9f
Arm(64)Emitter: Make some variables static
2014-11-25 23:27:48 -05:00
skidau
b806680eac
Merge pull request #1522 from jcowgill/sfml-2.1
...
Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
skidau
69bd1562e2
Merge pull request #1561 from comex/10.9
...
Update OS X Requirement to 10.9 + fixes
2014-11-26 12:31:28 +11:00
Fiora
3be31ca2c8
JIT: remove "accurate fcmp" option
...
This doesn't seem to be necessary anymore now that FPRF is implemented in the
JIT. Technically, this isn't the same as before, since the JIT doesn't
implement the fcmp exception semantics, but as far as testing has shown, this
doesn't seem necessary.
This should make games that use FPRF a few percent faster (e.g. F-Zero GX)
since fcmpx no longer has to be fallbacked.
2014-11-25 09:54:40 -08:00
Lioncash
4afb85ef33
Merge pull request #1584 from degasus/master
...
OGL: also show driver warnings on release builds
2014-11-25 12:41:47 -05:00
Lioncash
aa92797f93
Merge pull request #1582 from Stevoisiak/newImprovedFormatting
...
More formatting and consistency fixes
2014-11-25 12:41:32 -05:00
Lioncash
dcdd4e51f6
Merge pull request #1589 from lioncash/x11
...
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-25 12:41:00 -05:00
James Cowgill
a93f86330e
Port dolphin to SFML 2.1
2014-11-25 16:44:38 +00:00
Pringo
217ca9ba2b
http -> https for Wiki Seach
2014-11-24 22:06:41 -08:00
comex
b36b55cfcb
Upgrade AudioUnit API usage.
...
weird that such a simple change doesn't seem to have any obvious
documentation on Apple's website or elsewhere...
2014-11-25 00:42:21 -05:00
comex
759ea3bce7
Update Main.cpp version checks.
2014-11-25 00:27:13 -05:00
comex
e631f68c1b
Switch from deprecated Carbon idle tickling to Cocoa power assertions.
...
Also, this avoids keeping the system awake if a game is not being
played.
Frankly, I don't know what the point of precisely tracking these things
is, but that's how the API works. Feel free to add analogous
functionality on other platforms.
2014-11-25 00:27:13 -05:00
comex
aae234c5d7
Fix name conflict between SoundTouch BOOL and ObjC BOOL.
2014-11-25 00:27:13 -05:00
comex
245ff601b7
Merge pull request #1552 from waddlesplash/dolphin-qt
...
DolphinQt: GameList!
2014-11-25 00:24:32 -05:00
Lioncash
c0fd319295
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-24 21:15:52 -05:00
Stevoisiak
6da394a4d0
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
Rohit Nirmal
4d931c16ad
Silence a few "zero as null pointer" warnings.
2014-11-24 12:36:46 -06:00
Jules Blok
145e0cc84c
OGL: Display the stereoscopy support warning before the stereo setting is reset.
...
Previously the message would never display, because stereoscopy would be turned off before the warning.
2014-11-24 15:11:00 +01:00
Jules Blok
a04edbcb9a
VideoConfig: Add separation and convergence modifiers to the game ini.
2014-11-24 15:10:52 +01:00
Jules Blok
f64aadd362
VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it.
2014-11-24 12:25:35 +01:00
Jules Blok
0f4d59f612
VideoConfig: Rename StereoFocalLength to StereoConvergence.
2014-11-24 11:58:38 +01:00
Jules Blok
9b2cd82da5
GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
2014-11-23 14:30:12 +01:00
degasus
ed9f258b27
GeometryShader: Don't read from output variables
2014-11-23 14:30:12 +01:00
Jules Blok
106df04e8e
GeometryShaderGen: Declare the vertex array size.
2014-11-23 14:30:12 +01:00
Jules Blok
422125c1a9
GeometryShaderGen: Add comments.
2014-11-23 14:30:12 +01:00
Jules Blok
a565317a6a
VideoConfigDiag: Update convergence description.
...
The switch to the Nvidia formula reversed this setting.
2014-11-23 14:30:12 +01:00
Jules Blok
72c01e3083
VideoConfigDiag: Remove value labels.
2014-11-23 14:30:12 +01:00
Jules Blok
24e4de3643
VideoConfig: Move stereoscopy settings to the Enhancements section.
2014-11-23 14:30:12 +01:00
Jules Blok
6e62dd3415
Add stereoscopy hotkeys.
2014-11-23 14:30:12 +01:00
Jules Blok
21eabc1b9d
OGL: Add warning message when stereoscopic 3D is enabled but unsupported.
2014-11-23 14:27:40 +01:00
Jules Blok
0f63186371
TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
2014-11-23 14:27:40 +01:00
Jules Blok
9994ccb342
PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled.
2014-11-23 14:27:40 +01:00
Jules Blok
f3ddf37d07
VideoCommon: Switch to Nvidia stereoscopy offset formula.
2014-11-23 14:27:40 +01:00
Jules Blok
8210b9c915
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
...
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
2014-11-23 14:27:40 +01:00
Jules Blok
02ad1a36ea
VideoConfigDiag: Update descriptions.
...
Since we cannot accurately calculate the eye seperation or the focal length without headtracking these values are purely virtual.
2014-11-23 14:27:40 +01:00
Jules Blok
27f3f804a0
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
...
GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
2014-11-23 14:27:40 +01:00
Jules Blok
51a4d6a4be
GeometryShader: Adjust positions after projection.
...
By adjusting the positions in clip space we can avoid the re-projection.
2014-11-23 14:27:40 +01:00
Jules Blok
ee76c03160
TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
2014-11-23 14:27:40 +01:00
Jules Blok
4d075c2efb
ProgramShaderCache: Abort shader compilation if geometry shader failed to compile.
2014-11-23 14:27:40 +01:00
Jules Blok
6642af2404
OGL: Remove Virtual XFB SBS support.
2014-11-23 14:27:40 +01:00
Jules Blok
acc65ee608
GeometryShader: Replicate missing position manipulations from vertex shader.
2014-11-23 14:27:40 +01:00
Jules Blok
ab76cf8b5e
PostProcessing: Apply color correction to the anaglyph shader.
...
The eyes were accidentally swapped, the left filter only allows red to pass so the left eye texture should be used in the red channel.
2014-11-23 14:27:39 +01:00
Jules Blok
081212b765
TextureCache: Force mono copies of the depth buffer.
...
Fixes stereoscopic stencil shadows in some games.
2014-11-23 14:27:39 +01:00
Jules Blok
3baa01fc73
VideoConfig: Use a smaller focal length default.
2014-11-23 14:27:39 +01:00
Jules Blok
6b2261deca
VideoConfigDiag: Update descriptions of stereoscopy settings.
2014-11-23 14:27:39 +01:00
Jules Blok
2cb2290910
TextureCache: Fix invalid cast.
2014-11-23 14:27:39 +01:00
Jules Blok
c0a5ae1746
OGL: Also redefine glFramebufferTexture on OpenGL ES.
2014-11-23 14:27:39 +01:00
Jules Blok
aa57feb9a8
ProgramShaderCache: Don't call glAttachShader if no geometry shader was compiled.
2014-11-23 14:27:39 +01:00
Jules Blok
f74d1b16ed
OGL: Add Top-and-Bottom stereoscopy mode.
2014-11-23 14:27:39 +01:00
Jules Blok
1261bd02ca
VertexShaderManager: Add stereoscopy options to swap the left and right eye.
2014-11-23 14:27:39 +01:00
Jules Blok
c3ad6e7820
PostProcessing: Add support for anaglyph stereoscopy mode.
2014-11-23 14:27:39 +01:00
Jules Blok
6c8f3fa861
VideoConfig: Add StereoMode enumeration.
2014-11-23 14:27:39 +01:00
Jules Blok
0eb0c47eba
Render: Improve SBS presentation.
...
New calculation properly takes pillar boxing into account.
2014-11-23 14:27:39 +01:00
Jules Blok
d7804a4d3e
Cosmetics.
2014-11-23 14:27:39 +01:00
Jules Blok
9b22e15180
VideoConfigDiag: Add stereoscopy options group.
2014-11-23 14:27:38 +01:00
Jules Blok
4d9589b35f
Cosmetics.
2014-11-23 14:27:38 +01:00
Jules Blok
9b4185ffdf
ShaderGen: Make use of padding to store the stereo flag.
2014-11-23 14:27:38 +01:00
Jules Blok
35342664e3
OGL: Disable stereoscopy if the GPU does not support geometry shaders.
2014-11-23 14:27:38 +01:00
Jules Blok
f370cb386c
ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.
2014-11-23 14:27:38 +01:00
Jules Blok
6cacfad010
GeometryShader: Transform the projection within the geometry shader.
...
Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
2014-11-23 14:27:38 +01:00
Jules Blok
4fd943aedd
VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
2014-11-23 14:27:38 +01:00
Jules Blok
284be96cd5
OGL: Recreate the framebuffers when the stereo setting changes.
2014-11-23 14:26:56 +01:00
Jules Blok
63b37e29d1
ShaderGen: Rename "eye" to "layer".
...
Keeping things generic.
2014-11-23 14:26:56 +01:00
Jules Blok
d583720a59
GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
2014-11-23 14:26:56 +01:00
Jules Blok
176191dc16
ShaderGenCommon: Move uniforms into a common static string.
2014-11-23 14:24:09 +01:00
Jules Blok
0a72cf94cb
TextureCache: Ignore the geometry shader if stereoscopy is disabled.
2014-11-23 14:24:09 +01:00
Jules Blok
fa32f751d3
ShaderGen: Handle ShaderCode objects directly.
...
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
2014-11-23 14:24:09 +01:00
Jules Blok
b236c363de
ShaderGen: Add a stereoscopy flag in the UID data.
2014-11-23 14:23:42 +01:00
Jules Blok
4fe9ceeee2
TextureCache: Set proper vertex limit in geometry shader.
...
Without instancing 6 vertices are output instead of 3.
2014-11-23 14:23:42 +01:00
Jules Blok
5944d15021
TextureCache: Check the number of layers before reusing a texture.
2014-11-23 14:23:42 +01:00
Jules Blok
272ea90ca5
GeometryShaderGen: Allow stereoscopy to be disabled.
...
Will facilitate future use of this generator for other purposes.
2014-11-23 14:23:41 +01:00
Jules Blok
80616c6e9e
TextureCache: Implement layered framebuffer support.
...
Stereoscopic EFB2Tex is now supported.
2014-11-23 14:23:41 +01:00
Jules Blok
d9e280e338
PixelShaderGen: Sample the correct texture layer.
2014-11-23 14:23:41 +01:00
Jules Blok
f6ea293027
VertexShaderManager: Compute stereoscopy projection matrices.
2014-11-23 14:23:41 +01:00
Jules Blok
c64486075d
PostProcessing: Add layered stereoscopy support.
2014-11-23 14:23:41 +01:00
Jules Blok
81e9004679
VideoConfigDiag: Add Stereo 3D option.
2014-11-23 14:23:41 +01:00
Jules Blok
2d8ec62beb
Pass VS_OUTPUT structs between shaders.
2014-11-23 14:23:41 +01:00
Jules Blok
b005f61a2e
Add geometry shader generator for stereo 3D.
2014-11-23 14:22:55 +01:00
degasus
6670cacddc
use GL_TEXTURE_2D_ARRAY for most of our textures
2014-11-23 14:22:22 +01:00
Lioncash
60e9301f40
Merge pull request #1586 from lioncash/ar
...
DolphinWX: Fix button handling for AR codes and ISO patch removal.
2014-11-22 17:42:21 -05:00
Lioncash
f73b6abdf5
DolphinWX: Fix patch removal
2014-11-22 17:25:14 -05:00
Lioncash
be2331b6f1
DolphinWX: Fix button handling for AR codes
2014-11-22 16:44:31 -05:00
degasus
6f3e20ac42
OGL: disable bbox writes if not supported
2014-11-22 15:17:57 +01:00
degasus
36fe8ccf46
OGL: also show driver warnings on release builds
2014-11-22 15:07:52 +01:00
Ryan Houdek
2fdeefb65b
Adds support for OpenGL ES draw_elements_base_vertex.
...
This is the same extension that we all know and love but under a different name with some different requirements.
In regular OpenGL fashion, you can't just move a desktop OpenGL extension to OpenGL ES without ratifying a new extension, which is why this falls
under a EXT extension, which in turn causes it to have suffixes attached to their function names.
This is the first step in our way towards conquering all mobile GPUs that don't support desktop OpenGL, hopefully we also can add support for
buffer_storage to OpenGL ES as well so we can make full use of this extension.
2014-11-21 18:57:32 -06:00
Augustin Cavalier
1e17bbce0f
DolphinQt: GameList!
2014-11-21 18:36:49 -05:00
Ryan Houdek
e84999386b
Merge pull request #1579 from Sonicadvance1/armv7-fastmem-rewrite
...
Rewrites ARMv7 fastmem entirely.
2014-11-21 14:54:05 -06:00
Ryan Houdek
bfbbddd76f
Rewrites ARMv7 fastmem entirely.
...
This is a fairly lengthy change that can't be separated out to multiple commits well due to the nature of fastmem being a bit of an intertangled mess.
This makes my life easier for maintaining fastmem on ARMv7 because I now don't have to do any terrible instruction counting and NOP padding. Really
makes my brain stop hurting when working with it.
This enables fastmem for a whole bunch of new instructions, which basically means that all instructions now have fastmem working for them. This also
rewrites the floating point loadstores again because the last implementation was pretty crap when it comes to performance, even if they were the
cleanest implementation from my point of view.
This initially started with me rewriting the fastmem routines to work just like the previous/current implementation of floating loadstores. That was
when I noticed that the performance tanked and decided to rewrite all of it.
This also happens to implement gatherpipe optimizations alongside constant address optimization.
Overall this comment brings a fairly large speedboost when using fastmem.
2014-11-21 05:21:57 -06:00
Matthew Parlane
1f7dbbef07
Merge pull request #1567 from comex/remove-android-ndk-hack
...
Remove Android <ucontext.h> hack.
2014-11-21 19:56:28 +13:00
Matthew Parlane
4ef0ab2731
Merge pull request #1534 from FioraAeterna/fixd3dtex1x1
...
D3D: fix issues with multi-level 1x1 textures on D3D
2014-11-21 19:12:58 +13:00
Matthew Parlane
21e4e035cc
Merge pull request #1281 from Stevoisiak/RenameEuRGB60
...
Renamed EuRGB to PAL60
2014-11-21 19:09:42 +13:00
Lioncash
2ef4a939dc
Merge pull request #1529 from FioraAeterna/ssevertex
...
Vertex loader: more vector code
2014-11-20 22:33:29 -05:00
skidau
15e7a8c247
Merge pull request #1573 from kamiyo/fix-wiimote-speaker
...
Fix wiimotespeaker emulation affecting real wiimote
2014-11-21 13:13:21 +11:00
comex
aa452f4fe8
Merge pull request #1576 from comex/osx-qt-build-fixes
...
OS X Qt build fixes
2014-11-20 12:11:43 -05:00
Fiora
3ddf82a318
Vertex Loader: SSE implementations of more position/texcoord/normal formats
...
~35-45% faster NFS:HP2, possibly other vertex-bound games.
2014-11-20 02:13:19 -08:00
skidau
2968cb138c
Fixed the fast disc speed option (immediately service the interrupt instead of going through the scheduler).
2014-11-20 18:23:05 +11:00
skidau
ba1a8d2ef3
Merge pull request #1517 from JosJuice/cav-disc-drive
...
DVDInterface: Timing accuracy improvements
2014-11-20 13:30:02 +11:00
comex
fb50cb6d99
Merge pull request #1550 from degasus/bbox
...
OGL: implement bounding box support with ssbo
2014-11-19 20:25:23 -05:00
comex
ba4a763410
Move library aggregation into common CMakeLists.txt; add missing libs to DolphinQt.
...
Fixes DolphinQt build (on OS X, anyway) when libav is enabled.
2014-11-19 20:09:12 -05:00
comex
dd2c8c49b3
Merge pull request #1515 from RachelBryk/gpudeterminism-isoprops
...
Add GPUDeterminismMode to isoproperties.
2014-11-19 20:03:52 -05:00
Lioncash
ccebac8bcc
Merge pull request #1456 from Stevoisiak/AddCountries
...
Additional Country Filters
2014-11-19 19:21:59 -05:00
comex
688b1e537e
rename CopyDataIntoBundle target name to avoid wx/qt conflict
2014-11-19 14:53:51 -05:00
Lioncash
19dabee326
Merge pull request #1568 from rohit-n/android-warnings
...
Android: Silence a few warnings.
2014-11-19 12:17:13 -05:00
Ryan Houdek
a3f9f21e08
Merge pull request #1571 from degasus/master
...
OGL: fix buffer destruction
2014-11-19 02:13:36 -06:00
kamiyo
e76e3b7390
Added condition so that function to mix wiimote-speaker data into the master mixer is called only if wiimote is emulated.
2014-11-19 01:28:11 -05:00
skidau
f5aed3d6c6
Merge pull request #1548 from skidau/region-australia
...
Added Australia to the list of valid PAL regions
2014-11-19 16:59:08 +11:00
skidau
ca3e5ce5e1
Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
...
Changed the CPEnd loop check to an exact match.
2014-11-19 12:48:09 +11:00
skidau
3d448e49c6
Update CPStatus before processing the FIFO events and force an exception check on interrupts.
...
Added more information into the FIFO unknown opcode error message.
2014-11-19 12:48:08 +11:00
skidau
b2c02e216c
Separated out the CPU and GPU thread path to avoid clobbering.
...
Removed the Eternal Darkness check as it is no longer required.
Fixes issue 7835.
2014-11-19 12:48:08 +11:00
skidau
32f2cd8c7f
Merge pull request #1566 from Sonicadvance1/fix_gl21
...
Fixes GLExtensions for GL 2.1 or GLES 2 devices.
2014-11-19 12:47:23 +11:00
Steven Vascellaro
695bbac36a
Removed SDK flag
...
SDK is not an official Nintendo country code, and is not actually used
by any official software.
2014-11-18 19:44:17 -05:00
Stevoisiak
f1a26ff654
Various country flag improvements
...
* Added country flags for games from Netherlands and Spain
* Added separate category for Region Free games (Uses European flag as placeholder)
* Added missing country filter options in "show regions" menu
* Rearranged country filters for readability
* Incremented CACHE_REVISION
Also fixed various country filters not showing up as options in the "Show regions" menu.
2014-11-18 19:44:16 -05:00
degasus
ff942d44b5
OGL: fix buffer destruction
...
This buffer will be unbound in the StreamBuffer class itself, so no need to unbind them before.
2014-11-18 23:13:06 +01:00
Stevoisiak
e7a82c4ded
Renamed EuRGB60 to PAL60
2014-11-18 16:51:21 -05:00
Lioncash
f7d1943615
Merge pull request #1570 from lioncash/scale
...
WxUtils: Get rid of GetCurrentBitmapLogicalScale
2014-11-17 20:55:14 -05:00
skidau
2affe25191
Merge pull request #1559 from Sonicadvance1/armv7-minor-optimizations
...
ARMv7 block profiling + minor optimization
2014-11-18 12:51:03 +11:00
Lioncash
3c23a9afc9
WxUtils: Get rid of GetCurrentBitmapLogicalScale
...
wx now provides the means to query this.
2014-11-17 20:16:33 -05:00
degasus
c211450b99
OGL: implement bounding box support with ssbo
...
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
2014-11-17 21:20:32 +01:00
Dolphin Bot
dced84d440
Merge pull request #1564 from RachelBryk/freelook
...
Make freelook hotkeys configurable.
2014-11-17 20:44:48 +01:00
Rohit Nirmal
8ec791c4f3
Android: Silence a few warnings.
2014-11-17 19:21:38 +00:00
Lioncash
f78600ec9e
Merge pull request #1562 from lioncash/host
...
Host: Kill off GetRenderWindowSize
2014-11-17 13:51:40 -05:00
Lioncash
b94dbca160
Host: Kill off GetRenderWindowSize
2014-11-17 13:44:49 -05:00
comex
c5a25d56e0
Remove Android <ucontext.h> hack.
...
There was a longstanding hack that defined ucontext_t manually to work
around the lack of this header on the Android NDK. However, it looks
like newer NDK versions now have it like good little POSIX boys, and my
recent header reshuffle broke the build on those versions, presumably
because the real and fake definitions of ucontext_t end up included in
the same file where they weren't under the old organization.
Rather than try to revert the conflict, this commit just removes the
hack. The buildbot's NDK will need to be upgraded.
2014-11-17 13:29:04 -05:00
Ryan Houdek
3bfa15d2e1
Fixes GLExtensions for GL 2.1 or GLES 2 devices.
...
This wasn't too much of a concern since we normally don't care about this feature set, but it is nice when testing on new devices and they don't
support the higher feature sets but want to run under software renderer.
The Mesa softpipe and PowerVR 5xx drivers don't support higher GL versions, but they shouldn't exit out just because they couldn't get a GL3 function
pointer that isn't even going to be used at that point.
2014-11-16 22:59:29 -06:00
Lioncash
5fce33f918
Merge pull request #1565 from Sonicadvance1/armv7-fix-fastmem
...
Fixes ARMv7 FP loadstores using fastmem when not enabled.
2014-11-16 22:22:22 -05:00
Ryan Houdek
f9208dcc13
Fixes ARMv7 FP loadstores using fastmem when not enabled.
2014-11-16 21:12:11 -06:00
Rachel Bryk
ea11c446c2
Make freelook hotkeys configurable.
2014-11-16 22:00:56 -05:00
skidau
5143adac0e
Merge pull request #1306 from i418c/freelook_fixes
...
Freelook fixes
2014-11-17 13:03:23 +11:00
JosJuice
091db36162
DVDInterface: Add a delay for commands other than regular reads
...
Behavior inspired by WII_IPC_HLE_Device_DI.
2014-11-16 21:29:40 +01:00
JosJuice
c6e695b245
DVDInterface: CAV disc drive
...
Changes the read speed of GC discs from 3 MiB/s to 2-3.3 MiB/s,
depending on the location of the data. I also attempted to change the
speeds for Wii discs, but it has very little effect right now because
Wii games use IPC_HLE instead of DVDInterface. It does affect Wii
homebrew that reads Wii discs, though.
2014-11-16 20:57:26 +01:00
comex
aa2fc1f66b
Merge pull request #1449 from comex/memtools-merge
...
Reorganize faulting stuff. Differentiate between arch- and OS-specific defines.
2014-11-16 13:46:33 -05:00
i418c
92d4e38267
Changed the hotkeys to 1 and 2. Message in GUI changed to reflect this.
2014-11-16 10:39:54 -08:00
Ryan Houdek
30e1749d00
Implements block time profiling on ARMv7.
...
This was interesting implementing.
Our generic QueryPerformanceCounter function on ARMv7 was so slow that profiling a block was impossible.
I waited about five minutes and I couldn't even get a single frame to output.
This instead uses ARMv7's PMU to get cycle counts, which are a relatively minor performance drop in my testing.
One disadvantage of this method is that the kernel can lock us out of using these co-processor registers, but it seems to work on my Jetson board.
Another disadvantage is that we aren't having block times in "real" time but cycles instead, not too big of a deal.
This also removes instruction run counts from profiling because that's just annoying and we don't expose an interface for even getting those results
from our UI.
2014-11-16 09:29:27 +00:00
Ryan Houdek
b24197f913
Adds MCR/MRC to the ARMv7 emitter.
2014-11-16 09:29:27 +00:00
Ryan Houdek
6683b194ff
ARMv7 register cache optimizations.
...
Enable support for not loading a destination register on FPR cache.
Dump registers if they won't be used later in the block. Stolen from Fiora.
2014-11-16 09:29:22 +00:00
Lioncash
c0291d5b88
Merge pull request #1558 from comex/command-thread-mismatch
...
Fix wxCommandEvent/wxThreadEvent subclass mismatch
2014-11-16 00:03:35 -05:00
comex
37b14bdec9
Fix wxCommandEvent/wxThreadEvent subclass mismatch
...
Regression by 3fed975bac
caused netplay to
crash on OS X. While I'm at it, fix the long-standing "unsafe i guess"
AddPendingEvent, since we depend on wx 3 now...
2014-11-15 23:52:19 -05:00
comex
4e484faf4c
Merge pull request #1557 from lioncash/join
...
Core: Join some variable declarations and assignments
2014-11-15 20:53:45 -05:00
Lioncash
5d2ca2dfcc
Merge pull request #1554 from lioncash/unique
...
ISOFile: Get rid of a delete call
2014-11-15 20:27:59 -05:00
Lioncash
3eab75bc9c
Core: Join some variable declarations and assignments
2014-11-15 20:21:35 -05:00
Lioncash
43b8749c60
Merge pull request #1555 from lioncash/ref
...
WatchView: Pass string by reference in SetWatchName
2014-11-15 18:02:10 -05:00
Ryan Houdek
4ce1b33e55
Merge pull request #1551 from Sonicadvance1/armv7-float-fastmem
...
Reimplements fastmem for ARMv7 floating point loadstores.
2014-11-15 15:32:17 -06:00
Ryan Houdek
181f16c5f0
Reimplements fastmem for ARMv7 floating point loadstores.
...
This implements a new system for fastmem backpatching on ARMv7 that is less of a mindfsck to deal with.
This also implements stfs under the default loadstore path as well, not sure why it was by itself in the first place.
I'll be moving the rest of the loadstore methods over to this new way in a few days.
2014-11-15 21:17:50 +00:00
Lioncash
04ee0245e2
WatchView: Pass string by reference in SetWatchName
2014-11-15 14:06:12 -05:00
Lioncash
798a96bd2a
ISOFile: Get rid of a delete call
2014-11-15 13:25:21 -05:00
comex
8dbef4e987
Merge pull request #1553 from degasus/master
...
OpcodeDecoder: Skip recursiv display lists
2014-11-15 11:05:41 -05:00
degasus
90613a1bda
OpcodeDecoder: Skip recursiv display lists
2014-11-15 16:24:06 +01:00
skidau
cf8035e240
Merge pull request #1521 from RachelBryk/double
...
Fix some double->float conversions.
2014-11-15 23:31:47 +11:00
Rachel Bryk
fa18518cef
Fix reading wii revisions.
2014-11-15 00:39:54 -05:00
skidau
99141a2698
Added Australia to the list of valid PAL regions
2014-11-15 16:16:37 +11:00
Rachel Bryk
fa5e3ec292
Implement GetRevision() for wii disks.
2014-11-14 21:06:26 -05:00
comex
0cf8ab175b
Fix UCodes.cpp to use UTF-8 encoding.
2014-11-14 11:53:56 -05:00
Ryan Houdek
b0becf7af8
Enables the ARMv7 FPR cache.
...
The problem instructions with the FPR are disabled in the previous commit. This can now be reenabled for fairly large performance gains.
2014-11-14 15:14:10 +00:00
Ryan Houdek
69c3e6516c
Disables NEON optimized instructions.
...
These are causing issues in games. In particular you get pink on the screen in Animal Crossing.
Disable until fully investigated.
This also disables fastmem on floating point loadstore instructions which are horribly broken and won't actually backpatch when an invalid read/write
is encountered.
2014-11-14 15:13:13 +00:00
Lioncash
8f92059705
LogWindow: Fix the timer event bindings
2014-11-14 00:46:42 -05:00
Lioncash
e789920340
Merge pull request #1539 from Stevoisiak/newImprovedFormatting
...
Various formatting and consistency fixes
2014-11-13 23:05:46 -05:00
Stevoisiak
b25e1a2eb4
Various formatting and consistency fixes
2014-11-13 22:42:18 -05:00
Lioncash
3b2d605fb5
Merge pull request #1538 from Stevoisiak/netplayCleanup
...
Removed "Dual Core [OFF]" from netplay warnings
2014-11-13 21:53:30 -05:00
Stevoisiak
6bb9a909a2
Removed "Dual Core [OFF]" from netplay warnings
...
Requested by JMC47
2014-11-13 21:15:07 -05:00
skidau
1e5a232464
Merge pull request #1537 from lioncash/wx
...
MemoryView: Fix a dealloc of a stack reference
2014-11-14 13:00:21 +11:00
skidau
8af52f6c72
Merge pull request #1532 from RachelBryk/dot
...
Fix the red dot not showing up in input config when pointing right.
2014-11-14 12:59:28 +11:00
Lioncash
ffc00b42e9
MemoryView: Fix a dealloc of a stack reference
...
stack allocation only works with the root menu. Any other children must be
heap allocated.
These however, will be freed by wxWidgets.
2014-11-13 20:10:40 -05:00
Lioncash
5fb94230cd
Merge pull request #1531 from lioncash/notebook
...
FrameAui: Allow notebook tabs to be rearranged in the parent notebook.
2014-11-13 01:37:22 -05:00
Fiora
733795891c
D3D: fix issues with multi-level 1x1 textures on D3D
...
Fixes NBA 2K11, maybe other things.
2014-11-12 21:43:48 -08:00
skidau
4ca39d173b
Merge pull request #1530 from lioncash/ui-leaks
...
DolphinWX: Eliminate some memory leaks
2014-11-13 13:39:44 +11:00
skidau
b1f8974db8
Merge pull request #1527 from FioraAeterna/mftbfix
...
JIT: revert accuracy improvement to mftb
2014-11-13 12:11:13 +11:00
Lioncash
5a89ba20d7
Merge pull request #1528 from lioncash/netplay
...
Small Netplay dialog cleanups.
2014-11-11 21:19:24 -05:00
Lioncash
cae3f0bde0
FrameAui: Allow notebook tabs to be rearranged in the parent notebook.
2014-11-11 21:07:39 -05:00
Rachel Bryk
463c4faf1c
Add GPUDeterminismMode to isoproperties.
2014-11-11 20:19:19 -05:00
skidau
1095d3fc33
Merge pull request #1523 from FioraAeterna/fifo64
...
JIT: add 64-bit write support to FIFO functions and fix immediates
2014-11-12 12:12:16 +11:00
skidau
0cb9dcb5fc
Merge pull request #1520 from JosJuice/dvdinterface-init
...
DVDInterface: Initialize variables
2014-11-12 12:11:03 +11:00
Rachel Bryk
e9cb629723
Fix some double->float conversions.
2014-11-11 14:14:22 -05:00
Rachel Bryk
a371635990
Fix the red dot not showing up in input config when pointing right.
2014-11-11 13:42:42 -05:00
Lioncash
892bbdade6
DolphinWX: Eliminate some memory leaks
...
Since the menus aren't actually assigned a parent, they would not be freed by wx. Plus, these should have initially been constructed on the stack in the first place.
Technically any time someone right-clicked the game list they would be leaking memory.
2014-11-11 09:50:16 -05:00
Lioncash
ec82f02580
NetPlayDiag: Get rid of unnecessary text limit check
...
The text control is limited to 2000 characters on creation.
2014-11-11 00:12:23 -05:00
Lioncash
3fed975bac
NetPlayDiag: Get rid of event table
2014-11-10 23:38:20 -05:00
Fiora
4b105ed0e4
JIT: revert accuracy improvement to mftb
...
Fixes a few games (e.g. Karaoke Revolution Party) for reasons explained in the
comments.
2014-11-10 20:31:07 -08:00
Lioncash
5891266e67
NetPlayDiag: Make the window title translateable
2014-11-10 23:26:56 -05:00
skidau
71d8165a86
Merge pull request #1518 from lioncash/evt
...
DolphinWX: Kill off trivial event tables
2014-11-11 11:55:49 +11:00
Matthew Parlane
b1d8ca4730
Install nogui executable to bindir
2014-11-10 07:53:11 +00:00
Fiora
6603f98d04
JIT: add 64-bit write support to FIFO functions
...
Also fix 64-bit values passed to CallAC and otherwise correct immediate
handling in FIFO writes.
Fixes 007 Nightfire.
2014-11-09 21:24:30 -08:00
Yuriy O'Donnell
dc08de028c
Moved projection epsilon to a more reasonable place
2014-11-09 15:25:49 +01:00
JosJuice
519d851bf8
DVDInterface: Initialize variables
2014-11-09 11:54:04 +01:00
skidau
c34c231df1
Merge pull request #1508 from skidau/emu-wiimote-speaker-sample-rate-zero
...
Ignore the emulated wiimotes speaker data if the sample rate is set at 0hz
2014-11-09 17:58:34 +11:00
Lioncash
ac387031a4
DolphinWX: Kill off trivial event tables
...
Also fixes some of the wonky stuff in Main where we would fire an event to do post-init stuff which isn't necessary anymore.
2014-11-09 00:08:33 -05:00
Lioncash
210567a919
DolphinWX: Remove unnecessary forward declarations
2014-11-07 22:16:13 -05:00
Rachel Bryk
83a6d28603
Fix analog l/r with tas input.
2014-11-07 20:44:38 -05:00
skidau
a2fa679b2e
Merge pull request #1507 from lioncash/event
...
DolphinWX: Eliminate most usages of event tables in the debugger
2014-11-08 12:26:52 +11:00
skidau
0f615c754a
Packed the emu wiimote structs, removed swap16 and removed the speaker amp as the amp was distorting the audio.
2014-11-08 11:33:20 +11:00
Lioncash
f9fe2d6487
Movie: Get rid of unnecessary explicit memcpys
2014-11-06 22:17:44 -05:00
Lioncash
1a214f7deb
Merge pull request #1511 from lioncash/https
...
Main: Explicitly use the HTTPS site URL.
2014-11-06 22:15:04 -05:00
Jasper St. Pierre
44b879dac2
Destroy OpenMP
2014-11-06 18:38:24 -08:00
Lioncash
7a1dca993f
Main: Explicitly use the HTTPS site URL.
2014-11-06 21:37:55 -05:00
Lioncash
a1b44a9027
Merge pull request #1509 from lioncash/headers
...
Remove unnecessary cstdarg header includes
2014-11-06 20:58:13 -05:00
Lioncash
8959adefb2
Merge pull request #1506 from waddlesplash/dolphin-qt
...
Dolphin[Qt|WX]: Miscellaneous cleanup.
2014-11-06 20:55:44 -05:00
Lioncash
4c62bd2edb
Remove unnecessary cstdarg header includes
2014-11-06 20:50:11 -05:00
Lioncash
f6b4b4dbba
Merge pull request #1497 from lioncash/host
...
Host: Kill off Host_SysMessage
2014-11-06 20:41:53 -05:00
Lioncash
d79c794e8c
Merge pull request #1490 from rohit-n/initialize
...
Common: Fix -Wmaybe-uninitialized warning.
2014-11-06 20:37:32 -05:00
skidau
28228ee3ca
Merge pull request #1496 from lioncash/wxify
...
DolphinWX: wx-ify the unofficial version warning
2014-11-07 12:33:50 +11:00
skidau
c36e7b9c23
Merge pull request #1494 from lioncash/statics
...
PPCCache: Make PLRU lookup tables static
2014-11-07 12:33:19 +11:00
Lioncash
a5d304eb16
Merge pull request #1495 from lioncash/unused
...
Interpreter: Remove dead patches() function
2014-11-06 20:31:01 -05:00
comex
ba48541c47
Merge pull request #1504 from comex/gpu-determinism-uninit-fix
...
Fix uninitialized GPU determinism mode for NAND titles or whatever.
2014-11-06 19:49:31 -05:00
Augustin Cavalier
a96acea03c
Dolphin[Qt|WX]: Miscellaneous cleanup.
...
DolphinQt:
* Make the connect() calls explicit, not automatic
* Follow better naming convention for the QActions
* Remove the Open action from the toolbar.
Dolphin[Qt|WX]:
* Move the "Skip Bundle" option to the root CMakeLists so that both DolphinQt and DolphinWX can use it.
2014-11-06 15:47:27 -05:00
skidau
021cdac24c
Ignore the emulated wiimotes speaker data if the sample rate is set at 0hz.
...
Fixes issue 7806.
2014-11-06 22:51:59 +11:00
Lioncash
ee22d091a0
DolphinWX: Eliminate most usages of event tables in the debugger.
...
Moves things over to Bind.
2014-11-05 23:03:06 -05:00
skidau
d1950c1920
Merge pull request #1488 from Tilka/llvm_stdint_defines
...
Work around LLVM header peculiarity
2014-11-06 14:31:10 +11:00
Fiora
b8d88a41e0
JIT: remove accidentally left-in debug code
2014-11-05 17:44:13 -08:00
comex
9d23a366c8
Fix uninitialized GPU determinism mode for NAND titles or whatever.
...
m_strGPUDeterminismMode can be set by either the global or game
settings. Either way, it's then supposed to be parsed into an enum,
m_GPUDeterminismMode. However, the code to do this was placed right
after checking for game settings, which doesn't happen at all if there
isn't a valid title ID. Move it outside the if block.
2014-11-05 19:36:12 -05:00
Lioncash
606efbce10
PPCCache: Make PLRU lookup tables static
2014-11-05 19:35:30 -05:00
Lioncash
0e2f9114fc
TASInputDlg: Narrow a variable scope in UpdateFromText
2014-11-05 13:52:03 -05:00
Rohit Nirmal
1beb047959
PowerPC: Remove unused variable.
2014-11-05 11:47:44 -05:00
Lioncash
884ec2ed13
Host: Kill off Host_SysMessage
...
Equivalent facilities already exist.
2014-11-05 02:30:48 -05:00
skidau
baaccfd2f0
Take into account the want_determinism option and do not create a DSP thread if determinism is needed.
2014-11-05 17:42:42 +11:00
skidau
5c862adfa7
Disabled the DSP thread if netplay or a movie has been started
2014-11-05 17:42:42 +11:00
skidau
2140ac15e4
Removed the DSP LLE on separate thread option.
...
The DSP thread will be enabled if the game is an AX ucode game and if the host has more than two cores (not including hyperthreading).
2014-11-05 17:42:42 +11:00
Lioncash
611f349429
DolphinWX: wx-ify the unofficial version warning
2014-11-04 23:13:25 -05:00
Lioncash
a105a9a557
Interpreter: Remove dead patches() function
2014-11-04 20:44:57 -05:00
skidau
0515ab852e
Merge pull request #1230 from FioraAeterna/constaddr
...
JIT: improve handling of stores with a known address
2014-11-05 12:40:38 +11:00
skidau
a66b34cfc6
Merge pull request #1492 from FioraAeterna/fixregpreload
...
JIT: fix register preloading
2014-11-05 12:13:42 +11:00
Lioncash
50f442ac31
Merge pull request #1485 from Stevoisiak/capitalizeMenuOptions
...
Menu capitalization consistency
2014-11-04 09:19:15 -05:00
Fiora
b81686b582
JIT: fix register preloading
...
Partially broken by typoes in the bitset patch.
2014-11-04 04:50:05 -08:00
Fiora
f8880c0284
JIT: fix typo in optimization patch
...
Whoops... made us flush everything on every branch.
2014-11-04 02:04:30 -08:00
Rohit Nirmal
f361ef1eb3
Common: Fix -Wmaybe-uninitialized warning.
2014-11-03 21:38:42 -06:00
comex
9cba787871
Merge pull request #1408 from randomstuff/perf
...
Profiling: measure time on non-Windows/POSIX using clock_gettime
2014-11-03 22:36:32 -05:00
Lioncash
30f97723db
Core: Fix potentially uninitialized variable warnings
2014-11-03 22:21:10 -05:00
comex
42d41a456e
Merge pull request #1489 from FioraAeterna/revertopt
...
JIT: revert cmpXX optimization
2014-11-03 21:07:11 -05:00
Fiora
768273f59b
JIT: revert cmpXX optimization
...
It seems like this wasn't correct in 100% of cases.
2014-11-03 17:50:20 -08:00
skidau
027791685a
Merge pull request #1483 from comex/on-demand-exi-interrupts
...
Make EXI use CoreTiming events like everything else instead of having its own special check.
2014-11-04 12:31:12 +11:00
skidau
dc63f8f461
Merge pull request #1471 from RachelBryk/reset-record
...
Allow hard resets to be recorded in movies.
2014-11-04 12:30:48 +11:00
Tillmann Karras
c34d99e40e
Work around LLVM header peculiarity
...
Bug report: http://llvm.org/bugs/show_bug.cgi?id=21472
2014-11-04 02:29:33 +01:00
Fiora
ce71c3cd4e
JIT: fix valid_block marking
...
This caused invalidations that only affected the last portion of a JIT block
to fail, breaking Wii64's block linking. It might affect a bunch of other
games too; I haven't tested.
2014-11-03 16:23:44 -08:00
Ryan Houdek
8c981aad04
Merge pull request #1481 from FioraAeterna/fixclrcr
...
JIT: fix dumb mistake in crclr optimization patch
2014-11-03 14:43:38 -06:00
Jasper St. Pierre
e290a3d39c
MemArena: Fix the launching of non-Wii games
...
When we cleaned up the code to calculate the shm_position and total_mem
in one step, we sometimes skipped over certain views because they were
Wii-only. When looking at the total memory, we'd look at the last field,
whether or not it was skipped. Since Wii-only fields are the last view,
this meant that the shm_position was 0, since it was skipped, causing us
to map a 0-sized field. Fix this by explicitly returning the total size
from MemoryMap_InitializeViews.
Additionally, the shm_position was being calculated incorrectly because
it was adding up the shm_position *before* the mirror, rather than after
it. Fix this by adopting a scheme similar to what we had before.
2014-11-03 11:08:59 -08:00
Stevoisiak
1be1d60c09
Menu capitalization consistency
2014-11-03 14:03:39 -05:00
Fiora
fc63c7ecae
JIT: genericize immediate address handling, support in float stores too
2014-11-03 01:31:39 -08:00
comex
4cf8697957
Merge pull request #1480 from RachelBryk/warn
...
Fix some warnings.
2014-11-03 00:36:40 -05:00
Rachel Bryk
f9495a484c
Allow hard resets to be recorded in movies.
2014-11-03 00:30:29 -05:00
comex
9f683f353b
Make EXI use CoreTiming events like everything else instead of having its own slow special check.
...
Microphone is probably wrong/mistimed because it doesn't take into
account cycles late, but that's not a new issue here.
2014-11-03 00:28:46 -05:00
Fiora
e729fc4a28
JIT: fix dumb mistake in crclr optimization patch
2014-11-02 21:03:11 -08:00
Jasper St. Pierre
f660789254
MemArena: Merge the initialization code with the size calculation code
...
To make mistakes like in the previous commit less prevalent in the future.
2014-11-02 19:59:14 -08:00
Rachel Bryk
114b0f5d94
Fix some warnings.
2014-11-02 22:39:20 -05:00
Jasper St. Pierre
5e5ed07b41
MemArena: Fix the calculation of position in SHM
...
The code to calculate the offsets into the SHM file wasn't properly
respecting the skip flags, causing it to calculate offsets beyond
the end of the SHM file.
2014-11-02 19:25:42 -08:00
Jasper St. Pierre
64540bc60d
MemArena: Fix a memory leak caused by pointer confusion
...
This code was ported from out_ptr, which was a double-pointer, and
wanted to double-check that the proper arena was actually allocated.
When I ported it to store the pointer directly in the view regardless
of whether out_ptr was non-NULL, I got confused here and instead
caused the code to only free the arena if the first byte was non-zero.
2014-11-02 19:25:42 -08:00
Ryan Houdek
204598a082
Merge pull request #1350 from FioraAeterna/integeropts
...
Various smallish JIT optimizations
2014-11-02 20:13:20 -06:00
Rachel Bryk
2eac08aa30
Add nunchuk support to tas input.
2014-11-02 20:52:13 -05:00
Lioncash
a41397d5d7
Merge pull request #1475 from lioncash/bind
...
TASInputDlg: Use Bind over Connect for event handling
2014-11-02 20:38:15 -05:00
comex
08b61fdd9c
Merge pull request #1465 from degasus/master
...
VideoCommon: Remove GetPointer in fifo code
2014-11-02 19:58:45 -05:00
Jasper St. Pierre
1e93b0db19
MemArena: Rename GrabLowMemSpace to GrabSHMSegment
...
This code originally tried to map the "low space" for the Gamecube's
memory layout, but since has expanded to mapping all of the easily
mappable memory on the system. Change the name to "GrabSHMSegment" to
indicate that we're looking for a shared memory segment we can map into
our process space.
2014-11-02 16:51:27 -08:00
Jasper St. Pierre
079b881d20
MemArena: Clean up the code that does the mirroring
2014-11-02 16:51:26 -08:00
Jasper St. Pierre
6813473367
MemArena: Remove the low mappings for our pointers
...
These are effectively unused, since the memmap already maps them in one
place. For 32-bit, they might have some slight advantage, but we already
special-case the regular "high-mem" pointer for 32-bit, so just use the
one we already have...
2014-11-02 16:50:36 -08:00
Jasper St. Pierre
8858dc7764
Memmap: Remove vestigals of the memory-mapped EFB
...
It hasn't been memory-mapped for a long time.
2014-11-02 16:34:17 -08:00
Jasper St. Pierre
dd0aadac97
MemoryWindow: Use p_pFakeVMEM, not the virtual mirror
...
They point to the same contents, so there's no reason to use the
mirror. This lets us make all the mirrors static.
2014-11-02 16:34:17 -08:00
Jasper St. Pierre
4a59750b30
MemArena: Bail on Arch64 if the out_ptr allocation fails
2014-11-02 16:34:17 -08:00
Jasper St. Pierre
5a2340fead
Memmap: Make the constants aligned to 8 nibble characters
...
Otherwise, the constants can be a bit confusing to read.
2014-11-02 16:34:17 -08:00
Jasper St. Pierre
6317721c95
MemmapFunctions: Remove unused effective_address argument
2014-11-02 16:34:17 -08:00
Jasper St. Pierre
48aff73b6a
MemArena: Remove duplicated code
...
I can't find any obvious difference between these two paths.
2014-11-02 16:34:17 -08:00
Jasper St. Pierre
81939e808f
Memmap: Clean up indentation and whitespace a bit
2014-11-02 16:34:17 -08:00
comex
890b788633
Merge pull request #1467 from waddlesplash/dolphin-qt
...
DolphinQt: Games now boot!
2014-11-02 18:08:55 -05:00
Gabriel Corona
641e820257
Profiling: measure time on POSIX systems using clock_gettime
2014-11-03 00:07:12 +01:00
Lioncash
444e4fe3cf
TASInputDlg: Use Bind over Connect for event handling
2014-11-02 14:16:07 -05:00
Augustin Cavalier
3d63d22e53
DolphinQt: adapt so that it can boot games.
2014-11-02 13:53:48 -05:00
Ryan Houdek
1c41acaddd
Merge pull request #1264 from Stevoisiak/GCM-to-ISO
...
Gcm to iso
2014-11-02 11:29:41 -06:00
Ryan Houdek
b8cba759f4
Merge pull request #1398 from Stevoisiak/setDefaultISOFiletypes
...
ConfigMain: Added missing filetypes to default ISO options
2014-11-02 11:24:43 -06:00
Augustin Cavalier
29593d403b
Move GLInterface to the OGL VideoBackend's directory.
2014-11-02 12:16:33 -05:00
Ryan Houdek
66f0ac2417
Merge pull request #1401 from Stevoisiak/updateResolutionTooltip
...
VideoConfigDiag: Updated video resolution description
2014-11-02 11:13:29 -06:00
Ryan Houdek
6e43562496
Merge pull request #1468 from Tilka/cleanup
...
Small cleanup
2014-11-02 11:02:35 -06:00
Ryan Houdek
2c602137b1
Merge pull request #1472 from lioncash/i18n
...
DolphinWX: Make the TAS dialog window titles translatable.
2014-11-02 09:58:10 -06:00
Ryan Houdek
13d58b3f16
Merge pull request #1460 from phire/moreGetPointer
...
Remove GetPointers in VideoSoftware.
2014-11-02 09:57:16 -06:00
Ryan Houdek
cd64253cb4
Merge pull request #1459 from Buddybenj/nunchuk
...
Nunchuck -> Nunchuk Fixes
2014-11-02 09:44:43 -06:00
Ryan Houdek
2b69d76e88
Merge pull request #1448 from skidau/mmio-read32
...
Fixed the endianess of the 32bit MMIO reads.
2014-11-02 09:36:43 -06:00
Ryan Houdek
0d70880d89
Merge pull request #1466 from Sonicadvance1/ARMv7-and-optimization
...
Optimizes ARMv7 andi{s,}_rc implementations.
2014-11-02 09:33:37 -06:00
Ryan Houdek
824bad458c
Merge pull request #1454 from lioncash/interp
...
Interpreter: Remove a redundant macro
2014-11-02 09:33:19 -06:00
Ryan Houdek
409b240c2e
Merge pull request #1469 from Tilka/nogui_abort
...
Reorder MainNoGUI shutdown
2014-11-02 09:31:51 -06:00
Ryan Houdek
83fcf710e8
Merge pull request #1462 from FioraAeterna/fixmftb
...
JIT: more mftb fixes
2014-11-02 09:31:25 -06:00
Lioncash
3d83433e90
DolphinWX: Make the TAS dialog window titles translatable.
2014-11-02 02:11:40 -05:00
Lioncash
ca2391dd1e
CheatSearchTab: Use a more specific event type for ApplyFocus
2014-11-02 00:30:02 -04:00
Tillmann Karras
ff41dd479b
Fix warnings about non-static variables
2014-11-02 04:51:44 +01:00
skidau
59c673aec6
Merge pull request #1161 from rohit-n/ogl-vector
...
OGL: Use unique_ptr instead of pointer when taking screenshot.
2014-11-02 14:19:00 +11:00
skidau
b241b6eadd
Merge pull request #1452 from lioncash/morestatic
...
GCPadEmu/WiimoteEmu: Make some arrays static
2014-11-02 14:15:13 +11:00
comex
5d18c66c99
Merge pull request #1464 from phire/usb_keyboard
...
Remove GetPointer from Wii USB Keyboard.
2014-11-01 22:35:37 -04:00
Tillmann Karras
a248db0b65
Reorder MainNoGUI shutdown
...
Before this change I always got this when closing dolphin-emu-nogui:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x3400003
Serial number of failed request: 215
Current serial number in output stream: 219
terminate called without an active exception
Aborted
2014-11-02 03:31:47 +01:00
Lioncash
b6b7b823c3
Merge pull request #1455 from lioncash/dammit-wxwidgeeeeeets
...
VideoCommon{Backends}: Remove unnecessary wxWidgets references.
2014-11-01 22:29:18 -04:00
Tillmann Karras
f4fed0dea0
JitAsm: remove unused code pointers
2014-11-02 02:00:47 +01:00
Tillmann Karras
033f2a7e93
x64ABI: get rid of some duplicate code
2014-11-02 02:00:47 +01:00
Lioncash
9ab924513e
VideoCommon/VideoBackends: Remove unnecessary wxWidgets references.
...
EmuWindow doesn't even exist anymore. wxWidgets is also decoupled from the backends.
2014-11-01 19:19:00 -04:00