Commit Graph

21899 Commits

Author SHA1 Message Date
Anthony 39e17ccc41 Merge pull request #5793 from spycrab/qt_fullscreen_fix
Qt: Fix missing window border after exiting fullscreen under Windows
2017-07-19 08:52:22 -07:00
Leo Lam baf950c417 Merge pull request #5796 from JosJuice/findfileinfo-find
Use find_first_not_of in FileSystemGCWii::FindFileInfo
2017-07-19 21:52:13 +08:00
Michael Maltese e1554c04a1 Qt: implement remainder of 'Options' menu 2017-07-16 18:23:59 -07:00
Michael Maltese 2b712bdbaa ListTabWidget: disallow deselecting items 2017-07-16 18:23:59 -07:00
Michael Maltese 19dc580a4e Qt: extract ListTabWidget from SettingsWindow 2017-07-16 18:23:59 -07:00
Starsam80 c6478cac2f
Qt: Shrink settings window and make widgets stretch 2017-07-16 14:50:52 -06:00
JosJuice c83cac7cca Fix the handling of NTSC-K for GCI folders 2017-07-16 16:31:12 +02:00
JosJuice be8e93f472 Ensure that Volume::GetRegion doesn't return invalid enum values 2017-07-16 14:52:17 +02:00
JosJuice db1c534b3e Add warning comments to RegionSwitch and code that uses it 2017-07-16 14:49:28 +02:00
JosJuice cd60810d9d Improve Japanese check in TitleDatabase
We should check the language of a game rather than the region.
RegionSwitchGC counts W as NTSC-J, and W games aren't in Japanese.
2017-07-16 14:33:14 +02:00
JosJuice c8b4645039 Detect Korean GC releases as Korean when possible
According to http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/,
Korean GC releases use the following country codes:
- E or W for games in English
- K for games in Korean
- Unknown value for games in Japanese (my guess is that they might
  have made the discs bit-for-bit identical to Japanese releases
  because the regions of these games are already set to NTSC-J)

As far as I know, the GC has no Taiwanese releases, which is what
the W country code is used for on the Wii. But I could be wrong.

A small note: The country_byte == 'K' check in the code isn't
actually necessary as long as RegionSwitchGC returns NTSC_J
for 'K', but I thought it would be better to not rely on that.
2017-07-16 14:30:41 +02:00
JosJuice ebf0f64a01 Detect GC region based on the actual region value
The county code isn't 100% reliable for detecting the region.
For instance, some games released in Korea have the country
code E even though they're region-locked to NTSC-J consoles.

This commit makes the GC disc region detection match the Wii
disc region detection (apart from the region value being in
a different place on the disc).
2017-07-16 14:29:43 +02:00
JosJuice fe10e8aa6c Fix RegionSwitchGC for the value 'K'
Korean GameCube releases have their region set to NTSC-J.
2017-07-16 13:52:53 +02:00
JosJuice c64d668c3c Use find_first_not_of in FileSystemGCWii::FindFileInfo 2017-07-16 13:19:18 +02:00
spycrab e3cf1e4f37 Qt: Fix missing window border after exiting fullscreen under Windows 2017-07-16 01:09:36 +02:00
Jules Blok ba356f78d1 Merge pull request #5774 from Armada651/d3d-fs-fixes
D3DBase: Set the fullscreen state in Create()
2017-07-15 15:01:46 +02:00
Léo Lam 91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00
Michael Maltese 41917cb43c Wx: make GameListCtrl fallback to sorting by title
Fixes an issue with game items moving around randomly when resorted.
2017-07-14 15:29:48 -07:00
Leo Lam bacc35d99e Merge pull request #5733 from leoetlino/import-context
IOS/ES: Merge the title import and export contexts
2017-07-14 23:34:37 +08:00
Léo Lam 777d150f83 Movie: Get rid of the manual buffer management
Tracking a buffer's size manually and storing it under a name that
does not make it obvious it is related to the buffer is really... meh.

Also gets rid of the need to manually manage its capacity and
new/delete an array.
2017-07-14 16:15:05 +08:00
Léo Lam 1ba1b51606 IOS/ES: Rename context.title_import
This makes it obvious that the same context is used for both
title imports and exports.
2017-07-14 13:23:21 +08:00
Léo Lam dc1707faa8 IOS/ES: Merge the title import and export contexts
This commit merges the import and export contexts into a single context
because this is what IOS does, which means we can only reproduce its
behaviour correctly if we use a single context for both operations.

The other reason is that having two separate and very similar structs
is not really a good idea.

While working on this commit, I was notified that our handling of
ImportTmd/ExportTitleInit is not correct. In particular, we always use
the title key for both importing and exporting, which is wrong. To make
this easier to fix in a follow-up PR, the context now also has a title
key field, just like ES. This also lets us avoid computing it every
single time in ImportContentDone.
2017-07-14 13:23:21 +08:00
Léo Lam 0dff8a3bde IOS/ES: Separate title content functions from IPC handlers
Allows them to be reused easily. Still a bit too much duplicated code
in my opinion (OpenContent/SeekContent/ReadContent should just call
FS code), but this is a start.
2017-07-14 13:23:21 +08:00
Leo Lam 460b81ac06 Merge pull request #5778 from ligfx/fixinputbitmaps
DolphinWX: fix input bitmaps not working when background input is off
2017-07-14 13:08:13 +08:00
Leo Lam d7efac6ed5 Merge pull request #5780 from spycrab/qt_header_save
Qt: Save sorting order
2017-07-14 13:05:41 +08:00
Michael Maltese ebeac18472 DolphinQt2/Host: cleanup 2017-07-13 12:58:32 -07:00
Michael Maltese 8e55374662 RenderWidget: watch for activation/deactivation, not focus in/out
"Focus" refers mainly to keyboard focus. "Window focus" is exposed
through the window activation and deactivation events.
2017-07-13 12:58:32 -07:00
Michael Maltese 8d5fe1f1c4 RenderWidget: mark 'event' function as override 2017-07-13 12:58:32 -07:00
JosJuice 100b0a52d3 Merge pull request #5777 from JosJuice/unify-getgameinifilenames
Unify GetGameIniFilenames
2017-07-12 19:24:46 +02:00
spycrab 8ca6814673 Qt: Save sorting order 2017-07-12 18:25:54 +02:00
Michael Maltese 0019c34c73 DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
Anthony ab5a5ee3ea Merge pull request #5726 from mimimi085181/minimal-tmem-cache-emulation
Implement minimal emulation of TMEM caching
2017-07-11 22:49:19 -07:00
JosJuice d4f5038571 Unify GetGameIniFilenames
This deduplicates code and fixes the new config system's lack of
1-char game ID INI support.
2017-07-11 13:10:11 +02:00
Leo Lam 1de9bf2cca Merge pull request #5743 from spycrab/qt_fix_shutdown
Qt: Fix multiple emulation shutdown bugs
2017-07-11 09:13:07 +02:00
Leo Lam ce4732dd96 Merge pull request #5776 from sepalani/kd-log
NetKDTime: Log IOCtl
2017-07-11 00:40:37 +02:00
Leo Lam b6c3479bb4 Merge pull request #5720 from JosJuice/file-metadata
FileUtil: Redesign Exists/IsDirectory/GetSize
2017-07-11 00:28:34 +02:00
Leo Lam 12f6d0b56b Merge pull request #5773 from JosJuice/builtin-titledatabase-optional
Make the built-in wiitdb files optional
2017-07-11 00:20:09 +02:00
Leo Lam 38e32c6324 Merge pull request #5775 from leoetlino/hardcoded-fs-usage
IOS/FS: Remove hardcoded FS usage data
2017-07-11 00:18:55 +02:00
Sepalani b7ae49c4d2 NetKDTime: Log IOCtl 2017-07-10 23:14:26 +01:00
Léo Lam 1376484f76 IOS/FS: Remove hardcoded FS usage data
I think I do not need to explain why hardcoding space usage for two
random directories when we can calculate it and when IOS doesn't
actually do that is wrong.
2017-07-10 23:08:25 +02:00
Jules Blok 3fc9a48da0 D3DBase: Use the swapchain discard mode when possible. 2017-07-10 14:25:28 +02:00
Jules Blok 65495a1297 D3D: Resize the swapchain when the fullscreen state is changed 2017-07-10 14:24:11 +02:00
Jules Blok 07c5dcd739 D3DBase: Set the fullscreen state in Create() 2017-07-10 14:03:04 +02:00
JosJuice 1d7a57869a Make the built-in wiitdb files optional
There are some cases where overriding the opening.bnr names
isn't desirable, such as when someone has several modded
versions of a game that differ in names but not game IDs.
2017-07-10 10:16:06 +02:00
spycrab ebe169a218 Qt: Fix multiple emulation shutdown bugs 2017-07-10 08:16:51 +02:00
Michael Maltese 06f1761f9f LogWindow: don't unconfigure logger on destruction
This was causing Dolphin to always save "WriteToWindow = False". Instead
of disabling logging to the window (a config value), tell LogManager
that there's no window to log to (a runtime state).
2017-07-09 18:50:55 -07:00
Michael Maltese ff83b13344 LogConfigWindow: fix verbosity 2017-07-09 18:50:55 -07:00
mimimi085181 53663c00b9 Implement minimal emulation of TMEM caching
This is a remake of https://github.com/dolphin-emu/dolphin/pull/3749

Full credit goes to phire.

Old message:
"If none of the texture registers have changed and TMEM hasn't been invalidated or changed in other ways, we can blindly reuse the old texture cache entries without rehashing.

Not only does this fix the bloom effect in Spyro: A Hero's Tail (The game abused texture cache) but it will also provide speedups for other games which use the same texture over multiple draw calls, especially when safe texture cache is in use."

Changed the pr per phire's instructions to only return the current texture(s) if none of the texture registers were changed. If any texture register was changed, fall back to the default hashing and rebuilding textures from memory.
2017-07-10 01:49:27 +02:00
Michael Maltese 28d6c61e34 LogManager: use layered config 2017-07-09 16:28:54 -07:00
Michael Maltese e6c4455e65 remove commented-out FileLogListener::GetName 2017-07-09 16:28:54 -07:00
Michael Maltese 8b54ac225b Merge Core/Config/Config.h into Common/Config/Config.h
Allows code in Common to take advantage of the layered config logic.
2017-07-09 16:28:54 -07:00
Jules Blok 0f13c61daa D3DBase: Only create a stereo swapchain when needed. 2017-07-10 01:24:43 +02:00
Jules Blok 77a318789a D3DBase: Implement Windows 7 swapchain fallback. 2017-07-10 01:02:29 +02:00
Jules Blok 938939136e D3DBase: Only use temporary mono when supported by the swapchain. 2017-07-10 01:02:05 +02:00
Tillmann Karras 31dd690ed1 Core: fix log category for startup message 2017-07-09 18:48:35 +01:00
Leo Lam a621a1bc2f Merge pull request #5755 from ligfx/qtglobalorganizationname
DolphinQt2: set QSettings parameters globally
2017-07-09 16:25:31 +02:00
Leo Lam e6c1b04b69 Merge pull request #5764 from ligfx/cleanuplogmanager
LogManager: clean ups and encapsulate config file management
2017-07-09 16:18:49 +02:00
Leo Lam eb726194ed Merge pull request #5762 from spycrab/qt_disable_iwad
Qt: Fix "Install WAD" being enabled while emulation is running
2017-07-09 16:13:39 +02:00
spycrab adf2cd4252 Qt: Fix "Install WAD" being enabled while emulation is running 2017-07-09 16:09:30 +02:00
Tilka 039e456d6f Merge pull request #5761 from spycrab/qt_warning
Qt: Make the "In Development" warning less threatening
2017-07-09 14:49:29 +01:00
Pierre Bourdon d6dd0e4687 Merge pull request #5766 from JosJuice/fst-u32
Fix reading FSTs for multi-disc games
2017-07-08 15:28:29 +02:00
JosJuice edc7a4c895 Fix reading FSTs for multi-disc games
It's a wonder that this managed to work for any discs at all...
2017-07-08 15:17:05 +02:00
Leo Lam d0fb1bc4bf Merge pull request #5728 from Starsam80/remove-qt-whats-this
Qt: Don't show the Qt "What's this" button
2017-07-08 10:55:28 +02:00
Leo Lam 51bb10d371 Merge pull request #5757 from blubberdiblub/wx-fix-custom-rtc
Fix date and time handling for custom RTC in wxWidgets.
2017-07-08 10:53:05 +02:00
spycrab 63d401102b Qt: Make the "In Development" warning less threatening 2017-07-08 10:47:31 +02:00
Michael Maltese 234ab6f759 DolphinQt2: set QSettings parameters globally 2017-07-07 17:08:00 -07:00
Michael Maltese 13721d35e7 DolphinWX: remove INI logic from LogConfigWindow 2017-07-07 16:44:38 -07:00
Michael Maltese c9e8289e82 LogManager: add SaveSettings 2017-07-07 16:44:38 -07:00
Michael Maltese 8ff8dfcdf2 LogManager: make LogContainer a POD and don't allocate 2017-07-07 16:44:38 -07:00
Michael Maltese 18da6dee8e LogManager: remove per-container listeners 2017-07-07 16:44:38 -07:00
Michael Maltese 546fa628fb LogManager: remove per-container verbosities 2017-07-07 16:44:38 -07:00
Michael Maltese 26aa9f88a4 LogManager: clean up header 2017-07-07 16:44:38 -07:00
Niels Boehm ee9fb47c53 Fix date and time handling for custom RTC in WX.
The actual problem was combining the values from the date and time
pickers incorrectly. The uninteresting parts of the returned wxDateTime
need to be ignored and the WX documentation says so for the time picker.

I also cleaned up the handling of both widgets a bit, removing redundant
member variables in the process, in order to not risk correctness.
2017-07-07 17:12:05 +02:00
Leo Lam c941cd6aa9 Merge pull request #5753 from ZirconiumX/master
Explain what Yes/No means in an assert window
2017-07-07 16:56:21 +02:00
Leo Lam ff9f271edc Merge pull request #5756 from spycrab/qt_sysmenu
Qt: Implement "Load System Menu"
2017-07-07 16:51:53 +02:00
spycrab 2cf0228ada Qt: Implement sysmenu booting 2017-07-06 21:27:31 +02:00
spycrab 3a27d60937 Qt: Add "Load System Menu" option to menubar 2017-07-06 19:48:10 +02:00
Jules Blok 8476d0271d PixelShaderGen: Add missing inputs.
This fixes a linkage warning in D3D because of mismatched inputs.
2017-07-05 22:43:39 +02:00
Jules Blok b485329353 D3DBase: Set the monoscopic flag when we don't use stereoscopy. 2017-07-05 22:43:39 +02:00
Jules Blok 1f2d43c870 Vulkan: Implement Quad-Buffered stereoscopy support. 2017-07-05 22:43:39 +02:00
Jules Blok f3508742ac OGL: Support Quad-Buffered stereoscopy. 2017-07-05 22:43:39 +02:00
Jules Blok 2ab068d3f2 D3DBase: Always create a stereo swapchain. 2017-07-05 22:43:39 +02:00
Jules Blok 383645a4b1 VideoConfigDiag: Rename Quad-Buffer to HDMI 3D.
This 3D mode is often associated with the HDMI 1.4a standard,
so this name is more helpful to users with such a setup.
2017-07-05 22:43:39 +02:00
Jules Blok 179602e921 D3D: Add quad-buffer stereoscopy support. 2017-07-05 22:43:39 +02:00
Jules Blok 6863abb31d D3DBase: Switch to a flip-model swap chain. 2017-07-05 22:43:39 +02:00
Jules Blok c399e2bc40 D3DBase: Upgrade to DXGI 1.2.
This effectively drops for Vista and Windows 7 without the Platform Update in this backend.
2017-07-05 22:43:39 +02:00
Dan Ravensloft 982663c728 Explain what Yes/No means in an assert window
It's a bit confusing to get a yes/no dialogue box without any indication
of what yes or no will do in this situation, so add a short explanatory
sentence.
2017-07-05 20:00:52 +00:00
JosJuice 421a2c5776 Merge pull request #5750 from AwesomeMarioFan/master
IOS: Add IOS4v3 Constants
2017-07-05 21:01:31 +02:00
John Pansera f7017b2992 IOS: Add IOS4v3 Constants
Fix indentation
2017-07-05 14:10:20 -04:00
Leo Lam 24f05f14f2 Merge pull request #5752 from leoetlino/to_string
Replace StringFromInt with std::to_string
2017-07-05 17:36:07 +02:00
Léo Lam 90f8265497 Replace StringFromInt with std::to_string
Updated version of #47. Android should support to_string now that
we use a modern version of libc++ when building.
2017-07-05 13:49:33 +02:00
JosJuice 78217532e5 VolumeWii: Defer loading tickets, TMDs and keys until when needed
This should make building the game list cache a tiny bit
faster, since we won't have to read anything from
partitions other than the game partition.
2017-07-04 21:31:24 +02:00
JosJuice 2c7e93f3b8 Common: Add a Lazy type 2017-07-04 20:58:03 +02:00
JosJuice 93e9740683 Drop unnecessary check from FileSystemGCWii::FindFileInfo
If the current file_info is a file, the ranged for loop will
run 0 times, and we'll reach the last line of the function.
2017-07-04 20:40:32 +02:00
JosJuice 6a31d2598e Support leading slashes in FileSystemGCWii::FindFileInfo 2017-07-04 20:40:08 +02:00
Leo Lam 60ee0b2913 Merge pull request #5745 from JosJuice/partition-map
VolumeWii: Change the format of partition maps
2017-07-04 19:31:21 +02:00
JosJuice 333b6d99d2 VolumeWii: Change the format of partition maps
Having a separate map for each type of data is a bit unnecessary.
2017-07-04 16:20:13 +02:00
Leo Lam cf79ff2366 Merge pull request #5738 from spycrab/qt_fix_ampersand
Qt: Fix ampersands not displaying properly in mapping windows
2017-07-04 15:31:36 +02:00
spycrab 36fe1a5415 Qt: Fix ampersands not displaying properly in mapping windows 2017-07-04 15:26:10 +02:00
Leo Lam e0b94b55b8 Merge pull request #5651 from JosJuice/new-disc-extraction
Use new format for disc extraction
2017-07-04 13:46:18 +02:00
Leo Lam aa1d750f30 Merge pull request #5664 from ligfx/removesettings
DolphinQt2: replace Settings with SConfig where possible
2017-07-04 13:45:21 +02:00
Leo Lam 365892c61c Merge pull request #5667 from ligfx/cleanupdspdisassembler
DSPDisassembler: various code cleanups
2017-07-04 13:43:45 +02:00
Leo Lam 5a41bfaf6f Merge pull request #5740 from Starsam80/qt-size
Qt: Don't force a minimum size for the main window
2017-07-04 13:39:44 +02:00
Starsam80 4d56951d3b
Qt: Remove border from game list 2017-07-02 17:25:46 -06:00
Starsam80 3eac4b6c9d
Qt: Don't force a minimum size for the main window 2017-07-02 16:20:37 -06:00
Leo Lam 0f9ae6d361 Merge pull request #5731 from mimimi085181/terminate-background-input
Disable Background Input when Background Input is disabled
2017-07-01 16:49:15 +02:00
JosJuice 0588a76830 DolphinWX: Fix inconsistent region name for online system update
This was inconsistent with the other three regions
and with DolphinQt2.
2017-07-01 16:40:07 +02:00
mimimi085181 b6ada2b633 Disable Background Input when Background Input is disabled
Only remaining issue is that clicking on the titlebar of the window, to give it focus, is already interpreted as input. But clicking on the window in the task bar, or using alt tab works to get back, without causing an input event.
2017-06-30 16:17:29 +02:00
Michael Maltese 7dab92d8b5 DSPDisassembler: fail when buffer too large 2017-06-30 01:47:02 -07:00
Michael Maltese 1d0185d7d5 DSPDisassembler: remove unused base_addr parameter 2017-06-30 01:47:02 -07:00
Michael Maltese 2564823522 DSPDisassembler: cleanup disassembler text handling 2017-06-30 01:47:02 -07:00
Michael Maltese 0f98cd636b DSPDisassembler: remove unused labels member from dspdisassembler 2017-06-30 01:47:02 -07:00
Michael Maltese 54ef5299bb DSPDisassembler: remove UnkOps.txt write on destruction 2017-06-30 01:47:01 -07:00
Michael Maltese 391c7319f5 DSPDisassembler: get rid of double-pass and temp file 2017-06-30 01:47:01 -07:00
Starsam80 ed0ba7ef28
Qt: Don't show the Qt "What's this" button 2017-06-29 18:52:53 -06:00
Michael Maltese d0fdb9f149 DolphinQt2: replace Settings with SConfig where possible
Changes:
- `ShowDevelopmentWarning` is now under the '[Interface]' group in
  Dolphin.ini, with other interface-related settings. So, whoever uses
  DolphinQt will have to edit that manually again. Sorry!
- Game search paths and the last file are now shared properly with
  DolphinWX
- Qt-only preferences like "Preferred View: list/table" are now
  stored using the platform's native settings storage, rather than in
  UI.ini
2017-06-29 17:17:32 -07:00
Michael Maltese 21fa010bb6 Remove CoreAudio audio backend
Cubeb handles everything the CoreAudio backend can, plus supports DPL2.
2017-06-29 16:53:20 -07:00
Mat M 898bbffaa7 Merge pull request #5724 from JonnyH/WIP/fix-some-ODR-warnings
Fix some GCC ODR warnings
2017-06-29 18:48:47 -04:00
Jonathan Hamilton e66e034419 Fix some GCC ODR warnings
struct GekkoOPTemplate was implemented differently in different
compilation units, which breaks the ODR and could end up causing issues
as symbols exported from one compilation unit could end up being used by
another even if they have different implementations.

This puts them in an anonymous namespace, restricting any generated
symbols to the single compilation unit.
2017-06-29 12:21:32 -07:00
JosJuice 5ca3aee00a FileUtil: Add a class for Exists/IsDirectory/GetSize
Some code was calling more than one of these functions in a row
(in particular, FileUtil.cpp itself did it a lot...), which is
a waste since it's possible to call stat a single time and then
read all three values from the stat struct. This commit adds a
File::FileInfo class that calls stat once on construction and
then lets Exists/IsDirectory/GetSize be executed very quickly.

The performance improvement mostly matters for functions that
can be handling a lot of files, such as File::ScanDirectoryTree.

I've also done some cleanup in code that uses these functions.
For instance, some code had checks like !Exists() || !IsDirectory(),
which is functionally equivalent to !IsDirectory(), and some
code was using File::GetSize even though there was an IOFile
object that the code could call GetSize on.
2017-06-29 19:07:29 +02:00
Niels Boehm 68198d6c32 Make one log font monospaced for all platforms.
The MonoSpaceFont of the LogWindow was using a Windows native way to
specify a font name.

Now it's using wxFONTFAMILY_TELETYPE.

On Win32 it will additionally request the specific font name "Consolas",
so it doesn't use ugly "Courier New". I pilfered that specialization
from Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp.
2017-06-29 07:05:15 +02:00
JosJuice a59edfe8cf FilesystemPanel: Put partitions in separate folders when extracting all partitions 2017-06-28 22:25:27 +02:00
JosJuice 478c4fd1f3 FileSystemGCWii: Use DiscExtractor's FST offset/size functions 2017-06-28 22:25:09 +02:00
JosJuice 1b6506f4e8 DiscExtractor: Add support for more things to extract 2017-06-28 22:24:33 +02:00
JosJuice 94b18bfb07 FilesystemPanel: Replace Extract Apploader/DOL with Extract System Data
Because having one option for each thing to extract is
going to be way too many options once I add support for
more things to extract.
2017-06-28 22:23:10 +02:00
JosJuice 0b068d84d5 FilesystemPanel: Overhaul the right-click menu 2017-06-28 22:23:01 +02:00
JosJuice 2ca5f1dec8 FilesystemPanel: Handle root correctly in BuildFilePathFromSelection
This was unnecessary in the past but is necessary
for the next commit.
2017-06-28 22:22:50 +02:00
JosJuice 39ff203c1e DiscExtractor: Don't create extra folders when extracting a folder
Before, if you extracted a directory like /map/Final/Release/,
Dolphin would create the nested folders map, Final and Release
in the output directory and put the files in Release instead of
just putting the files directly in the output directory.
2017-06-28 22:22:41 +02:00
JosJuice 6d51992648 Move ExtractDir from FilesystemPanel to DiscExtractor 2017-06-28 22:22:31 +02:00
JosJuice 5778e8bdba FilesystemPanel: Refactor partition name stripping 2017-06-28 22:22:22 +02:00
JosJuice baf3a3b188 DiscExtractor: Don't hardcode names in ExportApploader and ExportDOL 2017-06-28 22:22:13 +02:00
JosJuice 89c901780e DiscScrubber: Deduplicate code for writing to file 2017-06-28 22:22:04 +02:00
JosJuice 1f31390b54 DiscExtractor: Improve error handling 2017-06-28 22:21:55 +02:00
JosJuice a17272c146 DiscExtractor: Minor cleanup 2017-06-28 22:21:48 +02:00
JosJuice d06b532150 DiscIO: Move parts of Filesystem to the new file DiscExtractor 2017-06-28 22:21:23 +02:00
JosJuice 23bb029250 DiscIO: Add convenience methods IsDisc and IsWii for Platform enum 2017-06-28 21:46:43 +02:00
spycrab 4d37190327 Make Visual Studio happy 2017-06-28 20:42:01 +02:00
spycrab 04bb6b3d59 Qt/GraphicsSettings: Implement hacks tab 2017-06-28 20:42:01 +02:00
spycrab 0b9f0d44e6 Qt/GraphicsSettings: Implement software rendering tab 2017-06-28 20:42:01 +02:00
spycrab 6598c23d0e Qt/GraphicsSettings: Implement general tab 2017-06-28 20:42:01 +02:00
spycrab e64a2d4e09 Qt/GraphicsSettings: Implement enhancements tab 2017-06-28 20:41:50 +02:00
spycrab b6690b274b Qt/GraphicsSettings: Implement advanced tab 2017-06-28 20:14:38 +02:00
spycrab 908e1e9aba Qt: Implement graphics window and controls 2017-06-28 20:14:38 +02:00
spycrab 1b1ab3119a Qt: Add Graphics option to tool bar 2017-06-28 20:13:37 +02:00
spycrab 7c97c14eba UICommon: Move Wx Graphics Settings functions 2017-06-28 20:13:37 +02:00
Léo Lam 4dcfa5371a IOS/ES: Don't open store in rw mode in WriteNewCertToStore
Causes different issues on different platforms.

r+b is broken on Windows for some reason.
a+b is broken on macOS.
2017-06-28 11:23:08 +02:00
Léo Lam 1a6b5ca36a Qt: Add menu item to perform online update 2017-06-28 11:23:08 +02:00
Léo Lam f06367febc WX: Add menu item to perform online update 2017-06-28 11:22:10 +02:00
Léo Lam 42d217b9a8 WiiUtils: Add an online updater
While setting up a proper NAND for Wii emulation has become much easier
now that disc and online system updates work, they still require users
to have a recent disc game, certificates extracted from IOS or a NAND
dump for online updates to work and to really get all system titles.

This commit adds the ability to do an online update right from
Dolphin itself, which solves that usability issue.
2017-06-28 11:22:10 +02:00
Léo Lam 0c7b9570b4 Move WiiUtils to Core
Allows reusing the WAD import logic more easily, whereas UICommon
code can only be used from UICommon and UI.

And managing what's on the NAND is the Core's responsability, not UI.
2017-06-28 11:22:10 +02:00
Leo Lam 7454a20f4f Merge pull request #5707 from leoetlino/content-table
IOS/ES: Fix content table handling
2017-06-28 10:42:59 +02:00
Leo Lam 72bde53f9f Merge pull request #5713 from Tilka/pool_edge
GameSettings: enforce real XFB for Pool Edge
2017-06-28 10:29:43 +02:00
shuffle2 17fe293981 Merge pull request #5715 from JosJuice/non-ascii-dofilesearch
Fix DoFileSearch for non-ASCII paths on Windows
2017-06-28 01:01:43 -07:00
JosJuice 98b0d8a119 Fix DoFileSearch for non-ASCII extensions on Windows
We don't use non-ASCII extensions for anything right now,
but we might as well fix this.
2017-06-28 09:50:02 +02:00
JosJuice 6f98915c32 Fix DoFileSearch for non-ASCII paths on Windows
It didn't work when there were non-ASCII characters
in the directories argument, but it worked fine with
non-ASCII characters in names of found files and folders.
2017-06-28 09:48:28 +02:00
Tillmann Karras ad51311dbf Fix GCC warnings 2017-06-28 01:12:13 +01:00
Jules Blok 4a7b96c93a FramebufferManager: Fix EFB layers being attached to the wrong FBO.
Fixes typo in commit 56fe938366.
2017-06-27 23:42:42 +02:00
shuffle2 951f6400fb Merge pull request #5706 from JosJuice/more-gamelist-speedup-followup
More follow-up for the gamelist speedup PR
2017-06-27 12:36:16 -07:00
JosJuice 7992c786b9 Fix references to CACHE_REVISION in DiscIO comments
The ISOFile.cpp one has been moved, and the GameFile.cpp one isn't
used for anything because DolphinQt2 doesn't support caching yet.
2017-06-27 21:32:14 +02:00
JosJuice a6471234a2 FileSearch: Use strcasecmp in non-std code
Because why should only Windows get in on the FileSearch speedup fun?
(Not that this fixes the slowness of File::ScanDirectoryTree...)
2017-06-27 21:32:07 +02:00
JosJuice caf6087766 GameListItem: Rename m_banner to m_volume_banner
I want to clarify that it isn't used for PNG banners.
2017-06-27 21:31:37 +02:00
JosJuice 89716025da GameListItem: Reduce levels of indentation 2017-06-27 21:29:56 +02:00
shuffle2 0ea17dafd9 Merge pull request #5710 from leoetlino/more-wiiroot-fixes
Remove unnecessary WiiRoot inits/shutdowns
2017-06-27 12:05:38 -07:00
shuffle2 d19e1ed4bf Merge pull request #5705 from JosJuice/strerror-r-version
Try to make sure that we have the XSI version of strerror_r
2017-06-27 11:49:26 -07:00
shuffle2 f1425a0c60 Merge pull request #5652 from spycrab/qt_audio
Qt/Settings: Implement Audio tab
2017-06-27 11:46:14 -07:00
shuffle2 9e1977e129 Merge pull request #5685 from spycrab/qt_dragndrop
Qt: Implement gamelist drag and drop
2017-06-27 11:44:06 -07:00
Léo Lam ff83b93949 Remove unnecessary WiiRoot inits/shutdowns
* IOS: WiiRoot shutdown was moved to HW.

* Movie: Don't call UpdateWantDeterminism() if we're not running yet,
  because this will automatically be done during the boot process.
  Not doing this will result in two NANDs being created.
2017-06-27 20:43:39 +02:00
shuffle2 ffe4135d77 Merge pull request #5708 from leoetlino/once
Initialise WiiRoot once per emulation session
2017-06-27 11:41:34 -07:00
shuffle2 2579a7c03d Merge pull request #5607 from leoetlino/logging-fix
Logging fixes
2017-06-27 11:40:26 -07:00
shuffle2 ce4d514542 Merge pull request #5631 from LAGonauta/openal-real-latency
Fixed latency setting and cleaned-up OpenAL backend
2017-06-27 11:31:16 -07:00
spycrab ba3df3db05 Qt/Settings: Implement audio pane 2017-06-27 20:25:38 +02:00
spycrab feb67a3953 Qt: Fix emulation not returning to its original state when aborting shutdown 2017-06-27 18:06:27 +02:00
spycrab 15243093c4 Qt: Implement missing settings 2017-06-27 17:32:43 +02:00
Léo Lam f5ef060b21 Initialise WiiRoot once per emulation session
This removes unnecessary initialisations which would cause issues in
determinism mode.
2017-06-27 15:44:17 +02:00
Léo Lam da5a7fcc63 IOS/ES: Fix content table handling
This is larger than I thought I would be, but unfortunately it's quite
hard to split fixes like this when the handling is wrong in tons of
different places.

The content table is limited in size. It can only hold 16 entries.
Three consequences:

* Since the table cannot grow indefinitely, instead of using a std::map
  we use a std::array as we should.

* Remove a hack where the CFD was cleared back to 0 on IPC close (wtf?)

* The CFD now doesn't keep increasing to infinity. It's unknown if this
  would fix anything at all, but some issues in the past were caused
  by CFDs being excessively large.

Other minor changes:

* Simplify save state logic.

* Keep track of the UID like ES does. Not sure how useful this is, but
  we can do this very easily so why not.

* Remove the guesswork and use the actual error codes.

* Add more error checking to make Dolphin less likely to crash.

Something that should be done in the future: deduplicate the filesystem
logic. Something that takes one line in the actual ES code takes
10+ lines in our implementation... while duplicating the FS logic...
This will likely harder to fix though, so I'm leaving that
for another time.
2017-06-27 15:37:00 +02:00
LAGonauta db7bb3bda8 Swapped C-style arrays to std::array
Also changed C-Style casts to static_cast
2017-06-27 07:12:15 -03:00
LAGonauta 9eb209c214 Removed redundant conversion to float when playing back stereo. 2017-06-27 07:10:32 -03:00
lfsafady 75af792070 Swapped out the sound_sync_event.Wait() call by a simple std::sleep_for.
It seems to make no difference besides allowing lower latencies and more
stability on hardware OpenAL cards. Maybe the Wait() call waits for too
long, causing buffers underruns.
2017-06-27 07:08:43 -03:00
lfsafady d9d51fe0c4 Renamed some variables to the current coding standard and some to better
fit what they really are.
2017-06-27 07:08:43 -03:00
JosJuice 5b7f99e57a Try to make sure that we have the XSI version of strerror_r 2017-06-27 11:59:39 +02:00
LAGonauta 8fd1af6783 Changed OpenAL latency setting to really reflect how much time it is.
Before these changes each value of latency were actually 5ms, with a
minimum latency of ~10 ms. If it was set to 4 ms on the UI, the actual
latency was 10 + 5 * 4 = 30 ms.
Now 30 ms on the UI means 30 ms on the backend.
2017-06-27 06:54:28 -03:00
JosJuice b9499441ee GameListItem: Fix comment about PNG banners for volumes
f16599f quietly dropped the ability to set custom banners for volumes.
2017-06-27 11:30:27 +02:00
JosJuice 691b676145 GameListItem: Fix minor naming style violation 2017-06-27 11:28:55 +02:00
JosJuice e73de25a9e GameListCtrl: Put CACHE_REVISION in .cpp file
Reduces the number of files that have to be recompiled
when changing the cache revision.
2017-06-27 11:27:36 +02:00
shuffle2 94ba78d717 Merge pull request #5614 from ligfx/qtinputmappingrandomcleanups
DolphinQt: small input mapping code cleanups and fixes
2017-06-27 01:57:26 -07:00
shuffle2 540ee18966 Merge pull request #5699 from JosJuice/wx-custom-titles
DolphinWX: Sync custom title changes on game list rescan
2017-06-27 01:48:22 -07:00
JosJuice 7d801d61dc DolphinWX: Use std::move when committing in GameListItem 2017-06-27 10:21:33 +02:00
spycrab 2a1d18444f Qt: Implement gamelist drag and drop 2017-06-27 10:18:15 +02:00
shuffle2 599a235a19 Merge pull request #5691 from ligfx/openalonlywindowsdynamic
OpenAL: only enable on Windows + dynamically load DLL
2017-06-27 01:18:06 -07:00
shuffle2 0f3ee2f209 Merge pull request #5700 from leoetlino/title-key
ESFormats: Minor changes
2017-06-27 01:02:42 -07:00
Michael Maltese 749889236d OpenALStream: remove commented-out ALC_REFRESH code 2017-06-27 00:06:14 -07:00
Michael Maltese 8e849b1595 Remove OpenAL DLL from Externals 2017-06-27 00:06:14 -07:00
Michael Maltese c882d52f4a OpenAL: load DLL dynamically 2017-06-27 00:06:14 -07:00
Michael Maltese 18e70cdf91 Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
Michael Maltese 42ea1c8ecf OpenAL: remove aldlist.cpp 2017-06-27 00:06:13 -07:00
Michael Maltese 32470ef284 clean up OpenALStream::Start() 2017-06-27 00:06:13 -07:00
Michael Maltese 56961f5561 OpenALStream: don't include headers if not building 2017-06-27 00:06:13 -07:00
Michael Maltese 033492717c BlockingLoop: fix unhandled enum value warning
Fixes compiler warning:

```
Source/Core/Common/BlockingLoop.h:212:13: warning: enumeration value 'kNonBlock' not handled in switch [-Wswitch]
    switch (mode)
            ^
```
2017-06-26 23:34:33 -07:00
JosJuice 0ac1562fbd DolphinWX: Load EmuState and custom name for actual discs 2017-06-27 08:29:57 +02:00
JosJuice d5bf6f1bbc DolphinWX: Sync custom title changes on game list rescan 2017-06-27 08:29:48 +02:00