Unify GetGameIniFilenames
This deduplicates code and fixes the new config system's lack of 1-char game ID INI support.
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@ -8,6 +8,7 @@
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#include <array>
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#include <list>
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#include <map>
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#include <optional>
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#include <sstream>
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#include <string>
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#include <tuple>
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@ -28,13 +29,17 @@
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namespace ConfigLoaders
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{
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using ConfigLocation = Config::ConfigLocation;
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// Returns all possible filenames in ascending order of priority
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static std::vector<std::string> GetGameIniFilenames(const std::string& id, u16 revision)
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std::vector<std::string> GetGameIniFilenames(const std::string& id, std::optional<u16> revision)
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{
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std::vector<std::string> filenames;
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if (id.empty())
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return filenames;
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// INIs that match the system code (unique for each Virtual Console system)
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filenames.push_back(id.substr(0, 1) + ".ini");
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// INIs that match all regions
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if (id.size() >= 4)
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filenames.push_back(id.substr(0, 3) + ".ini");
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@ -43,11 +48,13 @@ static std::vector<std::string> GetGameIniFilenames(const std::string& id, u16 r
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filenames.push_back(id + ".ini");
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// INIs with specific revisions
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filenames.push_back(id + StringFromFormat("r%d", revision) + ".ini");
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if (revision)
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filenames.push_back(id + StringFromFormat("r%d", *revision) + ".ini");
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return filenames;
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}
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using ConfigLocation = Config::ConfigLocation;
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using INIToLocationMap = std::map<std::pair<std::string, std::string>, ConfigLocation>;
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// This is a mapping from the legacy section-key pairs to ConfigLocations.
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@ -6,7 +6,9 @@
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#include <cstring>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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@ -17,6 +19,8 @@ class ConfigLayerLoader;
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namespace ConfigLoaders
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{
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std::vector<std::string> GetGameIniFilenames(const std::string& id, std::optional<u16> revision);
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std::unique_ptr<Config::ConfigLayerLoader> GenerateGlobalGameConfigLoader(const std::string& id,
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u16 revision);
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std::unique_ptr<Config::ConfigLayerLoader> GenerateLocalGameConfigLoader(const std::string& id,
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@ -26,6 +26,7 @@
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#include "Core/Analytics.h"
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#include "Core/Boot/Boot.h"
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#include "Core/ConfigLoaders/GameConfigLoader.h"
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#include "Core/Core.h"
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#include "Core/FifoPlayer/FifoDataFile.h"
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#include "Core/HLE/HLE.h"
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@ -1082,7 +1083,7 @@ IniFile SConfig::LoadGameIni() const
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IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
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{
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IniFile game_ini;
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for (const std::string& filename : GetGameIniFilenames(id, revision))
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for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
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game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
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return game_ini;
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}
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@ -1090,7 +1091,7 @@ IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> re
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IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
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{
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IniFile game_ini;
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for (const std::string& filename : GetGameIniFilenames(id, revision))
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for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
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game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
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return game_ini;
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}
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@ -1098,35 +1099,9 @@ IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revi
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IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
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{
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IniFile game_ini;
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for (const std::string& filename : GetGameIniFilenames(id, revision))
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for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
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game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
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for (const std::string& filename : GetGameIniFilenames(id, revision))
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for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
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game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
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return game_ini;
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}
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// Returns all possible filenames in ascending order of priority
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std::vector<std::string> SConfig::GetGameIniFilenames(const std::string& id,
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std::optional<u16> revision)
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{
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std::vector<std::string> filenames;
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if (id.empty())
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return filenames;
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// INIs that match the system code (unique for each Virtual Console system)
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filenames.push_back(id.substr(0, 1) + ".ini");
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// INIs that match all regions
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if (id.size() >= 4)
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filenames.push_back(id.substr(0, 3) + ".ini");
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// Regular INIs
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filenames.push_back(id + ".ini");
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// INIs with specific revisions
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if (revision)
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filenames.push_back(id + StringFromFormat("r%d", *revision) + ".ini");
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return filenames;
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}
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@ -231,9 +231,6 @@ struct SConfig : NonCopyable
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static IniFile LoadLocalGameIni(const std::string& id, std::optional<u16> revision);
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static IniFile LoadGameIni(const std::string& id, std::optional<u16> revision);
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static std::vector<std::string> GetGameIniFilenames(const std::string& id,
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std::optional<u16> revision);
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std::string m_NANDPath;
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std::string m_DumpPath;
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@ -40,6 +40,7 @@
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigLoaders/GameConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/GeckoCodeConfig.h"
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@ -444,7 +445,7 @@ void CISOProperties::CreateGUIControls()
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// If there is no default gameini, disable the button.
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const std::vector<std::string> ini_names =
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SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision());
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ConfigLoaders::GetGameIniFilenames(game_id, m_open_iso->GetRevision());
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const bool game_ini_exists =
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std::any_of(ini_names.cbegin(), ini_names.cend(), [](const std::string& name) {
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return File::Exists(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + name);
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@ -752,7 +753,7 @@ void CISOProperties::OnChangeTitle(wxCommandEvent& event)
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void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED(event))
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{
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for (const std::string& filename :
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SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
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ConfigLoaders::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
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{
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std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename;
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if (File::Exists(path))
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