Movie: Get rid of the manual buffer management
Tracking a buffer's size manually and storing it under a name that does not make it obvious it is related to the buffer is really... meh. Also gets rid of the need to manually manage its capacity and new/delete an array.
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460b81ac06
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777d150f83
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@ -66,9 +66,8 @@ static PlayMode s_playMode = MODE_NONE;
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static u8 s_controllers = 0;
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static ControllerState s_padState;
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static DTMHeader tmpHeader;
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static u8* tmpInput = nullptr;
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static size_t tmpInputAllocated = 0;
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static u64 s_currentByte = 0, s_totalBytes = 0;
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static std::vector<u8> s_temp_input;
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static u64 s_currentByte = 0;
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static u64 s_currentFrame = 0, s_totalFrames = 0; // VI
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static u64 s_currentLagCount = 0;
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static u64 s_totalLagCount = 0; // just stats
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@ -105,28 +104,6 @@ static WiiManipFunction s_wii_manip_func;
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static std::string s_current_file_name;
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// NOTE: Host / CPU Thread
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static void EnsureTmpInputSize(size_t bound)
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{
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if (tmpInputAllocated >= bound)
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return;
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// The buffer expands in powers of two of DTM_BASE_LENGTH
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// (standard exponential buffer growth).
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size_t newAlloc = DTM_BASE_LENGTH;
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while (newAlloc < bound)
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newAlloc *= 2;
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u8* newTmpInput = new u8[newAlloc];
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tmpInputAllocated = newAlloc;
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if (tmpInput != nullptr)
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{
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if (s_totalBytes > 0)
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memcpy(newTmpInput, tmpInput, (size_t)s_totalBytes);
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delete[] tmpInput;
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}
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tmpInput = newTmpInput;
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}
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static bool IsMovieHeader(u8 magic[4])
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{
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return magic[0] == 'D' && magic[1] == 'T' && magic[2] == 'M' && magic[3] == 0x1A;
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@ -621,9 +598,9 @@ bool BeginRecordingInput(int controllers)
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s_playMode = MODE_RECORDING;
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s_author = SConfig::GetInstance().m_strMovieAuthor;
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EnsureTmpInputSize(1);
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s_temp_input.clear();
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s_currentByte = s_totalBytes = 0;
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s_currentByte = 0;
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if (Core::IsRunning())
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Core::UpdateWantDeterminism();
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@ -887,10 +864,9 @@ void RecordInput(GCPadStatus* PadStatus, int controllerID)
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CheckPadStatus(PadStatus, controllerID);
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EnsureTmpInputSize((size_t)(s_currentByte + sizeof(ControllerState)));
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memcpy(&tmpInput[s_currentByte], &s_padState, sizeof(ControllerState));
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s_temp_input.resize(s_currentByte + sizeof(ControllerState));
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memcpy(&s_temp_input[s_currentByte], &s_padState, sizeof(ControllerState));
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s_currentByte += sizeof(ControllerState);
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s_totalBytes = s_currentByte;
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}
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// NOTE: CPU Thread
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@ -909,11 +885,10 @@ void RecordWiimote(int wiimote, u8* data, u8 size)
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return;
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InputUpdate();
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EnsureTmpInputSize((size_t)(s_currentByte + size + 1));
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tmpInput[s_currentByte++] = size;
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memcpy(&(tmpInput[s_currentByte]), data, size);
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s_temp_input.resize(s_currentByte + size + 1);
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s_temp_input[s_currentByte++] = size;
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memcpy(&s_temp_input[s_currentByte], data, size);
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s_currentByte += size;
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s_totalBytes = s_currentByte;
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}
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// NOTE: EmuThread / Host Thread
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@ -986,9 +961,8 @@ bool PlayInput(const std::string& filename)
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Core::UpdateWantDeterminism();
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s_totalBytes = recording_file.GetSize() - 256;
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EnsureTmpInputSize((size_t)s_totalBytes);
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recording_file.ReadArray(tmpInput, (size_t)s_totalBytes);
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s_temp_input.resize(recording_file.GetSize() - 256);
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recording_file.ReadBytes(s_temp_input.data(), s_temp_input.size());
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s_currentByte = 0;
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recording_file.Close();
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@ -1063,38 +1037,37 @@ void LoadInput(const std::string& filename)
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afterEnd = true;
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}
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if (!s_bReadOnly || tmpInput == nullptr)
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if (!s_bReadOnly || s_temp_input.empty())
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{
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s_totalFrames = tmpHeader.frameCount;
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s_totalLagCount = tmpHeader.lagCount;
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s_totalInputCount = tmpHeader.inputCount;
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s_totalTickCount = s_tickCountAtLastInput = tmpHeader.tickCount;
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EnsureTmpInputSize((size_t)totalSavedBytes);
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s_totalBytes = totalSavedBytes;
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t_record.ReadArray(tmpInput, (size_t)s_totalBytes);
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s_temp_input.resize(static_cast<size_t>(totalSavedBytes));
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t_record.ReadBytes(s_temp_input.data(), s_temp_input.size());
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}
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else if (s_currentByte > 0)
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{
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if (s_currentByte > totalSavedBytes)
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{
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}
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else if (s_currentByte > s_totalBytes)
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else if (s_currentByte > s_temp_input.size())
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{
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afterEnd = true;
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PanicAlertT("Warning: You loaded a save that's after the end of the current movie. (byte %u "
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"> %u) (input %u > %u). You should load another save before continuing, or load "
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"> %zu) (input %u > %u). You should load another save before continuing, or load "
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"this state with read-only mode off.",
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(u32)s_currentByte + 256, (u32)s_totalBytes + 256, (u32)s_currentInputCount,
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(u32)s_currentByte + 256, s_temp_input.size() + 256, (u32)s_currentInputCount,
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(u32)s_totalInputCount);
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}
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else if (s_currentByte > 0 && s_totalBytes > 0)
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else if (s_currentByte > 0 && !s_temp_input.empty())
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{
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// verify identical from movie start to the save's current frame
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std::vector<u8> movInput(s_currentByte);
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t_record.ReadArray(movInput.data(), movInput.size());
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const auto result = std::mismatch(movInput.begin(), movInput.end(), tmpInput);
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const auto result = std::mismatch(movInput.begin(), movInput.end(), s_temp_input.begin());
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if (result.first != movInput.end())
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{
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@ -1113,15 +1086,17 @@ void LoadInput(const std::string& filename)
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"read-only mode off. Otherwise you'll probably get a desync.",
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byte_offset, byte_offset);
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std::copy(movInput.begin(), movInput.end(), tmpInput);
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std::copy(movInput.begin(), movInput.end(), s_temp_input.begin());
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}
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else
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{
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const ptrdiff_t frame = mismatch_index / sizeof(ControllerState);
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ControllerState curPadState;
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memcpy(&curPadState, &tmpInput[frame * sizeof(ControllerState)], sizeof(ControllerState));
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memcpy(&curPadState, &s_temp_input[frame * sizeof(ControllerState)],
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sizeof(ControllerState));
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ControllerState movPadState;
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memcpy(&movPadState, &movInput[frame * sizeof(ControllerState)], sizeof(ControllerState));
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memcpy(&movPadState, &s_temp_input[frame * sizeof(ControllerState)],
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sizeof(ControllerState));
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PanicAlertT(
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"Warning: You loaded a save whose movie mismatches on frame %td. You should load "
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"another save before continuing, or load this state with read-only mode off. "
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@ -1186,7 +1161,7 @@ void LoadInput(const std::string& filename)
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// NOTE: CPU Thread
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static void CheckInputEnd()
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{
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if (s_currentByte >= s_totalBytes ||
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if (s_currentByte >= s_temp_input.size() ||
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(CoreTiming::GetTicks() > s_totalTickCount && !IsRecordingInputFromSaveState()))
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{
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EndPlayInput(!s_bReadOnly);
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@ -1198,13 +1173,13 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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{
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// Correct playback is entirely dependent on the emulator polling the controllers
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// in the same order done during recording
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if (!IsPlayingInput() || !IsUsingPad(controllerID) || tmpInput == nullptr)
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if (!IsPlayingInput() || !IsUsingPad(controllerID) || s_temp_input.empty())
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return;
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if (s_currentByte + sizeof(ControllerState) > s_totalBytes)
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if (s_currentByte + sizeof(ControllerState) > s_temp_input.size())
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{
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PanicAlertT("Premature movie end in PlayController. %u + %zu > %u", (u32)s_currentByte,
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sizeof(ControllerState), (u32)s_totalBytes);
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PanicAlertT("Premature movie end in PlayController. %u + %zu > %zu", (u32)s_currentByte,
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sizeof(ControllerState), s_temp_input.size());
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EndPlayInput(!s_bReadOnly);
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return;
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}
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@ -1215,7 +1190,7 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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memset(PadStatus, 0, sizeof(GCPadStatus));
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PadStatus->err = e;
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memcpy(&s_padState, &tmpInput[s_currentByte], sizeof(ControllerState));
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memcpy(&s_padState, &s_temp_input[s_currentByte], sizeof(ControllerState));
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s_currentByte += sizeof(ControllerState);
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PadStatus->triggerLeft = s_padState.TriggerL;
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@ -1299,20 +1274,20 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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bool PlayWiimote(int wiimote, u8* data, const WiimoteEmu::ReportFeatures& rptf, int ext,
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const wiimote_key key)
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{
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if (!IsPlayingInput() || !IsUsingWiimote(wiimote) || tmpInput == nullptr)
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if (!IsPlayingInput() || !IsUsingWiimote(wiimote) || s_temp_input.empty())
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return false;
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if (s_currentByte > s_totalBytes)
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if (s_currentByte > s_temp_input.size())
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{
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PanicAlertT("Premature movie end in PlayWiimote. %u > %u", (u32)s_currentByte,
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(u32)s_totalBytes);
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PanicAlertT("Premature movie end in PlayWiimote. %u > %zu", (u32)s_currentByte,
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s_temp_input.size());
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EndPlayInput(!s_bReadOnly);
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return false;
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}
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u8 size = rptf.size;
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u8 sizeInMovie = tmpInput[s_currentByte];
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u8 sizeInMovie = s_temp_input[s_currentByte];
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if (size != sizeInMovie)
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{
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@ -1328,15 +1303,15 @@ bool PlayWiimote(int wiimote, u8* data, const WiimoteEmu::ReportFeatures& rptf,
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s_currentByte++;
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if (s_currentByte + size > s_totalBytes)
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if (s_currentByte + size > s_temp_input.size())
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{
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PanicAlertT("Premature movie end in PlayWiimote. %u + %d > %u", (u32)s_currentByte, size,
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(u32)s_totalBytes);
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PanicAlertT("Premature movie end in PlayWiimote. %u + %d > %zu", (u32)s_currentByte, size,
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s_temp_input.size());
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EndPlayInput(!s_bReadOnly);
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return false;
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}
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memcpy(data, &(tmpInput[s_currentByte]), size);
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memcpy(data, &s_temp_input[s_currentByte], size);
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s_currentByte += size;
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s_currentInputCount++;
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@ -1440,7 +1415,7 @@ void SaveRecording(const std::string& filename)
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save_record.WriteArray(&header, 1);
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bool success = save_record.WriteArray(tmpInput, (size_t)s_totalBytes);
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bool success = save_record.WriteBytes(s_temp_input.data(), s_temp_input.size());
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if (success && s_bRecordingFromSaveState)
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{
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@ -1600,10 +1575,7 @@ static void GetMD5()
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// NOTE: EmuThread
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void Shutdown()
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{
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s_currentInputCount = s_totalInputCount = s_totalFrames = s_totalBytes = s_tickCountAtLastInput =
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0;
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delete[] tmpInput;
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tmpInput = nullptr;
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tmpInputAllocated = 0;
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s_currentInputCount = s_totalInputCount = s_totalFrames = s_tickCountAtLastInput = 0;
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s_temp_input.clear();
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}
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};
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