Merge pull request #5743 from spycrab/qt_fix_shutdown
Qt: Fix multiple emulation shutdown bugs
This commit is contained in:
commit
1de9bf2cca
|
@ -167,7 +167,7 @@ void MainWindow::ConnectMenuBar()
|
|||
// Emulation
|
||||
connect(m_menu_bar, &MenuBar::Pause, this, &MainWindow::Pause);
|
||||
connect(m_menu_bar, &MenuBar::Play, this, &MainWindow::Play);
|
||||
connect(m_menu_bar, &MenuBar::Stop, this, &MainWindow::Stop);
|
||||
connect(m_menu_bar, &MenuBar::Stop, this, &MainWindow::RequestStop);
|
||||
connect(m_menu_bar, &MenuBar::Reset, this, &MainWindow::Reset);
|
||||
connect(m_menu_bar, &MenuBar::Fullscreen, this, &MainWindow::FullScreen);
|
||||
connect(m_menu_bar, &MenuBar::FrameAdvance, this, &MainWindow::FrameAdvance);
|
||||
|
@ -211,7 +211,7 @@ void MainWindow::ConnectHotkeys()
|
|||
{
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::ExitHotkey, this, &MainWindow::close);
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::PauseHotkey, this, &MainWindow::Pause);
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::StopHotkey, this, &MainWindow::Stop);
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::StopHotkey, this, &MainWindow::RequestStop);
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::ScreenShotHotkey, this, &MainWindow::ScreenShot);
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::FullScreenHotkey, this, &MainWindow::FullScreen);
|
||||
|
||||
|
@ -229,7 +229,7 @@ void MainWindow::ConnectToolBar()
|
|||
connect(m_tool_bar, &ToolBar::OpenPressed, this, &MainWindow::Open);
|
||||
connect(m_tool_bar, &ToolBar::PlayPressed, this, &MainWindow::Play);
|
||||
connect(m_tool_bar, &ToolBar::PausePressed, this, &MainWindow::Pause);
|
||||
connect(m_tool_bar, &ToolBar::StopPressed, this, &MainWindow::Stop);
|
||||
connect(m_tool_bar, &ToolBar::StopPressed, this, &MainWindow::RequestStop);
|
||||
connect(m_tool_bar, &ToolBar::FullScreenPressed, this, &MainWindow::FullScreen);
|
||||
connect(m_tool_bar, &ToolBar::ScreenShotPressed, this, &MainWindow::ScreenShot);
|
||||
connect(m_tool_bar, &ToolBar::SettingsPressed, this, &MainWindow::ShowSettingsWindow);
|
||||
|
@ -240,10 +240,7 @@ void MainWindow::ConnectToolBar()
|
|||
connect(this, &MainWindow::EmulationPaused, m_tool_bar, &ToolBar::EmulationPaused);
|
||||
connect(this, &MainWindow::EmulationStopped, m_tool_bar, &ToolBar::EmulationStopped);
|
||||
|
||||
connect(this, &MainWindow::EmulationStopped, [this] {
|
||||
m_stop_requested = false;
|
||||
m_render_widget->hide();
|
||||
});
|
||||
connect(this, &MainWindow::EmulationStopped, this, &MainWindow::OnStopComplete);
|
||||
}
|
||||
|
||||
void MainWindow::ConnectGameList()
|
||||
|
@ -257,7 +254,7 @@ void MainWindow::ConnectRenderWidget()
|
|||
{
|
||||
m_rendering_to_main = false;
|
||||
m_render_widget->hide();
|
||||
connect(m_render_widget, &RenderWidget::EscapePressed, this, &MainWindow::Stop);
|
||||
connect(m_render_widget, &RenderWidget::EscapePressed, this, &MainWindow::RequestStop);
|
||||
connect(m_render_widget, &RenderWidget::Closed, this, &MainWindow::ForceStop);
|
||||
}
|
||||
|
||||
|
@ -317,15 +314,34 @@ void MainWindow::Pause()
|
|||
emit EmulationPaused();
|
||||
}
|
||||
|
||||
bool MainWindow::Stop()
|
||||
void MainWindow::OnStopComplete()
|
||||
{
|
||||
m_stop_requested = false;
|
||||
m_render_widget->hide();
|
||||
|
||||
if (m_exit_requested)
|
||||
QGuiApplication::instance()->quit();
|
||||
|
||||
// If the current emulation prevented the booting of another, do that now
|
||||
if (!m_pending_boot.isEmpty())
|
||||
{
|
||||
StartGame(m_pending_boot);
|
||||
m_pending_boot.clear();
|
||||
}
|
||||
}
|
||||
|
||||
bool MainWindow::RequestStop()
|
||||
{
|
||||
if (!Core::IsRunning())
|
||||
{
|
||||
Core::QueueHostJob([this] { OnStopComplete(); }, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (SConfig::GetInstance().bConfirmStop)
|
||||
{
|
||||
const Core::State state = Core::GetState();
|
||||
// Set to false when Netplay is running as a CPU thread
|
||||
// TODO: Set to false when Netplay is running as a CPU thread
|
||||
bool pause = true;
|
||||
|
||||
if (pause)
|
||||
|
@ -338,6 +354,7 @@ bool MainWindow::Stop()
|
|||
"may be lost if you stop the current emulation "
|
||||
"before it completes. Force stop?") :
|
||||
tr("Do you want to stop the current emulation?"));
|
||||
|
||||
if (pause)
|
||||
Core::SetState(state);
|
||||
|
||||
|
@ -353,15 +370,14 @@ bool MainWindow::Stop()
|
|||
m_stop_requested = true;
|
||||
|
||||
// Unpause because gracefully shutting down needs the game to actually request a shutdown.
|
||||
// Do not unpause in debug mode to allow debugging until the complete shutdown.
|
||||
// TODO: Do not unpause in debug mode to allow debugging until the complete shutdown.
|
||||
if (Core::GetState() == Core::State::Paused)
|
||||
Core::SetState(Core::State::Running);
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
ForceStop();
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
// Allow windows to idle or turn off display again
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
|
@ -411,8 +427,12 @@ void MainWindow::StartGame(const QString& path)
|
|||
// If we're running, only start a new game once we've stopped the last.
|
||||
if (Core::GetState() != Core::State::Uninitialized)
|
||||
{
|
||||
if (!Stop())
|
||||
if (!RequestStop())
|
||||
return;
|
||||
|
||||
// As long as the shutdown isn't complete, we can't boot, so let's boot later
|
||||
m_pending_boot = path;
|
||||
return;
|
||||
}
|
||||
// Boot up, show an error if it fails to load the game.
|
||||
if (!BootManager::BootCore(BootParameters::GenerateFromFile(path.toStdString())))
|
||||
|
@ -578,8 +598,11 @@ void MainWindow::BootWiiSystemMenu()
|
|||
|
||||
bool MainWindow::eventFilter(QObject* object, QEvent* event)
|
||||
{
|
||||
if (event->type() == QEvent::Close && !Stop())
|
||||
if (event->type() == QEvent::Close)
|
||||
{
|
||||
if (RequestStop() && object == this)
|
||||
m_exit_requested = true;
|
||||
|
||||
static_cast<QCloseEvent*>(event)->ignore();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -42,7 +42,7 @@ private slots:
|
|||
void Pause();
|
||||
|
||||
// May ask for confirmation. Returns whether or not it actually stopped.
|
||||
bool Stop();
|
||||
bool RequestStop();
|
||||
void ForceStop();
|
||||
void Reset();
|
||||
void FrameAdvance();
|
||||
|
@ -88,6 +88,7 @@ private:
|
|||
void ShowAboutDialog();
|
||||
void ShowHotkeyDialog();
|
||||
|
||||
void OnStopComplete();
|
||||
void dragEnterEvent(QDragEnterEvent* event) override;
|
||||
void dropEvent(QDropEvent* event) override;
|
||||
QSize sizeHint() const override;
|
||||
|
@ -99,7 +100,9 @@ private:
|
|||
RenderWidget* m_render_widget;
|
||||
bool m_rendering_to_main;
|
||||
bool m_stop_requested = false;
|
||||
bool m_exit_requested = false;
|
||||
int m_state_slot = 1;
|
||||
QString m_pending_boot;
|
||||
|
||||
HotkeyScheduler* m_hotkey_scheduler;
|
||||
ControllersWindow* m_controllers_window;
|
||||
|
|
Loading…
Reference in New Issue