Detect GC region based on the actual region value
The county code isn't 100% reliable for detecting the region. For instance, some games released in Korea have the country code E even though they're region-locked to NTSC-J consoles. This commit makes the GC disc region detection match the Wii disc region detection (apart from the region value being in a different place on the disc).
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@ -40,10 +40,10 @@ enum class Country
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NUMBER_OF_COUNTRIES
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};
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// Regions 0 - 2 and 4 match Nintendo's Wii region numbering.
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// Regions 0 - 2 and 4 match Nintendo's GameCube/Wii region numbering.
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enum class Region
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{
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NTSC_J = 0, // Japan and Taiwan
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NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
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NTSC_U = 1, // Mainly North America
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PAL = 2, // Mainly Europe and Oceania
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UNKNOWN_REGION = 3, // 3 seems to be unused? Anyway, we need an UNKNOWN_REGION. Let's put it here
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@ -60,14 +60,20 @@ std::string VolumeGC::GetGameID(const Partition& partition) const
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Region VolumeGC::GetRegion() const
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{
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const std::optional<u8> country_code = ReadSwapped<u8>(3, PARTITION_NONE);
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return country_code ? RegionSwitchGC(*country_code) : Region::UNKNOWN_REGION;
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const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);
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return region_code ? static_cast<Region>(*region_code) : Region::UNKNOWN_REGION;
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}
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Country VolumeGC::GetCountry(const Partition& partition) const
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{
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const std::optional<u8> country_code = ReadSwapped<u8>(3, partition);
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return country_code ? CountrySwitch(*country_code) : Country::COUNTRY_UNKNOWN;
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// The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
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const u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
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const Region region = GetRegion();
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if (RegionSwitchGC(country_byte) != region)
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return TypicalCountryForRegion(region);
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return CountrySwitch(country_byte);
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}
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std::string VolumeGC::GetMakerID(const Partition& partition) const
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