Fix reading FSTs for multi-disc games

It's a wonder that this managed to work for any discs at all...
This commit is contained in:
JosJuice 2017-07-08 15:17:05 +02:00
parent 24f05f14f2
commit edc7a4c895
1 changed files with 1 additions and 1 deletions

View File

@ -306,7 +306,7 @@ std::optional<u64> GetFSTSize(const Volume& volume, const Partition& partition)
if (!IsDisc(volume_type))
return {};
const std::optional<u32> size = volume.ReadSwapped<u64>(0x428, partition);
const std::optional<u32> size = volume.ReadSwapped<u32>(0x428, partition);
const u8 offset_shift = volume_type == Platform::WII_DISC ? 2 : 0;
return size ? static_cast<u64>(*size) << offset_shift : std::optional<u64>();
}