Commit Graph

2501 Commits

Author SHA1 Message Date
adelikat 597708765a Lua canvas - use LuaMethodAttribute (if available) when registering canvas methods, also fix casing of a few methods for consistency, fixes #908 2017-07-10 14:59:05 -05:00
adelikat 9581ce6a93 rename LuaMethodAttributes to LuaMethodAttribute so as not to be a bad person 2017-07-10 14:02:08 -05:00
zeromus 0f686a0de1 * revert strict string checking behaviour from nlua Revision 10f4d0ce78a2a3cb9b727ac55c8705385f0ded7e (we dont want it, probably)
* do a better job porting old commits from bizhawk (should fix memory leaks, optional arguments)
2017-07-10 12:59:06 -05:00
adelikat 5781746251 Lua - use the proper Log method in some lua libraries 2017-07-10 11:24:32 -05:00
zeromus 3417453b43 use NLua+KopiLua instead of LuaInterface 2017-07-09 23:51:02 -05:00
adelikat af3ab7c208 TraceLogger - Turn off core tracing when closing, TooManager - check for disposed tools before running NewUpdate(), fixes #911 2017-07-09 13:19:09 -05:00
zeromus cc33617f74 fix crash in snes virtualpad when mouse is used 2017-07-09 11:40:55 -05:00
adelikat f53624f336 tastudio greenzone settings - don't check for if 64 bit process 2017-07-09 09:39:36 -05:00
adelikat 9a5ae16c7d remove the 32bit gpgx, and refactor things to only use the 64 bit version. keep 64bit stuff in a gpgx64 folder to avoid git auto-rename detection shenanigans 2017-07-09 09:21:03 -05:00
adelikat a2a27fb634 Merge branch 'a26peripherals' 2017-06-30 08:36:49 -05:00
Trivial-Man 8a2056193d LuaCanvas: Add SetLocation function
Allows the user to reset the location of the canvas window at will while a script is running
2017-06-29 20:16:02 -06:00
Trivial-Man 22200171e7 LuaCanvas: Include GetMouseX & Y functions
Gets the X and Y coordinates for the mouse cursor relative to the canvas
2017-06-29 20:07:21 -06:00
Trivial-Man 1a1ae98a2e EmuLuaLibrary.Gui: update createcanvas
createcanvas now takes additional parameters that specify where the canvas window should be created
2017-06-29 20:03:18 -06:00
Trivial-Man 5900f9b1ec LuaCanvas: add parameters for specifying location
Constructor now takes in arguments for setting the x and y coordinates of the canvas window
2017-06-29 20:01:31 -06:00
Trivial-Man eb6676e0ba EmuLuaLibrary.Forms: add more PictureBox functions
Adds the functions for getting the mouse x and y coordinates from PictureBox components.
2017-06-29 19:59:27 -06:00
Trivial-Man fdc30ccd12 LuaPictureBox: Add GetMouse
A simple function that gets the point the mouse cursor is at relative to the LuaPictureBox's upper left corner
2017-06-29 19:52:40 -06:00
adelikat aaaeb95a05 Atari 2600 - update paddle virtualpads with the new float ranges 2017-06-29 13:46:17 -05:00
adelikat f5cb35a862 Atari 2600 - vritual pad and mnemonics for paddles 2017-06-28 14:27:15 -05:00
adelikat d862ad8232 Atari 2600 - Virtual support for new controller configurations (Paddles just stubbed out), add Left and Rigth Difficulty toggle buttons to the console buttons section 2017-06-28 07:23:36 -05:00
adelikat 3d443b3e2f Cheats - change button name from Game Genie to Code Converter. Cheat Code Converter - show a not supported message if user tries to enter a Game Genie code for SNES since we do not currently support that scenario 2017-06-27 21:06:36 -05:00
Trivial-Man d3834fff49 Merge branch 'master' into master 2017-06-25 18:45:41 -06:00
Trivial-Man 2ddadeae24 Add PictureBox component and methods for drawing on it 2017-06-20 01:20:27 -06:00
Trivial-Man b0e39406a6 Use LuaPictureBox functions in LuaCanvas
Also add in the missing error logs and correct some typos in LuaMethodAttributes.
2017-06-20 01:18:35 -06:00
Trivial-Man 089c487f26 Use LuaPictureBox for the LuaCanvas 2017-06-20 01:16:57 -06:00
Trivial-Man 28acb602ae Create LuaPictureBox component 2017-06-20 01:12:13 -06:00
adelikat 4982af7521 Merge branch 'master' into waterbox2
# Conflicts:
#	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.ISaveRam.cs
2017-06-19 10:04:46 -05:00
adelikat 162e851468 Saturn - virtualpad support for Mission and Dual Mission 2017-06-18 16:05:46 -05:00
adelikat 5c71fc2e34 Saturn - Wheel - virtual pad support 2017-06-18 15:03:51 -05:00
adelikat 7e98cd6ec9 Saturn - mouse - make button names consistent with other cores, virtual pad support 2017-06-18 15:03:50 -05:00
adelikat b22787fc44 Saturn - 3d pad - set mids for analog ranges, finish virtualpad support 2017-06-18 15:03:49 -05:00
zeromus 4e1decfa21 add LuaCanvas DrawArc missing from last luacanvas PR merge 2017-06-15 15:01:50 -05:00
Trivial-Man eff9308bbf Add drawing features
Brings canvas up to feature parity with LuaLibraryBase
2017-06-15 11:41:27 -06:00
nattthebear 1314912cf8 libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere... 2017-06-13 17:55:07 -04:00
adelikat 97d7dd7f42 merging master into waterbox2 this one was messy may be regressions 2017-06-13 08:16:25 -05:00
adelikat ac6b18c137 tastudio - change performance profile nag to a snes9x nag 2017-06-12 20:56:32 -05:00
alyosha-tas 3c46604f28 Add files via upload 2017-06-11 18:15:11 -04:00
adelikat d18a512db8 Saturn - virtualpad support for 3d controller, however, analog stick needs some fixes to support the large analog range of the stick 2017-06-11 14:45:18 -05:00
adelikat 5406da7406 Saturn - start virtualpad support - multitap logic in place, only standard controllers currently 2017-06-11 09:36:01 -05:00
nattthebear 36be9e9fc7 snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
adelikat e298863b3d VB - virtual pad support, slight fix to button order on controller config 2017-06-06 11:38:43 -05:00
adelikat b39c2dccf0 NGP - mnemonic for Option button, Virtualpad support 2017-06-06 11:07:16 -05:00
adelikat 87ce1086cb snes9x - virtualpads 2017-06-04 19:44:25 -05:00
adelikat 95353188c7 Merge branch 'master' into waterbox2 2017-05-31 13:38:01 -05:00
adelikat 1164868063 GB config dialogs cleanup 2017-05-31 08:52:55 -05:00
nattthebear f99a080e60 Merge remote-tracking branch 'origin/master' into waterbox2
# Conflicts:
#	BizHawk.Client.EmuHawk/MainForm.Designer.cs
#	BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
feos 3ba4adb6bc tastudio: finish moving column click edits to taseditor logic 2017-05-29 20:20:44 +03:00
adelikat 3c7707a6a0 lua - add gui.clearImageCache, also add a param to drawImage that can force it to not be cached if desired 2017-05-29 11:09:19 -05:00
nattthebear 7f2e06b0b5 clean things up and make gpgx fully (?) multi-instance correct 2017-05-28 13:46:08 -04:00
adelikat 4db328f7ad Hex Editor - Find box - remember Hex vs Text radio selection 2017-05-28 10:13:34 -05:00
adelikat f81f745fcc Some luaconsole refactoring and moving more logic into LuaImp 2017-05-24 15:59:05 -05:00
adelikat 19dde8018a InputRoll cleanups 2017-05-24 11:45:57 -05:00
adelikat 74b2cca967 more tastudio cleanups 2017-05-24 10:50:25 -05:00
adelikat b03e224c5e TAStudio cleanup 2017-05-24 10:49:35 -05:00
adelikat 50b5f4a1a9 Virtualpad misc cleanups 2017-05-24 09:07:03 -05:00
adelikat 47f2371953 Misc cleanups 2017-05-24 09:06:31 -05:00
adelikat 4d1dd215e6 Lua Console - temp fix to fix recent regression of lua scripts disappearing on reboot core 2017-05-24 08:30:30 -05:00
adelikat 770f27dfd4 Console lua library functions - check if LuaConsole is loaded on these calls. Currently the console should always be open if a script is being called but this is a preparation commit to eventually support running lua scripts without the lua console loaded 2017-05-23 13:05:36 -05:00
adelikat 4919fc5182 don't reference GlobalWin.LuaConsole in LuaConsole! 2017-05-23 13:04:28 -05:00
adelikat facd845453 Lua Console - Move StartLuaDrawing() and EndLuaDrawing() to LuaImp since they exclusively LuaImp logic 2017-05-23 12:40:40 -05:00
adelikat 6196d81b5d Move _luaList from LuaConsole to LuaImp 2017-05-22 16:47:27 -05:00
adelikat 8d91557f4e cleanups in ToolManager 2017-05-22 14:23:14 -05:00
adelikat a6414ff05c Mainform cleanup round 2 2017-05-22 14:23:13 -05:00
adelikat f89bcf4bfa cleanup of Lua some related files 2017-05-19 11:05:21 -05:00
adelikat 31e68a38f9 Cleanup EmuHawk lua library code 2017-05-19 09:47:18 -05:00
adelikat 7f269d25df Make lua library dependent services private 2017-05-19 08:58:23 -05:00
adelikat 0d4313af91 general Cheat code cleanup 2017-05-18 15:16:02 -05:00
adelikat 75affd8940 Lua console code cleanup 2017-05-18 14:53:03 -05:00
adelikat 4c48542b98 fix null reference exception when LuaSandbox attempts to use the Logger 2017-05-18 14:27:22 -05:00
adelikat a9ba93fcf3 C64 virtual pad - fixing mapping of joypad B buttons 2017-05-13 16:45:18 -05:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
zeromus 8bc067cbbe lua: fix memory leak causing crash after a few dozen script loads/resets 2017-05-10 01:58:19 -05:00
adelikat e839a1c163 Add lua canvas methods to documentation 2017-05-07 16:33:48 -05:00
adelikat c33fbfddf4 Colecovision - virtualpad support for new controller options 2017-05-07 10:04:15 -05:00
zeromus ac767a2acc clarification to the saveram flushing system 2017-05-06 17:50:36 -05:00
J.D. Purcell 8b2b12585a Mostly whitespace cleanup to reduce difference with mono-portable branch. 2017-05-02 23:09:50 -04:00
adelikat 698c6741ae Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
adelikat ded1c2d7b7 Break off BoardName from IEmulator into a separate IBoardInfo service 2017-04-30 21:01:54 -05:00
adelikat 20d2a7d198 Lua - tastudio onquery callbacks - attempt to better clarify the expected lua function that is taken as a parameter 2017-04-30 12:05:27 -05:00
adelikat 436a853c96 Fix typo - Scema -> Schema 2017-04-29 15:41:27 -05:00
adelikat 19f45dcc85 VirtualPads - PSX Multitap support 2017-04-29 14:57:27 -05:00
adelikat ba4af238b7 VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation 2017-04-29 14:47:51 -05:00
adelikat f6f967a723 VirtualPad - start PSX NeGcon support 2017-04-27 16:52:50 -05:00
adelikat a20e01ab69 Remove the obsolete MemoryDomain.FromByteArray() method 2017-04-24 13:55:20 -05:00
adelikat a86ad73ade Comment out some temporarily short-circuited code to remove some warnings 2017-04-24 12:59:24 -05:00
adelikat cc5ff74689 Fix debugger throwing exceptions on opened on a core that does not implement IDisassemblable 2017-04-23 11:42:26 -05:00
adelikat 30aa86cd7e Intellivision - more cleanup 2017-04-23 11:10:26 -05:00
feos 8dcf9fb61a tastudio: tweak editing selection by clicking column header
instead of reverting every button state, apply the reverted state of the first selected frame to all the selection
2017-04-23 14:47:10 +03:00
adelikat 1184e8ed05 lua - implement tastudio.getselection(), tastudio.insertframes(), tastudio.deleteframes() 2017-04-22 20:50:03 -05:00
adelikat 76f77390ca SNES - virtual pad support for all the controller types and combinations 2017-04-22 11:55:21 -05:00
adelikat e3ae4b1410 LibsnesCore reformating round 2 - sort out private fields vs pulbic properties 2017-04-19 12:19:16 -05:00
adelikat 8f3d1613a0 misc code cleanups in ram watch tool files 2017-04-19 07:50:25 -05:00
alyosha-tas 88348f03fa Genesis game genie code fix here as well
other half of fix to #777
2017-04-18 07:14:18 -04:00
adelikat 28da1e215f misc code formatting improvements in random files in EmuHawk 2017-04-17 15:23:31 -05:00
alyosha-tas 31ba7bc3dd Update GenGameGenie.cs
Fix #777
2017-04-15 19:49:15 -04:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
adelikat 1e05e8a29d Virtual Pad - add tilt controls to GBA when mGBA is the core. Fixes #830 2017-04-13 13:06:12 -05:00
adelikat e23dc983f0 Merge pull request #826 from lenalia/master
Added horizalign and vertalign to DrawText
2017-04-11 16:43:20 -05:00
adelikat fc59710dab some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper 2017-04-10 10:30:05 -05:00
J.D. Purcell a786f73154 Fix some places using 'int' instead of IntPtr. (#828) 2017-04-08 18:36:29 -04:00
lenalia 117ce07aaf Added horizalign and vertalign to DrawText 2017-04-04 21:20:33 -04:00
shanehoman 58e1b52369 expose MainForm.SaveRam() method to lua 2017-04-02 23:12:38 -07:00
feos 54320865c0 tastudio: don't update branches if no movie was loaded 2017-03-18 18:15:21 +03:00
feos 216c7ea487 tastudio screenshot popup: act more like taseditor in terms of time
only update opacity by 1/8th every 40ms. allows to skip fading in if mouse moves around at regular speed, and only pops up if deliberately hovering over the cell

also reduce magic numbers a bit
2017-03-18 18:14:23 +03:00
feos 1827f44fb8 tastudio: detach screenshot popup timer since it crashes 2017-03-18 17:18:36 +03:00
feos e99b52342c tastudio: bind autosave and screenshot popup timers to controls
also annihilate _saveBackgroundWorker
2017-03-17 21:55:43 +03:00
feos a9cda4a21f tastudio: dynamically resize usertext column 2017-03-15 21:46:46 +03:00
feos 2fa40bac04 tool positions: tolerate slight accidental offscreen by resetting to 0 instead of ignoring
todo: check bottomright offscreen too someday?
2017-03-15 19:49:32 +03:00
feos 4eaa04d412 tastudio: branch text edit popup follows mouse pointer 2017-03-15 19:24:27 +03:00
feos 6e99227c72 tastudio: Clone() for branches. fixes UserText cancellation
also cancel backup and osd message if text edit was canceled
2017-03-15 19:17:47 +03:00
feos d254ad01d8 tastudio: add branch undo feature
the fact that it's separated from changelog is because there's no way to extend the latter, but *also* it's intended, as we want branches to be independent from changelog manipulations

todo: figure out branch text edits
2017-03-14 22:49:55 +03:00
feos c6d1aad25f tastudio: actually change branch screenshot bitmap 2017-03-14 22:15:20 +03:00
feos 868c02175c some more topmosts and sound mutes 2017-03-14 22:13:51 +03:00
feos a30b89039f more topmost modal dialogs 2017-03-12 14:50:24 +03:00
feos fed9380e33 tastudio: rewinding was turning rec mode off 2017-03-08 20:42:24 +03:00
feos 853432da26 tastudio lua: add recording mode functions
finally fixes #793
2017-03-08 19:56:44 +03:00
feos a124fd72a1 tastudio: add jump to branch frame (aka read-only loading) 2017-03-08 19:32:09 +03:00
feos 31ccc9f413 tastudio: hide when going from branch 0 to header cell 2017-03-08 16:49:55 +03:00
feos 0ec0910207 tastudio: move screenshot popup to yet another control to allow fading
avoid false branch 0 hover when entering branch view from the top

todo: hide screenshot when moving upwards to header cell
2017-03-08 16:31:49 +03:00
zeromus 498b2b4dd9 hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases) 2017-03-01 15:06:58 -06:00
feos 5c91c2f98c tastudio: allow exporting a named state 2017-02-24 21:58:41 +03:00
adelikat 5d4c8020c2 Delete more stuff 2017-02-22 10:12:14 -06:00
adelikat f35717aae2 Remove yet more unused code 2017-02-22 10:11:08 -06:00
adelikat 7653b86f44 Remove some unused code 2017-02-22 10:09:44 -06:00
adelikat c61d432fd6 Don't position tools to last saved position if that position is not visible on screen 2017-02-21 16:57:47 -06:00
feos b5730bda3a clarify lua doc 2017-02-19 11:56:17 +03:00
feos 03ea4f9126 tastudio: fix #806 part 2 2017-02-19 11:43:35 +03:00
feos d19fcb62ab tastudio: fix the first half of #806 2017-02-19 10:31:30 +03:00
feos 60d69db588 tastudio: stop crashing upon movie platform mismatch
make the error window topmost
2017-02-19 00:26:42 +03:00
zeromus f458648fad improve rewind in tastudio by leaving editmode intact but taking care not to clobber frames. take special pains to ensure that (reverse) frame progress vs smooth rewind semantics stay as expected. 2017-02-16 00:29:28 -06:00
feos 5bc643f1fd tastudio: shrink the branch image like you should 2017-02-09 23:10:41 +03:00
feos 821baeb649 tastudio: captured state 0 was useless if movie conversion happened at frame>0
capture it after core reboot
2017-02-09 22:51:52 +03:00
adelikat 5277be6833 Ram Search - update the size and display type dropdowns on restart. Fixes #762 2017-02-07 18:54:58 -06:00
feos 230dcc2356 tastudio: make ToggleReadOnly() toggle read-only
this allows movie.getreadonly() return valid value
2017-02-07 19:03:46 +03:00
zeromus ea2188dc46 make tastudio.setplayback correctly restore the recording flag after it finishes seeking from the greenzone to the target frame 2017-02-07 00:01:14 -06:00
feos c739755e9b tastudio: hide whatever starts with "Key " by default
ideally, there should be separate Keys menu items in SetUpToolStripColumns() as well, moving them to a separate dropdown and hiding/showing all at once
2017-02-05 15:20:05 +03:00
zeromus d87a2b27a2 make lua's new tastudio.setplayback re-enable the record flag if it was set (the existing logic leaves it disabled I think as security against the GUI use case where users might stomp their video seeking while playing in record mode). future work: add lua control for the record mode flag 2017-02-05 04:20:07 -06:00
zeromus 539cdc29f3 add SetPlayback to tastudio lua library. Can't be 100% sure it works, but it seems to be working OK. it may hang everything up if you seek through a really long redzone..... 2017-02-04 21:40:29 -06:00
zeromus a70e6e2fc4 fix #790 (Scroll wheel missing from input.getMouse()) 2017-02-04 20:52:32 -06:00
adelikat 0480ea3f44 when toggling a script on, update on screen lua drawing stuff. On gui.clearGraphics() immediate update the screen 2017-02-04 15:54:04 -06:00
adelikat 3b197b8fdf lua console - roll back commit that disposes scripts when closing the window, apparnetly luainterface doesn't want you to dispose of disposable things 2017-02-04 15:30:13 -06:00
adelikat 0c7cedd2ac lua - tastudio.setmarker() - make marker message optional 2017-02-04 15:11:43 -06:00
feos 5d3435e6e6 tastudio: update caption as well 2017-02-04 23:36:17 +03:00
feos ae15073180 tastudio: fix regular movie opening from tastudio 2017-02-04 22:33:52 +03:00
adelikat 3d805a3541 null check for previous commit 2017-02-04 10:45:32 -06:00
adelikat 923565c350 Lua console - dispose of scripts when closing the console window 2017-02-04 10:32:36 -06:00
feos 51f21691fd tastudio: fix #788 2017-02-04 16:09:13 +03:00
adelikat c050eaa8c7 lua console - fix the edit button to account for relative vs absolute pathing 2017-02-02 17:48:32 -06:00
feos f860c5d8b1 tastudio: try to fix opening a bk2 directly 2017-02-01 20:41:15 +03:00
feos 7d469c08a8 tastudio: show bsnes performance mode warning
addresses #788
2017-01-31 00:00:09 +03:00
adelikat 4a7321b096 Ram watch - yet another tweak to restart logic, ugh 2017-01-29 20:21:47 -06:00
adelikat dca03607be Ram watch - another tweak to previous commit 2017-01-29 19:56:09 -06:00
adelikat c5ff514760 Ram watch - fix logic when deciding whether to keep the current watch list when rebooting the core, the check was always failing 2017-01-29 19:32:52 -06:00
feos 37a44c2b17 tastudio: fix and tweak clipboard and selection display 2017-01-26 20:21:48 +03:00
zeromus f7638e8352 "fix" client.bufferwidth and client.bufferheight .... I dont understand why they were doing what they were doing. It seems like such a simple thing, just return the dimensions of the core's videoprovider. Someone should rethink all these (and the surface names, and the padding names) and craft a complete, new design. 2017-01-26 00:54:44 -06:00
feos d8d0c62adf tastodio: completely redo branch screenshot popup just to avoid cropping
moved it to ToolTip, which feels like the proper way to do it
2017-01-22 17:46:54 +03:00
feos 74adace569 tastudio: file opener improvements
- fix opening and conversion of a regular movie
- fancy ofn filter, suggesting all available files first
2017-01-20 02:00:27 +03:00
feos ae16703ffc tastudio makers text popup:
- appears when double-clicking existing marker in tasview
- appears at cursor position when called from tasview (fancy)

this required adding optional position to ShowHawkDialog()
2017-01-19 23:24:41 +03:00
feos 17faf42b6e tastudio: try to be a bit smarter with SelectedIndexChanged
forces SetSplicer() calls, but only at InputRoll's OnMouseDown, the rest is handled by tastudio
2017-01-19 21:55:18 +03:00
adelikat 44a1e691f3 Ram Search - show restored/removed messages when undoing/redoing, fixes #749 2017-01-14 20:00:55 -06:00
adelikat 9408c3fc1a Hex Editor - Fix #761 2017-01-14 16:51:28 -06:00
feos 3548ec00dc tastudio: use Emulator the same way branch control uses it
this fixes a bug that generated a whole stack of temp fixes over temp fixes, as well as the crash those were trying to prevent
2017-01-13 18:26:52 +03:00
feos 8f8cf53052 tastudio columns: restore call missing since commit 3ea3012aa7
seems to only be needed for importing bk2s, other scenarios setup columns on their own, differently
2017-01-07 19:48:04 +03:00
hegyak 5ccde9cc71 GameGenie codes are Word Sized, not Byte Sized. 2017-01-05 05:09:56 -08:00
hegyak f80662ddb1 Change the name of the GameShark Converter to Cheat Code Converter 2017-01-04 18:05:14 -08:00
feos 8bae2a4648 tastudio: fix double-click on the empty area throwing an exception 2017-01-04 20:16:34 +03:00
alyosha-tas c496674301 TASStudio revert design commit 2017-01-02 12:27:40 -05:00
feos 480bc5540f tastudio: reload the tasmovie if it was loaded outside tastudio and then tastudio was opened
also go to current emulator frame in that case

todo: one isn't expected to change anything in the tasmovie while in regular mode, otherwise something might break. fceux opens taseditor if a read+write state is about to load in such conditions
2017-01-02 13:59:00 +03:00
Isotarge ab1b1877e8 Lua: Implement forms.setdropdownitems() 2016-12-26 12:13:19 +10:30
hegyak ebe011f43a Reverse Byte and Word in tools/GameShark.cs 2016-12-22 05:15:40 -08:00
J.D. Purcell b0141c516e Multi-disk Bundler: Fix DPI scaling issues and improve control positioning. 2016-12-15 15:06:35 -05:00
alyosha-tas 0c3da629c8 Fix for exception in marker window 2016-12-13 22:37:06 -05:00
adelikat 8c57dd98f3 NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS" 2016-12-13 15:24:53 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
nattthebear df4b38990f GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram 2016-12-09 22:09:58 -05:00
adelikat b7e616482d Intellivision - movie mnemonics and virtual pads 2016-12-06 20:16:22 -06:00
adelikat 6889a72ba2 a bit more cleanup of MovieZone.cs 2016-12-06 11:10:50 -06:00
adelikat d0e632ad9d code cleanup in MovieZone.cs 2016-12-06 11:09:17 -06:00
adelikat 5c4b11d29b MacroInput - use the Emulator RequiredService property instead of Global.Emulator 2016-12-06 11:03:15 -06:00
adelikat 9e2ec00160 MacroInput tool - some code cleanup 2016-12-06 11:01:47 -06:00
adelikat ad41019a29 ToolBox use an IEmulator RequiredService instead of Global.Emulator 2016-12-06 10:44:37 -06:00
adelikat b346f9e7c5 Some slight code cleanup in ToolBox.cs 2016-12-06 10:40:09 -06:00
adelikat 3bfce81eae LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator 2016-12-06 10:35:11 -06:00
adelikat f1e528f68f Virtual pads - pass the current core into schema objects instead of using Global.Emulator 2016-12-05 19:33:21 -06:00
adelikat 9ae3916166 Debugger - remove a usage of Global.Emulator and a TODO 2016-12-04 12:40:26 -06:00
adelikat e99bc9ba41 use the Emulator property instead of Global.Emulator in some lua library files 2016-12-04 12:37:29 -06:00
adelikat b11a76f739 MultidiskBundler - add a RequiredService of IEmulator and use that property instead of Global.Emulator 2016-12-04 12:34:37 -06:00
adelikat 5258f9385c Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method 2016-12-04 12:30:51 -06:00
adelikat 546947041b BasicBot - Remove unnecessary usage of Global.Emulator 2016-12-04 12:23:44 -06:00
adelikat 4ab2fadc93 Remove an unnecessary usage of Global.Emulator in Tastudio 2016-12-04 10:50:58 -06:00
adelikat 604ed74ff9 remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes 2016-12-04 10:30:51 -06:00
adelikat 2f375388b5 Tastudio - refactor screenshot code to use a required dependency on VideoProvider instead of using Global.Emulator, also put it on the load event instead of the constructor 2016-12-04 09:20:22 -06:00
alyosha-tas 3be6c8917c TAStudio fix default window size
Prevents marker and branch bozes from having zero size.
2016-12-03 09:36:35 -05:00
feos 3b117752cf tastudio: refine autorestore again 2016-11-27 00:28:52 +03:00
feos beb204bb4c tastudio: when new seeking starts, kill the old one 2016-11-26 20:02:54 +03:00
feos 593433106b tastudio: attempt to fix autorestore during analog editing 2016-11-26 19:49:26 +03:00
feos 2f0ccb99f1 tastudio: don't jump to greenzone end when entering analog edit mode 2016-11-26 16:35:14 +03:00
feos f59ebfe126 tastudio: refactor restore logic again, fixes some more bugs
(_autoRestoreFrame completely replaced by LastPositionFrame)
2016-11-21 23:59:12 +03:00
feos 0e9e4cc034 tastudio: fix < button when seeking is paused 2016-11-21 21:19:53 +03:00
feos ef8068daa4 Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
This reverts commit eea49f1895.
2016-11-21 20:03:56 +03:00
feos eea49f1895 tastudio: move LastPositionFrame to TasMovie, prepare for another revision 2016-11-21 19:29:11 +03:00
feos 95dc2fd6b3 tastudio: move arrow keys logic to hotkeys
disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
feos acbdfbcec9 tastudio: make analog editing mode expandable along with selection
- apply the changes made using keys to all the analog edited cells
- clamp displayed value if needed the same the resulting value is clamped
2016-11-20 17:16:29 +03:00
adelikat b7a6542fb6 Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception 2016-11-19 14:10:17 -06:00
feos a8dde12c1f tastudio:
- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values

input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos 3ea3012aa7 tastudio:
- properly setup autoloaded and normally loaded project columns
- actually call the callback that updates scrollbars and other stuff
2016-11-19 00:50:40 +03:00
feos 2a9bd175d8 tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough 2016-11-17 20:25:06 +03:00
feos edf21b8bfe fix tastudio crashes when:
- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
adelikat 30f573729c Use Count not Count() 2016-11-14 15:21:26 -06:00
feos 0b1245d769 tastudio: when loading another project, update column menus
todo: fix autoload
2016-11-14 22:39:58 +03:00
feos 52506433a2 tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players) 2016-11-14 20:13:08 +03:00
adelikat 889feeeeba fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up 2016-11-13 11:26:09 -06:00
adelikat ddf23e4c3a Lua console - use string.IsNullOrWhiteSpace when checking the command line box 2016-11-13 11:15:30 -06:00
feos 578b688d51 tastudio analog editing: Escape key cancels all changes
also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos dbc35224e6 tastudio analog editing:
- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
adelikat e73a66b07e When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285. There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values 2016-11-12 11:46:32 -06:00
adelikat 0213755d16 Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539 2016-11-12 09:00:36 -06:00
feos 175862a5f3 tastudio analog editing:
- mouse dragging during float edit mode updates the displayed value and fires restore on mouse up
- Enter key exits float edit mode after applying the dragged value, while Escape exits it after ignoring the dragged value (should Escape cancel all changes?)
- currently disabled switch to enter float edit mode by single click
2016-11-12 17:53:15 +03:00
feos e2d5a1d390 tastudio analog editing: typing past max digits overwrites existing value
this required a new method in FloatRange class
2016-11-12 15:30:44 +03:00
adelikat c27355169f lua forms - run a checkbox click callback after the event not before, fixes #545 2016-11-11 10:03:13 -06:00
feos 60950f1148 tastudio paste: clipboard input would give an extra empty line after splicing for whatever reason. Iterate thorough one less line. 2016-11-10 00:29:14 +03:00
adelikat 36dcf53cc0 on specialized number boxes, select all text when reseting an empty box to a default value. This fixes #685 2016-11-09 10:19:49 -06:00
adelikat ec502acd1d Lua - make a call to DrawFinish() when closing the lua console. Fixes endless locked emu surface errors when opening it back up and loading a script that draws 2016-11-08 10:37:59 -06:00
feos 00d07b8602 tastudio: attempt to fix crash caused by seek progressbar 2016-10-29 16:58:09 +03:00
hegyak f1ddafa6de Add a check for clearing the Gameshark Tool's text boxes. And actually clear both. 2016-10-10 11:13:01 -07:00
feos 9714aa5cc9 tastudio:
- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos 0a554a984f tastudio: fix infinite pasting loop 2016-10-09 16:21:01 +03:00
feos f52d8a526b tastudio: global clipboard has preference over internal 2016-10-09 15:51:47 +03:00
adelikat e281950902 Close a lua instance before creating a new one, fixes #455 2016-10-06 15:17:05 -05:00
adelikat db194c8360 Basic Bot - Fix logic for determining the best attempt, no longer thinks every new attempt is better, I think this fixes #603 2016-10-06 12:03:32 -05:00
adelikat 4c140f676e Basic Bot - change dropdown style to DropdownList to avoid empty and invalid choices. Fixes #602 2016-10-06 11:34:34 -05:00
adelikat 2d9fde1bed Basic Bot - update Run button status when loading a bot file 2016-10-06 10:59:57 -05:00
adelikat 15c1fafa48 Hex Editor - when switching to a domain where highlighted addresses are out of range, clear the highlighted addresses, fixes #710 2016-10-06 09:35:50 -05:00
adelikat ab0b78f143 Hex Editor - fix exception when pasting beyond the range of the domain, fixes #708 2016-10-05 19:59:46 -05:00
adelikat 3daad8d916 Hex Editor - fix a minor bug with displaying the selected address, fixes #709 2016-10-05 19:31:30 -05:00
feos 5ed5613826 tastudio: paste from OS clipboard if _tasClipboard is empty 2016-10-01 20:12:50 +03:00
feos fc66ec1b02 Lua docs: fix #703 2016-09-29 18:09:58 +03:00
Kyle Howell 3d88f77ec6 Fixed TAStudio crash when deselecting "Show Player X". The horizontal scrollbar was not updated which caused an exception when scrolling to the right. 2016-09-25 16:55:34 -06:00
adelikat 3f191be372 Ram Search - Better event to tie toolbar enabling logic to for indices changing - fixes #629 2016-09-21 14:31:42 -04:00
adelikat 3bf11dbf68 Fix slow Ctrl+A on Ram Search and Ram Watch, fixes #630 2016-09-21 10:56:57 -04:00
adelikat d954512214 Virtual Pads - Analog Sticks - check min and max range before setting the value. Fixes #686 2016-09-21 10:13:30 -04:00
feos ef445c90c7 tastudio: fix a couple of crashes 2016-09-09 19:15:00 +03:00
feos e5f2f53bde tastudio: make sure we refresh when seeking is done 2016-09-09 18:48:23 +03:00
feos 634f11a202 tastudio: fix cursor dragging during seeking (by disabling it)
taseditor fashion
2016-09-09 18:46:05 +03:00
feos 7d1084bf98 tastudio: change internals of editing input during scrolling.
for now it only makes a single edit per click, since we only recalculate OnMouseDown if scrolling. this is required to get rid of scrolling recursion caused by various actions.

also ClearLeftMouseStates before saving dialog pops up
2016-09-08 22:22:33 +03:00
feos ba895e3bad tastudio:
- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently

n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
feos d1ac02ebb3 tracer: more fixes to bugs found by actual usage 2016-08-31 21:24:09 +03:00
feos 5761b6b7ce tastudio: GlobalWin.MainForm alias
almost 100 cases of usage is worth it

make "recent rom not found" window topmost
2016-08-29 14:33:12 -04:00
adelikat 11b4f5a5b1 Lua - fix #691 - When calling client.reboot_core we still want to re-inject dependencies to the lua libraries 2016-08-28 12:07:26 -04:00
feos 2b0dc82d16 tastudio: finally make < > buttons operate identically to advance/rewind hotkeys 2016-08-28 18:42:59 +03:00
feos 670501163b tastudio:
- rewind hotkey works like wheelup+RMB
- < > buttons fire instantly but can't be held yet
- prettify cursor colors
2016-08-28 17:13:14 +03:00
feos 4f24682289 taseditor: fix LastPositionFrame resets 2016-08-28 15:34:18 +03:00
feos 0246c952eb tastudio: complete overhaul of seek logic, replicating taseditor
todo: fix lastpositionframe dying if editing the same row twice with no autorestore, probably improve cursor color and rename old seek related vars
2016-08-28 01:08:43 +03:00
feos ef47d9fbca tracer: reboot on game close
more ^final^ tweaks
2016-08-22 21:57:18 +03:00
feos 54bd6b90fe tastudio: < and > buttons behave as mouse wheel when seeking 2016-08-22 19:39:05 +03:00
feos e379b0342e probably final prettification for tracer 2016-08-21 23:52:42 +03:00
feos 3e7972ee9d tracer:
- expose segment size to user
- fix logging to window and saving to file
2016-08-21 12:07:55 +03:00
feos 0b1d9c3c48 tracer: setup logfile segmentation 2016-08-18 23:02:57 +03:00
feos 76eaea3619 tracer unification for cores: spacing, headers, etc 2016-08-16 01:39:26 +03:00
feos 8e92c5fd17 gpgx: move to normal tracing method too
CallbackBasedTraceBuffer seems deprecated
2016-08-14 22:29:42 +03:00
feos 473b9e5f33 m64p tracer:
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
zeromus a7d2b8d7f7 * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to.  Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
feos d5ac190bdc m64p: don't freeze on breakpoint
debugger: indicate break hit
2016-08-13 16:26:10 +03:00
feos 640911db33 make gameshark image and icon properly transparent 2016-08-11 23:46:28 +03:00
parasyte 89403c72d8 Fix File->Save Log menu item in Trace Logger window
- Prevents an unhandled exception when saving a log from the window
  (opposed to file)
2016-08-09 21:35:37 -07:00
parasyte 71c7edbb24 Add address mask setting for breakpoints 2016-08-08 04:37:39 -07:00
feos ffc1e2f41a tastudio: fix readonly hotkey on launch 2016-08-07 11:02:52 +03:00
feos a2b55291b3 tastudio:
- movie end doesn't switch to record mode anymore. fix #586
- recording mode checkbox
- fix rec mode dying during fast rewind
todo:
- readonly hotkey doesn't work until we click the checkbox
- movie status icon doesn't show up if tastudio is autoloaded
2016-08-06 22:28:25 +03:00
feos 1e6b3bfbee lua text: display trailing spaces 2016-08-06 15:45:07 +03:00
feos f94b352765 tastudio:
- fix escape handling
- frame advance doesn't unpause emu when seek frame is reached
2016-08-04 19:42:42 +03:00
feos b0893bdee8 tastudio: stop seeking when movie stops 2016-08-04 18:53:01 +03:00
feos 170681c3ad tastudio: Recording mode
a bit inconsistent with how it switches to record right now
2016-08-03 22:29:27 +03:00
feos e362ecdbbf tastudio: insure against all sorts of silent corruption. 2016-08-02 20:05:31 +03:00
feos 2894bb908d tastudio: stop copying nothing on Cut command. 2016-08-01 20:41:33 +03:00
feos 79badbbe63 tastudio: smarter column width 2016-07-27 21:06:13 +03:00
feos 9353b5afb1 tastudio:
- more columns hidden by default (psx)
- optimize width for those whose names are longer than 1 char
2016-07-26 20:46:15 +03:00
feos 7748c2f3a8 tastudio:
- show "fake analog" buttons too (fixes #672)
- stop pausing when loading branches
mainform: moved some tools around in menu
2016-07-26 20:01:46 +03:00
Isotarge e0ac148e76 Fix #669
- Fixes RAM Watch, RAM Search, and RAM Poke usability issue w/negative
numbers.
- Bonus fix for unhandled exception when entering . in to the specific
value box
2016-07-22 02:15:43 +09:30
Isotarge 41ff244e01 Poke: Ram -> RAM #669 2016-07-22 01:52:43 +09:30
Isotarge 5a20a520bd Tools: Ram -> RAM #669 2016-07-22 01:32:54 +09:30
feos b4a9123515 tastudio: fix editing while unpaused + left button held scenario.
now it replicates taseditor:
- editing input while unpaused, if autorestore is off, resumes emulation and ignores seek frame. if you keep holding the LMB, and follow cursor is on, it will keep scrolling, drawing and emulating
- editing input while unpaused, if autoresotre is on, fires autorestore and then just pauses on the seek frame

what's different from taseditor:
- with autorestore and follow cursor on, if you hold the button, and seek frame is below the view, it will keep scrolling down, drawing new input and emulating. taseditor does *not* follow cursor while seeking.

this all doesn't necessarily make sense, but we need people to figure out what is best for work.
2016-07-11 21:39:32 +03:00
adelikat e9d257ce6d PCE-CD virtual pads 2016-07-10 22:13:40 -04:00
feos f23767ae6a tastudio: properly set input while unpaused
replicates taseditor behavior: if autorestore is off, emulation resumes running, otherwise it pauses on it.
todo: fix this during left button held
2016-07-10 22:25:02 +03:00
feos 7c868e5996 tastudio: show user text instead of timestamp in branchview
allows using as instantly visible branch names
fix #646
2016-07-09 15:22:25 +03:00
hegyak 55fb72b6dc Resolve Error 472 (Don't allow user to add more then 2 GB/GBC ROMs into the Bundler) 2016-06-26 13:44:55 -07:00
alyosha-tas 2eda1450bf fix bounds of sprite and palette boxes
hopefully fixes the out of range errors
2016-06-25 20:51:13 -04:00
Hathor86 9a4dd89f7f Fix polar coord when center is non-zero
The range is now used to compute right angle / ray value even if the
center is not 0,0
Tested for N64 and PSX, should probably work for every system :)
2016-06-14 19:31:54 +02:00
feos 2d2efba150 tastudio: option to do autorestore not only on mouseup.
doesn't affect rerecord counter
2016-06-13 18:29:29 +03:00
feos 1a11f34c13 tastudio: bind insert/delete/clone/clear. 2016-06-13 16:40:13 +03:00
feos af4b3ec752 tastudio: bind autorestore, turboseek and followcursor. 2016-06-13 15:43:28 +03:00
feos db32c201d4 tastudio: escape cancels seeking 2016-06-13 14:14:10 +03:00
feos bade8f9217 tastudio: properly handle global rewind function (step'n'run)
not attaching it to playback buttons, because they're obsolete and because they kinda simulate holding anyway.
2016-06-13 13:17:21 +03:00
feos 346c4e56b3 tastudio autosave:
- switch to appropriate method for backups
- option to save backup per file save
- menu command to save backup
2016-06-12 16:41:27 +03:00
feos 3e02e271fc tastudio: promote some links
bizbox: fix contributors link
2016-06-11 19:40:25 +03:00
feos 294654943b tastudio: ignore seek frame if unpaused via hotkey or playback pause button
this replicates taseditor behavior
2016-06-11 17:38:53 +03:00
feos 32be07ce03 tastudio: don't record marker history edits to history
this generates a warning regarding "new is not required" for the functions I edited, dunno what to do with it
2016-06-11 12:48:11 +03:00
feos 559eacf95a InputpPompt: allow multiline info
bk2 export for tastudio: stop endlessly appending extensions
tasstudio autosave:
- fix interval init on load
- 0 interval disables autosave
- canceling SaveAs doesn't kill the timer
- ability to append "backup" to filename allows saving to a separate file
-- don't let tasproject switch to the backup file (bit hacky)
2016-06-10 16:05:12 +03:00
zeromus 0cc27a226b add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
feos 53c7f4e5be tastudio: ignore inputroll hotkeys and numeric branch hotkeys during float editing mode. 2016-05-07 15:05:07 +03:00
feos 408d0ae4d0 tastudio: attempt to make StateGap smarter.
it should rely on frames, not on state indexes. and we can only have states on frame numbers that are powers of 2.
doesn't work right on saving multiple times yet. need to cooperate with ExcludeStates() somehow.
2016-04-24 23:17:17 +03:00
feos bc30e87921 tastudio: autosave feature.
supposedly safe saving indication (hourglass cursor and status bar report).
2016-04-24 13:48:49 +03:00
feos 28fe9bb888 tastudio: hide some more columns by default. 2016-04-23 21:42:02 +03:00
zeromus 676b5791f6 lua: add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared. 2016-04-21 16:43:37 -05:00
zeromus c069f8fe5c dont tracelog to file every frame multiple times 2016-04-21 14:22:39 -05:00
zeromus 1a1a688b96 remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably 2016-04-20 12:17:41 -05:00
zeromus 5ed2e46982 add SRAM memdomain to vbanext 2016-04-18 20:44:30 -05:00
feos fcbf4adbec lua: remove bg color from gui.text function, since it's always a black halo. 2016-04-18 19:39:24 +03:00
feos 7fa99c7d13 tastudio: project savegap (finally!)
ScrollSpeed defaults to taseditor's
2016-04-17 23:29:25 +03:00
feos dc18535b88 tastudio: use VisibleRows instead of SeekingCutoffInterval.
allow SelectedIndexChanged again, just not use it in tasview. can we comment out in designers like that?
2016-04-17 21:02:21 +03:00
feos d7217df311 tastudio: stop using threaded project saver to ban all dialog manipulation.
should fix #596 and probably #580.
todo: option to only save every nth frame.
2016-04-17 19:37:01 +03:00
feos f0c18077d2 cutting too 2016-04-17 14:11:41 +03:00
feos f5746a7b8f tastudio: stop updating splicer after every new cell is appended.
quick fix to #597.
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
feos de1f4112d8 tastudio: allow 2 more digits for FramesPrompt. 2016-04-17 12:37:22 +03:00
feos c9b3dc184a tastudio: fix #515 again. 2016-04-17 12:17:18 +03:00
zeromus b82cc74a5d possibly fix crash in GB GPU debugger on operating systems using the wrong language (untested) 2016-04-15 20:23:04 -05:00
nattthebear 111648cf98 Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
nattthebear ec787d049d NESHawk: support SNES controllers 2016-04-05 17:16:27 -04:00
zeromus 66683b16ed replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
zeromus 9aceb512f0 fix automation of virtualpad analogsticks from movie playback 2016-03-21 16:13:49 -05:00
adelikat 234cc2e5d8 Get started on C64 support in the multi-disk bundler 2016-03-04 21:50:24 -05:00
Isotarge 822f571621 RAM Search: Fix unhandled exception
Fixes an unhandled exception when beginning to type a negative number
into the search box when display is set to float
2016-03-05 08:11:08 +10:30
feos 3c4771c76a tracer: print header when switching to file while already enabled. 2016-02-28 23:01:22 +03:00
hegyak 4b38880af7 Added a function to Remove Lines for MultiDiskBundler. 2016-02-27 13:27:31 -08:00
feos bfece077b2 debugger: really honestly only check registers once, in GenerateUI().
throws NotImplemented if can't set registers, InvalidOperation otherwise (since it deliberately tries an invalid operation just to check availability).
2016-02-27 21:30:14 +03:00
feos 26997dd32a save tracer column widths. 2016-02-27 19:30:47 +03:00
feos 1f913ef4d9 debugger: don't update when unpaused. only update PC when we really need it. 2016-02-25 20:38:44 +03:00
adelikat d70951c20b TraceLogger - add an Open button when logging to file 2016-02-24 22:29:46 -05:00
adelikat 4e2c949990 Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu 2016-02-24 22:08:56 -05:00
adelikat eb7c72541f Trace Logger - log the Tracer header at the beginning of the file when logging to file. Clear and start the file new when toggling the log button instead of forever appending the file 2016-02-24 21:57:26 -05:00
adelikat 52ef67a12f TraceLogger - improve FastUpdate to still log but not update the screen. Cleanup and merge two similar function calls, slight change to form title 2016-02-24 20:56:16 -05:00
feos 8239c39213 debugger: Run button. 2016-02-24 22:17:48 +03:00
feos 997877c05b debugger regs: format reg names on launch, smarter spacing. 2016-02-22 19:32:34 +03:00
feos 4cea5e6f5b debugger: pad Address with 0, revert erroneous "fix" from last commit. 2016-02-22 19:16:05 +03:00
feos f1deb41e2a better check for callbacks availability in GenericDebugger. 2016-02-22 18:05:37 +03:00
adelikat 76626c3fd5 Debugger - throw and catch at most 1 exception per update if core can not set cpu registers 2016-02-22 08:43:15 -05:00
feos 7abac10164 genesis disasm/tracer: replace IR reg with raw bytes, drop separate PC reg. 2016-02-22 15:02:59 +03:00
zeromus 8db62b6f2c make two listviews more consistent 2016-02-22 05:52:42 -06:00
feos c41c24cd85 tracer: use .log extention (allows extension based user syntax highlight)
genesis disasm: prefix immediate values with #.
2016-02-22 14:18:46 +03:00
adelikat f5e679fa0d Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns. 2016-02-21 17:34:42 -05:00
feos 5fc60810ae tracer: if you grab a machine gun, you don't want it to start firing the instant you touch it. 2016-02-21 22:45:44 +03:00
feos dfb0cf37d8 debugger: return address in hex when copying.
quicknes: uppercase numbers, since its mnemonics are uppercase too.
2016-02-21 18:45:09 +03:00
adelikat ec45262611 Debugger - fix how Seek To determines the PC register 2016-02-21 07:49:22 -05:00
adelikat fe22cb390b Debugger - update when maximized 2016-02-21 07:46:45 -05:00
feos 0c32b48f29 debugger:
- don't post pc and raw bytes to genesis disasm string
- make some fonts monospace
- pad reg values properly
- give enough space for big reg names
2016-02-21 15:19:56 +03:00
feos 41845eb791 tastudio: don't allow saving while saving.
Fix #578.
2016-02-20 15:27:41 +03:00
zeromus 2f50771494 fix ramwatch popup dialogs not referencing ramwatch as parent 2016-02-17 16:37:53 -06:00
adelikat f410612c3c GameShark tool - for nes, if no description is set, then use the code itself, probably should do this on other ones too but I didn't feel like going through all the various places to put that logic 2016-02-15 20:51:07 -05:00
adelikat 8dfcf8deec Hex Editor - Find Box - fix behavior of the enter button 2016-02-15 20:13:12 -05:00
adelikat 185f5190a0 GameShark tool - better layout, anchoring, min size, and tab orders 2016-02-14 22:46:59 -05:00
adelikat 47d9432ad4 Lua - set file watchers on lua session autoload 2016-02-14 21:51:12 -05:00
Adam Sturge 58410e6d3c Removed Cheats.Designer.cs.bak file 2016-02-14 13:52:35 -08:00
Adam Sturge 4a4b23ac84 Adjusted CheatEdit.cs to allow for new drop down 2016-02-14 13:50:23 -08:00
Adam Sturge 8ff86fe6c4 Fixed toolbar icon size 2016-02-14 11:39:18 -08:00
AdamSturge cf76d99a52 Merge pull request #571 from TASVideos/feature/cheat-comparison-types
Feature/cheat comparison types
2016-02-10 18:58:25 -08:00
feos 435323489e lua: gui.defaultPixelFont() 2016-02-10 20:06:45 +03:00
Adam Sturge c82f70763e Fixed bug where having no comparison type would throw exception 2016-02-09 20:33:44 -08:00
Adam Sturge 447d312a5c Highlighting a cheat now updates the comparison type drop down to reflect the appropriate value 2016-02-08 21:06:13 -08:00
Adam Sturge c59f1c1761 Comparison type can be set if and only if comparison field is non-empty 2016-02-08 20:56:11 -08:00
zeromus 1a123fa491 allow "#aarrggbb" as Color parameter to forms.setproperty. fixes #547 2016-02-08 02:33:58 -06:00
zeromus 89a4381d9d add GB layer toggles 2016-02-08 02:18:24 -06:00
Adam Sturge 52c587d712 Save/Load cheats now accounts for comparison type column 2016-02-07 21:40:14 -08:00
Adam Sturge 992acd9e96 Added code to sort by comparison type. Added code to compare based on comparison type selected 2016-02-07 20:56:40 -08:00
adelikat 36b82c3563 Lua Console - add a button that installs auto-complete for all bizhawk's lua library to Sublime Text 2's lua syntax, still todo - notepad++ 2016-02-07 08:27:57 -05:00
adelikat 907850ce02 Lua - fix exception when reloading a lua script with registered functions while the registered functions dialog is open 2016-02-06 14:22:56 -05:00
adelikat 487fce328b Lua - add option to detect changes in scripts and automatically reload them. Have this option off by default for now. Also fix reloading of scripts which was recently broken. 2016-02-06 13:50:02 -05:00
Adam Sturge f19333dd11 Prettied up display of comparison type in cheats table 2016-02-05 20:33:21 -08:00
Adam Sturge 092b5da974 restored [ConfigPerist]. 2016-02-05 19:33:31 -08:00
adelikat d0d5df44c9 Tastudio - create settings sooner, hopefully fixes null reference errors with the splitter controls 2016-02-05 21:57:40 -05:00
adelikat 7885934a1e Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds 2016-02-05 20:46:18 -05:00
feos ec3c862f4a tastudio: account for loading files with "All Files" filter.
todo: input import.
2016-02-05 23:35:57 +03:00
feos 40b8a82034 tastudio:
- don't clear selection on Cut
- don't mindlessly unpause the emulator if autorestore is off and we're editing input via menu
2016-02-05 23:35:56 +03:00
Adam Sturge c9dd10e8c0 Added comparison type column. Tied to debug issue where the column disappears from settings before being added to UI, couldn't figure it out without removing the [ConfigPersist] attribute from the Settings variable 2016-02-03 21:37:08 -08:00
hegyak 73e705f0f3 Added Multiline Cheat Code handling for all supported cores. Added GBA Slide code handling. 2016-02-03 14:01:57 -08:00
Adam Sturge 9959d61949 Added comparison type dropdown. Updated Cheat model to contain reference to comparison type 2016-02-02 20:32:46 -08:00
adelikat 8168031bed Make TargetZoomFactor a per systemId setting 2016-01-31 21:05:08 -05:00
zeromus 5e89e563d0 overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now. 2016-01-31 19:54:55 -06:00
adelikat 30c7b32bc1 Lua Console - when a lua exception occurs we also want to update the script status icons 2016-01-31 19:02:02 -05:00
adelikat 0ff2db5c8d Lua - ResumeScripts - loop through only running scripts, to avoid sandbox calls for non-running scripts 2016-01-31 14:31:29 -05:00
adelikat 51e12040d1 Ram Watch - fix logic that determines whether to show Freeze or Unfreeze in the context menu 2016-01-31 11:55:00 -05:00
adelikat 9cb0072f0f Ram Search - also fix leadings zeros in the Difference box 2016-01-31 09:15:17 -05:00
zeromus 42c0b62261 fix some lua currdir bugs, but its all broken, dont pay any attention to it 2016-01-31 03:18:34 -06:00
zeromus da865e28b8 try sandboxing currenty directory harder 2016-01-31 02:40:48 -06:00
adelikat 0013646db5 Rip out obsolete notion of a WatchList domain, change ram watch menu item to Default Domain, who's functionality is simply to decide the default domain used when adding a new watch, also add some Visual Studio designer shenanigans for a previous commit I made that broke it 2016-01-30 22:17:31 -05:00
adelikat 5ddd9e097b clean up some warnings 2016-01-30 21:28:49 -05:00
adelikat aaf4d39b58 Ram Watch/Search - misc code cleanup 2016-01-30 21:21:17 -05:00
adelikat 6f75ef6dba Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
adelikat 894a9c2318 Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there 2016-01-30 20:24:53 -05:00
zeromus 0da6e745e5 move EnvironmentSandbox and LuaSandbox to Client.Common 2016-01-30 18:37:30 -06:00
adelikat 1e57a0a221 Lua Console - remember column widths 2016-01-30 19:20:52 -05:00
adelikat fdae465089 Lua - refresh the lua console when a script exits 2016-01-30 18:50:05 -05:00
adelikat 7bb3e04105 Ram Search - fix having lots of leading zeros in the different by box 2016-01-30 18:28:29 -05:00
feos 7409a32658 lua: attempt to use sandbox in callbacks. 2016-01-30 23:26:27 +03:00
adelikat b6406fe523 lua - client.displaymessages() 2016-01-30 12:08:37 -05:00
Suuper 6f95431637 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2016-01-29 12:30:04 -06:00
Suuper 81b2a5d597 Fixed #533. (Use TryParse, don't try to use a value that can't be parsed.)
Made numpad minus key work when typing a float value.
Made current typed float value display (so that "-" can show up).
2016-01-29 12:22:28 -06:00
AdamSturge fa6ed30ba5 Merge pull request #559 from TASVideos/feature/reduce-basic-bot-ui-size
reduced basic bot window size
2016-01-27 18:50:35 -08:00
feos d39aa6433e tastudio: implement SeekingCutoffInterval 2016-01-27 16:18:20 +03:00
feos 1c6a40dec9 tastudio: seek progress bar:
- stop dividing by zero!
- ignore if seeking closer than 2 frames ahead (todo: make cutoff configurable)
2016-01-27 15:44:42 +03:00
feos 1b8ef3738a tastudio:
- history form: canonical colors, show the current item better, report marker operations
- markers: adding markers updates dialog, don't ever remove marker 0
- tsm: attempt to fix exception in AllLag()
2016-01-27 12:53:26 +03:00
Hathor86 f145f3cc68 Polar Coord
- Add polar coordinates to VirtualPadAnalogStick
- Update N64 pad Schema as VirtualPadAnalogStick is a bit larger
- Add Clamp method to NumberExtensions (allows a IComparable<T> value to be restriced between 2 specified other values)
2016-01-23 22:56:41 +01:00
zeromus d7186c9e6f remove c#6isms 2016-01-21 21:22:26 -06:00
Adam Sturge 40a38703c1 reduced basic bot window size 2016-01-20 21:44:17 -08:00
adelikat 8ea6c2cc66 Merge pull request #556 from AdamSturge/master
Create movie directory and basic bot compare to UI
2016-01-20 21:09:22 -05:00
adelikat 36250ee782 Basic Bot - have the clear button clear out the attempts and frames values 2016-01-20 17:56:08 -05:00
Adam Sturge 19ae023d8e Changed case of event listeners for comparison UI elements 2016-01-17 17:46:48 -08:00
Adam Sturge 16aae180e5 Save/Load bot data now accounts for comparison values 2016-01-17 17:44:39 -08:00
Adam Sturge c172590ce4 Reset comparison values when new is pressed. Adjusted camel casing on UI elements 2016-01-17 17:20:12 -08:00
Adam Sturge f67b8e5bdf Added update code for _comparisonBotAttempt 2016-01-17 17:01:17 -08:00
Adam Sturge a7f24179cb Added UI components for specifying comparision values. Added logic to control enabling them. 2016-01-16 16:22:39 -08:00
pjgat09 e4a4a9606c Lua forms: Added a scrollbars argument for creating a textbox. 2016-01-15 21:19:25 -05:00
zeromus 364a1498c1 fix compile errors in hyper HD edition commit 2015-12-31 11:38:35 -06:00
hegyak 1b3c05d6ea Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method. 2015-12-31 06:13:07 -08:00
Hathor86 2876f63dd8 ExternalTools: Allow several tools running simultaneously 2015-12-30 11:00:56 +01:00
feos dc3a133d0b tastudio: fix upward drawing. 2015-12-26 13:17:22 +03:00
adelikat ac1c7d0992 HexView - setting up some API 2015-12-24 15:46:57 -05:00
adelikat 60692450e8 New Hex Editor - add the plumbing for the HexView widget, that will use the GDIRenderer as the basis for the drawing. 2015-12-24 11:15:29 -05:00
Connor Olding 9a45066e27 Fix selections in HexEditor text columns 2015-12-23 21:29:48 -08:00
adelikat d470703a40 Add an Experimental Tools submenu that only shows in Developer Builds and move autohawk there. Add a NewHexEditor tool (in the experimental section), which is currently just a bare bones winform with all the necessary plumbing set up 2015-12-23 21:11:25 -05:00
Connor Olding f0c939d87c reimplement strings for OSD watches
also fixed saving separators
2015-12-23 17:18:39 -08:00
hegyak 55eef165aa Add one to the VersionInfo.cs 2015-12-20 12:44:50 -08:00
feos a77a224f9b hexeditor: make secondary highlight color depend on primary
fixes custom color mismatch
2015-12-20 23:07:13 +03:00
feos 65415608e5 hexeditor tweaks:
- don't show chars between scrollbar and right label border
- don't add existing items to _secondaryHighlightedAddresses
- view scrolls after offscreen mouse selection
- spacing becomes more comprehensible
- display number of selected addresses if more than 1
2015-12-20 23:07:11 +03:00
hegyak 69a5b6fb52 SNES Cheats: Properly Support GameGenie codes. Fix a bug with Byte Vs. Word cheats.
GBA Cheats: Add Check for DEADFACE to return without conversion and issue warning about this.  Add Skeleton for Action Replay MAX code conversion.  Needs detection.
2015-12-20 09:52:08 -08:00
adelikat 752235b848 NES Music ripper tool - clean it up slightly to be more presentable 2015-12-20 12:51:05 -05:00
adelikat 223295cd87 Make platform specific game genie tools not released, so they don't show up in the toolbox 2015-12-20 12:49:14 -05:00
adelikat 01e72a2d94 Change macro input to released = false 2015-12-20 12:46:17 -05:00
adelikat 7654374682 Cheats - use the integrated tool instead of the one-off platform specific tools 2015-12-20 12:38:59 -05:00
adelikat 13418e963b GameShark - reposition and resize things slightly, there was a bit too much unused space for no reason 2015-12-20 11:49:50 -05:00
adelikat fdc530626d Rework the ordering of the tool menu items, and make GameShark default window style "CenterParent" 2015-12-20 11:45:39 -05:00
feos 23b3784123 lua: gui.defaultTextBackground() 2015-12-20 14:28:31 +03:00
pjgat09 84428afc58 Lua forms textbox: Ctrl+A now selects all text 2015-12-19 22:16:29 -05:00
zeromus 260ad45a88 fix lua's reboot_core function... maybe 2015-12-19 21:14:13 -06:00
pjgat09 d54e53d329 Lua forms.setproperty: Convert the passed value to an enum if applicable 2015-12-19 00:01:06 -05:00
hegyak f8a3dca089 Correct a dumb bug in Genesis GameGenie code conversion. 2015-12-18 15:50:14 -08:00
pgrimsrud bb327261ae Add a return value to the main function for various purposes.
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
Hathor86 a7074c6341 ExternalToolManager and BizHawkExternalToolattribute
Add those 2 classes in order to help handling of external tools
- Also fix value setting in watches constructor
- Bugfix in loading externaltools (they loaded multiple times)
- Add new version of Hello World external tool
Whitespaces noise in RamWatch.cs... :s The code hasn't changed
2015-12-13 21:38:35 +01:00
feos 2535207a40 tastudio: actually implement seeking progressbar. 2015-12-13 00:00:23 +03:00
hegyak f40b2acd47 Comment a MessageBox out. 2015-12-10 04:52:45 -08:00
hegyak 2f2bfc0656 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-10 04:43:05 -08:00
zeromus 0218d6d321 fix toolbox 2015-12-10 06:08:00 -06:00
Connor Olding a7dd0b2386 Adjust Registered Functions window: anchors, minimum size 2015-12-10 03:35:12 -08:00
hegyak 84e3e02c1e Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-09 17:01:18 -08:00
feos 2a6a2a7a8a tastudio: properly report saving progress.
also attempt to report seeking progress.
report occurs, but progressbar doesn't show up...
2015-12-10 01:38:06 +03:00
feos ea1368c819 tastudio: display changes in a loaded file too. 2015-12-09 19:58:09 +03:00
hegyak 9c210e5fa4 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-08 16:05:37 -08:00
Hathor86 708bb4fa93 Final stuff to WatchList
Now fully use comparer class. That saves memory and offer extensibility
ItemCount property obsolete => Moved to Count property (which did the same thing)
Moved ConfigPersistAttribute.cs, IToolForm.cs, IToolFormAutoConfig.cs back to common
2015-12-09 00:54:54 +01:00
feos 8a6ddfbf3f tastudio: actually use initial state from anchored movies.
don't seek to whatever frame such a movie was created from.
2015-12-08 23:38:00 +03:00
hegyak bcac7f5f18 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-07 09:27:37 -08:00
feos 72b650d606 tastudio: properly save/load column settings.
wrap MainForm savestate functions that tastudio can now control into IControlMainform.
2015-12-07 20:05:04 +03:00