adelikat
de2da910c2
Lua - simplify some logic
2019-11-29 12:47:50 -06:00
adelikat
263a72f57d
Lua console - remove bad user option (defaulted to true even) that clears all registered functions on toggle, toggle already clears all registered functions registered to the script. If there is some edge case there, we need to fix it, not clear registered funcitons that don't even belong to the given script
2019-11-29 09:58:07 -06:00
adelikat
7a95fa543d
fix crash when toggling scripts while the registered fucntions list dialog is open
2019-11-29 09:55:36 -06:00
adelikat
3a3a7e7462
Lua console - context menu item for Clear all registered functions
2019-11-29 09:36:18 -06:00
adelikat
68797f18f7
Tastudio - fix crash when attempting to use right-click column autohold if the movie was loaded via autoload
2019-11-27 20:10:06 -06:00
adelikat
a82f0d1ce7
lua console - hack to keep someone from remove a lua script on accident if the script is highlighted and they press delete in the auto-complete box
2019-11-27 20:00:01 -06:00
adelikat
f926142921
cleanup OSDManager
2019-11-26 19:36:04 -06:00
adelikat
1b8b4b4926
Tastudio - rip out option to do autorestore on mouse up vs down, make it on up only, and fix autorestore logic
2019-11-26 18:54:46 -06:00
adelikat
223cef2620
Tastudio - cleanups
2019-11-26 18:50:56 -06:00
adelikat
943454554d
Tastudio - don't update bookmark view on UpdateValues()
2019-11-26 17:34:50 -06:00
adelikat
e1b91d13ab
InputRoll - cleanups and simplifications
2019-11-26 15:55:07 -06:00
adelikat
24a0bdbbed
Tastudio/InputRoll - improve performance in UpdateValues some
2019-11-26 14:37:49 -06:00
adelikat
1e53d8221f
tastudio - set branches and marker views to the same font as the main inputroll
2019-11-26 14:24:31 -06:00
adelikat
ea6b67ac39
cleanups in Bookmarks and Marker Controls
2019-11-26 14:10:54 -06:00
adelikat
9a54a461b5
don't redraw twice on Branches and Markers UpdateValues()
2019-11-26 13:34:24 -06:00
adelikat
31114e6abf
FastUpdate - do nothing, super speed up for shift+tab. UpdateValues - remove unnecessary Draw
2019-11-26 13:16:32 -06:00
adelikat
fed8cd335d
fix a few designer files I missed when refactoring default values
2019-11-26 13:11:24 -06:00
adelikat
47273f1278
Tastudio - fix FastUpdate being slower than Update, it seems to need the same logic but just forgot all the logic, let's ensure it doesn't forget
2019-11-26 13:03:28 -06:00
adelikat
69e5a3b088
Tastudio - fix major slowdown when moving the mouse over the InputRoll
2019-11-26 12:58:04 -06:00
adelikat
22fdbd08d0
InputRoll - don't hardcode padding variables in the constructor
2019-11-26 12:51:36 -06:00
adelikat
bab5877d1a
InputRoll - don't hardcode GrideLines to true
2019-11-26 12:44:31 -06:00
adelikat
56b33498d9
InputRoll - rip out the UseCustomBackGround flag, and only key off the existence of the override. Seems to be a speed hack, but the only attempt to make it faster (in ram watch) was actually making things slower
2019-11-26 12:33:39 -06:00
adelikat
a45b33b8c6
move arrow key hack from tastudio to inputroll so it applies to all inputrolls
2019-11-26 12:07:00 -06:00
adelikat
fab108c73a
Ram watch - remove some useless overrides
2019-11-26 11:51:57 -06:00
adelikat
cd672da319
a few inputroll/tastudio cleanups
2019-11-26 11:36:55 -06:00
adelikat
9b93c557b8
InputRoll - don't hardcode disabling of Home and End, make it a flag instead (true by default, false for tastudio's inputroll), also fix home/end to be expected listview behavior and delete ctrl+home, ctrl+end those aren't expected behaviors
2019-11-26 10:09:24 -06:00
adelikat
557c68862e
InputRoll - make AllowRightClickSelect true by default
2019-11-26 09:42:14 -06:00
adelikat
64f32983f6
misc movie code cleanups
2019-11-25 08:37:11 -06:00
adelikat
6eef264f91
paste - only invalidate on the first different frame pasted, rather than the first selected frame
2019-11-24 19:14:49 -06:00
adelikat
cb912bea58
Tastudio - when clearing, invalidate on the first non-empty input rather than first selected row
2019-11-24 17:53:27 -06:00
adelikat
5bbdf2a49e
Tastudio.MenuItems - cleanup, fix potential NRE's surrounding clipboard access, fix off by one on clear menu item invalidation logic, fix not dispointing of a disposable dialog
2019-11-24 16:54:08 -06:00
adelikat
1f4a2274d3
TasMovie - more cleanup
2019-11-24 16:06:01 -06:00
adelikat
60487c6a96
don't use Guid.GetHashCode, this was a leftover from some old bad code
2019-11-24 15:53:33 -06:00
adelikat
caced9c2a8
TasMovie - remove unused constructor params
2019-11-24 15:40:26 -06:00
adelikat
883fea9ec6
Add a font picker, fixes #952
2019-11-24 14:58:58 -06:00
adelikat
8bbc2c75d0
lua - tastudio.loadbranch - use the already existing (and better) load branch method
2019-11-24 14:41:03 -06:00
adelikat
2aaae85c36
InputRoll - use the built in Font property rather than a private variable. Make the default the natural control default, and set the main Tastudio InputRoll window to be arial 8
2019-11-24 14:38:05 -06:00
adelikat
4e9b780539
Lua - implement tastudio.loadbranch #fixes #1650
2019-11-24 13:55:46 -06:00
adelikat
74e1f97ebb
cleanups in BookmarksBranchesBox
2019-11-24 13:00:03 -06:00
adelikat
a3428128ef
EmuLuaLibrary.Tastudio - organize methods some
2019-11-24 12:56:57 -06:00
adelikat
6972046509
EmuLuaLibrary.Tastudio clenaup
2019-11-24 09:37:32 -06:00
adelikat
b4c4c3b870
.tasproj - use json to save/load statemanager settings. This is a breaking format change, earlier .tasproj will load and silently fallback to default settings
2019-11-23 21:43:23 -06:00
feos
5ca08b6c29
Camhack support ( #1725 )
...
for the camhack to work we have to save a state, hack memory, advance twice to see the changes, then load the state to prevent desync. since we can omit the framebuffer in savestates, loading them can happen without updating the screen, so the hacked camera remains visible.
advancing 2 frames automatically is done like tastudio does it when it seeks to a frame, only from lua now.
and the most questionable part is "invisible emulation", which is how Gens calls this IIRC, when everything that can distract or slow us down is skipped: sound, video, tools updates.
new lua functions:
- client.invisibleemulation()
- client.seekframe()
* for a test, mGBA core uses fake video and audio buffers and renders to them when we want to "skip" rendering. proper setup would involve actually skipping rendering those inside the core.
* allow disabling video and audio updates for gpgx too (proper approach, no fake buffers involved)
* add the script for Sonic Advance
2019-11-23 12:27:14 +03:00
adelikat
825f10d52c
Lua console - simplify some
2019-11-22 18:54:52 -06:00
feos
d15dc56e15
address #1631 for gambatte
2019-11-20 21:25:55 +03:00
feos
4e389ab1ec
address #1631 for subneshawk
2019-11-20 21:10:21 +03:00
feos
b70c49892c
omit autosaving if we have the default project name
...
close #1599
2019-11-20 20:04:03 +03:00
alyosha-tas
2fbf3c3b19
O2Hawk: system management work
2019-11-18 22:17:29 -05:00
alyosha-tas
61038a13ae
O2Hawk: Expose Core and start running code
2019-11-18 17:33:55 -05:00
adelikat
23f283aef8
create file watch on new script
2019-11-17 13:04:09 -06:00