feos
cea1a04425
tastudio: select newly created branch
...
makes button action experience smoother
2018-06-23 00:31:16 +03:00
Scepheo
37ace00fea
Extract Lua file enable logic for toggling and reuse when loading for the first time. Fixes #1138 .
2018-05-06 23:05:50 +02:00
Callie LeFave
be2085ecfb
._.
2018-04-16 16:56:56 -04:00
Callie LeFave
a10d0ec6cc
Fix CI build
2018-04-16 16:44:18 -04:00
Callie LeFave
0d9ced7d83
Lua: Add optional position parameters to `DrawPolygon`
2018-04-16 16:15:37 -04:00
feos
ae6ce00d7c
I've heard bad things about ElementAt()
2018-03-27 19:01:17 +03:00
alyosha-tas
dcf3673f5c
RAM Watch: Update values when clear changes is pressed
...
-fixes #1156
2018-03-26 14:56:10 -04:00
Asnivor
e2eac983a1
Merge pull request #1149 from TASVideos/master
...
Bringing ZXSpectrum branch up to date with master
2018-03-19 15:52:55 +00:00
Isotarge
b28d159023
Hex Editor: Speedup FindPrev/FindNext
2018-03-19 00:56:36 +10:30
alyosha-tas
519e14aa1a
RamWatch: Fix column settings fixes #1137
2018-03-15 19:27:24 -04:00
zeromus
0a18040aff
remove pointless redundant function name from LuaMethodExampleAttributes
2018-03-13 21:05:30 -04:00
zeromus
205714df95
cleanup #1122 -related lua examples documentation stuff
2018-03-13 21:04:34 -04:00
zeromus
65bc534395
Merge remote-tracking branch 'remotes/azreally/Xadrophonix'
2018-03-13 20:39:42 -04:00
zeromus
2203270868
Merge remote-tracking branch 'remotes/origin/pr/1131''
2018-03-13 20:37:48 -04:00
zeromus
b179a30d99
Merge remote-tracking branch 'remotes/origin/pr/1080'
...
# Conflicts:
# BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
merges PR #1080
closes PR #1080
(let's see if either of these can do it)
2018-03-13 16:33:53 -04:00
Asnivor
5a2b0ae6a6
Added joysticks 2 & 3 and removed TapeControls from VirtualPad schema (they are not needed there)
2018-03-13 19:16:12 +00:00
feos
a751131787
tastudio: disable shift+up/down, it breaks float editing mode
2018-03-12 21:41:11 +03:00
feos
61bf9b67a8
tastudio: a whole bunch of actions shouldn't be possible with no selection
2018-03-12 21:41:11 +03:00
alyosha-tas
c839bffc33
A2600: Add Driving controller and fix coleco Super Action Controller
2018-03-12 09:12:41 -04:00
feos
560092ffae
tastudio: allow scrolling/jumping to marker 0
2018-03-11 20:05:33 +03:00
feos
661a15dc2c
tsm decay: remove states within internal state gap
...
states settings: clamp things harder
2018-03-11 17:57:30 +03:00
feos
7162de1d3c
tastudio: let's just report state count
...
will help to sort out possible decay bugs
2018-03-11 14:59:58 +03:00
Azreal
6032063518
Now looks good :)
2018-03-10 03:00:44 -08:00
Azreal
26c0b1fff2
Continuing...
2018-03-10 02:49:39 -08:00
Azreal
96a35fe71b
My first commit - add file "EmuLuaLibrary.Tastudio.cs" to examples (not all have a examples yet)"
2018-03-10 02:33:41 -08:00
feos
7fedbac9c3
lua: fix #1119
2018-03-09 13:35:42 +03:00
feos
e8103a1c53
tastudio macros: don't die from colons in paths when saving to file
...
disable macros menu items when there's no selection
2018-03-08 22:58:18 +03:00
TASeditor
6580c2abef
Tastudio: drawing stuff, selection, patterns, add column lua function ( #1125 )
...
* alt+columnclick draws pattern
* selection: taseditor logic
* shift/ctrl keys restructure to taseditor
shift + up/down: move frame courser up/down by one
shift + pageup/pagedown: move frame courser to next/prev marker
ctrl + left/right: add/remove selection at last selected row
ctrl + shift + left/right: add/remove selection at first selected row
* Alt+drawing pattern
still not working with drawing upwards
* pattern drawing
upwards drawing working except it doesn't update last row.
TODO: Disallow Alt click to focus on menu.
* pattern: last input ignoring fixed
* Lua columnms
TODO: Don't save them into tasproj
* no need to update float edit stuff or cell changes when its not needed
* Shift+clicking draws input from first selected row to clicked cell
* fixed pattern drawing on empty cells
2018-03-08 22:15:47 +03:00
feos
40e28f2f98
tastudio: enable paste menu items when clipboard is available
2018-03-08 19:23:26 +03:00
feos
b2642cd0d9
tastudio: let's try this super annoying method to introduce *intended* control scheme to users
2018-03-08 15:31:07 +03:00
feos
f81f41f6f7
tastudio: fix #916
2018-03-08 14:44:09 +03:00
feos
bf8c21663d
State manager decay ( #1128 )
...
* Finally use exponential decay algorithm for greenzone
* Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
2018-03-08 12:24:35 +03:00
Asnivor
90c1e293bf
Implemented multi bundler functionlity and multiple tape controls
2018-03-05 11:17:22 +00:00
Xadrophonix
d91bd35a95
Second pool of examples.
2018-03-04 14:07:06 -08:00
Xadrophonix
4bcd69924b
All required contents for: https://github.com/TASVideos/BizHawk/issues/1122
2018-03-02 12:06:01 -08:00
Masterjun
605ca5816a
Lua: fix client.openrom
2018-03-01 01:06:15 +01:00
feos
0fe703c9b7
tsm: redo the algo from scratch, probably not last time
2018-02-27 01:28:24 +03:00
frequem
d0d73766bd
Fixed some filenames causing problems on case-sensitive systems
2018-02-21 20:19:33 -05:00
feos
7ae374df01
tastudio: fuck this
2018-02-21 02:06:25 +03:00
TASeditor
36900b15d4
tastudio lua: setinput functions, onbranch callbacks ( #1098 )
2018-02-10 14:58:46 +03:00
Asnivor
7c82d6d526
Merge pull request #1106 from TASVideos/master
...
Bring ZXSpectrum branch up to date with master
2018-02-06 08:45:48 +00:00
vadosnaprimer
fb692806c3
tastudio: supposedly fix #1090 question mark
2018-01-10 22:32:22 +03:00
vadosnaprimer
d074880242
tastudio: MarkerView.ShrinkSelection()
2018-01-10 22:06:43 +03:00
vadosnaprimer
5bff769fe9
tastudio:
...
- scroll to new marker and new branch
- don't kill selection per marker removal
2018-01-10 22:06:41 +03:00
zeromus
c17f793733
in 1809d19ecb
@vadosnaprimer made the disk capacity for greenzone disabled, but for some reason old settings files may still be setting a value into it, or maybe old tasprojs or something, so I just put a big limit on it so things dont crash. /shrugs
2018-01-09 14:21:58 -06:00
vadosnaprimer
eea6740722
lua: client.isturbo() and client.isseeking()
2018-01-06 13:30:47 +03:00
Ashafix
07da0170fa
unified camelCase for Lua functions, changed Lua test script
2017-12-24 11:42:51 +01:00
Ashafix
4d063f6061
new library for communicating with other programs via Lua
2017-12-24 00:24:22 +01:00
Asnivor
6d22b06c21
Added virtual pad to UI
2017-12-04 14:05:04 +00:00
vadosnaprimer
fcb7588724
use actual Clamp()
2017-12-01 18:19:29 +03:00
vadosnaprimer
cea50c1ab1
fix #1072
...
thanks for helping, .net
2017-11-30 19:53:52 +03:00
alyosha-tas
0cfd2c59d0
Gameboy GPU Viewer: Always set upper byte of palette
2017-11-26 15:46:21 -05:00
alyosha-tas
13ec13a556
GBHawk : Initial support for GPU Viewer
2017-11-25 21:16:14 -05:00
alyosha-tas
76dca1147d
Merge pull request #1052 from YoshiRulz/ramwatch-displaycol
...
Add display type column (resolves #683 )
2017-11-14 09:51:05 -05:00
YoshiRulz
f983c91eb0
Add display type column ( resolves #683 )
2017-11-10 14:32:30 +11:00
alyosha-tas
40658e99cf
Hex Editor: Update Big Endian Effect
2017-11-09 08:41:35 -05:00
vadosnaprimer
1809d19ecb
smart state gap for greenzone. fix #915
...
disable disk capacity setting
2017-11-05 22:34:58 +03:00
vadosnaprimer
fbbe42d7fa
tastudio: drop logic that shrinks branch screenshot popup
...
the fact that it was screwing up osd text (that's not pixel based by design) causes more problems than smaller popup was ever intended to solve. and it's not branch or tasproject size, because screenshots are stored in the same resolution as your emulator screen. so I don't even know which problems it was solving. if it was made to shrink because originally it couldn't expand outside tastudio, this has been resolved a while ago, and we can afford covering as much user screen as they already cover with emuhawk. unless they complain, then it can return as an option.
2017-11-05 17:33:12 +03:00
adelikat
ebcd237858
Merge branch 'master' into domainedmemoryhooks
2017-10-29 12:38:29 -05:00
alyosha-tas
0fd046de0d
Update HexEditor.cs
2017-10-21 09:55:03 -04:00
alyosha-tas
745e42a753
Hex Editor: Fix Cheat display
...
Fixes #1026
2017-10-21 09:52:07 -04:00
feos
1bd535c31f
tastudio: don't trigger right button up events if left button is still held down
2017-10-07 23:40:54 +03:00
feos
7529570ab8
tastudio: unbreak things if user cancels movie conversion on file open
2017-10-07 23:17:02 +03:00
feos
84412eafd9
tastudio: do normal seeking while recording too. needs testing
...
if you go to a frame while recording and unpaused, it will seek to that frame (not touching input since rec mode is suspended), and after it reaches it, it will unpause and restore rec mode
2017-10-07 15:20:30 +03:00
Tastyfish
200ab8f8d8
GB Printer support for Gambatte, output color improvements
2017-08-29 18:16:02 -04:00
Tastyfish
e780e74f45
A frontend for the GB printer
2017-08-29 18:16:02 -04:00
alyosha-tas
b5b2e442c8
Schema: Remove EMU7800
2017-08-25 09:39:40 -04:00
adelikat
3f8aa0e018
Lua - implement tastudio.getbranches() and tastudio.getbranchinput(), fixes #843
2017-08-05 11:04:00 -05:00
adelikat
cd5f6e66e1
Atari 7800 - sort out system id stuff
2017-08-04 17:17:14 -05:00
adelikat
56859e9581
MemoryCallbacks - Change "domain" to "scope"
2017-08-03 20:03:40 -05:00
adelikat
04ce66c397
phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
2017-08-01 22:05:17 -05:00
adelikat
62c2e0fc6a
TAStudio - remove ability to edit the platform id when editing the header
2017-07-30 14:21:40 -05:00
alyosha-tas
61b300b65a
Update EMU7800 schema
...
Facilitate testing between cores
2017-07-29 20:22:44 -04:00
alyosha-tas
d0c658b380
Update A7800Hawk schema with BW
2017-07-29 19:22:11 -04:00
adelikat
89b57288e7
Cheat Code Converter - when creating NES game genie codes with a compare value, set comparison type to Equals, instead of relying on "None" to default to Equals
2017-07-28 18:13:32 -05:00
adelikat
51eed83cce
lua - tastudio.getselection() - make key of the lua table an index
2017-07-24 08:44:15 -05:00
nattthebear
4a2618470e
saturnus: three dee virtual pad fix axis
2017-07-23 19:40:20 -04:00
zeromus
d5770fb8a3
re-apply "keepalive" GC fixes to luainterface mode in emuhawk; maybe it will actually work now and not result in crashes. at least we should check it.
2017-07-22 23:41:30 -05:00
adelikat
8ea7993e04
Multidisk bundler - Remove GEN as an option for now
2017-07-22 16:39:21 -05:00
alyosha-tas
7a0295e48f
Update A7800 Hawk Schema
2017-07-21 19:28:44 -04:00
adelikat
db6858f2fe
Merge branch 'pceperipherals'
2017-07-20 08:11:51 -05:00
nattthebear
cf8013af4a
sameboy: Add more features for the merciless slave driver
2017-07-19 18:48:11 -04:00
adelikat
eaaf424a2c
PCE - refactor virtual pad logic to use the controller deck
2017-07-18 11:16:42 -05:00
adelikat
f60a4a07e7
UI for multi-disc Sega-CD support. Note that the ui will technically allow you to bundle a mix of dics and carts, but tom loading for now will only take multiple discs.
2017-07-17 20:36:04 -05:00
adelikat
f424a22033
Tastudio - fix recent menu - fixes #920
2017-07-17 11:20:59 -05:00
zeromus
afda5dbb62
set a value in the switchable lua library to indicate whether it's NLua or LuaInterface; effectively undo 8bc067cbbe
for LuaInterface
2017-07-15 16:36:18 -05:00
adelikat
af653725bb
PCFX - multi-disc support
2017-07-14 19:46:05 -05:00
adelikat
b67c104de7
Saturn - multi-disc support
2017-07-14 19:40:27 -05:00
adelikat
3f16f8bd79
pc-fx - virtualpads
2017-07-14 14:21:50 -05:00
zeromus
d271fe6542
Merge pull request #885 from Trivial-Man/master
...
Create LuaPictureBox class and implement it
2017-07-14 12:21:54 -05:00
Trivial-Man
8e0926449f
Fix LuaPictureBox
...
Got left out when fixing other files. Sorry.
2017-07-13 22:48:37 -06:00
Trivial-Man
7b8818c35b
Resolve issues with Master
...
- Uses NLua instead of LuaInterface
- Uses LuaMethod instead of LuaMethodAttribute
- All LuaCanvas Lua calls now begin with lowercase
- Also allows LuaPictureBoxes added through forms to be compatible with addClick
2017-07-13 22:32:27 -06:00
adelikat
b968dbf81b
pizza boy sgb - virtualpad support for the other controllers
2017-07-13 20:45:54 -05:00
zeromus
d54fee4d91
Merge branch 'master' into master
2017-07-13 19:17:09 -05:00
adelikat
367b243990
Pizza Boy - preliminary SGB virtualpad support
2017-07-13 12:22:58 -05:00
adelikat
6d77f5a3c0
virtual pads for picoDrive
2017-07-13 12:02:08 -05:00
adelikat
9cb44cad03
Fix some filenames from previous renames, and more attribute renames
2017-07-12 14:48:27 -05:00
adelikat
6e06947a33
rename ToolAttributes
2017-07-12 14:44:14 -05:00
adelikat
5d855ef60b
more attribute renaming
2017-07-12 14:40:10 -05:00
adelikat
5978db7036
Lua - forms.setsize() - add a description instead of just TODO
2017-07-11 08:17:49 -05:00
adelikat
597708765a
Lua canvas - use LuaMethodAttribute (if available) when registering canvas methods, also fix casing of a few methods for consistency, fixes #908
2017-07-10 14:59:05 -05:00
adelikat
9581ce6a93
rename LuaMethodAttributes to LuaMethodAttribute so as not to be a bad person
2017-07-10 14:02:08 -05:00
zeromus
0f686a0de1
* revert strict string checking behaviour from nlua Revision 10f4d0ce78a2a3cb9b727ac55c8705385f0ded7e (we dont want it, probably)
...
* do a better job porting old commits from bizhawk (should fix memory leaks, optional arguments)
2017-07-10 12:59:06 -05:00
adelikat
5781746251
Lua - use the proper Log method in some lua libraries
2017-07-10 11:24:32 -05:00
zeromus
3417453b43
use NLua+KopiLua instead of LuaInterface
2017-07-09 23:51:02 -05:00
adelikat
af3ab7c208
TraceLogger - Turn off core tracing when closing, TooManager - check for disposed tools before running NewUpdate(), fixes #911
2017-07-09 13:19:09 -05:00
zeromus
cc33617f74
fix crash in snes virtualpad when mouse is used
2017-07-09 11:40:55 -05:00
adelikat
f53624f336
tastudio greenzone settings - don't check for if 64 bit process
2017-07-09 09:39:36 -05:00
adelikat
9a5ae16c7d
remove the 32bit gpgx, and refactor things to only use the 64 bit version. keep 64bit stuff in a gpgx64 folder to avoid git auto-rename detection shenanigans
2017-07-09 09:21:03 -05:00
adelikat
a2a27fb634
Merge branch 'a26peripherals'
2017-06-30 08:36:49 -05:00
Trivial-Man
8a2056193d
LuaCanvas: Add SetLocation function
...
Allows the user to reset the location of the canvas window at will while a script is running
2017-06-29 20:16:02 -06:00
Trivial-Man
22200171e7
LuaCanvas: Include GetMouseX & Y functions
...
Gets the X and Y coordinates for the mouse cursor relative to the canvas
2017-06-29 20:07:21 -06:00
Trivial-Man
1a1ae98a2e
EmuLuaLibrary.Gui: update createcanvas
...
createcanvas now takes additional parameters that specify where the canvas window should be created
2017-06-29 20:03:18 -06:00
Trivial-Man
5900f9b1ec
LuaCanvas: add parameters for specifying location
...
Constructor now takes in arguments for setting the x and y coordinates of the canvas window
2017-06-29 20:01:31 -06:00
Trivial-Man
eb6676e0ba
EmuLuaLibrary.Forms: add more PictureBox functions
...
Adds the functions for getting the mouse x and y coordinates from PictureBox components.
2017-06-29 19:59:27 -06:00
Trivial-Man
fdc30ccd12
LuaPictureBox: Add GetMouse
...
A simple function that gets the point the mouse cursor is at relative to the LuaPictureBox's upper left corner
2017-06-29 19:52:40 -06:00
adelikat
aaaeb95a05
Atari 2600 - update paddle virtualpads with the new float ranges
2017-06-29 13:46:17 -05:00
adelikat
f5cb35a862
Atari 2600 - vritual pad and mnemonics for paddles
2017-06-28 14:27:15 -05:00
adelikat
d862ad8232
Atari 2600 - Virtual support for new controller configurations (Paddles just stubbed out), add Left and Rigth Difficulty toggle buttons to the console buttons section
2017-06-28 07:23:36 -05:00
adelikat
3d443b3e2f
Cheats - change button name from Game Genie to Code Converter. Cheat Code Converter - show a not supported message if user tries to enter a Game Genie code for SNES since we do not currently support that scenario
2017-06-27 21:06:36 -05:00
Trivial-Man
d3834fff49
Merge branch 'master' into master
2017-06-25 18:45:41 -06:00
Trivial-Man
2ddadeae24
Add PictureBox component and methods for drawing on it
2017-06-20 01:20:27 -06:00
Trivial-Man
b0e39406a6
Use LuaPictureBox functions in LuaCanvas
...
Also add in the missing error logs and correct some typos in LuaMethodAttributes.
2017-06-20 01:18:35 -06:00
Trivial-Man
089c487f26
Use LuaPictureBox for the LuaCanvas
2017-06-20 01:16:57 -06:00
Trivial-Man
28acb602ae
Create LuaPictureBox component
2017-06-20 01:12:13 -06:00
adelikat
4982af7521
Merge branch 'master' into waterbox2
...
# Conflicts:
# BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.ISaveRam.cs
2017-06-19 10:04:46 -05:00
adelikat
162e851468
Saturn - virtualpad support for Mission and Dual Mission
2017-06-18 16:05:46 -05:00
adelikat
5c71fc2e34
Saturn - Wheel - virtual pad support
2017-06-18 15:03:51 -05:00
adelikat
7e98cd6ec9
Saturn - mouse - make button names consistent with other cores, virtual pad support
2017-06-18 15:03:50 -05:00
adelikat
b22787fc44
Saturn - 3d pad - set mids for analog ranges, finish virtualpad support
2017-06-18 15:03:49 -05:00
zeromus
4e1decfa21
add LuaCanvas DrawArc missing from last luacanvas PR merge
2017-06-15 15:01:50 -05:00
Trivial-Man
eff9308bbf
Add drawing features
...
Brings canvas up to feature parity with LuaLibraryBase
2017-06-15 11:41:27 -06:00
nattthebear
1314912cf8
libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere...
2017-06-13 17:55:07 -04:00
adelikat
97d7dd7f42
merging master into waterbox2 this one was messy may be regressions
2017-06-13 08:16:25 -05:00
adelikat
ac6b18c137
tastudio - change performance profile nag to a snes9x nag
2017-06-12 20:56:32 -05:00
alyosha-tas
3c46604f28
Add files via upload
2017-06-11 18:15:11 -04:00
adelikat
d18a512db8
Saturn - virtualpad support for 3d controller, however, analog stick needs some fixes to support the large analog range of the stick
2017-06-11 14:45:18 -05:00
adelikat
5406da7406
Saturn - start virtualpad support - multitap logic in place, only standard controllers currently
2017-06-11 09:36:01 -05:00
nattthebear
36be9e9fc7
snes: waterboxification phase 2
2017-06-10 14:16:25 -04:00
adelikat
e298863b3d
VB - virtual pad support, slight fix to button order on controller config
2017-06-06 11:38:43 -05:00
adelikat
b39c2dccf0
NGP - mnemonic for Option button, Virtualpad support
2017-06-06 11:07:16 -05:00
adelikat
87ce1086cb
snes9x - virtualpads
2017-06-04 19:44:25 -05:00
adelikat
95353188c7
Merge branch 'master' into waterbox2
2017-05-31 13:38:01 -05:00
adelikat
1164868063
GB config dialogs cleanup
2017-05-31 08:52:55 -05:00
nattthebear
f99a080e60
Merge remote-tracking branch 'origin/master' into waterbox2
...
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
feos
3ba4adb6bc
tastudio: finish moving column click edits to taseditor logic
2017-05-29 20:20:44 +03:00
adelikat
3c7707a6a0
lua - add gui.clearImageCache, also add a param to drawImage that can force it to not be cached if desired
2017-05-29 11:09:19 -05:00
nattthebear
7f2e06b0b5
clean things up and make gpgx fully (?) multi-instance correct
2017-05-28 13:46:08 -04:00
adelikat
4db328f7ad
Hex Editor - Find box - remember Hex vs Text radio selection
2017-05-28 10:13:34 -05:00
adelikat
f81f745fcc
Some luaconsole refactoring and moving more logic into LuaImp
2017-05-24 15:59:05 -05:00
adelikat
19dde8018a
InputRoll cleanups
2017-05-24 11:45:57 -05:00
adelikat
74b2cca967
more tastudio cleanups
2017-05-24 10:50:25 -05:00
adelikat
b03e224c5e
TAStudio cleanup
2017-05-24 10:49:35 -05:00
adelikat
50b5f4a1a9
Virtualpad misc cleanups
2017-05-24 09:07:03 -05:00
adelikat
47f2371953
Misc cleanups
2017-05-24 09:06:31 -05:00
adelikat
4d1dd215e6
Lua Console - temp fix to fix recent regression of lua scripts disappearing on reboot core
2017-05-24 08:30:30 -05:00
adelikat
770f27dfd4
Console lua library functions - check if LuaConsole is loaded on these calls. Currently the console should always be open if a script is being called but this is a preparation commit to eventually support running lua scripts without the lua console loaded
2017-05-23 13:05:36 -05:00
adelikat
4919fc5182
don't reference GlobalWin.LuaConsole in LuaConsole!
2017-05-23 13:04:28 -05:00
adelikat
facd845453
Lua Console - Move StartLuaDrawing() and EndLuaDrawing() to LuaImp since they exclusively LuaImp logic
2017-05-23 12:40:40 -05:00
adelikat
6196d81b5d
Move _luaList from LuaConsole to LuaImp
2017-05-22 16:47:27 -05:00
adelikat
8d91557f4e
cleanups in ToolManager
2017-05-22 14:23:14 -05:00
adelikat
a6414ff05c
Mainform cleanup round 2
2017-05-22 14:23:13 -05:00
adelikat
f89bcf4bfa
cleanup of Lua some related files
2017-05-19 11:05:21 -05:00
adelikat
31e68a38f9
Cleanup EmuHawk lua library code
2017-05-19 09:47:18 -05:00
adelikat
7f269d25df
Make lua library dependent services private
2017-05-19 08:58:23 -05:00
adelikat
0d4313af91
general Cheat code cleanup
2017-05-18 15:16:02 -05:00
adelikat
75affd8940
Lua console code cleanup
2017-05-18 14:53:03 -05:00
adelikat
4c48542b98
fix null reference exception when LuaSandbox attempts to use the Logger
2017-05-18 14:27:22 -05:00
adelikat
a9ba93fcf3
C64 virtual pad - fixing mapping of joypad B buttons
2017-05-13 16:45:18 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
zeromus
8bc067cbbe
lua: fix memory leak causing crash after a few dozen script loads/resets
2017-05-10 01:58:19 -05:00
adelikat
e839a1c163
Add lua canvas methods to documentation
2017-05-07 16:33:48 -05:00
adelikat
c33fbfddf4
Colecovision - virtualpad support for new controller options
2017-05-07 10:04:15 -05:00
zeromus
ac767a2acc
clarification to the saveram flushing system
2017-05-06 17:50:36 -05:00
J.D. Purcell
8b2b12585a
Mostly whitespace cleanup to reduce difference with mono-portable branch.
2017-05-02 23:09:50 -04:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
adelikat
20d2a7d198
Lua - tastudio onquery callbacks - attempt to better clarify the expected lua function that is taken as a parameter
2017-04-30 12:05:27 -05:00
adelikat
436a853c96
Fix typo - Scema -> Schema
2017-04-29 15:41:27 -05:00
adelikat
19f45dcc85
VirtualPads - PSX Multitap support
2017-04-29 14:57:27 -05:00
adelikat
ba4af238b7
VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation
2017-04-29 14:47:51 -05:00
adelikat
f6f967a723
VirtualPad - start PSX NeGcon support
2017-04-27 16:52:50 -05:00
adelikat
a20e01ab69
Remove the obsolete MemoryDomain.FromByteArray() method
2017-04-24 13:55:20 -05:00
adelikat
a86ad73ade
Comment out some temporarily short-circuited code to remove some warnings
2017-04-24 12:59:24 -05:00
adelikat
cc5ff74689
Fix debugger throwing exceptions on opened on a core that does not implement IDisassemblable
2017-04-23 11:42:26 -05:00
adelikat
30aa86cd7e
Intellivision - more cleanup
2017-04-23 11:10:26 -05:00
feos
8dcf9fb61a
tastudio: tweak editing selection by clicking column header
...
instead of reverting every button state, apply the reverted state of the first selected frame to all the selection
2017-04-23 14:47:10 +03:00
adelikat
1184e8ed05
lua - implement tastudio.getselection(), tastudio.insertframes(), tastudio.deleteframes()
2017-04-22 20:50:03 -05:00
adelikat
76f77390ca
SNES - virtual pad support for all the controller types and combinations
2017-04-22 11:55:21 -05:00
adelikat
e3ae4b1410
LibsnesCore reformating round 2 - sort out private fields vs pulbic properties
2017-04-19 12:19:16 -05:00
adelikat
8f3d1613a0
misc code cleanups in ram watch tool files
2017-04-19 07:50:25 -05:00
alyosha-tas
88348f03fa
Genesis game genie code fix here as well
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other half of fix to #777
2017-04-18 07:14:18 -04:00
adelikat
28da1e215f
misc code formatting improvements in random files in EmuHawk
2017-04-17 15:23:31 -05:00
alyosha-tas
31ba7bc3dd
Update GenGameGenie.cs
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Fix #777
2017-04-15 19:49:15 -04:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
adelikat
1e05e8a29d
Virtual Pad - add tilt controls to GBA when mGBA is the core. Fixes #830
2017-04-13 13:06:12 -05:00
adelikat
e23dc983f0
Merge pull request #826 from lenalia/master
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Added horizalign and vertalign to DrawText
2017-04-11 16:43:20 -05:00
adelikat
fc59710dab
some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper
2017-04-10 10:30:05 -05:00
J.D. Purcell
a786f73154
Fix some places using 'int' instead of IntPtr. ( #828 )
2017-04-08 18:36:29 -04:00
lenalia
117ce07aaf
Added horizalign and vertalign to DrawText
2017-04-04 21:20:33 -04:00
shanehoman
58e1b52369
expose MainForm.SaveRam() method to lua
2017-04-02 23:12:38 -07:00
feos
54320865c0
tastudio: don't update branches if no movie was loaded
2017-03-18 18:15:21 +03:00
feos
216c7ea487
tastudio screenshot popup: act more like taseditor in terms of time
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only update opacity by 1/8th every 40ms. allows to skip fading in if mouse moves around at regular speed, and only pops up if deliberately hovering over the cell
also reduce magic numbers a bit
2017-03-18 18:14:23 +03:00
feos
1827f44fb8
tastudio: detach screenshot popup timer since it crashes
2017-03-18 17:18:36 +03:00
feos
e99b52342c
tastudio: bind autosave and screenshot popup timers to controls
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also annihilate _saveBackgroundWorker
2017-03-17 21:55:43 +03:00
feos
a9cda4a21f
tastudio: dynamically resize usertext column
2017-03-15 21:46:46 +03:00
feos
2fa40bac04
tool positions: tolerate slight accidental offscreen by resetting to 0 instead of ignoring
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todo: check bottomright offscreen too someday?
2017-03-15 19:49:32 +03:00
feos
4eaa04d412
tastudio: branch text edit popup follows mouse pointer
2017-03-15 19:24:27 +03:00
feos
6e99227c72
tastudio: Clone() for branches. fixes UserText cancellation
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also cancel backup and osd message if text edit was canceled
2017-03-15 19:17:47 +03:00
feos
d254ad01d8
tastudio: add branch undo feature
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the fact that it's separated from changelog is because there's no way to extend the latter, but *also* it's intended, as we want branches to be independent from changelog manipulations
todo: figure out branch text edits
2017-03-14 22:49:55 +03:00
feos
c6d1aad25f
tastudio: actually change branch screenshot bitmap
2017-03-14 22:15:20 +03:00
feos
868c02175c
some more topmosts and sound mutes
2017-03-14 22:13:51 +03:00
feos
a30b89039f
more topmost modal dialogs
2017-03-12 14:50:24 +03:00
feos
fed9380e33
tastudio: rewinding was turning rec mode off
2017-03-08 20:42:24 +03:00
feos
853432da26
tastudio lua: add recording mode functions
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finally fixes #793
2017-03-08 19:56:44 +03:00
feos
a124fd72a1
tastudio: add jump to branch frame (aka read-only loading)
2017-03-08 19:32:09 +03:00
feos
31ccc9f413
tastudio: hide when going from branch 0 to header cell
2017-03-08 16:49:55 +03:00
feos
0ec0910207
tastudio: move screenshot popup to yet another control to allow fading
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avoid false branch 0 hover when entering branch view from the top
todo: hide screenshot when moving upwards to header cell
2017-03-08 16:31:49 +03:00
zeromus
498b2b4dd9
hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases)
2017-03-01 15:06:58 -06:00
feos
5c91c2f98c
tastudio: allow exporting a named state
2017-02-24 21:58:41 +03:00
adelikat
5d4c8020c2
Delete more stuff
2017-02-22 10:12:14 -06:00
adelikat
f35717aae2
Remove yet more unused code
2017-02-22 10:11:08 -06:00
adelikat
7653b86f44
Remove some unused code
2017-02-22 10:09:44 -06:00
adelikat
c61d432fd6
Don't position tools to last saved position if that position is not visible on screen
2017-02-21 16:57:47 -06:00
feos
b5730bda3a
clarify lua doc
2017-02-19 11:56:17 +03:00
feos
03ea4f9126
tastudio: fix #806 part 2
2017-02-19 11:43:35 +03:00
feos
d19fcb62ab
tastudio: fix the first half of #806
2017-02-19 10:31:30 +03:00
feos
60d69db588
tastudio: stop crashing upon movie platform mismatch
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make the error window topmost
2017-02-19 00:26:42 +03:00
zeromus
f458648fad
improve rewind in tastudio by leaving editmode intact but taking care not to clobber frames. take special pains to ensure that (reverse) frame progress vs smooth rewind semantics stay as expected.
2017-02-16 00:29:28 -06:00
feos
5bc643f1fd
tastudio: shrink the branch image like you should
2017-02-09 23:10:41 +03:00
feos
821baeb649
tastudio: captured state 0 was useless if movie conversion happened at frame>0
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capture it after core reboot
2017-02-09 22:51:52 +03:00
adelikat
5277be6833
Ram Search - update the size and display type dropdowns on restart. Fixes #762
2017-02-07 18:54:58 -06:00
feos
230dcc2356
tastudio: make ToggleReadOnly() toggle read-only
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this allows movie.getreadonly() return valid value
2017-02-07 19:03:46 +03:00
zeromus
ea2188dc46
make tastudio.setplayback correctly restore the recording flag after it finishes seeking from the greenzone to the target frame
2017-02-07 00:01:14 -06:00
feos
c739755e9b
tastudio: hide whatever starts with "Key " by default
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ideally, there should be separate Keys menu items in SetUpToolStripColumns() as well, moving them to a separate dropdown and hiding/showing all at once
2017-02-05 15:20:05 +03:00
zeromus
d87a2b27a2
make lua's new tastudio.setplayback re-enable the record flag if it was set (the existing logic leaves it disabled I think as security against the GUI use case where users might stomp their video seeking while playing in record mode). future work: add lua control for the record mode flag
2017-02-05 04:20:07 -06:00
zeromus
539cdc29f3
add SetPlayback to tastudio lua library. Can't be 100% sure it works, but it seems to be working OK. it may hang everything up if you seek through a really long redzone.....
2017-02-04 21:40:29 -06:00
zeromus
a70e6e2fc4
fix #790 (Scroll wheel missing from input.getMouse())
2017-02-04 20:52:32 -06:00
adelikat
0480ea3f44
when toggling a script on, update on screen lua drawing stuff. On gui.clearGraphics() immediate update the screen
2017-02-04 15:54:04 -06:00
adelikat
3b197b8fdf
lua console - roll back commit that disposes scripts when closing the window, apparnetly luainterface doesn't want you to dispose of disposable things
2017-02-04 15:30:13 -06:00
adelikat
0c7cedd2ac
lua - tastudio.setmarker() - make marker message optional
2017-02-04 15:11:43 -06:00
feos
5d3435e6e6
tastudio: update caption as well
2017-02-04 23:36:17 +03:00
feos
ae15073180
tastudio: fix regular movie opening from tastudio
2017-02-04 22:33:52 +03:00
adelikat
3d805a3541
null check for previous commit
2017-02-04 10:45:32 -06:00
adelikat
923565c350
Lua console - dispose of scripts when closing the console window
2017-02-04 10:32:36 -06:00
feos
51f21691fd
tastudio: fix #788
2017-02-04 16:09:13 +03:00
adelikat
c050eaa8c7
lua console - fix the edit button to account for relative vs absolute pathing
2017-02-02 17:48:32 -06:00
feos
f860c5d8b1
tastudio: try to fix opening a bk2 directly
2017-02-01 20:41:15 +03:00
feos
7d469c08a8
tastudio: show bsnes performance mode warning
...
addresses #788
2017-01-31 00:00:09 +03:00
adelikat
4a7321b096
Ram watch - yet another tweak to restart logic, ugh
2017-01-29 20:21:47 -06:00
adelikat
dca03607be
Ram watch - another tweak to previous commit
2017-01-29 19:56:09 -06:00
adelikat
c5ff514760
Ram watch - fix logic when deciding whether to keep the current watch list when rebooting the core, the check was always failing
2017-01-29 19:32:52 -06:00
feos
37a44c2b17
tastudio: fix and tweak clipboard and selection display
2017-01-26 20:21:48 +03:00
zeromus
f7638e8352
"fix" client.bufferwidth and client.bufferheight .... I dont understand why they were doing what they were doing. It seems like such a simple thing, just return the dimensions of the core's videoprovider. Someone should rethink all these (and the surface names, and the padding names) and craft a complete, new design.
2017-01-26 00:54:44 -06:00
feos
d8d0c62adf
tastodio: completely redo branch screenshot popup just to avoid cropping
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moved it to ToolTip, which feels like the proper way to do it
2017-01-22 17:46:54 +03:00
feos
74adace569
tastudio: file opener improvements
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- fix opening and conversion of a regular movie
- fancy ofn filter, suggesting all available files first
2017-01-20 02:00:27 +03:00
feos
ae16703ffc
tastudio makers text popup:
...
- appears when double-clicking existing marker in tasview
- appears at cursor position when called from tasview (fancy)
this required adding optional position to ShowHawkDialog()
2017-01-19 23:24:41 +03:00
feos
17faf42b6e
tastudio: try to be a bit smarter with SelectedIndexChanged
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forces SetSplicer() calls, but only at InputRoll's OnMouseDown, the rest is handled by tastudio
2017-01-19 21:55:18 +03:00
adelikat
44a1e691f3
Ram Search - show restored/removed messages when undoing/redoing, fixes #749
2017-01-14 20:00:55 -06:00
adelikat
9408c3fc1a
Hex Editor - Fix #761
2017-01-14 16:51:28 -06:00
feos
3548ec00dc
tastudio: use Emulator the same way branch control uses it
...
this fixes a bug that generated a whole stack of temp fixes over temp fixes, as well as the crash those were trying to prevent
2017-01-13 18:26:52 +03:00
feos
8f8cf53052
tastudio columns: restore call missing since commit 3ea3012aa7
...
seems to only be needed for importing bk2s, other scenarios setup columns on their own, differently
2017-01-07 19:48:04 +03:00
hegyak
5ccde9cc71
GameGenie codes are Word Sized, not Byte Sized.
2017-01-05 05:09:56 -08:00
hegyak
f80662ddb1
Change the name of the GameShark Converter to Cheat Code Converter
2017-01-04 18:05:14 -08:00
feos
8bae2a4648
tastudio: fix double-click on the empty area throwing an exception
2017-01-04 20:16:34 +03:00
alyosha-tas
c496674301
TASStudio revert design commit
2017-01-02 12:27:40 -05:00
feos
480bc5540f
tastudio: reload the tasmovie if it was loaded outside tastudio and then tastudio was opened
...
also go to current emulator frame in that case
todo: one isn't expected to change anything in the tasmovie while in regular mode, otherwise something might break. fceux opens taseditor if a read+write state is about to load in such conditions
2017-01-02 13:59:00 +03:00
Isotarge
ab1b1877e8
Lua: Implement forms.setdropdownitems()
2016-12-26 12:13:19 +10:30
hegyak
ebe011f43a
Reverse Byte and Word in tools/GameShark.cs
2016-12-22 05:15:40 -08:00
J.D. Purcell
b0141c516e
Multi-disk Bundler: Fix DPI scaling issues and improve control positioning.
2016-12-15 15:06:35 -05:00
alyosha-tas
0c3da629c8
Fix for exception in marker window
2016-12-13 22:37:06 -05:00
adelikat
8c57dd98f3
NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
2016-12-13 15:24:53 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
nattthebear
df4b38990f
GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram
2016-12-09 22:09:58 -05:00
adelikat
b7e616482d
Intellivision - movie mnemonics and virtual pads
2016-12-06 20:16:22 -06:00
adelikat
6889a72ba2
a bit more cleanup of MovieZone.cs
2016-12-06 11:10:50 -06:00
adelikat
d0e632ad9d
code cleanup in MovieZone.cs
2016-12-06 11:09:17 -06:00
adelikat
5c4b11d29b
MacroInput - use the Emulator RequiredService property instead of Global.Emulator
2016-12-06 11:03:15 -06:00
adelikat
9e2ec00160
MacroInput tool - some code cleanup
2016-12-06 11:01:47 -06:00
adelikat
ad41019a29
ToolBox use an IEmulator RequiredService instead of Global.Emulator
2016-12-06 10:44:37 -06:00
adelikat
b346f9e7c5
Some slight code cleanup in ToolBox.cs
2016-12-06 10:40:09 -06:00
adelikat
3bfce81eae
LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator
2016-12-06 10:35:11 -06:00
adelikat
f1e528f68f
Virtual pads - pass the current core into schema objects instead of using Global.Emulator
2016-12-05 19:33:21 -06:00
adelikat
9ae3916166
Debugger - remove a usage of Global.Emulator and a TODO
2016-12-04 12:40:26 -06:00
adelikat
e99bc9ba41
use the Emulator property instead of Global.Emulator in some lua library files
2016-12-04 12:37:29 -06:00
adelikat
b11a76f739
MultidiskBundler - add a RequiredService of IEmulator and use that property instead of Global.Emulator
2016-12-04 12:34:37 -06:00
adelikat
5258f9385c
Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method
2016-12-04 12:30:51 -06:00
adelikat
546947041b
BasicBot - Remove unnecessary usage of Global.Emulator
2016-12-04 12:23:44 -06:00
adelikat
4ab2fadc93
Remove an unnecessary usage of Global.Emulator in Tastudio
2016-12-04 10:50:58 -06:00
adelikat
604ed74ff9
remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes
2016-12-04 10:30:51 -06:00
adelikat
2f375388b5
Tastudio - refactor screenshot code to use a required dependency on VideoProvider instead of using Global.Emulator, also put it on the load event instead of the constructor
2016-12-04 09:20:22 -06:00
alyosha-tas
3be6c8917c
TAStudio fix default window size
...
Prevents marker and branch bozes from having zero size.
2016-12-03 09:36:35 -05:00
feos
3b117752cf
tastudio: refine autorestore again
2016-11-27 00:28:52 +03:00
feos
beb204bb4c
tastudio: when new seeking starts, kill the old one
2016-11-26 20:02:54 +03:00
feos
593433106b
tastudio: attempt to fix autorestore during analog editing
2016-11-26 19:49:26 +03:00
feos
2f0ccb99f1
tastudio: don't jump to greenzone end when entering analog edit mode
2016-11-26 16:35:14 +03:00
feos
f59ebfe126
tastudio: refactor restore logic again, fixes some more bugs
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(_autoRestoreFrame completely replaced by LastPositionFrame)
2016-11-21 23:59:12 +03:00
feos
0e9e4cc034
tastudio: fix < button when seeking is paused
2016-11-21 21:19:53 +03:00
feos
ef8068daa4
Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
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This reverts commit eea49f1895
.
2016-11-21 20:03:56 +03:00
feos
eea49f1895
tastudio: move LastPositionFrame to TasMovie, prepare for another revision
2016-11-21 19:29:11 +03:00
feos
95dc2fd6b3
tastudio: move arrow keys logic to hotkeys
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disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
feos
acbdfbcec9
tastudio: make analog editing mode expandable along with selection
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- apply the changes made using keys to all the analog edited cells
- clamp displayed value if needed the same the resulting value is clamped
2016-11-20 17:16:29 +03:00
adelikat
b7a6542fb6
Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception
2016-11-19 14:10:17 -06:00
feos
a8dde12c1f
tastudio:
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- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values
input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos
3ea3012aa7
tastudio:
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- properly setup autoloaded and normally loaded project columns
- actually call the callback that updates scrollbars and other stuff
2016-11-19 00:50:40 +03:00
feos
2a9bd175d8
tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough
2016-11-17 20:25:06 +03:00
feos
edf21b8bfe
fix tastudio crashes when:
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- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
adelikat
30f573729c
Use Count not Count()
2016-11-14 15:21:26 -06:00
feos
0b1245d769
tastudio: when loading another project, update column menus
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todo: fix autoload
2016-11-14 22:39:58 +03:00
feos
52506433a2
tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players)
2016-11-14 20:13:08 +03:00
adelikat
889feeeeba
fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up
2016-11-13 11:26:09 -06:00
adelikat
ddf23e4c3a
Lua console - use string.IsNullOrWhiteSpace when checking the command line box
2016-11-13 11:15:30 -06:00
feos
578b688d51
tastudio analog editing: Escape key cancels all changes
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also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos
dbc35224e6
tastudio analog editing:
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- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
adelikat
e73a66b07e
When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285 . There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values
2016-11-12 11:46:32 -06:00
adelikat
0213755d16
Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539
2016-11-12 09:00:36 -06:00
feos
175862a5f3
tastudio analog editing:
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- mouse dragging during float edit mode updates the displayed value and fires restore on mouse up
- Enter key exits float edit mode after applying the dragged value, while Escape exits it after ignoring the dragged value (should Escape cancel all changes?)
- currently disabled switch to enter float edit mode by single click
2016-11-12 17:53:15 +03:00
feos
e2d5a1d390
tastudio analog editing: typing past max digits overwrites existing value
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this required a new method in FloatRange class
2016-11-12 15:30:44 +03:00
adelikat
c27355169f
lua forms - run a checkbox click callback after the event not before, fixes #545
2016-11-11 10:03:13 -06:00
feos
60950f1148
tastudio paste: clipboard input would give an extra empty line after splicing for whatever reason. Iterate thorough one less line.
2016-11-10 00:29:14 +03:00
adelikat
36dcf53cc0
on specialized number boxes, select all text when reseting an empty box to a default value. This fixes #685
2016-11-09 10:19:49 -06:00
adelikat
ec502acd1d
Lua - make a call to DrawFinish() when closing the lua console. Fixes endless locked emu surface errors when opening it back up and loading a script that draws
2016-11-08 10:37:59 -06:00
feos
00d07b8602
tastudio: attempt to fix crash caused by seek progressbar
2016-10-29 16:58:09 +03:00
hegyak
f1ddafa6de
Add a check for clearing the Gameshark Tool's text boxes. And actually clear both.
2016-10-10 11:13:01 -07:00
feos
9714aa5cc9
tastudio:
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- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos
0a554a984f
tastudio: fix infinite pasting loop
2016-10-09 16:21:01 +03:00
feos
f52d8a526b
tastudio: global clipboard has preference over internal
2016-10-09 15:51:47 +03:00
adelikat
e281950902
Close a lua instance before creating a new one, fixes #455
2016-10-06 15:17:05 -05:00
adelikat
db194c8360
Basic Bot - Fix logic for determining the best attempt, no longer thinks every new attempt is better, I think this fixes #603
2016-10-06 12:03:32 -05:00
adelikat
4c140f676e
Basic Bot - change dropdown style to DropdownList to avoid empty and invalid choices. Fixes #602
2016-10-06 11:34:34 -05:00
adelikat
2d9fde1bed
Basic Bot - update Run button status when loading a bot file
2016-10-06 10:59:57 -05:00
adelikat
15c1fafa48
Hex Editor - when switching to a domain where highlighted addresses are out of range, clear the highlighted addresses, fixes #710
2016-10-06 09:35:50 -05:00
adelikat
ab0b78f143
Hex Editor - fix exception when pasting beyond the range of the domain, fixes #708
2016-10-05 19:59:46 -05:00
adelikat
3daad8d916
Hex Editor - fix a minor bug with displaying the selected address, fixes #709
2016-10-05 19:31:30 -05:00
feos
5ed5613826
tastudio: paste from OS clipboard if _tasClipboard is empty
2016-10-01 20:12:50 +03:00
feos
fc66ec1b02
Lua docs: fix #703
2016-09-29 18:09:58 +03:00
Kyle Howell
3d88f77ec6
Fixed TAStudio crash when deselecting "Show Player X". The horizontal scrollbar was not updated which caused an exception when scrolling to the right.
2016-09-25 16:55:34 -06:00
adelikat
3f191be372
Ram Search - Better event to tie toolbar enabling logic to for indices changing - fixes #629
2016-09-21 14:31:42 -04:00
adelikat
3bf11dbf68
Fix slow Ctrl+A on Ram Search and Ram Watch, fixes #630
2016-09-21 10:56:57 -04:00
adelikat
d954512214
Virtual Pads - Analog Sticks - check min and max range before setting the value. Fixes #686
2016-09-21 10:13:30 -04:00
feos
ef445c90c7
tastudio: fix a couple of crashes
2016-09-09 19:15:00 +03:00
feos
e5f2f53bde
tastudio: make sure we refresh when seeking is done
2016-09-09 18:48:23 +03:00
feos
634f11a202
tastudio: fix cursor dragging during seeking (by disabling it)
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taseditor fashion
2016-09-09 18:46:05 +03:00
feos
7d1084bf98
tastudio: change internals of editing input during scrolling.
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for now it only makes a single edit per click, since we only recalculate OnMouseDown if scrolling. this is required to get rid of scrolling recursion caused by various actions.
also ClearLeftMouseStates before saving dialog pops up
2016-09-08 22:22:33 +03:00
feos
ba895e3bad
tastudio:
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- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently
n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
feos
d1ac02ebb3
tracer: more fixes to bugs found by actual usage
2016-08-31 21:24:09 +03:00
feos
5761b6b7ce
tastudio: GlobalWin.MainForm alias
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almost 100 cases of usage is worth it
make "recent rom not found" window topmost
2016-08-29 14:33:12 -04:00
adelikat
11b4f5a5b1
Lua - fix #691 - When calling client.reboot_core we still want to re-inject dependencies to the lua libraries
2016-08-28 12:07:26 -04:00