Asnvior
7287afc5da
More SynState work
2017-11-28 19:28:22 +00:00
Asnivor
30483f3003
Started tape impl.
2017-11-24 18:43:04 +00:00
Asnivor
d012472999
Initial commit. 48K spectrum only.
2017-11-23 17:26:15 +00:00
Mad-Matty
7a6471556e
Update Vic.VideoProvider.cs
...
Updated C64 Colour Palette Values using the new (Feb 2017) Pepto Colodore values. This is an update to Pepto's original palette currently in use.
Values taken from Winvice Colodore.vpl) Note that the vpl also has Dither values which I guess are not used by this emu.
http://www.pepto.de/projects/colorvic/
2017-11-12 22:20:23 +00:00
adelikat
cd289c474e
memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had
2017-08-03 18:08:07 -05:00
adelikat
04ce66c397
phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
2017-08-01 22:05:17 -05:00
adelikat
c6e0e9fa57
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
alyosha-tas
ebb305997e
C64 more SID work
2017-05-31 22:44:45 -04:00
alyosha-tas
52995b657e
Update C64.Motherboard.cs
2017-05-31 22:43:27 -04:00
alyosha-tas
113d002701
Update Sid.cs
2017-05-31 18:30:23 -04:00
adelikat
1877cce021
C64 - misc cleanups
2017-05-30 13:10:01 -04:00
adelikat
3cc74932a7
Set C64 to released, and remove some hacks that hid C64 in some places
2017-05-30 12:12:10 -04:00
alyosha-tas
d825769cf5
Oops, Clean Up
2017-05-29 16:44:56 -04:00
alyosha-tas
66b13a2d78
Update CartridgeDevice.cs
2017-05-29 15:05:06 -04:00
alyosha-tas
321f62a242
Add files via upload
2017-05-29 15:04:26 -04:00
alyosha-tas
f99f9847b4
Update C64 VIC to fix MoonDust
2017-05-29 14:32:12 -04:00
alyosha-tas
6dbf0e4822
More SID Work
2017-05-28 21:28:53 -04:00
alyosha-tas
207438d02c
more SID work
2017-05-28 21:28:03 -04:00
adelikat
3a852707c4
C64 - expose tape data as a memory domain, because why not
2017-05-28 08:52:16 -05:00
adelikat
3820a243fe
c64 implements IInputpollable, not sure why it was commented out
2017-05-27 15:43:07 -05:00
adelikat
7f45b4880f
c64 - another savestate fix
2017-05-27 14:44:45 -05:00
adelikat
39797513b2
c64 - add another variable to savestates
2017-05-27 14:13:51 -05:00
adelikat
73cdd0357d
C64 - I think these are things that need to be in savestates
2017-05-27 13:42:03 -05:00
adelikat
be39513b9e
C64 - show mapper info in rom annotation, if rom is a cart
2017-05-27 11:57:38 -05:00
alyosha-tas
26ec802769
Sid Round 2
...
Still some noise in there but not as bad and the sharp cutoff in Gianna Sisters intro is fixed
2017-05-25 13:42:36 -04:00
alyosha-tas
11176e29de
Update Sid.cs
...
Fix a typo that was causing some scratching noise
2017-05-24 22:00:09 -04:00
alyosha-tas
2d5c4ce893
C64: Filtering
...
First Draft, sounds better but needs peeking effect
2017-05-24 14:45:07 -04:00
alyosha-tas
86629319c4
C64: Start SID Filtering
...
Set up infrastructure
Still a lot to do.
2017-05-22 16:44:27 -04:00
alyosha-tas
782ca64f73
Add FFT source to C64
...
Thanks to jdpurcell for the code
2017-05-22 16:40:13 -04:00
alyosha-tas
86cfa69b98
C64: Add Mapper 0008
2017-05-18 16:18:49 -04:00
alyosha-tas
1821f631fe
Update Sid.Registers.cs
2017-05-16 19:59:07 -04:00
alyosha-tas
c1c80687c6
Update Sid.cs
2017-05-16 19:58:06 -04:00
adelikat
001091f9a1
C64 - wire up the trace logger, to the 6502 parts of the 6510 at least. THere might be more things to wire up
2017-05-16 18:40:17 -05:00
adelikat
f093ad8606
C64 - multi-disk support
2017-05-15 19:52:05 -05:00
adelikat
eb3c6a640e
C64 - make binary states preferred, disks - dont' save _tracks to savestates since it currently isn't being written to, add a note for what to do if/when writing to disk is built
2017-05-13 16:18:55 -05:00
adelikat
47f5a8237e
oops
2017-05-13 13:18:52 -05:00
adelikat
caf9802412
C64 - remove the SaveState.DoNotSave attribute
2017-05-13 13:04:02 -05:00
adelikat
8ae05f2d01
C64 - remove the SaveState.SaveWithName attribute
2017-05-13 12:46:19 -05:00
adelikat
c6c0f0e19a
SaveState.SyncObject begone
2017-05-13 12:35:44 -05:00
adelikat
ec07983f92
Refactor Disk.cs to not use SyncObject, still uses SyncDelta however
2017-05-13 11:42:39 -05:00
adelikat
99d2db0cdc
C64 - refactor UserPort and nested class to not use SyncObject
2017-05-13 11:31:52 -05:00
adelikat
e626086b05
C64 - progress on Motherboard savestate refactor
2017-05-13 11:23:14 -05:00
adelikat
2840b69e41
refactor Via.Port from an abstract class to interface, require inheriting classes to implement SyncState, and of course, don't use SyncObject
2017-05-13 11:10:37 -05:00
adelikat
4d7afaa70a
C64 - refactor Via and Drive 1541 to not use SyncObject (but not subclasses)
2017-05-13 11:02:48 -05:00
adelikat
4d99f9fd95
C64 - refactor CassettePort and subclasses to not use SyncObject
2017-05-13 10:20:44 -05:00
adelikat
4ffcc9654a
C64 - refactor cartridge classes to not use SyncObject
2017-05-13 10:11:13 -05:00
adelikat
762a35773c
C64 - convert VIC and sublasses to not use SyncObject
2017-05-13 09:37:11 -05:00
adelikat
6640b4050a
C64 - convert Sid object arrays to not use SyncObject
2017-05-13 09:00:28 -05:00
adelikat
0fc9ea7e14
C64 - refactor Sid (but not subclasses) to not use SyncObject
2017-05-13 08:51:03 -05:00
adelikat
0eeee952c5
Convert Chip4864 to not use SyncObject
2017-05-13 08:42:07 -05:00
adelikat
1fab08f91c
C64 - Convert Chip90611401 to not use SyncObject
2017-05-13 08:36:52 -05:00
adelikat
9effe326ad
C64 - Chip23128 has nothing to save so don't try to save things
2017-05-13 08:27:13 -05:00
adelikat
4d37e8b4e4
C64 - refactor 6510 and subclassess to not use SyncObject
2017-05-13 08:25:50 -05:00
adelikat
ee183d3505
oops, remove some debugging code that shouoldnt' be checked in
2017-05-13 08:01:04 -05:00
adelikat
5897721637
C64 - refactor Chip2114 to not use SyncObject
2017-05-13 07:56:32 -05:00
adelikat
1c8cc06a02
C64 - Refactor Cia.Port to be a base interface instead of abstract class, and remove SyncState since none of the current implementations have any state to sync.
2017-05-13 07:55:46 -05:00
adelikat
1443e39ed0
convert Motherboard, Cia SyncStates to explicit stating
2017-05-12 19:44:20 -05:00
adelikat
383baa6d1e
c64 - savestate refactor round 1 - do explicit savestating for the root C64 object
2017-05-12 16:26:04 -05:00
adelikat
1222b4d5b5
C64 - implement IBoardInfo
2017-05-12 15:36:15 -05:00
adelikat
ed27e9d361
c64 - make mapper classes standalone instead of nested in the abstract class they derive. Just a stylistic preference I guess
2017-05-12 15:13:05 -05:00
adelikat
2c2b58d98b
c64 nitpicks
2017-05-12 14:57:22 -05:00
adelikat
48080c838f
do not mark C64 as not having ISettable..since it implements it. Group C64.ISettable.cs with C64.cs
2017-05-12 14:32:56 -05:00
adelikat
ff7db156f6
C64 - renamed C64.Input to C64.MotherboardInput since it is a partial class of Motherboard not C64
2017-05-12 14:29:26 -05:00
adelikat
9cbe1e3112
C64 - some cleanups - remove unused stuff, make unnecessarily public things private
2017-05-12 14:22:37 -05:00
adelikat
59ac3897da
C64 - break up services more
2017-05-12 14:06:34 -05:00
adelikat
6cfd112791
remove C64Util since the methods weren't being used, at least one was highly dubious, and they would be better served being in a common library if deemed needed
2017-05-12 13:28:49 -05:00
adelikat
7b2b1c325b
C64 - fix framecount getting reset to 0 on savestate, not sure why it was broken teh way it was and why this is necessary but meh, it is fixed and more like how other cores handle Frame anyways
2017-05-10 16:28:27 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
adelikat
a996453fc0
Oops, fix type in IVideoProvider refactor that broke the C64 core
2017-05-09 09:58:23 -05:00
adelikat
1dae91e6a8
clean up core constructors - consistent parameter casing, and put them at the top of the class
2017-05-05 19:05:36 -05:00
adelikat
daf3b2539b
Atari 2600 - add alyosha as an author, break up IEmulator code to its own file, some misc cleanup
2017-05-05 11:56:28 -05:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
adelikat
3192cc70ae
slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
2017-04-26 19:09:00 -05:00
adelikat
3dd5478efd
spaces to tabs in C64 files
2017-04-24 10:09:31 -05:00
adelikat
5247e1d357
Cleanup and simplify AppleII core code
2017-04-24 10:09:31 -05:00
adelikat
94f152d1d1
misc cleanups in Emulation.Cores
2017-04-17 15:23:31 -05:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
feos
76eaea3619
tracer unification for cores: spacing, headers, etc
2016-08-16 01:39:26 +03:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
Tony Konzel
93fcb293d8
C64: Fix the build post-merge (derp.)
2016-03-15 11:38:55 -05:00
Tony Konzel
3ce0264fd3
C64: Actually use the correct data and length when building PRGs onto disk images.
2016-03-09 20:35:56 -06:00
Anthony Konzel
9557a25301
C64: Improved disk support.
2016-03-09 19:53:02 -06:00
Anthony Konzel
aaa0da85fd
C64: Prophet64 and Action Replay mapper (incomplete) added.
2016-03-06 16:31:29 -06:00
Anthony Konzel
178457309a
C64: Drive light reflects both cartridge LED and disk drive now.
2016-03-05 16:00:19 -06:00
Anthony Konzel
8fd552274e
C64: Discover file formats heuristically instead of by filename.
2016-03-05 15:23:22 -06:00
Anthony Konzel
57676608d0
C64: Fix ROM load order.
2016-03-04 17:29:47 -06:00
Anthony Konzel
b0e4e18ebc
C64: Manage memory for Cartridge, Write protect on media.
2016-03-04 16:15:01 -06:00
Anthony Konzel
f4f45f73a8
C64: Better lifecycle management and 1541-II support.
2016-03-04 16:06:25 -06:00
Anthony Konzel
87200593b6
C64: Internal support for multiple files and Epyx Fastload support.
2016-03-03 21:14:19 -06:00
Anthony Konzel
a435cc912c
C64: Use Chip6522 factory.
2016-03-03 18:03:48 -06:00
Anthony Konzel
28ced70f28
C64: Populate half-tracks when loading images.
2016-03-03 15:43:43 -06:00
Anthony Konzel
cff1708be6
C64: Perform sync check before shifting.
2016-03-03 00:13:55 -06:00
Anthony Konzel
64ded912df
C64: Implement more of the VIA timers.
2016-03-02 23:45:13 -06:00
Anthony Konzel
fd62145df5
C64: Don't compress savestate data (let the UI do that)
2016-03-01 20:34:08 -06:00
Anthony Konzel
a06dd5f768
C64: Faster loading savestates. Also fix input not working after loading state.
2016-03-01 16:03:20 -06:00
Anthony Konzel
43ac625a95
Apply savestate changes to disk subsystem.
2016-03-01 14:01:56 -06:00
Anthony Konzel
70e1a2ca29
C64: Apply savestate changes to tape subsystem.
2016-03-01 13:52:47 -06:00
Anthony Konzel
1e2c9e45f0
C64: Apply savestate info to cartridge subsystem.
2016-03-01 13:50:07 -06:00
Anthony Konzel
472616c4f7
C64: Add bare delta media savestate support.
2016-03-01 13:15:27 -06:00
Anthony Konzel
67edd5df1e
C64: Simplify input handling.
2016-03-01 13:14:59 -06:00
adelikat
f2001bd567
Apple II tracer header
2016-02-28 09:15:52 -05:00
zeromus
1e26688c19
fix build error in c64
2016-02-22 23:44:18 -06:00
Anthony Konzel
ac9a4ef777
Apply C64 core update patch.
2016-02-22 17:50:11 -06:00
adelikat
f5e679fa0d
Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns.
2016-02-21 17:34:42 -05:00
scrimpeh
e4a1a517cd
IInputPollable - Now with tabs instead of spaces.
2016-01-26 11:46:52 +01:00
scrimpeh
ef1bc65ce6
IInputPollable - Make IsLagFrame settable
2016-01-26 11:34:42 +01:00
adelikat
c57519c54f
C64 - add a c64 menu with a settings menu and dialog
2015-10-10 12:20:59 -04:00
Kabuto
f09634c43e
Tape didn't sync properly -> fixed
2015-09-29 21:36:15 +02:00
Kabuto
004c8294fb
c64 core uses ISettable now and supports 2 more video standards
2015-09-28 23:52:23 +02:00
Kabuto
f7c15bfd0f
Fixed indentation and TODOs
2015-09-28 20:53:19 +02:00
Kabuto
1e9564a337
C64 core: tape loading added, lots of bugfixes and improvements
2015-09-28 01:30:58 +02:00
adelikat
ba21484ddd
add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases)
2015-08-05 20:12:09 -04:00
adelikat
3541c9e975
Make the lag counter settable, and expose this functionality in lua
2015-07-09 13:05:30 -04:00
scrimpeh
bcbc588e05
Apple II - Fix Memory and Input Callbacks interacting with savestates
2015-07-06 22:09:18 +02:00
scrimpeh
23d93cc1fe
Apple II - Add Input Callbacks, Change definition of a lag frame
2015-07-06 21:15:48 +02:00
scrimpeh
43dd015b51
AppleII - Add MemoryCallbacks, Breakpoint Support, Set Registers in Debugger to proper bit size.
2015-07-05 17:09:07 +02:00
goyuken
ae4881356e
appletwo: fix mono setting being borked on loadstate
2015-06-21 14:40:58 +00:00
scrimpey
5a686f195d
Apple II - remove vestigial method
2015-06-21 14:34:33 +00:00
scrimpey
02b71ab377
Apple II - Add Trace Logging functionality
2015-06-21 14:31:18 +00:00
scrimpey
2da9650be5
Apple II Debugger - Add Stepping ability
2015-06-19 18:34:52 +00:00
goyuken
81d8018d4c
apple2: support MONCHRONOME
2015-06-16 23:24:52 +00:00
scrimpey
154d4a1983
Fix Whitespace for AppleII.IDebuggable
2015-06-15 21:48:36 +00:00
scrimpey
4b1547384b
Implemented AppleII.SetCpuRegister
2015-06-15 21:29:28 +00:00
adelikat
a99c0787a8
Apple II - implement IDisassembler, and IDebuggable.GetCpuFlagsAndRegisters()
2015-06-12 23:51:03 +00:00
adelikat
5bcdfb5991
IInputPollable - remove the set on LagCount as it is not needed
2015-06-11 01:23:14 +00:00
adelikat
80957a1071
Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info
2015-06-10 22:32:47 +00:00
adelikat
4f4b26d10e
Apple II - put prev/next pressed states into savestates
2015-06-08 22:03:48 +00:00
adelikat
fe776eab2b
Apple II - hackery to make prev/next disk buttons stay held, as opposed to swaping rapidly ever frame
2015-06-08 20:56:29 +00:00
goyuken
66f0bf15c0
Fix up some junkus in appleii core init, and add stub for mGBA
2015-06-04 02:04:42 +00:00
adelikat
55200588e8
Remove an unused variable
2015-05-31 17:02:24 +00:00
adelikat
0159fb57c5
Apple II - lame way to remove some lame warnings
2015-05-31 15:03:55 +00:00
adelikat
8412c91739
Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up
2015-05-31 15:02:42 +00:00
goyuken
46c374f8a3
ye olde drive lighte
2015-05-19 23:33:50 +00:00
goyuken
15b29de1c2
AppleII: Savestate MegaFun. All existing savestates are obsoleted.
2015-05-19 01:20:35 +00:00
goyuken
0ca6faea01
AppleII: squeeze a bit of speed out of binary states, still way too slow
2015-05-18 22:18:09 +00:00
goyuken
6710b60788
Add stuff that didn't work (commented out) to speed up Apple II savestates
2015-05-18 02:33:18 +00:00
goyuken
d91e6f184a
Add support for binary savestate as BSON, but turn it off and make binary savestates a stupid text clone because BSON sucks
2015-05-18 01:52:14 +00:00
goyuken
fcb5af62d6
speed up apple2 savestates, round 1
2015-05-18 01:30:30 +00:00
adelikat
59090e5751
Apple II - make binary state preferred = false for now
2015-05-18 00:54:59 +00:00
goyuken
a4469120a5
Forgot this
2015-05-18 00:43:23 +00:00
goyuken
6ab8be0a1d
Screwball mode Apple II savestates
2015-05-18 00:14:00 +00:00
adelikat
3e47055ca2
Apple II - fix crash on loadstate when not using an xml
2015-05-10 20:20:24 +00:00
adelikat
f6e9f79e71
Apple II - remove a bogus hack in LoadState that I did awhile back
2015-05-09 15:32:18 +00:00
adelikat
69146e5c1b
I like to forget to add files
2015-04-29 20:57:20 +00:00
adelikat
dbc3a5cb2c
Apple II - wire up the lag counter, may or may not be correct logic, don't know too much about Apple II internals, but eyeballing the code, it looks like a reasonable place to decide if input was polled.
2015-04-26 12:40:21 +00:00
adelikat
bd07bfa310
Apple II - fix some input issues
2015-04-26 11:55:17 +00:00
adelikat
04b490aca4
Apple II - add frame count to savestates
2015-04-25 13:14:12 +00:00
adelikat
01ed8f2064
Apple II - path config stuff
2015-04-15 22:27:25 +00:00
adelikat
b9d2331798
Break off Virtu into its own dll
2015-04-15 22:13:54 +00:00
adelikat
3549bf3dc5
Apple II - block off the first 48k of ram as a Main Ram domain
2015-04-13 22:05:39 +00:00
adelikat
8ace0d5f2e
oops, forgot to add this file
2015-04-13 21:58:53 +00:00
adelikat
4bf37df018
Apple II - wire up memory domains, just System Bus currently
2015-04-13 18:53:36 +00:00
adelikat
e6e94b8d54
Apple II - ui for disk changing
2015-04-13 00:46:11 +00:00
adelikat
1bcf2ae684
Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons
2015-04-12 23:38:19 +00:00
adelikat
0d9055b121
Apple II - remove another hard coded path
2015-04-10 00:30:59 +00:00
adelikat
c72fb5e0a5
Appple II - pass DiskII data to the DiskIIController instead of a hard coded path to read from
2015-04-10 00:13:26 +00:00
hegyak
c4834a48b2
correct r9288 to actually remove the hard paths
2015-04-09 12:44:53 +00:00
adelikat
f4140de3f7
Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible
2015-04-09 00:18:01 +00:00
adelikat
da7e887fc2
Apple II - hard code the sound to be much quieter
2015-04-04 01:10:34 +00:00
goyuken
d4bf5c40a2
apple make noises
2015-04-04 00:43:35 +00:00
adelikat
d30d5ba06d
Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it
2015-03-27 23:24:58 +00:00
adelikat
9f02fd75af
Apple II - some reorg
2015-03-21 21:45:12 +00:00
adelikat
748e770ba7
Apple II - fix color palette
2015-03-21 15:19:54 +00:00
adelikat
d76d40125a
Apple II - fix graphics
2015-03-11 01:28:24 +00:00
scepheo
3b078522a6
Apple II: Disabled core throttling, both BizHawk and the core were doing it.
2015-03-09 23:30:48 +00:00
scepheo
1f42bdd651
Apple II: Fixed at least 1 issue with savestates.
2015-03-09 22:44:45 +00:00
adelikat
81bacfd56f
oops
2015-03-08 03:12:54 +00:00
adelikat
fccf9f06a9
Apple II - wire up savestates (binary only, for now)
2015-03-08 03:10:20 +00:00
adelikat
2d2a770a7c
don't need these files
2015-03-08 02:31:58 +00:00
adelikat
8b59ad0352
Remove some warnings, and add some ignores
2015-03-08 02:09:05 +00:00
woutvanpoppel
820c693eb9
apple II, start on keyboard input
2015-03-08 01:34:18 +00:00
zeromus
5cbc68a0b2
move along
2015-02-18 00:06:49 +00:00
adelikat
5183a8e20d
Nothing to see here
2015-02-17 22:58:25 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
adelikat
e3483758c4
C64 - add frame and lag information to savestates
2014-12-25 13:32:19 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
adelikat
ffdeb618f7
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
2014-12-20 13:29:57 +00:00
adelikat
a8116297a0
Rename Register to RegisterValue
2014-12-20 13:16:15 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
adelikat
b416645768
C64 - reorg some core code
2014-12-18 18:39:55 +00:00
adelikat
d08fb39cb8
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
2014-12-15 22:19:10 +00:00
adelikat
725a8fb092
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
2014-12-14 18:58:16 +00:00
adelikat
08fb509a1a
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
2014-12-12 01:49:54 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
adelikat
d8a204572d
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
2014-12-04 03:38:30 +00:00
adelikat
a07263c04e
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
2014-12-04 00:43:12 +00:00
adelikat
9adc45f4d1
Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
2014-11-30 23:41:54 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
84bae6bf03
Make C64 follow the naming convention of other cores
2014-11-30 16:56:45 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
adelikat
0e82fff3ff
Clean out ClearSaveRam() calls since they are no longer used
2014-11-24 15:00:54 +00:00
adelikat
1832894405
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
2014-11-23 16:22:02 +00:00
saxxonpike
a7491f4e8f
Commodore64: Disable some warnings in CIA-2 about unused variables (for now)
2014-10-21 18:30:01 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
jlennox
10b6bed056
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
2014-10-18 22:30:06 +00:00
saxxonpike
1b367c1873
Commodore 64: Add new CIA emulation (disconnected for this commit but it is a drop-in replacement). Fixed RAM writes underneath CPU IO port space ($00/$01)
2014-10-09 02:14:15 +00:00
goyuken
b0b5245d45
C64: add bool[] overload to the serializer. sloppy, but neater.
2014-10-06 16:00:24 +00:00
saxxonpike
01034eb628
Commodore 64: Rudimentary savestates.
2014-10-03 23:22:17 +00:00
saxxonpike
2fb95adb1a
Commodore 64: Remove useless 'experimental' folder, make namespaces match folders
2014-10-03 21:04:37 +00:00
saxxonpike
2e45c73c2f
Commodore 64: Expanded sprites now show full 21 rows, sprite priority fixed (shadows in Uridium, various demos)
2014-10-03 00:53:02 +00:00
saxxonpike
6e563a455c
Commodore 64: Writes to RAM above 1k in Ultimax mode are now invalid, should fix memory corruption issues when a cart writes data to itself.
2014-10-02 19:58:39 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
goyuken
ab50181b31
C64: standardize missing firmware errors
2014-08-24 17:28:17 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
adelikat
4ff34a081b
Fix c64 button order
2014-06-29 16:53:33 +00:00
adelikat
01ba63dd09
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
2014-06-29 12:32:36 +00:00
adelikat
1c0f8674c3
SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
2014-05-31 18:25:36 +00:00
adelikat
51660dd023
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
adelikat
d5f91cc94e
Fix C64
2014-05-18 01:53:50 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
adelikat
7393f132ab
Move CPUs from Emulation.Common to Emulation.Cores
2014-01-22 01:14:36 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
saxxonpike
20e8ddf673
C64: Fixed a misspelling in timer constant name. Added method to track lag cycles from VIC.
2013-12-10 07:04:44 +00:00
adelikat
d6954e4209
Ram WAtch and Hex Editor code cleanup
2013-11-28 22:06:38 +00:00
adelikat
def23fbd0f
hook up the InputCallBackSystem to C64
2013-11-16 22:12:29 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00