andres.delikat
ad2e9267e3
NES - Mapper 112 - fix prg bank selection, however, game still fails to run
2012-07-16 21:12:01 +00:00
brandman211
21558eaf11
-Made ReadMemory and WriteMemory for the Intellicart Read/WriteCart and made them return nullable values instead of passing an out value.
...
-Started parsing data segments.
--CRC check fails. :(
-Added .bin and .rom to the Intellivision associated file extensions in the load ROM dialog.
2012-07-16 05:52:01 +00:00
zeromus
cf5c972990
nes-try fixing m207
2012-07-16 03:04:44 +00:00
zeromus
06c44cf040
nes-add NES-JLROM for mr gimmick! (e) - but it doesnt work cos its pal
2012-07-16 02:59:54 +00:00
adelikat
2d89f5485f
Implement Mapper 207, Fudou Myouou Den now playable but graphical issues.
2012-07-16 01:51:16 +00:00
adelikat
1751e615d7
Oops, update csproj file with new mapper files, update mapper compat list
2012-07-15 23:58:00 +00:00
adelikat
c9128cc78e
Start Mappers 154, 112
2012-07-15 23:12:52 +00:00
zeromus
3ae3a52f7a
nes-do mapper088 differently
2012-07-15 22:30:25 +00:00
zeromus
a33859fc1e
nes-fix mapper 088
2012-07-15 22:22:57 +00:00
adelikat
f62607dea9
Start mapper 88
2012-07-15 21:45:28 +00:00
brandman211
e82bae007a
-Mapped .ROM to Intellivision.
...
--If a future system uses this extension, the condition:
Rom[0] == 0xA8 && Rom[1] == (0xFF ^ Rom[2])
...can verify if the file is in fact an IntelliCart, though I doubt this is a permanent solution to the more underlying problem.
2012-07-15 09:13:54 +00:00
brandman211
4f9539b73c
-Made Executive ROM and Graphics ROM read-only. I still haven't made the memory map accessibility limited by the VBlank Period, but I'm assuming that should come way later.
...
-Initialized the memory devices with a tentative size that ignores the unofficial ranges.
-Masked addresses to match those sizes (That's my understanding of what the memory map needs to do based on other examples).
-Added the ICart interface.
-Started the Intellicart parser; got far enough to know that the files I'm working with are not Intellicarts. ^_^
2012-07-15 08:38:50 +00:00
beirich
d24d3ae932
fix a dumb PAL bug. possibly for the second time.
2012-07-15 07:15:31 +00:00
zeromus
a47c70d0ef
nes-fix #12 "Strange "White noise" sound during 1943 (USA) intro" as well as a boatload of aesthetic improvements to make the sound output not so embarassing. no speedups whatsoever though.
2012-07-15 00:09:34 +00:00
zeromus
1f588c451f
nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM
2012-07-14 18:43:37 +00:00
andres.delikat
0834c63a43
NES - sound config dialog for toggling sound channels
2012-07-12 23:13:22 +00:00
goyuken
fd7a0b2fe7
change CoreOutputComm to use exact integers to specify VsyncRate. Helps for AV dumping with formats that require exact integer rates (AVI), and for emulators that aren't exactly 50hz/60hz (none yet).
2012-07-11 21:37:35 +00:00
brandman211
32baa013af
-Made the memory map use ushort arrays because the Intellivision is 16-bit.
...
-Fixed JMP disassembly; I need to return on an invalid opcode because I was breaking out of the inner switch statement, not both that and the outer one.
2012-07-09 23:19:57 +00:00
brandman211
f3ce111c48
Checked in memory map...I need to stop programming and start sleeping.
2012-07-09 19:41:49 +00:00
brandman211
104511c5b7
-Intellivision.cs' constructor initializes the PC to 0x1000.
...
-Set up the "official" memory map - see http://wiki.intellivision.us/index.php?title=Memory_Map
--Things I didn't do:
---Accessibility.
---Additional Occupied Memory Ranges.
---Addresses Available to Cartridges
---Initialize any of the byte arrays.
--Not sure which of these I need to do, but clearly the byte arrays have to be initialized somewhere to something and there's a lot of gaps in this memory map.
2012-07-09 05:29:45 +00:00
brandman211
9b8a9d93f1
Opcodes up to 0x07F.
2012-07-09 03:27:27 +00:00
brandman211
bb532aa2d9
Opcodes up to 0x5F.
2012-07-08 21:49:09 +00:00
brandman211
61cada6190
-Made HLT throw an exception.
...
-Made all instructions in the executor, even implemented ones, throw exceptions. I will get rid of the exceptions as I test the instructions.
-Added instructions up to and including 0x57 to disassembly and executor.
2012-07-08 19:52:12 +00:00
brandman211
a4912e66c0
-Wasn't supposed to actually increment the PC in the disassembler.
...
-Cleaned up the 0x004 (Jump) disassembler.
-Implemented 0x004 in the executor.
2012-07-08 08:42:32 +00:00
brandman211
778274a12d
-Set up the disassembly decoder just like the executor.
...
-Disassembled opcodes up to and including 0x7.
2012-07-08 08:17:07 +00:00
beirich
36ba018ae0
basic wire-up of Intellivision core
2012-07-08 04:20:53 +00:00
brandman211
8d254113c2
Finished the opcode decoder. Over a thousand lines in one day...now just to make them do stuff!
2012-07-08 03:53:12 +00:00
brandman211
1c480c98b4
-Created functions for calculating the flags.
...
-Implemented ADCR.
-Decoded all opcodes up to 0x23F.
TODO: Try vecna's idea of testing the instructions by running a game and implementing instructions as I need them...but first I'll need to implement loading of an Intellivision game.
2012-07-08 01:58:06 +00:00
brandman211
2457c68ed7
Starting IntelliHawk with the CP1610, using the other processors in BizHawk, BlissJ, and this ( http://wiki.intellivision.us/index.php?title=CP1610 ) page as references.
...
-Definitions.
--Registers, Flags, TotalExecutedCycles, PendingCycles, ReadMemory, and WriteMemory.
-Execute.
--Implemented opcodes 0x001-0x027 with the exception of 0x004 and 0x005.
2012-07-08 00:36:16 +00:00
adelikat
60640acece
NES - Implement Mapper 246
2012-07-06 03:44:34 +00:00
zeromus
1eda5f6d63
nes-express m193 differently, maybe more clearly
2012-07-06 03:12:20 +00:00
zeromus
157c145a46
nes-fix m193
2012-07-06 02:29:42 +00:00
adelikat
7a9d037fed
NES - Progress on Mapper 193
2012-07-06 01:36:19 +00:00
zeromus
1d254c3705
nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
2012-06-25 06:32:54 +00:00
beirich
b599c69c18
Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
2012-06-25 02:50:34 +00:00
zeromus
7e8752a5b9
nes-sort out some bus conflict flags for CNROM games to fix colorful dragon (unl) (sachen)
2012-06-24 17:39:12 +00:00
zeromus
5b356c5157
nes-support mapper 178 and fix a regression from yesterday that made most roms not loadable
2012-06-23 18:30:27 +00:00
adelikat
dcdd98fc03
Fix mapper 116 code so that project compiles
2012-06-23 15:45:58 +00:00
zeromus
50d4564e0e
nes-support mapper 116
2012-06-23 08:52:12 +00:00
zeromus
8bf9b92949
nes-support mapper 241
2012-06-20 22:24:56 +00:00
zeromus
6156188676
nes-support m015
2012-06-19 21:23:24 +00:00
adelikat
a2a9bfde3c
NES - implement mapper 92
2012-06-16 23:34:42 +00:00
zeromus
ace86fa321
nes-clarificatoin to mapper 19 and 210 (theyre actually identical)
2012-06-16 16:59:02 +00:00
zeromus
540be07cf2
nes-support mapper 076
2012-06-15 19:55:29 +00:00
zeromus
e1152799b4
nes-last commit was broken, fix tlsrom compile issue
2012-06-15 19:28:40 +00:00
zeromus
916066c3f0
nes-mmc3/namcot108 differences have become more clear in the past few months. refactor those mappers (split them apart, theyre not as similar as once thought) to reflect new understandings. no functional improvement from this other than maybe some new bugs, but it will help on some other mappers later
2012-06-15 19:24:06 +00:00
zeromus
931c9c9b23
get rid of some warnings
2012-06-15 19:21:46 +00:00
zeromus
b240c675ce
nes-mapper 72 fixed and misc bookkeeping
2012-06-11 07:59:30 +00:00
zeromus
6462d84ac9
nes-add some docs and clarification and cleanups of the sunsoft mappers
2012-06-11 06:55:34 +00:00
zeromus
3a336b9ef4
nes-mapper 67
2012-06-11 06:32:44 +00:00
zeromus
cff7ba6d24
nes-fix lagrange point, including sound
2012-06-07 20:52:49 +00:00
beirich
fe369e0455
pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze
2012-06-03 20:09:09 +00:00
beirich
2dd91c4079
pce-cd: fix CD Set Audio End Position command Mode 2 bug - not ending audio playback!
2012-06-03 02:03:31 +00:00
brandman211
c3a4b12ca9
-Copied over the functions I need to implement for GB, leaving FrameAdvance and GetVideoBuffer unimplemented until I fully understand them.
2012-05-28 08:37:52 +00:00
zeromus
65060e47a7
nes-note that in compat list
2012-05-27 20:21:10 +00:00
zeromus
45cfc7b036
nes-add mapper 176 and fix savestate of mapper 164
2012-05-27 20:20:27 +00:00
zeromus
82e57988c6
nes-remove newly redundant wram masking from derived board classes (mmc3 and mmc1 affected); separate checkin done for this in case i goofed up
2012-05-27 07:44:29 +00:00
zeromus
c5a2d0f8f0
nes-fix bug in base board class wram functionality (forgot to add masking to wram size configured in the Cart struct by the derived board Configure method)
2012-05-27 07:42:13 +00:00
brandman211
2553ac50bb
-As I'm not going to know what I'm doing if I keep hacking away at zeromus' old core blindly, I'm writing a new one.
...
--It's going to be based heavily based on Imran Nazar's "GameBoy Emulation in Javascript" series. I figure it's better that I learn by emulation (Har har) instead of spending more time reading references than programming.
--Finished the memory management (Part 2).
--adelikat:
---Do I implement the required functions for IEmulator and IVideoProvider now, do it later, or is this something you or zeromus would do (Like for the API)?
---At what point should we have the emulator actually use this core instead of zeromus'? As terrible as he says his is, this one doesn't do anything yet. Still, I need some mechanism of testing it.
2012-05-27 04:06:48 +00:00
beirich
df59686cbb
Fix crash in PCE Coryoon when attempting to access disabled TurboCD ports
2012-05-26 20:21:00 +00:00
brandman211
aad9f05310
-Made it so that the log file only opens when you're actually logging. As a result, now can now at least switch games when you're not logging without getting errors.
2012-05-24 17:27:45 +00:00
brandman211
b29c9835ff
-Separated the logging from the save state function.
...
-Made it so that the log only opens when logging is true and that the file closes upon destruction.
--Still, BizHawk says that it can't open the file again when I load a game again. This is because the emulator class gets recreated without deleting the original one every time you load a game.
---adelikat convinced me not to care about this.
-Fixed the initial state of the GB CPU:
--It was setting AF to 0x01, not A. This is effectively setting F to 0x01, which gets overwritten later anyway.
--Two BIOS flags were used in different places; merging them gets the PC to start in the right place.
-By fixing the initial state, most of the log now matches up.
--The only differences are the VBA has some repeated records (Where all of the registers, including PC, are the same as the previous record) whereas BizHawk doesn't.
--This very well might be an issue with how I'm logging it
--Alternatively, it could be some kind of lagging mechanism.
--I'm not sure which version is even correct...VBA is far from accruate.
--All in all, considering that the vast majority of the diff comes out as the same, I think I fixed the biggest CPU related bug. Will investigate more later.
2012-05-24 17:19:33 +00:00
beirich
db1bfcfdfc
very preliminary genesis savestate support
2012-05-22 02:25:41 +00:00
beirich
2aef2b8606
68000: savestate support (text)
2012-05-21 04:44:36 +00:00
zeromus
97933f2560
nes-support TENGEN-80004 (just bookkeeping; uses already existing mapper 068)
2012-05-20 21:10:22 +00:00
zeromus
638a99a1f7
nes-fix a potentially desyncable bug in mmc3 savestate
2012-05-20 21:04:06 +00:00
brandman211
9623f073eb
Added a logging flag for GB using the SaveStateText function.
2012-05-20 06:43:41 +00:00
adelikat
147caec758
GameboyHawk - Skip BIOS menu option
2012-05-19 15:17:32 +00:00
adelikat
abba87738f
Fix input config for Gameboy, some small random work on ColecoHawk
2012-05-18 22:57:05 +00:00
brandman211
5f534518aa
Colors were still wrong. I just used a switch statement to fix them. Not elegant, but I can't see a simple pattern.
2012-05-18 19:47:43 +00:00
brandman211
9f8144ec58
-Set the number of cycles per frame to 70224.
...
-Inverted the colors; according to http://imrannazar.com/GameBoy-Emulation-in-JavaScript:-Graphics , 0 is white, 1 is light gray, 2 is dark gray, and 3 is black, which is the opposite of the norm.
2012-05-18 19:11:14 +00:00
zeromus
42715fdca7
rehabilitate the GB core: fix videoprovider and input system
2012-05-18 18:28:12 +00:00
goyuken
a313d3910d
Add sound output to sound card while dumping is occurring. Uses a proxy ISoundProvider (DualSound.cs) to guarantee emulation sound core and dumping routine are unaffected, while sending "best effort" sound to system output. Doesn't sound great, but simple and functional.
2012-05-09 20:21:23 +00:00
adelikat
02bad39a88
Some Coleco docs
2012-05-06 23:16:50 +00:00
brandman211
cd0016343f
Done trying to optimize the PPU's FrameAdvance. We may have saved some processing time, but it's not very consistent.
2012-05-06 06:04:00 +00:00
brandman211
05157997f1
-Added a very basic fix to the graphics scaling issue per adelikat's advice.
...
--Gets worse as the scale increases.
--For x3, the box doesn't increase size, but the box still changes position. I think there might be a difference between the TargetZoomFactor and the actual screen size, so perhaps we should tie this to something else.
-Working on very small optimizations to the NES PPU with CorruptedSyntax...this is more fun, so we'll do this first.
--Eliminated an entire loop.
--Branched to two loops instead of branching for every iteration in one loop.
--Got rid of some redundant instructions using temporary variables.
--This may be completely premature, but I seem to have gained a few FPS from doing this. For me, I get 38-39 FPS where I'd previously get 33-34.
2012-05-06 04:09:28 +00:00
adelikat
5fa0a681e1
Colecohawk - start VDP (ripped from the SMS core)
2012-05-06 02:48:39 +00:00
adelikat
3b7c23817a
Coleco - some hacks and fixes to make a coleco rom open without crashing (draw a black screen instead)
2012-05-06 01:15:02 +00:00
adelikat
059aebec8e
ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
2012-05-06 00:54:13 +00:00
adelikat
592b73ea5a
Atari - implement mapper EF
2012-04-29 21:12:58 +00:00
adelikat
e0a6ae5264
Atari - put descriptions at the top of each mapper file
2012-04-29 21:01:06 +00:00
beirich
700ac116dd
ym2612: more ports processed, DAC now plays in stereo
2012-04-29 18:33:21 +00:00
beirich
239cb213f0
ym2612: some progress on operators
2012-04-29 17:41:39 +00:00
adelikat
02767a9fbb
Genesis - hook up lag counter
2012-04-29 12:55:20 +00:00
beirich
59eb4b4abe
ym2612: support TimerA and TimerB
2012-04-29 06:05:15 +00:00
adelikat
3d10431a2b
Atari - implement console switches (as menu items)
2012-04-29 02:48:33 +00:00
beirich
d322c3c00f
Fix some bugs responsible for out-of-bounds array access crash on ym2612
2012-04-29 01:40:38 +00:00
beirich
7f1292d4f9
start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet.
2012-04-29 01:09:06 +00:00
adelikat
4e04facdd9
Atari - make games marked F6SC load
2012-04-28 23:21:12 +00:00
adelikat
1adec35f93
Atari - implement player 2 button
2012-04-22 00:02:24 +00:00
beirich
fad95b6bab
Add 3-band equalizer. Not hooked up to client for time being though. Maybe later I'll expand it to more bands and create presets. Just wanted to check it in for now.
2012-04-21 20:22:13 +00:00
zeromus
f2d1f1ff2f
discohawk-fix bug that made some cue source files whose ffmpeg decode output is very verbose trigger a deadlock through stdout buffer filling up
2012-04-19 20:04:52 +00:00
zeromus
b1d62ed574
6502-add some opcodes not handled by the instruction tests, but which are cursorily covered by the instr_timing test, which now passes
2012-04-18 08:04:06 +00:00
zeromus
97b66a907f
6502-implement undocumented opcodes. pass all instruction tests
2012-04-18 05:22:58 +00:00
zeromus
06239e1aa3
nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket
2012-04-17 06:50:23 +00:00
zeromus
e41eabcfc3
fix atarihawk video
2012-04-16 22:56:30 +00:00
zeromus
35fbe354c1
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
2012-04-16 08:18:41 +00:00
adelikat
836415455a
NES - start an APU softreset function, and clear sequencer_irq, and 0x4015. Still a lot of work to be done for this, but passes nes apu reset tests: 4015_cleared, irq_flag_cleared
2012-04-14 13:51:26 +00:00
zeromus
7b86f66353
nes-oops. now, actually pass all mmc3 tests
2012-04-14 09:40:41 +00:00
zeromus
73fba31c34
nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated.
2012-04-14 08:28:42 +00:00
zeromus
eb1a6eb387
nes-clarify relationship between mapper 115 and mapper 248 (and support 248)
2012-04-09 20:09:58 +00:00
zeromus
a561f8b7e7
nes-add mapper 227
2012-04-09 18:13:58 +00:00
zeromus
a78a0fc5db
nes-meant to check this in with last gamedb updates
2012-04-09 06:38:28 +00:00
adelikat
eeec746010
NES Hawk - remove list of broken games from NES.cs and placed it on http://tasvideos.org/BizHawk/TODO.html instead
2012-04-08 18:07:46 +00:00
adelikat
f495e7e068
Atari - slight fix to support the F4 mapper
2012-04-05 23:46:01 +00:00
zeromus
a1cdd5dbfd
nes-fix mapper 242
2012-04-05 18:55:34 +00:00
adelikat
ea2bdac456
Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead
2012-04-04 02:23:47 +00:00
pjgat09
b5927b1212
Atari M6532: Turned the timer into an object, and now uses a prescaler, replacing the previous 32 bit int implementation.
...
Fixed a typo with the interrupt flag.
These changes fix freezes with "Berzerk (1982) (Atari)" and "Omega Race (1983) (CBS Electronics)"
2012-04-04 01:18:41 +00:00
pjgat09
3591f7ca47
Atari: Changed the core to make the TIA the video and sound provider.
2012-04-02 20:55:29 +00:00
andres.delikat
31d65725bd
Atari - start game compatibility spreadsheet
2012-04-02 19:13:24 +00:00
andres.delikat
f0e4db8023
Atari - implement mapper CV (untested)
2012-04-02 17:13:38 +00:00
andres.delikat
5d28f8727a
Atari - implement UA mapper (untested)
2012-04-02 16:58:04 +00:00
andres.delikat
aed58c67e4
oops
2012-04-02 16:52:53 +00:00
andres.delikat
8ed2b8acbc
Atari - F0 Mapper implemented (probably, needs testing)
2012-04-02 16:51:41 +00:00
andres.delikat
c22c6ec4ce
Atari - implmeent mapper E7, probably, hasn't been tested
2012-04-02 16:30:55 +00:00
zeromus
0e8b3605fa
2600-fix mapper FA?
2012-04-02 03:02:49 +00:00
adelikat
73b55dbf2e
Atari mappers - Fix E0, add aux ram to FA but incorrectly most likely
2012-04-02 02:53:43 +00:00
adelikat
a8de23fb79
Atari - mappers FA and E0 started
2012-04-02 01:54:51 +00:00
adelikat
a22a2fa3dc
Atari - implement mapper F4
2012-04-01 21:00:32 +00:00
zeromus
eb13c505d6
nes-fix mapper 2 which broke a few revisions ago
2012-04-01 15:41:51 +00:00
adelikat
28effcba8c
Atari - go ahead and hook up empty mappers for all 20 mappers
2012-03-31 20:53:14 +00:00
adelikat
7e30f2844f
Atri - implement mapper F6
2012-03-31 20:32:40 +00:00
zeromus
79782defbe
nes-dont crash when vrc mapper asks for unusual irq mode
2012-03-31 15:37:53 +00:00
andres.delikat
724fe704fc
Atari - hook up console select and reset buttons to config file. Still TODO: add to input config dialog, modify mnemonics
2012-03-30 16:40:52 +00:00
zeromus
d55744e86f
add serializer sync method to make a2600 core compile
2012-03-30 02:37:17 +00:00
pjgat09
74594b961b
Added SyncState functions to the M6532 and TIA.
2012-03-30 02:34:47 +00:00
zeromus
6fc4ff01c5
a2600-add mapper system
2012-03-30 00:35:15 +00:00
zeromus
37d58f1a4f
add a2600 game database
2012-03-29 23:55:10 +00:00
adelikat
81f0f031f3
Coleco - very minor mostly useless changes
2012-03-25 17:39:50 +00:00
zeromus
d3321f552f
nes accuracy fixes
...
- pass more apu_test 4-jitter and 6-irq_flag_timing (necessary for timing on other tests)
- pass all cpu interrupt tests
- pass all sprite hit tests
2012-03-25 09:25:27 +00:00
adelikat
6b9024dd5c
Start colecohawk (skeleton)
2012-03-25 01:33:05 +00:00
zeromus
0cf6b0bcb7
switch atari 2600 to new 6502 core
2012-03-24 03:45:47 +00:00
adelikat
bbf282e131
Atari - implement lag counter, refactor implementation of frame counter slightly, add frame and lag counters to savestates
2012-03-23 02:55:46 +00:00
pjgat09
e708527168
TIA: Implemented missile copying. Also added the missile 1 size which was missing before.
2012-03-22 22:01:20 +00:00
zeromus
fa25305d67
atari-add player 2 controls?
2012-03-22 06:33:28 +00:00
zeromus
dc2107bd3b
nes-make fake boards for almost every mapper, unless i missed one.
2012-03-22 06:20:10 +00:00
pjgat09
a56ddcdb15
Atari 2600: Modified how memory read/writes are handled, to better emulate the address bus. Cleaned up some comments. Turned off CPU debugging. Added functions to read console switches and player 2 buttons.
...
M6532: Mostly re-written, this time based on the datasheet.
TIA: Removed console debug outputs.
2012-03-21 20:28:26 +00:00
adelikat
f4bd799484
Atari - hook up main ram memory domain
2012-03-21 02:57:26 +00:00
pjgat09
5b5932696d
M6532: Added a dedicated cycle count variable to fix a timer issue.
...
TIA: Increment the M6532 cycle count when in wsync.
2012-03-21 01:02:24 +00:00
pjgat09
5e65c7e977
TIA: Removed code for cosmic ark starfield (to be added back later, in a cleaner way). Changed the definition of a frame to start with the first scanline where VSYNC is disabled.
...
MOS6507: Fixed a copy-paste mistake with SBC instructions where it would remove another cycle. This fixes the screen bounce issue with pitfall.
2012-03-20 22:45:15 +00:00
zeromus
0131b23501
nes-fix a pretty gnarly regression from earlier today
2012-03-18 21:46:56 +00:00
zeromus
1c7fdf7529
nes-pass 10-even_odd_timing and 05-nmi_timing
2012-03-18 18:41:45 +00:00
zeromus
a4cf363904
nes-fix bug in mmc5 (fixes mmc5exram test) and add support for ex1 mode (fixes gemfire)
2012-03-18 09:05:40 +00:00
zeromus
471b3ffb98
nes-fix soft reset functionality which had got broken when i upgraded the cpu core
2012-03-18 03:46:06 +00:00
zeromus
5883401ab1
nes-load formerly unloadable tests
2012-03-18 03:18:04 +00:00
pjgat09
63ceeff646
TIA: Fixed a typo breaking ball collisions
2012-03-17 03:28:50 +00:00
pjgat09
b95b3d5a5f
TIA: Added missile graphics. Attempted to make hmove show cosmic ark's starfield correctly, with some luck. Still not correct though. Added collisions.
2012-03-17 03:10:49 +00:00
pjgat09
8afd24a305
New TIA: Moved counter increase into playerdata struct to limit repeated code. Implemented stretched player graphics. Implemented ball graphics (with hmove). Moved hmove data into a struct for better organization.
2012-03-16 18:05:16 +00:00
pjgat09
40ca3e1616
Atari 2600: Turned off sound output until the new TIA is further developed.
...
New TIA: Implemented a portion of the TIA using counters. Pitfall's first screen renders correctly.
2012-03-16 07:24:00 +00:00
zeromus
2b21ca7127
add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests.
2012-03-15 21:28:37 +00:00
pjgat09
ef28378dcd
Atari 2600: added stub for the new TIA
2012-03-15 21:08:53 +00:00
pjgat09
d80abfaba5
Atari 2600: renamed TIA to oldTIA in preparation for a new TIA revision
2012-03-15 21:08:00 +00:00
zeromus
20a242c27e
sync mos6502 from my last core generator checkin
2012-03-15 20:40:50 +00:00
pjgat09
2d94018eaa
Atari 2600: Sketchy implementation of audio output (mode 0x01 only)
2012-03-15 20:34:14 +00:00
zeromus
516735d3b6
nes-add some catch-all mappers
2012-03-15 19:17:54 +00:00
pjgat09
10365ef970
Atari 2600: Implemented the reset button
2012-03-15 06:09:10 +00:00
pjgat09
a55bdd1a69
TIA: Implemented player copy mode 0x06
...
M6532: Added an interrupt register
2012-03-14 21:57:10 +00:00
zeromus
3c267db54c
add reset button to atari 2600 and add .a26 to multiclient filetypes list
2012-03-14 21:35:07 +00:00
pjgat09
e686660a7c
TIA: Added score graphics. Added support for collisions, and added responses for some collisions. Added support for controller button input. Added another copying mode (0x01: 2 copies close). Fixed a color issue with Pacman.
2012-03-14 20:28:10 +00:00
pjgat09
32bc215c2e
MOS6507: Hacked in BCD mode (borrowed from HuC6280). Pitfall's time counter now works correctly
2012-03-14 16:03:14 +00:00
adelikat
863f3fc4e5
fix an error in chr rom size for a CNROM game
2012-03-13 02:10:18 +00:00
pjgat09
b9a791ab30
Atari 2600: Added support to read UDLR from controller
...
M6532: Gives controller data to game program
TIA: Fixed player reflecting error
2012-03-12 21:16:38 +00:00
pjgat09
5e69d7503e
TIA: Added blanking when HMOVE occurs.
...
Implemented playfield copying (fixes some Pacman display issues).
Added a document which discusses the inner workings of the TIA on a circuit level.
M6532: Added stubs for several registers, and changed the returns for some. Pitfall's first screen now renders correctly, and the copyright message scrolls.
2012-03-12 18:44:29 +00:00
peter
e310e90d9f
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
...
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter
0776d48b81
Add subwcrev.sh build script for non-Windows platforms
2012-03-12 04:44:10 +00:00
beirich
ca47082737
fix some PCE savestate desyncs
2012-03-12 00:14:44 +00:00
adelikat
643c742266
PCE Core - fix SystemBus memory domain size
2012-03-11 19:16:04 +00:00
taotao54321
2f9a5212bc
Added BG/OBJ display settings for SMS (not accessible yet)
2012-03-11 16:15:20 +00:00
taotao54321
575c44f470
Now setrenderplanes() works also for SuperGrafx.
2012-03-11 09:51:23 +00:00
pjgat09
c72eef1abc
Atari 2600 TIA: added support for delayed graphics
...
sketchily implemented cloning, enough to get pitfall to render
2012-03-11 08:43:45 +00:00
pjgat09
23cb513188
MOS6507: adjusted for instructions with a variable cycle count
2012-03-11 07:08:48 +00:00
taotao54321
30b0dc6780
PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
...
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
pjgat09
84a11eacdf
Switched over to using the 6507 to allow for some modifications to the CPU
...
MOS6507: now executes instructions on the last cycle. This corrects a syncing issue with the TIA
TIA: added ball data, partially implemented HMOVE, implemented VBLANK
2012-03-11 03:22:44 +00:00
beirich
bc2e7995cc
clone 6502 into 6507
2012-03-11 03:09:43 +00:00
taotao54321
c6fcda4418
6502 disassembler: print the destination address of branch, not the offset
2012-03-10 19:10:12 +00:00
pjgat09
3e67e78da2
Partially implemented player0 graphics, this time in a more organized fashion
2012-03-10 18:12:12 +00:00
zeromus
ab2e19af32
nes-remove console spam
2012-03-10 17:59:02 +00:00
adelikat
67c98f7d37
Implement board AVE-74*161
2012-03-10 13:40:36 +00:00
adelikat
efd4c5cbab
Make...a certain game...work
2012-03-10 13:30:39 +00:00
pjgat09
8a73d50e0b
Basic implementation of player 0 graphics
2012-03-10 08:34:04 +00:00
zeromus
5493904312
new-fix a recently created ppu bug affecting some vertical scrolling
2012-03-10 05:30:53 +00:00
zeromus
c3ba1905ca
straighten out mappers 232 and 71
2012-03-10 05:02:17 +00:00
pjgat09
0079d6ade5
Modified the TIA to be cycle based. Improved the rendering of pitfall in the process.
2012-03-10 04:53:23 +00:00
pjgat09
781ab15e1e
Partially implemented the M6532's timer capabilities
...
Sketchy implementation of the TIA. But hey, it kind of renders pitfall!
2012-03-10 00:26:54 +00:00
adelikat
5195453229
Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2.
2012-03-09 23:33:56 +00:00
adelikat
3a6ac596bf
Add some atari mapper documentation
2012-03-09 19:35:49 +00:00
zeromus
78c13395a2
nes-note that mapper 192 is impossible to emulate at the present due to lack of test cases
2012-03-09 05:06:57 +00:00
zeromus
edebf0da14
nes-"support" mapper 191 (no known test cases)
2012-03-09 04:57:46 +00:00
zeromus
b65438d819
nes-support mapper 189
2012-03-09 04:44:30 +00:00
zeromus
cf5dcb1cd5
nes-support mapper 182
2012-03-09 04:30:46 +00:00
zeromus
f592fc3748
nes-support mapper 115
2012-03-09 04:15:56 +00:00
adelikat
7d308da245
Mapper 46 complete.
2012-03-09 03:38:11 +00:00
adelikat
f9e43cf3d7
Mapper 46 - fix gamedb entry, put in high bits
2012-03-09 03:24:05 +00:00
adelikat
5655262df6
Start Mapper 46, could not get the gamedb.txt entry to work properly
2012-03-09 02:57:04 +00:00
taotao54321
9ab33cba8b
6502: partially implemented unofficial NOPs for "Puzznic (U)", "Puzznic (J)".
...
It is quite insufficient, but at least, we have to increment program counter appropriately.
For immediate addressing mode, it will be correct. For other addressing modes, I don't know whether they access memory, so further investigation will be needed.
2012-03-08 16:48:36 +00:00
taotao54321
26ff1a1bc5
cosmetics (indent for BRK opcode)
2012-03-08 15:33:52 +00:00
pjgat09
405af35d72
Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later.
2012-03-08 08:12:44 +00:00
zeromus
137522691c
nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux
2012-03-08 07:50:16 +00:00
zeromus
e973533b48
nes-change oam dma cycles to 513
2012-03-08 04:49:19 +00:00
zeromus
1b91aa6bca
nes-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts
2012-03-08 04:48:14 +00:00