nes-add mapper 227

This commit is contained in:
zeromus 2012-04-09 18:13:58 +00:00
parent a78a0fc5db
commit a561f8b7e7
6 changed files with 131 additions and 1 deletions

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@ -140,6 +140,7 @@
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper164.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper180.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper193.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper227.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper240.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper242.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper078.cs" />

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@ -113,7 +113,7 @@ Open bus and bus conflict emulation is not considered complete or thorough in an
210 Namcot Decent {{See 019}}
225 Multicart Junk
226 Multicart Junk
227 Multicart Junk
227 Multicart Decebt
228 Unlicensed Nothing
230 Multicart Junk
231 Multicart Junk

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@ -0,0 +1,121 @@
using System;
using System.IO;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo
{
class Mapper227 : NES.NESBoardBase
{
//configuration
int prg_bank_mask_16k;
//state
int prg;
bool vram_protected;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
//1200-in-1
//[NJXXX] Xiang Shuai Chuan Qi
public override bool Configure(NES.EDetectionOrigin origin)
{
//configure
switch (Cart.board_type)
{
case "MAPPER227":
//AssertVram(16);
Cart.vram_size = 16;
break;
default:
return false;
}
prg_bank_mask_16k = (Cart.prg_size / 16) - 1;
SetMirrorType(EMirrorType.Vertical);
vram_protected = false;
prg_banks_16k[0] = prg_banks_16k[1] = 0;
return true;
}
public override byte ReadPRG(int addr)
{
int bank_16k = addr >> 14;
int ofs = addr & ((1 << 14) - 1);
bank_16k = prg_banks_16k[bank_16k];
bank_16k &= prg_bank_mask_16k;
addr = (bank_16k << 14) | ofs;
return ROM[addr];
}
public override void WritePRG(int addr, byte value)
{
bool S = addr.Bit(0);
bool M_horz = addr.Bit(1);
int p = (addr >> 2) & 0x1F;
p += addr.Bit(8) ? 0x20 : 0;
bool o = addr.Bit(7);
bool L = addr.Bit(9);
//virtuaNES doesnt do this.
//fceux does it...
//if we do it, [NJXXX] Xiang Shuai Chuan Qi will not be able to set any patterns
//maybe only the multicarts do it, to keep the game from clobbering vram on accident
//vram_protected = o;
if (o == true && S == false)
{
prg_banks_16k[0] = (byte)(p);
prg_banks_16k[1] = (byte)(p);
}
if (o == true && S == true)
{
prg_banks_16k[0] = (byte)((p & ~1));
prg_banks_16k[1] = (byte)((p & ~1) + 1);
}
if (o == false && S == false && L == false)
{
prg_banks_16k[0] = (byte)p;
prg_banks_16k[1] = (byte)(p & 0x38);
}
if (o == false && S == true && L == false)
{
prg_banks_16k[0] = (byte)(p & 0x3E);
prg_banks_16k[1] = (byte)(p & 0x38);
}
if (o == false && S == false && L == true)
{
prg_banks_16k[0] = (byte)p;
prg_banks_16k[1] = (byte)(p | 0x07);
}
if (o == false && S == true && L == true)
{
prg_banks_16k[0] = (byte)(p & 0x3E);
prg_banks_16k[1] = (byte)(p | 0x07);
}
prg_banks_16k[0] = (byte)(prg_banks_16k[0]&prg_bank_mask_16k);
prg_banks_16k[1] = (byte)(prg_banks_16k[1]&prg_bank_mask_16k);
if (M_horz) SetMirrorType(EMirrorType.Horizontal);
else SetMirrorType(EMirrorType.Vertical);
}
public override void WritePPU(int addr, byte value)
{
if (addr < 0x2000)
{
if (vram_protected)
return;
else base.WritePPU(addr, value);
}
else base.WritePPU(addr, value);
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("prg", ref prg);
}
}
}

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@ -114,6 +114,7 @@ static string ClassifyTable = @"
191 -1 -1 -1 -1 MAPPER191
193 -1 -1 -1 -1 MAPPER193
210 -1 -1 -1 -1 MAPPER210
227 -1 -1 -1 -1 MAPPER227
232 -1 -1 -1 -1 MAPPER232
240 -1 -1 -1 -1 MAPPER240
242 -1 -1 -1 -1 MAPPER242

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@ -82,6 +82,7 @@ namespace BizHawk
case "I": Game.Status = RomStatus.BIOS; break;
case "D": Game.Status = RomStatus.Homebrew; break;
case "H": Game.Status = RomStatus.Hack; break;
case "U": Game.Status = RomStatus.Unknown; break;
default: Game.Status = RomStatus.GoodDump; break;
}
Game.Name = items[2];

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@ -10,6 +10,7 @@ namespace BizHawk
Homebrew,
TranslatedRom,
Hack,
Unknown,
BIOS,
Overdump,
NotInDatabase
@ -17,6 +18,11 @@ namespace BizHawk
public class GameInfo
{
public bool IsRomStatusBad()
{
return Status == RomStatus.BadDump || Status == RomStatus.Overdump;
}
public string Name;
public string System;
public string Hash;