NES - Progress on Mapper 193

This commit is contained in:
adelikat 2012-07-06 01:36:19 +00:00
parent 9a86b483d7
commit 7a9d037fed
2 changed files with 114 additions and 50 deletions

View File

@ -7,7 +7,54 @@ namespace BizHawk.Emulation.Consoles.Nintendo
{
class Mapper193 : NES.NESBoardBase
{
int prg, chr0, chr1, chr2;
/*
* ========================
= Mapper 193 =
========================
Example Game:
--------------------------
Fighting Hero (Unl)
Registers:
---------------------------
Regs at $6000-7FFF = no SRAM
Range,Mask: $6000-7FFF, $6003
$6000: CHR Reg 0
$6001: CHR Reg 1
$6002: CHR Reg 2
$6003: PRG Reg
CHR Setup:
---------------------------
$0000 $0400 $0800 $0C00 $1000 $1400 $1800 $1C00
+-------------------------------+---------------+---------------+
| <<$6000>> | <$6001> | <$6002> |
+-------------------------------+---------------+---------------+
PRG Setup:
---------------------------
$8000 $A000 $C000 $E000
+-------+-------+-------+-------+
| $6003 | { -3} | { -2} | { -1} |
+-------+-------+-------+-------+
*/
int prg_bank_mask_8k;
ByteBuffer prg_banks_8k = new ByteBuffer(4);
int chr_bank_mask_2k;
ByteBuffer chr_banks_2k = new ByteBuffer(4);
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
@ -17,60 +64,77 @@ namespace BizHawk.Emulation.Consoles.Nintendo
default:
return false;
}
prg_bank_mask_8k = (Cart.prg_size / 8) - 1;
prg_banks_8k[1] = 0xFD;
prg_banks_8k[2] = 0xFE;
prg_banks_8k[3] = 0xFF;
chr_bank_mask_2k = (Cart.chr_size / 2) - 1;
SetMirrorType(EMirrorType.Vertical);
SyncMap();
return true;
}
void SyncMap()
{
ApplyMemoryMapMask(prg_bank_mask_8k, prg_banks_8k);
ApplyMemoryMapMask(chr_bank_mask_2k, chr_banks_2k);
}
public override void Dispose()
{
prg_banks_8k.Dispose();
chr_banks_2k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("prg", ref prg);
ser.Sync("chr0", ref chr0);
ser.Sync("chr1", ref chr1);
ser.Sync("chr2", ref chr2);
ser.Sync("prg_banks_8k", ref prg_banks_8k);
ser.Sync("chr_banks_2k", ref chr_banks_2k);
}
public override void WritePPU(int addr, byte value)
{
addr &= 0x6003;
switch (addr)
{
case 0x6000:
chr0 = value;
case 0:
chr_banks_2k[0] = (byte)(value/2*2);
chr_banks_2k[1] = (byte)(value/2*2+1);
break;
case 0x6001:
chr1 = value;
case 1:
chr_banks_2k[2] = value;
break;
case 0x6002:
chr2 = value;
case 2:
chr_banks_2k[3] = value;
break;
case 0x6003:
prg = value;
case 3:
prg_banks_8k[0] = value;
break;
}
}
public override byte ReadPPU(int addr)
{
if (addr < 0x1000)
return VRAM[addr + (chr0 * 0x1000)];
else if (addr < 0x1800)
return VRAM[addr + (chr1 * 0x0800)];
else if (addr < 0x2000)
return VRAM[addr + (chr2 * 0x0800)];
if (addr < 0x2000)
{
addr = ApplyMemoryMap(11, chr_banks_2k, addr);
return base.ReadPPUChr(addr);
}
else
{
return base.ReadPPU(addr);
}
}
public override byte ReadPRG(int addr)
{
if (addr < 0xA000)
return ROM[addr + (prg * 0x2000)];
else if (addr < 0xC000)
return 0xFD;
else if (addr < 0xE000)
return 0xFE;
else
return 0xFF;
addr = ApplyMemoryMap(13, prg_banks_8k, addr);
return ROM[addr];
}
}
}

View File

@ -10,37 +10,37 @@ namespace BizHawk.Emulation.Consoles.Nintendo
//Taito Grand Prix - Eikou heno License
//Kyuukyoku Harikiri Stadium
/*
* Registers:
---------------------------
/*
* Registers:
---------------------------
$7EF0-7EF5: CHR Regs
$7EF0-7EF5: CHR Regs
$7EF6: [.... ...M] Mirroring
0 = Horz
1 = Vert
$7EF6: [.... ...M] Mirroring
0 = Horz
1 = Vert
$7EFA,7EFB: PRG Reg 0 (8k @ $8000)
$7EFC,7EFD: PRG Reg 1 (8k @ $A000)
$7EFE,7EFF: PRG Reg 2 (8k @ $C000)
$7EFA,7EFB: PRG Reg 0 (8k @ $8000)
$7EFC,7EFD: PRG Reg 1 (8k @ $A000)
$7EFE,7EFF: PRG Reg 2 (8k @ $C000)
CHR Setup:
---------------------------
CHR Setup:
---------------------------
$0000 $0400 $0800 $0C00 $1000 $1400 $1800 $1C00
+---------------+---------------+-------+-------+-------+-------+
| <$7EF0> | <$7EF1> | $7EF2 | $7EF3 | $7EF4 | $7EF5 |
+---------------+---------------+-------+-------+-------+-------+
$0000 $0400 $0800 $0C00 $1000 $1400 $1800 $1C00
+---------------+---------------+-------+-------+-------+-------+
| <$7EF0> | <$7EF1> | $7EF2 | $7EF3 | $7EF4 | $7EF5 |
+---------------+---------------+-------+-------+-------+-------+
PRG Setup:
---------------------------
PRG Setup:
---------------------------
$8000 $A000 $C000 $E000
+-------+-------+-------+-------+
| $7EFA | $7EFC | $7EFE | { -1} |
+-------+-------+-------+-------+
*/
$8000 $A000 $C000 $E000
+-------+-------+-------+-------+
| $7EFA | $7EFC | $7EFE | { -1} |
+-------+-------+-------+-------+
*/
class TAITO_X1_005 : NES.NESBoardBase
{