fix a dumb PAL bug. possibly for the second time.
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@ -73,10 +73,12 @@ namespace BizHawk.Emulation.Consoles.Sega
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if (RomData.Length % BankSize != 0)
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Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize);
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RomBanks = (byte)(RomData.Length / BankSize);
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DisplayType = DisplayType.NTSC;
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if (game["PAL"]) DisplayType = DisplayType.PAL;
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CoreOutputComm.VsyncNum = DisplayType == DisplayType.NTSC ? 60 : 50;
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CoreOutputComm.VsyncDen = 1;
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if (game["PAL"]) DisplayType = DisplayType.PAL;
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if (game["Japan"]) Region = "Japan";
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if (game.NotInDatabase || game["FM"] && game["UseFM"])
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HasYM2413 = true;
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