Atari 2600: renamed TIA to oldTIA in preparation for a new TIA revision
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@ -78,8 +78,11 @@
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<Compile Include="Buffer.cs" />
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<Compile Include="Consoles\Atari\2600\Atari2600.cs" />
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<Compile Include="Consoles\Atari\2600\Atari2600.Core.cs" />
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<Compile Include="Consoles\Atari\2600\TIA.cs" />
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<Compile Include="Consoles\Atari\2600\oldTIA.cs" />
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<Compile Include="Consoles\Atari\2600\M6532.cs" />
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<Compile Include="Consoles\Atari\2600\TIA.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Consoles\Calculator\TI83.cs" />
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<Compile Include="Consoles\Nintendo\NES\APU.cs" />
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<Compile Include="Consoles\Nintendo\NES\BoardSystem.cs" />
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@ -344,4 +347,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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@ -11,7 +11,7 @@ namespace BizHawk
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public byte[] rom;
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public MOS6507 cpu;
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public M6532 m6532;
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public TIA tia;
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public oldTIA tia;
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bool resetSignal;
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@ -111,7 +111,7 @@ namespace BizHawk
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cpu.WriteMemory = WriteMemory;
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// Setup TIA
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tia = new TIA(this, frameBuffer);
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tia = new oldTIA(this, frameBuffer);
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// Setup 6532
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m6532 = new M6532(cpu, ram, this);
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@ -7,7 +7,7 @@ using System.Collections.Generic;
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namespace BizHawk.Emulation.Consoles.Atari
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{
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// Emulates the TIA
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public partial class TIA
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public partial class oldTIA
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{
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Atari2600 core;
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@ -118,7 +118,7 @@ namespace BizHawk.Emulation.Consoles.Atari
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0xbb9f47, 0, 0xd2b656, 0, 0xe8cc63, 0, 0xfce070, 0
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};
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public TIA(Atari2600 core, int[] frameBuffer)
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public oldTIA(Atari2600 core, int[] frameBuffer)
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{
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this.core = core;
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BKcolor = 0x00;
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