Atari: Changed the core to make the TIA the video and sound provider.
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@ -4,16 +4,15 @@ using System.IO;
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namespace BizHawk
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{
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public partial class Atari2600 : IEmulator, IVideoProvider, ISoundProvider
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public partial class Atari2600 : IEmulator
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{
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public string SystemId { get { return "A26"; } }
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public GameInfo game;
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public int[] frameBuffer = new int[320 * 262];
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public CoreInputComm CoreInputComm { get; set; }
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public CoreOutputComm CoreOutputComm { get; private set; }
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public IVideoProvider VideoProvider { get { return this; } }
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public ISoundProvider SoundProvider { get { return this; } }
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public IVideoProvider VideoProvider { get { return tia; } }
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public ISoundProvider SoundProvider { get { return tia; } }
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public Atari2600(GameInfo game, byte[] rom)
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{
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@ -80,48 +79,7 @@ namespace BizHawk
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bw.Flush();
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return ms.ToArray();
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}
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public int[] GetVideoBuffer() { return frameBuffer; }
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public int BufferWidth { get { return 320; } }
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public int BufferHeight { get { return 262; } }
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public int BackgroundColor { get { return 0; } }
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public void GetSamples(short[] samples)
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{
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/*
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int freqDiv = 0;
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byte myP4 = 0x00;
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short[] moreSamples = new short[1000];
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for (int i = 0; i < 1000; i++)
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{
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if (++freqDiv == (tia.audioFreqDiv * 2))
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{
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freqDiv = 0;
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myP4 = (byte)(((myP4 & 0x0f) != 0) ? ((myP4 << 1) | ((((myP4 & 0x08) != 0) ? 1 : 0) ^ (((myP4 & 0x04) != 0) ? 1 : 0))) : 1);
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}
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moreSamples[i] = (short)(((myP4 & 0x08) != 0) ? 32767 : 0);
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}
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for (int i = 0; i < samples.Length/2; i++)
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{
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//samples[i] = 0;
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if (tia.audioEnabled)
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{
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samples[i*2] = moreSamples[(int)(((double)moreSamples.Length / (double)(samples.Length/2)) * i)];
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//samples[i * 2 + 1] = moreSamples[(int)((moreSamples.Length / (samples.Length / 2)) * i)];
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//samples[i] = (short)(Math.Sin(((((32000.0 / (tia.audioFreqDiv+1)) / 60.0) * Math.PI) / samples.Length) * i) * MaxVolume + MaxVolume);
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}
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else
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{
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samples[i] = 0;
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}
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}
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//samples = tia.samples;
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* */
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}
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public void DiscardSamples() { }
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public int MaxVolume { get; set; }
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private IList<MemoryDomain> memoryDomains;
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public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
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public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
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@ -6,7 +6,7 @@ using System.Collections.Generic;
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namespace BizHawk.Emulation.Consoles.Atari
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{
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// Emulates the TIA
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public partial class TIA
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public partial class TIA : IVideoProvider, ISoundProvider
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{
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Atari2600 core;
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@ -418,6 +418,52 @@ namespace BizHawk.Emulation.Consoles.Atari
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player1.scanCnt = 8;
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}
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public int[] frameBuffer = new int[320 * 262];
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public int[] GetVideoBuffer() { return frameBuffer; }
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public int BufferWidth { get { return 320; } }
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public int BufferHeight { get { return 262; } }
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public int BackgroundColor { get { return 0; } }
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public void GetSamples(short[] samples)
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{
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/*
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int freqDiv = 0;
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byte myP4 = 0x00;
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short[] moreSamples = new short[1000];
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for (int i = 0; i < 1000; i++)
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{
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if (++freqDiv == (tia.audioFreqDiv * 2))
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{
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freqDiv = 0;
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myP4 = (byte)(((myP4 & 0x0f) != 0) ? ((myP4 << 1) | ((((myP4 & 0x08) != 0) ? 1 : 0) ^ (((myP4 & 0x04) != 0) ? 1 : 0))) : 1);
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}
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moreSamples[i] = (short)(((myP4 & 0x08) != 0) ? 32767 : 0);
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}
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for (int i = 0; i < samples.Length/2; i++)
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{
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//samples[i] = 0;
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if (tia.audioEnabled)
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{
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samples[i*2] = moreSamples[(int)(((double)moreSamples.Length / (double)(samples.Length/2)) * i)];
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//samples[i * 2 + 1] = moreSamples[(int)((moreSamples.Length / (samples.Length / 2)) * i)];
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//samples[i] = (short)(Math.Sin(((((32000.0 / (tia.audioFreqDiv+1)) / 60.0) * Math.PI) / samples.Length) * i) * MaxVolume + MaxVolume);
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}
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else
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{
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samples[i] = 0;
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}
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}
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//samples = tia.samples;
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* */
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}
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public void DiscardSamples() { }
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public int MaxVolume { get; set; }
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// Execute TIA cycles
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public void execute(int cycles)
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{
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@ -737,11 +783,11 @@ namespace BizHawk.Emulation.Consoles.Atari
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{
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if (scanlinesBuffer.Count > row)
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{
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core.frameBuffer[row * 320 + col] = (int)(scanlinesBuffer[row][col / 2]);
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frameBuffer[row * 320 + col] = (int)(scanlinesBuffer[row][col / 2]);
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}
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else
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{
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core.frameBuffer[row * 320 + col] = 0x000000;
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frameBuffer[row * 320 + col] = 0x000000;
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}
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}
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}
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