Atari: Changed the core to make the TIA the video and sound provider.

This commit is contained in:
pjgat09 2012-04-02 20:55:29 +00:00
parent 2b9483f68f
commit 3591f7ca47
2 changed files with 53 additions and 49 deletions

View File

@ -4,16 +4,15 @@ using System.IO;
namespace BizHawk
{
public partial class Atari2600 : IEmulator, IVideoProvider, ISoundProvider
public partial class Atari2600 : IEmulator
{
public string SystemId { get { return "A26"; } }
public GameInfo game;
public int[] frameBuffer = new int[320 * 262];
public CoreInputComm CoreInputComm { get; set; }
public CoreOutputComm CoreOutputComm { get; private set; }
public IVideoProvider VideoProvider { get { return this; } }
public ISoundProvider SoundProvider { get { return this; } }
public IVideoProvider VideoProvider { get { return tia; } }
public ISoundProvider SoundProvider { get { return tia; } }
public Atari2600(GameInfo game, byte[] rom)
{
@ -80,48 +79,7 @@ namespace BizHawk
bw.Flush();
return ms.ToArray();
}
public int[] GetVideoBuffer() { return frameBuffer; }
public int BufferWidth { get { return 320; } }
public int BufferHeight { get { return 262; } }
public int BackgroundColor { get { return 0; } }
public void GetSamples(short[] samples)
{
/*
int freqDiv = 0;
byte myP4 = 0x00;
short[] moreSamples = new short[1000];
for (int i = 0; i < 1000; i++)
{
if (++freqDiv == (tia.audioFreqDiv * 2))
{
freqDiv = 0;
myP4 = (byte)(((myP4 & 0x0f) != 0) ? ((myP4 << 1) | ((((myP4 & 0x08) != 0) ? 1 : 0) ^ (((myP4 & 0x04) != 0) ? 1 : 0))) : 1);
}
moreSamples[i] = (short)(((myP4 & 0x08) != 0) ? 32767 : 0);
}
for (int i = 0; i < samples.Length/2; i++)
{
//samples[i] = 0;
if (tia.audioEnabled)
{
samples[i*2] = moreSamples[(int)(((double)moreSamples.Length / (double)(samples.Length/2)) * i)];
//samples[i * 2 + 1] = moreSamples[(int)((moreSamples.Length / (samples.Length / 2)) * i)];
//samples[i] = (short)(Math.Sin(((((32000.0 / (tia.audioFreqDiv+1)) / 60.0) * Math.PI) / samples.Length) * i) * MaxVolume + MaxVolume);
}
else
{
samples[i] = 0;
}
}
//samples = tia.samples;
* */
}
public void DiscardSamples() { }
public int MaxVolume { get; set; }
private IList<MemoryDomain> memoryDomains;
public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
public MemoryDomain MainMemory { get { return memoryDomains[0]; } }

View File

@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace BizHawk.Emulation.Consoles.Atari
{
// Emulates the TIA
public partial class TIA
public partial class TIA : IVideoProvider, ISoundProvider
{
Atari2600 core;
@ -418,6 +418,52 @@ namespace BizHawk.Emulation.Consoles.Atari
player1.scanCnt = 8;
}
public int[] frameBuffer = new int[320 * 262];
public int[] GetVideoBuffer() { return frameBuffer; }
public int BufferWidth { get { return 320; } }
public int BufferHeight { get { return 262; } }
public int BackgroundColor { get { return 0; } }
public void GetSamples(short[] samples)
{
/*
int freqDiv = 0;
byte myP4 = 0x00;
short[] moreSamples = new short[1000];
for (int i = 0; i < 1000; i++)
{
if (++freqDiv == (tia.audioFreqDiv * 2))
{
freqDiv = 0;
myP4 = (byte)(((myP4 & 0x0f) != 0) ? ((myP4 << 1) | ((((myP4 & 0x08) != 0) ? 1 : 0) ^ (((myP4 & 0x04) != 0) ? 1 : 0))) : 1);
}
moreSamples[i] = (short)(((myP4 & 0x08) != 0) ? 32767 : 0);
}
for (int i = 0; i < samples.Length/2; i++)
{
//samples[i] = 0;
if (tia.audioEnabled)
{
samples[i*2] = moreSamples[(int)(((double)moreSamples.Length / (double)(samples.Length/2)) * i)];
//samples[i * 2 + 1] = moreSamples[(int)((moreSamples.Length / (samples.Length / 2)) * i)];
//samples[i] = (short)(Math.Sin(((((32000.0 / (tia.audioFreqDiv+1)) / 60.0) * Math.PI) / samples.Length) * i) * MaxVolume + MaxVolume);
}
else
{
samples[i] = 0;
}
}
//samples = tia.samples;
* */
}
public void DiscardSamples() { }
public int MaxVolume { get; set; }
// Execute TIA cycles
public void execute(int cycles)
{
@ -737,11 +783,11 @@ namespace BizHawk.Emulation.Consoles.Atari
{
if (scanlinesBuffer.Count > row)
{
core.frameBuffer[row * 320 + col] = (int)(scanlinesBuffer[row][col / 2]);
frameBuffer[row * 320 + col] = (int)(scanlinesBuffer[row][col / 2]);
}
else
{
core.frameBuffer[row * 320 + col] = 0x000000;
frameBuffer[row * 320 + col] = 0x000000;
}
}
}