adelikat
|
e2033c9d2e
|
AsStatable() and also update statusbar saveslots on CloseRom()
|
2014-12-05 00:52:16 +00:00 |
adelikat
|
a83d714c42
|
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
|
2014-11-30 20:29:30 +00:00 |
adelikat
|
eed16fafc8
|
TasStateManager - don't check for null emulator nor IStatable, fail catastrophically if a core is not IStatable, they shouldn't have gotten this far if it wasn't
|
2014-11-30 17:54:21 +00:00 |
adelikat
|
76148ae111
|
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
|
2014-11-30 16:42:58 +00:00 |
adelikat
|
0e82fff3ff
|
Clean out ClearSaveRam() calls since they are no longer used
|
2014-11-24 15:00:54 +00:00 |
goyuken
|
ad1ca57163
|
comments!
|
2014-11-23 19:31:22 +00:00 |
goyuken
|
610ac0d4d2
|
correct lynx platform flamerate, fix bug in virtual boy platform flamerate
|
2014-11-23 19:25:47 +00:00 |
adelikat
|
d64be5ed76
|
SystemID is Lynx not LYNX, cuz I said so
|
2014-11-21 01:32:15 +00:00 |
adelikat
|
2041b15260
|
Tasproj loading - don't attempt to read from empty files if they exist but are empty
|
2014-11-20 00:14:33 +00:00 |
adelikat
|
b4f7e13d1b
|
Tastudio - in non-developer builds, set the minimum savestate frequency from 2 to 1
|
2014-11-19 16:22:03 +00:00 |
adelikat
|
ea6966a911
|
Tastudio - fix loading of projects
|
2014-11-19 15:54:00 +00:00 |
adelikat
|
5349affbc4
|
Tastudio - support "out of order savestating" using saveslot states. Experiemental, could have bugs particularly off by one issues
|
2014-11-15 21:49:58 +00:00 |
adelikat
|
410078081c
|
Tastudio - fix lag lag to reflect the next frame
|
2014-11-15 14:55:44 +00:00 |
adelikat
|
80dae0d026
|
Tastudio - refactor lag log to be a list of frame,bool combinations instead of just a list of bools, note: this changeset reverts the list back to an "off by 1" where it corresponds to the current frame not the next frame, that will be solved in a later commit
|
2014-11-15 14:31:18 +00:00 |
adelikat
|
aa38ad24a2
|
Bk2 movies - don't save when switching to play, note: when stopping a movie in play mode, the movie will not be saved unless there are changes, the Save() that was removed here masked problem with potential failure to save. As of this commit, bk2 movies rely on the Changes flag to be accurately set
|
2014-11-14 00:00:18 +00:00 |
adelikat
|
891d3933bd
|
Don't increment the Rerecord counter with loading a bk2 or tasproj movie, fixes the obvserved issue in issue 303. However, a bigger concern is why loading a movie and stopping it is causing the movie to be saved in the first place
|
2014-11-13 23:49:58 +00:00 |
adelikat
|
b0eb4ee791
|
When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference
|
2014-11-09 17:14:16 +00:00 |
adelikat
|
150dcae98d
|
When importing snes movies, set the movie sync settings to Compatibility profile
|
2014-11-09 16:49:11 +00:00 |
adelikat
|
149a759a26
|
Tastudio - oops, fix major bug in r8145
|
2014-11-02 14:25:06 +00:00 |
adelikat
|
38f6661cc1
|
mnemonic constants for option 1 and 2 buttons on lynx
|
2014-11-02 14:11:14 +00:00 |
adelikat
|
2f3f3d29fc
|
Tastudio - invalidate lag log when editing frame 0
|
2014-11-02 13:52:45 +00:00 |
adelikat
|
7f18d9ebc0
|
Fix bugs in last commit
|
2014-11-02 01:10:19 +00:00 |
adelikat
|
f7460d1821
|
Tastudio - make green/red drawing for lag correspond with FCEUX's taseditor. Rather than show what the lag counter is saying, show what the next frame will be. The logic here is that green means a frame in which an edit will have an effect on emulation and red means it will not.
|
2014-11-02 00:39:53 +00:00 |
adelikat
|
8197f96c98
|
TasMovie - make a TasLagLog class to simplify some code
|
2014-11-02 00:22:04 +00:00 |
adelikat
|
01909dfb98
|
Tastudio - When creating a savestate-anchored movie from an existing movie, copy the previous input into VerificationLog.txt
|
2014-11-01 14:01:21 +00:00 |
adelikat
|
900ce76a3b
|
TasMovie - add a VerificationLog.txt file in the tasproj, doesn't use it yet but it does properly save and load it, will save if there is any log entries, will load it if the file exists in the tasproj
|
2014-11-01 13:37:18 +00:00 |
adelikat
|
6611ddd9ba
|
Some fixups to TasMovie - mostly code cleanup but also some subtle bug fixes
|
2014-11-01 12:50:36 +00:00 |
goyuken
|
dc2ca1f010
|
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
|
2014-10-31 15:46:13 +00:00 |
adelikat
|
549b948ffd
|
Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project.
|
2014-10-30 23:29:21 +00:00 |
adelikat
|
bd9a47f780
|
ToTasMovie() - apply the same hacky fix that ToBk2() received
|
2014-10-29 21:52:35 +00:00 |
adelikat
|
7ffe0805c1
|
When converting an IMovie to a TasMovie and auto-generating the filename, check that the file exists, and ensure a non-existent filename
|
2014-10-29 21:41:01 +00:00 |
goyuken
|
daf74eb91b
|
framebuffer in movie anchor states
|
2014-10-27 01:14:47 +00:00 |
adelikat
|
e3b6d29956
|
Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager
|
2014-10-26 23:37:42 +00:00 |
adelikat
|
59494767f5
|
Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was loaded
|
2014-10-26 23:26:43 +00:00 |
adelikat
|
fa9971022b
|
TasStateManager - GetStateClosestToFrame() - state savestate anchored movies into account
|
2014-10-26 23:17:20 +00:00 |
adelikat
|
170bc4aab0
|
TasStateManager - Invalidate() - take savestate anchored movies into account
|
2014-10-25 19:33:28 +00:00 |
adelikat
|
b301546237
|
TasStateManager - take starts from savestate into account in the HasState() method
|
2014-10-25 16:11:40 +00:00 |
adelikat
|
429b298dc1
|
TastStateManager - take starts from savestate into account when deciding if there are any states
|
2014-10-25 16:05:11 +00:00 |
adelikat
|
c49e51d03f
|
When converting a movie to a tasproj, properly capture whether it starts from savestate and make the appropriate marker
|
2014-10-25 15:47:15 +00:00 |
adelikat
|
7be7f3aba6
|
Fix putting sync settings into movies for some cores, broken by the change to ISettable
|
2014-10-23 22:30:47 +00:00 |
adelikat
|
53fa3b9ada
|
Tastudio - fix crashing after using Export to Bk2, running out of memory on export though, a definite concern now
|
2014-10-23 01:32:27 +00:00 |
adelikat
|
d0aee55059
|
Tastudio - a bit of simplifying some code
|
2014-10-20 19:04:59 +00:00 |
adelikat
|
3593588d5f
|
InputRoll - ColunReorder event handler, Tastudio - subscribe to this event handler and flag changes to the movie (since this information is saved into the tasproj file)
|
2014-10-19 14:46:01 +00:00 |
adelikat
|
eb28732087
|
when setting IMovie.SyncSettingsJson, simply do not set it if the core is not an ISettable, rather than throwing an exception
|
2014-10-19 01:39:43 +00:00 |
jlennox
|
a64017366c
|
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
|
2014-10-19 01:22:47 +00:00 |
adelikat
|
d6b4ce6dfe
|
A fix to RunQueuedMovie, this doesn't seem to cause regressions, and I don't that the old code was behaving incorrectly, but the code was definitely wrong, and this is correct
|
2014-10-18 20:55:10 +00:00 |
adelikat
|
ceb79a4c26
|
Tastudio - make a new project called default.tasproj rather than gamename, only use gamename when suggesting a movie in a Open/SaveFileDialog
|
2014-10-18 15:50:12 +00:00 |
adelikat
|
e1b0544668
|
TasMovie - fix stop movie, if there were no changes to the movie file it was IGNORING the request to stop, that was bad and was the cause of various subtle oddities
|
2014-10-18 15:17:49 +00:00 |
adelikat
|
305dea53ab
|
Tastudio - a dialog to change the default "greenzone" settings
|
2014-10-18 01:01:45 +00:00 |
adelikat
|
48eb40449c
|
Make TasStateManagerSettings use default values from the config, next step: a ui to change the config values
|
2014-10-17 22:47:30 +00:00 |
adelikat
|
f930622b5e
|
Move TasStateManagerSettings to its own file
|
2014-10-17 22:39:40 +00:00 |
adelikat
|
fe9dade094
|
tasmovie - don't capture information on GetInputLogEntry(), that is code that should have been been whaked when refactoring Everything ot UseGetInputState() instead. Still todo: get rid of this method alltogether
|
2014-10-16 23:11:29 +00:00 |
adelikat
|
e58e911d7e
|
Tastudio - when emuhawk is playing back frames, we must be logging lag and savestates in tasmovie if we do not have the information! This fixes a number of "spooky" bugs I've been finding!
|
2014-10-16 23:05:59 +00:00 |
adelikat
|
5436a7d24e
|
BinarySavestates - add a HasLump() method, and use it to check for clientsettings in tasproj since it may or may not have it
|
2014-10-15 15:55:41 +00:00 |
adelikat
|
3be3264d60
|
TasStateManager - make frequency based on savestate size, formula should be tinkered with to get best results on all platforms, also dont' ever capture frame 0 on savestate-anchored movies since the anchor will be returned when 0 is requested
|
2014-10-15 15:47:04 +00:00 |
adelikat
|
fc311c12e9
|
Tastudio - never remove the frame 0 savestate in non-savestate-anchored movies
|
2014-10-15 15:23:48 +00:00 |
adelikat
|
e6cec0f52f
|
Tastudio - Saving and loading of column info to the .tasproj file, loading is still problematic because it is being whacked by code that rebuilds the columns later, need to unspeghettify some things
|
2014-10-14 18:09:30 +00:00 |
adelikat
|
ce58f0e803
|
Tastudio/TasMovie - simplify some more code
|
2014-10-14 13:31:14 +00:00 |
adelikat
|
a639cfd275
|
remove some code in tasmovie that isn't necessary now
|
2014-10-14 13:24:15 +00:00 |
goyuken
|
4ee816e8bc
|
code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
|
2014-10-12 04:24:31 +00:00 |
adelikat
|
99e6b7ce27
|
Tastudio - for devleoper builds add a Greenzone Integrity Check menu item, runs through the movie and verifies the greenzone states are identical to the data gathered from emulating and replaying the movie and savestating
|
2014-10-05 14:11:30 +00:00 |
adelikat
|
cfff19b808
|
TasStateManager - add an InitialState property, not used yet and has limited value, but might help with clarity
|
2014-10-05 12:59:12 +00:00 |
adelikat
|
fda36d349d
|
a fix to the fix of last commit
|
2014-10-02 23:50:50 +00:00 |
adelikat
|
d0970c5ba4
|
fix last commit
|
2014-10-02 23:19:37 +00:00 |
adelikat
|
535ba7dc4a
|
TasStateManager - don't delete frame 0 greenzone, todo: refactor to store this (for non-savestate anchored movies) separately
|
2014-10-02 23:10:36 +00:00 |
adelikat
|
4addd7fcbc
|
Tastudio - implement a Clear Greenzone menu item
|
2014-10-02 22:58:36 +00:00 |
adelikat
|
adf07367ad
|
Support lynx .mcm importing, however it appears there are sync differences in the lynx cores
|
2014-09-29 22:39:06 +00:00 |
adelikat
|
e00801d6f3
|
tasmovie - only save when stopping if there are changes
|
2014-09-27 23:56:23 +00:00 |
adelikat
|
734b8338bc
|
Fix always getting a "movie was written to disk" message when stopping a movie, will now only say so if it actually was saved to disk
|
2014-09-27 23:44:59 +00:00 |
adelikat
|
da7cb4ec59
|
when loading a movie, gracefully handle a movie/rom system id mismatch
|
2014-09-27 15:49:39 +00:00 |
adelikat
|
624ad32d4e
|
Tastudio - fix some go to frame logic, but probably broke stuff too
|
2014-09-22 23:24:34 +00:00 |
adelikat
|
ea3f86c11e
|
Tastudio - Fix some erroneous StateManager logic
|
2014-09-22 22:52:34 +00:00 |
adelikat
|
0ef72d3ab2
|
Tastudio - fix a bug in tastatemanager
|
2014-09-22 14:44:32 +00:00 |
adelikat
|
8b212da594
|
tastudio/lua - implement tastudio.getmarker(), tastudio.setmarker(), and tastudio.removemarker()
|
2014-09-21 15:17:29 +00:00 |
adelikat
|
b3fffa99d3
|
Fix a bug in movie recording when the movie end action of "record" is picked, in that case, switching to record after a movie finishes was eating a frame
|
2014-09-18 22:54:15 +00:00 |
scepheo
|
a1a73a2fef
|
Fixed the core detection when playing back a NES/SNES movie.
|
2014-08-30 19:20:09 +00:00 |
adelikat
|
e6d6dc7e51
|
Tastudio - more go to frame stuff
|
2014-08-30 00:40:53 +00:00 |
adelikat
|
c7949501b2
|
Tastudio - proof of concept for cachine the input state during a screen refresh. A huge speed up here, about 400-500%. Implementation is a bit sloppy but works
|
2014-08-29 02:58:52 +00:00 |
adelikat
|
86fc66820c
|
Oops
|
2014-08-29 02:40:45 +00:00 |
adelikat
|
c033b26ad0
|
TasMovie - don't create a Bk2MnemonicConstants object everytime a display value is requested, gives a modest speed up to tastudio performance
|
2014-08-29 01:59:08 +00:00 |
adelikat
|
bbc84471d8
|
TasStateManager - capture every other frame for now
|
2014-08-27 20:43:45 +00:00 |
adelikat
|
ed6aeeba45
|
TasStateManager - yes we want to clear
|
2014-08-25 22:04:05 +00:00 |
adelikat
|
3aec45448c
|
TasMovie - TasStateManager - pre-allocate the SortedDictionary size based on state size and memory usage capacity. Fixes the problem of performance grinding to a halt as the movie frame count increases
|
2014-08-24 22:50:21 +00:00 |
goyuken
|
63b533f15c
|
tasstatemanager: fix out of memory on save
|
2014-08-24 21:53:48 +00:00 |
goyuken
|
aab2a17947
|
tasstatemanagerstuff
|
2014-08-24 21:29:51 +00:00 |
adelikat
|
1d5cd2eb6d
|
oops, nevermind
|
2014-08-24 20:30:56 +00:00 |
adelikat
|
2a98534fe4
|
TasMovie - optimize greenzone adding, no longer gets slower and slower as frame count increases
|
2014-08-24 20:28:46 +00:00 |
adelikat
|
06605346e0
|
FIx a nasty bug in bk2 and tasmovie that was saving a movie even if it was inactive
|
2014-08-24 18:07:14 +00:00 |
adelikat
|
24bb942dd1
|
if TasMovie constructors (a hacky way for now)
|
2014-08-24 15:07:27 +00:00 |
kylelyk
|
4455d5deac
|
Editing Markers now is managed by TasMovie as a change to the movie file. Fixed bugs to do with adding and deleting markers.
|
2014-08-24 14:41:56 +00:00 |
kylelyk
|
b66db36046
|
Dialog Title now has a asterisk at the end if the movie has pending changes to be saved. Added UI functionality for Auto-pause At End of Movie; does work yet.
|
2014-08-23 18:02:02 +00:00 |
kylelyk
|
6fa3cf4d28
|
Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options.
|
2014-08-23 02:06:56 +00:00 |
kylelyk
|
25b512a9c7
|
Quick add to subversion.
|
2014-08-23 01:28:04 +00:00 |
kylelyk
|
92bdba7938
|
GreenzoneSettings.MaxStatesInCapacity is now updated at dialog load and is a integer instead of a decimal.
|
2014-08-22 17:04:31 +00:00 |
kylelyk
|
17489f6175
|
Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title.
|
2014-08-22 02:56:27 +00:00 |
kylelyk
|
9bcb5f835a
|
Fixed unable to edit subtitles while TAStudio is open.
|
2014-08-22 00:31:41 +00:00 |
kylelyk
|
464cde5efa
|
Fixed crash on copy rows in TAStudio. Replaced spaces with tabs in previous commits.
|
2014-08-21 22:53:03 +00:00 |
kylelyk
|
1b85a89b66
|
Markers on frames to be truncated are now deleted like in TAS Editor.
|
2014-08-21 21:24:25 +00:00 |
kylelyk
|
26c65d727d
|
Fixed TAStudio crashing on truncating movie in greenzone.
|
2014-08-21 18:45:14 +00:00 |
adelikat
|
82b249b28c
|
more accurate fps numbers for genesis
|
2014-08-21 17:41:59 +00:00 |
adelikat
|
ddaf0cce04
|
Add gens frame rates to PlayformFrameRates, todo: Nag natt to put in more precise values than just 60 and 50
|
2014-08-21 15:32:19 +00:00 |
goyuken
|
7afabc4a06
|
mnemonic stuff
|
2014-08-18 02:38:11 +00:00 |
adelikat
|
9d053eac4e
|
Fix multitrack recording
|
2014-08-17 16:29:39 +00:00 |
adelikat
|
95bdfaba42
|
ugh, oops
|
2014-08-17 16:00:46 +00:00 |
adelikat
|
602b47deba
|
More multitrack reorg
|
2014-08-17 15:45:04 +00:00 |
adelikat
|
066b072627
|
Some more moving code around related to multitrack
|
2014-08-17 15:22:02 +00:00 |
adelikat
|
71a564b1cf
|
Movie MultitrackRewiringControlllerAdapter to a property in the Multitrack object
|
2014-08-17 15:11:04 +00:00 |
adelikat
|
0a608edd07
|
some renaming and cleanup of the Multitrack object
|
2014-08-17 15:04:23 +00:00 |
scepheo
|
0f1ead706b
|
Refactored srt exporting to have less logic client side and implemented color.
|
2014-08-17 11:36:37 +00:00 |
adelikat
|
b91180d6a0
|
|
2014-08-17 00:13:00 +00:00 |
adelikat
|
64206efe82
|
Simplify some code in MovieSession.cs
|
2014-08-16 21:45:36 +00:00 |
adelikat
|
d53afd2d2a
|
This seems to improve the ram usage in bkm to bk2 conversions, it at least keeps the 75mb n64 movie I have from crashing during the convert.
|
2014-08-16 20:32:59 +00:00 |
goyuken
|
20f78a579f
|
"fix" issue 246 by causing an absolute termination earlier in the process that makes it clear what happened
|
2014-08-15 17:50:43 +00:00 |
goyuken
|
29f34ed79a
|
clearsaveram() internal infrastructure changes
|
2014-08-13 19:16:48 +00:00 |
adelikat
|
4afc5c4ec6
|
Fix multitrack movie recording
|
2014-08-10 02:21:08 +00:00 |
adelikat
|
2a7d4025cf
|
Multitracking - restart when stopping or starting a movie, I busted this when refactoring to the Queued movie concept, also simplify some code in the multitrack object
|
2014-08-03 20:34:45 +00:00 |
adelikat
|
8799f27f60
|
Rip out the sync settings hack
|
2014-08-02 17:49:10 +00:00 |
adelikat
|
bcd78cc4b8
|
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
|
2014-08-02 15:32:48 +00:00 |
adelikat
|
157897ff55
|
Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
|
2014-08-01 01:39:07 +00:00 |
goyuken
|
7ac1d58a51
|
fix zipstate internals that caused movies that started from savestate to explode
|
2014-07-25 16:51:27 +00:00 |
adelikat
|
0326c9812e
|
revert last commit
|
2014-07-24 23:39:11 +00:00 |
adelikat
|
1d45a6f379
|
When importing GMV, the system id should be Genesis, not GEN
|
2014-07-24 23:29:31 +00:00 |
adelikat
|
1a64af9bc5
|
Fixes to bkm for supporting 3 button controllers, this is needed since bkm is still used for the import process. Also, don't save 2 copies of the bk2 after importing a movie, one is sufficient
|
2014-07-24 23:22:26 +00:00 |
adelikat
|
36fe0473f5
|
TAStudio - keep markers sorted by frame
|
2014-07-23 01:52:12 +00:00 |
adelikat
|
7cd831c0e4
|
Add a GBC flag to movie files
|
2014-07-19 23:24:43 +00:00 |
goyuken
|
89a8241b8e
|
possibly fix GBC movies
|
2014-07-19 21:41:47 +00:00 |
adelikat
|
0a227060b7
|
Set the mainform movie statusbar icon more often
|
2014-07-19 16:03:12 +00:00 |
goyuken
|
a010a2919b
|
correct systemID in converted gmvs
|
2014-07-19 04:11:12 +00:00 |
adelikat
|
2ebba5ab07
|
Tastudio - implement playback controls
|
2014-07-17 19:00:28 +00:00 |
adelikat
|
816fac55fa
|
Tastudio - implement the Select Between Markers menu item
|
2014-07-17 18:38:30 +00:00 |
adelikat
|
103de3d34f
|
TAStudio - when creating a power-on movie make a savestate on frame 0, if starting from savestate, use the savestate from the movie as frame 0 in the greenzone
|
2014-07-17 18:21:12 +00:00 |
adelikat
|
c571d07069
|
Fix mnemonic constants for TI-83, super important changeset!
|
2014-07-17 02:06:51 +00:00 |
adelikat
|
93e10b4330
|
Support bkm conversion in movie import
|
2014-07-17 00:07:24 +00:00 |
adelikat
|
ad6c614665
|
Fix Bkm to Bk2 conversion
|
2014-07-16 23:22:30 +00:00 |
adelikat
|
b63a34249f
|
TAStudio - add the notion of the "pending" frame, the frame about to be emulated, for which you can click to add input that will be captured into the movie the next frame. Logic is still wonky when switching from play to record at the end of a movie, and frame 0 is still messed up but that's a different problem
|
2014-07-16 23:04:56 +00:00 |
adelikat
|
d8216ae0fc
|
Tastudio - remove marker button
|
2014-07-16 02:17:19 +00:00 |
adelikat
|
f286d07a9d
|
TAStudio - background color logic
|
2014-07-16 00:10:37 +00:00 |
adelikat
|
8c064875c2
|
TAStudio - ability to add markers, very crude implementation for now
|
2014-07-15 23:43:17 +00:00 |
adelikat
|
0b35490b16
|
Profile Config - don't show custom profile in non-developer builds, put saving logic in the ok button click event instead of drop down change event. Remove a warning in TasMovie.cs
|
2014-07-15 00:05:18 +00:00 |
adelikat
|
b53cc908b8
|
Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
|
2014-07-14 00:35:33 +00:00 |
adelikat
|
02a5337cd6
|
Movies - rework some things so that MovieSession is in charge of sending a movie into finished mode, as opposed to GetInutState() having the side effect of MovieFInished
|
2014-07-13 22:36:37 +00:00 |
adelikat
|
f79a674219
|
Remove GetInput() from IMovie
|
2014-07-13 22:17:31 +00:00 |
adelikat
|
57c86f7491
|
TAStudio - capture lag log during playback
|
2014-07-13 20:51:19 +00:00 |
adelikat
|
eae94f9184
|
TAStudio - stuff
|
2014-07-13 15:26:50 +00:00 |
adelikat
|
43a687060c
|
oops
|
2014-07-13 14:26:40 +00:00 |
adelikat
|
6b1bfc2d4a
|
TAStudio - stuff
|
2014-07-13 14:13:20 +00:00 |
adelikat
|
3f461990c4
|
TAStudio - insert num frames implemented
|
2014-07-13 12:44:31 +00:00 |
adelikat
|
43415044e7
|
Tastudio - implement truncate movie
|
2014-07-12 01:23:38 +00:00 |
adelikat
|
e49754b705
|
TAStudio - implement paste and paste insert
|
2014-07-11 23:54:18 +00:00 |
adelikat
|
e8f821117b
|
TAStudio - implement the Insert menu item
|
2014-07-11 21:05:16 +00:00 |
adelikat
|
40912a3c2b
|
TAStuduio - implement Clear menu item and hotkey, properly invalidate greenzone on input painting and other already implemented editing events
|
2014-07-11 19:58:24 +00:00 |
adelikat
|
76fc763715
|
TAStudio - implement the Cut menu item
|
2014-07-11 19:11:30 +00:00 |
adelikat
|
2072eac45f
|
Some Changes flag management in movie objects
|
2014-07-11 18:06:18 +00:00 |
adelikat
|
f8ee569bbb
|
TAStudio - float painting
|
2014-07-11 16:26:19 +00:00 |
adelikat
|
2e508c1468
|
TAStudio - greenzone settings dialog
|
2014-07-11 15:43:47 +00:00 |
adelikat
|
ee7831178a
|
TAStudio - header editor
|
2014-07-11 02:31:43 +00:00 |
adelikat
|
9f94ee1e33
|
TAStudio - add capacity and SaveGreenzone settings to the greenzone and make greenzone respect the capacity. When adding a new state that exceeds capacity, the first one added will be removed (more intelligent logic will be done later). Respect the SaveGreenzone flag when saving and loading. Save and load greenzone settings to tasproj file, still todo: UI to let user manage greenzone settings
|
2014-07-10 22:44:44 +00:00 |
adelikat
|
4c9c8e3cb1
|
TAStudio - saving/loading of greenzone
|
2014-07-10 22:07:50 +00:00 |
adelikat
|
f3af2821bb
|
TAStudio - populate greenzone during playback
|
2014-07-10 20:48:43 +00:00 |
adelikat
|
f0425f3cc5
|
TAStudio - input painting for boolean input
|
2014-07-10 20:40:50 +00:00 |
adelikat
|
5681368e13
|
TAStudio - background coloring based on lag log and greenzone
|
2014-07-10 19:24:21 +00:00 |
adelikat
|
80d5e8a7be
|
TAStudio - input display
|
2014-07-10 02:45:56 +00:00 |
adelikat
|
537d8c5cac
|
TAStudio - misc stuff
|
2014-07-09 21:56:27 +00:00 |
adelikat
|
786b0238ba
|
Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
|
2014-07-09 16:35:39 +00:00 |
adelikat
|
cb3e340a1a
|
Movie stuff
|
2014-07-08 15:15:35 +00:00 |
adelikat
|
7e39e67b1f
|
tastudio - more fixes to startup logic, still convolted, buggy and wrong, but better!
|
2014-07-08 13:46:59 +00:00 |
adelikat
|
863d6f09ee
|
small tastudio progress
|
2014-07-08 13:33:01 +00:00 |
adelikat
|
84b8fa36f2
|
TAStudio - more stuff
|
2014-07-07 19:48:58 +00:00 |
adelikat
|
96b36cc230
|
TasMovie - save and load lag log to file
|
2014-07-07 19:32:37 +00:00 |
adelikat
|
6d61db045f
|
TasMovie - more reorg and restore state and lag capturing
|
2014-07-07 18:40:42 +00:00 |
adelikat
|
c019ec3bf0
|
More reorg
|
2014-07-07 18:03:02 +00:00 |
adelikat
|
7173447e8a
|
TasMovie - some reorg in preparation for actual progress
|
2014-07-07 18:00:25 +00:00 |
adelikat
|
f875792c74
|
TAStudio - column names for float values
|
2014-07-07 16:03:22 +00:00 |
adelikat
|
46d6279f1b
|
TAStudio - some progress on dynamically displaying columns, and some fixups in movie code in general
|
2014-07-06 22:13:12 +00:00 |
adelikat
|
a02888344b
|
Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file
|
2014-07-06 21:20:43 +00:00 |
adelikat
|
00f33d2ae9
|
Bk2 - implement the PokeFrame() method
|
2014-07-04 00:24:41 +00:00 |
adelikat
|
686610b047
|
Support analog range up to 9999, this is bad code but I hope to not have to do anything more clever anytime soon
|
2014-07-04 00:15:33 +00:00 |
adelikat
|
bf88be8c72
|
Convert some more util methods to extension methods
|
2014-07-03 19:05:56 +00:00 |
adelikat
|
a9aa65397c
|
Convert a Util method to an extension method
|
2014-07-03 18:29:51 +00:00 |
adelikat
|
a5fadb8e0b
|
Some useless cleanup
|
2014-07-03 18:17:09 +00:00 |
adelikat
|
2bd52403a7
|
Bk2 movies - remove auto input log conversion on load, since load is too soon to do this as it will not use the controller definition of the new core instance that hasn't been loaded yet. As of this commit, it doesn't use the log key when reading input either, so log entry logic is dependent on mnemonic orders and such things from the controller definition. Will need to ponder a way to put this back in.
|
2014-06-30 12:50:46 +00:00 |
adelikat
|
5262bed608
|
make bk2 the default even in non-developer builds
|
2014-06-30 12:03:10 +00:00 |
adelikat
|
3a011ad788
|
Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
|
2014-06-29 23:13:44 +00:00 |
adelikat
|
893a8b16e5
|
Record Dialog - Fix crash when movie folder does not already exist
|
2014-06-29 20:07:21 +00:00 |
adelikat
|
6e7fefb7b4
|
Fix mnemonic lookups for C64 keyboard
|
2014-06-29 16:25:29 +00:00 |
adelikat
|
27fb2ce9a0
|
Virtualpad Analog sticks - in record mode show the previous frame's input in gray
|
2014-06-29 14:42:20 +00:00 |
adelikat
|
38b76ea5d9
|
fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
|
2014-06-29 13:05:10 +00:00 |
adelikat
|
01ba63dd09
|
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
|
2014-06-29 12:32:36 +00:00 |
adelikat
|
9e73db3daa
|
A round of code cleanup on movie code
|
2014-06-29 03:03:27 +00:00 |
adelikat
|
6fce0bcad6
|
remove Time from IMovie and instead implement the logic in PlatformFrameRates
|
2014-06-29 00:57:33 +00:00 |
adelikat
|
055e88fea3
|
Remove Fps from IMovie
|
2014-06-29 00:48:36 +00:00 |
adelikat
|
90e95752e4
|
Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
|
2014-06-28 19:07:18 +00:00 |
adelikat
|
88d4a2a5a8
|
Genesis mouse - mnemonics, default buttons and virtual pad
|
2014-06-28 12:45:12 +00:00 |
adelikat
|
1361e2ff23
|
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
|
2014-06-28 12:31:28 +00:00 |
adelikat
|
3dfb65ee4b
|
remove some debugging code and remove a warning as a result
|
2014-06-28 02:11:19 +00:00 |
adelikat
|
721dbe8d3b
|
Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
|
2014-06-26 19:07:17 +00:00 |
adelikat
|
fbb14175f9
|
Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
|
2014-06-25 00:44:22 +00:00 |
adelikat
|
9045f8402c
|
Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
|
2014-06-25 00:11:59 +00:00 |
adelikat
|
7fa551708f
|
Virtual Pad - get analog button working on movie replay
|
2014-06-24 17:12:20 +00:00 |
adelikat
|
8001a49afd
|
Bk2 - tweaks to input log and input diplay logic
|
2014-06-21 18:25:16 +00:00 |
adelikat
|
5e14df9f30
|
BK2 - auto convert input log to the system's log key on load, using the input log's key as reference to do so, don't use the file's input log key on the fly
|
2014-06-21 17:27:35 +00:00 |
adelikat
|
10c48bb3f8
|
Bk2 - take the log key into account when replaying a movie input log
|
2014-06-21 14:33:33 +00:00 |
adelikat
|
0b21085a98
|
Bk2 - Rework how input logs are generated and read
|
2014-06-21 11:56:30 +00:00 |
goyuken
|
71ddbde18d
|
bk2 savestate anchor stuff
|
2014-06-20 00:39:46 +00:00 |
adelikat
|
f561528846
|
More input display fixes
|
2014-06-19 21:55:15 +00:00 |
adelikat
|
031eb5a282
|
Some input display fixes for bk2 format
|
2014-06-19 21:29:57 +00:00 |
adelikat
|
5145ef3f97
|
Movie imports now import to .bk2
|
2014-06-19 02:30:22 +00:00 |
adelikat
|
31c219d44b
|
when loading a .bkm movie, automatically convert it to .bk2
|
2014-06-19 02:05:38 +00:00 |
adelikat
|
ac2ea9f6e0
|
Fix non-bk2 movie loading
|
2014-06-19 01:47:22 +00:00 |
adelikat
|
9a16540e14
|
Movie 2.0 - simplify some code
|
2014-06-18 19:34:27 +00:00 |
adelikat
|
451049fee8
|
Fix some bk2 crash bugs
|
2014-06-18 19:18:35 +00:00 |
adelikat
|
6133164a7f
|
Add GetInputState() to IMovie that returns an IController representing a frame of input and replace a lua method to use this instead of getting the inputlog as a string and processing it, still todo: obsolete the GetInput() method
|
2014-06-18 02:26:22 +00:00 |
adelikat
|
5cda104ea5
|
Start ToBk2() conversion method for BkmMovie
|
2014-06-17 01:24:44 +00:00 |
adelikat
|
6c2ba47522
|
a movies 2.0 cleanup
|
2014-06-17 01:13:20 +00:00 |
adelikat
|
fcd4a4eb65
|
Bk2 - basic movie playback now works. You can now record shooting ducks
|
2014-06-17 00:33:33 +00:00 |
adelikat
|
37d6e0b8de
|
Finish up Bk2 Mnemonic lookup
|
2014-06-16 16:56:09 +00:00 |
adelikat
|
6953f3d6be
|
oops, forgot to add these files?
|
2014-06-16 11:40:57 +00:00 |
adelikat
|
1a4e6efcb4
|
bk2 progress - proof of concept for new mnemonics system
|
2014-06-16 01:39:36 +00:00 |
adelikat
|
6b73891a91
|
More bk2 progress
|
2014-06-15 14:44:26 +00:00 |
adelikat
|
c807e27496
|
Some movie code reorg and cleanup
|
2014-06-15 13:03:24 +00:00 |
adelikat
|
1768350d65
|
Start Bk2LogEntryGenerator
|
2014-06-15 12:43:32 +00:00 |
adelikat
|
28dcf5c3a1
|
remove a reference to BkmLogEntryGenerator() I missed in last commit
|
2014-06-15 12:17:28 +00:00 |
adelikat
|
9ac32a688a
|
Remove BkmLog.cs
|
2014-06-15 02:23:28 +00:00 |
adelikat
|
f5f832180d
|
Some movie code reorg and remove some outdated stuff
|
2014-06-15 01:55:35 +00:00 |
adelikat
|
6ec1a45b70
|
Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
|
2014-06-14 22:36:32 +00:00 |
adelikat
|
1cefb2dd95
|
Simplify log class even more
|
2014-06-14 21:41:11 +00:00 |
adelikat
|
70baceb6c8
|
Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
|
2014-06-14 21:37:51 +00:00 |
adelikat
|
d27df7816d
|
Rip out a bunch of stuff from my previous attempt at a mnemonics overhaul and from TasMovie
|
2014-06-14 21:09:14 +00:00 |
adelikat
|
1fcc105293
|
more 2.0 work
|
2014-06-14 20:17:07 +00:00 |
adelikat
|
c08e6bbf93
|
Some more bk2 and movies 2.0 stuff
|
2014-06-14 19:13:21 +00:00 |
adelikat
|
edacc9b8c8
|
BK2 - support loop offset
|
2014-06-14 18:52:00 +00:00 |
adelikat
|
fed401164f
|
Bk2 - savestate anchored movies
|
2014-06-14 18:33:22 +00:00 |
adelikat
|
edf3d7ef10
|
BK2 - wire up to developer builds, implement saving and loading except for loop offset and savestate on savestate-anchored movies
|
2014-06-14 18:13:14 +00:00 |
adelikat
|
18d0a59869
|
another small Movies 2.0 todo
|
2014-06-14 14:09:55 +00:00 |
adelikat
|
d816b1ed20
|
Bk2 progress
|
2014-06-14 14:04:54 +00:00 |
adelikat
|
01fd28f4b0
|
Some bk2 progress
|
2014-06-14 00:42:45 +00:00 |
adelikat
|
032f8a9b21
|
bk2 progress
|
2014-06-13 11:30:25 +00:00 |
adelikat
|
398577245e
|
Progress on Bk2 implementation
|
2014-06-13 00:43:55 +00:00 |
adelikat
|
1ab1538f8b
|
More movie code reorg
|
2014-06-13 00:15:55 +00:00 |
adelikat
|
898155f5be
|
Some Movie code reorg
|
2014-06-12 23:57:23 +00:00 |
adelikat
|
3ea79c720b
|
More movies 2.0 stuff
|
2014-06-12 21:45:47 +00:00 |
adelikat
|
05b3f369eb
|
Now that SGB is the BoardName, don't save a SGB row in the movie header
|
2014-06-12 21:27:49 +00:00 |
adelikat
|
b26b26efbe
|
More movies 2.0 work
|
2014-06-12 20:42:46 +00:00 |
adelikat
|
3dce396261
|
More movie 2.0 stuff
|
2014-06-12 11:53:25 +00:00 |
adelikat
|
373231379c
|
Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation
|
2014-06-11 21:20:23 +00:00 |
adelikat
|
54c9c2c0a0
|
Some more Movies 2.0 work
|
2014-06-11 21:14:13 +00:00 |
adelikat
|
e0a9fcd650
|
More movie 2.0 stuff
|
2014-06-11 02:56:57 +00:00 |
adelikat
|
5d31fb2b3c
|
Some more movie 2.0 progress
|
2014-06-11 02:33:57 +00:00 |
adelikat
|
a682c667dd
|
Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
|
2014-06-11 01:41:41 +00:00 |
adelikat
|
47d5b1e2e2
|
Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that
|
2014-06-11 00:41:20 +00:00 |