Some fixups to TasMovie - mostly code cleanup but also some subtle bug fixes

This commit is contained in:
adelikat 2014-11-01 12:50:36 +00:00
parent dc2ca1f010
commit 6611ddd9ba
4 changed files with 32 additions and 50 deletions

View File

@ -141,7 +141,7 @@ namespace BizHawk.Client.Common.MovieConversionExtensions
tas.TasStateManager.Clear();
tas.ClearLagLog();
tas.CopyLog(old.Log);
tas.CopyLog(old.GetLogEntries());
tas.DeleteLogBefore(frame);
tas.HeaderEntries.Clear();

View File

@ -24,12 +24,13 @@ namespace BizHawk.Client.Common
StateManager.Capture();
}
/// <summary>
/// Truncate all frames including starting frame to end of movie.
/// </summary>
/// <param name="frame">First frame to be truncated.</param>
public override void Truncate(int frame)
{
if (frame < _log.Count - 1)
{
Changes = true;
}
base.Truncate(frame);
if (frame < LagLog.Count)
@ -38,22 +39,13 @@ namespace BizHawk.Client.Common
}
StateManager.Invalidate(frame);
if (frame < _log.Count - 1)
{
Changes = true;
}
//TAS Editor deletes markers that are in truncated portion of movie.
Markers.TruncateAt(frame);
}
public override void PokeFrame(int frame, IController source)
{
base.PokeFrame(frame, source);
LagLog.RemoveRange(frame, LagLog.Count - frame);
StateManager.Invalidate(frame);
InvalidateAfter(frame);
}
public override void ClearFrame(int frame)
@ -112,11 +104,7 @@ namespace BizHawk.Client.Common
Changes = true;
InvalidateAfter(frame);
}
/// <summary>
///
/// </summary>
/// <param name="frame">Adds frame at this position, shifting all the rest down.</param>
/// <param name="count">The number of frames to insert at the particular frame.</param>
public void InsertEmptyFrame(int frame, int count = 1)
{
var lg = LogGeneratorInstance();

View File

@ -78,7 +78,7 @@ namespace BizHawk.Client.Common
}
ClearBeforeLoad();
ClearTasprojExtrasBeforeLoad();
ClearTasprojExtras();
bl.GetLump(BinaryStateLump.Movieheader, true, delegate(TextReader tr)
{
@ -155,7 +155,7 @@ namespace BizHawk.Client.Common
// TasMovie enhanced information
bl.GetLump(BinaryStateLump.LagLog, false, delegate(BinaryReader br, long length)
{
LagLog = br.ReadBytes((int)length).ToBools().ToList();
LagLog.AddRange(br.ReadBytes((int)length).ToBools());
});
bl.GetLump(BinaryStateLump.GreenzoneSettings, false, delegate(TextReader tr)
@ -206,10 +206,11 @@ namespace BizHawk.Client.Common
return true;
}
private void ClearTasprojExtrasBeforeLoad()
private void ClearTasprojExtras()
{
LagLog.Clear();
StateManager.Clear();
Markers.Clear();
}
}
}

View File

@ -12,13 +12,13 @@ namespace BizHawk.Client.Common
{
public sealed partial class TasMovie : Bk2Movie, INotifyPropertyChanged
{
private readonly Bk2MnemonicConstants Mnemonics = new Bk2MnemonicConstants();
private List<bool> LagLog = new List<bool>();
private readonly TasStateManager StateManager;
public TasMovieMarkerList Markers { get; set; }
public const string DefaultProjectName = "default";
private readonly Bk2MnemonicConstants Mnemonics = new Bk2MnemonicConstants();
private readonly TasStateManager StateManager;
private readonly List<bool> LagLog = new List<bool>();
private readonly Dictionary<int, IController> InputStateCache = new Dictionary<int, IController>();
public TasMovie(string path, bool startsFromSavestate = false) : base(path)
{
// TODO: how to call the default constructor AND the base(path) constructor? And is base(path) calling base() ?
@ -39,6 +39,9 @@ namespace BizHawk.Client.Common
Markers.Add(0, startsFromSavestate ? "Savestate" : "Power on");
}
public TasMovieMarkerList Markers { get; set; }
public bool UseInputCache { get; set; }
public override string PreferredExtension
{
get { return Extension; }
@ -64,11 +67,6 @@ namespace BizHawk.Client.Common
}
}
public override bool Stop(bool saveChanges = true)
{
return base.Stop(saveChanges);
}
#region Events and Handlers
public event PropertyChangedEventHandler PropertyChanged;
@ -116,12 +114,10 @@ namespace BizHawk.Client.Common
public override void StartNewRecording()
{
LagLog.Clear();
StateManager.Clear();
Markers.Clear();
base.StartNewRecording();
ClearTasprojExtras();
Markers.Add(0, StartsFromSavestate ? "Savestate" : "Power on");
base.StartNewRecording();
}
public override void SwitchToPlay()
@ -165,9 +161,6 @@ namespace BizHawk.Client.Common
return CreateDisplayValueForButton(adapter, buttonName);
}
private readonly Dictionary<int, IController> InputStateCache = new Dictionary<int, IController>();
public bool UseInputCache { get; set; }
public void FlushInputCache()
{
InputStateCache.Clear();
@ -247,14 +240,14 @@ namespace BizHawk.Client.Common
public bool BoolIsPressed(int frame, string buttonName)
{
var adapter = GetInputState(frame) as Bk2ControllerAdapter;
return adapter.IsPressed(buttonName);
return ((Bk2ControllerAdapter)GetInputState(frame))
.IsPressed(buttonName);
}
public float GetFloatValue(int frame, string buttonName)
{
var adapter = GetInputState(frame) as Bk2ControllerAdapter;
return adapter.GetFloat(buttonName);
return ((Bk2ControllerAdapter)GetInputState(frame))
.GetFloat(buttonName);
}
// TODO: try not to need this, or at least use GetInputState and then a log entry generator
@ -327,11 +320,6 @@ namespace BizHawk.Client.Common
}
}
public List<string> Log
{
get { return _log; }
}
public void CopyLog(List<string> log)
{
_log.Clear();
@ -340,5 +328,10 @@ namespace BizHawk.Client.Common
_log.Add(entry);
}
}
public List<string> GetLogEntries()
{
return _log;
}
}
}