Some useless cleanup
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e058e08c35
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@ -244,10 +244,8 @@ namespace BizHawk.Client.Common
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var a = (Global.Emulator.Frame - _buttonStarts[button]) % (On + Off);
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return a < On && _buttons[button];
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}
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else
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{
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return _buttons[button];
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}
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return _buttons[button];
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}
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public float GetFloat(string name) { throw new NotImplementedException(); }
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@ -48,14 +48,12 @@ namespace BizHawk.Client.Common
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"Couldn't find required firmware \"{0}:{1}\". This is fatal{2}", sysID, firmwareID, msg != null ? ": " + msg : ".");
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throw new Exception(fullmsg);
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}
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else
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if (msg != null)
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{
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if (msg != null)
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{
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var fullmsg = String.Format(
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"Couldn't find firmware \"{0}:{1}\". Will attempt to continue: {2}", sysID, firmwareID, msg);
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_showWarning(fullmsg);
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}
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var fullmsg = String.Format(
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"Couldn't find firmware \"{0}:{1}\". Will attempt to continue: {2}", sysID, firmwareID, msg);
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_showWarning(fullmsg);
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}
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}
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@ -15,16 +15,16 @@ namespace BizHawk.Client.Common
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public ContextRef CreateGLContext()
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{
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var ret = new ContextRef()
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var ret = new ContextRef
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{
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gl = new BizHawk.Bizware.BizwareGL.Drivers.OpenTK.IGL_TK()
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gl = new Bizware.BizwareGL.Drivers.OpenTK.IGL_TK()
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};
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return ret;
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}
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public ContextRef GetContextForGraphicsControl(GraphicsControl gc)
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{
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return new ContextRef()
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return new ContextRef
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{
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gc = gc
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};
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@ -35,7 +35,7 @@ namespace BizHawk.Client.Common
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/// </summary>
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public ContextRef GetContextForIGL(IGL gl)
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{
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return new ContextRef()
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return new ContextRef
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{
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gl = gl
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};
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@ -7,8 +7,6 @@ namespace BizHawk.Client.Common
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{
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public class PathEntry
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{
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public PathEntry() { }
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public string SystemDisplayName;
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public string Type;
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public string Path;
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@ -21,10 +19,8 @@ namespace BizHawk.Client.Common
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{
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return true;
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}
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else
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{
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return System.Split('_').Contains(systemID);
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}
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return System.Split('_').Contains(systemID);
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}
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}
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@ -75,25 +71,22 @@ namespace BizHawk.Client.Common
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// we have the system, but not the type. don't attempt to add an unknown type
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return null;
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}
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else
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// we don't have anything for the system in question. add a set of stock paths
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var systempath = PathManager.RemoveInvalidFileSystemChars(system) + "_INTERIM";
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var systemdisp = system + " (INTERIM)";
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Paths.AddRange(new[]
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{
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// we don't have anything for the system in question. add a set of stock paths
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "Base", Path= Path.Combine(".", systempath), Ordinal = 0 },
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "ROM", Path = ".", Ordinal = 1 },
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "Savestates", Path= Path.Combine(".", "State"), Ordinal = 2 },
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "Save RAM", Path = Path.Combine(".", "SaveRAM"), Ordinal = 3 },
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "Screenshots", Path = Path.Combine(".", "Screenshots"), Ordinal = 4 },
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "Cheats", Path = Path.Combine(".", "Cheats"), Ordinal = 5 }
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});
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string systempath = PathManager.RemoveInvalidFileSystemChars(system) + "_INTERIM";
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string systemdisp = system + " (INTERIM)";
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Paths.AddRange(new[]
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{
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "Base", Path= Path.Combine(".", systempath), Ordinal = 0 },
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "ROM", Path = ".", Ordinal = 1 },
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "Savestates", Path= Path.Combine(".", "State"), Ordinal = 2 },
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "Save RAM", Path = Path.Combine(".", "SaveRAM"), Ordinal = 3 },
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "Screenshots", Path = Path.Combine(".", "Screenshots"), Ordinal = 4 },
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new PathEntry { System = system, SystemDisplayName=systemdisp, Type = "Cheats", Path = Path.Combine(".", "Cheats"), Ordinal = 5 },
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});
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return this[system, type];
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}
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return this[system, type];
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}
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public void ResolveWithDefaults()
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@ -52,7 +52,7 @@ namespace BizHawk.Client.Common
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get
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{
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// TODO
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return new Dictionary<string, string>()
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return new Dictionary<string, string>
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{
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{ "A", "A" },
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{ "B", "B" }
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