Multitracking - restart when stopping or starting a movie, I busted this when refactoring to the Queued movie concept, also simplify some code in the multitrack object
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41ee6bf199
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@ -200,6 +200,7 @@ namespace BizHawk.Client.Common
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ReadOnly = true;
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}
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MultiTrack.Restart();
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ModeChangedCallback();
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}
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@ -391,7 +392,6 @@ namespace BizHawk.Client.Common
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if (Global.MovieSession.MultiTrack.IsActive)
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{
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MessageCallback("MultiTrack Enabled");
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MultiTrack.CurrentState = "Recording None";
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}
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else
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{
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@ -415,6 +415,7 @@ namespace BizHawk.Client.Common
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{
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Movie = QueuedMovie;
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QueuedMovie = null;
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MultiTrack.Restart();
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if (Movie.IsRecording)
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{
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@ -2,29 +2,55 @@
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{
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public class MultitrackRecording
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{
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public void Restart()
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{
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IsActive = false;
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CurrentPlayer = 0;
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RecordAll = false;
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}
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public bool IsActive { get; set; }
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public int CurrentPlayer { get; set; }
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public int CurrentPlayer{ get; set; }
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public bool RecordAll { get; set; }
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/// <summary>
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/// A user friendly multitrack status
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/// </summary>
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public string CurrentState { get; set; }
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public string CurrentState
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{
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get
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{
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if (!IsActive)
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{
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return string.Empty;
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}
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if (RecordAll)
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{
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return "Recording All";
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}
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if (CurrentPlayer == 0)
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{
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return "Recording None";
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}
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return "Recording Player " + CurrentPlayer;
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}
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}
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public void SelectAll()
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{
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CurrentPlayer = 0;
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RecordAll = true;
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CurrentState = "Recording All";
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}
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public void SelectNone()
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{
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RecordAll = false;
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CurrentPlayer = 0;
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CurrentState = "Recording None";
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}
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public void Increment()
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@ -35,8 +61,6 @@
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{
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CurrentPlayer = 1;
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}
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CurrentState = "Recording Player " + CurrentPlayer;
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}
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public void Decrement()
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@ -47,8 +71,6 @@
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{
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CurrentPlayer = Global.Emulator.ControllerDefinition.PlayerCount;
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}
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CurrentState = "Recording Player " + CurrentPlayer;
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}
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}
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}
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