Tastudio - make green/red drawing for lag correspond with FCEUX's taseditor. Rather than show what the lag counter is saying, show what the next frame will be. The logic here is that green means a frame in which an edit will have an effect on emulation and red means it will not.
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@ -8,14 +8,20 @@ namespace BizHawk.Client.Common
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{
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public void RemoveFrom(int frame)
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{
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if (frame + 1 < this.Count)
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if (frame > 0 && frame < this.Count)
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{
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this.RemoveRange(frame + 1, this.Count - frame - 1);
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this.RemoveRange(frame - 1, this.Count - frame);
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}
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}
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public bool? Lagged(int index)
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{
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// Hacky but effective, we haven't record the lag information for the current frame yet
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if (index == Global.Emulator.Frame - 1)
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{
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return Global.Emulator.IsLagFrame;
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}
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if (index < this.Count)
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{
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return this[index];
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@ -14,8 +14,11 @@ namespace BizHawk.Client.Common
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{
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base.RecordFrame(frame, source);
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LagLog.RemoveFrom(frame);
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LagLog.Add(Global.Emulator.IsLagFrame);
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if (frame > 0)
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{
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LagLog.RemoveFrom(frame);
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LagLog.Add(Global.Emulator.IsLagFrame);
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}
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StateManager.Capture();
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}
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@ -290,10 +290,11 @@ namespace BizHawk.Client.Common
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// TODO: states and lag capture
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if (Global.Emulator.Frame == frame) // Take this opportunity to capture lag and state info if we do not have it
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{
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if (frame == LagLog.Count) // I intentionally did not do >=, if it were >= we missed some entries somewhere, oops, maybe this shoudl be a dictionary<int, bool> with frame values?
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{
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LagLog.Add(Global.Emulator.IsLagFrame);
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}
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// TODO
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//if (frame == LagLog.Count) // I intentionally did not do >=, if it were >= we missed some entries somewhere, oops, maybe this shoudl be a dictionary<int, bool> with frame values?
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//{
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// LagLog.Add(Global.Emulator.IsLagFrame);
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//}
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if (!StateManager.HasState(frame))
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{
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