Fixes to bkm for supporting 3 button controllers, this is needed since bkm is still used for the import process. Also, don't save 2 copies of the bk2 after importing a movie, one is sufficient

This commit is contained in:
adelikat 2014-07-24 23:22:26 +00:00
parent 6e50c1b3a9
commit 1a64af9bc5
5 changed files with 105 additions and 12 deletions

View File

@ -55,18 +55,13 @@ namespace BizHawk.Client.Common
}
else
{
messageCallback(Path.GetFileName(fn) + " imported as " + "Movies\\" +
Path.GetFileName(fn) + "." + Global.MovieSession.Movie.PreferredExtension);
messageCallback(Path.GetFileName(fn) + " imported as " + m.Filename);
}
if (!Directory.Exists(d))
{
Directory.CreateDirectory(d);
}
var outPath = Path.Combine(d, Path.GetFileName(fn) + "." + Global.MovieSession.Movie.PreferredExtension);
m.Filename = outPath;
m.Save();
}
// Attempt to import another type of movie file into a movie object.
@ -953,7 +948,7 @@ namespace BizHawk.Client.Common
}
else
{
controllers.Type.Name = "Genesis 3-Button Controller";
controllers.Type.Name = "GPGX 3-Button Controller";
}
// 016 special flags (Version A and up only)
byte flags = r.ReadByte();

View File

@ -135,7 +135,15 @@ namespace BizHawk.Client.Common
if (ControlType == "GPGX Genesis Controller")
{
SetGensis6ControllersAsMnemonic(mnemonic);
if (IsGenesis6Button())
{
SetGenesis6ControllersAsMnemonic(mnemonic);
}
else
{
SetGenesis3ControllersAsMnemonic(mnemonic);
}
return;
}
@ -242,6 +250,11 @@ namespace BizHawk.Client.Common
private readonly WorkingDictionary<string, bool> MyBoolButtons = new WorkingDictionary<string, bool>();
private readonly WorkingDictionary<string, float> MyFloatControls = new WorkingDictionary<string, float>();
private bool IsGenesis6Button()
{
return this.Type.BoolButtons.Contains("P1 X");
}
private void Force(string button, bool state)
{
MyBoolButtons[button] = state;
@ -273,7 +286,7 @@ namespace BizHawk.Client.Common
}
}
private void SetGensis6ControllersAsMnemonic(string mnemonic)
private void SetGenesis6ControllersAsMnemonic(string mnemonic)
{
MnemonicChecker c = new MnemonicChecker(mnemonic);
MyBoolButtons.Clear();
@ -314,6 +327,47 @@ namespace BizHawk.Client.Common
}
}
private void SetGenesis3ControllersAsMnemonic(string mnemonic)
{
MnemonicChecker c = new MnemonicChecker(mnemonic);
MyBoolButtons.Clear();
if (mnemonic.Length < 2)
{
return;
}
if (mnemonic[1] == 'P')
{
Force("Power", true);
}
else if (mnemonic[1] != '.' && mnemonic[1] != '0')
{
Force("Reset", true);
}
if (mnemonic.Length < 9)
{
return;
}
for (int player = 1; player <= BkmMnemonicConstants.PLAYERS[ControlType]; player++)
{
int srcindex = (player - 1) * (BkmMnemonicConstants.BUTTONS["GPGX 3-Button Controller"].Count + 1);
if (mnemonic.Length < srcindex + 3 + BkmMnemonicConstants.BUTTONS["GPGX 3-Button Controller"].Count - 1)
{
return;
}
int start = 3;
foreach (string button in BkmMnemonicConstants.BUTTONS["GPGX 3-Button Controller"].Keys)
{
Force("P" + player + " " + button, c[srcindex + start++]);
}
}
}
private void SetSNESControllersAsMnemonic(string mnemonic)
{
var c = new MnemonicChecker(mnemonic);

View File

@ -72,6 +72,11 @@ namespace BizHawk.Client.Common
return GetGeneis6ButtonControllersAsMnemonic();
}
if (_controlType == "GPGX 3-Button Controller")
{
return GetGeneis3ButtonControllersAsMnemonic();
}
var input = new StringBuilder("|");
if (_controlType == "PC Engine Controller")
@ -557,6 +562,38 @@ namespace BizHawk.Client.Common
return input.ToString();
}
private string GetGeneis3ButtonControllersAsMnemonic()
{
var input = new StringBuilder("|");
if (IsBasePressed("Power"))
{
input.Append(BkmMnemonicConstants.COMMANDS[_controlType]["Power"]);
}
else if (IsBasePressed("Reset"))
{
input.Append(BkmMnemonicConstants.COMMANDS[_controlType]["Reset"]);
}
else
{
input.Append('.');
}
input.Append("|");
for (int player = 1; player <= BkmMnemonicConstants.PLAYERS[_controlType]; player++)
{
foreach (var button in BkmMnemonicConstants.BUTTONS[_controlType].Keys)
{
input.Append(IsBasePressed("P" + player + " " + button) ? BkmMnemonicConstants.BUTTONS[_controlType][button] : ".");
}
input.Append("|");
}
input.Append("|");
return input.ToString();
}
#endregion
}
}

View File

@ -35,6 +35,13 @@ namespace BizHawk.Client.Common
{"Start", "S"}, {"X", "X"}, {"Y", "Y"}, {"Z", "Z"}, {"Mode", "M"}
}
},
{
"GPGX 3-Button Controller", new Dictionary<string, string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"A", "A"}, {"B", "B"},
{"C", "C"}, {"Start", "S"},
}
},
{
"NES Controller", new Dictionary<string, string>
{
@ -150,13 +157,15 @@ namespace BizHawk.Client.Common
{"TI83 Controller", new Dictionary<string, string>()},
{"Nintento 64 Controller", new Dictionary<string, string> {{"Power", "P"}, {"Reset", "r"}}},
{"Saturn Controller", new Dictionary<string, string> {{"Power", "P"}, {"Reset", "r"}}},
{"GPGX 3-Button Controller", new Dictionary<string, string> {{"Power", "P"}, {"Reset", "r"}}},
};
public static readonly Dictionary<string, int> PLAYERS = new Dictionary<string, int>
{
{"Gameboy Controller", 1}, {"GBA Controller", 1}, {"Genesis 3-Button Controller", 2}, {"GPGX Genesis Controller", 2}, {"NES Controller", 4},
{"SNES Controller", 4}, {"PC Engine Controller", 5}, {"SMS Controller", 2}, {"TI83 Controller", 1}, {"Atari 2600 Basic Controller", 2}, {"Atari 7800 ProLine Joystick Controller", 2},
{"ColecoVision Basic Controller", 2}, {"Commodore 64 Controller", 2}, {"Nintento 64 Controller", 4}, {"Saturn Controller", 2}
{"ColecoVision Basic Controller", 2}, {"Commodore 64 Controller", 2}, {"Nintento 64 Controller", 4}, {"Saturn Controller", 2},
{"GPGX 3-Button Controller", 2}
};
// just experimenting with different possibly more painful ways to handle mnemonics

View File

@ -2327,8 +2327,6 @@ namespace BizHawk.Client.EmuHawk
// fix movie extension to something palatable for these purposes.
// for instance, something which doesnt clobber movies you already may have had.
// i'm evenly torn between this, and a file in %TEMP%, but since we dont really have a way to clean up this tempfile, i choose this:
movie.Filename = Path.ChangeExtension(movie.Filename, ".autoimported." + MovieService.DefaultExtension);
movie.Save();
StartNewMovie(movie, false);
}