This seems to improve the ram usage in bkm to bk2 conversions, it at least keeps the 75mb n64 movie I have from crashing during the convert.
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@ -11,6 +11,15 @@ namespace BizHawk.Client.Common.MovieConversionExtensions
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{
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var newFilename = old.Filename + "." + TasMovie.Extension;
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var tas = new TasMovie(newFilename);
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for (var i = 0; i < old.InputLogLength; i++)
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{
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var input = old.GetInputState(i);
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tas.AppendFrame(input);
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}
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old.Truncate(0); // Trying to minimize ram usage
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tas.HeaderEntries.Clear();
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foreach (var kvp in old.HeaderEntries)
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{
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@ -34,11 +43,7 @@ namespace BizHawk.Client.Common.MovieConversionExtensions
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tas.TextSavestate = old.TextSavestate;
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tas.BinarySavestate = old.BinarySavestate;
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for (var i = 0; i < old.InputLogLength; i++)
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{
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var input = old.GetInputState(i);
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tas.AppendFrame(input);
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}
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return tas;
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}
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@ -47,6 +52,15 @@ namespace BizHawk.Client.Common.MovieConversionExtensions
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{
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var newFilename = old.Filename + "." + Bk2Movie.Extension;
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var bk2 = new Bk2Movie(newFilename);
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for (var i = 0; i < old.InputLogLength; i++)
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{
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var input = old.GetInputState(i);
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bk2.AppendFrame(input);
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}
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old.Truncate(0); // Trying to minimize ram usage
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bk2.HeaderEntries.Clear();
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foreach(var kvp in old.HeaderEntries)
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{
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@ -70,12 +84,6 @@ namespace BizHawk.Client.Common.MovieConversionExtensions
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bk2.TextSavestate = old.TextSavestate;
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bk2.BinarySavestate = old.BinarySavestate;
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for (var i = 0; i < old.InputLogLength; i++)
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{
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var input = old.GetInputState(i);
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bk2.AppendFrame(input);
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}
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bk2.Save();
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return bk2;
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}
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