BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.cs

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C#
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using System;
using System.Linq;
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using System.IO;
using System.Collections.Generic;
using BizHawk.Common;
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using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
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//TODO - redo all timekeeping in terms of master clock
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namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
[CoreAttributes(
"NesHawk",
"zeromus, natt, adelikat",
isPorted: false,
isReleased: true
)]
public partial class NES : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable,
ISettable<NES.NESSettings, NES.NESSyncSettings>
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{
static readonly bool USE_DATABASE = true;
public RomStatus RomStatus;
[CoreConstructor("NES")]
public NES(CoreComm comm, GameInfo game, byte[] rom, object Settings, object SyncSettings)
{
var ser = new BasicServiceProvider(this);
ServiceProvider = ser;
byte[] fdsbios = comm.CoreFileProvider.GetFirmware("NES", "Bios_FDS", false);
if (fdsbios != null && fdsbios.Length == 40976)
{
comm.ShowMessage("Your FDS BIOS is a bad dump. BizHawk will attempt to use it, but no guarantees! You should find a new one.");
var tmp = new byte[8192];
Buffer.BlockCopy(fdsbios, 16 + 8192 * 3, tmp, 0, 8192);
fdsbios = tmp;
}
this.SyncSettings = (NESSyncSettings)SyncSettings ?? new NESSyncSettings();
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this.ControllerSettings = this.SyncSettings.Controls;
CoreComm = comm;
MemoryCallbacks = new MemoryCallbackSystem();
BootGodDB.Initialize();
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videoProvider = new MyVideoProvider(this);
Init(game, rom, fdsbios);
if (board is FDS)
{
DriveLightEnabled = true;
(board as FDS).SetDriveLightCallback((val) => DriveLightOn = val);
}
PutSettings((NESSettings)Settings ?? new NESSettings());
ser.Register<IDisassemblable>(cpu);
Tracer = new TraceBuffer();
ser.Register<ITraceable>(Tracer);
ser.Register<IVideoProvider>(videoProvider);
if (board is BANDAI_FCG_1)
{
var reader = (board as BANDAI_FCG_1).reader;
// not all BANDAI FCG 1 boards have a barcode reader
if (reader != null)
ser.Register<DatachBarcode>(reader);
}
}
public IEmulatorServiceProvider ServiceProvider { get; private set; }
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private NES()
{
BootGodDB.Initialize();
}
public bool DriveLightEnabled { get; private set; }
public bool DriveLightOn { get; private set; }
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public void WriteLogTimestamp()
{
if (ppu != null)
Console.Write("[{0:d5}:{1:d3}:{2:d3}]", Frame, ppu.ppur.status.sl, ppu.ppur.status.cycle);
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}
public void LogLine(string format, params object[] args)
{
if (ppu != null)
Console.WriteLine("[{0:d5}:{1:d3}:{2:d3}] {3}", Frame, ppu.ppur.status.sl, ppu.ppur.status.cycle, string.Format(format, args));
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}
NESWatch GetWatch(NESWatch.EDomain domain, int address)
{
if (domain == NESWatch.EDomain.Sysbus)
{
NESWatch ret = sysbus_watch[address] ?? new NESWatch(this, domain, address);
sysbus_watch[address] = ret;
return ret;
}
return null;
}
class NESWatch
{
public enum EDomain
{
Sysbus
}
public NESWatch(NES nes, EDomain domain, int address)
{
Address = address;
Domain = domain;
if (domain == EDomain.Sysbus)
{
watches = nes.sysbus_watch;
}
}
public int Address;
public EDomain Domain;
public enum EFlags
{
None = 0,
GameGenie = 1,
ReadPrint = 2
}
EFlags flags;
public void Sync()
{
if (flags == EFlags.None)
watches[Address] = null;
else watches[Address] = this;
}
public void SetGameGenie(byte? compare, byte value)
{
flags |= EFlags.GameGenie;
Compare = compare;
Value = value;
Sync();
}
public bool HasGameGenie
{
get
{
return (flags & EFlags.GameGenie) != 0;
}
}
public byte ApplyGameGenie(byte curr)
{
if (!HasGameGenie)
{
return curr;
}
else if (curr == Compare || Compare == null)
{
Console.WriteLine("applied game genie");
return (byte)Value;
}
else
{
return curr;
}
}
public void RemoveGameGenie()
{
flags &= ~EFlags.GameGenie;
Sync();
}
byte? Compare;
byte Value;
NESWatch[] watches;
}
public CoreComm CoreComm { get; private set; }
public DisplayType DisplayType { get { return _display_type; } }
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class MyVideoProvider : IVideoProvider
{
//public int ntsc_top = 8;
//public int ntsc_bottom = 231;
//public int pal_top = 0;
//public int pal_bottom = 239;
public int left = 0;
public int right = 255;
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NES emu;
public MyVideoProvider(NES emu)
{
this.emu = emu;
}
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int[] pixels = new int[256 * 240];
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public int[] GetVideoBuffer()
{
return pixels;
}
public void FillFrameBuffer()
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{
int the_top;
int the_bottom;
if (emu.DisplayType == DisplayType.NTSC)
{
the_top = emu.Settings.NTSC_TopLine;
the_bottom = emu.Settings.NTSC_BottomLine;
}
else
{
the_top = emu.Settings.PAL_TopLine;
the_bottom = emu.Settings.PAL_BottomLine;
}
int backdrop = 0;
backdrop = emu.Settings.BackgroundColor;
bool useBackdrop = (backdrop & 0xFF000000) != 0;
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if (useBackdrop)
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{
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int width = BufferWidth;
for (int x = left; x <= right; x++)
{
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for (int y = the_top; y <= the_bottom; y++)
{
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short pixel = emu.ppu.xbuf[(y << 8) + x];
if ((pixel & 0x8000) != 0 && useBackdrop)
{
pixels[((y - the_top) * width) + (x - left)] = backdrop;
}
else pixels[((y - the_top) * width) + (x - left)] = emu.palette_compiled[pixel & 0x7FFF];
}
}
}
else
{
unsafe
{
fixed (int* dst_ = pixels)
fixed (short* src_ = emu.ppu.xbuf)
fixed (int* pal = emu.palette_compiled)
{
int* dst = dst_;
short* src = src_ + 256 * the_top + left;
int xcount = right - left + 1;
int srcinc = 256 - xcount;
int ycount = the_bottom - the_top + 1;
xcount /= 16;
for (int y = 0; y < ycount; y++)
{
for (int x = 0; x < xcount; x++)
{
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
*dst++ = pal[0x7fff & *src++];
}
src += srcinc;
}
}
}
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}
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}
public int VirtualWidth { get { return (int)(BufferWidth * 1.146); } }
public int VirtualHeight { get { return BufferHeight; } }
public int BufferWidth { get { return right - left + 1; } }
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public int BackgroundColor { get { return 0; } }
public int BufferHeight
{
get
{
if (emu.DisplayType == DisplayType.NTSC)
{
return emu.Settings.NTSC_BottomLine - emu.Settings.NTSC_TopLine + 1;
}
else
{
return emu.Settings.PAL_BottomLine - emu.Settings.PAL_TopLine + 1;
}
}
}
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}
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MyVideoProvider videoProvider;
public ISoundProvider SoundProvider { get { return magicSoundProvider; } }
public ISyncSoundProvider SyncSoundProvider { get { return magicSoundProvider; } }
public bool StartAsyncSound() { return true; }
public void EndAsyncSound() { }
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[Obsolete] // with the changes to both nes and quicknes cores, nothing uses this anymore
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public static readonly ControllerDefinition NESController =
new ControllerDefinition
{
Name = "NES Controller",
BoolButtons = {
"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Start", "P1 Select", "P1 B", "P1 A", "Reset", "Power",
"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Start", "P2 Select", "P2 B", "P2 A"
}
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};
public ControllerDefinition ControllerDefinition { get; private set; }
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IController controller;
public IController Controller
{
get { return controller; }
set { controller = value; }
}
int _frame;
int _lagcount;
bool lagged = true;
bool islag = false;
public int Frame { get { return _frame; } set { _frame = value; } }
public void ResetCounters()
{
_frame = 0;
_lagcount = 0;
islag = false;
}
public long Timestamp { get; private set; }
public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
public bool IsLagFrame { get { return islag; } }
private readonly InputCallbackSystem _inputCallbacks = new InputCallbackSystem();
public IInputCallbackSystem InputCallbacks { get { return _inputCallbacks; } }
public bool DeterministicEmulation { get { return true; } }
public byte[] CloneSaveRam()
{
if (board is FDS)
return (board as FDS).ReadSaveRam();
if (board == null || board.SaveRam == null)
return null;
return (byte[])board.SaveRam.Clone();
}
public void StoreSaveRam(byte[] data)
{
if (board is FDS)
{
(board as FDS).StoreSaveRam(data);
return;
}
if (board == null || board.SaveRam == null)
return;
Array.Copy(data, board.SaveRam, data.Length);
}
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public bool SaveRamModified
{
get
{
if (board == null) return false;
if (board is FDS) return true;
if (board.SaveRam == null) return false;
return true;
}
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}
private MemoryDomainList memoryDomains;
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private void SetupMemoryDomains()
{
var domains = new List<MemoryDomain>();
var RAM = new MemoryDomain("RAM", 0x800, MemoryDomain.Endian.Little,
addr => ram[addr], (addr, value) => ram[addr] = value);
var SystemBus = new MemoryDomain("System Bus", 0x10000, MemoryDomain.Endian.Little,
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addr => PeekMemory((ushort)addr), (addr, value) => ApplySystemBusPoke(addr, value));
var PPUBus = new MemoryDomain("PPU Bus", 0x4000, MemoryDomain.Endian.Little,
addr => ppu.ppubus_peek(addr), (addr, value) => ppu.ppubus_write(addr, value));
var CIRAMdomain = new MemoryDomain("CIRAM (nametables)", 0x800, MemoryDomain.Endian.Little,
addr => CIRAM[addr], (addr, value) => CIRAM[addr] = value);
var OAMdoman = new MemoryDomain("OAM", 64 * 4, MemoryDomain.Endian.Unknown,
addr => ppu.OAM[addr], (addr, value) => ppu.OAM[addr] = value);
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domains.Add(RAM);
domains.Add(SystemBus);
domains.Add(PPUBus);
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domains.Add(CIRAMdomain);
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domains.Add(OAMdoman);
if (!(board is FDS) && board.SaveRam != null)
{
var BatteryRam = new MemoryDomain("Battery RAM", board.SaveRam.Length, MemoryDomain.Endian.Little,
addr => board.SaveRam[addr], (addr, value) => board.SaveRam[addr] = value);
domains.Add(BatteryRam);
}
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var PRGROM = new MemoryDomain("PRG ROM", cart.prg_size * 1024, MemoryDomain.Endian.Little,
addr => board.ROM[addr], (addr, value) => board.ROM[addr] = value);
domains.Add(PRGROM);
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if (board.VROM != null)
{
var CHRROM = new MemoryDomain("CHR VROM", cart.chr_size * 1024, MemoryDomain.Endian.Little,
addr => board.VROM[addr], (addr, value) => board.VROM[addr] = value);
domains.Add(CHRROM);
}
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if (board.VRAM != null)
{
var VRAM = new MemoryDomain("VRAM", board.VRAM.Length, MemoryDomain.Endian.Little,
addr => board.VRAM[addr], (addr, value) => board.VRAM[addr] = value);
domains.Add(VRAM);
}
if (board.WRAM != null)
{
var WRAM = new MemoryDomain("WRAM", board.WRAM.Length, MemoryDomain.Endian.Little,
addr => board.WRAM[addr], (addr, value) => board.WRAM[addr] = value);
domains.Add(WRAM);
}
// if there were more boards with special ram sets, we'd want to do something more general
if (board is FDS)
domains.Add((board as FDS).GetDiskPeeker());
else if (board is ExROM)
domains.Add((board as ExROM).GetExRAM());
memoryDomains = new MemoryDomainList(domains);
(ServiceProvider as BasicServiceProvider).Register<IMemoryDomains>(memoryDomains);
}
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public string SystemId { get { return "NES"; } }
public string GameName { get { return game_name; } }
public enum EDetectionOrigin
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{
None, BootGodDB, GameDB, INES, UNIF, FDS
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}
StringWriter LoadReport;
void LoadWriteLine(string format, params object[] arg)
{
Console.WriteLine(format, arg);
LoadReport.WriteLine(format, arg);
}
void LoadWriteLine(object arg) { LoadWriteLine("{0}", arg); }
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class MyWriter : StringWriter
{
public MyWriter(TextWriter _loadReport)
{
loadReport = _loadReport;
}
TextWriter loadReport;
public override void WriteLine(string format, params object[] arg)
{
Console.WriteLine(format, arg);
loadReport.WriteLine(format, arg);
}
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public override void WriteLine(string value)
{
Console.WriteLine(value);
loadReport.WriteLine(value);
}
}
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public void Init(GameInfo gameInfo, byte[] rom, byte[] fdsbios = null)
{
LoadReport = new StringWriter();
LoadWriteLine("------");
LoadWriteLine("BEGIN NES rom analysis:");
byte[] file = rom;
Type boardType = null;
CartInfo choice = null;
CartInfo iNesHeaderInfo = null;
CartInfo iNesHeaderInfoV2 = null;
List<string> hash_sha1_several = new List<string>();
string hash_sha1 = null, hash_md5 = null;
Unif unif = null;
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Dictionary<string, string> InitialMapperRegisterValues = new Dictionary<string, string>(SyncSettings.BoardProperties);
origin = EDetectionOrigin.None;
if (file.Length < 16) throw new Exception("Alleged NES rom too small to be anything useful");
if (file.Take(4).SequenceEqual(System.Text.Encoding.ASCII.GetBytes("UNIF")))
{
unif = new Unif(new MemoryStream(file));
LoadWriteLine("Found UNIF header:");
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LoadWriteLine(unif.CartInfo);
LoadWriteLine("Since this is UNIF we can confidently parse PRG/CHR banks to hash.");
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hash_sha1 = unif.CartInfo.sha1;
hash_sha1_several.Add(hash_sha1);
LoadWriteLine("headerless rom hash: {0}", hash_sha1);
}
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else if (file.Take(4).SequenceEqual(System.Text.Encoding.ASCII.GetBytes("FDS\x1A"))
|| file.Take(4).SequenceEqual(System.Text.Encoding.ASCII.GetBytes("\x01*NI")))
{
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// danger! this is a different codepath with an early return. accordingly, some
// code is duplicated twice...
// FDS roms are just fed to the board, we don't do much else with them
origin = EDetectionOrigin.FDS;
LoadWriteLine("Found FDS header.");
if (fdsbios == null)
throw new MissingFirmwareException("Missing FDS Bios");
cart = new CartInfo();
var fdsboard = new FDS();
fdsboard.biosrom = fdsbios;
fdsboard.SetDiskImage(rom);
fdsboard.Create(this);
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// at the moment, FDS doesn't use the IRVs, but it could at some point in the future
fdsboard.InitialRegisterValues = InitialMapperRegisterValues;
fdsboard.Configure(origin);
board = fdsboard;
//create the vram and wram if necessary
if (cart.wram_size != 0)
board.WRAM = new byte[cart.wram_size * 1024];
if (cart.vram_size != 0)
board.VRAM = new byte[cart.vram_size * 1024];
board.PostConfigure();
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Console.WriteLine("Using NTSC display type for FDS disk image");
_display_type = Common.DisplayType.NTSC;
HardReset();
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return;
}
else
{
byte[] nesheader = new byte[16];
Buffer.BlockCopy(file, 0, nesheader, 0, 16);
if (!DetectFromINES(nesheader, out iNesHeaderInfo, out iNesHeaderInfoV2))
throw new InvalidOperationException("iNES header not found");
//now that we know we have an iNES header, we can try to ignore it.
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hash_sha1 = "sha1:" + file.HashSHA1(16, file.Length - 16);
hash_sha1_several.Add(hash_sha1);
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hash_md5 = "md5:" + file.HashMD5(16, file.Length - 16);
LoadWriteLine("Found iNES header:");
LoadWriteLine(iNesHeaderInfo.ToString());
if (iNesHeaderInfoV2 != null)
{
LoadWriteLine("Found iNES V2 header:");
LoadWriteLine(iNesHeaderInfoV2);
}
LoadWriteLine("Since this is iNES we can (somewhat) confidently parse PRG/CHR banks to hash.");
LoadWriteLine("headerless rom hash: {0}", hash_sha1);
LoadWriteLine("headerless rom hash: {0}", hash_md5);
if (iNesHeaderInfo.prg_size == 16)
{
//8KB prg can't be stored in iNES format, which counts 16KB prg banks.
//so a correct hash will include only 8KB.
LoadWriteLine("Since this rom has a 16 KB PRG, we'll hash it as 8KB too for bootgod's DB:");
var msTemp = new MemoryStream();
msTemp.Write(file, 16, 8 * 1024); //add prg
msTemp.Write(file, 16 + 16 * 1024, iNesHeaderInfo.chr_size * 1024); //add chr
msTemp.Flush();
var bytes = msTemp.ToArray();
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var hash = "sha1:" + bytes.HashSHA1(0, bytes.Length);
LoadWriteLine(" PRG (8KB) + CHR hash: {0}", hash);
hash_sha1_several.Add(hash);
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hash = "md5:" + bytes.HashMD5(0, bytes.Length);
LoadWriteLine(" PRG (8KB) + CHR hash: {0}", hash);
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}
}
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if (USE_DATABASE)
{
if (hash_md5 != null) choice = IdentifyFromGameDB(hash_md5);
if (choice == null)
choice = IdentifyFromGameDB(hash_sha1);
if (choice == null)
LoadWriteLine("Could not locate game in bizhawk gamedb");
else
{
origin = EDetectionOrigin.GameDB;
LoadWriteLine("Chose board from bizhawk gamedb: " + choice.board_type);
//gamedb entries that dont specify prg/chr sizes can infer it from the ines header
if (iNesHeaderInfo != null)
{
if (choice.prg_size == -1) choice.prg_size = iNesHeaderInfo.prg_size;
if (choice.chr_size == -1) choice.chr_size = iNesHeaderInfo.chr_size;
if (choice.vram_size == -1) choice.vram_size = iNesHeaderInfo.vram_size;
if (choice.wram_size == -1) choice.wram_size = iNesHeaderInfo.wram_size;
}
else if (unif != null)
{
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if (choice.prg_size == -1) choice.prg_size = unif.CartInfo.prg_size;
if (choice.chr_size == -1) choice.chr_size = unif.CartInfo.chr_size;
// unif has no wram\vram sizes; hope the board impl can figure it out...
if (choice.vram_size == -1) choice.vram_size = 0;
if (choice.wram_size == -1) choice.wram_size = 0;
}
}
//if this is still null, we have to try it some other way. nescartdb perhaps?
if (choice == null)
{
choice = IdentifyFromBootGodDB(hash_sha1_several);
if (choice == null)
LoadWriteLine("Could not locate game in nescartdb");
else
{
LoadWriteLine("Chose board from nescartdb:");
LoadWriteLine(choice);
origin = EDetectionOrigin.BootGodDB;
}
}
}
//if choice is still null, try UNIF and iNES
if (choice == null)
{
if (unif != null)
{
LoadWriteLine("Using information from UNIF header");
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choice = unif.CartInfo;
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//ok, i have this Q-Boy rom with no VROM and no VRAM.
//looks like FCEUX policy is to allocate 8KB of chr ram no matter what UNLESS certain flags are set.
//we'll let individual boards override that and set 8KB here
choice.vram_size = 8;
//(do we need to suppress this in case theres a CHR rom? probably not. nes board base will use ram if no rom is available)
origin = EDetectionOrigin.UNIF;
}
if (iNesHeaderInfo != null)
{
LoadWriteLine("Attempting inference from iNES header");
// try to spin up V2 header first, then V1 header
if (iNesHeaderInfoV2 != null)
{
try
{
boardType = FindBoard(iNesHeaderInfoV2, origin, InitialMapperRegisterValues);
}
catch { }
if (boardType == null)
LoadWriteLine("Failed to load as iNES V2");
else
choice = iNesHeaderInfoV2;
// V2 might fail but V1 might succeed because we don't have most V2 aliases setup; and there's
// no reason to do so except when needed
}
if (boardType == null)
{
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choice = iNesHeaderInfo; // we're out of options, really
boardType = FindBoard(iNesHeaderInfo, origin, InitialMapperRegisterValues);
if (boardType == null)
LoadWriteLine("Failed to load as iNES V1");
// do not further meddle in wram sizes. a board that is being loaded from a "MAPPERxxx"
// entry should know and handle the situation better for the individual board
}
LoadWriteLine("Chose board from iNES heuristics:");
LoadWriteLine(choice);
origin = EDetectionOrigin.INES;
}
}
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game_name = choice.name;
//find a INESBoard to handle this
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if (choice != null)
boardType = FindBoard(choice, origin, InitialMapperRegisterValues);
else
throw new Exception("Unable to detect ROM");
if (boardType == null)
throw new Exception("No class implements the necessary board type: " + choice.board_type);
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if (choice.DB_GameInfo != null)
choice.bad = choice.DB_GameInfo.IsRomStatusBad();
LoadWriteLine("Final game detection results:");
LoadWriteLine(choice);
LoadWriteLine("\"" + game_name + "\"");
LoadWriteLine("Implemented by: class " + boardType.Name);
if (choice.bad)
{
LoadWriteLine("~~ ONE WAY OR ANOTHER, THIS DUMP IS KNOWN TO BE *BAD* ~~");
LoadWriteLine("~~ YOU SHOULD FIND A BETTER FILE ~~");
}
LoadWriteLine("END NES rom analysis");
LoadWriteLine("------");
board = CreateBoardInstance(boardType);
cart = choice;
board.Create(this);
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board.InitialRegisterValues = InitialMapperRegisterValues;
board.Configure(origin);
if (origin == EDetectionOrigin.BootGodDB)
{
RomStatus = RomStatus.GoodDump;
CoreComm.RomStatusAnnotation = "Identified from BootGod's database";
}
if (origin == EDetectionOrigin.UNIF)
{
RomStatus = RomStatus.NotInDatabase;
CoreComm.RomStatusAnnotation = "Inferred from UNIF header; somewhat suspicious";
}
if (origin == EDetectionOrigin.INES)
{
RomStatus = RomStatus.NotInDatabase;
CoreComm.RomStatusAnnotation = "Inferred from iNES header; potentially wrong";
}
if (origin == EDetectionOrigin.GameDB)
{
if (choice.bad)
{
RomStatus = RomStatus.BadDump;
}
else
{
RomStatus = choice.DB_GameInfo.Status;
}
}
//create the board's rom and vrom
if (iNesHeaderInfo != null)
{
//pluck the necessary bytes out of the file
board.ROM = new byte[choice.prg_size * 1024];
Array.Copy(file, 16, board.ROM, 0, board.ROM.Length);
if (choice.chr_size > 0)
{
board.VROM = new byte[choice.chr_size * 1024];
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int vrom_offset = iNesHeaderInfo.prg_size * 1024;
// if file isn't long enough for VROM, truncate
int vrom_copy_size = Math.Min(board.VROM.Length, file.Length - 16 - vrom_offset);
Array.Copy(file, 16 + vrom_offset, board.VROM, 0, vrom_copy_size);
if (vrom_copy_size < board.VROM.Length)
LoadWriteLine("Less than the expected VROM was found in the file: {0} < {1}", vrom_copy_size, board.VROM.Length);
}
if (choice.prg_size != iNesHeaderInfo.prg_size || choice.chr_size != iNesHeaderInfo.chr_size)
LoadWriteLine("Warning: Detected choice has different filesizes than the INES header!");
}
else
{
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board.ROM = unif.PRG;
board.VROM = unif.CHR;
}
LoadReport.Flush();
CoreComm.RomStatusDetails = LoadReport.ToString();
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// IF YOU DO ANYTHING AT ALL BELOW THIS LINE, MAKE SURE THE APPROPRIATE CHANGE IS MADE TO FDS (if applicable)
//create the vram and wram if necessary
if (cart.wram_size != 0)
board.WRAM = new byte[cart.wram_size * 1024];
if (cart.vram_size != 0)
board.VRAM = new byte[cart.vram_size * 1024];
board.PostConfigure();
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// set up display type
NESSyncSettings.Region fromrom = DetectRegion(cart.system);
NESSyncSettings.Region fromsettings = SyncSettings.RegionOverride;
if (fromsettings != NESSyncSettings.Region.Default)
{
Console.WriteLine("Using system region override");
fromrom = fromsettings;
}
switch (fromrom)
{
case NESSyncSettings.Region.Dendy:
_display_type = Common.DisplayType.DENDY;
break;
case NESSyncSettings.Region.NTSC:
_display_type = Common.DisplayType.NTSC;
break;
case NESSyncSettings.Region.PAL:
_display_type = Common.DisplayType.PAL;
break;
default:
_display_type = Common.DisplayType.NTSC;
break;
}
Console.WriteLine("Using NES system region of {0}", _display_type);
HardReset();
}
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static NESSyncSettings.Region DetectRegion(string system)
{
switch (system)
{
case "NES-PAL":
case "NES-PAL-A":
case "NES-PAL-B":
return NESSyncSettings.Region.PAL;
case "NES-NTSC":
case "Famicom":
return NESSyncSettings.Region.NTSC;
// this is in bootgod, but not used at all
case "Dendy":
return NESSyncSettings.Region.Dendy;
case null:
Console.WriteLine("Rom is of unknown NES region!");
return NESSyncSettings.Region.Default;
default:
Console.WriteLine("Unrecognized region {0}", system);
return NESSyncSettings.Region.Default;
}
}
void SyncState(Serializer ser)
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{
int version = 4;
ser.BeginSection("NES");
ser.Sync("version", ref version);
ser.Sync("Frame", ref _frame);
ser.Sync("Lag", ref _lagcount);
ser.Sync("IsLag", ref islag);
cpu.SyncState(ser);
ser.Sync("ram", ref ram, false);
ser.Sync("CIRAM", ref CIRAM, false);
ser.Sync("cpu_accumulate", ref cpu_accumulate);
ser.Sync("_irq_apu", ref _irq_apu);
ser.Sync("sprdma_countdown", ref sprdma_countdown);
ser.Sync("cpu_step", ref cpu_step);
ser.Sync("cpu_stepcounter", ref cpu_stepcounter);
ser.Sync("cpu_deadcounter", ref cpu_deadcounter);
ser.BeginSection("Board");
board.SyncState(ser);
if (board is NESBoardBase && !((NESBoardBase)board).SyncStateFlag)
throw new InvalidOperationException("the current NES mapper didnt call base.SyncState");
ser.EndSection();
ppu.SyncState(ser);
apu.SyncState(ser);
if (version >= 2)
{
ser.Sync("DB", ref DB);
}
if (version >= 3)
{
ser.Sync("latched4016", ref latched4016);
ser.BeginSection("ControllerDeck");
ControllerDeck.SyncState(ser);
ser.EndSection();
}
if (version >= 4)
{
ser.Sync("resetSignal", ref resetSignal);
ser.Sync("hardResetSignal", ref hardResetSignal);
}
ser.EndSection();
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}
public void SaveStateText(TextWriter writer) { SyncState(Serializer.CreateTextWriter(writer)); }
public void LoadStateText(TextReader reader) { SyncState(Serializer.CreateTextReader(reader)); }
public void SaveStateBinary(BinaryWriter bw) { SyncState(Serializer.CreateBinaryWriter(bw)); }
public void LoadStateBinary(BinaryReader br) { SyncState(Serializer.CreateBinaryReader(br)); }
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public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
public bool BinarySaveStatesPreferred { get { return false; } }
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public IDictionary<string, RegisterValue> GetCpuFlagsAndRegisters()
{
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return new Dictionary<string, RegisterValue>
{
{ "A", cpu.A },
{ "X", cpu.X },
{ "Y", cpu.Y },
{ "S", cpu.S },
{ "PC", cpu.PC },
{ "Flag C", cpu.FlagC },
{ "Flag Z", cpu.FlagZ },
{ "Flag I", cpu.FlagI },
{ "Flag D", cpu.FlagD },
{ "Flag B", cpu.FlagB },
{ "Flag V", cpu.FlagV },
{ "Flag N", cpu.FlagN },
{ "Flag T", cpu.FlagT }
};
}
public void SetCpuRegister(string register, int value)
{
switch (register)
{
default:
throw new InvalidOperationException();
case "A":
cpu.A = (byte)value;
break;
case "X":
cpu.X = (byte)value;
break;
case "Y":
cpu.Y = (byte)value;
break;
case "S":
cpu.S = (byte)value;
break;
case "PC":
cpu.PC = (ushort)value;
break;
case "Flag I":
cpu.FlagI = value > 0;
break;
}
}
public bool CanStep(StepType type) { return false; }
[FeatureNotImplemented]
public void Step(StepType type) { throw new NotImplementedException(); }
private ITraceable Tracer { get; set; }
public IMemoryCallbackSystem MemoryCallbacks { get; private set; }
NESSettings Settings = new NESSettings();
NESSyncSettings SyncSettings = new NESSyncSettings();
public NESSettings GetSettings() { return Settings.Clone(); }
public NESSyncSettings GetSyncSettings() { return SyncSettings.Clone(); }
public bool PutSettings(NESSettings o)
{
Settings = o;
if (Settings.ClipLeftAndRight)
{
videoProvider.left = 8;
videoProvider.right = 247;
}
else
{
videoProvider.left = 0;
videoProvider.right = 255;
}
CoreComm.ScreenLogicalOffsetX = videoProvider.left;
CoreComm.ScreenLogicalOffsetY = DisplayType == DisplayType.NTSC ? Settings.NTSC_TopLine : Settings.PAL_TopLine;
SetPalette(Settings.Palette);
apu.Square1V = Settings.Square1;
apu.Square2V = Settings.Square2;
apu.TriangleV = Settings.Triangle;
apu.NoiseV = Settings.Noise;
apu.DMCV = Settings.DMC;
return false;
}
public bool PutSyncSettings(NESSyncSettings o)
{
bool ret = NESSyncSettings.NeedsReboot(SyncSettings, o);
SyncSettings = o;
return ret;
}
public class NESSettings
{
public bool AllowMoreThanEightSprites = false;
public bool ClipLeftAndRight = false;
public bool DispBackground = true;
public bool DispSprites = true;
public int BackgroundColor = 0;
public int NTSC_TopLine = 8;
public int NTSC_BottomLine = 231;
public int PAL_TopLine = 0;
public int PAL_BottomLine = 239;
public int[,] Palette;
public int Square1 = 376;
public int Square2 = 376;
public int Triangle = 426;
public int Noise = 247;
public int DMC = 167;
public NESSettings Clone()
{
var ret = (NESSettings)MemberwiseClone();
ret.Palette = (int[,])ret.Palette.Clone();
return ret;
}
public NESSettings()
{
Palette = (int[,])Palettes.QuickNESPalette.Clone();
}
[Newtonsoft.Json.JsonConstructor]
public NESSettings(int[,] Palette)
{
if (Palette == null)
// only needed for SVN purposes
this.Palette = (int[,])Palettes.QuickNESPalette.Clone();
else
this.Palette = Palette;
}
}
public class NESSyncSettings
{
public Dictionary<string, string> BoardProperties = new Dictionary<string, string>();
public enum Region
{
Default,
NTSC,
PAL,
Dendy
};
public Region RegionOverride = Region.Default;
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public NESControlSettings Controls = new NESControlSettings();
public NESSyncSettings Clone()
{
var ret = (NESSyncSettings)MemberwiseClone();
ret.BoardProperties = new Dictionary<string, string>(BoardProperties);
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ret.Controls = Controls.Clone();
return ret;
}
public static bool NeedsReboot(NESSyncSettings x, NESSyncSettings y)
{
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return !(Util.DictionaryEqual(x.BoardProperties, y.BoardProperties) &&
x.RegionOverride == y.RegionOverride &&
!NESControlSettings.NeedsReboot(x.Controls, y.Controls));
}
}
}
}
//todo
//http://blog.ntrq.net/?p=428
//cpu bus junk bits
//UBER DOC
//http://nocash.emubase.de/everynes.htm
//A VERY NICE board assignments list
//http://personales.epsg.upv.es/~jogilmo1/nes/TEXTOS/ARXIUS/BOARDTABLE.TXT
//why not make boards communicate over the actual board pinouts
//http://wiki.nesdev.com/w/index.php/Cartridge_connector
//a mappers list
//http://tuxnes.sourceforge.net/nesmapper.txt
//some ppu tests
//http://nesdev.parodius.com/bbs/viewtopic.php?p=4571&sid=db4c7e35316cc5d734606dd02f11dccb