Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)

This commit is contained in:
adelikat 2013-11-03 16:29:51 +00:00
parent fd89c0cff4
commit bbc12256b2
21 changed files with 23 additions and 23 deletions

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@ -37,7 +37,7 @@ namespace BizHawk.Client.EmuHawk
if (Global.MovieSession.Movie.StartsFromSavestate)
{
LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
Global.Emulator.ResetFrameCounter();
Global.Emulator.ResetCounters();
}
if (record)
{
@ -112,7 +112,7 @@ namespace BizHawk.Client.EmuHawk
if (Global.MovieSession.Movie.StartsFromSavestate)
{
LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
Global.Emulator.ResetFrameCounter();
Global.Emulator.ResetCounters();
}
Global.Emulator.ClearSaveRam();
Global.MovieSession.Movie.StartPlayback();

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@ -33,7 +33,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
public int Frame { get { return _frame; } set { _frame = value; } }
public bool IsLagFrame { get { return _islag; } }
public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
public void ResetFrameCounter()
public void ResetCounters()
{
_frame = 0;
_lagcount = 0;

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@ -37,7 +37,7 @@ namespace BizHawk
Console.WriteLine("Game uses mapper " + game.GetOptionsDict()["m"]);
HardReset();
}
public void ResetFrameCounter()
public void ResetCounters()
{
_frame = 0;
_lagcount = 0;

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@ -99,7 +99,7 @@ namespace BizHawk.Emulation
}
public void ResetFrameCounter()
public void ResetCounters()
{
_frame = 0;
_lagcount = 0;

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@ -497,7 +497,7 @@ namespace BizHawk.Emulation.Consoles.Calculator
private bool islag = false;
public int Frame { get; set; }
public void ResetFrameCounter()
public void ResetCounters()
{
Frame = 0;
_lagcount = 0;

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@ -233,7 +233,7 @@ namespace BizHawk.Emulation.Consoles.Coleco
}
public void Dispose() { }
public void ResetFrameCounter()
public void ResetCounters()
{
Frame = 0;
_lagcount = 0;

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@ -149,7 +149,7 @@ namespace BizHawk.Emulation.Consoles.Intellivision
set { }
}
public void ResetFrameCounter()
public void ResetCounters()
{
Frame = 0;
LagCount = 0;

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@ -72,7 +72,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
// todo: information about the saveram type would be useful here.
public string BoardName { get { return null; } }
public void ResetFrameCounter()
public void ResetCounters()
{
Frame = 0;
LagCount = 0;

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@ -358,7 +358,7 @@ namespace BizHawk.Emulation.Consoles.GB
#endregion
public void ResetFrameCounter()
public void ResetCounters()
{
Frame = 0;
LagCount = 0;

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@ -238,7 +238,7 @@ namespace BizHawk.Emulation.Consoles.GB
#endregion
public void ResetFrameCounter()
public void ResetCounters()
{
Frame = 0;
LagCount = 0;

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@ -70,7 +70,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
public int Frame { get; set; }
public int LagCount { get; set; }
public bool IsLagFrame { get; set; }
public void ResetFrameCounter()
public void ResetCounters()
{
Frame = 0;
LagCount = 0;

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@ -399,7 +399,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
bool islag = false;
public int Frame { get { return _frame; } set { _frame = value; } }
public void ResetFrameCounter()
public void ResetCounters()
{
_frame = 0;
_lagcount = 0;

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@ -583,7 +583,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
StoreSaveRam(cleardata);
}
public void ResetFrameCounter()
public void ResetCounters()
{
timeFrameCounter = 0;
LagCount = 0;

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@ -237,7 +237,7 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
public bool IsLagFrame { get { return islag; } }
public void ResetFrameCounter()
public void ResetCounters()
{
// this should just be a public setter instead of a new method.
Frame = 0;

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@ -202,7 +202,7 @@ namespace BizHawk.Emulation.Consoles.PSX
}
public void ResetFrameCounter()
public void ResetCounters()
{
// FIXME when all this stuff is implemented
Frame = 0;

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@ -38,7 +38,7 @@ namespace BizHawk.Emulation.Consoles.Sega
private SoundMixer SoundMixer;
public void ResetFrameCounter()
public void ResetCounters()
{
Frame = 0;
_lagcount = 0;

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@ -70,7 +70,7 @@ namespace BizHawk.Emulation.Consoles.Sega
bool islag = false;
public int Frame { get; set; }
public void ResetFrameCounter()
public void ResetCounters()
{
Frame = 0;
_lagcount = 0;

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@ -42,7 +42,7 @@ namespace BizHawk.Emulation.Consoles.Sega.Saturn
CoreComm.RomStatusDetails = "Yeh";
this.CoreComm = CoreComm;
this.CD = CD;
ResetFrameCounter();
ResetCounters();
Init(bios, GL);
}
@ -294,7 +294,7 @@ namespace BizHawk.Emulation.Consoles.Sega.Saturn
#endregion
public void ResetFrameCounter()
public void ResetCounters()
{
Frame = 0;
LagCount = 0;

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@ -156,7 +156,7 @@ namespace BizHawk.Emulation.Consoles.Sony.PSP
}
}
public void ResetFrameCounter()
public void ResetCounters()
{
}

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@ -27,7 +27,7 @@ namespace BizHawk
domains.Add(new MemoryDomain("Main RAM", 1, Endian.Little, addr => 0, (a, v) => { }));
memoryDomains = domains.AsReadOnly();
}
public void ResetFrameCounter()
public void ResetCounters()
{
Frame = 0;
// no lag frames on this stub core

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@ -60,7 +60,7 @@ namespace BizHawk
bool SaveRamModified { get; set; }
void ResetFrameCounter();
void ResetCounters();
void SaveStateText(TextWriter writer);
void LoadStateText(TextReader reader);
void SaveStateBinary(BinaryWriter writer);