Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
This commit is contained in:
parent
fe7da7c5b5
commit
7b03fc0bc0
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@ -2,6 +2,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Common;
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namespace BizHawk.Client.Common
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{
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public class Controller : IController
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@ -2,6 +2,8 @@
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using System.IO;
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using System.Collections.Generic;
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using BizHawk.Common;
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//IDEA: put filesizes in DB too. then scans can go real quick by only scanning filesizes that match (and then scanning filesizes that dont match, in case of an emergency)
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//this would be adviseable if we end up with a very large firmware file
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@ -2,6 +2,8 @@
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using System.Collections.Generic;
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using System.Text;
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using BizHawk.Common;
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namespace BizHawk.Client.Common
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{
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public static class MnemonicConstants
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@ -12,6 +12,7 @@ using System.Drawing.Imaging;
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//using dx=SlimDX;
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//using d3d=SlimDX.Direct3D9;
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using BizHawk.Common;
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using BizHawk.Client.Common;
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namespace BizHawk.Client.EmuHawk
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@ -6,6 +6,7 @@ using System.Threading;
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using SlimDX.DirectInput;
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#endif
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using BizHawk.Common;
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using BizHawk.Client.Common;
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namespace BizHawk.Client.EmuHawk
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@ -44,6 +44,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Buffer.cs" />
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<Compile Include="Extensions.cs" />
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<Compile Include="HawkFile.cs" />
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<Compile Include="MruStack.cs" />
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@ -51,6 +52,7 @@
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<Compile Include="Types.cs" />
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<Compile Include="UndoHistory.cs" />
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<Compile Include="Util.cs" />
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<Compile Include="Util.String.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@ -1,7 +1,7 @@
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using System;
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using System.Runtime.InteropServices;
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namespace BizHawk
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namespace BizHawk.Common
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{
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/// <summary>
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/// Implements a data simple data buffer with proper life cycle and no bounds checking
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@ -0,0 +1,8 @@
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namespace BizHawk.Common
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{
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//TODO: delete me
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public unsafe static partial class Util
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{
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}
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}
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@ -1,11 +1,919 @@
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public unsafe static class Util
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using System;
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using System.Linq;
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using System.Reflection;
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using System.Diagnostics;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Text;
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namespace BizHawk.Common
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{
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static readonly char[] HexConvArr = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
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static System.Runtime.InteropServices.GCHandle HexConvHandle;
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public static char* HexConvPtr;
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static unsafe Util()
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public static class Colors
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{
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HexConvHandle = System.Runtime.InteropServices.GCHandle.Alloc(HexConvArr, System.Runtime.InteropServices.GCHandleType.Pinned);
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HexConvPtr = (char*)HexConvHandle.AddrOfPinnedObject().ToPointer();
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public static int ARGB(byte red, byte green, byte blue)
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{
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return (int)((uint)((red << 0x10) | (green << 8) | blue | (0xFF << 0x18)));
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}
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public static int ARGB(byte red, byte green, byte blue, byte alpha)
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{
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return (int)((uint)((red << 0x10) | (green << 8) | blue | (alpha << 0x18)));
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}
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public static int Luminosity(byte lum)
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{
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return (int)((uint)((lum << 0x10) | (lum << 8) | lum | (0xFF << 0x18)));
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}
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}
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}
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public unsafe static partial class Util
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{
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static readonly char[] HexConvArr = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
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static System.Runtime.InteropServices.GCHandle HexConvHandle;
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public static char* HexConvPtr;
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static unsafe Util()
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{
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HexConvHandle = System.Runtime.InteropServices.GCHandle.Alloc(HexConvArr, System.Runtime.InteropServices.GCHandleType.Pinned);
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HexConvPtr = (char*)HexConvHandle.AddrOfPinnedObject().ToPointer();
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}
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public static string Hash_MD5(byte[] data, int offset, int len)
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{
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using (var md5 = System.Security.Cryptography.MD5.Create())
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{
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md5.TransformFinalBlock(data, offset, len);
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return Util.BytesToHexString(md5.Hash);
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}
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}
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public static string Hash_SHA1(byte[] data, int offset, int len)
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{
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using (var sha1 = System.Security.Cryptography.SHA1.Create())
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{
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sha1.TransformFinalBlock(data, offset, len);
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return Util.BytesToHexString(sha1.Hash);
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}
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}
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public static bool IsPowerOfTwo(int x)
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{
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if (x == 0) return true;
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if (x == 1) return true;
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return (x & (x - 1)) == 0;
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}
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public static int SaveRamBytesUsed(byte[] SaveRAM)
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{
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for (int j = SaveRAM.Length - 1; j >= 0; j--)
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if (SaveRAM[j] != 0)
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return j + 1;
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return 0;
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}
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// Read bytes from a BinaryReader and translate them into the UTF-8 string they represent.
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public static string ReadStringFixedAscii(this BinaryReader r, int bytes)
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{
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byte[] read = new byte[bytes];
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for (int b = 0; b < bytes; b++)
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read[b] = r.ReadByte();
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return System.Text.Encoding.UTF8.GetString(read);
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}
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public static string ReadStringAsciiZ(this BinaryReader r)
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{
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StringBuilder sb = new StringBuilder();
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for(;;)
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{
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int b = r.ReadByte();
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if(b <= 0) break;
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sb.Append((char)b);
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}
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return sb.ToString();
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}
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/// <summary>
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/// conerts bytes to an uppercase string of hex numbers in upper case without any spacing or anything
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/// //could be extension method
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/// </summary>
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public static string BytesToHexString(byte[] bytes)
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{
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StringBuilder sb = new StringBuilder();
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foreach (byte b in bytes)
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sb.AppendFormat("{0:X2}", b);
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return sb.ToString();
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}
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//could be extension method
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public static byte[] HexStringToBytes(string str)
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{
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MemoryStream ms = new MemoryStream();
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if (str.Length % 2 != 0) throw new ArgumentException();
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int len = str.Length / 2;
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for (int i = 0; i < len; i++)
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{
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int d = 0;
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for (int j = 0; j < 2; j++)
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{
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char c = char.ToLower(str[i * 2 + j]);
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if (c >= '0' && c <= '9')
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d += (c - '0');
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else if (c >= 'a' && c <= 'f')
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d += (c - 'a') + 10;
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else throw new ArgumentException();
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if (j == 0) d <<= 4;
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}
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ms.WriteByte((byte)d);
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}
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return ms.ToArray();
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}
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//could be extension method
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public static void WriteByteBuffer(BinaryWriter bw, byte[] data)
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{
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if (data == null) bw.Write(0);
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else
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{
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bw.Write(data.Length);
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bw.Write(data);
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}
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}
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public static short[] ByteBufferToShortBuffer(byte[] buf)
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{
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int num = buf.Length / 2;
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short[] ret = new short[num];
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for (int i = 0; i < num; i++)
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{
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ret[i] = (short)(buf[i * 2] | (buf[i * 2 + 1] << 8));
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}
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return ret;
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}
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public static byte[] ShortBufferToByteBuffer(short[] buf)
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{
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int num = buf.Length;
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byte[] ret = new byte[num * 2];
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for (int i = 0; i < num; i++)
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{
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ret[i * 2 + 0] = (byte)(buf[i] & 0xFF);
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ret[i * 2 + 1] = (byte)((buf[i] >> 8) & 0xFF);
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}
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return ret;
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}
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public static uint[] ByteBufferToUintBuffer(byte[] buf)
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{
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int num = buf.Length / 4;
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uint[] ret = new uint[num];
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for (int i = 0; i < num; i++)
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{
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ret[i] = (uint)(buf[i * 4] | (buf[i * 4 + 1] << 8) | (buf[i * 4 + 2] << 16) | (buf[i * 4 + 3] << 24));
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}
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return ret;
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}
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public static byte[] UintBufferToByteBuffer(uint[] buf)
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{
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int num = buf.Length;
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byte[] ret = new byte[num * 4];
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for (int i = 0; i < num; i++)
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{
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ret[i * 4 + 0] = (byte)(buf[i] & 0xFF);
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ret[i * 4 + 1] = (byte)((buf[i] >> 8) & 0xFF);
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ret[i * 4 + 2] = (byte)((buf[i] >> 16) & 0xFF);
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ret[i * 4 + 3] = (byte)((buf[i] >> 24) & 0xFF);
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}
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return ret;
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}
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public static int[] ByteBufferToIntBuffer(byte[] buf)
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{
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int num = buf.Length / 4;
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int[] ret = new int[num];
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for (int i = 0; i < num; i++)
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{
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ret[i] = buf[(i * 4) + 3];
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ret[i] <<= 8;
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ret[i] |= buf[(i * 4) + 2];
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ret[i] <<= 8;
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ret[i] |= buf[(i * 4) + 1];
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ret[i] <<= 8;
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ret[i] |= buf[(i * 4)];
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}
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return ret;
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}
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public static byte[] IntBufferToByteBuffer(int[] buf)
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{
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int num = buf.Length;
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byte[] ret = new byte[num * 4];
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for (int i = 0; i < num; i++)
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{
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ret[i * 4 + 0] = (byte)(buf[i] & 0xFF);
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ret[i * 4 + 1] = (byte)((buf[i] >> 8) & 0xFF);
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ret[i * 4 + 2] = (byte)((buf[i] >> 16) & 0xFF);
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ret[i * 4 + 3] = (byte)((buf[i] >> 24) & 0xFF);
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}
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return ret;
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}
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public static byte[] ReadByteBuffer(BinaryReader br, bool return_null)
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{
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int len = br.ReadInt32();
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if (len == 0 && return_null) return null;
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byte[] ret = new byte[len];
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int ofs = 0;
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while (len > 0)
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{
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int done = br.Read(ret, ofs, len);
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ofs += done;
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len -= done;
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}
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return ret;
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}
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public static unsafe int memcmp(void* a, string b, int len)
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{
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fixed (byte* bp = System.Text.Encoding.ASCII.GetBytes(b))
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return memcmp(a, bp, len);
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}
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public static unsafe int memcmp(void* a, void* b, int len)
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{
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byte* ba = (byte*)a;
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byte* bb = (byte*)b;
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for (int i = 0; i < len; i++)
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{
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byte _a = ba[i];
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byte _b = bb[i];
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int c = _a - _b;
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if (c != 0) return c;
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}
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return 0;
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}
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public static unsafe void memset(void* ptr, int val, int len)
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{
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byte* bptr = (byte*)ptr;
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for (int i = 0; i < len; i++)
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bptr[i] = (byte)val;
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}
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public static unsafe void memset32(void* ptr, int val, int len)
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{
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System.Diagnostics.Debug.Assert(len % 4 == 0);
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int dwords = len / 4;
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int* dwptr = (int*)ptr;
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for (int i = 0; i < dwords; i++)
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dwptr[i] = val;
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}
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public static byte[] ReadAllBytes(Stream stream)
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{
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const int BUFF_SIZE = 4096;
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byte[] buffer = new byte[BUFF_SIZE];
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int bytesRead = 0;
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var inStream = new BufferedStream(stream);
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var outStream = new MemoryStream();
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while ((bytesRead = inStream.Read(buffer, 0, BUFF_SIZE)) > 0)
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{
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outStream.Write(buffer, 0, bytesRead);
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}
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return outStream.ToArray();
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}
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public static byte BinToBCD(this byte v)
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{
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return (byte) (((v / 10) * 16) + (v % 10));
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}
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public static byte BCDtoBin(this byte v)
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{
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return (byte) (((v / 16) * 10) + (v % 16));
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}
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public static string FormatFileSize(long filesize)
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{
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Decimal size = (Decimal)filesize;
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Decimal OneKiloByte = 1024M;
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Decimal OneMegaByte = OneKiloByte * 1024M;
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Decimal OneGigaByte = OneMegaByte * 1024M;
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string suffix;
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if (size > 1024 * 1024 * 1024)
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{
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size /= 1024 * 1024 * 1024;
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suffix = "GB";
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}
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else if (size > 1024 * 1024)
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{
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size /= 1024 * 1024;
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suffix = "MB";
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}
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else if (size > 1024)
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{
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size /= 1024;
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suffix = "KB";
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}
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else
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{
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suffix = " B";
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}
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string precision = "2";
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return String.Format("{0:N" + precision + "}{1}", size, suffix);
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}
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}
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public unsafe class Serializer
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{
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BinaryReader br;
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BinaryWriter bw;
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TextReader tr;
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TextWriter tw;
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public BinaryReader BinaryReader { get { return br; } }
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public BinaryWriter BinaryWriter { get { return bw; } }
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public TextReader TextReader { get { return tr; } }
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public TextWriter TextWriter { get { return tw; } }
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public Serializer() { }
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public Serializer(BinaryWriter _bw) { StartWrite(_bw); }
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public Serializer(BinaryReader _br) { StartRead(_br); }
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public Serializer(TextWriter _tw) { StartWrite(_tw); }
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public Serializer(TextReader _tr) { StartRead(_tr); }
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public static Serializer CreateBinaryWriter(BinaryWriter _bw) { return new Serializer(_bw); }
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public static Serializer CreateBinaryReader(BinaryReader _br) { return new Serializer(_br); }
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public static Serializer CreateTextWriter(TextWriter _tw) { return new Serializer(_tw); }
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public static Serializer CreateTextReader(TextReader _tr) { return new Serializer(_tr); }
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public void StartWrite(BinaryWriter _bw) { this.bw = _bw; isReader = false; }
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public void StartRead(BinaryReader _br) { this.br = _br; isReader = true; }
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public void StartWrite(TextWriter _tw) { this.tw = _tw; isReader = false; isText = true; }
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public void StartRead(TextReader _tr) {
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this.tr = _tr;
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isReader = true;
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isText = true;
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BeginTextBlock();
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}
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public bool IsReader { get { return isReader; } }
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public bool IsWriter { get { return !IsReader; } }
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public bool IsText { get { return isText; } }
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bool isText;
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bool isReader;
|
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|
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Stack<string> sections = new Stack<string>();
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|
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class Section : Dictionary<string, Section>
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{
|
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public string Name;
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public Dictionary<string, string> Items = new Dictionary<string, string>();
|
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}
|
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|
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Section ReaderSection, CurrSection;
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Stack<Section> SectionStack = new Stack<Section>();
|
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|
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void BeginTextBlock()
|
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{
|
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if (!IsText) return;
|
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if (IsWriter) return;
|
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|
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ReaderSection = new Section();
|
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ReaderSection.Name = "";
|
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Stack<Section> ss = new Stack<Section>();
|
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ss.Push(ReaderSection);
|
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Section curs = ReaderSection;
|
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|
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var rxEnd = new System.Text.RegularExpressions.Regex(@"\[/(.*?)\]",System.Text.RegularExpressions.RegexOptions.Compiled);
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var rxBegin = new System.Text.RegularExpressions.Regex(@"\[(.*?)\]",System.Text.RegularExpressions.RegexOptions.Compiled);
|
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|
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//read the entire file into a data structure for flexi-parsing
|
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string str;
|
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while ((str = tr.ReadLine()) != null)
|
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{
|
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var end = rxEnd.Match(str);
|
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var begin = rxBegin.Match(str);
|
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if (end.Success)
|
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{
|
||||
string name = end.Groups[1].Value;
|
||||
if (name != curs.Name) throw new InvalidOperationException("Mis-formed savestate blob");
|
||||
curs = ss.Pop();
|
||||
// consume no data past the end of the last proper section
|
||||
if (curs == ReaderSection)
|
||||
{
|
||||
CurrSection = curs;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (begin.Success)
|
||||
{
|
||||
string name = begin.Groups[1].Value;
|
||||
ss.Push(curs);
|
||||
var news = new Section();
|
||||
news.Name = name;
|
||||
if (!curs.ContainsKey(name))
|
||||
curs[name] = news;
|
||||
else
|
||||
throw new Exception(string.Format("Duplicate key \"{0}\" in serializer savestate!", name));
|
||||
curs = news;
|
||||
}
|
||||
else
|
||||
{
|
||||
//add to current section
|
||||
if (str.Trim().Length == 0) continue;
|
||||
var parts = str.Split(' ');
|
||||
var key = parts[0];
|
||||
//UGLY: adds whole string instead of splitting the key. later, split the key, and have the individual Sync methods give up that responsibility
|
||||
if (!curs.Items.ContainsKey(key))
|
||||
curs.Items[key] = parts[1];
|
||||
else
|
||||
throw new Exception(string.Format("Duplicate key \"{0}\" in serializer savestate!", key));
|
||||
}
|
||||
}
|
||||
|
||||
CurrSection = ReaderSection;
|
||||
}
|
||||
|
||||
public void BeginSection(string name)
|
||||
{
|
||||
sections.Push(name);
|
||||
if (IsText)
|
||||
if (IsWriter) { tw.WriteLine("[{0}]", name); }
|
||||
else
|
||||
{
|
||||
SectionStack.Push(CurrSection);
|
||||
CurrSection = CurrSection[name];
|
||||
}
|
||||
}
|
||||
|
||||
public void EndSection()
|
||||
{
|
||||
string name = sections.Pop();
|
||||
if (IsText)
|
||||
if (IsWriter) tw.WriteLine("[/{0}]", name);
|
||||
else
|
||||
{
|
||||
CurrSection = SectionStack.Pop();
|
||||
}
|
||||
}
|
||||
|
||||
string Item(string key)
|
||||
{
|
||||
return CurrSection.Items[key];
|
||||
}
|
||||
|
||||
bool Present(string key)
|
||||
{
|
||||
return CurrSection.Items.ContainsKey(key);
|
||||
}
|
||||
|
||||
public void SyncEnum<T>(string name, ref T val) where T : struct
|
||||
{
|
||||
if (typeof(T).BaseType != typeof(System.Enum))
|
||||
throw new InvalidOperationException();
|
||||
if (isText) SyncEnumText<T>(name, ref val);
|
||||
else if (IsReader) val = (T)Enum.ToObject(typeof(T), br.ReadInt32());
|
||||
else bw.Write(Convert.ToInt32(val));
|
||||
}
|
||||
|
||||
public void SyncEnumText<T>(string name, ref T val) where T : struct
|
||||
{
|
||||
if (IsReader) { if (Present(name)) val = (T)Enum.Parse(typeof(T), Item(name)); }
|
||||
else tw.WriteLine("{0} {1}", name, val.ToString());
|
||||
}
|
||||
|
||||
void SyncBuffer(string name, int elemsize, int len, void* ptr)
|
||||
{
|
||||
if (IsReader)
|
||||
{
|
||||
byte[] temp = null;
|
||||
Sync(name, ref temp, false);
|
||||
int todo = Math.Min(temp.Length, len * elemsize);
|
||||
System.Runtime.InteropServices.Marshal.Copy(temp, 0, new IntPtr(ptr), todo);
|
||||
}
|
||||
else
|
||||
{
|
||||
int todo = len * elemsize;
|
||||
byte[] temp = new byte[todo];
|
||||
System.Runtime.InteropServices.Marshal.Copy(new IntPtr(ptr), temp, 0, todo);
|
||||
Sync(name, ref temp, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void Sync(string name, ref ByteBuffer byteBuf)
|
||||
{
|
||||
SyncBuffer(name, 1, byteBuf.len, byteBuf.ptr);
|
||||
}
|
||||
|
||||
public void Sync(string name, ref IntBuffer byteBuf)
|
||||
{
|
||||
SyncBuffer(name, 4, byteBuf.len, byteBuf.ptr);
|
||||
}
|
||||
|
||||
public void Sync(string name, ref byte[] val, bool use_null)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val, use_null);
|
||||
else if (IsReader) val = Util.ReadByteBuffer(br, use_null);
|
||||
else Util.WriteByteBuffer(bw, val);
|
||||
}
|
||||
public void SyncText(string name, ref byte[] val, bool use_null)
|
||||
{
|
||||
if (IsReader)
|
||||
{
|
||||
if(Present(name)) val = Util.HexStringToBytes(Item(name));
|
||||
if (val != null && val.Length == 0 && use_null) val = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] temp = val;
|
||||
if (temp == null) temp = new byte[0];
|
||||
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(temp));
|
||||
}
|
||||
}
|
||||
|
||||
public void Sync(string name, ref short[] val, bool use_null)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val, use_null);
|
||||
else if (IsReader)
|
||||
{
|
||||
val = Util.ByteBufferToShortBuffer(Util.ReadByteBuffer(br, false));
|
||||
if (val == null && !use_null) val = new short[0];
|
||||
}
|
||||
else Util.WriteByteBuffer(bw, Util.ShortBufferToByteBuffer(val));
|
||||
}
|
||||
public void SyncText(string name, ref short[] val, bool use_null)
|
||||
{
|
||||
if (IsReader)
|
||||
{
|
||||
if (Present(name))
|
||||
{
|
||||
byte[] bytes = Util.HexStringToBytes(Item(name));
|
||||
val = Util.ByteBufferToShortBuffer(bytes);
|
||||
}
|
||||
if (val != null && val.Length == 0 && use_null) val = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
short[] temp = val;
|
||||
if (temp == null) temp = new short[0];
|
||||
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(Util.ShortBufferToByteBuffer(temp)));
|
||||
}
|
||||
}
|
||||
|
||||
public void Sync(string name, ref int[] val, bool use_null)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val, use_null);
|
||||
else if (IsReader)
|
||||
{
|
||||
val = Util.ByteBufferToIntBuffer(Util.ReadByteBuffer(br, false));
|
||||
if (val == null && !use_null) val = new int[0];
|
||||
}
|
||||
else Util.WriteByteBuffer(bw, Util.IntBufferToByteBuffer(val));
|
||||
}
|
||||
public void SyncText(string name, ref int[] val, bool use_null)
|
||||
{
|
||||
if (IsReader)
|
||||
{
|
||||
if (Present(name))
|
||||
{
|
||||
byte[] bytes = Util.HexStringToBytes(Item(name));
|
||||
val = Util.ByteBufferToIntBuffer(bytes);
|
||||
}
|
||||
if (val != null && val.Length == 0 && use_null) val = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
int[] temp = val;
|
||||
if (temp == null) temp = new int[0];
|
||||
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(Util.IntBufferToByteBuffer(temp)));
|
||||
}
|
||||
}
|
||||
|
||||
public void Sync(string name, ref uint[] val, bool use_null)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val, use_null);
|
||||
else if (IsReader)
|
||||
{
|
||||
val = Util.ByteBufferToUintBuffer(Util.ReadByteBuffer(br, false));
|
||||
if (val == null && !use_null) val = new uint[0];
|
||||
}
|
||||
else Util.WriteByteBuffer(bw, Util.UintBufferToByteBuffer(val));
|
||||
}
|
||||
public void SyncText(string name, ref uint[] val, bool use_null)
|
||||
{
|
||||
if (IsReader)
|
||||
{
|
||||
if(Present(name))
|
||||
{
|
||||
byte[] bytes = Util.HexStringToBytes(Item(name));
|
||||
val = Util.ByteBufferToUintBuffer(bytes);
|
||||
}
|
||||
if (val != null && val.Length == 0 && use_null) val = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint[] temp = val;
|
||||
if (temp == null) temp = new uint[0];
|
||||
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(Util.UintBufferToByteBuffer(temp)));
|
||||
}
|
||||
}
|
||||
|
||||
public void Sync(string name, ref Bit val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
public void SyncText(string name, ref Bit val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref byte val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref byte val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref ushort val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref ushort val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref uint val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref uint val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref sbyte val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref sbyte val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref short val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref short val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref int val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref int val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref bool val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref bool val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void SyncFixedString(string name, ref string val, int length)
|
||||
{
|
||||
//TODO - this could be made more efficient perhaps just by writing values right out of the string..
|
||||
|
||||
if (IsReader)
|
||||
{
|
||||
char[] buf = new char[length];
|
||||
if (isText)
|
||||
{
|
||||
tr.Read(buf, 0, length);
|
||||
}
|
||||
else
|
||||
{
|
||||
br.Read(buf, 0, length);
|
||||
}
|
||||
int len = 0;
|
||||
for (; len < length; len++)
|
||||
{
|
||||
if (buf[len] == 0) break;
|
||||
}
|
||||
val = new string(buf, 0, len);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (name.Length > length) throw new InvalidOperationException("SyncFixedString too long");
|
||||
char[] buf = val.ToCharArray();
|
||||
char[] remainder = new char[length - buf.Length];
|
||||
if (IsText)
|
||||
{
|
||||
tw.Write(buf);
|
||||
tw.Write(remainder);
|
||||
}
|
||||
else
|
||||
{
|
||||
bw.Write(buf);
|
||||
bw.Write(remainder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Read(ref Bit val) { val = br.ReadBit(); }
|
||||
void Write(ref Bit val) { bw.WriteBit(val); }
|
||||
void ReadText(string name, ref Bit val) { if(Present(name)) val = (Bit)int.Parse(Item(name)); }
|
||||
void WriteText(string name, ref Bit val) { tw.WriteLine("{0} {1}", name, (int)val); }
|
||||
|
||||
void Read(ref byte val) { val = br.ReadByte(); }
|
||||
void Write(ref byte val) { bw.Write(val); }
|
||||
void ReadText(string name, ref byte val) { if (Present(name)) val = byte.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref byte val) { tw.WriteLine("{0} 0x{1:X2}", name, val); }
|
||||
|
||||
void Read(ref ushort val) { val = br.ReadUInt16(); }
|
||||
void Write(ref ushort val) { bw.Write(val); }
|
||||
void ReadText(string name, ref ushort val) { if (Present(name)) val = ushort.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref ushort val) { tw.WriteLine("{0} 0x{1:X4}", name, val); }
|
||||
|
||||
void Read(ref uint val) { val = br.ReadUInt32(); }
|
||||
void Write(ref uint val) { bw.Write(val); }
|
||||
void ReadText(string name, ref uint val) { if (Present(name)) val = uint.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref uint val) { tw.WriteLine("{0} 0x{1:X8}", name, val); }
|
||||
|
||||
void Read(ref sbyte val) { val = br.ReadSByte(); }
|
||||
void Write(ref sbyte val) { bw.Write(val); }
|
||||
void ReadText(string name, ref sbyte val) { if (Present(name)) val = sbyte.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref sbyte val) { tw.WriteLine("{0} 0x{1:X2}", name, val); }
|
||||
|
||||
void Read(ref short val) { val = br.ReadInt16(); }
|
||||
void Write(ref short val) { bw.Write(val); }
|
||||
void ReadText(string name, ref short val) { if (Present(name)) val = short.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref short val) { tw.WriteLine("{0} 0x{1:X4}", name, val); }
|
||||
|
||||
void Read(ref int val) { val = br.ReadInt32(); }
|
||||
void Write(ref int val) { bw.Write(val); }
|
||||
void ReadText(string name, ref int val) { if (Present(name)) val = int.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref int val) { tw.WriteLine("{0} 0x{1:X8}", name, val); }
|
||||
|
||||
void Read(ref bool val) { val = br.ReadBoolean(); }
|
||||
void Write(ref bool val) { bw.Write(val); }
|
||||
void ReadText(string name, ref bool val) { if (Present(name)) val = bool.Parse(Item(name)); }
|
||||
void WriteText(string name, ref bool val) { tw.WriteLine("{0} {1}", name, val); }
|
||||
}
|
||||
|
||||
|
||||
public static class BITREV
|
||||
{
|
||||
public static byte[] byte_8;
|
||||
static BITREV()
|
||||
{
|
||||
make_byte_8();
|
||||
}
|
||||
static void make_byte_8()
|
||||
{
|
||||
int bits = 8;
|
||||
int n = 1 << 8;
|
||||
byte_8 = new byte[n];
|
||||
|
||||
int m = 1;
|
||||
int a = n >> 1;
|
||||
int j = 2;
|
||||
|
||||
byte_8[0] = 0;
|
||||
byte_8[1] = (byte)a;
|
||||
|
||||
while ((--bits) != 0)
|
||||
{
|
||||
m <<= 1;
|
||||
a >>= 1;
|
||||
for (int i = 0; i < m; i++)
|
||||
byte_8[j++] = (byte)(byte_8[i] + a);
|
||||
}
|
||||
}
|
||||
|
||||
public static uint reverse_32(uint v)
|
||||
{
|
||||
return (uint)((byte_8[v & 0xff] << 24) |
|
||||
(byte_8[(v >> 8) & 0xff] << 16) |
|
||||
(byte_8[(v >> 16) & 0xff] << 8) |
|
||||
(byte_8[(v >> 24) & 0xff]));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// a Dictionary-of-lists with key K and values List<V>
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Bag<K, V> : BagBase<K, V, Dictionary<K, List<V>>, List<V>> { }
|
||||
|
||||
/// <summary>
|
||||
/// a Dictionary-of-lists with key K and values List<V>
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class SortedBag<K, V> : BagBase<K, V, SortedDictionary<K, List<V>>, List<V>> { }
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary that creates new values on the fly as necessary so that any key you need will be defined.
|
||||
/// </summary>
|
||||
/// <typeparam name="K">dictionary keys</typeparam>
|
||||
/// <typeparam name="V">dictionary values</typeparam>
|
||||
public class WorkingDictionary<K, V> : Dictionary<K, V> where V : new()
|
||||
{
|
||||
public new V this[K key]
|
||||
{
|
||||
get
|
||||
{
|
||||
V temp;
|
||||
if (!TryGetValue(key, out temp))
|
||||
temp = this[key] = new V();
|
||||
return temp;
|
||||
}
|
||||
set { base[key] = value; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// base class for Bag and SortedBag
|
||||
/// </summary>
|
||||
/// <typeparam name="K">dictionary keys</typeparam>
|
||||
/// <typeparam name="V">list values</typeparam>
|
||||
/// <typeparam name="D">dictionary type</typeparam>
|
||||
/// <typeparam name="L">list type</typeparam>
|
||||
[Serializable]
|
||||
public class BagBase<K, V, D, L> : IEnumerable<V>
|
||||
where D : IDictionary<K, L>, new()
|
||||
where L : IList<V>, IEnumerable<V>, new()
|
||||
{
|
||||
D dictionary = new D();
|
||||
public void Add(K key, V val)
|
||||
{
|
||||
this[key].Add(val);
|
||||
}
|
||||
|
||||
public bool ContainsKey(K key) { return dictionary.ContainsKey(key); }
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
|
||||
public IEnumerator<V> GetEnumerator()
|
||||
{
|
||||
foreach (L lv in dictionary.Values)
|
||||
foreach (V v in lv)
|
||||
yield return v;
|
||||
}
|
||||
|
||||
public IEnumerable KeyValuePairEnumerator { get { return dictionary; } }
|
||||
|
||||
/// <summary>
|
||||
/// the list of keys contained herein
|
||||
/// </summary>
|
||||
public IList<K> Keys { get { return new List<K>(dictionary.Keys); } }
|
||||
|
||||
public L this[K key]
|
||||
{
|
||||
get
|
||||
{
|
||||
L slot;
|
||||
if (!dictionary.TryGetValue(key, out slot))
|
||||
dictionary[key] = slot = new L();
|
||||
return slot;
|
||||
}
|
||||
set
|
||||
{
|
||||
dictionary[key] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class NotTestedException : Exception
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,7 +45,6 @@
|
|||
<Compile Include="Blobs\Blob_ECM.cs" />
|
||||
<Compile Include="Blobs\Blob_WaveFile.cs" />
|
||||
<Compile Include="Blobs\RiffMaster.cs" />
|
||||
<Compile Include="Buffer.cs" />
|
||||
<Compile Include="CCD_format.cs" />
|
||||
<Compile Include="cdfs\EndianBitConverter.cs" />
|
||||
<Compile Include="cdfs\ISODirectoryNode.cs" />
|
||||
|
|
|
@ -1,118 +0,0 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
//TODO: quick fix, this is the same file as BizHawk.Emulation, move it to BizHawk.Common
|
||||
namespace BizHawk.Emulation.DiscSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Implements a data simple data buffer with proper life cycle and no bounds checking
|
||||
/// </summary>
|
||||
public unsafe class CBuffer<T> : IDisposable
|
||||
{
|
||||
public GCHandle hnd;
|
||||
public T[] arr;
|
||||
public void* ptr;
|
||||
public byte* byteptr;
|
||||
public int len;
|
||||
public int itemsize;
|
||||
|
||||
public static CBuffer<T> malloc(int amt, int itemsize)
|
||||
{
|
||||
return new CBuffer<T>(amt, itemsize);
|
||||
}
|
||||
|
||||
public void Write08(uint addr, byte val) { byteptr[addr] = val; }
|
||||
public void Write16(uint addr, ushort val) { *(ushort*)(byteptr + addr) = val; }
|
||||
public void Write32(uint addr, uint val) { *(uint*)(byteptr + addr) = val; }
|
||||
public void Write64(uint addr, ulong val) { *(ulong*)(byteptr + addr) = val; }
|
||||
public byte Read08(uint addr) { return byteptr[addr]; }
|
||||
public ushort Read16(uint addr) { return *(ushort*)(byteptr + addr); }
|
||||
public uint Read32(uint addr) { return *(uint*)(byteptr + addr); }
|
||||
public ulong Read64(uint addr) { return *(ulong*)(byteptr + addr); }
|
||||
public void Write08(int addr, byte val) { byteptr[addr] = val; }
|
||||
public void Write16(int addr, ushort val) { *(ushort*)(byteptr + addr) = val; }
|
||||
public void Write32(int addr, uint val) { *(uint*)(byteptr + addr) = val; }
|
||||
public void Write64(int addr, ulong val) { *(ulong*)(byteptr + addr) = val; }
|
||||
public byte Read08(int addr) { return byteptr[addr]; }
|
||||
public ushort Read16(int addr) { return *(ushort*)(byteptr + addr); }
|
||||
public uint Read32(int addr) { return *(uint*)(byteptr + addr); }
|
||||
public ulong Read64(int addr) { return *(ulong*)(byteptr + addr); }
|
||||
|
||||
public CBuffer(T[] arr, int itemsize)
|
||||
{
|
||||
this.itemsize = itemsize;
|
||||
len = arr.Length;
|
||||
this.arr = arr;
|
||||
hnd = GCHandle.Alloc(arr, GCHandleType.Pinned);
|
||||
ptr = hnd.AddrOfPinnedObject().ToPointer();
|
||||
byteptr = (byte*)ptr;
|
||||
}
|
||||
public CBuffer(int amt, int itemsize)
|
||||
{
|
||||
this.itemsize = itemsize;
|
||||
len = amt;
|
||||
arr = new T[amt];
|
||||
hnd = GCHandle.Alloc(arr, GCHandleType.Pinned);
|
||||
ptr = hnd.AddrOfPinnedObject().ToPointer();
|
||||
byteptr = (byte*)ptr;
|
||||
Util.memset(byteptr, 0, len * itemsize);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (arr != null)
|
||||
hnd.Free();
|
||||
arr = null;
|
||||
}
|
||||
|
||||
~CBuffer() { Dispose(); }
|
||||
}
|
||||
|
||||
public class ByteBuffer : CBuffer<byte>
|
||||
{
|
||||
public ByteBuffer(int amt) : base(amt,1) { }
|
||||
public ByteBuffer(byte[] arr) : base(arr,1) { }
|
||||
public byte this[int index]
|
||||
{
|
||||
#if DEBUG
|
||||
get { return arr[index]; }
|
||||
set { arr[index] = value; }
|
||||
#else
|
||||
set { Write08(index, value); }
|
||||
get { return Read08(index);}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public class IntBuffer : CBuffer<int>
|
||||
{
|
||||
public IntBuffer(int amt) : base(amt, 4) { }
|
||||
public IntBuffer(int[] arr) : base(arr,4) { }
|
||||
public int this[int index]
|
||||
{
|
||||
#if DEBUG
|
||||
get { return arr[index]; }
|
||||
set { arr[index] = value; }
|
||||
#else
|
||||
set { Write32(index<<2, (uint) value); }
|
||||
get { return (int)Read32(index<<2);}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public class ShortBuffer : CBuffer<short>
|
||||
{
|
||||
public ShortBuffer(int amt) : base(amt, 2) { }
|
||||
public ShortBuffer(short[] arr) : base(arr, 2) { }
|
||||
public short this[int index]
|
||||
{
|
||||
#if DEBUG
|
||||
get { return arr[index]; }
|
||||
set { arr[index] = value; }
|
||||
#else
|
||||
set { Write32(index << 1, (uint)value); }
|
||||
get { return (short)Read16(index << 1); }
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
//main apis for emulator core routine use
|
||||
|
||||
namespace BizHawk.Emulation.DiscSystem
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
//Corlett's ECM uses our same fundamental approach as well.
|
||||
//I can't figure out what winUAE is doing.
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.DiscSystem
|
||||
{
|
||||
static class ECM
|
||||
|
|
|
@ -9,11 +9,11 @@ using System.IO;
|
|||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
/*
|
||||
namespace BizHawk.Emulation.DiscSystem
|
||||
{
|
||||
//TODO: QUICK FIX, this is the same file as BizHawk.Emulation, move to BizHawk.Common and get rid of this
|
||||
public static class Colors
|
||||
internal static class Colors
|
||||
{
|
||||
public static int ARGB(byte red, byte green, byte blue)
|
||||
{
|
||||
|
@ -31,7 +31,7 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
}
|
||||
}
|
||||
|
||||
public unsafe static class Util
|
||||
internal unsafe static class Util
|
||||
{
|
||||
static readonly char[] HexConvArr = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
|
||||
static System.Runtime.InteropServices.GCHandle HexConvHandle;
|
||||
|
@ -920,3 +920,4 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
{
|
||||
}
|
||||
}
|
||||
*/
|
|
@ -82,7 +82,6 @@
|
|||
<Compile Include="..\VersionInfo.cs">
|
||||
<Link>VersionInfo.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Buffer.cs" />
|
||||
<Compile Include="Computers\Commodore64\C64.Core.cs" />
|
||||
<Compile Include="Computers\Commodore64\C64.cs" />
|
||||
<Compile Include="Computers\Commodore64\C64.Motherboard.cs" />
|
||||
|
@ -507,7 +506,6 @@
|
|||
<Compile Include="Consoles\Sega\SMS\SMS.cs" />
|
||||
<Compile Include="Consoles\Sega\SMS\VDP.cs" />
|
||||
<Compile Include="Sound\YM2413.cs" />
|
||||
<Compile Include="Util.cs" />
|
||||
<Compile Include="Sound\Utilities\Waves.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.CPUs.M6502
|
||||
{
|
||||
public sealed partial class MOS6502X
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.CPUs.M6502
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.CPUs.M6502
|
||||
{
|
||||
public static class MOS6502X_DLL
|
||||
|
|
|
@ -1,11 +1,13 @@
|
|||
using BizHawk.Emulation.Computers.Commodore64.MOS;
|
||||
using System.Reflection;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains the onboard chipset and glue.
|
||||
/// </summary>
|
||||
/// <summary>
|
||||
/// Contains the onboard chipset and glue.
|
||||
/// </summary>
|
||||
sealed public partial class Motherboard
|
||||
{
|
||||
// chips
|
||||
|
@ -24,7 +26,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
// ports
|
||||
public CartridgePort cartPort;
|
||||
public CassettePort cassPort;
|
||||
public IController controller;
|
||||
public IController controller;
|
||||
public SerialPort serPort;
|
||||
public UserPort userPort;
|
||||
|
||||
|
@ -32,8 +34,8 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
//public int address;
|
||||
public byte bus;
|
||||
public bool inputRead;
|
||||
public bool irq;
|
||||
public bool nmi;
|
||||
public bool irq;
|
||||
public bool nmi;
|
||||
|
||||
public Motherboard(Region initRegion)
|
||||
{
|
||||
|
@ -42,7 +44,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
cartPort = new CartridgePort();
|
||||
cassPort = new CassettePort();
|
||||
cia0 = new MOS6526(initRegion);
|
||||
cia1 = new MOS6526(initRegion);
|
||||
cia1 = new MOS6526(initRegion);
|
||||
colorRam = new Chip2114();
|
||||
cpu = new MOS6510();
|
||||
pla = new MOSPLA();
|
||||
|
@ -61,22 +63,22 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
|
||||
public void Execute()
|
||||
{
|
||||
vic.ExecutePhase1();
|
||||
cpu.ExecutePhase1();
|
||||
cia0.ExecutePhase1();
|
||||
vic.ExecutePhase1();
|
||||
cpu.ExecutePhase1();
|
||||
cia0.ExecutePhase1();
|
||||
cia1.ExecutePhase1();
|
||||
|
||||
vic.ExecutePhase2();
|
||||
cpu.ExecutePhase2();
|
||||
cia0.ExecutePhase2();
|
||||
vic.ExecutePhase2();
|
||||
cpu.ExecutePhase2();
|
||||
cia0.ExecutePhase2();
|
||||
cia1.ExecutePhase2();
|
||||
sid.ExecutePhase2();
|
||||
}
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
sid.Flush();
|
||||
}
|
||||
public void Flush()
|
||||
{
|
||||
sid.Flush();
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
|
@ -101,32 +103,32 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
|
||||
public void Init()
|
||||
{
|
||||
cartPort.ReadIRQ = Glue_ReadIRQ;
|
||||
cartPort.ReadNMI = cia1.ReadIRQBuffer;
|
||||
cartPort.ReadIRQ = Glue_ReadIRQ;
|
||||
cartPort.ReadNMI = cia1.ReadIRQBuffer;
|
||||
|
||||
cassPort.ReadDataOutput = CassPort_ReadDataOutput;
|
||||
cassPort.ReadMotor = CassPort_ReadMotor;
|
||||
cassPort.ReadDataOutput = CassPort_ReadDataOutput;
|
||||
cassPort.ReadMotor = CassPort_ReadMotor;
|
||||
|
||||
cia0.ReadCNT = Cia0_ReadCnt;
|
||||
cia0.ReadFlag = cassPort.ReadDataInputBuffer;
|
||||
cia0.ReadCNT = Cia0_ReadCnt;
|
||||
cia0.ReadFlag = cassPort.ReadDataInputBuffer;
|
||||
cia0.ReadPortA = Cia0_ReadPortA;
|
||||
cia0.ReadPortB = Cia0_ReadPortB;
|
||||
cia0.ReadSP = Cia0_ReadSP;
|
||||
cia0.ReadSP = Cia0_ReadSP;
|
||||
|
||||
cia1.ReadCNT = Cia1_ReadCnt;
|
||||
cia1.ReadFlag = userPort.ReadFlag2;
|
||||
cia1.ReadPortA = Cia1_ReadPortA;
|
||||
cia1.ReadCNT = Cia1_ReadCnt;
|
||||
cia1.ReadFlag = userPort.ReadFlag2;
|
||||
cia1.ReadPortA = Cia1_ReadPortA;
|
||||
cia1.ReadPortB = userPort.ReadData;
|
||||
cia1.ReadSP = Cia1_ReadSP;
|
||||
cia1.ReadSP = Cia1_ReadSP;
|
||||
|
||||
cpu.PeekMemory = pla.Peek;
|
||||
cpu.PokeMemory = pla.Poke;
|
||||
cpu.ReadAEC = vic.ReadAECBuffer;
|
||||
cpu.ReadIRQ = Glue_ReadIRQ;
|
||||
cpu.ReadNMI = cia1.ReadIRQBuffer;
|
||||
cpu.ReadPort = Cpu_ReadPort;
|
||||
cpu.ReadRDY = vic.ReadBABuffer;
|
||||
cpu.ReadMemory = pla.Read;
|
||||
cpu.ReadAEC = vic.ReadAECBuffer;
|
||||
cpu.ReadIRQ = Glue_ReadIRQ;
|
||||
cpu.ReadNMI = cia1.ReadIRQBuffer;
|
||||
cpu.ReadPort = Cpu_ReadPort;
|
||||
cpu.ReadRDY = vic.ReadBABuffer;
|
||||
cpu.ReadMemory = pla.Read;
|
||||
cpu.WriteMemory = pla.Write;
|
||||
|
||||
pla.PeekBasicRom = basicRom.Peek;
|
||||
|
@ -152,93 +154,93 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
pla.PokeMemory = ram.Poke;
|
||||
pla.PokeSid = sid.Poke;
|
||||
pla.PokeVic = vic.Poke;
|
||||
pla.ReadAEC = vic.ReadAECBuffer;
|
||||
pla.ReadBA = vic.ReadBABuffer;
|
||||
pla.ReadBasicRom = basicRom.Read;
|
||||
pla.ReadCartridgeHi = cartPort.ReadHiRom;
|
||||
pla.ReadCartridgeLo = cartPort.ReadLoRom;
|
||||
pla.ReadCharen = Pla_ReadCharen;
|
||||
pla.ReadCharRom = charRom.Read;
|
||||
pla.ReadCia0 = Pla_ReadCia0;
|
||||
pla.ReadCia1 = cia1.Read;
|
||||
pla.ReadColorRam = Pla_ReadColorRam;
|
||||
pla.ReadExpansionHi = cartPort.ReadHiExp;
|
||||
pla.ReadExpansionLo = cartPort.ReadLoExp;
|
||||
pla.ReadExRom = cartPort.ReadExRom;
|
||||
pla.ReadGame = cartPort.ReadGame;
|
||||
pla.ReadHiRam = Pla_ReadHiRam;
|
||||
pla.ReadKernalRom = kernalRom.Read;
|
||||
pla.ReadLoRam = Pla_ReadLoRam;
|
||||
pla.ReadMemory = ram.Read;
|
||||
pla.ReadSid = sid.Read;
|
||||
pla.ReadVic = vic.Read;
|
||||
pla.WriteCartridgeHi = cartPort.WriteHiRom;
|
||||
pla.WriteCartridgeLo = cartPort.WriteLoRom;
|
||||
pla.WriteCia0 = cia0.Write;
|
||||
pla.WriteCia1 = cia1.Write;
|
||||
pla.WriteColorRam = colorRam.Write;
|
||||
pla.WriteExpansionHi = cartPort.WriteHiExp;
|
||||
pla.WriteExpansionLo = cartPort.WriteLoExp;
|
||||
pla.WriteMemory = ram.Write;
|
||||
pla.WriteSid = sid.Write;
|
||||
pla.WriteVic = vic.Write;
|
||||
pla.ReadAEC = vic.ReadAECBuffer;
|
||||
pla.ReadBA = vic.ReadBABuffer;
|
||||
pla.ReadBasicRom = basicRom.Read;
|
||||
pla.ReadCartridgeHi = cartPort.ReadHiRom;
|
||||
pla.ReadCartridgeLo = cartPort.ReadLoRom;
|
||||
pla.ReadCharen = Pla_ReadCharen;
|
||||
pla.ReadCharRom = charRom.Read;
|
||||
pla.ReadCia0 = Pla_ReadCia0;
|
||||
pla.ReadCia1 = cia1.Read;
|
||||
pla.ReadColorRam = Pla_ReadColorRam;
|
||||
pla.ReadExpansionHi = cartPort.ReadHiExp;
|
||||
pla.ReadExpansionLo = cartPort.ReadLoExp;
|
||||
pla.ReadExRom = cartPort.ReadExRom;
|
||||
pla.ReadGame = cartPort.ReadGame;
|
||||
pla.ReadHiRam = Pla_ReadHiRam;
|
||||
pla.ReadKernalRom = kernalRom.Read;
|
||||
pla.ReadLoRam = Pla_ReadLoRam;
|
||||
pla.ReadMemory = ram.Read;
|
||||
pla.ReadSid = sid.Read;
|
||||
pla.ReadVic = vic.Read;
|
||||
pla.WriteCartridgeHi = cartPort.WriteHiRom;
|
||||
pla.WriteCartridgeLo = cartPort.WriteLoRom;
|
||||
pla.WriteCia0 = cia0.Write;
|
||||
pla.WriteCia1 = cia1.Write;
|
||||
pla.WriteColorRam = colorRam.Write;
|
||||
pla.WriteExpansionHi = cartPort.WriteHiExp;
|
||||
pla.WriteExpansionLo = cartPort.WriteLoExp;
|
||||
pla.WriteMemory = ram.Write;
|
||||
pla.WriteSid = sid.Write;
|
||||
pla.WriteVic = vic.Write;
|
||||
|
||||
serPort.ReadAtnOut = SerPort_ReadAtnOut;
|
||||
serPort.ReadClockOut = SerPort_ReadClockOut;
|
||||
serPort.ReadDataOut = SerPort_ReadDataOut;
|
||||
serPort.ReadAtnOut = SerPort_ReadAtnOut;
|
||||
serPort.ReadClockOut = SerPort_ReadClockOut;
|
||||
serPort.ReadDataOut = SerPort_ReadDataOut;
|
||||
|
||||
sid.ReadPotX = Sid_ReadPotX;
|
||||
sid.ReadPotY = Sid_ReadPotY;
|
||||
sid.ReadPotX = Sid_ReadPotX;
|
||||
sid.ReadPotY = Sid_ReadPotY;
|
||||
|
||||
vic.ReadMemory = Vic_ReadMemory;
|
||||
vic.ReadColorRam = colorRam.Read;
|
||||
vic.ReadMemory = Vic_ReadMemory;
|
||||
vic.ReadColorRam = colorRam.Read;
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
ser.BeginSection("motherboard");
|
||||
SaveState.SyncObject(ser, this);
|
||||
ser.EndSection();
|
||||
ser.BeginSection("motherboard");
|
||||
SaveState.SyncObject(ser, this);
|
||||
ser.EndSection();
|
||||
|
||||
ser.BeginSection("cartridge");
|
||||
cartPort.SyncState(ser);
|
||||
ser.EndSection();
|
||||
ser.BeginSection("cartridge");
|
||||
cartPort.SyncState(ser);
|
||||
ser.EndSection();
|
||||
|
||||
ser.BeginSection("cassette");
|
||||
cassPort.SyncState(ser);
|
||||
ser.EndSection();
|
||||
ser.BeginSection("cassette");
|
||||
cassPort.SyncState(ser);
|
||||
ser.EndSection();
|
||||
|
||||
ser.BeginSection("cia0");
|
||||
cia0.SyncState(ser);
|
||||
ser.EndSection();
|
||||
ser.BeginSection("cia0");
|
||||
cia0.SyncState(ser);
|
||||
ser.EndSection();
|
||||
|
||||
ser.BeginSection("cia1");
|
||||
cia1.SyncState(ser);
|
||||
ser.EndSection();
|
||||
ser.BeginSection("cia1");
|
||||
cia1.SyncState(ser);
|
||||
ser.EndSection();
|
||||
|
||||
ser.BeginSection("colorram");
|
||||
colorRam.SyncState(ser);
|
||||
ser.EndSection();
|
||||
ser.BeginSection("colorram");
|
||||
colorRam.SyncState(ser);
|
||||
ser.EndSection();
|
||||
|
||||
ser.BeginSection("cpu");
|
||||
cpu.SyncState(ser);
|
||||
ser.EndSection();
|
||||
ser.BeginSection("cpu");
|
||||
cpu.SyncState(ser);
|
||||
ser.EndSection();
|
||||
|
||||
ser.BeginSection("pla");
|
||||
pla.SyncState(ser);
|
||||
ser.EndSection();
|
||||
ser.BeginSection("pla");
|
||||
pla.SyncState(ser);
|
||||
ser.EndSection();
|
||||
|
||||
ser.BeginSection("ram");
|
||||
ram.SyncState(ser);
|
||||
ser.EndSection();
|
||||
ser.BeginSection("ram");
|
||||
ram.SyncState(ser);
|
||||
ser.EndSection();
|
||||
|
||||
ser.BeginSection("sid");
|
||||
sid.SyncState(ser);
|
||||
ser.EndSection();
|
||||
ser.BeginSection("sid");
|
||||
sid.SyncState(ser);
|
||||
ser.EndSection();
|
||||
|
||||
ser.BeginSection("vic");
|
||||
vic.SyncState(ser);
|
||||
ser.EndSection();
|
||||
}
|
||||
ser.BeginSection("vic");
|
||||
vic.SyncState(ser);
|
||||
ser.EndSection();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64
|
||||
{
|
||||
sealed public partial class C64 : IEmulator
|
||||
|
@ -51,9 +53,9 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
|
||||
void SyncState(Serializer ser)
|
||||
{
|
||||
ser.BeginSection("core");
|
||||
board.SyncState(ser);
|
||||
ser.EndSection();
|
||||
}
|
||||
ser.BeginSection("core");
|
||||
board.SyncState(ser);
|
||||
ser.EndSection();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
|
||||
{
|
||||
// this is the base cartridge class
|
||||
|
@ -236,7 +238,7 @@ namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
|
|||
|
||||
public virtual void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
|
||||
public bool Valid
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
|
||||
{
|
||||
public class Mapper0005 : Cart
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
|
||||
{
|
||||
// This is a mapper used commonly by System 3. It is
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
|
||||
{
|
||||
public class Mapper0012 : Cart
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
|
||||
{
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections.Generic;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
|
||||
{
|
||||
|
|
|
@ -3,17 +3,19 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
public class Cassette
|
||||
{
|
||||
public Func<bool> InputData;
|
||||
public Func<bool> InputMotor;
|
||||
public class Cassette
|
||||
{
|
||||
public Func<bool> InputData;
|
||||
public Func<bool> InputMotor;
|
||||
|
||||
virtual public bool Data { get { return true; } }
|
||||
public bool OutputData() { return Data; }
|
||||
public bool OutputSense() { return Sense; }
|
||||
virtual public bool Sense { get { return true; } }
|
||||
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
virtual public bool Data { get { return true; } }
|
||||
public bool OutputData() { return Data; }
|
||||
public bool OutputSense() { return Sense; }
|
||||
virtual public bool Sense { get { return true; } }
|
||||
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,31 +3,33 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
sealed public partial class Cia
|
||||
{
|
||||
public Func<bool> InputCNT;
|
||||
public Func<bool> InputFlag;
|
||||
public Func<int> InputPortA;
|
||||
public Func<int> InputPortB;
|
||||
public Func<bool> InputSP;
|
||||
sealed public partial class Cia
|
||||
{
|
||||
public Func<bool> InputCNT;
|
||||
public Func<bool> InputFlag;
|
||||
public Func<int> InputPortA;
|
||||
public Func<int> InputPortB;
|
||||
public Func<bool> InputSP;
|
||||
|
||||
public bool CNT { get { return true; } }
|
||||
public bool IRQ { get { return true; } }
|
||||
public bool OutputCNT() { return CNT; }
|
||||
public bool OutputIRQ() { return IRQ; }
|
||||
public bool OutputPC() { return PC; }
|
||||
public int OutputPortA() { return PortA; }
|
||||
public int OutputPortB() { return PortB; }
|
||||
public bool OutputSP() { return SP; }
|
||||
public bool PC { get { return true; } }
|
||||
public int PortA { get { return 0xFF; } }
|
||||
public int PortB { get { return 0xFF; } }
|
||||
public bool PortA0 { get { return true; } }
|
||||
public bool SP { get { return true; } }
|
||||
public bool CNT { get { return true; } }
|
||||
public bool IRQ { get { return true; } }
|
||||
public bool OutputCNT() { return CNT; }
|
||||
public bool OutputIRQ() { return IRQ; }
|
||||
public bool OutputPC() { return PC; }
|
||||
public int OutputPortA() { return PortA; }
|
||||
public int OutputPortB() { return PortB; }
|
||||
public bool OutputSP() { return SP; }
|
||||
public bool PC { get { return true; } }
|
||||
public int PortA { get { return 0xFF; } }
|
||||
public int PortB { get { return 0xFF; } }
|
||||
public bool PortA0 { get { return true; } }
|
||||
public bool SP { get { return true; } }
|
||||
|
||||
public void Clock() { }
|
||||
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
public void Clock() { }
|
||||
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,36 +3,38 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
sealed public partial class Cpu
|
||||
{
|
||||
public Func<bool> InputAEC;
|
||||
public Func<bool> InputIRQ;
|
||||
public Func<bool> InputNMI;
|
||||
public Func<int> InputPort;
|
||||
public Func<bool> InputRDY;
|
||||
public Func<int, int> ReadMemory;
|
||||
public Action<int, int> WriteMemory;
|
||||
sealed public partial class Cpu
|
||||
{
|
||||
public Func<bool> InputAEC;
|
||||
public Func<bool> InputIRQ;
|
||||
public Func<bool> InputNMI;
|
||||
public Func<int> InputPort;
|
||||
public Func<bool> InputRDY;
|
||||
public Func<int, int> ReadMemory;
|
||||
public Action<int, int> WriteMemory;
|
||||
|
||||
public int OutputPort() { return Port; }
|
||||
public bool OutputPort0() { return Port0; }
|
||||
public bool OutputPort1() { return Port1; }
|
||||
public bool OutputPort2() { return Port2; }
|
||||
public bool OutputPort3() { return Port3; }
|
||||
public bool OutputPort4() { return Port4; }
|
||||
public bool OutputPort5() { return Port5; }
|
||||
public bool OutputPort6() { return Port6; }
|
||||
public bool OutputPort7() { return Port7; }
|
||||
public int Port { get { return (portLatch | (~portDirection)) & 0xFF; } }
|
||||
public bool Port0 { get { return (Port & 0x01) != 0; } }
|
||||
public bool Port1 { get { return (Port & 0x02) != 0; } }
|
||||
public bool Port2 { get { return (Port & 0x04) != 0; } }
|
||||
public bool Port3 { get { return (Port & 0x08) != 0; } }
|
||||
public bool Port4 { get { return (Port & 0x10) != 0; } }
|
||||
public bool Port5 { get { return (Port & 0x20) != 0; } }
|
||||
public bool Port6 { get { return (Port & 0x40) != 0; } }
|
||||
public bool Port7 { get { return (Port & 0x80) != 0; } }
|
||||
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
public int OutputPort() { return Port; }
|
||||
public bool OutputPort0() { return Port0; }
|
||||
public bool OutputPort1() { return Port1; }
|
||||
public bool OutputPort2() { return Port2; }
|
||||
public bool OutputPort3() { return Port3; }
|
||||
public bool OutputPort4() { return Port4; }
|
||||
public bool OutputPort5() { return Port5; }
|
||||
public bool OutputPort6() { return Port6; }
|
||||
public bool OutputPort7() { return Port7; }
|
||||
public int Port { get { return (portLatch | (~portDirection)) & 0xFF; } }
|
||||
public bool Port0 { get { return (Port & 0x01) != 0; } }
|
||||
public bool Port1 { get { return (Port & 0x02) != 0; } }
|
||||
public bool Port2 { get { return (Port & 0x04) != 0; } }
|
||||
public bool Port3 { get { return (Port & 0x08) != 0; } }
|
||||
public bool Port4 { get { return (Port & 0x10) != 0; } }
|
||||
public bool Port5 { get { return (Port & 0x20) != 0; } }
|
||||
public bool Port6 { get { return (Port & 0x40) != 0; } }
|
||||
public bool Port7 { get { return (Port & 0x80) != 0; } }
|
||||
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,18 +3,20 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
public class Expansion
|
||||
{
|
||||
virtual public bool ExRom { get { return true; } }
|
||||
virtual public bool Game { get { return true; } }
|
||||
virtual public bool IRQ { get { return true; } }
|
||||
virtual public bool NMI { get { return true; } }
|
||||
public bool OutputExRom() { return ExRom; }
|
||||
public bool OutputGame() { return Game; }
|
||||
public bool OutputIRQ() { return IRQ; }
|
||||
public bool OutputNMI() { return NMI; }
|
||||
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
public class Expansion
|
||||
{
|
||||
virtual public bool ExRom { get { return true; } }
|
||||
virtual public bool Game { get { return true; } }
|
||||
virtual public bool IRQ { get { return true; } }
|
||||
virtual public bool NMI { get { return true; } }
|
||||
public bool OutputExRom() { return ExRom; }
|
||||
public bool OutputGame() { return Game; }
|
||||
public bool OutputIRQ() { return IRQ; }
|
||||
public bool OutputNMI() { return NMI; }
|
||||
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,14 +3,16 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
public class Joystick
|
||||
{
|
||||
virtual public int Data { get { return 0xFF; } }
|
||||
public int OutputData() { return Data; }
|
||||
public int OutputPot() { return Pot; }
|
||||
virtual public int Pot { get { return 0xFF; } }
|
||||
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
public class Joystick
|
||||
{
|
||||
virtual public int Data { get { return 0xFF; } }
|
||||
public int OutputData() { return Data; }
|
||||
public int OutputPot() { return Pot; }
|
||||
virtual public int Pot { get { return 0xFF; } }
|
||||
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,16 +3,18 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
public class Keyboard
|
||||
{
|
||||
virtual public int Column { get { return 0xFF; } }
|
||||
public int OutputColumn() { return Column; }
|
||||
public bool OutputRestore() { return Restore; }
|
||||
public int OutputRow() { return Row; }
|
||||
virtual public bool Restore { get { return true; } }
|
||||
virtual public int Row { get { return 0xFF; } }
|
||||
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
public class Keyboard
|
||||
{
|
||||
virtual public int Column { get { return 0xFF; } }
|
||||
public int OutputColumn() { return Column; }
|
||||
public bool OutputRestore() { return Restore; }
|
||||
public int OutputRow() { return Row; }
|
||||
virtual public bool Restore { get { return true; } }
|
||||
virtual public int Row { get { return 0xFF; } }
|
||||
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,41 +3,43 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
sealed public class Ram
|
||||
{
|
||||
int addressMask;
|
||||
int dataMask;
|
||||
int[] memory;
|
||||
sealed public class Ram
|
||||
{
|
||||
int addressMask;
|
||||
int dataMask;
|
||||
int[] memory;
|
||||
|
||||
public Ram(int size, int addressMask, int dataMask)
|
||||
{
|
||||
this.addressMask = addressMask;
|
||||
this.dataMask = dataMask;
|
||||
this.memory = new int[size];
|
||||
}
|
||||
public Ram(int size, int addressMask, int dataMask)
|
||||
{
|
||||
this.addressMask = addressMask;
|
||||
this.dataMask = dataMask;
|
||||
this.memory = new int[size];
|
||||
}
|
||||
|
||||
public int Peek(int addr)
|
||||
{
|
||||
return memory[addr & addressMask];
|
||||
}
|
||||
public int Peek(int addr)
|
||||
{
|
||||
return memory[addr & addressMask];
|
||||
}
|
||||
|
||||
public void Poke(int addr, int val)
|
||||
{
|
||||
memory[addr & addressMask] = val;
|
||||
}
|
||||
public void Poke(int addr, int val)
|
||||
{
|
||||
memory[addr & addressMask] = val;
|
||||
}
|
||||
|
||||
public int Read(int addr)
|
||||
{
|
||||
return memory[addr & addressMask];
|
||||
}
|
||||
public int Read(int addr)
|
||||
{
|
||||
return memory[addr & addressMask];
|
||||
}
|
||||
|
||||
public void Write(int addr, int val)
|
||||
{
|
||||
memory[addr & addressMask] = val & dataMask;
|
||||
}
|
||||
public void Write(int addr, int val)
|
||||
{
|
||||
memory[addr & addressMask] = val & dataMask;
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,31 +3,33 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
public class Rom
|
||||
{
|
||||
int addressMask;
|
||||
int[] memory;
|
||||
public class Rom
|
||||
{
|
||||
int addressMask;
|
||||
int[] memory;
|
||||
|
||||
public Rom(int size, int addressMask, byte[] data)
|
||||
{
|
||||
this.addressMask = addressMask;
|
||||
this.memory = new int[size];
|
||||
for (int i = 0; i < size; i++)
|
||||
memory[i] = data[i];
|
||||
}
|
||||
public Rom(int size, int addressMask, byte[] data)
|
||||
{
|
||||
this.addressMask = addressMask;
|
||||
this.memory = new int[size];
|
||||
for (int i = 0; i < size; i++)
|
||||
memory[i] = data[i];
|
||||
}
|
||||
|
||||
public int Peek(int addr)
|
||||
{
|
||||
return memory[addr & addressMask];
|
||||
}
|
||||
public int Peek(int addr)
|
||||
{
|
||||
return memory[addr & addressMask];
|
||||
}
|
||||
|
||||
public int Read(int addr)
|
||||
{
|
||||
return memory[addr & addressMask];
|
||||
}
|
||||
public int Read(int addr)
|
||||
{
|
||||
return memory[addr & addressMask];
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,21 +3,23 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
public class Serial
|
||||
{
|
||||
public Func<bool> InputATN;
|
||||
public Func<bool> InputClock;
|
||||
public Func<bool> InputData;
|
||||
public Func<bool> InputReset;
|
||||
public class Serial
|
||||
{
|
||||
public Func<bool> InputATN;
|
||||
public Func<bool> InputClock;
|
||||
public Func<bool> InputData;
|
||||
public Func<bool> InputReset;
|
||||
|
||||
virtual public bool Clock { get { return true; } }
|
||||
virtual public bool Data { get { return true; } }
|
||||
public bool OutputClock() { return Clock; }
|
||||
public bool OutputData() { return Data; }
|
||||
public bool OutputSRQ() { return SRQ; }
|
||||
virtual public bool SRQ { get { return true; } }
|
||||
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
virtual public bool Clock { get { return true; } }
|
||||
virtual public bool Data { get { return true; } }
|
||||
public bool OutputClock() { return Clock; }
|
||||
public bool OutputData() { return Data; }
|
||||
public bool OutputSRQ() { return SRQ; }
|
||||
virtual public bool SRQ { get { return true; } }
|
||||
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,10 +3,12 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
sealed public partial class Sid
|
||||
{
|
||||
public void SyncState(Serializer ser) { }
|
||||
}
|
||||
sealed public partial class Sid
|
||||
{
|
||||
public void SyncState(Serializer ser) { }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,12 +3,14 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
sealed public partial class Vic
|
||||
{
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
}
|
||||
}
|
||||
sealed public partial class Vic
|
||||
{
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,18 +3,20 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
#pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||
{
|
||||
sealed public partial class Vic : IVideoProvider
|
||||
{
|
||||
int screenHeight;
|
||||
int screenWidth;
|
||||
int[] videoBuffer;
|
||||
sealed public partial class Vic : IVideoProvider
|
||||
{
|
||||
int screenHeight;
|
||||
int screenWidth;
|
||||
int[] videoBuffer;
|
||||
|
||||
// palette
|
||||
static private int[] palette =
|
||||
// palette
|
||||
static private int[] palette =
|
||||
{
|
||||
Colors.ARGB(0x00, 0x00, 0x00),
|
||||
Colors.ARGB(0xFF, 0xFF, 0xFF),
|
||||
|
@ -34,29 +36,29 @@ namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
|||
Colors.ARGB(0x95, 0x95, 0x95)
|
||||
};
|
||||
|
||||
public int[] GetVideoBuffer()
|
||||
{
|
||||
return videoBuffer;
|
||||
}
|
||||
public int[] GetVideoBuffer()
|
||||
{
|
||||
return videoBuffer;
|
||||
}
|
||||
|
||||
public int VirtualWidth
|
||||
{
|
||||
get { return screenWidth; }
|
||||
}
|
||||
public int VirtualWidth
|
||||
{
|
||||
get { return screenWidth; }
|
||||
}
|
||||
|
||||
public int BufferWidth
|
||||
{
|
||||
get { return screenWidth; }
|
||||
}
|
||||
public int BufferWidth
|
||||
{
|
||||
get { return screenWidth; }
|
||||
}
|
||||
|
||||
public int BufferHeight
|
||||
{
|
||||
get { return screenHeight; }
|
||||
}
|
||||
public int BufferHeight
|
||||
{
|
||||
get { return screenHeight; }
|
||||
}
|
||||
|
||||
public int BackgroundColor
|
||||
{
|
||||
get { return palette[0]; }
|
||||
}
|
||||
}
|
||||
public int BackgroundColor
|
||||
{
|
||||
get { return palette[0]; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,15 +1,17 @@
|
|||
using System;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Computers.Commodore64.Cartridge;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
sealed public class CartridgePort
|
||||
{
|
||||
public Func<bool> ReadIRQ;
|
||||
public Func<bool> ReadNMI;
|
||||
public Func<bool> ReadIRQ;
|
||||
public Func<bool> ReadNMI;
|
||||
|
||||
Cart cart;
|
||||
bool connected;
|
||||
bool connected;
|
||||
|
||||
public CartridgePort()
|
||||
{
|
||||
|
@ -29,9 +31,9 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
public void PokeLoExp(int addr, byte val) { if (connected) { cart.PokeDE00(addr & 0x00FF, val); } }
|
||||
public void PokeLoRom(int addr, byte val) { if (connected) { cart.Poke8000(addr & 0x1FFF, val); } }
|
||||
|
||||
public bool ReadExRom() { if (connected) { return cart.ExRom; } else { return true; } }
|
||||
public bool ReadGame() { if (connected) { return cart.Game; } else { return true; } }
|
||||
public byte ReadHiExp(int addr) { if (connected) { return cart.ReadDF00((addr & 0x00FF)); } else { return 0xFF; } }
|
||||
public bool ReadExRom() { if (connected) { return cart.ExRom; } else { return true; } }
|
||||
public bool ReadGame() { if (connected) { return cart.Game; } else { return true; } }
|
||||
public byte ReadHiExp(int addr) { if (connected) { return cart.ReadDF00((addr & 0x00FF)); } else { return 0xFF; } }
|
||||
public byte ReadHiRom(int addr) { if (connected) { return cart.ReadA000((addr & 0x1FFF)); } else { return 0xFF; } }
|
||||
public byte ReadLoExp(int addr) { if (connected) { return cart.ReadDE00((addr & 0x00FF)); } else { return 0xFF; } }
|
||||
public byte ReadLoRom(int addr) { if (connected) { return cart.Read8000((addr & 0x1FFF)); } else { return 0xFF; } }
|
||||
|
@ -68,19 +70,19 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
}
|
||||
}
|
||||
|
||||
public bool ReadIRQBuffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ReadNMIBuffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
public bool ReadIRQBuffer()
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ReadNMIBuffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,29 +1,30 @@
|
|||
using System;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
public class CassettePort
|
||||
{
|
||||
public Func<bool> ReadDataOutput;
|
||||
public Func<bool> ReadMotor;
|
||||
public Func<bool> ReadDataOutput;
|
||||
public Func<bool> ReadMotor;
|
||||
|
||||
public void HardReset()
|
||||
{
|
||||
}
|
||||
|
||||
virtual public bool ReadDataInputBuffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual public bool ReadDataInputBuffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual public bool ReadSenseBuffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual public bool ReadSenseBuffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
// used as Color RAM in C64
|
||||
|
||||
sealed public class Chip2114
|
||||
{
|
||||
byte[] ram;
|
||||
byte[] ram;
|
||||
|
||||
public Chip2114()
|
||||
{
|
||||
|
@ -31,15 +33,15 @@
|
|||
return ram[addr & 0x3FF];
|
||||
}
|
||||
|
||||
public int ReadInt(int addr)
|
||||
{
|
||||
return ram[addr & 0x3FF];
|
||||
}
|
||||
public int ReadInt(int addr)
|
||||
{
|
||||
return ram[addr & 0x3FF];
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
|
||||
public void Write(int addr, byte val)
|
||||
{
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
|
@ -53,7 +54,7 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,19 +1,21 @@
|
|||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
// DRAM for the c64
|
||||
// 4164 = 64 kbit
|
||||
// 4464 = 256 kbit
|
||||
// 4864 = 512 kbit
|
||||
|
||||
|
||||
// for purposes of simplification we'll just
|
||||
// use one 4864, the C64 can use sets of 4164 or
|
||||
// 4464 typically
|
||||
|
||||
// memory is striped 00/FF at intervals of 0x40
|
||||
|
||||
sealed public class Chip4864
|
||||
sealed public class Chip4864
|
||||
{
|
||||
byte[] ram;
|
||||
byte[] ram;
|
||||
|
||||
public Chip4864()
|
||||
{
|
||||
|
@ -35,22 +37,22 @@
|
|||
|
||||
public void Poke(int addr, byte val)
|
||||
{
|
||||
ram[addr] = val;
|
||||
ram[addr] = val;
|
||||
}
|
||||
|
||||
public byte Read(int addr)
|
||||
{
|
||||
return ram[addr];
|
||||
return ram[addr];
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
|
||||
public void Write(int addr, byte val)
|
||||
{
|
||||
ram[addr] = val;
|
||||
ram[addr] = val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,18 +3,20 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
// an extension of the 6502 processor
|
||||
|
||||
sealed public class MOS6510
|
||||
sealed public class MOS6510
|
||||
{
|
||||
// ------------------------------------
|
||||
|
||||
MOS6502X cpu;
|
||||
bool pinNMILast;
|
||||
LatchedPort port;
|
||||
bool thisNMI;
|
||||
MOS6502X cpu;
|
||||
bool pinNMILast;
|
||||
LatchedPort port;
|
||||
bool thisNMI;
|
||||
|
||||
public Func<int, byte> PeekMemory;
|
||||
public Action<int, byte> PokeMemory;
|
||||
|
@ -23,65 +25,65 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
public Func<bool> ReadNMI;
|
||||
public Func<bool> ReadRDY;
|
||||
public Func<int, byte> ReadMemory;
|
||||
public Func<byte> ReadPort;
|
||||
public Func<byte> ReadPort;
|
||||
public Action<int, byte> WriteMemory;
|
||||
|
||||
// ------------------------------------
|
||||
|
||||
public MOS6510()
|
||||
{
|
||||
cpu = new MOS6502X();
|
||||
cpu = new MOS6502X();
|
||||
|
||||
// configure cpu r/w
|
||||
cpu.DummyReadMemory = Read;
|
||||
cpu.ReadMemory = Read;
|
||||
cpu.WriteMemory = Write;
|
||||
|
||||
// perform hard reset
|
||||
HardReset();
|
||||
// perform hard reset
|
||||
HardReset();
|
||||
}
|
||||
|
||||
public void HardReset()
|
||||
{
|
||||
// configure CPU defaults
|
||||
// configure CPU defaults
|
||||
cpu.Reset();
|
||||
cpu.FlagI = true;
|
||||
cpu.BCD_Enabled = true;
|
||||
if (ReadMemory != null)
|
||||
cpu.PC = (ushort)(ReadMemory(0x0FFFC) | (ReadMemory(0x0FFFD) << 8));
|
||||
if (ReadMemory != null)
|
||||
cpu.PC = (ushort)(ReadMemory(0x0FFFC) | (ReadMemory(0x0FFFD) << 8));
|
||||
|
||||
// configure data port defaults
|
||||
port = new LatchedPort();
|
||||
port.Direction = 0x00;
|
||||
port.Latch = 0xFF;
|
||||
// configure data port defaults
|
||||
port = new LatchedPort();
|
||||
port.Direction = 0x00;
|
||||
port.Latch = 0xFF;
|
||||
|
||||
// NMI is high on startup (todo: verify)
|
||||
pinNMILast = true;
|
||||
}
|
||||
// NMI is high on startup (todo: verify)
|
||||
pinNMILast = true;
|
||||
}
|
||||
|
||||
// ------------------------------------
|
||||
|
||||
public void ExecutePhase1()
|
||||
{
|
||||
cpu.IRQ = !ReadIRQ();
|
||||
}
|
||||
cpu.IRQ = !ReadIRQ();
|
||||
}
|
||||
|
||||
public void ExecutePhase2()
|
||||
{
|
||||
cpu.RDY = ReadRDY();
|
||||
cpu.RDY = ReadRDY();
|
||||
|
||||
// the 6502 core expects active high
|
||||
// so we reverse the polarity here
|
||||
thisNMI = ReadNMI();
|
||||
if (!thisNMI && pinNMILast)
|
||||
cpu.NMI = true;
|
||||
// the 6502 core expects active high
|
||||
// so we reverse the polarity here
|
||||
thisNMI = ReadNMI();
|
||||
if (!thisNMI && pinNMILast)
|
||||
cpu.NMI = true;
|
||||
|
||||
if (ReadAEC())
|
||||
{
|
||||
cpu.ExecuteOne();
|
||||
pinNMILast = thisNMI;
|
||||
}
|
||||
}
|
||||
if (ReadAEC())
|
||||
{
|
||||
cpu.ExecuteOne();
|
||||
pinNMILast = thisNMI;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------
|
||||
|
||||
|
@ -91,10 +93,10 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
{
|
||||
return cpu.PC;
|
||||
}
|
||||
set
|
||||
{
|
||||
cpu.PC = value;
|
||||
}
|
||||
set
|
||||
{
|
||||
cpu.PC = value;
|
||||
}
|
||||
}
|
||||
|
||||
public byte Peek(int addr)
|
||||
|
@ -109,7 +111,7 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
|
||||
public void Poke(int addr, byte val)
|
||||
{
|
||||
if (addr == 0x0000)
|
||||
if (addr == 0x0000)
|
||||
port.Direction = val;
|
||||
else if (addr == 0x0001)
|
||||
port.Latch = val;
|
||||
|
@ -117,19 +119,19 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
PokeMemory(addr, val);
|
||||
}
|
||||
|
||||
public byte PortData
|
||||
{
|
||||
get
|
||||
{
|
||||
return port.ReadInput(ReadPort());
|
||||
}
|
||||
set
|
||||
{
|
||||
port.Latch = value;
|
||||
}
|
||||
}
|
||||
public byte PortData
|
||||
{
|
||||
get
|
||||
{
|
||||
return port.ReadInput(ReadPort());
|
||||
}
|
||||
set
|
||||
{
|
||||
port.Latch = value;
|
||||
}
|
||||
}
|
||||
|
||||
public byte Read(ushort addr)
|
||||
public byte Read(ushort addr)
|
||||
{
|
||||
if (addr == 0x0000)
|
||||
return port.Direction;
|
||||
|
@ -139,13 +141,13 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
return ReadMemory(addr);
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
cpu.SyncState(ser);
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
cpu.SyncState(ser);
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
|
||||
public void Write(ushort addr, byte val)
|
||||
public void Write(ushort addr, byte val)
|
||||
{
|
||||
if (addr == 0x0000)
|
||||
port.Direction = val;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
|
|
|
@ -1,84 +1,85 @@
|
|||
using System;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
sealed public class LatchedPort
|
||||
{
|
||||
public byte Direction;
|
||||
public byte Latch;
|
||||
sealed public class LatchedPort
|
||||
{
|
||||
public byte Direction;
|
||||
public byte Latch;
|
||||
|
||||
public LatchedPort()
|
||||
{
|
||||
Direction = 0x00;
|
||||
Latch = 0x00;
|
||||
}
|
||||
public LatchedPort()
|
||||
{
|
||||
Direction = 0x00;
|
||||
Latch = 0x00;
|
||||
}
|
||||
|
||||
// data works like this in these types of systems:
|
||||
//
|
||||
// directionA directionB result
|
||||
// 0 0 1
|
||||
// 1 0 latchA
|
||||
// 0 1 latchB
|
||||
// 1 1 latchA && latchB
|
||||
//
|
||||
// however because this uses transistor logic, there are cases where wired-ands
|
||||
// cause the pull-up resistors not to be enough to keep the bus bit set to 1 when
|
||||
// both the direction and latch are 1 (the keyboard and joystick port 2 can do this.)
|
||||
// the class does not handle this case as it must be handled differently in every occurrence.
|
||||
// data works like this in these types of systems:
|
||||
//
|
||||
// directionA directionB result
|
||||
// 0 0 1
|
||||
// 1 0 latchA
|
||||
// 0 1 latchB
|
||||
// 1 1 latchA && latchB
|
||||
//
|
||||
// however because this uses transistor logic, there are cases where wired-ands
|
||||
// cause the pull-up resistors not to be enough to keep the bus bit set to 1 when
|
||||
// both the direction and latch are 1 (the keyboard and joystick port 2 can do this.)
|
||||
// the class does not handle this case as it must be handled differently in every occurrence.
|
||||
|
||||
public byte ReadInput(byte bus)
|
||||
{
|
||||
return (byte)((Latch & Direction) | ((Direction ^ 0xFF) & bus));
|
||||
}
|
||||
public byte ReadInput(byte bus)
|
||||
{
|
||||
return (byte)((Latch & Direction) | ((Direction ^ 0xFF) & bus));
|
||||
}
|
||||
|
||||
public byte ReadOutput()
|
||||
{
|
||||
return (byte)((Latch & Direction) | (Direction ^ 0xFF));
|
||||
}
|
||||
public byte ReadOutput()
|
||||
{
|
||||
return (byte)((Latch & Direction) | (Direction ^ 0xFF));
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
}
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed public class LatchedBooleanPort
|
||||
{
|
||||
public bool Direction;
|
||||
public bool Latch;
|
||||
sealed public class LatchedBooleanPort
|
||||
{
|
||||
public bool Direction;
|
||||
public bool Latch;
|
||||
|
||||
public LatchedBooleanPort()
|
||||
{
|
||||
Direction = false;
|
||||
Latch = false;
|
||||
}
|
||||
public LatchedBooleanPort()
|
||||
{
|
||||
Direction = false;
|
||||
Latch = false;
|
||||
}
|
||||
|
||||
// data dir bus out
|
||||
// 0 0 0 0
|
||||
// 0 0 1 1
|
||||
// data dir bus out
|
||||
// 0 0 0 0
|
||||
// 0 0 1 1
|
||||
|
||||
// 0 1 0 0
|
||||
// 0 1 1 0
|
||||
// 0 1 0 0
|
||||
// 0 1 1 0
|
||||
|
||||
// 1 0 0 0
|
||||
// 1 0 1 1
|
||||
// 1 0 0 0
|
||||
// 1 0 1 1
|
||||
|
||||
// 1 1 0 1
|
||||
// 1 1 1 1
|
||||
// 1 1 0 1
|
||||
// 1 1 1 1
|
||||
|
||||
public bool ReadInput(bool bus)
|
||||
{
|
||||
return (Direction && Latch) || (!Direction && bus);
|
||||
}
|
||||
public bool ReadInput(bool bus)
|
||||
{
|
||||
return (Direction && Latch) || (!Direction && bus);
|
||||
}
|
||||
|
||||
public bool ReadOutput()
|
||||
{
|
||||
return (Latch || !Direction);
|
||||
}
|
||||
public bool ReadOutput()
|
||||
{
|
||||
return (Latch || !Direction);
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
}
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
|
@ -7,9 +8,9 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
|
||||
sealed public class SerialPort
|
||||
{
|
||||
public Func<bool> ReadAtnOut;
|
||||
public Func<bool> ReadClockOut;
|
||||
public Func<bool> ReadDataOut;
|
||||
public Func<bool> ReadAtnOut;
|
||||
public Func<bool> ReadClockOut;
|
||||
public Func<bool> ReadDataOut;
|
||||
|
||||
public SerialPort()
|
||||
{
|
||||
|
@ -19,19 +20,19 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
{
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
|
||||
public bool WriteClockIn()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public bool WriteClockIn()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool WriteDataIn()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public bool WriteDataIn()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,31 +3,33 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
sealed public partial class Sid
|
||||
{
|
||||
sealed class Envelope
|
||||
{
|
||||
const int stateAttack = 0;
|
||||
const int stateDecay = 1;
|
||||
const int stateRelease = 2;
|
||||
sealed public partial class Sid
|
||||
{
|
||||
sealed class Envelope
|
||||
{
|
||||
const int stateAttack = 0;
|
||||
const int stateDecay = 1;
|
||||
const int stateRelease = 2;
|
||||
|
||||
int attack;
|
||||
int decay;
|
||||
bool delay;
|
||||
int envCounter;
|
||||
int expCounter;
|
||||
int expPeriod;
|
||||
bool freeze;
|
||||
int lfsr;
|
||||
bool gate;
|
||||
int rate;
|
||||
int release;
|
||||
int state;
|
||||
int sustain;
|
||||
int attack;
|
||||
int decay;
|
||||
bool delay;
|
||||
int envCounter;
|
||||
int expCounter;
|
||||
int expPeriod;
|
||||
bool freeze;
|
||||
int lfsr;
|
||||
bool gate;
|
||||
int rate;
|
||||
int release;
|
||||
int state;
|
||||
int sustain;
|
||||
|
||||
static int[] adsrTable = new int[]
|
||||
static int[] adsrTable = new int[]
|
||||
{
|
||||
0x7F00, 0x0006, 0x003C, 0x0330,
|
||||
0x20C0, 0x6755, 0x3800, 0x500E,
|
||||
|
@ -35,217 +37,217 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
0x3840, 0x77E2, 0x7625, 0x0A93
|
||||
};
|
||||
|
||||
static int[] expCounterTable = new int[]
|
||||
static int[] expCounterTable = new int[]
|
||||
{
|
||||
0xFF, 0x5D, 0x36, 0x1A, 0x0E, 0x06, 0x00
|
||||
};
|
||||
|
||||
static int[] expPeriodTable = new int[]
|
||||
static int[] expPeriodTable = new int[]
|
||||
{
|
||||
0x01, 0x02, 0x04, 0x08, 0x10, 0x1E, 0x01
|
||||
};
|
||||
|
||||
static int[] sustainTable = new int[]
|
||||
static int[] sustainTable = new int[]
|
||||
{
|
||||
0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77,
|
||||
0x88, 0x99, 0xAA, 0xBB, 0xCC, 0xDD, 0xEE, 0xFF
|
||||
};
|
||||
|
||||
public Envelope()
|
||||
{
|
||||
HardReset();
|
||||
}
|
||||
public Envelope()
|
||||
{
|
||||
HardReset();
|
||||
}
|
||||
|
||||
public void ExecutePhase2()
|
||||
{
|
||||
public void ExecutePhase2()
|
||||
{
|
||||
|
||||
{
|
||||
if (!delay)
|
||||
{
|
||||
envCounter--;
|
||||
delay = true;
|
||||
UpdateExpCounter();
|
||||
}
|
||||
{
|
||||
if (!delay)
|
||||
{
|
||||
envCounter--;
|
||||
delay = true;
|
||||
UpdateExpCounter();
|
||||
}
|
||||
|
||||
if (lfsr != rate)
|
||||
{
|
||||
int feedback = ((lfsr >> 14) ^ (lfsr >> 13)) & 0x1;
|
||||
lfsr = ((lfsr << 1) & 0x7FFF) | feedback;
|
||||
return;
|
||||
}
|
||||
lfsr = 0x7FFF;
|
||||
if (lfsr != rate)
|
||||
{
|
||||
int feedback = ((lfsr >> 14) ^ (lfsr >> 13)) & 0x1;
|
||||
lfsr = ((lfsr << 1) & 0x7FFF) | feedback;
|
||||
return;
|
||||
}
|
||||
lfsr = 0x7FFF;
|
||||
|
||||
if (state == stateAttack || ++expCounter == expPeriod)
|
||||
{
|
||||
expCounter = 0;
|
||||
if (freeze)
|
||||
return;
|
||||
if (state == stateAttack || ++expCounter == expPeriod)
|
||||
{
|
||||
expCounter = 0;
|
||||
if (freeze)
|
||||
return;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case stateAttack:
|
||||
envCounter++;
|
||||
if (envCounter == 0xFF)
|
||||
{
|
||||
state = stateDecay;
|
||||
rate = adsrTable[decay];
|
||||
}
|
||||
break;
|
||||
case stateDecay:
|
||||
if (envCounter == sustainTable[sustain])
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (expPeriod != 1)
|
||||
{
|
||||
delay = false;
|
||||
return;
|
||||
}
|
||||
envCounter--;
|
||||
break;
|
||||
case stateRelease:
|
||||
if (expPeriod != 1)
|
||||
{
|
||||
delay = false;
|
||||
return;
|
||||
}
|
||||
envCounter--;
|
||||
break;
|
||||
}
|
||||
envCounter &= 0xFF;
|
||||
UpdateExpCounter();
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (state)
|
||||
{
|
||||
case stateAttack:
|
||||
envCounter++;
|
||||
if (envCounter == 0xFF)
|
||||
{
|
||||
state = stateDecay;
|
||||
rate = adsrTable[decay];
|
||||
}
|
||||
break;
|
||||
case stateDecay:
|
||||
if (envCounter == sustainTable[sustain])
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (expPeriod != 1)
|
||||
{
|
||||
delay = false;
|
||||
return;
|
||||
}
|
||||
envCounter--;
|
||||
break;
|
||||
case stateRelease:
|
||||
if (expPeriod != 1)
|
||||
{
|
||||
delay = false;
|
||||
return;
|
||||
}
|
||||
envCounter--;
|
||||
break;
|
||||
}
|
||||
envCounter &= 0xFF;
|
||||
UpdateExpCounter();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HardReset()
|
||||
{
|
||||
attack = 0;
|
||||
decay = 0;
|
||||
delay = true;
|
||||
envCounter = 0;
|
||||
expCounter = 0;
|
||||
expPeriod = expPeriodTable[0];
|
||||
freeze = false;
|
||||
gate = false;
|
||||
lfsr = 0x7FFF;
|
||||
rate = adsrTable[release];
|
||||
release = 0;
|
||||
state = stateRelease;
|
||||
sustain = 0;
|
||||
}
|
||||
public void HardReset()
|
||||
{
|
||||
attack = 0;
|
||||
decay = 0;
|
||||
delay = true;
|
||||
envCounter = 0;
|
||||
expCounter = 0;
|
||||
expPeriod = expPeriodTable[0];
|
||||
freeze = false;
|
||||
gate = false;
|
||||
lfsr = 0x7FFF;
|
||||
rate = adsrTable[release];
|
||||
release = 0;
|
||||
state = stateRelease;
|
||||
sustain = 0;
|
||||
}
|
||||
|
||||
private void UpdateExpCounter()
|
||||
{
|
||||
private void UpdateExpCounter()
|
||||
{
|
||||
|
||||
{
|
||||
for (int i = 0; i < 7; i++)
|
||||
{
|
||||
if (envCounter == expCounterTable[i])
|
||||
expPeriod = expPeriodTable[i];
|
||||
}
|
||||
if (envCounter == 0)
|
||||
freeze = true;
|
||||
}
|
||||
}
|
||||
{
|
||||
for (int i = 0; i < 7; i++)
|
||||
{
|
||||
if (envCounter == expCounterTable[i])
|
||||
expPeriod = expPeriodTable[i];
|
||||
}
|
||||
if (envCounter == 0)
|
||||
freeze = true;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------
|
||||
// ------------------------------------
|
||||
|
||||
public int Attack
|
||||
{
|
||||
get
|
||||
{
|
||||
return attack;
|
||||
}
|
||||
set
|
||||
{
|
||||
attack = (value & 0xF);
|
||||
if (state == stateAttack)
|
||||
rate = adsrTable[attack];
|
||||
}
|
||||
}
|
||||
public int Attack
|
||||
{
|
||||
get
|
||||
{
|
||||
return attack;
|
||||
}
|
||||
set
|
||||
{
|
||||
attack = (value & 0xF);
|
||||
if (state == stateAttack)
|
||||
rate = adsrTable[attack];
|
||||
}
|
||||
}
|
||||
|
||||
public int Decay
|
||||
{
|
||||
get
|
||||
{
|
||||
return decay;
|
||||
}
|
||||
set
|
||||
{
|
||||
decay = (value & 0xF);
|
||||
if (state == stateDecay)
|
||||
rate = adsrTable[decay];
|
||||
}
|
||||
}
|
||||
public int Decay
|
||||
{
|
||||
get
|
||||
{
|
||||
return decay;
|
||||
}
|
||||
set
|
||||
{
|
||||
decay = (value & 0xF);
|
||||
if (state == stateDecay)
|
||||
rate = adsrTable[decay];
|
||||
}
|
||||
}
|
||||
|
||||
public bool Gate
|
||||
{
|
||||
get
|
||||
{
|
||||
return gate;
|
||||
}
|
||||
set
|
||||
{
|
||||
bool nextGate = value;
|
||||
if (nextGate && !gate)
|
||||
{
|
||||
state = stateAttack;
|
||||
rate = adsrTable[attack];
|
||||
delay = true;
|
||||
freeze = false;
|
||||
}
|
||||
else if (!nextGate && gate)
|
||||
{
|
||||
state = stateRelease;
|
||||
rate = adsrTable[release];
|
||||
}
|
||||
gate = nextGate;
|
||||
}
|
||||
}
|
||||
public bool Gate
|
||||
{
|
||||
get
|
||||
{
|
||||
return gate;
|
||||
}
|
||||
set
|
||||
{
|
||||
bool nextGate = value;
|
||||
if (nextGate && !gate)
|
||||
{
|
||||
state = stateAttack;
|
||||
rate = adsrTable[attack];
|
||||
delay = true;
|
||||
freeze = false;
|
||||
}
|
||||
else if (!nextGate && gate)
|
||||
{
|
||||
state = stateRelease;
|
||||
rate = adsrTable[release];
|
||||
}
|
||||
gate = nextGate;
|
||||
}
|
||||
}
|
||||
|
||||
public int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
return envCounter;
|
||||
}
|
||||
}
|
||||
public int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
return envCounter;
|
||||
}
|
||||
}
|
||||
|
||||
public int Release
|
||||
{
|
||||
get
|
||||
{
|
||||
return release;
|
||||
}
|
||||
set
|
||||
{
|
||||
release = (value & 0xF);
|
||||
if (state == stateRelease)
|
||||
rate = adsrTable[release];
|
||||
}
|
||||
}
|
||||
public int Release
|
||||
{
|
||||
get
|
||||
{
|
||||
return release;
|
||||
}
|
||||
set
|
||||
{
|
||||
release = (value & 0xF);
|
||||
if (state == stateRelease)
|
||||
rate = adsrTable[release];
|
||||
}
|
||||
}
|
||||
|
||||
public int Sustain
|
||||
{
|
||||
get
|
||||
{
|
||||
return sustain;
|
||||
}
|
||||
set
|
||||
{
|
||||
sustain = (value & 0xF);
|
||||
}
|
||||
}
|
||||
public int Sustain
|
||||
{
|
||||
get
|
||||
{
|
||||
return sustain;
|
||||
}
|
||||
set
|
||||
{
|
||||
sustain = (value & 0xF);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------
|
||||
// ------------------------------------
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
|
||||
// ------------------------------------
|
||||
}
|
||||
}
|
||||
// ------------------------------------
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,342 +3,344 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
sealed public partial class Sid
|
||||
{
|
||||
sealed class Voice
|
||||
{
|
||||
int accBits;
|
||||
int accNext;
|
||||
int accumulator;
|
||||
bool controlTestPrev;
|
||||
int controlWavePrev;
|
||||
int delay;
|
||||
int floatOutputTTL;
|
||||
int frequency;
|
||||
bool msbRising;
|
||||
int noise;
|
||||
int noNoise;
|
||||
int noNoiseOrNoise;
|
||||
int noPulse;
|
||||
int output;
|
||||
int pulse;
|
||||
int pulseWidth;
|
||||
bool ringMod;
|
||||
int ringMsbMask;
|
||||
int shiftRegister;
|
||||
int shiftRegisterReset;
|
||||
bool sync;
|
||||
bool test;
|
||||
int[] wave;
|
||||
int waveform;
|
||||
int waveformIndex;
|
||||
int[][] waveTable;
|
||||
sealed public partial class Sid
|
||||
{
|
||||
sealed class Voice
|
||||
{
|
||||
int accBits;
|
||||
int accNext;
|
||||
int accumulator;
|
||||
bool controlTestPrev;
|
||||
int controlWavePrev;
|
||||
int delay;
|
||||
int floatOutputTTL;
|
||||
int frequency;
|
||||
bool msbRising;
|
||||
int noise;
|
||||
int noNoise;
|
||||
int noNoiseOrNoise;
|
||||
int noPulse;
|
||||
int output;
|
||||
int pulse;
|
||||
int pulseWidth;
|
||||
bool ringMod;
|
||||
int ringMsbMask;
|
||||
int shiftRegister;
|
||||
int shiftRegisterReset;
|
||||
bool sync;
|
||||
bool test;
|
||||
int[] wave;
|
||||
int waveform;
|
||||
int waveformIndex;
|
||||
int[][] waveTable;
|
||||
|
||||
public Voice(int[][] newWaveTable)
|
||||
{
|
||||
waveTable = newWaveTable;
|
||||
HardReset();
|
||||
}
|
||||
public Voice(int[][] newWaveTable)
|
||||
{
|
||||
waveTable = newWaveTable;
|
||||
HardReset();
|
||||
}
|
||||
|
||||
public void HardReset()
|
||||
{
|
||||
accumulator = 0;
|
||||
delay = 0;
|
||||
floatOutputTTL = 0;
|
||||
frequency = 0;
|
||||
msbRising = false;
|
||||
noNoise = 0xFFF;
|
||||
noPulse = 0xFFF;
|
||||
output = 0x000;
|
||||
pulse = 0xFFF;
|
||||
pulseWidth = 0;
|
||||
ringMsbMask = 0;
|
||||
sync = false;
|
||||
test = false;
|
||||
wave = waveTable[0];
|
||||
waveform = 0;
|
||||
public void HardReset()
|
||||
{
|
||||
accumulator = 0;
|
||||
delay = 0;
|
||||
floatOutputTTL = 0;
|
||||
frequency = 0;
|
||||
msbRising = false;
|
||||
noNoise = 0xFFF;
|
||||
noPulse = 0xFFF;
|
||||
output = 0x000;
|
||||
pulse = 0xFFF;
|
||||
pulseWidth = 0;
|
||||
ringMsbMask = 0;
|
||||
sync = false;
|
||||
test = false;
|
||||
wave = waveTable[0];
|
||||
waveform = 0;
|
||||
|
||||
ResetShiftReg();
|
||||
}
|
||||
ResetShiftReg();
|
||||
}
|
||||
|
||||
public void ExecutePhase2()
|
||||
{
|
||||
public void ExecutePhase2()
|
||||
{
|
||||
|
||||
{
|
||||
if (test)
|
||||
{
|
||||
if (shiftRegisterReset != 0 && --shiftRegisterReset == 0)
|
||||
{
|
||||
ResetShiftReg();
|
||||
}
|
||||
pulse = 0xFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
accNext = (accumulator + frequency) & 0xFFFFFF;
|
||||
accBits = ~accumulator & accNext;
|
||||
accumulator = accNext;
|
||||
msbRising = ((accBits & 0x800000) != 0);
|
||||
{
|
||||
if (test)
|
||||
{
|
||||
if (shiftRegisterReset != 0 && --shiftRegisterReset == 0)
|
||||
{
|
||||
ResetShiftReg();
|
||||
}
|
||||
pulse = 0xFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
accNext = (accumulator + frequency) & 0xFFFFFF;
|
||||
accBits = ~accumulator & accNext;
|
||||
accumulator = accNext;
|
||||
msbRising = ((accBits & 0x800000) != 0);
|
||||
|
||||
if ((accBits & 0x080000) != 0)
|
||||
delay = 2;
|
||||
else if (delay != 0 && --delay == 0)
|
||||
ClockShiftReg();
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((accBits & 0x080000) != 0)
|
||||
delay = 2;
|
||||
else if (delay != 0 && --delay == 0)
|
||||
ClockShiftReg();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------
|
||||
// ------------------------------------
|
||||
|
||||
private void ClockShiftReg()
|
||||
{
|
||||
private void ClockShiftReg()
|
||||
{
|
||||
|
||||
{
|
||||
shiftRegister = ((shiftRegister << 1) |
|
||||
(((shiftRegister >> 22) ^ (shiftRegister >> 17)) & 0x1)
|
||||
) & 0x7FFFFF;
|
||||
SetNoise();
|
||||
}
|
||||
}
|
||||
{
|
||||
shiftRegister = ((shiftRegister << 1) |
|
||||
(((shiftRegister >> 22) ^ (shiftRegister >> 17)) & 0x1)
|
||||
) & 0x7FFFFF;
|
||||
SetNoise();
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetShiftReg()
|
||||
{
|
||||
private void ResetShiftReg()
|
||||
{
|
||||
|
||||
{
|
||||
shiftRegister = 0x7FFFFF;
|
||||
shiftRegisterReset = 0;
|
||||
SetNoise();
|
||||
}
|
||||
}
|
||||
{
|
||||
shiftRegister = 0x7FFFFF;
|
||||
shiftRegisterReset = 0;
|
||||
SetNoise();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetNoise()
|
||||
{
|
||||
private void SetNoise()
|
||||
{
|
||||
|
||||
{
|
||||
noise =
|
||||
((shiftRegister & 0x100000) >> 9) |
|
||||
((shiftRegister & 0x040000) >> 8) |
|
||||
((shiftRegister & 0x004000) >> 5) |
|
||||
((shiftRegister & 0x000800) >> 3) |
|
||||
((shiftRegister & 0x000200) >> 2) |
|
||||
((shiftRegister & 0x000020) << 1) |
|
||||
((shiftRegister & 0x000004) << 3) |
|
||||
((shiftRegister & 0x000001) << 4);
|
||||
noNoiseOrNoise = noNoise | noise;
|
||||
}
|
||||
}
|
||||
{
|
||||
noise =
|
||||
((shiftRegister & 0x100000) >> 9) |
|
||||
((shiftRegister & 0x040000) >> 8) |
|
||||
((shiftRegister & 0x004000) >> 5) |
|
||||
((shiftRegister & 0x000800) >> 3) |
|
||||
((shiftRegister & 0x000200) >> 2) |
|
||||
((shiftRegister & 0x000020) << 1) |
|
||||
((shiftRegister & 0x000004) << 3) |
|
||||
((shiftRegister & 0x000001) << 4);
|
||||
noNoiseOrNoise = noNoise | noise;
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteShiftReg()
|
||||
{
|
||||
private void WriteShiftReg()
|
||||
{
|
||||
|
||||
{
|
||||
output &=
|
||||
0xBB5DA |
|
||||
((output & 0x800) << 9) |
|
||||
((output & 0x400) << 8) |
|
||||
((output & 0x200) << 5) |
|
||||
((output & 0x100) << 3) |
|
||||
((output & 0x040) >> 1) |
|
||||
((output & 0x020) >> 3) |
|
||||
((output & 0x010) >> 4);
|
||||
noise &= output;
|
||||
noNoiseOrNoise = noNoise | noise;
|
||||
}
|
||||
}
|
||||
{
|
||||
output &=
|
||||
0xBB5DA |
|
||||
((output & 0x800) << 9) |
|
||||
((output & 0x400) << 8) |
|
||||
((output & 0x200) << 5) |
|
||||
((output & 0x100) << 3) |
|
||||
((output & 0x040) >> 1) |
|
||||
((output & 0x020) >> 3) |
|
||||
((output & 0x010) >> 4);
|
||||
noise &= output;
|
||||
noNoiseOrNoise = noNoise | noise;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------
|
||||
// ------------------------------------
|
||||
|
||||
public int Control
|
||||
{
|
||||
set
|
||||
{
|
||||
controlWavePrev = waveform;
|
||||
controlTestPrev = test;
|
||||
public int Control
|
||||
{
|
||||
set
|
||||
{
|
||||
controlWavePrev = waveform;
|
||||
controlTestPrev = test;
|
||||
|
||||
sync = ((value & 0x02) != 0);
|
||||
ringMod = ((value & 0x04) != 0);
|
||||
test = ((value & 0x08) != 0);
|
||||
waveform = (value >> 4) & 0x0F;
|
||||
wave = waveTable[waveform & 0x07];
|
||||
ringMsbMask = ((~value >> 5) & (value >> 2) & 0x1) << 23;
|
||||
noNoise = ((waveform & 0x8) != 0) ? 0x000 : 0xFFF;
|
||||
noNoiseOrNoise = noNoise | noise;
|
||||
noPulse = ((waveform & 0x4) != 0) ? 0x000 : 0xFFF;
|
||||
sync = ((value & 0x02) != 0);
|
||||
ringMod = ((value & 0x04) != 0);
|
||||
test = ((value & 0x08) != 0);
|
||||
waveform = (value >> 4) & 0x0F;
|
||||
wave = waveTable[waveform & 0x07];
|
||||
ringMsbMask = ((~value >> 5) & (value >> 2) & 0x1) << 23;
|
||||
noNoise = ((waveform & 0x8) != 0) ? 0x000 : 0xFFF;
|
||||
noNoiseOrNoise = noNoise | noise;
|
||||
noPulse = ((waveform & 0x4) != 0) ? 0x000 : 0xFFF;
|
||||
|
||||
if (!controlTestPrev && test)
|
||||
{
|
||||
accumulator = 0;
|
||||
delay = 0;
|
||||
shiftRegisterReset = 0x8000;
|
||||
}
|
||||
else if (controlTestPrev && !test)
|
||||
{
|
||||
shiftRegister = ((shiftRegister << 1) |
|
||||
((~shiftRegister >> 17) & 0x1)
|
||||
) & 0x7FFFFF;
|
||||
SetNoise();
|
||||
}
|
||||
if (!controlTestPrev && test)
|
||||
{
|
||||
accumulator = 0;
|
||||
delay = 0;
|
||||
shiftRegisterReset = 0x8000;
|
||||
}
|
||||
else if (controlTestPrev && !test)
|
||||
{
|
||||
shiftRegister = ((shiftRegister << 1) |
|
||||
((~shiftRegister >> 17) & 0x1)
|
||||
) & 0x7FFFFF;
|
||||
SetNoise();
|
||||
}
|
||||
|
||||
if (waveform == 0 && controlWavePrev != 0)
|
||||
floatOutputTTL = 0x28000;
|
||||
}
|
||||
}
|
||||
if (waveform == 0 && controlWavePrev != 0)
|
||||
floatOutputTTL = 0x28000;
|
||||
}
|
||||
}
|
||||
|
||||
public int Frequency
|
||||
{
|
||||
get
|
||||
{
|
||||
return frequency;
|
||||
}
|
||||
set
|
||||
{
|
||||
frequency = value;
|
||||
}
|
||||
}
|
||||
public int Frequency
|
||||
{
|
||||
get
|
||||
{
|
||||
return frequency;
|
||||
}
|
||||
set
|
||||
{
|
||||
frequency = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int FrequencyLo
|
||||
{
|
||||
get
|
||||
{
|
||||
return (frequency & 0xFF);
|
||||
}
|
||||
set
|
||||
{
|
||||
frequency &= 0xFF00;
|
||||
frequency |= value & 0x00FF;
|
||||
}
|
||||
}
|
||||
public int FrequencyLo
|
||||
{
|
||||
get
|
||||
{
|
||||
return (frequency & 0xFF);
|
||||
}
|
||||
set
|
||||
{
|
||||
frequency &= 0xFF00;
|
||||
frequency |= value & 0x00FF;
|
||||
}
|
||||
}
|
||||
|
||||
public int FrequencyHi
|
||||
{
|
||||
get
|
||||
{
|
||||
return (frequency >> 8);
|
||||
}
|
||||
set
|
||||
{
|
||||
frequency &= 0x00FF;
|
||||
frequency |= (value & 0x00FF) << 8;
|
||||
}
|
||||
}
|
||||
public int FrequencyHi
|
||||
{
|
||||
get
|
||||
{
|
||||
return (frequency >> 8);
|
||||
}
|
||||
set
|
||||
{
|
||||
frequency &= 0x00FF;
|
||||
frequency |= (value & 0x00FF) << 8;
|
||||
}
|
||||
}
|
||||
|
||||
public int Oscillator
|
||||
{
|
||||
get
|
||||
{
|
||||
return output;
|
||||
}
|
||||
}
|
||||
public int Oscillator
|
||||
{
|
||||
get
|
||||
{
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
public int Output(Voice ringModSource)
|
||||
{
|
||||
public int Output(Voice ringModSource)
|
||||
{
|
||||
|
||||
{
|
||||
if (waveform != 0)
|
||||
{
|
||||
waveformIndex = (accumulator ^ (ringModSource.accumulator & ringMsbMask)) >> 12;
|
||||
output = wave[waveformIndex] & (noPulse | pulse) & noNoiseOrNoise;
|
||||
if (waveform > 8)
|
||||
WriteShiftReg();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (floatOutputTTL != 0 && --floatOutputTTL == 0)
|
||||
output = 0x000;
|
||||
}
|
||||
pulse = ((accumulator >> 12) >= pulseWidth) ? 0xFFF : 0x000;
|
||||
return output;
|
||||
}
|
||||
}
|
||||
{
|
||||
if (waveform != 0)
|
||||
{
|
||||
waveformIndex = (accumulator ^ (ringModSource.accumulator & ringMsbMask)) >> 12;
|
||||
output = wave[waveformIndex] & (noPulse | pulse) & noNoiseOrNoise;
|
||||
if (waveform > 8)
|
||||
WriteShiftReg();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (floatOutputTTL != 0 && --floatOutputTTL == 0)
|
||||
output = 0x000;
|
||||
}
|
||||
pulse = ((accumulator >> 12) >= pulseWidth) ? 0xFFF : 0x000;
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
public int PulseWidth
|
||||
{
|
||||
get
|
||||
{
|
||||
return pulseWidth;
|
||||
}
|
||||
set
|
||||
{
|
||||
pulseWidth = value;
|
||||
}
|
||||
}
|
||||
public int PulseWidth
|
||||
{
|
||||
get
|
||||
{
|
||||
return pulseWidth;
|
||||
}
|
||||
set
|
||||
{
|
||||
pulseWidth = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int PulseWidthLo
|
||||
{
|
||||
get
|
||||
{
|
||||
return (pulseWidth & 0xFF);
|
||||
}
|
||||
set
|
||||
{
|
||||
pulseWidth &= 0x0F00;
|
||||
pulseWidth |= value & 0x00FF;
|
||||
}
|
||||
}
|
||||
public int PulseWidthLo
|
||||
{
|
||||
get
|
||||
{
|
||||
return (pulseWidth & 0xFF);
|
||||
}
|
||||
set
|
||||
{
|
||||
pulseWidth &= 0x0F00;
|
||||
pulseWidth |= value & 0x00FF;
|
||||
}
|
||||
}
|
||||
|
||||
public int PulseWidthHi
|
||||
{
|
||||
get
|
||||
{
|
||||
return (pulseWidth >> 8);
|
||||
}
|
||||
set
|
||||
{
|
||||
pulseWidth &= 0x00FF;
|
||||
pulseWidth |= (value & 0x000F) << 8;
|
||||
}
|
||||
}
|
||||
public int PulseWidthHi
|
||||
{
|
||||
get
|
||||
{
|
||||
return (pulseWidth >> 8);
|
||||
}
|
||||
set
|
||||
{
|
||||
pulseWidth &= 0x00FF;
|
||||
pulseWidth |= (value & 0x000F) << 8;
|
||||
}
|
||||
}
|
||||
|
||||
public bool RingMod
|
||||
{
|
||||
get
|
||||
{
|
||||
return ringMod;
|
||||
}
|
||||
}
|
||||
public bool RingMod
|
||||
{
|
||||
get
|
||||
{
|
||||
return ringMod;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Sync
|
||||
{
|
||||
get
|
||||
{
|
||||
return sync;
|
||||
}
|
||||
}
|
||||
public bool Sync
|
||||
{
|
||||
get
|
||||
{
|
||||
return sync;
|
||||
}
|
||||
}
|
||||
|
||||
public void Synchronize(Voice target, Voice source)
|
||||
{
|
||||
if (msbRising && target.sync && !(sync && source.msbRising))
|
||||
target.accumulator = 0;
|
||||
}
|
||||
public void Synchronize(Voice target, Voice source)
|
||||
{
|
||||
if (msbRising && target.sync && !(sync && source.msbRising))
|
||||
target.accumulator = 0;
|
||||
}
|
||||
|
||||
public bool Test
|
||||
{
|
||||
get
|
||||
{
|
||||
return test;
|
||||
}
|
||||
}
|
||||
public bool Test
|
||||
{
|
||||
get
|
||||
{
|
||||
return test;
|
||||
}
|
||||
}
|
||||
|
||||
public int Waveform
|
||||
{
|
||||
get
|
||||
{
|
||||
return waveform;
|
||||
}
|
||||
}
|
||||
public int Waveform
|
||||
{
|
||||
get
|
||||
{
|
||||
return waveform;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------
|
||||
// ------------------------------------
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
|
||||
if (ser.IsReader)
|
||||
wave = waveTable[waveform];
|
||||
}
|
||||
}
|
||||
if (ser.IsReader)
|
||||
wave = waveTable[waveform];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using BizHawk.Common;
|
||||
|
||||
#pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete
|
||||
#pragma warning disable 169 //adelikat: Disable dumb warnings until this file is complete
|
||||
|
|
|
@ -1,72 +1,73 @@
|
|||
using System;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
public class UserPort
|
||||
{
|
||||
public Func<bool> ReadCounter1;
|
||||
public Func<bool> ReadCounter2;
|
||||
public Func<bool> ReadHandshake;
|
||||
public Func<bool> ReadSerial1;
|
||||
public Func<bool> ReadSerial2;
|
||||
public Func<bool> ReadCounter1;
|
||||
public Func<bool> ReadCounter2;
|
||||
public Func<bool> ReadHandshake;
|
||||
public Func<bool> ReadSerial1;
|
||||
public Func<bool> ReadSerial2;
|
||||
|
||||
public UserPort()
|
||||
{
|
||||
}
|
||||
|
||||
virtual public void HardReset()
|
||||
virtual public void HardReset()
|
||||
{
|
||||
// note: this will not disconnect any attached media
|
||||
}
|
||||
|
||||
virtual public bool ReadAtn()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual public bool ReadAtn()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual public bool ReadCounter1Buffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual public bool ReadCounter1Buffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual public bool ReadCounter2Buffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual public bool ReadCounter2Buffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual public byte ReadData()
|
||||
{
|
||||
return 0xFF;
|
||||
}
|
||||
virtual public byte ReadData()
|
||||
{
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
virtual public bool ReadFlag2()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual public bool ReadFlag2()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual public bool ReadPA2()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual public bool ReadPA2()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual public bool ReadReset()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual public bool ReadReset()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual public bool ReadSerial1Buffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual public bool ReadSerial1Buffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual public bool ReadSerial2Buffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual public bool ReadSerial2Buffer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
}
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,61 +3,63 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
sealed public partial class Vic
|
||||
{
|
||||
sealed class SpriteGenerator
|
||||
{
|
||||
public bool collideData;
|
||||
public bool collideSprite;
|
||||
public int color;
|
||||
public bool display;
|
||||
public bool dma;
|
||||
public bool enable;
|
||||
public int mc;
|
||||
public int mcbase;
|
||||
public bool multicolor;
|
||||
public bool multicolorCrunch;
|
||||
public int pointer;
|
||||
public bool priority;
|
||||
public bool shiftEnable;
|
||||
public int sr;
|
||||
public int x;
|
||||
public bool xCrunch;
|
||||
public bool xExpand;
|
||||
public int y;
|
||||
public bool yCrunch;
|
||||
public bool yExpand;
|
||||
sealed public partial class Vic
|
||||
{
|
||||
sealed class SpriteGenerator
|
||||
{
|
||||
public bool collideData;
|
||||
public bool collideSprite;
|
||||
public int color;
|
||||
public bool display;
|
||||
public bool dma;
|
||||
public bool enable;
|
||||
public int mc;
|
||||
public int mcbase;
|
||||
public bool multicolor;
|
||||
public bool multicolorCrunch;
|
||||
public int pointer;
|
||||
public bool priority;
|
||||
public bool shiftEnable;
|
||||
public int sr;
|
||||
public int x;
|
||||
public bool xCrunch;
|
||||
public bool xExpand;
|
||||
public int y;
|
||||
public bool yCrunch;
|
||||
public bool yExpand;
|
||||
|
||||
public void HardReset()
|
||||
{
|
||||
collideData = false;
|
||||
collideSprite = false;
|
||||
color = 0;
|
||||
display = false;
|
||||
dma = false;
|
||||
enable = false;
|
||||
mc = 0;
|
||||
mcbase = 0;
|
||||
multicolor = false;
|
||||
multicolorCrunch = false;
|
||||
pointer = 0;
|
||||
priority = false;
|
||||
shiftEnable = false;
|
||||
sr = 0;
|
||||
x = 0;
|
||||
xCrunch = false;
|
||||
xExpand = false;
|
||||
y = 0;
|
||||
yCrunch = false;
|
||||
yExpand = false;
|
||||
}
|
||||
public void HardReset()
|
||||
{
|
||||
collideData = false;
|
||||
collideSprite = false;
|
||||
color = 0;
|
||||
display = false;
|
||||
dma = false;
|
||||
enable = false;
|
||||
mc = 0;
|
||||
mcbase = 0;
|
||||
multicolor = false;
|
||||
multicolorCrunch = false;
|
||||
pointer = 0;
|
||||
priority = false;
|
||||
shiftEnable = false;
|
||||
sr = 0;
|
||||
x = 0;
|
||||
xCrunch = false;
|
||||
xExpand = false;
|
||||
y = 0;
|
||||
yCrunch = false;
|
||||
yExpand = false;
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,184 +4,186 @@ using System.Linq;
|
|||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
sealed public partial class Vic
|
||||
{
|
||||
int backgroundColor0;
|
||||
int backgroundColor1;
|
||||
int backgroundColor2;
|
||||
int backgroundColor3;
|
||||
int baCount;
|
||||
bool badline;
|
||||
bool badlineEnable;
|
||||
int bitmapColumn;
|
||||
bool bitmapMode;
|
||||
int borderB;
|
||||
bool borderCheckLEnable;
|
||||
bool borderCheckREnable;
|
||||
int borderColor;
|
||||
int borderL;
|
||||
bool borderOnMain;
|
||||
bool borderOnVertical;
|
||||
int borderR;
|
||||
int borderT;
|
||||
int[] bufferC;
|
||||
int[] bufferG;
|
||||
int cycle;
|
||||
int cycleIndex;
|
||||
bool columnSelect;
|
||||
int dataC;
|
||||
int dataG;
|
||||
bool displayEnable;
|
||||
int displayC;
|
||||
bool enableIntLightPen;
|
||||
bool enableIntRaster;
|
||||
bool enableIntSpriteCollision;
|
||||
bool enableIntSpriteDataCollision;
|
||||
bool extraColorMode;
|
||||
bool hblank;
|
||||
bool idle;
|
||||
bool intLightPen;
|
||||
bool intRaster;
|
||||
bool intSpriteCollision;
|
||||
bool intSpriteDataCollision;
|
||||
int hblankEnd;
|
||||
int hblankStart;
|
||||
bool hblankCheckEnableL;
|
||||
bool hblankCheckEnableR;
|
||||
int lastRasterLine;
|
||||
int lightPenX;
|
||||
int lightPenY;
|
||||
bool multicolorMode;
|
||||
bool pinAEC = true;
|
||||
bool pinBA = true;
|
||||
bool pinIRQ = true;
|
||||
int pointerCB;
|
||||
int pointerVM;
|
||||
int rasterInterruptLine;
|
||||
int rasterLine;
|
||||
int rasterX;
|
||||
bool rasterXHold;
|
||||
int rc;
|
||||
int refreshCounter;
|
||||
bool renderEnabled;
|
||||
bool rowSelect;
|
||||
int spriteMulticolor0;
|
||||
int spriteMulticolor1;
|
||||
SpriteGenerator[] sprites;
|
||||
int sr;
|
||||
int srMask;
|
||||
int srMask1;
|
||||
int srMask2;
|
||||
int srMask3;
|
||||
int srMaskMC;
|
||||
int srSpriteMask;
|
||||
int srSpriteMask1;
|
||||
int srSpriteMask2;
|
||||
int srSpriteMask3;
|
||||
int srSpriteMaskMC;
|
||||
bool vblank;
|
||||
int vblankEnd;
|
||||
int vblankStart;
|
||||
int vc;
|
||||
int vcbase;
|
||||
int vmli;
|
||||
int xScroll;
|
||||
int yScroll;
|
||||
sealed public partial class Vic
|
||||
{
|
||||
int backgroundColor0;
|
||||
int backgroundColor1;
|
||||
int backgroundColor2;
|
||||
int backgroundColor3;
|
||||
int baCount;
|
||||
bool badline;
|
||||
bool badlineEnable;
|
||||
int bitmapColumn;
|
||||
bool bitmapMode;
|
||||
int borderB;
|
||||
bool borderCheckLEnable;
|
||||
bool borderCheckREnable;
|
||||
int borderColor;
|
||||
int borderL;
|
||||
bool borderOnMain;
|
||||
bool borderOnVertical;
|
||||
int borderR;
|
||||
int borderT;
|
||||
int[] bufferC;
|
||||
int[] bufferG;
|
||||
int cycle;
|
||||
int cycleIndex;
|
||||
bool columnSelect;
|
||||
int dataC;
|
||||
int dataG;
|
||||
bool displayEnable;
|
||||
int displayC;
|
||||
bool enableIntLightPen;
|
||||
bool enableIntRaster;
|
||||
bool enableIntSpriteCollision;
|
||||
bool enableIntSpriteDataCollision;
|
||||
bool extraColorMode;
|
||||
bool hblank;
|
||||
bool idle;
|
||||
bool intLightPen;
|
||||
bool intRaster;
|
||||
bool intSpriteCollision;
|
||||
bool intSpriteDataCollision;
|
||||
int hblankEnd;
|
||||
int hblankStart;
|
||||
bool hblankCheckEnableL;
|
||||
bool hblankCheckEnableR;
|
||||
int lastRasterLine;
|
||||
int lightPenX;
|
||||
int lightPenY;
|
||||
bool multicolorMode;
|
||||
bool pinAEC = true;
|
||||
bool pinBA = true;
|
||||
bool pinIRQ = true;
|
||||
int pointerCB;
|
||||
int pointerVM;
|
||||
int rasterInterruptLine;
|
||||
int rasterLine;
|
||||
int rasterX;
|
||||
bool rasterXHold;
|
||||
int rc;
|
||||
int refreshCounter;
|
||||
bool renderEnabled;
|
||||
bool rowSelect;
|
||||
int spriteMulticolor0;
|
||||
int spriteMulticolor1;
|
||||
SpriteGenerator[] sprites;
|
||||
int sr;
|
||||
int srMask;
|
||||
int srMask1;
|
||||
int srMask2;
|
||||
int srMask3;
|
||||
int srMaskMC;
|
||||
int srSpriteMask;
|
||||
int srSpriteMask1;
|
||||
int srSpriteMask2;
|
||||
int srSpriteMask3;
|
||||
int srSpriteMaskMC;
|
||||
bool vblank;
|
||||
int vblankEnd;
|
||||
int vblankStart;
|
||||
int vc;
|
||||
int vcbase;
|
||||
int vmli;
|
||||
int xScroll;
|
||||
int yScroll;
|
||||
|
||||
public void HardReset()
|
||||
{
|
||||
// *** SHIFT REGISTER BITMASKS ***
|
||||
srMask1 = 0x20000;
|
||||
srMask2 = srMask1 << 1;
|
||||
srMask3 = srMask1 | srMask2;
|
||||
srMask = srMask2;
|
||||
srMaskMC = srMask3;
|
||||
srSpriteMask1 = 0x400000;
|
||||
srSpriteMask2 = srSpriteMask1 << 1;
|
||||
srSpriteMask3 = srSpriteMask1 | srSpriteMask2;
|
||||
srSpriteMask = srSpriteMask2;
|
||||
srSpriteMaskMC = srSpriteMask3;
|
||||
public void HardReset()
|
||||
{
|
||||
// *** SHIFT REGISTER BITMASKS ***
|
||||
srMask1 = 0x20000;
|
||||
srMask2 = srMask1 << 1;
|
||||
srMask3 = srMask1 | srMask2;
|
||||
srMask = srMask2;
|
||||
srMaskMC = srMask3;
|
||||
srSpriteMask1 = 0x400000;
|
||||
srSpriteMask2 = srSpriteMask1 << 1;
|
||||
srSpriteMask3 = srSpriteMask1 | srSpriteMask2;
|
||||
srSpriteMask = srSpriteMask2;
|
||||
srSpriteMaskMC = srSpriteMask3;
|
||||
|
||||
pinAEC = true;
|
||||
pinBA = true;
|
||||
pinIRQ = true;
|
||||
pinAEC = true;
|
||||
pinBA = true;
|
||||
pinIRQ = true;
|
||||
|
||||
bufOffset = 0;
|
||||
bufOffset = 0;
|
||||
|
||||
backgroundColor0 = 0;
|
||||
backgroundColor1 = 0;
|
||||
backgroundColor2 = 0;
|
||||
backgroundColor3 = 0;
|
||||
baCount = baResetCounter;
|
||||
badline = false;
|
||||
badlineEnable = false;
|
||||
bitmapMode = false;
|
||||
borderCheckLEnable = false;
|
||||
borderCheckREnable = false;
|
||||
borderColor = 0;
|
||||
borderOnMain = true;
|
||||
borderOnVertical = true;
|
||||
columnSelect = false;
|
||||
displayEnable = false;
|
||||
enableIntLightPen = false;
|
||||
enableIntRaster = false;
|
||||
enableIntSpriteCollision = false;
|
||||
enableIntSpriteDataCollision = false;
|
||||
extraColorMode = false;
|
||||
hblank = true;
|
||||
idle = true;
|
||||
intLightPen = false;
|
||||
intRaster = false;
|
||||
intSpriteCollision = false;
|
||||
intSpriteDataCollision = false;
|
||||
lastRasterLine = 0;
|
||||
lightPenX = 0;
|
||||
lightPenY = 0;
|
||||
multicolorMode = false;
|
||||
pointerCB = 0;
|
||||
pointerVM = 0;
|
||||
rasterInterruptLine = 0;
|
||||
rasterLine = 0;
|
||||
rasterX = 0;
|
||||
rc = 7;
|
||||
refreshCounter = 0xFF;
|
||||
rowSelect = false;
|
||||
spriteMulticolor0 = 0;
|
||||
spriteMulticolor1 = 0;
|
||||
sr = 0;
|
||||
vblank = true;
|
||||
vc = 0;
|
||||
vcbase = 0;
|
||||
vmli = 0;
|
||||
xScroll = 0;
|
||||
yScroll = 0;
|
||||
backgroundColor0 = 0;
|
||||
backgroundColor1 = 0;
|
||||
backgroundColor2 = 0;
|
||||
backgroundColor3 = 0;
|
||||
baCount = baResetCounter;
|
||||
badline = false;
|
||||
badlineEnable = false;
|
||||
bitmapMode = false;
|
||||
borderCheckLEnable = false;
|
||||
borderCheckREnable = false;
|
||||
borderColor = 0;
|
||||
borderOnMain = true;
|
||||
borderOnVertical = true;
|
||||
columnSelect = false;
|
||||
displayEnable = false;
|
||||
enableIntLightPen = false;
|
||||
enableIntRaster = false;
|
||||
enableIntSpriteCollision = false;
|
||||
enableIntSpriteDataCollision = false;
|
||||
extraColorMode = false;
|
||||
hblank = true;
|
||||
idle = true;
|
||||
intLightPen = false;
|
||||
intRaster = false;
|
||||
intSpriteCollision = false;
|
||||
intSpriteDataCollision = false;
|
||||
lastRasterLine = 0;
|
||||
lightPenX = 0;
|
||||
lightPenY = 0;
|
||||
multicolorMode = false;
|
||||
pointerCB = 0;
|
||||
pointerVM = 0;
|
||||
rasterInterruptLine = 0;
|
||||
rasterLine = 0;
|
||||
rasterX = 0;
|
||||
rc = 7;
|
||||
refreshCounter = 0xFF;
|
||||
rowSelect = false;
|
||||
spriteMulticolor0 = 0;
|
||||
spriteMulticolor1 = 0;
|
||||
sr = 0;
|
||||
vblank = true;
|
||||
vc = 0;
|
||||
vcbase = 0;
|
||||
vmli = 0;
|
||||
xScroll = 0;
|
||||
yScroll = 0;
|
||||
|
||||
// reset sprites
|
||||
for (int i = 0; i < 8; i++)
|
||||
sprites[i].HardReset();
|
||||
// reset sprites
|
||||
for (int i = 0; i < 8; i++)
|
||||
sprites[i].HardReset();
|
||||
|
||||
// clear C buffer
|
||||
for (int i = 0; i < 40; i++)
|
||||
{
|
||||
bufferC[i] = 0;
|
||||
bufferG[i] = 0;
|
||||
}
|
||||
// clear C buffer
|
||||
for (int i = 0; i < 40; i++)
|
||||
{
|
||||
bufferC[i] = 0;
|
||||
bufferG[i] = 0;
|
||||
}
|
||||
|
||||
pixBuffer = new int[pixBufferSize];
|
||||
UpdateBorder();
|
||||
}
|
||||
pixBuffer = new int[pixBufferSize];
|
||||
UpdateBorder();
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
ser.BeginSection("sprite" + i.ToString());
|
||||
SaveState.SyncObject(ser, sprites[i]);
|
||||
ser.EndSection();
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
SaveState.SyncObject(ser, this);
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
ser.BeginSection("sprite" + i.ToString());
|
||||
SaveState.SyncObject(ser, sprites[i]);
|
||||
ser.EndSection();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,17 +1,18 @@
|
|||
using System.Drawing;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
||||
{
|
||||
sealed public partial class Vic : IVideoProvider
|
||||
sealed public partial class Vic : IVideoProvider
|
||||
{
|
||||
int[] buf;
|
||||
int bufHeight;
|
||||
int bufLength;
|
||||
int bufOffset;
|
||||
int bufWidth;
|
||||
int pixBufferSize = 12;
|
||||
int[] pixBuffer;
|
||||
int pixBufferIndex;
|
||||
int pixBufferSize = 12;
|
||||
int[] pixBuffer;
|
||||
int pixBufferIndex;
|
||||
|
||||
// palette
|
||||
int[] palette =
|
||||
|
@ -56,7 +57,7 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
|
|||
|
||||
public int VirtualWidth
|
||||
{
|
||||
get { return bufWidth; }
|
||||
get { return bufWidth; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using System;
|
||||
|
||||
using BizHawk.Emulation.CPUs.M6502;
|
||||
using BizHawk.Emulation.Consoles.Atari;
|
||||
using BizHawk.Emulation.Consoles.Atari._2600;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk
|
||||
{
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk
|
||||
{
|
||||
public partial class Atari2600 : IEmulator
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari
|
||||
{
|
||||
// Emulates the M6532 RIOT Chip
|
||||
public class M6532
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
3E (Boulderdash
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
3F (Tigervision)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
4A50 (no name)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
This was used by Commavid. It allowed for both ROM and RAM on the cartridge,
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk
|
||||
{
|
||||
partial class Atari2600
|
||||
{
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
E0 (Parker Bros)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
E7 (M-Network)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
EF (no name?)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
F0 (Megaboy)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
F4 (Atari style 32K)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
F6 (Atari style 16K)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk
|
||||
{
|
||||
partial class Atari2600
|
||||
{
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
FA (RAM Plus)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
UA (UA Ltd)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
X07 (Atariage)
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari
|
||||
{
|
||||
// Emulates the TIA
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
using EMU7800.Core;
|
||||
|
||||
namespace BizHawk.Emulation
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Sound;
|
||||
|
||||
//http://wiki.nesdev.com/w/index.php/APU_Mixer_Emulation
|
||||
|
|
|
@ -3,6 +3,8 @@ using System.Xml;
|
|||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
//TODO - consider bytebuffer for mirroring
|
||||
//TODO - could stringpool the bootgod DB for a pedantic optimization
|
||||
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//AKA half of mapper 034 (the other half is BxROM which is entirely different..)
|
||||
public sealed class AVE_NINA_001 : NES.NESBoardBase
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//generally mapper7
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
public sealed class BANDAI_74_161_02_74 : NES.NESBoardBase
|
||||
{
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
public sealed class BANDAI_74_161_161_32 : NES.NESBoardBase
|
||||
{
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//AKA half of mapper 034 (the other half is AVE_NINA_001 which is entirely different..)
|
||||
public sealed class BxROM : NES.NESBoardBase
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
|
||||
public sealed class CPROM : NES.NESBoardBase
|
||||
{
|
||||
//generally mapper 13
|
||||
|
@ -61,7 +62,5 @@ namespace BizHawk.Emulation.Consoles.Nintendo
|
|||
base.SyncState(ser);
|
||||
ser.Sync("chr",ref chr);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using BizHawk.Common;
|
||||
|
||||
//simplifications/approximations:
|
||||
//* "Note that no commercial games rely on this mirroring -- therefore you can take the easy way out and simply give all MMC5 games 64k PRG-RAM."
|
||||
|
@ -12,7 +13,6 @@
|
|||
//TODO - tweak nametable / chr viewer to be more useful
|
||||
|
||||
//FUTURE - we may need to split this into a separate MMC5 class. but for now it is just a pain.
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
[NES.INESBoardImplPriority]
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System.Diagnostics;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//Mapper 77
|
||||
//Napoleon Senki
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//iNES Mapper 97
|
||||
//Kaiketsu Yanchamaru (Kid Niki 1)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//AKA mapper 032
|
||||
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//AKA mapper 65
|
||||
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//Mapper 86
|
||||
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//iNES Mapper 72
|
||||
//Example Games:
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
public sealed class JALECO_SS8806 : NES.NESBoardBase
|
||||
{
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
/*
|
||||
* Life Span: October 1986 - April 1987
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
public sealed class Mapper012 : MMC3Board_Base
|
||||
{
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
// mmc3 multi, PAL, "Super Mario Bros. / Tetris / Nintendo World Cup"
|
||||
public sealed class Mapper037 : MMC3Board_Base
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//http://wiki.nesdev.com/w/index.php/INES_Mapper_044
|
||||
public class Mapper044 : MMC3Board_Base
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
// Fire Emblem (Ch)
|
||||
// mmc3 with mmc2-style chr swapping
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
public sealed class Mapper189 : MMC3Board_Base
|
||||
{
|
||||
|
|
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Reference in New Issue