Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings

This commit is contained in:
adelikat 2013-11-04 00:36:15 +00:00
parent fe7da7c5b5
commit 7b03fc0bc0
155 changed files with 4194 additions and 4062 deletions

View File

@ -2,6 +2,8 @@
using System.Collections.Generic;
using System.Linq;
using BizHawk.Common;
namespace BizHawk.Client.Common
{
public class Controller : IController

View File

@ -2,6 +2,8 @@
using System.IO;
using System.Collections.Generic;
using BizHawk.Common;
//IDEA: put filesizes in DB too. then scans can go real quick by only scanning filesizes that match (and then scanning filesizes that dont match, in case of an emergency)
//this would be adviseable if we end up with a very large firmware file

View File

@ -2,6 +2,8 @@
using System.Collections.Generic;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Client.Common
{
public static class MnemonicConstants

View File

@ -12,6 +12,7 @@ using System.Drawing.Imaging;
//using dx=SlimDX;
//using d3d=SlimDX.Direct3D9;
using BizHawk.Common;
using BizHawk.Client.Common;
namespace BizHawk.Client.EmuHawk

View File

@ -6,6 +6,7 @@ using System.Threading;
using SlimDX.DirectInput;
#endif
using BizHawk.Common;
using BizHawk.Client.Common;
namespace BizHawk.Client.EmuHawk

View File

@ -44,6 +44,7 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Buffer.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="HawkFile.cs" />
<Compile Include="MruStack.cs" />
@ -51,6 +52,7 @@
<Compile Include="Types.cs" />
<Compile Include="UndoHistory.cs" />
<Compile Include="Util.cs" />
<Compile Include="Util.String.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@ -1,7 +1,7 @@
using System;
using System.Runtime.InteropServices;
namespace BizHawk
namespace BizHawk.Common
{
/// <summary>
/// Implements a data simple data buffer with proper life cycle and no bounds checking

View File

@ -0,0 +1,8 @@
namespace BizHawk.Common
{
//TODO: delete me
public unsafe static partial class Util
{
}
}

View File

@ -1,11 +1,919 @@
public unsafe static class Util
using System;
using System.Linq;
using System.Reflection;
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
namespace BizHawk.Common
{
static readonly char[] HexConvArr = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
static System.Runtime.InteropServices.GCHandle HexConvHandle;
public static char* HexConvPtr;
static unsafe Util()
public static class Colors
{
HexConvHandle = System.Runtime.InteropServices.GCHandle.Alloc(HexConvArr, System.Runtime.InteropServices.GCHandleType.Pinned);
HexConvPtr = (char*)HexConvHandle.AddrOfPinnedObject().ToPointer();
public static int ARGB(byte red, byte green, byte blue)
{
return (int)((uint)((red << 0x10) | (green << 8) | blue | (0xFF << 0x18)));
}
public static int ARGB(byte red, byte green, byte blue, byte alpha)
{
return (int)((uint)((red << 0x10) | (green << 8) | blue | (alpha << 0x18)));
}
public static int Luminosity(byte lum)
{
return (int)((uint)((lum << 0x10) | (lum << 8) | lum | (0xFF << 0x18)));
}
}
}
public unsafe static partial class Util
{
static readonly char[] HexConvArr = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
static System.Runtime.InteropServices.GCHandle HexConvHandle;
public static char* HexConvPtr;
static unsafe Util()
{
HexConvHandle = System.Runtime.InteropServices.GCHandle.Alloc(HexConvArr, System.Runtime.InteropServices.GCHandleType.Pinned);
HexConvPtr = (char*)HexConvHandle.AddrOfPinnedObject().ToPointer();
}
public static string Hash_MD5(byte[] data, int offset, int len)
{
using (var md5 = System.Security.Cryptography.MD5.Create())
{
md5.TransformFinalBlock(data, offset, len);
return Util.BytesToHexString(md5.Hash);
}
}
public static string Hash_SHA1(byte[] data, int offset, int len)
{
using (var sha1 = System.Security.Cryptography.SHA1.Create())
{
sha1.TransformFinalBlock(data, offset, len);
return Util.BytesToHexString(sha1.Hash);
}
}
public static bool IsPowerOfTwo(int x)
{
if (x == 0) return true;
if (x == 1) return true;
return (x & (x - 1)) == 0;
}
public static int SaveRamBytesUsed(byte[] SaveRAM)
{
for (int j = SaveRAM.Length - 1; j >= 0; j--)
if (SaveRAM[j] != 0)
return j + 1;
return 0;
}
// Read bytes from a BinaryReader and translate them into the UTF-8 string they represent.
public static string ReadStringFixedAscii(this BinaryReader r, int bytes)
{
byte[] read = new byte[bytes];
for (int b = 0; b < bytes; b++)
read[b] = r.ReadByte();
return System.Text.Encoding.UTF8.GetString(read);
}
public static string ReadStringAsciiZ(this BinaryReader r)
{
StringBuilder sb = new StringBuilder();
for(;;)
{
int b = r.ReadByte();
if(b <= 0) break;
sb.Append((char)b);
}
return sb.ToString();
}
/// <summary>
/// conerts bytes to an uppercase string of hex numbers in upper case without any spacing or anything
/// //could be extension method
/// </summary>
public static string BytesToHexString(byte[] bytes)
{
StringBuilder sb = new StringBuilder();
foreach (byte b in bytes)
sb.AppendFormat("{0:X2}", b);
return sb.ToString();
}
//could be extension method
public static byte[] HexStringToBytes(string str)
{
MemoryStream ms = new MemoryStream();
if (str.Length % 2 != 0) throw new ArgumentException();
int len = str.Length / 2;
for (int i = 0; i < len; i++)
{
int d = 0;
for (int j = 0; j < 2; j++)
{
char c = char.ToLower(str[i * 2 + j]);
if (c >= '0' && c <= '9')
d += (c - '0');
else if (c >= 'a' && c <= 'f')
d += (c - 'a') + 10;
else throw new ArgumentException();
if (j == 0) d <<= 4;
}
ms.WriteByte((byte)d);
}
return ms.ToArray();
}
//could be extension method
public static void WriteByteBuffer(BinaryWriter bw, byte[] data)
{
if (data == null) bw.Write(0);
else
{
bw.Write(data.Length);
bw.Write(data);
}
}
public static short[] ByteBufferToShortBuffer(byte[] buf)
{
int num = buf.Length / 2;
short[] ret = new short[num];
for (int i = 0; i < num; i++)
{
ret[i] = (short)(buf[i * 2] | (buf[i * 2 + 1] << 8));
}
return ret;
}
public static byte[] ShortBufferToByteBuffer(short[] buf)
{
int num = buf.Length;
byte[] ret = new byte[num * 2];
for (int i = 0; i < num; i++)
{
ret[i * 2 + 0] = (byte)(buf[i] & 0xFF);
ret[i * 2 + 1] = (byte)((buf[i] >> 8) & 0xFF);
}
return ret;
}
public static uint[] ByteBufferToUintBuffer(byte[] buf)
{
int num = buf.Length / 4;
uint[] ret = new uint[num];
for (int i = 0; i < num; i++)
{
ret[i] = (uint)(buf[i * 4] | (buf[i * 4 + 1] << 8) | (buf[i * 4 + 2] << 16) | (buf[i * 4 + 3] << 24));
}
return ret;
}
public static byte[] UintBufferToByteBuffer(uint[] buf)
{
int num = buf.Length;
byte[] ret = new byte[num * 4];
for (int i = 0; i < num; i++)
{
ret[i * 4 + 0] = (byte)(buf[i] & 0xFF);
ret[i * 4 + 1] = (byte)((buf[i] >> 8) & 0xFF);
ret[i * 4 + 2] = (byte)((buf[i] >> 16) & 0xFF);
ret[i * 4 + 3] = (byte)((buf[i] >> 24) & 0xFF);
}
return ret;
}
public static int[] ByteBufferToIntBuffer(byte[] buf)
{
int num = buf.Length / 4;
int[] ret = new int[num];
for (int i = 0; i < num; i++)
{
ret[i] = buf[(i * 4) + 3];
ret[i] <<= 8;
ret[i] |= buf[(i * 4) + 2];
ret[i] <<= 8;
ret[i] |= buf[(i * 4) + 1];
ret[i] <<= 8;
ret[i] |= buf[(i * 4)];
}
return ret;
}
public static byte[] IntBufferToByteBuffer(int[] buf)
{
int num = buf.Length;
byte[] ret = new byte[num * 4];
for (int i = 0; i < num; i++)
{
ret[i * 4 + 0] = (byte)(buf[i] & 0xFF);
ret[i * 4 + 1] = (byte)((buf[i] >> 8) & 0xFF);
ret[i * 4 + 2] = (byte)((buf[i] >> 16) & 0xFF);
ret[i * 4 + 3] = (byte)((buf[i] >> 24) & 0xFF);
}
return ret;
}
public static byte[] ReadByteBuffer(BinaryReader br, bool return_null)
{
int len = br.ReadInt32();
if (len == 0 && return_null) return null;
byte[] ret = new byte[len];
int ofs = 0;
while (len > 0)
{
int done = br.Read(ret, ofs, len);
ofs += done;
len -= done;
}
return ret;
}
public static unsafe int memcmp(void* a, string b, int len)
{
fixed (byte* bp = System.Text.Encoding.ASCII.GetBytes(b))
return memcmp(a, bp, len);
}
public static unsafe int memcmp(void* a, void* b, int len)
{
byte* ba = (byte*)a;
byte* bb = (byte*)b;
for (int i = 0; i < len; i++)
{
byte _a = ba[i];
byte _b = bb[i];
int c = _a - _b;
if (c != 0) return c;
}
return 0;
}
public static unsafe void memset(void* ptr, int val, int len)
{
byte* bptr = (byte*)ptr;
for (int i = 0; i < len; i++)
bptr[i] = (byte)val;
}
public static unsafe void memset32(void* ptr, int val, int len)
{
System.Diagnostics.Debug.Assert(len % 4 == 0);
int dwords = len / 4;
int* dwptr = (int*)ptr;
for (int i = 0; i < dwords; i++)
dwptr[i] = val;
}
public static byte[] ReadAllBytes(Stream stream)
{
const int BUFF_SIZE = 4096;
byte[] buffer = new byte[BUFF_SIZE];
int bytesRead = 0;
var inStream = new BufferedStream(stream);
var outStream = new MemoryStream();
while ((bytesRead = inStream.Read(buffer, 0, BUFF_SIZE)) > 0)
{
outStream.Write(buffer, 0, bytesRead);
}
return outStream.ToArray();
}
public static byte BinToBCD(this byte v)
{
return (byte) (((v / 10) * 16) + (v % 10));
}
public static byte BCDtoBin(this byte v)
{
return (byte) (((v / 16) * 10) + (v % 16));
}
public static string FormatFileSize(long filesize)
{
Decimal size = (Decimal)filesize;
Decimal OneKiloByte = 1024M;
Decimal OneMegaByte = OneKiloByte * 1024M;
Decimal OneGigaByte = OneMegaByte * 1024M;
string suffix;
if (size > 1024 * 1024 * 1024)
{
size /= 1024 * 1024 * 1024;
suffix = "GB";
}
else if (size > 1024 * 1024)
{
size /= 1024 * 1024;
suffix = "MB";
}
else if (size > 1024)
{
size /= 1024;
suffix = "KB";
}
else
{
suffix = " B";
}
string precision = "2";
return String.Format("{0:N" + precision + "}{1}", size, suffix);
}
}
public unsafe class Serializer
{
BinaryReader br;
BinaryWriter bw;
TextReader tr;
TextWriter tw;
public BinaryReader BinaryReader { get { return br; } }
public BinaryWriter BinaryWriter { get { return bw; } }
public TextReader TextReader { get { return tr; } }
public TextWriter TextWriter { get { return tw; } }
public Serializer() { }
public Serializer(BinaryWriter _bw) { StartWrite(_bw); }
public Serializer(BinaryReader _br) { StartRead(_br); }
public Serializer(TextWriter _tw) { StartWrite(_tw); }
public Serializer(TextReader _tr) { StartRead(_tr); }
public static Serializer CreateBinaryWriter(BinaryWriter _bw) { return new Serializer(_bw); }
public static Serializer CreateBinaryReader(BinaryReader _br) { return new Serializer(_br); }
public static Serializer CreateTextWriter(TextWriter _tw) { return new Serializer(_tw); }
public static Serializer CreateTextReader(TextReader _tr) { return new Serializer(_tr); }
public void StartWrite(BinaryWriter _bw) { this.bw = _bw; isReader = false; }
public void StartRead(BinaryReader _br) { this.br = _br; isReader = true; }
public void StartWrite(TextWriter _tw) { this.tw = _tw; isReader = false; isText = true; }
public void StartRead(TextReader _tr) {
this.tr = _tr;
isReader = true;
isText = true;
BeginTextBlock();
}
public bool IsReader { get { return isReader; } }
public bool IsWriter { get { return !IsReader; } }
public bool IsText { get { return isText; } }
bool isText;
bool isReader;
Stack<string> sections = new Stack<string>();
class Section : Dictionary<string, Section>
{
public string Name;
public Dictionary<string, string> Items = new Dictionary<string, string>();
}
Section ReaderSection, CurrSection;
Stack<Section> SectionStack = new Stack<Section>();
void BeginTextBlock()
{
if (!IsText) return;
if (IsWriter) return;
ReaderSection = new Section();
ReaderSection.Name = "";
Stack<Section> ss = new Stack<Section>();
ss.Push(ReaderSection);
Section curs = ReaderSection;
var rxEnd = new System.Text.RegularExpressions.Regex(@"\[/(.*?)\]",System.Text.RegularExpressions.RegexOptions.Compiled);
var rxBegin = new System.Text.RegularExpressions.Regex(@"\[(.*?)\]",System.Text.RegularExpressions.RegexOptions.Compiled);
//read the entire file into a data structure for flexi-parsing
string str;
while ((str = tr.ReadLine()) != null)
{
var end = rxEnd.Match(str);
var begin = rxBegin.Match(str);
if (end.Success)
{
string name = end.Groups[1].Value;
if (name != curs.Name) throw new InvalidOperationException("Mis-formed savestate blob");
curs = ss.Pop();
// consume no data past the end of the last proper section
if (curs == ReaderSection)
{
CurrSection = curs;
return;
}
}
else if (begin.Success)
{
string name = begin.Groups[1].Value;
ss.Push(curs);
var news = new Section();
news.Name = name;
if (!curs.ContainsKey(name))
curs[name] = news;
else
throw new Exception(string.Format("Duplicate key \"{0}\" in serializer savestate!", name));
curs = news;
}
else
{
//add to current section
if (str.Trim().Length == 0) continue;
var parts = str.Split(' ');
var key = parts[0];
//UGLY: adds whole string instead of splitting the key. later, split the key, and have the individual Sync methods give up that responsibility
if (!curs.Items.ContainsKey(key))
curs.Items[key] = parts[1];
else
throw new Exception(string.Format("Duplicate key \"{0}\" in serializer savestate!", key));
}
}
CurrSection = ReaderSection;
}
public void BeginSection(string name)
{
sections.Push(name);
if (IsText)
if (IsWriter) { tw.WriteLine("[{0}]", name); }
else
{
SectionStack.Push(CurrSection);
CurrSection = CurrSection[name];
}
}
public void EndSection()
{
string name = sections.Pop();
if (IsText)
if (IsWriter) tw.WriteLine("[/{0}]", name);
else
{
CurrSection = SectionStack.Pop();
}
}
string Item(string key)
{
return CurrSection.Items[key];
}
bool Present(string key)
{
return CurrSection.Items.ContainsKey(key);
}
public void SyncEnum<T>(string name, ref T val) where T : struct
{
if (typeof(T).BaseType != typeof(System.Enum))
throw new InvalidOperationException();
if (isText) SyncEnumText<T>(name, ref val);
else if (IsReader) val = (T)Enum.ToObject(typeof(T), br.ReadInt32());
else bw.Write(Convert.ToInt32(val));
}
public void SyncEnumText<T>(string name, ref T val) where T : struct
{
if (IsReader) { if (Present(name)) val = (T)Enum.Parse(typeof(T), Item(name)); }
else tw.WriteLine("{0} {1}", name, val.ToString());
}
void SyncBuffer(string name, int elemsize, int len, void* ptr)
{
if (IsReader)
{
byte[] temp = null;
Sync(name, ref temp, false);
int todo = Math.Min(temp.Length, len * elemsize);
System.Runtime.InteropServices.Marshal.Copy(temp, 0, new IntPtr(ptr), todo);
}
else
{
int todo = len * elemsize;
byte[] temp = new byte[todo];
System.Runtime.InteropServices.Marshal.Copy(new IntPtr(ptr), temp, 0, todo);
Sync(name, ref temp, false);
}
}
public void Sync(string name, ref ByteBuffer byteBuf)
{
SyncBuffer(name, 1, byteBuf.len, byteBuf.ptr);
}
public void Sync(string name, ref IntBuffer byteBuf)
{
SyncBuffer(name, 4, byteBuf.len, byteBuf.ptr);
}
public void Sync(string name, ref byte[] val, bool use_null)
{
if (IsText) SyncText(name, ref val, use_null);
else if (IsReader) val = Util.ReadByteBuffer(br, use_null);
else Util.WriteByteBuffer(bw, val);
}
public void SyncText(string name, ref byte[] val, bool use_null)
{
if (IsReader)
{
if(Present(name)) val = Util.HexStringToBytes(Item(name));
if (val != null && val.Length == 0 && use_null) val = null;
}
else
{
byte[] temp = val;
if (temp == null) temp = new byte[0];
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(temp));
}
}
public void Sync(string name, ref short[] val, bool use_null)
{
if (IsText) SyncText(name, ref val, use_null);
else if (IsReader)
{
val = Util.ByteBufferToShortBuffer(Util.ReadByteBuffer(br, false));
if (val == null && !use_null) val = new short[0];
}
else Util.WriteByteBuffer(bw, Util.ShortBufferToByteBuffer(val));
}
public void SyncText(string name, ref short[] val, bool use_null)
{
if (IsReader)
{
if (Present(name))
{
byte[] bytes = Util.HexStringToBytes(Item(name));
val = Util.ByteBufferToShortBuffer(bytes);
}
if (val != null && val.Length == 0 && use_null) val = null;
}
else
{
short[] temp = val;
if (temp == null) temp = new short[0];
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(Util.ShortBufferToByteBuffer(temp)));
}
}
public void Sync(string name, ref int[] val, bool use_null)
{
if (IsText) SyncText(name, ref val, use_null);
else if (IsReader)
{
val = Util.ByteBufferToIntBuffer(Util.ReadByteBuffer(br, false));
if (val == null && !use_null) val = new int[0];
}
else Util.WriteByteBuffer(bw, Util.IntBufferToByteBuffer(val));
}
public void SyncText(string name, ref int[] val, bool use_null)
{
if (IsReader)
{
if (Present(name))
{
byte[] bytes = Util.HexStringToBytes(Item(name));
val = Util.ByteBufferToIntBuffer(bytes);
}
if (val != null && val.Length == 0 && use_null) val = null;
}
else
{
int[] temp = val;
if (temp == null) temp = new int[0];
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(Util.IntBufferToByteBuffer(temp)));
}
}
public void Sync(string name, ref uint[] val, bool use_null)
{
if (IsText) SyncText(name, ref val, use_null);
else if (IsReader)
{
val = Util.ByteBufferToUintBuffer(Util.ReadByteBuffer(br, false));
if (val == null && !use_null) val = new uint[0];
}
else Util.WriteByteBuffer(bw, Util.UintBufferToByteBuffer(val));
}
public void SyncText(string name, ref uint[] val, bool use_null)
{
if (IsReader)
{
if(Present(name))
{
byte[] bytes = Util.HexStringToBytes(Item(name));
val = Util.ByteBufferToUintBuffer(bytes);
}
if (val != null && val.Length == 0 && use_null) val = null;
}
else
{
uint[] temp = val;
if (temp == null) temp = new uint[0];
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(Util.UintBufferToByteBuffer(temp)));
}
}
public void Sync(string name, ref Bit val)
{
if (IsText) SyncText(name, ref val);
else if (IsReader) Read(ref val);
else Write(ref val);
}
public void SyncText(string name, ref Bit val)
{
if (IsReader) ReadText(name, ref val);
else WriteText(name, ref val);
}
public void Sync(string name, ref byte val)
{
if (IsText) SyncText(name, ref val);
else if (IsReader) Read(ref val);
else Write(ref val);
}
void SyncText(string name, ref byte val)
{
if (IsReader) ReadText(name, ref val);
else WriteText(name, ref val);
}
public void Sync(string name, ref ushort val)
{
if (IsText) SyncText(name, ref val);
else if (IsReader) Read(ref val);
else Write(ref val);
}
void SyncText(string name, ref ushort val)
{
if (IsReader) ReadText(name, ref val);
else WriteText(name, ref val);
}
public void Sync(string name, ref uint val)
{
if (IsText) SyncText(name, ref val);
else if (IsReader) Read(ref val);
else Write(ref val);
}
void SyncText(string name, ref uint val)
{
if (IsReader) ReadText(name, ref val);
else WriteText(name, ref val);
}
public void Sync(string name, ref sbyte val)
{
if (IsText) SyncText(name, ref val);
else if (IsReader) Read(ref val);
else Write(ref val);
}
void SyncText(string name, ref sbyte val)
{
if (IsReader) ReadText(name, ref val);
else WriteText(name, ref val);
}
public void Sync(string name, ref short val)
{
if (IsText) SyncText(name, ref val);
else if (IsReader) Read(ref val);
else Write(ref val);
}
void SyncText(string name, ref short val)
{
if (IsReader) ReadText(name, ref val);
else WriteText(name, ref val);
}
public void Sync(string name, ref int val)
{
if (IsText) SyncText(name, ref val);
else if (IsReader) Read(ref val);
else Write(ref val);
}
void SyncText(string name, ref int val)
{
if (IsReader) ReadText(name, ref val);
else WriteText(name, ref val);
}
public void Sync(string name, ref bool val)
{
if (IsText) SyncText(name, ref val);
else if (IsReader) Read(ref val);
else Write(ref val);
}
void SyncText(string name, ref bool val)
{
if (IsReader) ReadText(name, ref val);
else WriteText(name, ref val);
}
public void SyncFixedString(string name, ref string val, int length)
{
//TODO - this could be made more efficient perhaps just by writing values right out of the string..
if (IsReader)
{
char[] buf = new char[length];
if (isText)
{
tr.Read(buf, 0, length);
}
else
{
br.Read(buf, 0, length);
}
int len = 0;
for (; len < length; len++)
{
if (buf[len] == 0) break;
}
val = new string(buf, 0, len);
}
else
{
if (name.Length > length) throw new InvalidOperationException("SyncFixedString too long");
char[] buf = val.ToCharArray();
char[] remainder = new char[length - buf.Length];
if (IsText)
{
tw.Write(buf);
tw.Write(remainder);
}
else
{
bw.Write(buf);
bw.Write(remainder);
}
}
}
void Read(ref Bit val) { val = br.ReadBit(); }
void Write(ref Bit val) { bw.WriteBit(val); }
void ReadText(string name, ref Bit val) { if(Present(name)) val = (Bit)int.Parse(Item(name)); }
void WriteText(string name, ref Bit val) { tw.WriteLine("{0} {1}", name, (int)val); }
void Read(ref byte val) { val = br.ReadByte(); }
void Write(ref byte val) { bw.Write(val); }
void ReadText(string name, ref byte val) { if (Present(name)) val = byte.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
void WriteText(string name, ref byte val) { tw.WriteLine("{0} 0x{1:X2}", name, val); }
void Read(ref ushort val) { val = br.ReadUInt16(); }
void Write(ref ushort val) { bw.Write(val); }
void ReadText(string name, ref ushort val) { if (Present(name)) val = ushort.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
void WriteText(string name, ref ushort val) { tw.WriteLine("{0} 0x{1:X4}", name, val); }
void Read(ref uint val) { val = br.ReadUInt32(); }
void Write(ref uint val) { bw.Write(val); }
void ReadText(string name, ref uint val) { if (Present(name)) val = uint.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
void WriteText(string name, ref uint val) { tw.WriteLine("{0} 0x{1:X8}", name, val); }
void Read(ref sbyte val) { val = br.ReadSByte(); }
void Write(ref sbyte val) { bw.Write(val); }
void ReadText(string name, ref sbyte val) { if (Present(name)) val = sbyte.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
void WriteText(string name, ref sbyte val) { tw.WriteLine("{0} 0x{1:X2}", name, val); }
void Read(ref short val) { val = br.ReadInt16(); }
void Write(ref short val) { bw.Write(val); }
void ReadText(string name, ref short val) { if (Present(name)) val = short.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
void WriteText(string name, ref short val) { tw.WriteLine("{0} 0x{1:X4}", name, val); }
void Read(ref int val) { val = br.ReadInt32(); }
void Write(ref int val) { bw.Write(val); }
void ReadText(string name, ref int val) { if (Present(name)) val = int.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
void WriteText(string name, ref int val) { tw.WriteLine("{0} 0x{1:X8}", name, val); }
void Read(ref bool val) { val = br.ReadBoolean(); }
void Write(ref bool val) { bw.Write(val); }
void ReadText(string name, ref bool val) { if (Present(name)) val = bool.Parse(Item(name)); }
void WriteText(string name, ref bool val) { tw.WriteLine("{0} {1}", name, val); }
}
public static class BITREV
{
public static byte[] byte_8;
static BITREV()
{
make_byte_8();
}
static void make_byte_8()
{
int bits = 8;
int n = 1 << 8;
byte_8 = new byte[n];
int m = 1;
int a = n >> 1;
int j = 2;
byte_8[0] = 0;
byte_8[1] = (byte)a;
while ((--bits) != 0)
{
m <<= 1;
a >>= 1;
for (int i = 0; i < m; i++)
byte_8[j++] = (byte)(byte_8[i] + a);
}
}
public static uint reverse_32(uint v)
{
return (uint)((byte_8[v & 0xff] << 24) |
(byte_8[(v >> 8) & 0xff] << 16) |
(byte_8[(v >> 16) & 0xff] << 8) |
(byte_8[(v >> 24) & 0xff]));
}
}
/// <summary>
/// a Dictionary-of-lists with key K and values List&lt;V&gt;
/// </summary>
[Serializable]
public class Bag<K, V> : BagBase<K, V, Dictionary<K, List<V>>, List<V>> { }
/// <summary>
/// a Dictionary-of-lists with key K and values List&lt;V&gt;
/// </summary>
[Serializable]
public class SortedBag<K, V> : BagBase<K, V, SortedDictionary<K, List<V>>, List<V>> { }
/// <summary>
/// A dictionary that creates new values on the fly as necessary so that any key you need will be defined.
/// </summary>
/// <typeparam name="K">dictionary keys</typeparam>
/// <typeparam name="V">dictionary values</typeparam>
public class WorkingDictionary<K, V> : Dictionary<K, V> where V : new()
{
public new V this[K key]
{
get
{
V temp;
if (!TryGetValue(key, out temp))
temp = this[key] = new V();
return temp;
}
set { base[key] = value; }
}
}
/// <summary>
/// base class for Bag and SortedBag
/// </summary>
/// <typeparam name="K">dictionary keys</typeparam>
/// <typeparam name="V">list values</typeparam>
/// <typeparam name="D">dictionary type</typeparam>
/// <typeparam name="L">list type</typeparam>
[Serializable]
public class BagBase<K, V, D, L> : IEnumerable<V>
where D : IDictionary<K, L>, new()
where L : IList<V>, IEnumerable<V>, new()
{
D dictionary = new D();
public void Add(K key, V val)
{
this[key].Add(val);
}
public bool ContainsKey(K key) { return dictionary.ContainsKey(key); }
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
public IEnumerator<V> GetEnumerator()
{
foreach (L lv in dictionary.Values)
foreach (V v in lv)
yield return v;
}
public IEnumerable KeyValuePairEnumerator { get { return dictionary; } }
/// <summary>
/// the list of keys contained herein
/// </summary>
public IList<K> Keys { get { return new List<K>(dictionary.Keys); } }
public L this[K key]
{
get
{
L slot;
if (!dictionary.TryGetValue(key, out slot))
dictionary[key] = slot = new L();
return slot;
}
set
{
dictionary[key] = value;
}
}
}
public class NotTestedException : Exception
{
}
}

View File

@ -45,7 +45,6 @@
<Compile Include="Blobs\Blob_ECM.cs" />
<Compile Include="Blobs\Blob_WaveFile.cs" />
<Compile Include="Blobs\RiffMaster.cs" />
<Compile Include="Buffer.cs" />
<Compile Include="CCD_format.cs" />
<Compile Include="cdfs\EndianBitConverter.cs" />
<Compile Include="cdfs\ISODirectoryNode.cs" />

View File

@ -1,118 +0,0 @@
using System;
using System.Runtime.InteropServices;
//TODO: quick fix, this is the same file as BizHawk.Emulation, move it to BizHawk.Common
namespace BizHawk.Emulation.DiscSystem
{
/// <summary>
/// Implements a data simple data buffer with proper life cycle and no bounds checking
/// </summary>
public unsafe class CBuffer<T> : IDisposable
{
public GCHandle hnd;
public T[] arr;
public void* ptr;
public byte* byteptr;
public int len;
public int itemsize;
public static CBuffer<T> malloc(int amt, int itemsize)
{
return new CBuffer<T>(amt, itemsize);
}
public void Write08(uint addr, byte val) { byteptr[addr] = val; }
public void Write16(uint addr, ushort val) { *(ushort*)(byteptr + addr) = val; }
public void Write32(uint addr, uint val) { *(uint*)(byteptr + addr) = val; }
public void Write64(uint addr, ulong val) { *(ulong*)(byteptr + addr) = val; }
public byte Read08(uint addr) { return byteptr[addr]; }
public ushort Read16(uint addr) { return *(ushort*)(byteptr + addr); }
public uint Read32(uint addr) { return *(uint*)(byteptr + addr); }
public ulong Read64(uint addr) { return *(ulong*)(byteptr + addr); }
public void Write08(int addr, byte val) { byteptr[addr] = val; }
public void Write16(int addr, ushort val) { *(ushort*)(byteptr + addr) = val; }
public void Write32(int addr, uint val) { *(uint*)(byteptr + addr) = val; }
public void Write64(int addr, ulong val) { *(ulong*)(byteptr + addr) = val; }
public byte Read08(int addr) { return byteptr[addr]; }
public ushort Read16(int addr) { return *(ushort*)(byteptr + addr); }
public uint Read32(int addr) { return *(uint*)(byteptr + addr); }
public ulong Read64(int addr) { return *(ulong*)(byteptr + addr); }
public CBuffer(T[] arr, int itemsize)
{
this.itemsize = itemsize;
len = arr.Length;
this.arr = arr;
hnd = GCHandle.Alloc(arr, GCHandleType.Pinned);
ptr = hnd.AddrOfPinnedObject().ToPointer();
byteptr = (byte*)ptr;
}
public CBuffer(int amt, int itemsize)
{
this.itemsize = itemsize;
len = amt;
arr = new T[amt];
hnd = GCHandle.Alloc(arr, GCHandleType.Pinned);
ptr = hnd.AddrOfPinnedObject().ToPointer();
byteptr = (byte*)ptr;
Util.memset(byteptr, 0, len * itemsize);
}
public void Dispose()
{
if (arr != null)
hnd.Free();
arr = null;
}
~CBuffer() { Dispose(); }
}
public class ByteBuffer : CBuffer<byte>
{
public ByteBuffer(int amt) : base(amt,1) { }
public ByteBuffer(byte[] arr) : base(arr,1) { }
public byte this[int index]
{
#if DEBUG
get { return arr[index]; }
set { arr[index] = value; }
#else
set { Write08(index, value); }
get { return Read08(index);}
#endif
}
}
public class IntBuffer : CBuffer<int>
{
public IntBuffer(int amt) : base(amt, 4) { }
public IntBuffer(int[] arr) : base(arr,4) { }
public int this[int index]
{
#if DEBUG
get { return arr[index]; }
set { arr[index] = value; }
#else
set { Write32(index<<2, (uint) value); }
get { return (int)Read32(index<<2);}
#endif
}
}
public class ShortBuffer : CBuffer<short>
{
public ShortBuffer(int amt) : base(amt, 2) { }
public ShortBuffer(short[] arr) : base(arr, 2) { }
public short this[int index]
{
#if DEBUG
get { return arr[index]; }
set { arr[index] = value; }
#else
set { Write32(index << 1, (uint)value); }
get { return (short)Read16(index << 1); }
#endif
}
}
}

View File

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using BizHawk.Common;
//main apis for emulator core routine use
namespace BizHawk.Emulation.DiscSystem

View File

@ -28,6 +28,8 @@
//Corlett's ECM uses our same fundamental approach as well.
//I can't figure out what winUAE is doing.
using BizHawk.Common;
namespace BizHawk.Emulation.DiscSystem
{
static class ECM

View File

@ -9,11 +9,11 @@ using System.IO;
using System.Text;
using BizHawk.Common;
/*
namespace BizHawk.Emulation.DiscSystem
{
//TODO: QUICK FIX, this is the same file as BizHawk.Emulation, move to BizHawk.Common and get rid of this
public static class Colors
internal static class Colors
{
public static int ARGB(byte red, byte green, byte blue)
{
@ -31,7 +31,7 @@ namespace BizHawk.Emulation.DiscSystem
}
}
public unsafe static class Util
internal unsafe static class Util
{
static readonly char[] HexConvArr = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
static System.Runtime.InteropServices.GCHandle HexConvHandle;
@ -920,3 +920,4 @@ namespace BizHawk.Emulation.DiscSystem
{
}
}
*/

View File

@ -82,7 +82,6 @@
<Compile Include="..\VersionInfo.cs">
<Link>VersionInfo.cs</Link>
</Compile>
<Compile Include="Buffer.cs" />
<Compile Include="Computers\Commodore64\C64.Core.cs" />
<Compile Include="Computers\Commodore64\C64.cs" />
<Compile Include="Computers\Commodore64\C64.Motherboard.cs" />
@ -507,7 +506,6 @@
<Compile Include="Consoles\Sega\SMS\SMS.cs" />
<Compile Include="Consoles\Sega\SMS\VDP.cs" />
<Compile Include="Sound\YM2413.cs" />
<Compile Include="Util.cs" />
<Compile Include="Sound\Utilities\Waves.cs" />
</ItemGroup>
<ItemGroup>

View File

@ -1,6 +1,8 @@
using System;
using System.IO;
using BizHawk.Common;
namespace BizHawk.Emulation.CPUs.M6502
{
public sealed partial class MOS6502X

View File

@ -2,6 +2,8 @@
using System.Collections.Generic;
using System.IO;
using BizHawk.Common;
namespace BizHawk.Emulation.CPUs.M6502
{
/// <summary>

View File

@ -1,6 +1,8 @@
using System;
using System.Runtime.InteropServices;
using BizHawk.Common;
namespace BizHawk.Emulation.CPUs.M6502
{
public static class MOS6502X_DLL

View File

@ -1,11 +1,13 @@
using BizHawk.Emulation.Computers.Commodore64.MOS;
using System.Reflection;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64
{
/// <summary>
/// Contains the onboard chipset and glue.
/// </summary>
/// <summary>
/// Contains the onboard chipset and glue.
/// </summary>
sealed public partial class Motherboard
{
// chips
@ -24,7 +26,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
// ports
public CartridgePort cartPort;
public CassettePort cassPort;
public IController controller;
public IController controller;
public SerialPort serPort;
public UserPort userPort;
@ -32,8 +34,8 @@ namespace BizHawk.Emulation.Computers.Commodore64
//public int address;
public byte bus;
public bool inputRead;
public bool irq;
public bool nmi;
public bool irq;
public bool nmi;
public Motherboard(Region initRegion)
{
@ -42,7 +44,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
cartPort = new CartridgePort();
cassPort = new CassettePort();
cia0 = new MOS6526(initRegion);
cia1 = new MOS6526(initRegion);
cia1 = new MOS6526(initRegion);
colorRam = new Chip2114();
cpu = new MOS6510();
pla = new MOSPLA();
@ -61,22 +63,22 @@ namespace BizHawk.Emulation.Computers.Commodore64
public void Execute()
{
vic.ExecutePhase1();
cpu.ExecutePhase1();
cia0.ExecutePhase1();
vic.ExecutePhase1();
cpu.ExecutePhase1();
cia0.ExecutePhase1();
cia1.ExecutePhase1();
vic.ExecutePhase2();
cpu.ExecutePhase2();
cia0.ExecutePhase2();
vic.ExecutePhase2();
cpu.ExecutePhase2();
cia0.ExecutePhase2();
cia1.ExecutePhase2();
sid.ExecutePhase2();
}
}
public void Flush()
{
sid.Flush();
}
public void Flush()
{
sid.Flush();
}
// -----------------------------------------
@ -101,32 +103,32 @@ namespace BizHawk.Emulation.Computers.Commodore64
public void Init()
{
cartPort.ReadIRQ = Glue_ReadIRQ;
cartPort.ReadNMI = cia1.ReadIRQBuffer;
cartPort.ReadIRQ = Glue_ReadIRQ;
cartPort.ReadNMI = cia1.ReadIRQBuffer;
cassPort.ReadDataOutput = CassPort_ReadDataOutput;
cassPort.ReadMotor = CassPort_ReadMotor;
cassPort.ReadDataOutput = CassPort_ReadDataOutput;
cassPort.ReadMotor = CassPort_ReadMotor;
cia0.ReadCNT = Cia0_ReadCnt;
cia0.ReadFlag = cassPort.ReadDataInputBuffer;
cia0.ReadCNT = Cia0_ReadCnt;
cia0.ReadFlag = cassPort.ReadDataInputBuffer;
cia0.ReadPortA = Cia0_ReadPortA;
cia0.ReadPortB = Cia0_ReadPortB;
cia0.ReadSP = Cia0_ReadSP;
cia0.ReadSP = Cia0_ReadSP;
cia1.ReadCNT = Cia1_ReadCnt;
cia1.ReadFlag = userPort.ReadFlag2;
cia1.ReadPortA = Cia1_ReadPortA;
cia1.ReadCNT = Cia1_ReadCnt;
cia1.ReadFlag = userPort.ReadFlag2;
cia1.ReadPortA = Cia1_ReadPortA;
cia1.ReadPortB = userPort.ReadData;
cia1.ReadSP = Cia1_ReadSP;
cia1.ReadSP = Cia1_ReadSP;
cpu.PeekMemory = pla.Peek;
cpu.PokeMemory = pla.Poke;
cpu.ReadAEC = vic.ReadAECBuffer;
cpu.ReadIRQ = Glue_ReadIRQ;
cpu.ReadNMI = cia1.ReadIRQBuffer;
cpu.ReadPort = Cpu_ReadPort;
cpu.ReadRDY = vic.ReadBABuffer;
cpu.ReadMemory = pla.Read;
cpu.ReadAEC = vic.ReadAECBuffer;
cpu.ReadIRQ = Glue_ReadIRQ;
cpu.ReadNMI = cia1.ReadIRQBuffer;
cpu.ReadPort = Cpu_ReadPort;
cpu.ReadRDY = vic.ReadBABuffer;
cpu.ReadMemory = pla.Read;
cpu.WriteMemory = pla.Write;
pla.PeekBasicRom = basicRom.Peek;
@ -152,93 +154,93 @@ namespace BizHawk.Emulation.Computers.Commodore64
pla.PokeMemory = ram.Poke;
pla.PokeSid = sid.Poke;
pla.PokeVic = vic.Poke;
pla.ReadAEC = vic.ReadAECBuffer;
pla.ReadBA = vic.ReadBABuffer;
pla.ReadBasicRom = basicRom.Read;
pla.ReadCartridgeHi = cartPort.ReadHiRom;
pla.ReadCartridgeLo = cartPort.ReadLoRom;
pla.ReadCharen = Pla_ReadCharen;
pla.ReadCharRom = charRom.Read;
pla.ReadCia0 = Pla_ReadCia0;
pla.ReadCia1 = cia1.Read;
pla.ReadColorRam = Pla_ReadColorRam;
pla.ReadExpansionHi = cartPort.ReadHiExp;
pla.ReadExpansionLo = cartPort.ReadLoExp;
pla.ReadExRom = cartPort.ReadExRom;
pla.ReadGame = cartPort.ReadGame;
pla.ReadHiRam = Pla_ReadHiRam;
pla.ReadKernalRom = kernalRom.Read;
pla.ReadLoRam = Pla_ReadLoRam;
pla.ReadMemory = ram.Read;
pla.ReadSid = sid.Read;
pla.ReadVic = vic.Read;
pla.WriteCartridgeHi = cartPort.WriteHiRom;
pla.WriteCartridgeLo = cartPort.WriteLoRom;
pla.WriteCia0 = cia0.Write;
pla.WriteCia1 = cia1.Write;
pla.WriteColorRam = colorRam.Write;
pla.WriteExpansionHi = cartPort.WriteHiExp;
pla.WriteExpansionLo = cartPort.WriteLoExp;
pla.WriteMemory = ram.Write;
pla.WriteSid = sid.Write;
pla.WriteVic = vic.Write;
pla.ReadAEC = vic.ReadAECBuffer;
pla.ReadBA = vic.ReadBABuffer;
pla.ReadBasicRom = basicRom.Read;
pla.ReadCartridgeHi = cartPort.ReadHiRom;
pla.ReadCartridgeLo = cartPort.ReadLoRom;
pla.ReadCharen = Pla_ReadCharen;
pla.ReadCharRom = charRom.Read;
pla.ReadCia0 = Pla_ReadCia0;
pla.ReadCia1 = cia1.Read;
pla.ReadColorRam = Pla_ReadColorRam;
pla.ReadExpansionHi = cartPort.ReadHiExp;
pla.ReadExpansionLo = cartPort.ReadLoExp;
pla.ReadExRom = cartPort.ReadExRom;
pla.ReadGame = cartPort.ReadGame;
pla.ReadHiRam = Pla_ReadHiRam;
pla.ReadKernalRom = kernalRom.Read;
pla.ReadLoRam = Pla_ReadLoRam;
pla.ReadMemory = ram.Read;
pla.ReadSid = sid.Read;
pla.ReadVic = vic.Read;
pla.WriteCartridgeHi = cartPort.WriteHiRom;
pla.WriteCartridgeLo = cartPort.WriteLoRom;
pla.WriteCia0 = cia0.Write;
pla.WriteCia1 = cia1.Write;
pla.WriteColorRam = colorRam.Write;
pla.WriteExpansionHi = cartPort.WriteHiExp;
pla.WriteExpansionLo = cartPort.WriteLoExp;
pla.WriteMemory = ram.Write;
pla.WriteSid = sid.Write;
pla.WriteVic = vic.Write;
serPort.ReadAtnOut = SerPort_ReadAtnOut;
serPort.ReadClockOut = SerPort_ReadClockOut;
serPort.ReadDataOut = SerPort_ReadDataOut;
serPort.ReadAtnOut = SerPort_ReadAtnOut;
serPort.ReadClockOut = SerPort_ReadClockOut;
serPort.ReadDataOut = SerPort_ReadDataOut;
sid.ReadPotX = Sid_ReadPotX;
sid.ReadPotY = Sid_ReadPotY;
sid.ReadPotX = Sid_ReadPotX;
sid.ReadPotY = Sid_ReadPotY;
vic.ReadMemory = Vic_ReadMemory;
vic.ReadColorRam = colorRam.Read;
vic.ReadMemory = Vic_ReadMemory;
vic.ReadColorRam = colorRam.Read;
}
public void SyncState(Serializer ser)
{
ser.BeginSection("motherboard");
SaveState.SyncObject(ser, this);
ser.EndSection();
ser.BeginSection("motherboard");
SaveState.SyncObject(ser, this);
ser.EndSection();
ser.BeginSection("cartridge");
cartPort.SyncState(ser);
ser.EndSection();
ser.BeginSection("cartridge");
cartPort.SyncState(ser);
ser.EndSection();
ser.BeginSection("cassette");
cassPort.SyncState(ser);
ser.EndSection();
ser.BeginSection("cassette");
cassPort.SyncState(ser);
ser.EndSection();
ser.BeginSection("cia0");
cia0.SyncState(ser);
ser.EndSection();
ser.BeginSection("cia0");
cia0.SyncState(ser);
ser.EndSection();
ser.BeginSection("cia1");
cia1.SyncState(ser);
ser.EndSection();
ser.BeginSection("cia1");
cia1.SyncState(ser);
ser.EndSection();
ser.BeginSection("colorram");
colorRam.SyncState(ser);
ser.EndSection();
ser.BeginSection("colorram");
colorRam.SyncState(ser);
ser.EndSection();
ser.BeginSection("cpu");
cpu.SyncState(ser);
ser.EndSection();
ser.BeginSection("cpu");
cpu.SyncState(ser);
ser.EndSection();
ser.BeginSection("pla");
pla.SyncState(ser);
ser.EndSection();
ser.BeginSection("pla");
pla.SyncState(ser);
ser.EndSection();
ser.BeginSection("ram");
ram.SyncState(ser);
ser.EndSection();
ser.BeginSection("ram");
ram.SyncState(ser);
ser.EndSection();
ser.BeginSection("sid");
sid.SyncState(ser);
ser.EndSection();
ser.BeginSection("sid");
sid.SyncState(ser);
ser.EndSection();
ser.BeginSection("vic");
vic.SyncState(ser);
ser.EndSection();
}
ser.BeginSection("vic");
vic.SyncState(ser);
ser.EndSection();
}
}
}

View File

@ -1,5 +1,7 @@
using System.IO;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64
{
sealed public partial class C64 : IEmulator
@ -51,9 +53,9 @@ namespace BizHawk.Emulation.Computers.Commodore64
void SyncState(Serializer ser)
{
ser.BeginSection("core");
board.SyncState(ser);
ser.EndSection();
}
ser.BeginSection("core");
board.SyncState(ser);
ser.EndSection();
}
}
}

View File

@ -2,6 +2,8 @@
using System.Collections.Generic;
using System.IO;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{
// this is the base cartridge class
@ -236,7 +238,7 @@ namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
public virtual void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
SaveState.SyncObject(ser, this);
}
public bool Valid

View File

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{
public class Mapper0005 : Cart

View File

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{
// This is a mapper used commonly by System 3. It is

View File

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{
public class Mapper0012 : Cart

View File

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{

View File

@ -1,4 +1,5 @@
using System.Collections.Generic;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{

View File

@ -3,17 +3,19 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
public class Cassette
{
public Func<bool> InputData;
public Func<bool> InputMotor;
public class Cassette
{
public Func<bool> InputData;
public Func<bool> InputMotor;
virtual public bool Data { get { return true; } }
public bool OutputData() { return Data; }
public bool OutputSense() { return Sense; }
virtual public bool Sense { get { return true; } }
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
virtual public bool Data { get { return true; } }
public bool OutputData() { return Data; }
public bool OutputSense() { return Sense; }
virtual public bool Sense { get { return true; } }
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
}

View File

@ -3,31 +3,33 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
sealed public partial class Cia
{
public Func<bool> InputCNT;
public Func<bool> InputFlag;
public Func<int> InputPortA;
public Func<int> InputPortB;
public Func<bool> InputSP;
sealed public partial class Cia
{
public Func<bool> InputCNT;
public Func<bool> InputFlag;
public Func<int> InputPortA;
public Func<int> InputPortB;
public Func<bool> InputSP;
public bool CNT { get { return true; } }
public bool IRQ { get { return true; } }
public bool OutputCNT() { return CNT; }
public bool OutputIRQ() { return IRQ; }
public bool OutputPC() { return PC; }
public int OutputPortA() { return PortA; }
public int OutputPortB() { return PortB; }
public bool OutputSP() { return SP; }
public bool PC { get { return true; } }
public int PortA { get { return 0xFF; } }
public int PortB { get { return 0xFF; } }
public bool PortA0 { get { return true; } }
public bool SP { get { return true; } }
public bool CNT { get { return true; } }
public bool IRQ { get { return true; } }
public bool OutputCNT() { return CNT; }
public bool OutputIRQ() { return IRQ; }
public bool OutputPC() { return PC; }
public int OutputPortA() { return PortA; }
public int OutputPortB() { return PortB; }
public bool OutputSP() { return SP; }
public bool PC { get { return true; } }
public int PortA { get { return 0xFF; } }
public int PortB { get { return 0xFF; } }
public bool PortA0 { get { return true; } }
public bool SP { get { return true; } }
public void Clock() { }
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
public void Clock() { }
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
}

View File

@ -3,36 +3,38 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
sealed public partial class Cpu
{
public Func<bool> InputAEC;
public Func<bool> InputIRQ;
public Func<bool> InputNMI;
public Func<int> InputPort;
public Func<bool> InputRDY;
public Func<int, int> ReadMemory;
public Action<int, int> WriteMemory;
sealed public partial class Cpu
{
public Func<bool> InputAEC;
public Func<bool> InputIRQ;
public Func<bool> InputNMI;
public Func<int> InputPort;
public Func<bool> InputRDY;
public Func<int, int> ReadMemory;
public Action<int, int> WriteMemory;
public int OutputPort() { return Port; }
public bool OutputPort0() { return Port0; }
public bool OutputPort1() { return Port1; }
public bool OutputPort2() { return Port2; }
public bool OutputPort3() { return Port3; }
public bool OutputPort4() { return Port4; }
public bool OutputPort5() { return Port5; }
public bool OutputPort6() { return Port6; }
public bool OutputPort7() { return Port7; }
public int Port { get { return (portLatch | (~portDirection)) & 0xFF; } }
public bool Port0 { get { return (Port & 0x01) != 0; } }
public bool Port1 { get { return (Port & 0x02) != 0; } }
public bool Port2 { get { return (Port & 0x04) != 0; } }
public bool Port3 { get { return (Port & 0x08) != 0; } }
public bool Port4 { get { return (Port & 0x10) != 0; } }
public bool Port5 { get { return (Port & 0x20) != 0; } }
public bool Port6 { get { return (Port & 0x40) != 0; } }
public bool Port7 { get { return (Port & 0x80) != 0; } }
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
public int OutputPort() { return Port; }
public bool OutputPort0() { return Port0; }
public bool OutputPort1() { return Port1; }
public bool OutputPort2() { return Port2; }
public bool OutputPort3() { return Port3; }
public bool OutputPort4() { return Port4; }
public bool OutputPort5() { return Port5; }
public bool OutputPort6() { return Port6; }
public bool OutputPort7() { return Port7; }
public int Port { get { return (portLatch | (~portDirection)) & 0xFF; } }
public bool Port0 { get { return (Port & 0x01) != 0; } }
public bool Port1 { get { return (Port & 0x02) != 0; } }
public bool Port2 { get { return (Port & 0x04) != 0; } }
public bool Port3 { get { return (Port & 0x08) != 0; } }
public bool Port4 { get { return (Port & 0x10) != 0; } }
public bool Port5 { get { return (Port & 0x20) != 0; } }
public bool Port6 { get { return (Port & 0x40) != 0; } }
public bool Port7 { get { return (Port & 0x80) != 0; } }
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
}

View File

@ -3,18 +3,20 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
public class Expansion
{
virtual public bool ExRom { get { return true; } }
virtual public bool Game { get { return true; } }
virtual public bool IRQ { get { return true; } }
virtual public bool NMI { get { return true; } }
public bool OutputExRom() { return ExRom; }
public bool OutputGame() { return Game; }
public bool OutputIRQ() { return IRQ; }
public bool OutputNMI() { return NMI; }
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
public class Expansion
{
virtual public bool ExRom { get { return true; } }
virtual public bool Game { get { return true; } }
virtual public bool IRQ { get { return true; } }
virtual public bool NMI { get { return true; } }
public bool OutputExRom() { return ExRom; }
public bool OutputGame() { return Game; }
public bool OutputIRQ() { return IRQ; }
public bool OutputNMI() { return NMI; }
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
}

View File

@ -3,14 +3,16 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
public class Joystick
{
virtual public int Data { get { return 0xFF; } }
public int OutputData() { return Data; }
public int OutputPot() { return Pot; }
virtual public int Pot { get { return 0xFF; } }
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
public class Joystick
{
virtual public int Data { get { return 0xFF; } }
public int OutputData() { return Data; }
public int OutputPot() { return Pot; }
virtual public int Pot { get { return 0xFF; } }
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
}

View File

@ -3,16 +3,18 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
public class Keyboard
{
virtual public int Column { get { return 0xFF; } }
public int OutputColumn() { return Column; }
public bool OutputRestore() { return Restore; }
public int OutputRow() { return Row; }
virtual public bool Restore { get { return true; } }
virtual public int Row { get { return 0xFF; } }
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
public class Keyboard
{
virtual public int Column { get { return 0xFF; } }
public int OutputColumn() { return Column; }
public bool OutputRestore() { return Restore; }
public int OutputRow() { return Row; }
virtual public bool Restore { get { return true; } }
virtual public int Row { get { return 0xFF; } }
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
}

View File

@ -3,41 +3,43 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
sealed public class Ram
{
int addressMask;
int dataMask;
int[] memory;
sealed public class Ram
{
int addressMask;
int dataMask;
int[] memory;
public Ram(int size, int addressMask, int dataMask)
{
this.addressMask = addressMask;
this.dataMask = dataMask;
this.memory = new int[size];
}
public Ram(int size, int addressMask, int dataMask)
{
this.addressMask = addressMask;
this.dataMask = dataMask;
this.memory = new int[size];
}
public int Peek(int addr)
{
return memory[addr & addressMask];
}
public int Peek(int addr)
{
return memory[addr & addressMask];
}
public void Poke(int addr, int val)
{
memory[addr & addressMask] = val;
}
public void Poke(int addr, int val)
{
memory[addr & addressMask] = val;
}
public int Read(int addr)
{
return memory[addr & addressMask];
}
public int Read(int addr)
{
return memory[addr & addressMask];
}
public void Write(int addr, int val)
{
memory[addr & addressMask] = val & dataMask;
}
public void Write(int addr, int val)
{
memory[addr & addressMask] = val & dataMask;
}
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
}

View File

@ -3,31 +3,33 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
public class Rom
{
int addressMask;
int[] memory;
public class Rom
{
int addressMask;
int[] memory;
public Rom(int size, int addressMask, byte[] data)
{
this.addressMask = addressMask;
this.memory = new int[size];
for (int i = 0; i < size; i++)
memory[i] = data[i];
}
public Rom(int size, int addressMask, byte[] data)
{
this.addressMask = addressMask;
this.memory = new int[size];
for (int i = 0; i < size; i++)
memory[i] = data[i];
}
public int Peek(int addr)
{
return memory[addr & addressMask];
}
public int Peek(int addr)
{
return memory[addr & addressMask];
}
public int Read(int addr)
{
return memory[addr & addressMask];
}
public int Read(int addr)
{
return memory[addr & addressMask];
}
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
}

View File

@ -3,21 +3,23 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
public class Serial
{
public Func<bool> InputATN;
public Func<bool> InputClock;
public Func<bool> InputData;
public Func<bool> InputReset;
public class Serial
{
public Func<bool> InputATN;
public Func<bool> InputClock;
public Func<bool> InputData;
public Func<bool> InputReset;
virtual public bool Clock { get { return true; } }
virtual public bool Data { get { return true; } }
public bool OutputClock() { return Clock; }
public bool OutputData() { return Data; }
public bool OutputSRQ() { return SRQ; }
virtual public bool SRQ { get { return true; } }
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
virtual public bool Clock { get { return true; } }
virtual public bool Data { get { return true; } }
public bool OutputClock() { return Clock; }
public bool OutputData() { return Data; }
public bool OutputSRQ() { return SRQ; }
virtual public bool SRQ { get { return true; } }
virtual public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); }
}
}

View File

@ -3,10 +3,12 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
sealed public partial class Sid
{
public void SyncState(Serializer ser) { }
}
sealed public partial class Sid
{
public void SyncState(Serializer ser) { }
}
}

View File

@ -3,12 +3,14 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
sealed public partial class Vic
{
public void SyncState(Serializer ser)
{
}
}
sealed public partial class Vic
{
public void SyncState(Serializer ser)
{
}
}
}

View File

@ -3,18 +3,20 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
#pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
sealed public partial class Vic : IVideoProvider
{
int screenHeight;
int screenWidth;
int[] videoBuffer;
sealed public partial class Vic : IVideoProvider
{
int screenHeight;
int screenWidth;
int[] videoBuffer;
// palette
static private int[] palette =
// palette
static private int[] palette =
{
Colors.ARGB(0x00, 0x00, 0x00),
Colors.ARGB(0xFF, 0xFF, 0xFF),
@ -34,29 +36,29 @@ namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
Colors.ARGB(0x95, 0x95, 0x95)
};
public int[] GetVideoBuffer()
{
return videoBuffer;
}
public int[] GetVideoBuffer()
{
return videoBuffer;
}
public int VirtualWidth
{
get { return screenWidth; }
}
public int VirtualWidth
{
get { return screenWidth; }
}
public int BufferWidth
{
get { return screenWidth; }
}
public int BufferWidth
{
get { return screenWidth; }
}
public int BufferHeight
{
get { return screenHeight; }
}
public int BufferHeight
{
get { return screenHeight; }
}
public int BackgroundColor
{
get { return palette[0]; }
}
}
public int BackgroundColor
{
get { return palette[0]; }
}
}
}

View File

@ -1,15 +1,17 @@
using System;
using BizHawk.Common;
using BizHawk.Emulation.Computers.Commodore64.Cartridge;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
sealed public class CartridgePort
{
public Func<bool> ReadIRQ;
public Func<bool> ReadNMI;
public Func<bool> ReadIRQ;
public Func<bool> ReadNMI;
Cart cart;
bool connected;
bool connected;
public CartridgePort()
{
@ -29,9 +31,9 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
public void PokeLoExp(int addr, byte val) { if (connected) { cart.PokeDE00(addr & 0x00FF, val); } }
public void PokeLoRom(int addr, byte val) { if (connected) { cart.Poke8000(addr & 0x1FFF, val); } }
public bool ReadExRom() { if (connected) { return cart.ExRom; } else { return true; } }
public bool ReadGame() { if (connected) { return cart.Game; } else { return true; } }
public byte ReadHiExp(int addr) { if (connected) { return cart.ReadDF00((addr & 0x00FF)); } else { return 0xFF; } }
public bool ReadExRom() { if (connected) { return cart.ExRom; } else { return true; } }
public bool ReadGame() { if (connected) { return cart.Game; } else { return true; } }
public byte ReadHiExp(int addr) { if (connected) { return cart.ReadDF00((addr & 0x00FF)); } else { return 0xFF; } }
public byte ReadHiRom(int addr) { if (connected) { return cart.ReadA000((addr & 0x1FFF)); } else { return 0xFF; } }
public byte ReadLoExp(int addr) { if (connected) { return cart.ReadDE00((addr & 0x00FF)); } else { return 0xFF; } }
public byte ReadLoRom(int addr) { if (connected) { return cart.Read8000((addr & 0x1FFF)); } else { return 0xFF; } }
@ -68,19 +70,19 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
}
}
public bool ReadIRQBuffer()
{
return true;
}
public bool ReadNMIBuffer()
{
return true;
}
public void SyncState(Serializer ser)
public bool ReadIRQBuffer()
{
SaveState.SyncObject(ser, this);
return true;
}
public bool ReadNMIBuffer()
{
return true;
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
}
}

View File

@ -1,29 +1,30 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
public class CassettePort
{
public Func<bool> ReadDataOutput;
public Func<bool> ReadMotor;
public Func<bool> ReadDataOutput;
public Func<bool> ReadMotor;
public void HardReset()
{
}
virtual public bool ReadDataInputBuffer()
{
return true;
}
virtual public bool ReadDataInputBuffer()
{
return true;
}
virtual public bool ReadSenseBuffer()
{
return true;
}
virtual public bool ReadSenseBuffer()
{
return true;
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
}
}

View File

@ -1,10 +1,12 @@
namespace BizHawk.Emulation.Computers.Commodore64.MOS
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
// used as Color RAM in C64
sealed public class Chip2114
{
byte[] ram;
byte[] ram;
public Chip2114()
{
@ -31,15 +33,15 @@
return ram[addr & 0x3FF];
}
public int ReadInt(int addr)
{
return ram[addr & 0x3FF];
}
public int ReadInt(int addr)
{
return ram[addr & 0x3FF];
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
SaveState.SyncObject(ser, this);
}
public void Write(int addr, byte val)
{

View File

@ -1,4 +1,5 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
@ -53,7 +54,7 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
SaveState.SyncObject(ser, this);
}
}
}

View File

@ -1,19 +1,21 @@
namespace BizHawk.Emulation.Computers.Commodore64.MOS
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
// DRAM for the c64
// 4164 = 64 kbit
// 4464 = 256 kbit
// 4864 = 512 kbit
// for purposes of simplification we'll just
// use one 4864, the C64 can use sets of 4164 or
// 4464 typically
// memory is striped 00/FF at intervals of 0x40
sealed public class Chip4864
sealed public class Chip4864
{
byte[] ram;
byte[] ram;
public Chip4864()
{
@ -35,22 +37,22 @@
public void Poke(int addr, byte val)
{
ram[addr] = val;
ram[addr] = val;
}
public byte Read(int addr)
{
return ram[addr];
return ram[addr];
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
SaveState.SyncObject(ser, this);
}
public void Write(int addr, byte val)
{
ram[addr] = val;
ram[addr] = val;
}
}
}

View File

@ -3,18 +3,20 @@ using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
// an extension of the 6502 processor
sealed public class MOS6510
sealed public class MOS6510
{
// ------------------------------------
MOS6502X cpu;
bool pinNMILast;
LatchedPort port;
bool thisNMI;
MOS6502X cpu;
bool pinNMILast;
LatchedPort port;
bool thisNMI;
public Func<int, byte> PeekMemory;
public Action<int, byte> PokeMemory;
@ -23,65 +25,65 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
public Func<bool> ReadNMI;
public Func<bool> ReadRDY;
public Func<int, byte> ReadMemory;
public Func<byte> ReadPort;
public Func<byte> ReadPort;
public Action<int, byte> WriteMemory;
// ------------------------------------
public MOS6510()
{
cpu = new MOS6502X();
cpu = new MOS6502X();
// configure cpu r/w
cpu.DummyReadMemory = Read;
cpu.ReadMemory = Read;
cpu.WriteMemory = Write;
// perform hard reset
HardReset();
// perform hard reset
HardReset();
}
public void HardReset()
{
// configure CPU defaults
// configure CPU defaults
cpu.Reset();
cpu.FlagI = true;
cpu.BCD_Enabled = true;
if (ReadMemory != null)
cpu.PC = (ushort)(ReadMemory(0x0FFFC) | (ReadMemory(0x0FFFD) << 8));
if (ReadMemory != null)
cpu.PC = (ushort)(ReadMemory(0x0FFFC) | (ReadMemory(0x0FFFD) << 8));
// configure data port defaults
port = new LatchedPort();
port.Direction = 0x00;
port.Latch = 0xFF;
// configure data port defaults
port = new LatchedPort();
port.Direction = 0x00;
port.Latch = 0xFF;
// NMI is high on startup (todo: verify)
pinNMILast = true;
}
// NMI is high on startup (todo: verify)
pinNMILast = true;
}
// ------------------------------------
public void ExecutePhase1()
{
cpu.IRQ = !ReadIRQ();
}
cpu.IRQ = !ReadIRQ();
}
public void ExecutePhase2()
{
cpu.RDY = ReadRDY();
cpu.RDY = ReadRDY();
// the 6502 core expects active high
// so we reverse the polarity here
thisNMI = ReadNMI();
if (!thisNMI && pinNMILast)
cpu.NMI = true;
// the 6502 core expects active high
// so we reverse the polarity here
thisNMI = ReadNMI();
if (!thisNMI && pinNMILast)
cpu.NMI = true;
if (ReadAEC())
{
cpu.ExecuteOne();
pinNMILast = thisNMI;
}
}
if (ReadAEC())
{
cpu.ExecuteOne();
pinNMILast = thisNMI;
}
}
// ------------------------------------
@ -91,10 +93,10 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
return cpu.PC;
}
set
{
cpu.PC = value;
}
set
{
cpu.PC = value;
}
}
public byte Peek(int addr)
@ -109,7 +111,7 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
public void Poke(int addr, byte val)
{
if (addr == 0x0000)
if (addr == 0x0000)
port.Direction = val;
else if (addr == 0x0001)
port.Latch = val;
@ -117,19 +119,19 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
PokeMemory(addr, val);
}
public byte PortData
{
get
{
return port.ReadInput(ReadPort());
}
set
{
port.Latch = value;
}
}
public byte PortData
{
get
{
return port.ReadInput(ReadPort());
}
set
{
port.Latch = value;
}
}
public byte Read(ushort addr)
public byte Read(ushort addr)
{
if (addr == 0x0000)
return port.Direction;
@ -139,13 +141,13 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
return ReadMemory(addr);
}
public void SyncState(Serializer ser)
{
cpu.SyncState(ser);
SaveState.SyncObject(ser, this);
}
public void SyncState(Serializer ser)
{
cpu.SyncState(ser);
SaveState.SyncObject(ser, this);
}
public void Write(ushort addr, byte val)
public void Write(ushort addr, byte val)
{
if (addr == 0x0000)
port.Direction = val;

View File

@ -1,4 +1,5 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

View File

@ -1,4 +1,5 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

View File

@ -1,84 +1,85 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
sealed public class LatchedPort
{
public byte Direction;
public byte Latch;
sealed public class LatchedPort
{
public byte Direction;
public byte Latch;
public LatchedPort()
{
Direction = 0x00;
Latch = 0x00;
}
public LatchedPort()
{
Direction = 0x00;
Latch = 0x00;
}
// data works like this in these types of systems:
//
// directionA directionB result
// 0 0 1
// 1 0 latchA
// 0 1 latchB
// 1 1 latchA && latchB
//
// however because this uses transistor logic, there are cases where wired-ands
// cause the pull-up resistors not to be enough to keep the bus bit set to 1 when
// both the direction and latch are 1 (the keyboard and joystick port 2 can do this.)
// the class does not handle this case as it must be handled differently in every occurrence.
// data works like this in these types of systems:
//
// directionA directionB result
// 0 0 1
// 1 0 latchA
// 0 1 latchB
// 1 1 latchA && latchB
//
// however because this uses transistor logic, there are cases where wired-ands
// cause the pull-up resistors not to be enough to keep the bus bit set to 1 when
// both the direction and latch are 1 (the keyboard and joystick port 2 can do this.)
// the class does not handle this case as it must be handled differently in every occurrence.
public byte ReadInput(byte bus)
{
return (byte)((Latch & Direction) | ((Direction ^ 0xFF) & bus));
}
public byte ReadInput(byte bus)
{
return (byte)((Latch & Direction) | ((Direction ^ 0xFF) & bus));
}
public byte ReadOutput()
{
return (byte)((Latch & Direction) | (Direction ^ 0xFF));
}
public byte ReadOutput()
{
return (byte)((Latch & Direction) | (Direction ^ 0xFF));
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
}
sealed public class LatchedBooleanPort
{
public bool Direction;
public bool Latch;
sealed public class LatchedBooleanPort
{
public bool Direction;
public bool Latch;
public LatchedBooleanPort()
{
Direction = false;
Latch = false;
}
public LatchedBooleanPort()
{
Direction = false;
Latch = false;
}
// data dir bus out
// 0 0 0 0
// 0 0 1 1
// data dir bus out
// 0 0 0 0
// 0 0 1 1
// 0 1 0 0
// 0 1 1 0
// 0 1 0 0
// 0 1 1 0
// 1 0 0 0
// 1 0 1 1
// 1 0 0 0
// 1 0 1 1
// 1 1 0 1
// 1 1 1 1
// 1 1 0 1
// 1 1 1 1
public bool ReadInput(bool bus)
{
return (Direction && Latch) || (!Direction && bus);
}
public bool ReadInput(bool bus)
{
return (Direction && Latch) || (!Direction && bus);
}
public bool ReadOutput()
{
return (Latch || !Direction);
}
public bool ReadOutput()
{
return (Latch || !Direction);
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
@ -7,9 +8,9 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
sealed public class SerialPort
{
public Func<bool> ReadAtnOut;
public Func<bool> ReadClockOut;
public Func<bool> ReadDataOut;
public Func<bool> ReadAtnOut;
public Func<bool> ReadClockOut;
public Func<bool> ReadDataOut;
public SerialPort()
{
@ -19,19 +20,19 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
public bool WriteClockIn()
{
return true;
}
public bool WriteClockIn()
{
return true;
}
public bool WriteDataIn()
{
return true;
}
public bool WriteDataIn()
{
return true;
}
}
}

View File

@ -3,31 +3,33 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
sealed public partial class Sid
{
sealed class Envelope
{
const int stateAttack = 0;
const int stateDecay = 1;
const int stateRelease = 2;
sealed public partial class Sid
{
sealed class Envelope
{
const int stateAttack = 0;
const int stateDecay = 1;
const int stateRelease = 2;
int attack;
int decay;
bool delay;
int envCounter;
int expCounter;
int expPeriod;
bool freeze;
int lfsr;
bool gate;
int rate;
int release;
int state;
int sustain;
int attack;
int decay;
bool delay;
int envCounter;
int expCounter;
int expPeriod;
bool freeze;
int lfsr;
bool gate;
int rate;
int release;
int state;
int sustain;
static int[] adsrTable = new int[]
static int[] adsrTable = new int[]
{
0x7F00, 0x0006, 0x003C, 0x0330,
0x20C0, 0x6755, 0x3800, 0x500E,
@ -35,217 +37,217 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
0x3840, 0x77E2, 0x7625, 0x0A93
};
static int[] expCounterTable = new int[]
static int[] expCounterTable = new int[]
{
0xFF, 0x5D, 0x36, 0x1A, 0x0E, 0x06, 0x00
};
static int[] expPeriodTable = new int[]
static int[] expPeriodTable = new int[]
{
0x01, 0x02, 0x04, 0x08, 0x10, 0x1E, 0x01
};
static int[] sustainTable = new int[]
static int[] sustainTable = new int[]
{
0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77,
0x88, 0x99, 0xAA, 0xBB, 0xCC, 0xDD, 0xEE, 0xFF
};
public Envelope()
{
HardReset();
}
public Envelope()
{
HardReset();
}
public void ExecutePhase2()
{
public void ExecutePhase2()
{
{
if (!delay)
{
envCounter--;
delay = true;
UpdateExpCounter();
}
{
if (!delay)
{
envCounter--;
delay = true;
UpdateExpCounter();
}
if (lfsr != rate)
{
int feedback = ((lfsr >> 14) ^ (lfsr >> 13)) & 0x1;
lfsr = ((lfsr << 1) & 0x7FFF) | feedback;
return;
}
lfsr = 0x7FFF;
if (lfsr != rate)
{
int feedback = ((lfsr >> 14) ^ (lfsr >> 13)) & 0x1;
lfsr = ((lfsr << 1) & 0x7FFF) | feedback;
return;
}
lfsr = 0x7FFF;
if (state == stateAttack || ++expCounter == expPeriod)
{
expCounter = 0;
if (freeze)
return;
if (state == stateAttack || ++expCounter == expPeriod)
{
expCounter = 0;
if (freeze)
return;
switch (state)
{
case stateAttack:
envCounter++;
if (envCounter == 0xFF)
{
state = stateDecay;
rate = adsrTable[decay];
}
break;
case stateDecay:
if (envCounter == sustainTable[sustain])
{
return;
}
if (expPeriod != 1)
{
delay = false;
return;
}
envCounter--;
break;
case stateRelease:
if (expPeriod != 1)
{
delay = false;
return;
}
envCounter--;
break;
}
envCounter &= 0xFF;
UpdateExpCounter();
}
}
}
switch (state)
{
case stateAttack:
envCounter++;
if (envCounter == 0xFF)
{
state = stateDecay;
rate = adsrTable[decay];
}
break;
case stateDecay:
if (envCounter == sustainTable[sustain])
{
return;
}
if (expPeriod != 1)
{
delay = false;
return;
}
envCounter--;
break;
case stateRelease:
if (expPeriod != 1)
{
delay = false;
return;
}
envCounter--;
break;
}
envCounter &= 0xFF;
UpdateExpCounter();
}
}
}
public void HardReset()
{
attack = 0;
decay = 0;
delay = true;
envCounter = 0;
expCounter = 0;
expPeriod = expPeriodTable[0];
freeze = false;
gate = false;
lfsr = 0x7FFF;
rate = adsrTable[release];
release = 0;
state = stateRelease;
sustain = 0;
}
public void HardReset()
{
attack = 0;
decay = 0;
delay = true;
envCounter = 0;
expCounter = 0;
expPeriod = expPeriodTable[0];
freeze = false;
gate = false;
lfsr = 0x7FFF;
rate = adsrTable[release];
release = 0;
state = stateRelease;
sustain = 0;
}
private void UpdateExpCounter()
{
private void UpdateExpCounter()
{
{
for (int i = 0; i < 7; i++)
{
if (envCounter == expCounterTable[i])
expPeriod = expPeriodTable[i];
}
if (envCounter == 0)
freeze = true;
}
}
{
for (int i = 0; i < 7; i++)
{
if (envCounter == expCounterTable[i])
expPeriod = expPeriodTable[i];
}
if (envCounter == 0)
freeze = true;
}
}
// ------------------------------------
// ------------------------------------
public int Attack
{
get
{
return attack;
}
set
{
attack = (value & 0xF);
if (state == stateAttack)
rate = adsrTable[attack];
}
}
public int Attack
{
get
{
return attack;
}
set
{
attack = (value & 0xF);
if (state == stateAttack)
rate = adsrTable[attack];
}
}
public int Decay
{
get
{
return decay;
}
set
{
decay = (value & 0xF);
if (state == stateDecay)
rate = adsrTable[decay];
}
}
public int Decay
{
get
{
return decay;
}
set
{
decay = (value & 0xF);
if (state == stateDecay)
rate = adsrTable[decay];
}
}
public bool Gate
{
get
{
return gate;
}
set
{
bool nextGate = value;
if (nextGate && !gate)
{
state = stateAttack;
rate = adsrTable[attack];
delay = true;
freeze = false;
}
else if (!nextGate && gate)
{
state = stateRelease;
rate = adsrTable[release];
}
gate = nextGate;
}
}
public bool Gate
{
get
{
return gate;
}
set
{
bool nextGate = value;
if (nextGate && !gate)
{
state = stateAttack;
rate = adsrTable[attack];
delay = true;
freeze = false;
}
else if (!nextGate && gate)
{
state = stateRelease;
rate = adsrTable[release];
}
gate = nextGate;
}
}
public int Level
{
get
{
return envCounter;
}
}
public int Level
{
get
{
return envCounter;
}
}
public int Release
{
get
{
return release;
}
set
{
release = (value & 0xF);
if (state == stateRelease)
rate = adsrTable[release];
}
}
public int Release
{
get
{
return release;
}
set
{
release = (value & 0xF);
if (state == stateRelease)
rate = adsrTable[release];
}
}
public int Sustain
{
get
{
return sustain;
}
set
{
sustain = (value & 0xF);
}
}
public int Sustain
{
get
{
return sustain;
}
set
{
sustain = (value & 0xF);
}
}
// ------------------------------------
// ------------------------------------
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
// ------------------------------------
}
}
// ------------------------------------
}
}
}

View File

@ -3,342 +3,344 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
sealed public partial class Sid
{
sealed class Voice
{
int accBits;
int accNext;
int accumulator;
bool controlTestPrev;
int controlWavePrev;
int delay;
int floatOutputTTL;
int frequency;
bool msbRising;
int noise;
int noNoise;
int noNoiseOrNoise;
int noPulse;
int output;
int pulse;
int pulseWidth;
bool ringMod;
int ringMsbMask;
int shiftRegister;
int shiftRegisterReset;
bool sync;
bool test;
int[] wave;
int waveform;
int waveformIndex;
int[][] waveTable;
sealed public partial class Sid
{
sealed class Voice
{
int accBits;
int accNext;
int accumulator;
bool controlTestPrev;
int controlWavePrev;
int delay;
int floatOutputTTL;
int frequency;
bool msbRising;
int noise;
int noNoise;
int noNoiseOrNoise;
int noPulse;
int output;
int pulse;
int pulseWidth;
bool ringMod;
int ringMsbMask;
int shiftRegister;
int shiftRegisterReset;
bool sync;
bool test;
int[] wave;
int waveform;
int waveformIndex;
int[][] waveTable;
public Voice(int[][] newWaveTable)
{
waveTable = newWaveTable;
HardReset();
}
public Voice(int[][] newWaveTable)
{
waveTable = newWaveTable;
HardReset();
}
public void HardReset()
{
accumulator = 0;
delay = 0;
floatOutputTTL = 0;
frequency = 0;
msbRising = false;
noNoise = 0xFFF;
noPulse = 0xFFF;
output = 0x000;
pulse = 0xFFF;
pulseWidth = 0;
ringMsbMask = 0;
sync = false;
test = false;
wave = waveTable[0];
waveform = 0;
public void HardReset()
{
accumulator = 0;
delay = 0;
floatOutputTTL = 0;
frequency = 0;
msbRising = false;
noNoise = 0xFFF;
noPulse = 0xFFF;
output = 0x000;
pulse = 0xFFF;
pulseWidth = 0;
ringMsbMask = 0;
sync = false;
test = false;
wave = waveTable[0];
waveform = 0;
ResetShiftReg();
}
ResetShiftReg();
}
public void ExecutePhase2()
{
public void ExecutePhase2()
{
{
if (test)
{
if (shiftRegisterReset != 0 && --shiftRegisterReset == 0)
{
ResetShiftReg();
}
pulse = 0xFFF;
}
else
{
accNext = (accumulator + frequency) & 0xFFFFFF;
accBits = ~accumulator & accNext;
accumulator = accNext;
msbRising = ((accBits & 0x800000) != 0);
{
if (test)
{
if (shiftRegisterReset != 0 && --shiftRegisterReset == 0)
{
ResetShiftReg();
}
pulse = 0xFFF;
}
else
{
accNext = (accumulator + frequency) & 0xFFFFFF;
accBits = ~accumulator & accNext;
accumulator = accNext;
msbRising = ((accBits & 0x800000) != 0);
if ((accBits & 0x080000) != 0)
delay = 2;
else if (delay != 0 && --delay == 0)
ClockShiftReg();
}
}
}
if ((accBits & 0x080000) != 0)
delay = 2;
else if (delay != 0 && --delay == 0)
ClockShiftReg();
}
}
}
// ------------------------------------
// ------------------------------------
private void ClockShiftReg()
{
private void ClockShiftReg()
{
{
shiftRegister = ((shiftRegister << 1) |
(((shiftRegister >> 22) ^ (shiftRegister >> 17)) & 0x1)
) & 0x7FFFFF;
SetNoise();
}
}
{
shiftRegister = ((shiftRegister << 1) |
(((shiftRegister >> 22) ^ (shiftRegister >> 17)) & 0x1)
) & 0x7FFFFF;
SetNoise();
}
}
private void ResetShiftReg()
{
private void ResetShiftReg()
{
{
shiftRegister = 0x7FFFFF;
shiftRegisterReset = 0;
SetNoise();
}
}
{
shiftRegister = 0x7FFFFF;
shiftRegisterReset = 0;
SetNoise();
}
}
private void SetNoise()
{
private void SetNoise()
{
{
noise =
((shiftRegister & 0x100000) >> 9) |
((shiftRegister & 0x040000) >> 8) |
((shiftRegister & 0x004000) >> 5) |
((shiftRegister & 0x000800) >> 3) |
((shiftRegister & 0x000200) >> 2) |
((shiftRegister & 0x000020) << 1) |
((shiftRegister & 0x000004) << 3) |
((shiftRegister & 0x000001) << 4);
noNoiseOrNoise = noNoise | noise;
}
}
{
noise =
((shiftRegister & 0x100000) >> 9) |
((shiftRegister & 0x040000) >> 8) |
((shiftRegister & 0x004000) >> 5) |
((shiftRegister & 0x000800) >> 3) |
((shiftRegister & 0x000200) >> 2) |
((shiftRegister & 0x000020) << 1) |
((shiftRegister & 0x000004) << 3) |
((shiftRegister & 0x000001) << 4);
noNoiseOrNoise = noNoise | noise;
}
}
private void WriteShiftReg()
{
private void WriteShiftReg()
{
{
output &=
0xBB5DA |
((output & 0x800) << 9) |
((output & 0x400) << 8) |
((output & 0x200) << 5) |
((output & 0x100) << 3) |
((output & 0x040) >> 1) |
((output & 0x020) >> 3) |
((output & 0x010) >> 4);
noise &= output;
noNoiseOrNoise = noNoise | noise;
}
}
{
output &=
0xBB5DA |
((output & 0x800) << 9) |
((output & 0x400) << 8) |
((output & 0x200) << 5) |
((output & 0x100) << 3) |
((output & 0x040) >> 1) |
((output & 0x020) >> 3) |
((output & 0x010) >> 4);
noise &= output;
noNoiseOrNoise = noNoise | noise;
}
}
// ------------------------------------
// ------------------------------------
public int Control
{
set
{
controlWavePrev = waveform;
controlTestPrev = test;
public int Control
{
set
{
controlWavePrev = waveform;
controlTestPrev = test;
sync = ((value & 0x02) != 0);
ringMod = ((value & 0x04) != 0);
test = ((value & 0x08) != 0);
waveform = (value >> 4) & 0x0F;
wave = waveTable[waveform & 0x07];
ringMsbMask = ((~value >> 5) & (value >> 2) & 0x1) << 23;
noNoise = ((waveform & 0x8) != 0) ? 0x000 : 0xFFF;
noNoiseOrNoise = noNoise | noise;
noPulse = ((waveform & 0x4) != 0) ? 0x000 : 0xFFF;
sync = ((value & 0x02) != 0);
ringMod = ((value & 0x04) != 0);
test = ((value & 0x08) != 0);
waveform = (value >> 4) & 0x0F;
wave = waveTable[waveform & 0x07];
ringMsbMask = ((~value >> 5) & (value >> 2) & 0x1) << 23;
noNoise = ((waveform & 0x8) != 0) ? 0x000 : 0xFFF;
noNoiseOrNoise = noNoise | noise;
noPulse = ((waveform & 0x4) != 0) ? 0x000 : 0xFFF;
if (!controlTestPrev && test)
{
accumulator = 0;
delay = 0;
shiftRegisterReset = 0x8000;
}
else if (controlTestPrev && !test)
{
shiftRegister = ((shiftRegister << 1) |
((~shiftRegister >> 17) & 0x1)
) & 0x7FFFFF;
SetNoise();
}
if (!controlTestPrev && test)
{
accumulator = 0;
delay = 0;
shiftRegisterReset = 0x8000;
}
else if (controlTestPrev && !test)
{
shiftRegister = ((shiftRegister << 1) |
((~shiftRegister >> 17) & 0x1)
) & 0x7FFFFF;
SetNoise();
}
if (waveform == 0 && controlWavePrev != 0)
floatOutputTTL = 0x28000;
}
}
if (waveform == 0 && controlWavePrev != 0)
floatOutputTTL = 0x28000;
}
}
public int Frequency
{
get
{
return frequency;
}
set
{
frequency = value;
}
}
public int Frequency
{
get
{
return frequency;
}
set
{
frequency = value;
}
}
public int FrequencyLo
{
get
{
return (frequency & 0xFF);
}
set
{
frequency &= 0xFF00;
frequency |= value & 0x00FF;
}
}
public int FrequencyLo
{
get
{
return (frequency & 0xFF);
}
set
{
frequency &= 0xFF00;
frequency |= value & 0x00FF;
}
}
public int FrequencyHi
{
get
{
return (frequency >> 8);
}
set
{
frequency &= 0x00FF;
frequency |= (value & 0x00FF) << 8;
}
}
public int FrequencyHi
{
get
{
return (frequency >> 8);
}
set
{
frequency &= 0x00FF;
frequency |= (value & 0x00FF) << 8;
}
}
public int Oscillator
{
get
{
return output;
}
}
public int Oscillator
{
get
{
return output;
}
}
public int Output(Voice ringModSource)
{
public int Output(Voice ringModSource)
{
{
if (waveform != 0)
{
waveformIndex = (accumulator ^ (ringModSource.accumulator & ringMsbMask)) >> 12;
output = wave[waveformIndex] & (noPulse | pulse) & noNoiseOrNoise;
if (waveform > 8)
WriteShiftReg();
}
else
{
if (floatOutputTTL != 0 && --floatOutputTTL == 0)
output = 0x000;
}
pulse = ((accumulator >> 12) >= pulseWidth) ? 0xFFF : 0x000;
return output;
}
}
{
if (waveform != 0)
{
waveformIndex = (accumulator ^ (ringModSource.accumulator & ringMsbMask)) >> 12;
output = wave[waveformIndex] & (noPulse | pulse) & noNoiseOrNoise;
if (waveform > 8)
WriteShiftReg();
}
else
{
if (floatOutputTTL != 0 && --floatOutputTTL == 0)
output = 0x000;
}
pulse = ((accumulator >> 12) >= pulseWidth) ? 0xFFF : 0x000;
return output;
}
}
public int PulseWidth
{
get
{
return pulseWidth;
}
set
{
pulseWidth = value;
}
}
public int PulseWidth
{
get
{
return pulseWidth;
}
set
{
pulseWidth = value;
}
}
public int PulseWidthLo
{
get
{
return (pulseWidth & 0xFF);
}
set
{
pulseWidth &= 0x0F00;
pulseWidth |= value & 0x00FF;
}
}
public int PulseWidthLo
{
get
{
return (pulseWidth & 0xFF);
}
set
{
pulseWidth &= 0x0F00;
pulseWidth |= value & 0x00FF;
}
}
public int PulseWidthHi
{
get
{
return (pulseWidth >> 8);
}
set
{
pulseWidth &= 0x00FF;
pulseWidth |= (value & 0x000F) << 8;
}
}
public int PulseWidthHi
{
get
{
return (pulseWidth >> 8);
}
set
{
pulseWidth &= 0x00FF;
pulseWidth |= (value & 0x000F) << 8;
}
}
public bool RingMod
{
get
{
return ringMod;
}
}
public bool RingMod
{
get
{
return ringMod;
}
}
public bool Sync
{
get
{
return sync;
}
}
public bool Sync
{
get
{
return sync;
}
}
public void Synchronize(Voice target, Voice source)
{
if (msbRising && target.sync && !(sync && source.msbRising))
target.accumulator = 0;
}
public void Synchronize(Voice target, Voice source)
{
if (msbRising && target.sync && !(sync && source.msbRising))
target.accumulator = 0;
}
public bool Test
{
get
{
return test;
}
}
public bool Test
{
get
{
return test;
}
}
public int Waveform
{
get
{
return waveform;
}
}
public int Waveform
{
get
{
return waveform;
}
}
// ------------------------------------
// ------------------------------------
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
if (ser.IsReader)
wave = waveTable[waveform];
}
}
if (ser.IsReader)
wave = waveTable[waveform];
}
}
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using BizHawk.Common;
#pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete
#pragma warning disable 169 //adelikat: Disable dumb warnings until this file is complete

View File

@ -1,72 +1,73 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
public class UserPort
{
public Func<bool> ReadCounter1;
public Func<bool> ReadCounter2;
public Func<bool> ReadHandshake;
public Func<bool> ReadSerial1;
public Func<bool> ReadSerial2;
public Func<bool> ReadCounter1;
public Func<bool> ReadCounter2;
public Func<bool> ReadHandshake;
public Func<bool> ReadSerial1;
public Func<bool> ReadSerial2;
public UserPort()
{
}
virtual public void HardReset()
virtual public void HardReset()
{
// note: this will not disconnect any attached media
}
virtual public bool ReadAtn()
{
return true;
}
virtual public bool ReadAtn()
{
return true;
}
virtual public bool ReadCounter1Buffer()
{
return true;
}
virtual public bool ReadCounter1Buffer()
{
return true;
}
virtual public bool ReadCounter2Buffer()
{
return true;
}
virtual public bool ReadCounter2Buffer()
{
return true;
}
virtual public byte ReadData()
{
return 0xFF;
}
virtual public byte ReadData()
{
return 0xFF;
}
virtual public bool ReadFlag2()
{
return true;
}
virtual public bool ReadFlag2()
{
return true;
}
virtual public bool ReadPA2()
{
return true;
}
virtual public bool ReadPA2()
{
return true;
}
virtual public bool ReadReset()
{
return true;
}
virtual public bool ReadReset()
{
return true;
}
virtual public bool ReadSerial1Buffer()
{
return true;
}
virtual public bool ReadSerial1Buffer()
{
return true;
}
virtual public bool ReadSerial2Buffer()
{
return true;
}
virtual public bool ReadSerial2Buffer()
{
return true;
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
}
}

View File

@ -3,61 +3,63 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
sealed public partial class Vic
{
sealed class SpriteGenerator
{
public bool collideData;
public bool collideSprite;
public int color;
public bool display;
public bool dma;
public bool enable;
public int mc;
public int mcbase;
public bool multicolor;
public bool multicolorCrunch;
public int pointer;
public bool priority;
public bool shiftEnable;
public int sr;
public int x;
public bool xCrunch;
public bool xExpand;
public int y;
public bool yCrunch;
public bool yExpand;
sealed public partial class Vic
{
sealed class SpriteGenerator
{
public bool collideData;
public bool collideSprite;
public int color;
public bool display;
public bool dma;
public bool enable;
public int mc;
public int mcbase;
public bool multicolor;
public bool multicolorCrunch;
public int pointer;
public bool priority;
public bool shiftEnable;
public int sr;
public int x;
public bool xCrunch;
public bool xExpand;
public int y;
public bool yCrunch;
public bool yExpand;
public void HardReset()
{
collideData = false;
collideSprite = false;
color = 0;
display = false;
dma = false;
enable = false;
mc = 0;
mcbase = 0;
multicolor = false;
multicolorCrunch = false;
pointer = 0;
priority = false;
shiftEnable = false;
sr = 0;
x = 0;
xCrunch = false;
xExpand = false;
y = 0;
yCrunch = false;
yExpand = false;
}
public void HardReset()
{
collideData = false;
collideSprite = false;
color = 0;
display = false;
dma = false;
enable = false;
mc = 0;
mcbase = 0;
multicolor = false;
multicolorCrunch = false;
pointer = 0;
priority = false;
shiftEnable = false;
sr = 0;
x = 0;
xCrunch = false;
xExpand = false;
y = 0;
yCrunch = false;
yExpand = false;
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
}
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
}
}
}
}

View File

@ -4,184 +4,186 @@ using System.Linq;
using System.Reflection;
using System.Text;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
sealed public partial class Vic
{
int backgroundColor0;
int backgroundColor1;
int backgroundColor2;
int backgroundColor3;
int baCount;
bool badline;
bool badlineEnable;
int bitmapColumn;
bool bitmapMode;
int borderB;
bool borderCheckLEnable;
bool borderCheckREnable;
int borderColor;
int borderL;
bool borderOnMain;
bool borderOnVertical;
int borderR;
int borderT;
int[] bufferC;
int[] bufferG;
int cycle;
int cycleIndex;
bool columnSelect;
int dataC;
int dataG;
bool displayEnable;
int displayC;
bool enableIntLightPen;
bool enableIntRaster;
bool enableIntSpriteCollision;
bool enableIntSpriteDataCollision;
bool extraColorMode;
bool hblank;
bool idle;
bool intLightPen;
bool intRaster;
bool intSpriteCollision;
bool intSpriteDataCollision;
int hblankEnd;
int hblankStart;
bool hblankCheckEnableL;
bool hblankCheckEnableR;
int lastRasterLine;
int lightPenX;
int lightPenY;
bool multicolorMode;
bool pinAEC = true;
bool pinBA = true;
bool pinIRQ = true;
int pointerCB;
int pointerVM;
int rasterInterruptLine;
int rasterLine;
int rasterX;
bool rasterXHold;
int rc;
int refreshCounter;
bool renderEnabled;
bool rowSelect;
int spriteMulticolor0;
int spriteMulticolor1;
SpriteGenerator[] sprites;
int sr;
int srMask;
int srMask1;
int srMask2;
int srMask3;
int srMaskMC;
int srSpriteMask;
int srSpriteMask1;
int srSpriteMask2;
int srSpriteMask3;
int srSpriteMaskMC;
bool vblank;
int vblankEnd;
int vblankStart;
int vc;
int vcbase;
int vmli;
int xScroll;
int yScroll;
sealed public partial class Vic
{
int backgroundColor0;
int backgroundColor1;
int backgroundColor2;
int backgroundColor3;
int baCount;
bool badline;
bool badlineEnable;
int bitmapColumn;
bool bitmapMode;
int borderB;
bool borderCheckLEnable;
bool borderCheckREnable;
int borderColor;
int borderL;
bool borderOnMain;
bool borderOnVertical;
int borderR;
int borderT;
int[] bufferC;
int[] bufferG;
int cycle;
int cycleIndex;
bool columnSelect;
int dataC;
int dataG;
bool displayEnable;
int displayC;
bool enableIntLightPen;
bool enableIntRaster;
bool enableIntSpriteCollision;
bool enableIntSpriteDataCollision;
bool extraColorMode;
bool hblank;
bool idle;
bool intLightPen;
bool intRaster;
bool intSpriteCollision;
bool intSpriteDataCollision;
int hblankEnd;
int hblankStart;
bool hblankCheckEnableL;
bool hblankCheckEnableR;
int lastRasterLine;
int lightPenX;
int lightPenY;
bool multicolorMode;
bool pinAEC = true;
bool pinBA = true;
bool pinIRQ = true;
int pointerCB;
int pointerVM;
int rasterInterruptLine;
int rasterLine;
int rasterX;
bool rasterXHold;
int rc;
int refreshCounter;
bool renderEnabled;
bool rowSelect;
int spriteMulticolor0;
int spriteMulticolor1;
SpriteGenerator[] sprites;
int sr;
int srMask;
int srMask1;
int srMask2;
int srMask3;
int srMaskMC;
int srSpriteMask;
int srSpriteMask1;
int srSpriteMask2;
int srSpriteMask3;
int srSpriteMaskMC;
bool vblank;
int vblankEnd;
int vblankStart;
int vc;
int vcbase;
int vmli;
int xScroll;
int yScroll;
public void HardReset()
{
// *** SHIFT REGISTER BITMASKS ***
srMask1 = 0x20000;
srMask2 = srMask1 << 1;
srMask3 = srMask1 | srMask2;
srMask = srMask2;
srMaskMC = srMask3;
srSpriteMask1 = 0x400000;
srSpriteMask2 = srSpriteMask1 << 1;
srSpriteMask3 = srSpriteMask1 | srSpriteMask2;
srSpriteMask = srSpriteMask2;
srSpriteMaskMC = srSpriteMask3;
public void HardReset()
{
// *** SHIFT REGISTER BITMASKS ***
srMask1 = 0x20000;
srMask2 = srMask1 << 1;
srMask3 = srMask1 | srMask2;
srMask = srMask2;
srMaskMC = srMask3;
srSpriteMask1 = 0x400000;
srSpriteMask2 = srSpriteMask1 << 1;
srSpriteMask3 = srSpriteMask1 | srSpriteMask2;
srSpriteMask = srSpriteMask2;
srSpriteMaskMC = srSpriteMask3;
pinAEC = true;
pinBA = true;
pinIRQ = true;
pinAEC = true;
pinBA = true;
pinIRQ = true;
bufOffset = 0;
bufOffset = 0;
backgroundColor0 = 0;
backgroundColor1 = 0;
backgroundColor2 = 0;
backgroundColor3 = 0;
baCount = baResetCounter;
badline = false;
badlineEnable = false;
bitmapMode = false;
borderCheckLEnable = false;
borderCheckREnable = false;
borderColor = 0;
borderOnMain = true;
borderOnVertical = true;
columnSelect = false;
displayEnable = false;
enableIntLightPen = false;
enableIntRaster = false;
enableIntSpriteCollision = false;
enableIntSpriteDataCollision = false;
extraColorMode = false;
hblank = true;
idle = true;
intLightPen = false;
intRaster = false;
intSpriteCollision = false;
intSpriteDataCollision = false;
lastRasterLine = 0;
lightPenX = 0;
lightPenY = 0;
multicolorMode = false;
pointerCB = 0;
pointerVM = 0;
rasterInterruptLine = 0;
rasterLine = 0;
rasterX = 0;
rc = 7;
refreshCounter = 0xFF;
rowSelect = false;
spriteMulticolor0 = 0;
spriteMulticolor1 = 0;
sr = 0;
vblank = true;
vc = 0;
vcbase = 0;
vmli = 0;
xScroll = 0;
yScroll = 0;
backgroundColor0 = 0;
backgroundColor1 = 0;
backgroundColor2 = 0;
backgroundColor3 = 0;
baCount = baResetCounter;
badline = false;
badlineEnable = false;
bitmapMode = false;
borderCheckLEnable = false;
borderCheckREnable = false;
borderColor = 0;
borderOnMain = true;
borderOnVertical = true;
columnSelect = false;
displayEnable = false;
enableIntLightPen = false;
enableIntRaster = false;
enableIntSpriteCollision = false;
enableIntSpriteDataCollision = false;
extraColorMode = false;
hblank = true;
idle = true;
intLightPen = false;
intRaster = false;
intSpriteCollision = false;
intSpriteDataCollision = false;
lastRasterLine = 0;
lightPenX = 0;
lightPenY = 0;
multicolorMode = false;
pointerCB = 0;
pointerVM = 0;
rasterInterruptLine = 0;
rasterLine = 0;
rasterX = 0;
rc = 7;
refreshCounter = 0xFF;
rowSelect = false;
spriteMulticolor0 = 0;
spriteMulticolor1 = 0;
sr = 0;
vblank = true;
vc = 0;
vcbase = 0;
vmli = 0;
xScroll = 0;
yScroll = 0;
// reset sprites
for (int i = 0; i < 8; i++)
sprites[i].HardReset();
// reset sprites
for (int i = 0; i < 8; i++)
sprites[i].HardReset();
// clear C buffer
for (int i = 0; i < 40; i++)
{
bufferC[i] = 0;
bufferG[i] = 0;
}
// clear C buffer
for (int i = 0; i < 40; i++)
{
bufferC[i] = 0;
bufferG[i] = 0;
}
pixBuffer = new int[pixBufferSize];
UpdateBorder();
}
pixBuffer = new int[pixBufferSize];
UpdateBorder();
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
for (int i = 0; i < 8; i++)
{
ser.BeginSection("sprite" + i.ToString());
SaveState.SyncObject(ser, sprites[i]);
ser.EndSection();
}
}
}
public void SyncState(Serializer ser)
{
SaveState.SyncObject(ser, this);
for (int i = 0; i < 8; i++)
{
ser.BeginSection("sprite" + i.ToString());
SaveState.SyncObject(ser, sprites[i]);
ser.EndSection();
}
}
}
}

View File

@ -1,17 +1,18 @@
using System.Drawing;
using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
sealed public partial class Vic : IVideoProvider
sealed public partial class Vic : IVideoProvider
{
int[] buf;
int bufHeight;
int bufLength;
int bufOffset;
int bufWidth;
int pixBufferSize = 12;
int[] pixBuffer;
int pixBufferIndex;
int pixBufferSize = 12;
int[] pixBuffer;
int pixBufferIndex;
// palette
int[] palette =
@ -56,7 +57,7 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
public int VirtualWidth
{
get { return bufWidth; }
get { return bufWidth; }
}
}
}

View File

@ -1,7 +1,9 @@
using System;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
using BizHawk.Emulation.Consoles.Atari._2600;
using BizHawk.Common;
namespace BizHawk
{

View File

@ -2,6 +2,8 @@
using System.Collections.Generic;
using System.IO;
using BizHawk.Common;
namespace BizHawk
{
public partial class Atari2600 : IEmulator

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari
{
// Emulates the M6532 RIOT Chip
public class M6532

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
3E (Boulderdash

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
3F (Tigervision)

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
4A50 (no name)

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
This was used by Commavid. It allowed for both ROM and RAM on the cartridge,

View File

@ -1,4 +1,6 @@
namespace BizHawk
using BizHawk.Common;
namespace BizHawk
{
partial class Atari2600
{

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
E0 (Parker Bros)

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
E7 (M-Network)

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
EF (no name?)

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
F0 (Megaboy)

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
F4 (Atari style 32K)

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
F6 (Atari style 16K)

View File

@ -1,4 +1,6 @@
namespace BizHawk
using BizHawk.Common;
namespace BizHawk
{
partial class Atari2600
{

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
FA (RAM Plus)

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
UA (UA Ltd)

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Atari._2600
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
X07 (Atariage)

View File

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari
{
// Emulates the TIA

View File

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.IO;
using BizHawk.Common;
using EMU7800.Core;
namespace BizHawk.Emulation

View File

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using BizHawk.Common;
using BizHawk.Emulation.Sound;
//http://wiki.nesdev.com/w/index.php/APU_Mixer_Emulation

View File

@ -3,6 +3,8 @@ using System.Xml;
using System.IO;
using System.Collections.Generic;
using BizHawk.Common;
//TODO - consider bytebuffer for mirroring
//TODO - could stringpool the bootgod DB for a pedantic optimization

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//AKA half of mapper 034 (the other half is BxROM which is entirely different..)
public sealed class AVE_NINA_001 : NES.NESBoardBase

View File

@ -1,3 +1,5 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//generally mapper7

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
public sealed class BANDAI_74_161_02_74 : NES.NESBoardBase
{

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
public sealed class BANDAI_74_161_161_32 : NES.NESBoardBase
{

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//AKA half of mapper 034 (the other half is AVE_NINA_001 which is entirely different..)
public sealed class BxROM : NES.NESBoardBase

View File

@ -1,4 +1,5 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{

View File

@ -1,6 +1,7 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
public sealed class CPROM : NES.NESBoardBase
{
//generally mapper 13
@ -61,7 +62,5 @@ namespace BizHawk.Emulation.Consoles.Nintendo
base.SyncState(ser);
ser.Sync("chr",ref chr);
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using BizHawk.Common;
//simplifications/approximations:
//* "Note that no commercial games rely on this mirroring -- therefore you can take the easy way out and simply give all MMC5 games 64k PRG-RAM."
@ -12,7 +13,6 @@
//TODO - tweak nametable / chr viewer to be more useful
//FUTURE - we may need to split this into a separate MMC5 class. but for now it is just a pain.
namespace BizHawk.Emulation.Consoles.Nintendo
{
[NES.INESBoardImplPriority]

View File

@ -1,4 +1,5 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{

View File

@ -1,4 +1,5 @@
using System.Diagnostics;
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//Mapper 77
//Napoleon Senki

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//iNES Mapper 97
//Kaiketsu Yanchamaru (Kid Niki 1)

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//AKA mapper 032

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//AKA mapper 65

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//Mapper 86

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//iNES Mapper 72
//Example Games:

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
public sealed class JALECO_SS8806 : NES.NESBoardBase
{

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
/*
* Life Span: October 1986 - April 1987

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
public sealed class Mapper012 : MMC3Board_Base
{

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
// mmc3 multi, PAL, "Super Mario Bros. / Tetris / Nintendo World Cup"
public sealed class Mapper037 : MMC3Board_Base

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//http://wiki.nesdev.com/w/index.php/INES_Mapper_044
public class Mapper044 : MMC3Board_Base

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
// Fire Emblem (Ch)
// mmc3 with mmc2-style chr swapping

View File

@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Consoles.Nintendo
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
{
public sealed class Mapper189 : MMC3Board_Base
{

Some files were not shown because too many files have changed in this diff Show More