clean up NES namespace

This commit is contained in:
adelikat 2013-11-14 13:15:41 +00:00
parent 9266cafd2a
commit c076931d0c
162 changed files with 168 additions and 173 deletions

View File

@ -2,9 +2,9 @@
using System.Linq;
using LuaInterface;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Emulation.Cores.PCEngine;
using BizHawk.Emulation.Cores.Sega.MasterSystem;
using BizHawk.Emulation.Cores.Nintendo.NES;
namespace BizHawk.Client.Common
{

View File

@ -1,6 +1,6 @@
using System;
using System.Linq;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Emulation.Cores.Nintendo.NES;
namespace BizHawk.Client.Common
{

View File

@ -22,7 +22,7 @@ using BizHawk.Emulation.Cores.ColecoVision;
using BizHawk.Emulation.Cores.Intellivision;
using BizHawk.Emulation.Cores.PCEngine;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Cores.Nintendo.SNES;
using BizHawk.Emulation.Cores.Nintendo.N64;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;

View File

@ -1,10 +1,10 @@
using System;
using System.Drawing;
using System.Windows.Forms;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Common;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.NES;
namespace BizHawk.Client.EmuHawk
{

View File

@ -5,7 +5,7 @@ using System.IO;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.ColecoVision;
using BizHawk.Emulation.Cores.Sega.MasterSystem;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Cores.Nintendo.SNES;
using BizHawk.Emulation.Cores.Nintendo.N64;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;

View File

@ -10,7 +10,7 @@ using System.Threading.Tasks;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Cores.Nintendo.SNES;
using BizHawk.Emulation.Cores.Sega.Genesis;

View File

@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Client.Common;

View File

@ -5,7 +5,7 @@ using System.Windows.Forms;
using System.Globalization;
using BizHawk.Client.Common;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Emulation.Cores.Nintendo.NES;
namespace BizHawk.Client.EmuHawk
{

View File

@ -2,7 +2,7 @@
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Client.Common;

View File

@ -4,7 +4,7 @@ using System.Windows.Forms;
using System.Globalization;
using BizHawk.Client.Common;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Emulation.Cores.Nintendo.NES;
namespace BizHawk.Client.EmuHawk
{

View File

@ -4,7 +4,7 @@ using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Calculators;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Cores.Nintendo.SNES;
namespace BizHawk.Client.EmuHawk

View File

@ -4,9 +4,6 @@
//(mix higher integer precision with the non-linear mixer and then highpass filter befoure outputting s16s)
//TODO - DMC cpu suspending - http://forums.nesdev.com/viewtopic.php?p=62690#p62690
using System;
using System.Collections.Generic;
//http://wiki.nesdev.com/w/index.php/APU_Mixer_Emulation
//http://wiki.nesdev.com/w/index.php/APU
//http://wiki.nesdev.com/w/index.php/APU_Pulse
@ -14,9 +11,12 @@ using System.Collections.Generic;
//TODO - refactor length counter to be separate component
using System;
using System.Collections.Generic;
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
sealed partial class NES

View File

@ -12,7 +12,7 @@ using BizHawk.Emulation.Sound;
//TODO - refactor length counter to be separate component
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
partial class NES
{

View File

@ -9,7 +9,7 @@ using BizHawk.Emulation.Common;
//TODO - consider bytebuffer for mirroring
//TODO - could stringpool the bootgod DB for a pedantic optimization
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
partial class NES
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//AKA half of mapper 034 (the other half is BxROM which is entirely different..)
public sealed class AVE_NINA_001 : NES.NESBoardBase

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//generally mapper7

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//AKA mapper 16 & 159
/*

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class BANDAI_74_161_02_74 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class BANDAI_74_161_161_32 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//AKA half of mapper 034 (the other half is AVE_NINA_001 which is entirely different..)
public sealed class BxROM : NES.NESBoardBase

View File

@ -1,7 +1,7 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//generally mapper 3

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class CPROM : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//AKA mapper 071
//TODO - apparently this mapper contains good nes timing test cases

View File

@ -15,7 +15,7 @@ using BizHawk.Emulation.Common;
//TODO - tweak nametable / chr viewer to be more useful
//FUTURE - we may need to split this into a separate MMC5 class. but for now it is just a pain.
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
[NES.INESBoardImplPriority]
public sealed class ExROM : NES.NESBoardBase
@ -179,7 +179,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
int bank_1k = addr >> 10;
int ofs = addr & ((1 << 10) - 1);
if (exram_mode == 1 && NES.ppu.ppuphase == Nintendo.NES.PPU.PPUPHASE.BG)
if (exram_mode == 1 && NES.ppu.ppuphase == NES.PPU.PPUPHASE.BG)
{
int exram_addr = last_nt_read;
int bank_4k = EXRAM[exram_addr] & 0x3F;

View File

@ -1,7 +1,7 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//generally mapper66

View File

@ -1,7 +1,7 @@
using System.Diagnostics;
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//mapper 011

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//Mapper 77
//Napoleon Senki

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//iNES Mapper 97
//Kaiketsu Yanchamaru (Kid Niki 1)

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//AKA mapper 032

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//AKA mapper 65

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
/*
PRG-ROM - 32kb/16kb

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//Mapper 86

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//iNES Mapper 72
//Example Games:

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//iNES Mapper 92
//Example Games:

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class JALECO_SS8806 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
/*
* Life Span: October 1986 - April 1987

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class MLT_ACTION52 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class MLT_MAX15 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//aka MMC6 aka StarTropics and StarTropics 2
//for simplicity's sake, the behaviour of mmc6 is wrapped up into this board since it isnt used anywhere else

View File

@ -6,7 +6,7 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public class MMC3 : IDisposable
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper012 : MMC3Board_Base
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// mmc3 multi, PAL, "Super Mario Bros. / Tetris / Nintendo World Cup"
public sealed class Mapper037 : MMC3Board_Base

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//http://wiki.nesdev.com/w/index.php/INES_Mapper_044
public class Mapper044 : MMC3Board_Base

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//http://wiki.nesdev.com/w/index.php/INES_Mapper_044
public sealed class Mapper049 : MMC3Board_Base

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper52 : MMC3Board_Base
{

View File

@ -2,7 +2,7 @@
//TODO - could merge functionality with 192 somehow
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper074 : MMC3Board_Base
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//this class also handles mapper 248
//FCEUX uses 115 to implement 248 as well (as of 09-apr-2012 it does it buggily in the case of Bao Qing Tian (As))

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// Fire Emblem (Ch)
// mmc3 with mmc2-style chr swapping

View File

@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper182 : MMC3Board_Base
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper189 : MMC3Board_Base
{

View File

@ -2,7 +2,7 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper191 : MMC3Board_Base
{

View File

@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper192 : MMC3Board_Base
{

View File

@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper194 : MMC3Board_Base
{

View File

@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper197 : MMC3Board_Base
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper205 : MMC3Board_Base
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper245 : MMC3Board_Base
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper249 : MMC3Board_Base
{

View File

@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// Time Diver Avenger (Unl)
// MMC3 with slightly different write scheme

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class NES_QJ : MMC3Board_Base
{

View File

@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//aka mapper 118
//wires the mapper outputs to control the nametables

View File

@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//aka mapper 119
//just high speed and pinbot with an MMC3 and some custom logic to select between chr rom and chr ram

View File

@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
[NES.INESBoardImplPriority]
public sealed class TVROM : MMC3Board_Base

View File

@ -3,7 +3,7 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
[NES.INESBoardImplPriority]
public sealed class TxROM : MMC3Board_Base

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper015 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// http://wiki.nesdev.com/w/index.php/User:Tepples/Multi-discrete_mapper
public sealed class Mapper028 : NES.NESBoardBase

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// mapper036
// Strike Wolf (MGC-014) [!].nes

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// Crime Busters (Brazil) (Unl)
public sealed class Mapper038 : NES.NESBoardBase

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// smb2j (us pirate)
public sealed class Mapper040 : NES.NESBoardBase

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// caltron 6 in 1
public sealed class Mapper041 : NES.NESBoardBase

View File

@ -1,7 +1,7 @@
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// pirate FDS conversion
// this is probably two different boards, but they seem to work well enough the same

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper045 : MMC3Board_Base
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper046 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper057 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper058 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//Mapper 069 is FME7
//or, Sunsoft-5, which is FME7 with additional sound hardware

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper078 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper090 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper91 : NES.NESBoardBase
{

View File

@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// one of the VS unisystem mappers
// a lot of dumps are labelled incorrectly

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//Urusei Yatsura - Lum no Wedding Bell (J)
public sealed class Mapper101 : NES.NESBoardBase

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// Doki Doki Panic (FDS port)
// "BTL 2708"

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper107 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// Meikyuu Jiin Dababa (FDS Conversion)
public sealed class Mapper108 : NES.NESBoardBase

View File

@ -1,10 +1,9 @@
//TODO - emulation of mirroring is all bolloxed.
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper116 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper120 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// Creatom
// specs pulled from Nintendulator sources

View File

@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// sachen
// NROM plus random copy protection circuit

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// behavior pulled from fceux:
/*

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper164 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// RacerMate II
// 64KB PRGROM, 64KB CHRRAM(!), CHRRAM is battry backed (!!)

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper176 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// china
// behavior from fceux

View File

@ -1,7 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper178 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper180 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper193 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper200 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper201 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper203 : NES.NESBoardBase
{

View File

@ -1,6 +1,6 @@
using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
/*
* Here are Disch's original notes:

View File

@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// rewires pins to use internal CIRAM as both nametable and pattern data, so
// the entire cart is just a single PRGROM chip (plus CIC)

Some files were not shown because too many files have changed in this diff Show More