nv2a: Remove nv2a_ prefix on files in nv2a dir

This commit is contained in:
Matt Borgerson 2020-10-17 23:17:53 -07:00 committed by mborgerson
parent c69e58ee0f
commit a3fc742bbe
24 changed files with 32 additions and 34 deletions

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@ -1,26 +1,24 @@
obj-y += lru.o
obj-y += swizzle.o
obj-y += nv2a.o
obj-y += nv2a_debug.o
obj-y += nv2a_pbus.o
obj-y += nv2a_pcrtc.o
obj-y += nv2a_pfb.o
obj-y += nv2a_pfifo.o
obj-y += nv2a_pgraph.o
obj-y += nv2a_pmc.o
obj-y += nv2a_pramdac.o
obj-y += nv2a_prmcio.o
obj-y += nv2a_prmvio.o
obj-y += nv2a_psh.o
obj-y += nv2a_ptimer.o
obj-y += nv2a_pvideo.o
obj-y += nv2a_shaders.o
obj-y += nv2a_stubs.o
obj-y += nv2a_user.o
obj-y += nv2a_vsh.o
obj-y += debug.o
obj-y += pbus.o
obj-y += pcrtc.o
obj-y += pfb.o
obj-y += pfifo.o
obj-y += pgraph.o
obj-y += pmc.o
obj-y += pramdac.o
obj-y += prmcio.o
obj-y += prmvio.o
obj-y += psh.o
obj-y += ptimer.o
obj-y += pvideo.o
obj-y += shaders.o
obj-y += stubs.o
obj-y += user.o
obj-y += vsh.o
obj-y += gl/
obj-y += lru.o
obj-y += swizzle.o
obj-y += xxhash.o
xxhash.o-cflags := -O3 -DXXH_FORCE_MEMORY_ACCESS=2

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@ -18,7 +18,7 @@
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "nv2a_debug.h"
#include "debug.h"
#ifdef DEBUG_NV2A_GL

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@ -44,9 +44,8 @@
#include "gl/gloffscreen.h"
#include "nv2a.h"
#include "nv2a_debug.h"
#include "nv2a_shaders.h"
#include "nv2a_debug.h"
#include "debug.h"
#include "shaders.h"
#include "nv2a_regs.h"
#define USE_TEXTURE_CACHE 1

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@ -35,8 +35,8 @@
#include "qapi/qmp/qstring.h"
#include "nv2a_shaders_common.h"
#include "nv2a_psh.h"
#include "shaders_common.h"
#include "psh.h"
/*
* This implements translation of register combiners into glsl

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@ -21,8 +21,9 @@
#include "qemu/osdep.h"
#include "qemu-common.h"
#include "nv2a_shaders_common.h"
#include "nv2a_shaders.h"
#include "shaders_common.h"
#include "shaders.h"
void qstring_append_fmt(QString *qstring, const char *fmt, ...)
{

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@ -24,9 +24,9 @@
#include "qapi/qmp/qstring.h"
#include "gl/gloffscreen.h"
#include "nv2a_vsh.h"
#include "nv2a_psh.h"
#include "nv2a_regs.h"
#include "vsh.h"
#include "psh.h"
enum ShaderPrimitiveMode {
PRIM_TYPE_NONE,

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@ -21,7 +21,7 @@
#ifndef HW_NV2A_SHADERS_COMMON_H
#define HW_NV2A_SHADERS_COMMON_H
#include "nv2a_debug.h"
#include "debug.h"
#define STRUCT_VERTEX_DATA "struct VertexData {\n" \
" float inv_w;\n" \

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@ -32,8 +32,8 @@
#include <stdbool.h>
#include <assert.h>
#include "nv2a_shaders_common.h"
#include "nv2a_vsh.h"
#include "shaders_common.h"
#include "vsh.h"
#define VSH_D3DSCM_CORRECTION 96