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nv2a: Approximate CLAMP_OGL with CLAMP_TO_EDGE
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@ -80,7 +80,7 @@ static const GLenum pgraph_texture_addr_map[] = {
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GL_MIRRORED_REPEAT,
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GL_CLAMP_TO_EDGE,
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GL_CLAMP_TO_BORDER,
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// GL_CLAMP
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GL_CLAMP_TO_EDGE, /* Approximate GL_CLAMP */
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};
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static const GLenum pgraph_blend_factor_map[] = {
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