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nv2a: Add SHADOWCTL to shader dirty test
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@ -4155,6 +4155,7 @@ static bool pgraph_bind_shaders_test_dirty(PGRAPHState *pg)
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#define DIRTY_REGS \
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CR_1(NV_PGRAPH_COMBINECTL) \
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CR_1(NV_PGRAPH_SHADERCTL) \
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CR_1(NV_PGRAPH_SHADOWCTL) \
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CR_1(NV_PGRAPH_COMBINESPECFOG0) \
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CR_1(NV_PGRAPH_COMBINESPECFOG1) \
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CR_1(NV_PGRAPH_CONTROL_0) \
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