nv2a: Move vertex decompression to shader

This commit is contained in:
Matt Borgerson 2021-03-15 04:26:44 -07:00 committed by mborgerson
parent e06d1c1343
commit 0214f88f91
5 changed files with 152 additions and 222 deletions

View File

@ -106,14 +106,14 @@ void gl_debug_frame_terminator(void);
_X(NV2A_PROF_SHADER_GEN) \
_X(NV2A_PROF_SHADER_BIND) \
_X(NV2A_PROF_SHADER_BIND_NOTDIRTY) \
_X(NV2A_PROF_ATTR_BIND) \
_X(NV2A_PROF_TEX_UPLOAD) \
_X(NV2A_PROF_TEX_BIND) \
_X(NV2A_PROF_GEOM_CONV) \
_X(NV2A_PROF_GEOM_BUFFER_UPDATE_1) \
_X(NV2A_PROF_GEOM_BUFFER_UPDATE_2) \
_X(NV2A_PROF_GEOM_BUFFER_UPDATE_3) \
_X(NV2A_PROF_GEOM_BUFFER_UPDATE_4) \
_X(NV2A_PROF_GEOM_BUFFER_UPDATE_5) \
_X(NV2A_PROF_GEOM_BUFFER_UPDATE_4_NOTDIRTY) \
_X(NV2A_PROF_SURF_DOWNLOAD) \
_X(NV2A_PROF_SURF_UPLOAD) \
_X(NV2A_PROF_SURF_TO_TEX) \

View File

@ -90,8 +90,6 @@ typedef struct VertexAttribute {
uint32_t stride;
bool needs_conversion;
unsigned int converted_size;
unsigned int converted_count;
float *inline_buffer;
bool inline_buffer_populated;
@ -325,10 +323,9 @@ typedef struct PGRAPHState {
float light_local_attenuation[NV2A_MAX_LIGHTS][3];
VertexAttribute vertex_attributes[NV2A_VERTEXSHADER_ATTRIBUTES];
uint8_t *converted_buffer;
uint16_t compressed_attrs;
Lru vertex_cache, element_cache;
struct VertexLruNode *vertex_cache_entries;
Lru element_cache;
struct VertexLruNode *element_cache_entries;
unsigned int inline_array_length;

View File

@ -373,7 +373,7 @@ static void pgraph_update_surface(NV2AState *d, bool upload, bool color_write, b
static void pgraph_bind_textures(NV2AState *d);
static void pgraph_apply_anti_aliasing_factor(PGRAPHState *pg, unsigned int *width, unsigned int *height);
static void pgraph_get_surface_dimensions(PGRAPHState *pg, unsigned int *width, unsigned int *height);
static void pgraph_update_memory_buffer(NV2AState *d, hwaddr addr, hwaddr size, bool f);
static void pgraph_update_memory_buffer(NV2AState *d, hwaddr addr, hwaddr size, bool quick);
static void pgraph_bind_vertex_attributes(NV2AState *d, unsigned int min_element, unsigned int max_element, bool inline_data, unsigned int inline_stride);
static unsigned int pgraph_bind_inline_array(NV2AState *d);
static float convert_f16_to_float(uint16_t f16);
@ -949,6 +949,7 @@ int pgraph_method(NV2AState *d, unsigned int subchannel,
num_processed = num_words_consumed;
}
break;
}
default:
@ -2127,71 +2128,69 @@ DEF_METHOD(NV097, SET_VERTEX_DATA_ARRAY_FORMAT)
INC_METHOD_LOOP_BEGIN(NV097, SET_VERTEX_DATA_ARRAY_FORMAT)
int slot = (method - NV097_SET_VERTEX_DATA_ARRAY_FORMAT) / 4;
VertexAttribute *vertex_attribute = &pg->vertex_attributes[slot];
vertex_attribute->format =
GET_MASK(parameter, NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE);
vertex_attribute->count =
GET_MASK(parameter, NV097_SET_VERTEX_DATA_ARRAY_FORMAT_SIZE);
vertex_attribute->stride =
GET_MASK(parameter, NV097_SET_VERTEX_DATA_ARRAY_FORMAT_STRIDE);
VertexAttribute *attr = &pg->vertex_attributes[slot];
attr->format = GET_MASK(parameter, NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE);
attr->count = GET_MASK(parameter, NV097_SET_VERTEX_DATA_ARRAY_FORMAT_SIZE);
attr->stride = GET_MASK(parameter,
NV097_SET_VERTEX_DATA_ARRAY_FORMAT_STRIDE);
attr->gl_count = attr->count;
NV2A_DPRINTF("vertex data array format=%d, count=%d, stride=%d\n",
vertex_attribute->format,
vertex_attribute->count,
vertex_attribute->stride);
attr->format, attr->count, attr->stride);
vertex_attribute->gl_count = vertex_attribute->count;
switch (vertex_attribute->format) {
switch (attr->format) {
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_UB_D3D:
vertex_attribute->gl_type = GL_UNSIGNED_BYTE;
vertex_attribute->gl_normalize = GL_TRUE;
vertex_attribute->size = 1;
assert(vertex_attribute->count == 4);
attr->gl_type = GL_UNSIGNED_BYTE;
attr->gl_normalize = GL_TRUE;
attr->size = 1;
assert(attr->count == 4);
// http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt
vertex_attribute->gl_count = GL_BGRA;
vertex_attribute->needs_conversion = false;
attr->gl_count = GL_BGRA;
attr->needs_conversion = false;
break;
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_UB_OGL:
vertex_attribute->gl_type = GL_UNSIGNED_BYTE;
vertex_attribute->gl_normalize = GL_TRUE;
vertex_attribute->size = 1;
vertex_attribute->needs_conversion = false;
attr->gl_type = GL_UNSIGNED_BYTE;
attr->gl_normalize = GL_TRUE;
attr->size = 1;
attr->needs_conversion = false;
break;
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_S1:
vertex_attribute->gl_type = GL_SHORT;
vertex_attribute->gl_normalize = GL_TRUE;
vertex_attribute->size = 2;
vertex_attribute->needs_conversion = false;
attr->gl_type = GL_SHORT;
attr->gl_normalize = GL_TRUE;
attr->size = 2;
attr->needs_conversion = false;
break;
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_F:
vertex_attribute->gl_type = GL_FLOAT;
vertex_attribute->gl_normalize = GL_FALSE;
vertex_attribute->size = 4;
vertex_attribute->needs_conversion = false;
attr->gl_type = GL_FLOAT;
attr->gl_normalize = GL_FALSE;
attr->size = 4;
attr->needs_conversion = false;
break;
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_S32K:
vertex_attribute->gl_type = GL_SHORT;
vertex_attribute->gl_normalize = GL_FALSE;
vertex_attribute->size = 2;
vertex_attribute->needs_conversion = false;
attr->gl_type = GL_SHORT;
attr->gl_normalize = GL_FALSE;
attr->size = 2;
attr->needs_conversion = false;
break;
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_CMP:
/* 3 signed, normalized components packed in 32-bits. (11,11,10) */
vertex_attribute->size = 4;
vertex_attribute->gl_type = GL_FLOAT;
vertex_attribute->gl_normalize = GL_FALSE;
vertex_attribute->needs_conversion = true;
vertex_attribute->converted_size = sizeof(float);
vertex_attribute->converted_count = 3 * vertex_attribute->count;
attr->gl_type = GL_INT;
attr->size = 4;
assert(attr->count == 1);
attr->needs_conversion = true;
break;
default:
fprintf(stderr, "Unknown vertex type: 0x%x\n", vertex_attribute->format);
fprintf(stderr, "Unknown vertex type: 0x%x\n", attr->format);
assert(false);
break;
}
if (attr->needs_conversion) {
pg->compressed_attrs |= (1 << slot);
} else {
pg->compressed_attrs &= ~(1 << slot);
}
INC_METHOD_LOOP_END
}
@ -2322,30 +2321,26 @@ DEF_METHOD(NV097, SET_BEGIN_END)
assert(pg->inline_array_length == 0);
assert(pg->inline_elements_length == 0);
if (pg->compressed_attrs) {
pg->compressed_attrs = 0;
pgraph_bind_shaders(pg);
}
for (int i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
VertexAttribute *attribute = &pg->vertex_attributes[i];
if (attribute->inline_buffer_populated) {
VertexAttribute *attr = &pg->vertex_attributes[i];
if (attr->inline_buffer_populated) {
nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_3);
glBindBuffer(GL_ARRAY_BUFFER,
attribute->gl_inline_buffer);
glBindBuffer(GL_ARRAY_BUFFER, attr->gl_inline_buffer);
glBufferData(GL_ARRAY_BUFFER,
pg->inline_buffer_length
* sizeof(float) * 4,
attribute->inline_buffer,
GL_STREAM_DRAW);
/* Clear buffer for next batch */
attribute->inline_buffer_populated = false;
pg->inline_buffer_length * sizeof(float) * 4,
attr->inline_buffer, GL_STREAM_DRAW);
glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(i);
attr->inline_buffer_populated = false;
} else {
glDisableVertexAttribArray(i);
glVertexAttrib4fv(i, attribute->inline_value);
glVertexAttrib4fv(i, attr->inline_value);
}
}
glDrawArrays(pg->shader_binding->gl_primitive_mode,
@ -2378,8 +2373,8 @@ DEF_METHOD(NV097, SET_BEGIN_END)
min_element = MIN(pg->inline_elements[i], min_element);
}
pgraph_bind_vertex_attributes(d, min_element, max_element, false,
0);
pgraph_bind_vertex_attributes(
d, min_element, max_element, false, 0);
VertexKey k;
memset(&k, 0, sizeof(VertexKey));
@ -2394,11 +2389,13 @@ DEF_METHOD(NV097, SET_BEGIN_END)
VertexLruNode *found = container_of(node, VertexLruNode, node);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, found->gl_buffer);
if (!found->initialized) {
nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_5);
nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_4);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
pg->inline_elements_length * 4,
pg->inline_elements, GL_STATIC_DRAW);
found->initialized = true;
} else {
nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_4_NOTDIRTY);
}
glDrawElements(pg->shader_binding->gl_primitive_mode,
pg->inline_elements_length, GL_UNSIGNED_INT,
@ -3373,21 +3370,6 @@ void pgraph_init(NV2AState *d)
pg->texture_cache.compare_nodes = texture_cache_entry_compare;
pg->texture_cache.post_node_evict = texture_cache_entry_post_evict;
// Initialize vertex cache
const size_t vertex_cache_size = 10*1024;
lru_init(&pg->vertex_cache);
pg->vertex_cache_entries = malloc(vertex_cache_size * sizeof(VertexLruNode));
assert(pg->vertex_cache_entries != NULL);
GLuint vertex_cache_buffers[vertex_cache_size];
glGenBuffers(vertex_cache_size, vertex_cache_buffers);
for (i = 0; i < vertex_cache_size; i++) {
pg->vertex_cache_entries[i].gl_buffer = vertex_cache_buffers[i];
lru_add_free(&pg->vertex_cache, &pg->vertex_cache_entries[i].node);
}
pg->vertex_cache.init_node = vertex_cache_entry_init;
pg->vertex_cache.compare_nodes = vertex_cache_entry_compare;
// Initialize element cache
const size_t element_cache_size = 50*1024;
lru_init(&pg->element_cache);
@ -3416,10 +3398,8 @@ void pgraph_init(NV2AState *d)
glGenBuffers(1, &pg->gl_memory_buffer);
glBindBuffer(GL_ARRAY_BUFFER, pg->gl_memory_buffer);
glBufferData(GL_ARRAY_BUFFER,
memory_region_size(d->vram),
NULL,
GL_DYNAMIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, memory_region_size(d->vram),
NULL, GL_DYNAMIC_DRAW);
glGenVertexArrays(1, &pg->gl_vertex_array);
glBindVertexArray(pg->gl_vertex_array);
@ -3718,6 +3698,7 @@ static bool pgraph_bind_shaders_test_dirty(PGRAPHState *pg)
CR_8(NV_PGRAPH_WINDOWCLIPX0) \
CR_8(NV_PGRAPH_WINDOWCLIPY0) \
CF(pg->primitive_mode, primitive_mode) \
CF(pg->compressed_attrs, compressed_attrs) \
CFA(pg->texture_matrix_enable, texture_matrix_enable)
#define CR_x(reg, x) CR_x__define(reg, x)
@ -3764,6 +3745,7 @@ static void pgraph_bind_shaders(PGRAPHState *pg)
nv2a_profile_inc_counter(NV2A_PROF_SHADER_BIND_NOTDIRTY);
goto update_constants;
}
pg->program_data_dirty = false;
ShaderBinding* old_binding = pg->shader_binding;
@ -3771,7 +3753,9 @@ static void pgraph_bind_shaders(PGRAPHState *pg)
ShaderState state;
memset(&state, 0, sizeof(ShaderState));
/* register combier stuff */
state.compressed_attrs = pg->compressed_attrs;
/* register combiner stuff */
state.psh.window_clip_exclusive = pg->regs[NV_PGRAPH_SETUPRASTER]
& NV_PGRAPH_SETUPRASTER_WINDOWCLIPTYPE;
state.psh.combiner_control = pg->regs[NV_PGRAPH_COMBINECTL];
@ -5738,19 +5722,27 @@ static void pgraph_get_surface_dimensions(PGRAPHState *pg,
}
static void pgraph_update_memory_buffer(NV2AState *d, hwaddr addr, hwaddr size,
bool f)
bool quick)
{
glBindBuffer(GL_ARRAY_BUFFER, d->pgraph.gl_memory_buffer);
hwaddr end = TARGET_PAGE_ALIGN(addr + size);
addr &= TARGET_PAGE_MASK;
assert(end < memory_region_size(d->vram));
if (f || memory_region_test_and_clear_dirty(d->vram,
addr,
end - addr,
DIRTY_MEMORY_NV2A)) {
static hwaddr last_addr, last_end;
if (quick && (addr >= last_addr) && (end <= last_end)) {
return;
}
last_addr = addr;
last_end = end;
size = end - addr;
if (memory_region_test_and_clear_dirty(d->vram, addr, size,
DIRTY_MEMORY_NV2A)) {
glBufferSubData(GL_ARRAY_BUFFER, addr, size,
d->vram_ptr + addr);
nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_1);
glBufferSubData(GL_ARRAY_BUFFER, addr, end - addr, d->vram_ptr + addr);
}
}
@ -5760,9 +5752,8 @@ static void pgraph_bind_vertex_attributes(NV2AState *d,
bool inline_data,
unsigned int inline_stride)
{
int i, j;
PGRAPHState *pg = &d->pgraph;
bool updated_memory_buffer = false;
unsigned int num_elements = max_element - min_element + 1;
if (inline_data) {
@ -5772,136 +5763,76 @@ static void pgraph_bind_vertex_attributes(NV2AState *d,
NV2A_GL_DGROUP_BEGIN("%s (num_elements: %d)", __func__, num_elements);
}
pg->compressed_attrs = 0;
for (i=0; i<NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
VertexAttribute *attribute = &pg->vertex_attributes[i];
if (!attribute->count) {
for (int i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
VertexAttribute *attr = &pg->vertex_attributes[i];
if (!attr->count) {
glDisableVertexAttribArray(i);
glVertexAttrib4fv(i, attribute->inline_value);
glVertexAttrib4fv(i, attr->inline_value);
continue;
}
uint8_t *attr_data, *vert_data;
unsigned int in_stride;
nv2a_profile_inc_counter(NV2A_PROF_ATTR_BIND);
hwaddr attrib_data_addr;
size_t stride;
if (inline_data && attribute->needs_conversion) {
attr_data =
(uint8_t *)pg->inline_array + attribute->inline_array_offset;
vert_data = attr_data;
in_stride = inline_stride;
if (attr->needs_conversion) {
pg->compressed_attrs |= (1 << i);
}
if (inline_data) {
glBindBuffer(GL_ARRAY_BUFFER, pg->gl_inline_array_buffer);
attrib_data_addr = attr->inline_array_offset;
stride = inline_stride;
} else {
hwaddr dma_len;
if (attribute->dma_select) {
attr_data =
(uint8_t *)nv_dma_map(d, pg->dma_vertex_b, &dma_len);
} else {
attr_data =
(uint8_t *)nv_dma_map(d, pg->dma_vertex_a, &dma_len);
}
assert(attribute->offset < dma_len);
attr_data += attribute->offset;
in_stride = attribute->stride;
vert_data = attr_data + min_element * in_stride;
uint8_t *attr_data = (uint8_t *)nv_dma_map(
d, attr->dma_select ? pg->dma_vertex_b : pg->dma_vertex_a,
&dma_len);
assert(attr->offset < dma_len);
attrib_data_addr = attr_data + attr->offset - d->vram_ptr;
stride = attr->stride;
hwaddr start = attrib_data_addr + min_element * stride;
pgraph_update_memory_buffer(d, start, num_elements * stride,
updated_memory_buffer);
updated_memory_buffer = true;
}
if (attribute->needs_conversion) {
NV2A_DPRINTF("converted %d\n", i);
unsigned int out_stride =
attribute->converted_size * attribute->converted_count;
VertexKey k;
memset(&k, 0, sizeof(VertexKey));
k.count = num_elements;
k.gl_type = attribute->gl_type;
k.gl_normalize = attribute->gl_normalize;
k.stride = out_stride;
k.addr = vert_data - d->vram_ptr;
uint64_t h = fast_hash(vert_data, num_elements * in_stride);
LruNode *node = lru_lookup(&pg->vertex_cache, h, &k);
VertexLruNode *found = container_of(node, VertexLruNode, node);
glBindBuffer(GL_ARRAY_BUFFER, found->gl_buffer);
if (!found->initialized) {
nv2a_profile_inc_counter(NV2A_PROF_GEOM_CONV);
pg->converted_buffer = (uint8_t *)g_realloc(
pg->converted_buffer, num_elements * out_stride);
for (j = 0; j < num_elements; j++) {
uint8_t *in = vert_data + j * in_stride;
uint8_t *out = pg->converted_buffer + j * out_stride;
switch (attribute->format) {
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_CMP: {
uint32_t p = ldl_le_p((uint32_t *)in);
float *xyz = (float *)out;
xyz[0] = ((int32_t)(((p >> 0) & 0x7FF) << 21) >> 21) /
1023.0f;
xyz[1] = ((int32_t)(((p >> 11) & 0x7FF) << 21) >> 21) /
1023.0f;
xyz[2] = ((int32_t)(((p >> 22) & 0x3FF) << 22) >> 22) /
511.0f;
break;
}
default:
assert(false);
break;
}
}
glBufferData(GL_ARRAY_BUFFER, (max_element + 1) * out_stride,
NULL, GL_DYNAMIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, min_element * out_stride,
num_elements * out_stride,
pg->converted_buffer);
found->initialized = true;
}
glVertexAttribPointer(i, attribute->converted_count,
attribute->gl_type, attribute->gl_normalize,
out_stride, 0);
} else if (inline_data) {
glBindBuffer(GL_ARRAY_BUFFER, pg->gl_inline_array_buffer);
glVertexAttribPointer(
i, attribute->gl_count, attribute->gl_type,
attribute->gl_normalize, inline_stride,
(void *)(uintptr_t)attribute->inline_array_offset);
if (attr->needs_conversion) {
glVertexAttribIPointer(i, attr->gl_count, attr->gl_type, stride,
(void *)attrib_data_addr);
} else {
pgraph_update_memory_buffer(d, vert_data - d->vram_ptr,
num_elements * attribute->stride,
false);
glVertexAttribPointer(i, attribute->gl_count, attribute->gl_type,
attribute->gl_normalize, attribute->stride,
(void *)(uint64_t)(attr_data - d->vram_ptr));
glVertexAttribPointer(i, attr->gl_count, attr->gl_type,
attr->gl_normalize, stride,
(void *)attrib_data_addr);
}
glEnableVertexAttribArray(i);
}
NV2A_GL_DGROUP_END();
}
static unsigned int pgraph_bind_inline_array(NV2AState *d)
{
int i;
PGRAPHState *pg = &d->pgraph;
unsigned int offset = 0;
for (i=0; i<NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
VertexAttribute *attribute = &pg->vertex_attributes[i];
if (attribute->count == 0) {
for (int i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
VertexAttribute *attr = &pg->vertex_attributes[i];
if (attr->count == 0) {
continue;
}
/* FIXME: Double check */
offset = ROUND_UP(offset, attribute->size);
attribute->inline_array_offset = offset;
offset = ROUND_UP(offset, attr->size);
attr->inline_array_offset = offset;
NV2A_DPRINTF("bind inline attribute %d size=%d, count=%d\n",
i, attribute->size, attribute->count);
offset += attribute->size * attribute->count;
offset = ROUND_UP(offset, attribute->size);
i, attr->size, attr->count);
offset += attr->size * attr->count;
offset = ROUND_UP(offset, attr->size);
}
unsigned int vertex_size = offset;

View File

@ -651,7 +651,7 @@ static QString *generate_vertex_shader(const ShaderState state,
{
int i;
QString *header = qstring_from_str(
"#version 330\n"
"#version 400\n"
"\n"
"uniform vec2 clipRange;\n"
"uniform vec2 surfaceSize;\n"
@ -696,6 +696,12 @@ GLSL_DEFINE(texMat3, GLSL_C_MAT4(NV_IGRAPH_XF_XFCTX_T3MAT))
"vec4 oT2 = vec4(0.0,0.0,0.0,1.0);\n"
"vec4 oT3 = vec4(0.0,0.0,0.0,1.0);\n"
"\n"
"vec4 decompress_11_11_10(int cmp) {\n"
" float x = float(bitfieldExtract(cmp, 0, 11)) / 1023.0;\n"
" float y = float(bitfieldExtract(cmp, 11, 11)) / 1023.0;\n"
" float z = float(bitfieldExtract(cmp, 22, 10)) / 511.0;\n"
" return vec4(x, y, z, 1);\n"
"}\n"
STRUCT_VERTEX_DATA);
qstring_append_fmt(header, "noperspective out VertexData %c_vtx;\n",
@ -703,13 +709,26 @@ STRUCT_VERTEX_DATA);
qstring_append_fmt(header, "#define vtx %c_vtx\n",
vtx_prefix);
qstring_append(header, "\n");
for(i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
qstring_append_fmt(header, "in vec4 v%d;\n", i);
for (i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
if (state.compressed_attrs & (1 << i)) {
qstring_append_fmt(header,
"layout(location = %d) in int v%d_cmp;\n", i, i);
} else {
qstring_append_fmt(header, "layout(location = %d) in vec4 v%d;\n",
i, i);
}
}
qstring_append(header, "\n");
QString *body = qstring_from_str("void main() {\n");
for (i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
if (state.compressed_attrs & (1 << i)) {
qstring_append_fmt(
body, "vec4 v%d = decompress_11_11_10(v%d_cmp);\n", i, i);
}
}
if (state.fixed_function) {
generate_fixed_function(state, header, body);
@ -864,7 +883,6 @@ ShaderBinding* generate_shaders(const ShaderState state)
GLuint program = glCreateProgram();
/* Create an option geometry shader and find primitive type */
GLenum gl_primitive_mode;
QString* geometry_shader_code =
generate_geometry_shader(state.polygon_front_mode,
@ -874,21 +892,17 @@ ShaderBinding* generate_shaders(const ShaderState state)
if (geometry_shader_code) {
const char* geometry_shader_code_str =
qstring_get_str(geometry_shader_code);
GLuint geometry_shader = create_gl_shader(GL_GEOMETRY_SHADER,
geometry_shader_code_str,
"geometry shader");
glAttachShader(program, geometry_shader);
qobject_unref(geometry_shader_code);
vtx_prefix = 'v';
} else {
vtx_prefix = 'g';
}
/* create the vertex shader */
QString *vertex_shader_code = generate_vertex_shader(state, vtx_prefix);
GLuint vertex_shader = create_gl_shader(GL_VERTEX_SHADER,
qstring_get_str(vertex_shader_code),
@ -896,28 +910,15 @@ ShaderBinding* generate_shaders(const ShaderState state)
glAttachShader(program, vertex_shader);
qobject_unref(vertex_shader_code);
/* Bind attributes for vertices */
for(i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
snprintf(tmp, sizeof(tmp), "v%d", i);
glBindAttribLocation(program, i, tmp);
}
/* generate a fragment shader from register combiners */
QString *fragment_shader_code = psh_translate(state.psh);
const char *fragment_shader_code_str = qstring_get_str(fragment_shader_code);
GLuint fragment_shader = create_gl_shader(GL_FRAGMENT_SHADER,
fragment_shader_code_str,
"fragment shader");
glAttachShader(program, fragment_shader);
qobject_unref(fragment_shader_code);
/* link the program */
glLinkProgram(program);
GLint linked = 0;

View File

@ -56,6 +56,7 @@ enum MaterialColorSource {
typedef struct ShaderState {
PshState psh;
uint16_t compressed_attrs;
bool texture_matrix_enable[4];
enum VshTexgen texgen[4][4];