Commit Graph

1770 Commits

Author SHA1 Message Date
retro-wertz b3744b3bd5 Simplify GB border core option 2019-08-10 01:06:15 +08:00
retro-wertz 9757a880c7 Core options cleanup and a few readability-related updates
changes includes:
- append "options_" to core-related variables
- remove some unnecessary function calls
- change some float data types to double
- set max geometry width/height depending on max values for the system being emulated
- create advanced core options to minimize the number of options shown
- style nits
2019-08-09 22:28:52 +08:00
Edênis Freindorfer Azevedo cfb03d8b3a Set default keybinding when key does not exist.
- Fix #463
2019-08-08 21:31:58 -01:00
retro-wertz 496b372d3e Allow enabling GBA RTC regardless of rom types
- Add core option to allow RTC to be enabled regardless of rom. This usuable for rom patches that requires the RTC to be enabled yet the RTC flag is not enabled. (aka Pokemon patches)
2019-08-07 20:05:57 +08:00
retro-wertz bb10954466
Update Makefile 2019-08-07 01:55:52 +08:00
retro-wertz 98313652d6 Update Makefile
- Try to fix osx build
- style nits and cleanup
2019-08-06 19:22:14 +08:00
Twinaphex 34de057969
Merge pull request #67 from retro-wertz/update_makefiles
Update Makefiles
2019-08-06 05:45:32 +02:00
retro-wertz d9f8396c67 Cleanup 2019-08-06 08:58:04 +08:00
retro-wertz 9a13449782 Update Makefiles
- Updating makefile from vba_next's makefiles, removing any defines that are not available in this core.
- Update Android.mk
2019-08-04 15:37:18 +08:00
retro-wertz d898288100 Automatically hide some core options depending on rom image type
- loading gba games will automatically hide gb/gbc only related core options at startup
- loading a gb/gbc game will also hide gba only options...
2019-07-30 00:51:06 +08:00
hizzlekizzle c3edd6d433
Merge pull request #65 from retro-wertz/libretro
retro_get_memory_data/size and memory descriptors update
2019-07-28 17:05:10 -05:00
retro-wertz 2084a63e1f Update GB/GBC memory maps (retro_memory_descriptors) 2019-07-28 21:52:13 +08:00
Twinaphex 90b051eee1
Update libretro_core_options.h 2019-07-28 07:40:43 +02:00
retro-wertz a727e22265 GB: Rename this variable to isolate from a global variable of the same name
- this is a temporary variable and should only affect on this section, and not the global one.
2019-07-27 19:35:58 +08:00
retro-wertz 0d423b98fa Cleanup GB palette struct and update retro_get_memory_data/size
- minor n0n-functional changes
- cleanup gb built-in palette struct
- update retro_get_memory_data/size to directly use related variables for RAM and VRAM
  and fix sizes (GB vs GBC pointers and pointer size) for proper cheat search support.
  You can now access full 32K ram of GBC for example.
2019-07-27 19:15:46 +08:00
retro-wertz bc80ecdb39 UtilRetro.cpp: Cleanup 2019-07-27 11:33:32 +08:00
Edênis Freindorfer Azevedo 855db11d98 Fix wxWidgets assertion error on `Logging...` menu. 2019-07-26 19:38:44 -01:00
Zach Bacon c886b6a16d remove wrong and unnecessary #define
This fixes builds with clang on windows.
2019-07-25 21:45:29 -01:00
Rafael Kitover 38561b5713
Merge remote-tracking branch 'vbam-libretro/master' 2019-07-25 02:16:32 +00:00
Edênis Freindorfer Azevedo 770b9c1cf8 Add left analog bind to D-PAD for joystick. 2019-07-25 00:41:34 +00:00
Edênis Freindorfer Azevedo 6de45d4ed2 Set default binding for keyboard.
We set using the QWERT keyboard as a reference. These keys should
be located at fixed positions on most QWERT keyboards.

KEY    | KEYBOARD
-------|----------
UP     | W
DOWN   | S
LEFT   | A
RIGHT  | D
A      | L
B      | K
R      | O
L      | I
SELECT | Backspace
START  | Enter

- Fix #463.
2019-07-25 00:41:34 +00:00
Edênis Freindorfer Azevedo 78bbe1487a Add individual clear buttons for input config.
Besides that, we also rename the button for all input to `Clear All`.

- Fix #416.
2019-07-25 00:41:34 +00:00
Edênis Freindorfer Azevedo 53002e54db Use hats from joystick as default D-PAD. 2019-07-25 00:41:34 +00:00
Edênis Freindorfer Azevedo 57b7ddf592 Fix small memory leak. 2019-07-25 00:41:34 +00:00
Edênis Freindorfer Azevedo 060da968eb [LINUX] Add option to disable the online updater.
Add option to remove all configuration related to checking for updates
online. Although it is not implemented at the moment, these options
appeared on our menu `Options` > `General ...`.

- Fix need of patch on #140.
2019-07-25 00:41:34 +00:00
Edênis Freindorfer Azevedo dbb5914fa4 Show which BIOS file is currently selected.
It is not possible to pre-select a file with `wxFilePickerCtrl`. Hence,
we add a label to show the current gopts.{gba_bios,gb_bios,gbc_bios} is
being used, if any.

- Fix remaining of #196.
2019-07-25 00:41:34 +00:00
Edênis Freindorfer Azevedo 76756ef916 Fix key shortcuts for toggle menu actions.
Several toggle options from the main menu could not be handled by the
key shortcuts. This was mainly because the code was only checking if
they were ticked or not.

When a key shortcut was pressed, the key itself did not trigger the
tick of the box from the menu, hence nothing was being done.

We are not setting the debug ones because they are not being missed
by the users (yet).

- Fix remaining of #88.
2019-07-25 00:41:34 +00:00
Edênis Freindorfer Azevedo 4622f1b833 Whitespace fix. 2019-07-25 00:41:34 +00:00
Edênis Freindorfer Azevedo 3dc738b5c5 Set default keys for input on first run.
We use the following key input if the config `vbam.ini` does not exist:

input  | keyboard
A      | A
B      | S
L      | Q
R      | W
SELECT | Z
START  | X

We also set a joystick default, using the XBOX 360 controller as a
base.

- Fix #463.
2019-07-25 00:41:34 +00:00
Edênis Freindorfer Azevedo 9bc8f33c40 Disable using volume {+,-} actions in main menu.
The idea of these was to show them available in `Options` >
`Key shortcuts` and allow the user to rebind them. We want the users to
use the keys rather than trying to change the volume via menu actions.
2019-07-25 00:41:34 +00:00
Twinaphex d1fcffc8c4
Merge pull request #63 from retro-wertz/fix_gba_siocnt
libretro: add SIO Control, normal mode reg
2019-07-23 13:47:12 +02:00
retro-wertz 53ce6fb054 libretro: add SIO Control register (GBA)
- emulate SIOCNT reg, which is still needed for some games to trigger IRQ's even in single, non-link mode
- Fixes Digimon Racing (Europe) stuck in intro as reported in libretro docs page https://docs.libretro.com/library/vba_m/#compatibility
- Related PR: f9efb79a7d (diff-385704891f00846c986e9056b5d7c5a5)
2019-07-23 19:15:45 +08:00
retro-wertz e50812dc79 GB: input, audio, video timing updates 2019-07-23 01:18:13 +08:00
retro-wertz 1532f555fe GB: Reduce input lag by 1 frame, video and audio timing updates...
Similar update to GBA which does the following:
- reduces input lag by 1 frame by reading user input at beginning of cpu loop
- audio and video timing update, which sends audio and video at every frame possible
- add missing sound state variable, soundTicks for gb and gba
2019-07-23 00:40:28 +08:00
Rafael Kitover 2fcad3f813
joysticks: hack to better support 360 triggers
Map initial state of axis to 0. This is sufficient for the time being
for the 360 triggers to work better.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-07-19 12:43:47 +00:00
Rafael Kitover 352eb149ae
Merge remote-tracking branch 'vbam-libretro/master' 2019-07-19 12:12:49 +00:00
Edênis Freindorfer Azevedo 2e97b27ffa Use --config option to load configuration file. 2019-07-18 19:40:42 +00:00
retro-wertz bd5ba43122 Cleanup: Remove previous core option struct and unused variables etc 2019-07-18 19:34:20 +08:00
retro-wertz aac30c72d3 Add GB Color Correction core option 2019-07-18 18:07:00 +08:00
retro-wertz 02a7a48bf3 GB: Fix selected palette not applied when loading content...
- Prevent GB type hardware change during runtime.
2019-07-18 17:35:54 +08:00
retro-wertz 1fa78e69c5 Fix android build 2019-07-18 11:57:42 +08:00
retro-wertz 6dcf016d20 GB: Allow support for colorizer patched games
- a new core option is provided since enabling this support
means allowing invalid access to vram and palette
- works in GBC/GBA hardware mode only
2019-07-18 10:41:59 +08:00
retro-wertz 85bd86cf5f GB: Send LCD interrupt only if there is no INT 48h signal
- Fixes Speedy Gonzales status bar in GB emulated hardware type.
2019-07-18 08:31:33 +08:00
retro-wertz d808297bc6 Fix crash caused by incorrect variable index for analog sticks 2019-07-18 01:02:17 +08:00
retro-wertz 7e8828986e libretro: Add core option sublabels 2019-07-18 00:56:58 +08:00
retro-wertz c5e6a3409a Libretro: Update GBC memory map 2019-07-16 22:51:07 +08:00
Rafael Kitover 296255d492
handle SDL joystick query errors #451
SDL APIs like `SDL_JoystickNumAxes(dev)` can return a negative error
code. Handle this case better.

This should fix the fatal exception from trying to allocate an array
with an illegal size (negative, due to the error.)

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-07-11 21:25:51 +00:00
Edênis Freindorfer Azevedo 7569242f77 Fix pause behaviour with `Pause when inactive`.
If the user pauses with the keybinding or the menu `Emulation` > `Pause`
while `Pause when inactive` is enabled, the game should not unpause when
the window receives focus again. It should wait for the user to trigger
the manual unpause.

- Fix #460.
2019-07-04 04:42:32 +00:00
Edênis Freindorfer Azevedo 030740ee34 Fix some memory leak. 2019-07-04 04:41:26 +00:00
Edênis Freindorfer Azevedo 8ea607e1c7 remove translation from joystick keys
Avoid issues with translation, at least for now,
by not translating joystick button/axis names.
2019-07-04 04:26:48 +00:00
Rafael Kitover e2f06210e0
update Visual Studio support
Replace the vcpkg code with a newer and better version. In this version
the `vcpkg` directory is on the same level as the source directory, so
that IntelliSense does not get confused scanning for files.

The cmake variable `VCPKG_TARGET_TRIPLET` is required to activate vcpkg
support, it must be set to e.g. `x64-windows` or `x86-windows`.

Update `CMakeSettings.json` for the new code for the GUI.

Fix a problem copying the `SDL2.dll` file to the binary directory.

Update `README.md` with commandline instructions.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-07-03 23:28:48 +00:00
Edênis Freindorfer Azevedo 91501becf6 Fix small memory leak. 2019-07-03 19:25:11 +00:00
Edênis Freindorfer Azevedo c366907f64 Temporary fix for #65.
It looks like that when we use the `Simple` output module, we get
weird errors when trying to load state for any game, most likely due to
memory corruption. AFAIK, it seems the frame buffer is not large enough
to render all components.

This issues does not appear when using OpenGL, or using the Simple with
any display filter available.
2019-07-03 19:25:11 +00:00
Rafael Kitover d585a61049
followup on kbd trans issues fix in 30b92724
Use the table to to replace both the translated string and the English
string.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-07-03 02:17:13 +00:00
Rafael Kitover eaf1ad2429
Merge remote-tracking branch 'vbam-libretro/master' 2019-07-01 08:00:30 +00:00
Rafael Kitover 30b9272412
hopefully fix kbd control translation issues
Add missing gettext calls for the game controls code.

Seems to work correctly in the Russian locale with special keys.

Also add CLion files to `.gitignore`.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-07-01 07:53:23 +00:00
Edênis Freindorfer Azevedo 90b3f35408 Add hotkeys for changing sizes (1x ... 6x).
Use a accelerator to quickly provide a way to change to/from multipliers
of the original size.

- Fix #415.
2019-06-29 14:04:04 +00:00
Edênis Freindorfer Azevedo fa77010f23 Fix pause toggle keybinding when unmuting.
We use the same event for both keybinding and `Emulation` > `Pause`
actions. The issue here is that the menu item is checkable, meaning
that you toggle its value and then run the handler.

The handler checks the value of the menu item `Emulation` > `Pause`,
and toggle the game pause accordingly. Such thing does not happen when
using the keybinding. Hence, it did not toggle the pause as expected.

- Related to #454.
2019-06-29 14:01:21 +00:00
Edênis Freindorfer Azevedo 8b8efa1b2d fix key shortcuts for save/load states
* Fix key shortcuts for save/load states.

We show the wrong description for these shortcuts, although it works
correctly for the keybinding.

* Use the proper labels for save/load states.
2019-06-26 02:30:31 +00:00
Rafael Kitover 9fa20b49ca
joystick cleanups #444
Check that SDL reports any available controls for a joystick, otherwise
mark it invalid and close it.

When processing events for joysticks, check that each one is valid.

Set initial value of controls to zero initially not after getting the
initial state, previously we were getting the initial state and
overwriting it with zeroes, defeating the purpose.

Fix memory leak, `curval` array of controls not being cleared.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-06-24 20:36:21 +00:00
Rafael Kitover 684b1bb7aa
fix mem error for config global `homeDir`
Fix `homeDir` `ConfigManager` global pointing to freed memory.

Thanks to @FredericHamel for catching this.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-06-23 20:08:23 +00:00
Edênis Freindorfer Azevedo ccc91fa04b quick fix for unicode filenames on windows 2019-06-23 10:59:13 +00:00
Edênis Freindorfer Azevedo dfa4fec3d5 Fix missing shortcuts from key bindings.
Correct set WXK_NUMPAD_{ADD,SUBTRACT} for default volume controls and
enable users to change it via menu "Options > Key Shortcuts".

Also allow users to use both these buttons for other input.
2019-06-23 10:50:52 +00:00
Edênis Freindorfer Azevedo 69b581f7e5 Handle key{bindings,shortcuts} correctly on frame.
Some keybindings were not handled by the frame. That includes some
wxAcceleratorEntry keys. On Linux, if you set a key shortcut using a key
with no modifier ("U" for "Input > Configure"), pressing the key would
not lead to anything.

This is very likely related to wxGTK, although it is not possible to
confirm this at the moment.
2019-06-23 10:50:52 +00:00
Edênis Freindorfer Azevedo cec1dbfd36 Split configuration for default keys.
Split for keyboard and joystick with two arrays variables for
refactoring purposes.
2019-06-23 10:50:52 +00:00
Edênis Freindorfer Azevedo d655031a8f Fix removing multiple system keys shortcuts.
Whenever users try to remove the system keys shortcuts, the
configuration file is overwritten and only records the last erase.

For example, if we wish to remove all the auto{A,B,L,R} keys at once,
we get the following writes on the configuration file:

NOOP=ALT+1,ALT+2,ALT+3,ALT+4
NOOP=ALT+2,ALT+3,ALT+4
NOOP=ALT+3,ALT+4
NOOP=ALT+4

Only `NOOP=ALT+4` stays for the following execution.
2019-06-23 10:50:52 +00:00
Edênis Freindorfer Azevedo 996d5b9df8 Do not set these options on `MainMenu.xrc`.
We already set the default values on `opts.cpp`, therefore these
values are not needed here.
2019-06-23 10:50:52 +00:00
Edênis Freindorfer Azevedo 019ab5a7e1 Fix "Joybus host invalid; disabling" warning.
Whenever there is a link connection for GBA, we check if "GBA/LinkHost"
is an empty string. If it is, we send this warning. This is unnecessary
because most connections are assumed to be for localhost, otherwise the
user would set a server ip address and not see this warning.
2019-06-23 10:07:24 +00:00
Edênis Freindorfer Azevedo f6bfe67632 Have better support for maximized window.
Currently, if we maximize the window, our windowPosition{X,Y} become 0.
When reopening the app, we have a window with the same size of a
maximized, but without this property toggled on. This is not intuitive
for users, since it is expected to have the last non-maximized size
to be restored.
2019-06-23 10:04:37 +00:00
Edênis Freindorfer Azevedo dcc0afa0d4 Fix window size when {en,dis}abling status bar.
If the status bar option is enabled or disabled, there is a trigger that
resizes the current window geometry to its zoom configuration. What
should happen instead is the size remain the same.
2019-06-23 10:04:37 +00:00
Edênis Freindorfer Azevedo bf6f2d4ac2 Change where the config dir is created.
On Windows, if there is a `vbam.ini` where the exe is, we should not
create the configuration directory `%LOCALAPPDATA%\visualboyadvance-m`.
2019-05-31 00:42:08 -07:00
Edênis Freindorfer Azevedo b0ec84693e fix stuck keys on ubuntu and on focus loss #142
In the `OnKeyDown` event handler, check if the key is actually pressed
using `wxGetKeyState()`, because for some reason on Ubuntu 18
spurious events are generated when the key is not actually pressed.

Also, if a game is paused by the frontend while a key is being pressed,
the key will remain active for the game when unpaused. This is an
issue because the key will likely be released outside of the game zone;
therefore, we would not process the key release for the game itself.

The same bug happens if clicking outside of the game zone while
holding a key.

For the case of a directional key, this means a continuous movement
in the direction of the key pressed before the pause until the key
is pressed and released.
2019-05-29 12:08:18 -07:00
Edênis Freindorfer Azevedo 3d57750c16
Follow-up work on #142.
Joysticks have their own set of {KEY,MOD,JOY}, what means that setting
everything for MOD=0 is a mistake. We need to deal only with keyboard
mappings here.
2019-05-23 20:04:18 -03:00
Aaron Kling 055b7c4d49 libretro: jni: Switch to clang compiler in preparation for ndk r20 2019-05-23 15:29:16 -05:00
Aaron Kling 2e1333e1bb regparm is an x86 only attribute, only define it there 2019-05-23 15:28:09 -05:00
Edênis Freindorfer Azevedo 22307de6c8 Fix continuous sprinting when using a modifier key
as a mapping key (#142).

When holding a key(W,A,S,D) and then pressing a modifier(SHIFT,CTRL,ALT),
we get two sets {MOD,MOD,0} and {KEY,MOD,0} with MOD > 0 after a
{KEY,0,0}. When releasing the initial key while holding the modifier,
we search for {KEY,MOD,0} instead of {KEY,0,0} to be removed.

Finally, when releasing the modifier, we remove {MOD,MOD,0} from our
stack. This means the {KEY,0,0} stays "pressed", although no input
is being taken from the keyboard.

Full example using WASD as movement keys and L_SHIFT as our B button.
1. Press and hold "A" --> add {A,0,0} to stack;
2. Press "L_SHIFT" --> add {L_SHIFT,4,0} and {A,4,0} to stack;
3. Release "A" --> remove {A,4,0} from stack (no effect);
4. Release "L_SHIFT" --> remove {L_SHIFT,4,0} from stack;
5. {A,0,0} still on stack.

No keyboard button is being pressed anymore, but there is a continuous
movement towards the direction mapped by "A" {A,0,0}. It is only fixed
when "A" is pressed two times in succession, because we don't add
duplicate sets to our stack, but try to remove them anyway.
2019-05-22 10:59:16 -07:00
Rafael Kitover 504597120f
wx: only rename config if new file doesn't exist
Before trying to rename `vbam.conf` to `vbam.ini`, as we decided during
the XDG support work, first check if `vbam.ini` does not already exist.

If it already exists, use `vbam.ini` and do nothing with the
`vbam.conf`.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-28 12:35:27 +00:00
retro-wertz 0a95486fd8 Sound.cpp: Update
- minor, non-function changing updates like float value changes, some unrolled sections
- break soundEvent into separate 8 / 16 bit data writes.
2019-04-28 04:02:45 -07:00
retro-wertz 240257a01b wx: Change max volume from 400 to 200
- global implementation has set max at 200% (2.0 float), its already loud enough at 100%
2019-04-27 15:49:55 -07:00
Rafael Kitover 2fedaa63a6
support FreeBSD
Make some changes to support out-of-the-box builds on FreeBSD:

- set cmake OpenGL type to `LEGACY`, the new `GLVND` type produces
  unusable binaries on FreeBSD

- on FreeBSD add -I/usr/local/include to compiler flags, why this is
  necessary I don't know

- look for llvm tools such as `llvm-ar` in `/usr/local/llvm-devel/bin`,
  LTO works

- improve the `find_wx_util()` cmake function to handle `wx-config`
  scripts named in the form e.g. `wxgtk3u-3.1-config`

- add FreeBSD support to `installdeps`

- make some minor changes to included headers based on macros such as
  `__FreeBSD__` to compile on FreeBSD, including adding a `BSD.h` header
  with some defines for e.g. `fseeko64`

- move the cmake X11 detection to before the wx compile tests, because
  otherwise the extra compile flags for the wx tests make the X11 tests
  fail

- make some minor changes to fix wx 2.8 compatibilty again, we don't
  actually use 2.8 for FreeBSD but I was testing it

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-25 16:22:07 +00:00
Rafael Kitover a0c375b6e4
Merge remote-tracking branch 'vbam-libretro/master'
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-20 08:39:54 +00:00
Rafael Kitover ac35e37ca0
fix game geometry on windows
Previously when working on Visual Studio support I noticed an XRC error
dialog when adding the game area to the BoxSizer.

I tried removing the wxEXPAND flag with insufficient testing, the flag
is actually necessary.

The error is actually an incorrect debug assertion that is present in
3.1.2 and later fixed in master. The assertion is not triggered when
the project is built in release mode.

Remove the windows conditional code that removes the wxEXPAND flag.

TODO: silence assertion in debug mode or patch the wxWidgets vcpkg port.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-17 13:38:29 +00:00
Rafael Kitover 9fa544d1bb
cmake: wxWidgets Release config for visual studio
Fix the cmake code that sets up wxWidgets when using vcpkg with Visual
Studio so that the Release configuration also works. Use variables
instead of an if statement.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-17 13:15:13 +00:00
Rafael Kitover 3cacb363a6
libretro: put " " between version and git sha
To make the version string consistent with other cores, make it of the
form "<VER> <SHORT-SHA>" with a space in-between.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-16 15:51:30 +00:00
Rafael Kitover c2656f1375
libretro: remove "-" between version and git sha
To make the libretro core consistent with other cores, remove the "-"
between the version and the git short sha for git builds.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-16 15:46:32 +00:00
Rafael Kitover 4203bb53f2
libretro: set version with git sha
Read version from `CHANGELOG.md` and append the short git sha if not on
the released commit.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-16 14:13:22 +00:00
Wes Smith b6bb24e016
Merge pull request #1 from libretro/master
Rebase
2019-04-15 22:27:52 -04:00
Rafael Kitover ed16d625e3
add unistd.h compat header for visual studio
Using:

https://stackoverflow.com/a/826027/262458

Revert 5019a201.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-13 22:50:05 +00:00
Zach Bacon 5019a20165
[SDL Front] MSVC doesn't have an unistd.h system file, closest is io.h, this will fix building the SDL frontend with msvc again. 2019-04-10 17:27:45 -04:00
Edênis Freindorfer Azevedo 2ae72f38cd fix starting game pos and geometry #406
Fix display when loading ROMs with custom geometry.

This issue was a combination of `wxSHAPED` and its effect on the custom
geometry. It is necessary to force a dummy resize so the display adjusts
itself.

Align game frame on center, both horizontal and vertical.
2019-04-09 15:49:13 +00:00
Rafael Kitover 2beb561838
cmake: move wx funcs and macros into separate file
In 2097b5aa I added a function that is used both in the non-vcpkg block
and outside of it, but the function was defined in the non-vcpkg block,
and this broke the visual studio build.

Move functions and macros into an include file so that they are globally
available.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-09 02:04:50 +00:00
retro-wertz 5012969a59 Bump version to 2.1.1 2019-04-06 20:11:14 +02:00
retro-wertz 755f476799 Fix #52 2019-04-06 20:11:13 +02:00
Rafael Kitover 5b9d1a7174
cmake: improve finding wx utils
Clear the `find_program()` cache variable before each use.

On win32 prefer unqualified utility executables.

Add special handling for msys2, where wx-config is a shell script that
cannot be directly run from native cmake.

This is a followup on 2097b5aa.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-06 01:37:02 +00:00
Rafael Kitover 836b74a162
remove DOS line-ends from src/wx/xrc/*.xrc
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-04 19:21:20 +00:00
Rafael Kitover 49205bf28a
remove unused "multithread filter" menu item
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-04 19:20:20 +00:00
Edênis Freindorfer Azevedo 331d9d331c Fix compilation warnings for MacOS build. 2019-04-04 18:01:05 -01:00
Edênis Freindorfer Azevedo 5540790ff1
fix some compilation warnings
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Merged #396
2019-04-03 17:32:25 +00:00
Edênis Freindorfer Azevedo d919728138 Fix for resizing window geometry when loading games. 2019-04-03 11:51:56 +00:00
Rafael Kitover 64a9c0945f
fix analog stick regression from e57beed8 #400
Instead of ignoring the initial state of axes, which I did to make
triggers work on the 360 controller, set the initial previous value to
the initial state instead.

This fixes the original problem without breaking analog stick movement.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-01 09:38:51 -07:00
Rafael Kitover 0f0d2400bc
more specific check for 3.1.2 xrc error
The `wxEXPAND` flag is necessary for the game area in wxWidgets 3.0 and
earlier, it may be necessary in 3.1.2 as well, but it throws an xrc
error, so we check for windows and at least 3.1.2 to test for the visual
studio and vcpkg environment to avoid the xrc error.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-01 09:28:19 -07:00
Rafael Kitover d9a7df6105
fix if statement in SDL sound driver #396
@denisfa found this due to a warning, this should improve the
functionality of the SDL sound driver.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-01 08:42:52 -07:00
Rafael Kitover 2097b5aaa5
wx 2.8 compat fixes, centos support, cmake fixes
Add support for RHEL/centos to installdeps. There is no SFML package.

Add some string compatibility stuff so that everything builds on wx 2.8
unicode builds.

TODO: add travis slaves for 2.8, with and without unicode

Disable the game frame spacer code on 2.8 because it does not work (the
frame does not expand.)

cmake improvements:

- set ENABLE_LTO=OFF for Debug builds by default

- set ENABLE_LINK=OFF if SFML cannot be found and continue

- use better logic for finding wx utilities wx-config and wxrc

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Closes #395
Closes #297
2019-03-28 21:45:06 +00:00
Rafael Kitover b69fced749
cmake: refactor, better clang support
Do some reformatting towards the more modern cmake style.

Clean up some code.

Support linking to gcc compiled wxWidgets by setting
`-D__GXX_ABI_VERSION=` appropriately for clang.

Use the new method of calling `FindwxWidgets.cmake`, the old method
causes some problems now.

Set all necessary policies in both cmake files.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-27 03:25:43 +00:00
Rafael Kitover f2e9dc5530
cmake: check for policy CMP0077 existence
Check `if(POLICY CMP0077)` before trying to set it, because setting a
policy a version of cmake does not know about is an error.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-26 13:40:35 +00:00
Rafael Kitover ae38a70d1e
cmake: gcc/clang colors with ninja, fix warnings
Ninja requires `-fdiagnostics-color=always` instead of
`-fdiagnostics-color=auto` with gcc because it pipes output from the
compiler unlike regular makes.

Use `-fcolor-diagnostics` for clang, which also works correctly with
ninja to show colors.

Information for this taken from here:

https://medium.com/@alasher/colored-c-compiler-output-with-ninja-clang-gcc-10bfe7f2b949

Set all cmake policies in both the root `CMakeLists.txt` and
`src/wx/CMakeLists.txt` to silence warnings about unset policies from
cmake.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-26 00:35:23 +00:00
Rafael Kitover 59e9c69097
reset Xorg screensaver on joy events
Use the libXss Xorg screensaver extension library to call
`XResetScreenSaver()` on joystick events to inhibit screen blanking when
for whatever reason the joystick driver or DE (xboxdrv and KDE in this
case) does not do this.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-22 11:30:31 -07:00
Rafael Kitover a0283eadb6
fix game panel size on wxGTK #325
On wxWidgets 3.1.2, which is what vcpkg uses (and we use vcpkg for
Visual Studio) the wxEXPAND flag for the game area in the sizer throws
an XRC error dialog, removing the flag works correctly on Windows, but
not on wxGTK.

As a workaround, do not use the wxEXPAND flag on Windows.

TODO: with max zoom set, the game area is not centered vertically in
wxGTK.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-22 11:24:56 -07:00
Rafael Kitover f1ecd7c322
auto deps for visual studio, take 1
Use vcpkg to build deps when Visual Studio on Windows is detected, this
only happens on first build, but does take a while because things like
wxWidgets need to be built. Building from the developer command line is
also supported.

I considered making a pre-built tarball available, but the resulting
files are just too big for this to be practical.

Make the necessary cmake code changes for this to work and to use the
vcpkg packages, which work just like on linux or have other cmake glue
code available.

To do this, we make vcpkg a submodule, use git to checkout all
submodules, then just build and use the `vcpkg.exe`. Then we set the
CMAKE_TOOLCHAIN_FILE to the vcpkg toolchain and also include it
directly, why this is necessary I don't know, without it it doesn't work
in the IDE but does on the command line.

All of this requires no vcpkg integration with either the user or the
project. A user-wide `ENV{VCPKG_ROOT}` is also supported.

Fix the dynamic arrays in the GBA core, MSVC follows the C++ standard on
this and gcc does not.

TODO: add the necessary gcc flags to make this an error in cmake.

Use `wxArrayString` instead of `std::vector<wxString>` in
`src/wx/strutils.cpp` which is used in options parsing. This was
necessary because of a bizarre linker error with wxWidgets when using
Visual Studio:

https://trac.wxwidgets.org/ticket/10884#comment:46

In `src/wx/panel.cpp` make sure the unimplemented D3D renderer code does
not get compiled if it's actually `OFF`.

Also fix the new spacer code for the drawing panel to not combine
`wxEXPAND` with `wxALIGN_CENTER`, which is an error on wxWidgets 3.1.2,
which is what vcpkg uses. The drawing panel seems to be automatically
stretched to the max size automatically anyway.

TODO: if all of this works, we'll need an Appveyor set up for visual
studio.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-21 16:01:46 -07:00
Edênis Freindorfer Azevedo c714ff825a fix problems of command line parameters
* Fix return code for wrong command line parameters.

* Update return code for incorrect command line option on WX port.
2019-03-18 20:38:42 -07:00
Edênis Freindorfer Azevedo a1f0c34ace XDG followup work #94
* Apply save order for save states and batteries.
The order for save state/battery:
1. StateDir / BatteryDir;
2. The path of the current loaded game;
3. XDG Base Dir fallback.

* Use XDG Base Dir fallback to save screenshots and recordings.

* Apply search order for all dirs except recording (not implemented yet) of SDL port.
The order for battery/save state/screenshot is:
1. StateDir/BatteryDir/ScreenshotDir;
2. The path of the current loaded game;
3. XDG Base Dir (or equivalent) fallback.

* Refactor code.

* Fix freeing and setting pointer to NULL of SDL port.
2019-03-18 01:08:53 -07:00
Edênis Freindorfer Azevedo a57e51f699 Return non-error code for given command line parameters. 2019-03-14 16:17:45 -07:00
Edênis Freindorfer Azevedo 3fd444da91 XDG related cleanups #94
* Add migration support for 'vbam.cfg' to 'vbam.ini' on MacOS and Windows.

* Cleanup from XDG Base Dir code.

* Set home to NULL after using free().
2019-03-13 22:05:02 -07:00
Edênis Freindorfer Azevedo 1ebb8efdb6 Fix to set correctly position Y. 2019-03-12 11:16:09 -07:00
Edênis Freindorfer Azevedo 944c263e7f auto save/load geometry for wx GUI #94
* Add support to save/load geometry options for GUI window.

* Refactor code to use wxWidgets functions to get window geometry.

* Call update_opts() from ::OnSize and ::OnMove functions.
2019-03-11 10:32:39 -07:00
Rafael Kitover 530af14030
rpi plugins fix + paths enhancements #94
Store the full relative path to found `.rpi` plugins, relative to the
standard Plugins directory, as specified by wxWidgets.

This fixes the problem of plugins being in a subdirectory while only the
basename was stored, making the plugins unusable.

This is done by using `wxFileName::GetFullPath()` instead of
`wxFileName::GetFullName()` with a relative filename instance.

Make a `GetPluginsDir()` method on the app class to simplify getting
this directory, and for possible future overrides.

Also make some minor, functionally equivalent changes to
`get_config_path()` in `wxvbam.cpp`:

- use the new `GetPluginsDir()` method for the plugins directory when
  building the config file search path

- print the XdgConfigDir on all platforms, since the function works on
  all platforms

- make a `add_nonstandard_path` macro which duplicates the `add_path`
  macro for wxWidgets standard paths but for any arbitrary string path

- use `wxFileName` methods to make the XDG config directory path instead
  of string concatenation

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-07 07:13:07 -08:00
Rafael Kitover 6a98f3c200
define S_ISDIR for win32 #94
Followup on #383.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-06 18:53:22 -08:00
Edênis Freindorfer Azevedo 7373da1528 Fix segmentation fault issue when using WX port command line
on Linux and MacOS.
2019-03-06 18:03:37 -08:00
Edênis Freindorfer Azevedo 36453885fc XDG Base Dir Spec followup #383
* Add XDG Base Dir Spec for other Unix alike platform.

* Add XDG Base Dir support for the fallback on SDL port.

* Add migration for Unix configuration file.
We migrate from 'vbam.conf' to 'vbam.ini' automatically.

* Refactor code for portability of dir creation functions.

* Fix for MacOS compilation directive.
2019-03-06 15:38:57 -08:00
Wes Smith f87e085079 added a8a35 2019-03-05 15:22:21 -05:00
retro-wertz 286c8ff487 Fix #52 2019-03-03 15:16:11 -05:00
Rafael Kitover 24fd4e91a0
move factory reset to help menu
Per Squall's suggestion.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-02 14:37:08 -08:00
Rafael Kitover 5835dafe9a
translate battery save error #318
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-02 11:04:06 -08:00
Rafael Kitover d2922cfc5d
stop showing "wrote battery" msg on panel #318
Remove the "wrote battery" system message that is painted on the panel,
because it annoys people, and show errors writing the battery with
`wxLogError()`.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-02 08:15:30 -08:00
Edênis Freindorfer Azevedo 646557e24e Add support for the XDG Base Dir Spec for Linux with legacy support.
We check if `$HOME/.vbam` exists; if it does, then we use
`$HOME/.vbam/vbam.conf`; otherwise, use
`${XDG_CONFIG_HOME:-$HOME/.config}/visualboyadvance-m/vbam.conf`.
2019-02-28 16:22:09 -08:00
retro-wertz eaa9b6c57b Map Viewer: Fix crash when running a gb/gbc game,
...caused by invalid start address of mapbase.

Fix https://github.com/visualboyadvance-m/visualboyadvance-m/issues/372
2019-02-24 18:31:24 -08:00
Rafael Kitover 98cb298efc
GB: fix 32/64 bit save/state incompatibility
The MBC3 and TAMA5 battery formats save the RTC data including a
`time_t` field which is the last field.

Since `time_t` is 32 bits for 32 bit builds and 64 bits for 64 bit
builds, pad it in the two battery structs with a `uint64_t` and detect
the 4 byte shorter saves made by older 32 bit builds.

Also remove some pointless code in save state reading that also uses
`sizeof(time_t)`.

Add two new constants for RTC data size in gbMemory.h and use them.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-02-23 13:40:25 -08:00
Rafael Kitover d7cf15e076
implement factory reset option #368
Add a "Factory Reset" item to the Options menu, which calls
`DeleteAll()` on the config object, which actually deletes the config
file. After this the application is relaunched asynchronously without
parameters and the current instance is closed.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-02-20 19:44:42 -08:00
laqieer 7b350c09b9 bugfix: crash when loading elf 2019-02-05 20:44:17 +08:00
Rafael Kitover eb6dfb4bfa
fix libretro build broken in 16dd5d40 #339
Conditionally compile out the code for the feature implemented in
16dd5d40 (which is the throttle and frame skip configuration for the
speedup button) for libretro, and use the old behavior of skipping 9
frames.

Affects GBA.cpp and GB.cpp .

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-02-03 15:28:26 -08:00
Rafael Kitover 16dd5d4068
make speedup/turbo configurable + misc #339
Add Speedup / Turbo configuration panel which allows setting the
throttle or number of frames to skip for when the speed key is pressed
or turbo is enabled (which just presses the speed key.)

Throttle and frame-skip are mutually exclusive, throttle must be 0 (no
throttle) when number of frames to skip is non-zero. The dialog controls
handle this.

This is implemented in the core in GBA.cpp, GB.cpp and ConfigManager.

Two new options are added both in ConfigManager and in the wx options,
speedup_throttle and speedup_frame_skip, the defaults are:

```
speedup_throttle   = 0 (no throttle)
speedup_frame_skip = 9
```

this was the original behavior.

Add support for unsigned ints to wx/opts.cpp for these and for throttle,
this requires a new validator wxUIntValidator to use them in spin
controls.

Clean up appearance of the throttle spin control in the General dialog.

Maximum throttle and speedup_throttle is 600, values much over 500 will
not behave differently from 0 on modern hardware.

Maximum frame skip is 30 at the moment.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-02-02 18:43:55 -08:00
ZachBacon 5379708fcc I guess I'll try the gtk2 build of wxwidgets instead 2019-02-02 18:32:38 -05:00
ZachBacon d70dd37326 Let's use the proper wxwidgets package 2019-02-02 18:29:19 -05:00
ZachBacon ede6b371a4 Fix snap deps 2019-02-02 18:23:24 -05:00
ZachBacon 44208c82d7 Add basic snapcraft yaml for building a snap 2019-02-02 18:01:59 -05:00
retro-wertz ba678f4f2e GB: Make gbTimerOn an INT type instead of BOOL 2019-01-31 16:35:36 -08:00
retro-wertz 43647d3234 GB: Prevent gbSpritesTicks from going out-of-bounds 2019-01-31 16:35:36 -08:00
Rafael Kitover f8c6953151 fix drawing panel alignment in frame #325
Add wxEXPAND spacers to frame wxBoxSizer on the top and bottom around
the drawing panel so that panel is correctly centered if maximum zoom is
set.

Set proportion to 1 on the spacers and 0 on the panel so that both
centering with maximum zoom and full expansion work correctly.

Refactor frame OnSize event: pass a dummy userdata pointer to
distinguish resizing the frame from resizing the panel, and call
Layout() when the frame is resized.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-01-31 14:59:41 -08:00
retro-wertz e912c359f6 GBA: Remove some magic numbers for main pointers and save types size 2019-01-30 04:10:35 -08:00
retro-wertz 0697922179 Update libretro.cpp 2019-01-29 08:28:17 -08:00
retro-wertz 4700a2c1bf libretro: Enable mirroring for classic/famicom games for GBA and update 2019-01-29 08:28:17 -08:00
retro-wertz f2b3496298 GB: Add missing battery save for MMM01 cart 2019-01-29 08:28:17 -08:00
retro-wertz a0cec107a2 Update GBA save type detection and cleanup...
1. EEPROM: move eepromInUse and eepromSize from EepromReset() to eepromInit()
to avoid re-initializing during a reset (makes item below redundant)
2. Remove gbaSaveType variable - this is now redundant due to change above
which probably was added for this reason since games using eeprom fails with
gamepak error after a reset.
3. Add labels to identify cpuSaveTypes
4. libretro: remove workaround for eeprom reset issue (#1), do not apply
custom gbPalettes if not running in GB, change vram size to 0x18000 in
memory map
2019-01-29 08:28:17 -08:00
retro-wertz 2a796d48a0 libretro: Add GB color palettes 2019-01-26 06:45:35 -08:00
Rafael Kitover 4f9003112d persist chosen audio device in config file #353
Write `gopts.audio_dev` to the option `Sound/AudioDevice`.

Clear `gopts.audio_dev` when resetting the driver, because we cannot
assume anything about device enumeration order across sound drivers.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-01-24 03:14:23 -08:00
retro-wertz 3b87576e41 GB: Fix rumble support (MBC5)
- Fix missing call to rumble function on MBC5
- fix rumble flag gets disabled causing rumble not to work at all.
2019-01-21 05:28:27 -08:00
retro-wertz 089d7a40e5 libretro: Add support for tilt, gyro sensors and rumble pak (WIP)
- Uses analog stick to simulate tilt and gyro hw. By default, tilt uses
the right analog stick while gyro uses the left. The analog stick can be
swapped using a core option provided and with separate sensitivity level
for both sensors. WIP and will be fine tuned later (Kirby was fun to
play at least)
- Minor retro_run() cleanup and some minor stuff i forgot.
2019-01-21 05:28:27 -08:00
retro-wertz a2b3dd76a1 libretro: Update input descriptors for 4-player SGB and cleanup...
- Updates descriptors for 4-player SGB
- Remove alternate gamepad layouts for GBA
- Prevent crash when SGB border option executes at startup when GB is not
initialized yet
- Update input turbo function for 4-player support
- Minor cleanups (texts, style nits, etc)...
2019-01-19 00:11:16 +08:00
Rafael Kitover 9d058abb41 libretro: don't include getopt.h in configmanager
Check for __LIBRETRO__ before including getopt.h in ConfigManager.h,
because windows does not come with this header or function, and libretro
does not need it.
2019-01-17 10:36:18 -08:00
retro-wertz d5642fa333
libretro: Android buildfix (#348) 2019-01-17 23:56:12 +08:00
retro-wertz 093818a1d7 GBA: Resolve shifting negative value issue in some thumb/arm opcodes 2019-01-17 05:54:31 -08:00
retro-wertz 59f76d05b8 libretro: Use gbWram[] for $C000 in CGB mode
This uses full size of gbWram[] so we have a continouos memory block
for RAM addresses $C000 and $D000 in CGB mode. This helps with
retroachievements.
2019-01-14 09:42:53 -08:00
retro-wertz f9efb79a7d libretro: Fix GB games that uses serial (WIP)
Allow serial emulation without having the need to run link-related
communication stuff (NO_LINK define). Some games need this e.g. RC Pro-AM
racing. Dummy funcs/vars are added as placeholders.

Currently work-in-progress and might need to disable some more NO_LINK
sections.
2019-01-14 08:20:18 -08:00
retro-wertz af3fe01822 libretro: Update GB's memory map, expose all usuable ram 2019-01-14 08:20:18 -08:00
retro-wertz 470d86f5c8 libretro: Cleanup 2019-01-13 04:29:02 -08:00
retro-wertz ad432a6f70 libretro: Silence warning 2019-01-13 04:29:02 -08:00
retro-wertz bff08eafb7 libretro: Update Makefile, fix ASAN 2019-01-13 04:29:02 -08:00
retro-wertz c2b31635dd GBA: Only use eepromReset/flashReset during reset event (CPUReset) 2019-01-10 19:29:48 +00:00
retro-wertz 0d73da01a1 GBA: Get rid of blip_time() 2019-01-10 19:29:48 +00:00
Rafael Kitover 83b3ebd7f0 fix audio api radio buttons
Only the first wxRadioButton in a group is supposed to have the wxRB_GROUP
style, I broke this in 964f086b.
2019-01-09 08:32:03 -08:00
Rafael Kitover f6ad9a8ca7 remove bad hardcoded keybinds #298 #334
Remove esc to quit key bind #298.

Remove ctrl+x (cmd+x on mac) to quit key bind #334.

Remove FilterEvent app method, it is no longer being used anyway as key binds
work correctly.
2019-01-05 12:32:10 -08:00
Rafael Kitover ff2d31bf5e faudio: minor change
This translated xaudio2 driver may not be feasible to get working, but
I'll try at some point.
2019-01-02 07:16:08 -08:00
Rafael Kitover 964f086bea fix audioapi opt enum, reorder xrc
The config option name enum needs to match the actual enum, since the
value is an integer. Unavailable APIs are not shown using #ifdefs in
guiinit.cpp.

Also reorder the radio button xrcs to be in the order of the enum.
2019-01-01 18:44:51 -08:00
Rafael Kitover 8cb3f5a78c fix sound api config on linux/mac
Missing "|" in option spec would create the "sdlopenal" option instead
of separate "sdl|openal" options.

Add missing "|" to option spec.
2018-12-31 03:49:31 -08:00
Rafael Kitover 55a60e3e73 only block key event propagation for game keys #88
One bug noted in the #88 discussion is that when a joystick button is
held down, keyboard shortcuts do not work.

Rewrite the logic for process_key_press() to only block further
wxWidgets event propagation if the actual key pressed is a game key, not
if any game keys are being held down.

This takes care of all the issues in #88.

TODO:

- investigate other joystick issues
2018-12-28 21:51:28 -08:00
Rafael Kitover f8b5627bd8 fix support for old SDL versions
Check for at least SDL 2.0.6 when using the
SDL_JoystickGetAxisInitialState() API introduced in e57beed8.
2018-12-28 05:22:17 -08:00
Rafael Kitover e57beed890 ignore depressed gamepad triggers #88
On joystick event notification, filter out axis values that are equal to
their initial state.

The reason for doing this is explained in 539027ca. Triggers on e.g. the
360 controller are an axis that are the max negative value in the
depressed state, and for some reason a constant stream of events are
generated for them, that's another issue that needs to be addressed.

For the time being, this fixes the other half of the main issue in #88:
users with an old config with the default special key bindings will now
be able to use keyboard hotkeys as these spurious joystick events will
be filtered out and will not block keyboard events.

TODO:

- stop generating events for depressed triggers in the first place

- fix joystick events completely blocking keyboard events
2018-12-28 04:36:41 -08:00
Rafael Kitover 979ef8ebbd cmake: fix building without FAudio
Only add FAudio to target_link_libraries() if it's enabld.
2018-12-26 10:56:27 -08:00
Rafael Kitover edf2c0c461 fix xaudio2 when openal is disabled
Move the new faudio driver constant AUD_FAUDIO to the end of the sound
driver enum, otherwise the wrong is used.

Also check for NO_OAL before instantiating an openal driver.
2018-12-26 07:35:42 -08:00
Rafael Kitover 3ed08e8d68 finish connecting new faudio driver
Add cmake code to find and link faudio if enabled.

Fix typo for get devices faudio method in wxvbam.h

Selecting the faudio driver now works, but the driver not does
unfortunately.
2018-12-26 06:53:52 -08:00
Rafael Kitover 296e8e1693 fix valid sound driver config values + faudio fix
Fix name of FAudio option XRC control: "FAudio" and not "Faudio".

Create list of valid sound driver options by using macros for the ones
that are compiled in (with windows being a special case.)
2018-12-26 06:09:29 -08:00
Rafael Kitover 1f4487b836 faudio: add gui code for selecting driver
Add code to swtich to faudio api when the option is selected in the
config dialog in guiinit.cpp.
2018-12-26 05:33:19 -08:00
Rafael Kitover 396227661e add some missing faudio initialization code
Add case for faudio in the code for getting audio devices in
guiinit.cpp.
2018-12-26 05:28:53 -08:00
Rafael Kitover 0c2906d026 fix SDL sound defaulting code
The #if logic was leftover from when OpenAL was the default.

Default to SDL sound always instead.
2018-12-26 05:24:21 -08:00
ZachBacon 580a11e39e Let's not force FAudio just yet 2018-12-26 06:37:53 -05:00
ZachBacon d6f3fd23de Finish hooking up FAudio to the rest of the frontend 2018-12-25 20:58:31 -05:00
Rafael Kitover 539027ca16 remove problematic default joy binds #88
The default keyboard/joystick bindings for the "special" keys have
assumptions about axis numbers that do not hold with modern game pads.

For reference, the 360 controller has the following mappings:

Axis 0/1: left stick
Axis 3/4: right stick
Axis 2:   left trigger
Axis 5:   right trigger

This triggers another bug causing the depressed state of a trigger axis
to fire continuously. In this case, this is the left trigger on a 360
controller which is axis 2.

This triggers yet another bug where a stream of joystick events blocks
keyboard events from registering, resulting in hotkeys like ctrl+p to
pause not working.

Replace all joystick binds for special keys with null values.

With this change, a default installation of vbam will not trigger the
hotkeys not working bug when a joystick is plugged in.

The other bugs here mentioned also need to be fixed.
2018-12-25 17:42:46 -08:00
ZachBacon 5da48769ae fixed a typo and added faudio, but there's still persisting issues 2018-12-25 20:31:29 -05:00
Zach Bacon 514f355664
Merge pull request #337 from visualboyadvance-m/light-weight
Light weight
2018-12-25 20:00:09 -05:00
ZachBacon 429b8ceba2 I'm pretty sure some of this is very hacky and needs correcting, but it compiles at least. 2018-12-25 19:57:49 -05:00
ZachBacon 53e16e0411 Need to hook up the effects chain parameters 2018-12-25 18:48:55 -05:00
ZachBacon 8939455bb9 Next on the list is adding a few more arguments for certain functions 2018-12-25 17:47:21 -05:00
ZachBacon a8c44364e5 Next on the list is correcting the incomplete types 2018-12-25 17:31:22 -05:00
ZachBacon 4b664c69f7 Still not quite ready for d3d, but this one header mingw has anyways. 2018-12-25 16:22:13 -05:00
ZachBacon 14815135bc we need to release with the proper function in faudio 2018-12-25 16:07:12 -05:00
ZachBacon 0bfbcfa332 Needed the FAudio Processor in FAudioCreate 2018-12-25 15:40:14 -05:00
ZachBacon af98f532b1 Inbound FAudio fixes 2018-12-25 15:29:11 -05:00
Rafael Kitover 5f38c0da8a cmake: static: check for link file when editing
When trying to do the necessary edits to linklibs.rsp or link.txt for
static linking, first check if the files were created by cmake,
otherwise a fatal error is generated.
2018-12-23 19:43:32 -08:00
ZachBacon ba563c71b3 Add FAudio to the xrc 2018-12-23 12:46:01 -05:00
retro-wertz 0c579b20a1 Revert to a default audio api (SDL) when config is invalid
Prevents crash when an invalid or a non existing api is used in
vbam.conf
2018-12-23 09:29:48 +08:00
ZachBacon 4361c45b16 Fixed a few things, still have lots to fix though before it's a usable state. 2018-12-18 10:46:45 -05:00
ZachBacon 99795b270d cmake hookup is done, there are some issues that I'll be trying to fix within faudio.cpp before it's ready for mainstream 2018-12-18 10:24:39 -05:00
ZachBacon eab039cd78 This should allow faudio to be supported in vba-m, next is to further modify cmake to find faudio 2018-12-18 08:59:11 -05:00
ZachBacon e00aca18df Initial work on switching to faudio, WIP 2018-12-17 23:20:29 -05:00
retro-wertz 85891fc7fd Reduce input delay by 1 frame and audio timing fix 2018-12-10 18:47:09 +08:00
Rafael Kitover 27a874e3ba
Merge branch 'master' into tasks/add-lldb-support 2018-12-05 14:23:20 -08:00
Scott Knight a52eddb5b4 Handle debugger disconnect and reconnect properly
When connecting the debugger the debugger variable was
being set to true before setting up the dbgMain and other related
function pointers. This caused the idle loop to attempt to call dbgMain
which was still NULL. This change makes sure that debugger isn't
set to true until all function pointers are set and that when disconnecting
the remotePort variable is reset back to 0 so we can reconnect properly.
2018-12-05 14:17:52 -08:00
Scott Knight 6ba3b7791d Set correct register number in gdb stop reply
https://github.com/bminor/binutils-gdb/blob/master/gdb/features/arm/arm-core.xml

According to the current arm register definition file in gdb the cpsr register is
actually register number 25 and not 16.
2018-12-05 14:17:01 -08:00
Scott Knight f385fb2faf Update gdb remote query support
The latest version of gdb from devkitpro expects slightly
different response to some of the remote queries. For instance
when sending back the current thread id there should be no
space or dash between 'm' and the thread id. Additionally a
handful of other common remote gdb query params were
added to better support current versions of gdb
2018-12-05 14:17:01 -08:00
retro-wertz ca56ccffeb libretro: Simplify cheats, add multiline support for GB/GBC 2018-12-01 07:24:54 +08:00