Merge remote-tracking branch 'vbam-libretro/master'
This commit is contained in:
commit
38561b5713
11
README.md
11
README.md
|
@ -65,6 +65,17 @@ Solus and RHEL/CentOS) and Mac OS X (homebrew, macports or fink.)
|
|||
|
||||
The Ninja cmake generator is also now supported, including on msys2 and Visual Studio.
|
||||
|
||||
## Building a Libretro core
|
||||
|
||||
```
|
||||
Clone this repo and then,
|
||||
$ cd src
|
||||
$ cd libretro
|
||||
$ make
|
||||
|
||||
Copy vbam_libretro.so to your RetroArch cores directory.
|
||||
```
|
||||
|
||||
### Visual Studio Support
|
||||
|
||||
For visual studio, dependency management is handled automatically with vcpkg,
|
||||
|
|
115
src/gb/GB.cpp
115
src/gb/GB.cpp
|
@ -1232,7 +1232,7 @@ void gbWriteMemory(uint16_t address, uint8_t value)
|
|||
case 0x3e:
|
||||
case 0x3f:
|
||||
// Sound registers handled by blargg
|
||||
gbSoundEvent(address, value);
|
||||
gbSoundEvent(soundTicks, address, value);
|
||||
//gbMemory[address] = value;
|
||||
return;
|
||||
|
||||
|
@ -1967,7 +1967,7 @@ uint8_t gbReadMemory(uint16_t address)
|
|||
case 0x3e:
|
||||
case 0x3f:
|
||||
// Sound registers read
|
||||
return gbSoundRead(address);
|
||||
return gbSoundRead(soundTicks, address);
|
||||
case 0x40:
|
||||
return register_LCDC;
|
||||
case 0x41:
|
||||
|
@ -4535,12 +4535,37 @@ void gbDrawLine()
|
|||
}
|
||||
}
|
||||
|
||||
static void gbUpdateJoypads(bool readSensors)
|
||||
{
|
||||
if (systemReadJoypads()) {
|
||||
// read joystick
|
||||
if (gbSgbMode && gbSgbMultiplayer) {
|
||||
if (gbSgbFourPlayers) {
|
||||
gbJoymask[0] = systemReadJoypad(0);
|
||||
gbJoymask[1] = systemReadJoypad(1);
|
||||
gbJoymask[2] = systemReadJoypad(2);
|
||||
gbJoymask[3] = systemReadJoypad(3);
|
||||
} else {
|
||||
gbJoymask[0] = systemReadJoypad(0);
|
||||
gbJoymask[1] = systemReadJoypad(1);
|
||||
}
|
||||
} else {
|
||||
gbJoymask[0] = systemReadJoypad(-1);
|
||||
}
|
||||
}
|
||||
|
||||
if (readSensors && gbRomType == 0x22) {
|
||||
systemUpdateMotionSensor();
|
||||
}
|
||||
}
|
||||
|
||||
void gbEmulate(int ticksToStop)
|
||||
{
|
||||
gbRegister tempRegister;
|
||||
uint8_t tempValue;
|
||||
int8_t offset;
|
||||
|
||||
|
||||
clockTicks = 0;
|
||||
gbDmaTicks = 0;
|
||||
|
||||
|
@ -4549,6 +4574,9 @@ void gbEmulate(int ticksToStop)
|
|||
int opcode1 = 0;
|
||||
int opcode2 = 0;
|
||||
bool execute = false;
|
||||
bool frameDone = false;
|
||||
|
||||
gbUpdateJoypads(true);
|
||||
|
||||
while (1) {
|
||||
uint16_t oldPCW = PC.W;
|
||||
|
@ -4661,6 +4689,8 @@ void gbEmulate(int ticksToStop)
|
|||
}
|
||||
|
||||
ticksToStop -= clockTicks;
|
||||
soundTicks += clockTicks;
|
||||
if (!gbSpeed) soundTicks += clockTicks;
|
||||
|
||||
// DIV register emulation
|
||||
gbDivTicks -= clockTicks;
|
||||
|
@ -4930,6 +4960,7 @@ void gbEmulate(int ticksToStop)
|
|||
|
||||
gbFrameCount++;
|
||||
systemFrame();
|
||||
gbSoundTick(soundTicks);
|
||||
|
||||
if ((gbFrameCount % 10) == 0)
|
||||
system10Frames(60);
|
||||
|
@ -4944,28 +4975,8 @@ void gbEmulate(int ticksToStop)
|
|||
gbFrameCount = 0;
|
||||
}
|
||||
|
||||
if (systemReadJoypads()) {
|
||||
// read joystick
|
||||
if (gbSgbMode && gbSgbMultiplayer) {
|
||||
if (gbSgbFourPlayers) {
|
||||
gbJoymask[0] = systemReadJoypad(0);
|
||||
gbJoymask[1] = systemReadJoypad(1);
|
||||
gbJoymask[2] = systemReadJoypad(2);
|
||||
gbJoymask[3] = systemReadJoypad(3);
|
||||
} else {
|
||||
gbJoymask[0] = systemReadJoypad(0);
|
||||
gbJoymask[1] = systemReadJoypad(1);
|
||||
}
|
||||
} else {
|
||||
gbJoymask[0] = systemReadJoypad(-1);
|
||||
}
|
||||
}
|
||||
int newmask = gbJoymask[0] & 255;
|
||||
|
||||
if (gbRomType == 0x22) {
|
||||
systemUpdateMotionSensor();
|
||||
}
|
||||
|
||||
if (newmask) {
|
||||
gbMemory[0xff0f] = register_IF |= 16;
|
||||
}
|
||||
|
@ -5003,6 +5014,8 @@ void gbEmulate(int ticksToStop)
|
|||
} else
|
||||
gbFrameSkipCount++;
|
||||
|
||||
frameDone = true;
|
||||
|
||||
} else {
|
||||
// go the the OAM being accessed mode
|
||||
gbLcdTicksDelayed += GBLCD_MODE_2_CLOCK_TICKS;
|
||||
|
@ -5151,25 +5164,11 @@ void gbEmulate(int ticksToStop)
|
|||
ticksToStop = 0;
|
||||
}
|
||||
}
|
||||
if (systemReadJoypads()) {
|
||||
// read joystick
|
||||
if (gbSgbMode && gbSgbMultiplayer) {
|
||||
if (gbSgbFourPlayers) {
|
||||
gbJoymask[0] = systemReadJoypad(0);
|
||||
gbJoymask[1] = systemReadJoypad(1);
|
||||
gbJoymask[2] = systemReadJoypad(2);
|
||||
gbJoymask[3] = systemReadJoypad(3);
|
||||
} else {
|
||||
gbJoymask[0] = systemReadJoypad(0);
|
||||
gbJoymask[1] = systemReadJoypad(1);
|
||||
}
|
||||
} else {
|
||||
gbJoymask[0] = systemReadJoypad(-1);
|
||||
}
|
||||
}
|
||||
|
||||
gbFrameCount++;
|
||||
|
||||
systemFrame();
|
||||
gbSoundTick(soundTicks);
|
||||
|
||||
if ((gbFrameCount % 10) == 0)
|
||||
system10Frames(60);
|
||||
|
@ -5183,6 +5182,7 @@ void gbEmulate(int ticksToStop)
|
|||
gbLastTime = currentTime;
|
||||
gbFrameCount = 0;
|
||||
}
|
||||
frameDone = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5279,15 +5279,14 @@ void gbEmulate(int ticksToStop)
|
|||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
soundTicks -= clockTicks;
|
||||
if (!gbSpeed)
|
||||
soundTicks -= clockTicks;
|
||||
|
||||
while (soundTicks < 0) {
|
||||
soundTicks += SOUND_CLOCK_TICKS;
|
||||
|
||||
gbSoundTick();
|
||||
// TODO: evaluate and fix this
|
||||
// On VBA-M (gb core running twice as fast?), each vblank is uses 35112 cycles.
|
||||
// on some cases no vblank is generated causing sound ticks to keep accumulating causing core to crash.
|
||||
// This forces core to flush sound buffers when expected sound ticks has passed and no frame is done yet.which then ends cpuloop
|
||||
if ((soundTicks > SOUND_CLOCK_TICKS) && !frameDone) {
|
||||
int last_st = soundTicks;
|
||||
gbSoundTick(soundTicks);
|
||||
soundTicks = (last_st - SOUND_CLOCK_TICKS);
|
||||
}
|
||||
|
||||
// timer emulation
|
||||
|
@ -5413,25 +5412,7 @@ void gbEmulate(int ticksToStop)
|
|||
|
||||
gbBlackScreen = false;
|
||||
|
||||
if ((ticksToStop <= 0)) {
|
||||
if (!(register_LCDC & 0x80)) {
|
||||
if (systemReadJoypads()) {
|
||||
// read joystick
|
||||
if (gbSgbMode && gbSgbMultiplayer) {
|
||||
if (gbSgbFourPlayers) {
|
||||
gbJoymask[0] = systemReadJoypad(0);
|
||||
gbJoymask[1] = systemReadJoypad(1);
|
||||
gbJoymask[2] = systemReadJoypad(2);
|
||||
gbJoymask[3] = systemReadJoypad(3);
|
||||
} else {
|
||||
gbJoymask[0] = systemReadJoypad(0);
|
||||
gbJoymask[1] = systemReadJoypad(1);
|
||||
}
|
||||
} else {
|
||||
gbJoymask[0] = systemReadJoypad(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ticksToStop <= 0 || frameDone) { // Stop loop
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -5821,7 +5802,7 @@ struct EmulatedSystem GBSystem = {
|
|||
false,
|
||||
// emuCount
|
||||
#ifdef FINAL_VERSION
|
||||
70000 / 4,
|
||||
72000,
|
||||
#else
|
||||
1000,
|
||||
#endif
|
||||
|
|
|
@ -24,25 +24,20 @@ static bool declicking = false;
|
|||
int const chan_count = 4;
|
||||
int const ticks_to_time = 2 * GB_APU_OVERCLOCK;
|
||||
|
||||
static inline blip_time_t blip_time()
|
||||
{
|
||||
return (SOUND_CLOCK_TICKS - soundTicks) * ticks_to_time;
|
||||
}
|
||||
|
||||
uint8_t gbSoundRead(uint16_t address)
|
||||
uint8_t gbSoundRead(int st, uint16_t address)
|
||||
{
|
||||
if (gb_apu && address >= NR10 && address <= 0xFF3F)
|
||||
return gb_apu->read_register(blip_time(), address);
|
||||
return gb_apu->read_register((blip_time_t)(st * ticks_to_time), address);
|
||||
|
||||
return gbMemory[address];
|
||||
}
|
||||
|
||||
void gbSoundEvent(uint16_t address, int data)
|
||||
void gbSoundEvent(int st, uint16_t address, int data)
|
||||
{
|
||||
gbMemory[address] = data;
|
||||
|
||||
if (gb_apu && address >= NR10 && address <= 0xFF3F)
|
||||
gb_apu->write_register(blip_time(), address, data);
|
||||
gb_apu->write_register((blip_time_t)(st * ticks_to_time), address, data);
|
||||
}
|
||||
|
||||
static void end_frame(blip_time_t time)
|
||||
|
@ -83,11 +78,11 @@ static void apply_volume()
|
|||
gb_apu->volume(soundVolume_);
|
||||
}
|
||||
|
||||
void gbSoundTick()
|
||||
void gbSoundTick(int st)
|
||||
{
|
||||
if (gb_apu && stereo_buffer) {
|
||||
// Run sound hardware to present
|
||||
end_frame(SOUND_CLOCK_TICKS * ticks_to_time);
|
||||
end_frame((blip_time_t)(st * ticks_to_time));
|
||||
|
||||
flush_samples(stereo_buffer);
|
||||
|
||||
|
@ -100,6 +95,8 @@ void gbSoundTick()
|
|||
if (soundVolume_ != soundGetVolume())
|
||||
apply_volume();
|
||||
}
|
||||
|
||||
soundTicks = 0;
|
||||
}
|
||||
|
||||
static void reset_apu()
|
||||
|
@ -115,7 +112,7 @@ static void reset_apu()
|
|||
if (stereo_buffer)
|
||||
stereo_buffer->clear();
|
||||
|
||||
soundTicks = SOUND_CLOCK_TICKS;
|
||||
soundTicks = 0;
|
||||
}
|
||||
|
||||
static void remake_stereo_buffer()
|
||||
|
@ -171,42 +168,42 @@ bool gbSoundGetDeclicking()
|
|||
|
||||
void gbSoundReset()
|
||||
{
|
||||
SOUND_CLOCK_TICKS = 20000; // 1/100 second
|
||||
SOUND_CLOCK_TICKS = 35112;
|
||||
|
||||
remake_stereo_buffer();
|
||||
reset_apu();
|
||||
|
||||
soundPaused = 1;
|
||||
|
||||
gbSoundEvent(0xff10, 0x80);
|
||||
gbSoundEvent(0xff11, 0xbf);
|
||||
gbSoundEvent(0xff12, 0xf3);
|
||||
gbSoundEvent(0xff14, 0xbf);
|
||||
gbSoundEvent(0xff16, 0x3f);
|
||||
gbSoundEvent(0xff17, 0x00);
|
||||
gbSoundEvent(0xff19, 0xbf);
|
||||
gbSoundEvent(0, 0xff10, 0x80);
|
||||
gbSoundEvent(0, 0xff11, 0xbf);
|
||||
gbSoundEvent(0, 0xff12, 0xf3);
|
||||
gbSoundEvent(0, 0xff14, 0xbf);
|
||||
gbSoundEvent(0, 0xff16, 0x3f);
|
||||
gbSoundEvent(0, 0xff17, 0x00);
|
||||
gbSoundEvent(0, 0xff19, 0xbf);
|
||||
|
||||
gbSoundEvent(0xff1a, 0x7f);
|
||||
gbSoundEvent(0xff1b, 0xff);
|
||||
gbSoundEvent(0xff1c, 0xbf);
|
||||
gbSoundEvent(0xff1e, 0xbf);
|
||||
gbSoundEvent(0, 0xff1a, 0x7f);
|
||||
gbSoundEvent(0, 0xff1b, 0xff);
|
||||
gbSoundEvent(0, 0xff1c, 0xbf);
|
||||
gbSoundEvent(0, 0xff1e, 0xbf);
|
||||
|
||||
gbSoundEvent(0xff20, 0xff);
|
||||
gbSoundEvent(0xff21, 0x00);
|
||||
gbSoundEvent(0xff22, 0x00);
|
||||
gbSoundEvent(0xff23, 0xbf);
|
||||
gbSoundEvent(0xff24, 0x77);
|
||||
gbSoundEvent(0xff25, 0xf3);
|
||||
gbSoundEvent(0, 0xff20, 0xff);
|
||||
gbSoundEvent(0, 0xff21, 0x00);
|
||||
gbSoundEvent(0, 0xff22, 0x00);
|
||||
gbSoundEvent(0, 0xff23, 0xbf);
|
||||
gbSoundEvent(0, 0xff24, 0x77);
|
||||
gbSoundEvent(0, 0xff25, 0xf3);
|
||||
|
||||
if (gbHardware & 0x4)
|
||||
gbSoundEvent(0xff26, 0xf0);
|
||||
gbSoundEvent(0, 0xff26, 0xf0);
|
||||
else
|
||||
gbSoundEvent(0xff26, 0xf1);
|
||||
gbSoundEvent(0, 0xff26, 0xf1);
|
||||
|
||||
/* workaround for game Beetlejuice */
|
||||
if (gbHardware & 0x1) {
|
||||
gbSoundEvent(0xff24, 0x77);
|
||||
gbSoundEvent(0xff25, 0xf3);
|
||||
gbSoundEvent(0, 0xff24, 0x77);
|
||||
gbSoundEvent(0, 0xff25, 0xf3);
|
||||
}
|
||||
|
||||
int addr = 0xff30;
|
||||
|
@ -399,7 +396,6 @@ static void gbSoundReadGameOld(int version, gzFile gzFile)
|
|||
#endif
|
||||
|
||||
// New state format
|
||||
|
||||
static variable_desc gb_state[] = {
|
||||
LOAD(int, state.version), // room_for_expansion will be used by later versions
|
||||
|
||||
|
@ -427,7 +423,8 @@ static variable_desc gb_state[] = {
|
|||
SKIP(int[13], room_for_expansion),
|
||||
|
||||
// Emulator
|
||||
SKIP(int[16], room_for_expansion),
|
||||
LOAD(int, soundTicks),
|
||||
SKIP(int[15], room_for_expansion),
|
||||
|
||||
{ NULL, 0 }
|
||||
};
|
||||
|
@ -445,7 +442,7 @@ void gbSoundSaveGame(gzFile out)
|
|||
|
||||
state.version = 1;
|
||||
#ifdef __LIBRETRO__
|
||||
utilWriteDataMem(out, gb_state);
|
||||
utilWriteDataMem(out, gb_state);
|
||||
#else
|
||||
utilWriteData(out, gb_state);
|
||||
#endif
|
||||
|
@ -461,10 +458,10 @@ void gbSoundReadGame(int version, gzFile in)
|
|||
reset_apu();
|
||||
gb_apu->save_state(&state.apu);
|
||||
|
||||
if (version > 11)
|
||||
#ifdef __LIBRETRO__
|
||||
utilReadDataMem(in, gb_state);
|
||||
utilReadDataMem(in, gb_state);
|
||||
#else
|
||||
if (version > 11)
|
||||
utilReadData(in, gb_state);
|
||||
else
|
||||
gbSoundReadGameOld(version, in);
|
||||
|
|
|
@ -56,14 +56,14 @@ extern gb_effects_config_t gb_effects_config; // current configuration
|
|||
void gbSoundReset();
|
||||
|
||||
// Emulates write to sound hardware
|
||||
void gbSoundEvent(uint16_t address, int data);
|
||||
void gbSoundEvent(int st, uint16_t address, int data);
|
||||
#define SOUND_EVENT gbSoundEvent
|
||||
|
||||
// Emulates read from sound hardware
|
||||
uint8_t gbSoundRead(uint16_t address);
|
||||
uint8_t gbSoundRead(int st, uint16_t address);
|
||||
|
||||
// Notifies emulator that SOUND_CLOCK_TICKS clocks have passed
|
||||
void gbSoundTick();
|
||||
void gbSoundTick(int st);
|
||||
extern int SOUND_CLOCK_TICKS; // Number of 16.8 MHz clocks between calls to gbSoundTick()
|
||||
extern int soundTicks; // Number of 16.8 MHz clocks until gbSoundTick() will be called
|
||||
|
||||
|
|
|
@ -718,8 +718,8 @@ static variable_desc gba_state[] = {
|
|||
|
||||
// Emulator
|
||||
LOAD(int, soundEnableFlag),
|
||||
|
||||
SKIP(int[15], room_for_expansion),
|
||||
LOAD(int, soundTicks),
|
||||
SKIP(int[14], room_for_expansion),
|
||||
|
||||
{ NULL, 0 }
|
||||
};
|
||||
|
@ -806,10 +806,10 @@ void soundReadGame(gzFile in, int version)
|
|||
reset_apu();
|
||||
gb_apu->save_state(&state.apu);
|
||||
|
||||
if (version > SAVE_GAME_VERSION_9)
|
||||
#ifdef __LIBRETRO__
|
||||
utilReadDataMem(in, gba_state);
|
||||
utilReadDataMem(in, gba_state);
|
||||
#else
|
||||
if (version > SAVE_GAME_VERSION_9)
|
||||
utilReadData(in, gba_state);
|
||||
else
|
||||
soundReadGameOld(in, version);
|
||||
|
|
|
@ -90,6 +90,8 @@ bool EmuReseted;
|
|||
int winGbPrinterEnabled;
|
||||
bool gba_joybus_active = false;
|
||||
|
||||
#define UPDATE_REG(address, value) WRITE16LE(((uint16_t*)&ioMem[address]), value)
|
||||
|
||||
LinkMode GetLinkMode()
|
||||
{
|
||||
return LINK_DISCONNECTED;
|
||||
|
@ -97,7 +99,10 @@ LinkMode GetLinkMode()
|
|||
|
||||
void StartGPLink(uint16_t value)
|
||||
{
|
||||
WRITE16LE(((uint16_t*)&ioMem[COMM_RCNT]), value);
|
||||
if (!ioMem)
|
||||
return;
|
||||
|
||||
UPDATE_REG(COMM_RCNT, value);
|
||||
}
|
||||
|
||||
void LinkUpdate(int ticks)
|
||||
|
@ -106,6 +111,23 @@ void LinkUpdate(int ticks)
|
|||
|
||||
void StartLink(uint16_t siocnt)
|
||||
{
|
||||
/* log("'s' siocnt = %04x\n", siocnt); */
|
||||
|
||||
if (!ioMem)
|
||||
return;
|
||||
|
||||
if(siocnt & 0x80)
|
||||
{
|
||||
siocnt &= 0xff7f;
|
||||
if(siocnt & 1 && (siocnt & 0x4000))
|
||||
{
|
||||
UPDATE_REG(COMM_SIOCNT, 0xFF);
|
||||
IF |= 0x80;
|
||||
UPDATE_REG(0x202, IF);
|
||||
siocnt &= 0x7f7f;
|
||||
}
|
||||
}
|
||||
UPDATE_REG(COMM_SIOCNT, siocnt);
|
||||
}
|
||||
|
||||
void CheckLinkConnection()
|
||||
|
|
Loading…
Reference in New Issue