Merge remote-tracking branch 'vbam-libretro/master'

This commit is contained in:
Rafael Kitover 2019-07-19 12:12:49 +00:00
commit 352eb149ae
No known key found for this signature in database
GPG Key ID: 08AB596679D86240
11 changed files with 1946 additions and 533 deletions

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@ -200,6 +200,7 @@ int gbCaptureNumber = 0;
bool gbCapture = false;
bool gbCapturePrevious = false;
int gbJoymask[4] = { 0, 0, 0, 0 };
static bool allow_colorizer_hack;
uint8_t gbRamFill = 0xff;
@ -776,6 +777,51 @@ static const uint16_t gbColorizationPaletteData[32][3][4] = {
#define GBSAVE_GAME_VERSION_12 12
#define GBSAVE_GAME_VERSION GBSAVE_GAME_VERSION_12
void setColorizerHack(bool value)
{
allow_colorizer_hack = value;
}
bool allowColorizerHack(void)
{
if (gbHardware & 0xA)
return (allow_colorizer_hack);
return false;
}
static inline bool gbVramReadAccessValid(void)
{
// A lot of 'ugly' checks... But only way to emulate this particular behaviour...
if (allowColorizerHack()||
((gbHardware & 0xa) && ((gbLcdModeDelayed != 3) || (((register_LY == 0) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))) ||
((gbHardware & 0x5) && (gbLcdModeDelayed != 3) && ((gbLcdMode != 3) || ((register_LY == 0) && ((gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicks == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))))
return true;
return false;
}
static inline bool gbVramWriteAccessValid(void)
{
if (allowColorizerHack() ||
// No access to Vram during mode 3
// (used to emulate the gfx differences between GB & GBC-GBA/SP in Stunt Racer)
(gbLcdModeDelayed != 3) ||
// This part is used to emulate a small difference between hardwares
// (check 8-in-1's arrow on GBA/GBC to verify it)
((register_LY == 0) && ((gbHardware & 0xa) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))
return true;
return false;
}
static inline bool gbCgbPaletteAccessValid(void)
{
// No access to gbPalette during mode 3 (Color Panel Demo)
if (allowColorizerHack() ||
((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) ||
(gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2))))))
return true;
return false;
}
int inline gbGetValue(int min, int max, int v)
{
return (int)(min + (float)(max - min) * (2.0 * (v / 31.0) - (v / 31.0) * (v / 31.0)));
@ -919,12 +965,8 @@ void gbWriteMemory(uint16_t address, uint8_t value)
}
if (address < 0xa000) {
// No access to Vram during mode 3
// (used to emulate the gfx differences between GB & GBC-GBA/SP in Stunt Racer)
if ((gbLcdModeDelayed != 3) ||
// This part is used to emulate a small difference between hardwares
// (check 8-in-1's arrow on GBA/GBC to verify it)
((register_LY == 0) && ((gbHardware & 0xa) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))
if (gbVramWriteAccessValid())
gbMemoryMap[address >> 12][address & 0x0fff] = value;
return;
}
@ -1270,6 +1312,7 @@ void gbWriteMemory(uint16_t address, uint8_t value)
//register_STAT = (register_STAT & 0x87) |
// (value & 0x7c);
gbMemory[0xff41] = register_STAT = (value & 0xf8) | (register_STAT & 0x07); // fix ?
// TODO:
// GB bug from Devrs FAQ
// http://www.devrs.com/gb/files/faqs.html#GBBugs
// 2018-7-26 Backported STAT register bug behavior
@ -1280,12 +1323,15 @@ void gbWriteMemory(uint16_t address, uint8_t value)
// Games below relies on this bug, , and are incompatible with the GBC.
// - Road Rash: crash after player screen
// - Zerg no Densetsu: crash right after showing a small portion of intro
// - 2019-07-18 - Speedy Gonzalez status bar relies on this as well.
if ((gbHardware & 5)
&& (((!gbInt48Signal) && (gbLcdMode < 2) && (register_LCDC & 0x80))
|| (register_LY == register_LYC))) {
gbMemory[0xff0f] = register_IF |=2;
// send LCD interrupt only if no interrupt 48h signal...
if (!gbInt48Signal)
gbMemory[0xff0f] = register_IF |= 2;
}
gbInt48Signal &= ((register_STAT >> 3) & 0xF);
@ -1307,7 +1353,7 @@ void gbWriteMemory(uint16_t address, uint8_t value)
if (!gbInt48Signal) {
gbMemory[0xff0f] = register_IF |= 2;
}
gbInt48Signal |= 4;
//gbInt48Signal |= 4;
}
gbCompareLYToLYC();
@ -1617,8 +1663,7 @@ void gbWriteMemory(uint16_t address, uint8_t value)
int paletteIndex = (v & 0x3f) >> 1;
int paletteHiLo = (v & 0x01);
// No access to gbPalette during mode 3 (Color Panel Demo)
if (((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) || (gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2)))))) {
if (gbCgbPaletteAccessValid()) {
gbMemory[0xff69] = value;
gbPalette[paletteIndex] = (paletteHiLo ? ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff;
}
@ -1658,8 +1703,7 @@ void gbWriteMemory(uint16_t address, uint8_t value)
paletteIndex += 32;
// No access to gbPalette during mode 3 (Color Panel Demo)
if (((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) || (gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2)))))) {
if (gbCgbPaletteAccessValid()) {
gbMemory[0xff6b] = value;
gbPalette[paletteIndex] = (paletteHiLo ? ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff;
}
@ -1729,13 +1773,8 @@ uint8_t gbReadMemory(uint16_t address)
return gbMemoryMap[address >> 12][address & 0x0fff];
if (address < 0xa000) {
// A lot of 'ugly' checks... But only way to emulate this particular behaviour...
if (
(
(gbHardware & 0xa) && ((gbLcdModeDelayed != 3) || (((register_LY == 0) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS)))))
|| ((gbHardware & 0x5) && (gbLcdModeDelayed != 3) && ((gbLcdMode != 3) || ((register_LY == 0) && ((gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicks == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))))
if (gbVramReadAccessValid())
return gbMemoryMap[address >> 12][address & 0x0fff];
return 0xff;
}
@ -1977,8 +2016,7 @@ uint8_t gbReadMemory(uint16_t address)
case 0x69:
case 0x6b:
if (gbCgbMode) {
// No access to gbPalette during mode 3 (Color Panel Demo)
if (((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) || (gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2))))))
if (gbCgbPaletteAccessValid())
return (gbMemory[address]);
else
return 0xff;
@ -3271,6 +3309,7 @@ void gbInit()
{
gbGenFilter();
gbSgbInit();
setColorizerHack(false);
gbMemory = (uint8_t*)malloc(65536);
@ -5421,7 +5460,6 @@ bool gbLoadRomData(const char* data, unsigned size)
bios = NULL;
}
bios = (uint8_t*)calloc(1, 0x900);
return gbUpdateSizes();
}

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@ -50,6 +50,10 @@ bool gbReadGSASnapshot(const char*);
bool gbLoadRomData(const char* data, unsigned size);
// Allows invalid vram/palette access needed for Colorizer hacked games in GBC/GBA hardware
void setColorizerHack(bool value);
bool allowColorizerHack(void);
extern int gbHardware;
extern struct EmulatedSystem GBSystem;

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@ -308,7 +308,7 @@ mapperMBC3 gbDataMBC3 = {
0, // timer latched hours
0, // timer latched days
0, // timer latched control
0 // last time
{0} // last time
};
void memoryUpdateMBC3Clock()
@ -1176,7 +1176,7 @@ mapperTAMA5 gbDataTAMA5 = {
0, // timer latched months
0, // timer latched years
0, // timer latched control
(time_t)-1 // last time
{(time_t)-1} // last time
};
void memoryUpdateTAMA5Clock()

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@ -142,8 +142,6 @@ const uint8_t gamepakWaitState[4] = { 4, 3, 2, 8 };
const uint8_t gamepakWaitState0[2] = { 2, 1 };
const uint8_t gamepakWaitState1[2] = { 4, 1 };
const uint8_t gamepakWaitState2[2] = { 8, 1 };
const bool isInRom[16] = { false, false, false, false, false, false, false, false,
true, true, true, true, true, true, false, false };
uint8_t memoryWait[16] = { 0, 0, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 0 };
uint8_t memoryWait32[16] = { 0, 0, 5, 0, 0, 1, 1, 0, 7, 7, 9, 9, 13, 13, 4, 0 };

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@ -1,4 +1,6 @@
INCFLAGS := -I$(CORE_DIR)
LIBRETRO_COMMON := $(CORE_DIR)/libretro/libretro-common/include
INCFLAGS := -I$(CORE_DIR) -I$(LIBRETRO_COMMON)
SOURCES_CXX :=
SOURCES_CXX += \

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@ -49,18 +49,6 @@ extern int systemBlueShift;
extern uint16_t systemColorMap16[0x10000];
extern uint32_t systemColorMap32[0x10000];
const char gb_image_header[] =
{
static_cast<const char>
(
0xce, 0xed, 0x66, 0x66, 0xcc, 0x0d, 0x00, 0x0b, 0x03, 0x73, 0x00,
0x83, 0x00, 0x0c, 0x00, 0x0d, 0x00, 0x08, 0x11, 0x1f, 0x88, 0x89,
0x00, 0x0e, 0xdc, 0xcc, 0x6e, 0xe6, 0xdd, 0xdd, 0xd9, 0x99, 0xbb,
0xbb, 0x67, 0x63, 0x6e, 0x0e, 0xec, 0xcc, 0xdd, 0xdc, 0x99, 0x9f,
0xbb, 0xb9, 0x33, 0x3e
)
};
bool utilWritePNGFile(const char* fileName, int w, int h, uint8_t* pix)
{
return false;
@ -108,21 +96,6 @@ bool utilIsGBAImage(const char* file)
bool utilIsGBImage(const char* file)
{
/*
FILE *fp;
bool ret = false;
char buffer[47];
if (!file || !(fp = fopen (file, "r"))) //TODO more checks here (does file exist, is it a file, a symlink or a blockdevice)
return ret;
fseek (fp, 0, SEEK_END);
if (ftell (fp) >= 0x8000) { //afaik there can be no gb-rom smaller than this
fseek (fp, 0x104, SEEK_SET);
fread (buffer, sizeof (char), 47, fp);
ret = !memcmp (buffer, gb_image_header, 47);
}
fclose (fp);
return ret;
*/
if (strlen(file) > 4) {
const char *p = strrchr(file, '.');

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@ -7,9 +7,20 @@ include $(LIBRETRO_DIR)/Makefile.common
COREFLAGS := -DHAVE_STDINT_H -DLSB_FIRST -D__LIBRETRO__ -DFINAL_VERSION -DC_CORE -DNO_LINK -DFRONTEND_SUPPORTS_RGB565 -DTILED_RENDERING -DNO_DEBUGGER $(INCFLAGS)
GIT_VERSION := " $(shell git rev-parse --short HEAD || echo unknown)"
ifneq ($(GIT_VERSION)," unknown")
COREFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\"
#GIT_VERSION := " $(shell git rev-parse --short HEAD || echo unknown)"
#ifneq ($(GIT_VERSION)," unknown")
# COREFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\"
#endif
VBAM_VERSION := $(shell sed -En 's/.*\[([0-9]+[^]]+).*/\1/p; T; q' ../../CHANGELOG.md 2>/dev/null)
COREFLAGS += -DVBAM_VERSION=\"$(VBAM_VERSION)\"
TAG_COMMIT := $(shell git rev-list -n 1 v$(VBAM_VERSION) --abbrev-commit 2>/dev/null)
CURRENT_COMMIT := $(shell git rev-parse --short HEAD 2>/dev/null)
ifneq ($(CURRENT_COMMIT),$(TAG_COMMIT))
COREFLAGS += -DGIT_COMMIT=\"$(CURRENT_COMMIT)\"
endif
include $(CLEAR_VARS)

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,39 @@
/* Copyright (C) 2010-2018 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (retro_inline.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __LIBRETRO_SDK_INLINE_H
#define __LIBRETRO_SDK_INLINE_H
#ifndef INLINE
#if defined(_WIN32) || defined(__INTEL_COMPILER)
#define INLINE __inline
#elif defined(__STDC_VERSION__) && __STDC_VERSION__>=199901L
#define INLINE inline
#elif defined(__GNUC__)
#define INLINE __inline__
#else
#define INLINE
#endif
#endif
#endif

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@ -7,6 +7,7 @@
#include "SoundRetro.h"
#include "libretro.h"
#include "libretro_core_options.h"
#include "../System.h"
#include "../Util.h"
@ -60,6 +61,7 @@ static unsigned height = 160;
static EmulatedSystem* core = NULL;
static IMAGE_TYPE type = IMAGE_UNKNOWN;
static unsigned current_gbPalette;
static bool opt_colorizer_hack = false;
uint16_t systemColorMap16[0x10000];
uint32_t systemColorMap32[0x10000];
@ -185,6 +187,11 @@ static void set_gbPalette(void)
gbPalette[i] = pal[i];
}
static void set_gbColorCorrection(int value)
{
gbColorOption = value;
}
extern int gbRomType; // gets type from header 0x147
extern int gbBattery; // enabled when gbRamSize != 0
@ -496,39 +503,7 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
struct retro_variable variables[] = {
{ "vbam_solarsensor", "Solar Sensor Level; 0|1|2|3|4|5|6|7|8|9|10" },
{ "vbam_usebios", "Use BIOS file (Restart); disabled|enabled" },
{ "vbam_soundinterpolation", "Sound Interpolation; enabled|disabled" },
{ "vbam_soundfiltering", "Sound Filtering; 5|6|7|8|9|10|0|1|2|3|4" },
{ "vbam_gbHardware", "(GB) Emulated Hardware; Game Boy Color|Automatic|Super Game Boy|Game Boy|Game Boy Advance|Super Game Boy 2" },
{ "vbam_palettes", "(GB) Color Palette; Standard|Blue Sea|Dark Knight|Green Forest|Hot Desert|Pink Dreams|Wierd Colors|Original|GBA SP" },
{ "vbam_showborders", "(GB) Show Borders; disabled|enabled|auto" },
{ "vbam_turboenable", "Enable Turbo Buttons; disabled|enabled" },
{ "vbam_turbodelay", "Turbo Delay (in frames); 3|4|5|6|7|8|9|10|11|12|13|14|15|1|2" },
{ "vbam_astick_deadzone", "Sensors Deadzone (%); 15|20|25|30|0|5|10"},
{ "vbam_gyro_sensitivity", "Sensor Sensitivity (Gyroscope) (%); 100|105|110|115|120|10|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95"},
{ "vbam_tilt_sensitivity", "Sensor Sensitivity (Tilt) (%); 100|105|110|115|120|10|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95"},
{ "vbam_swap_astick", "Swap Left/Right Analog; disabled|enabled" },
{ "vbam_layer_1", "Show layer 1; enabled|disabled" },
{ "vbam_layer_2", "Show layer 2; enabled|disabled" },
{ "vbam_layer_3", "Show layer 3; enabled|disabled" },
{ "vbam_layer_4", "Show layer 4; enabled|disabled" },
{ "vbam_layer_5", "Show sprite layer; enabled|disabled" },
{ "vbam_layer_6", "Show window layer 1; enabled|disabled" },
{ "vbam_layer_7", "Show window layer 2; enabled|disabled" },
{ "vbam_layer_8", "Show sprite window layer; enabled|disabled" },
{ "vbam_sound_1", "Sound channel 1; enabled|disabled" },
{ "vbam_sound_2", "Sound channel 2; enabled|disabled" },
{ "vbam_sound_3", "Sound channel 3; enabled|disabled" },
{ "vbam_sound_4", "Sound channel 4; enabled|disabled" },
{ "vbam_sound_5", "Direct Sound A; enabled|disabled" },
{ "vbam_sound_6", "Direct Sound B; enabled|disabled" },
{ NULL, NULL },
};
cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
libretro_set_core_options(environ_cb);
}
void retro_get_system_info(struct retro_system_info *info)
@ -863,6 +838,12 @@ static void gb_init(void)
gbGetHardwareType();
setColorizerHack(opt_colorizer_hack);
// Disable bios loading when using Colorizer hack
if (opt_colorizer_hack)
usebios = false;
if (usebios) {
snprintf(biosfile, sizeof(biosfile), "%s%c%s",
retro_system_directory, SLASH, biosname[gbCgbMode]);
@ -886,6 +867,7 @@ static void gb_init(void)
gbSoundSetDeclicking(1);
gbReset(); // also resets sound;
set_gbPalette();
// VBA-M always updates time based on current time and not in-game time.
// No need to add RTC data to RETRO_MEMORY_RTC, so its safe to place this here.
@ -1082,21 +1064,31 @@ static void update_variables(bool startup)
var.key = "vbam_gbHardware";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
if (strcmp(var.value, "Automatic") == 0)
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && startup) {
if (strcmp(var.value, "auto") == 0)
gbEmulatorType = 0;
else if (strcmp(var.value, "Game Boy Color") == 0)
else if (strcmp(var.value, "gbc") == 0)
gbEmulatorType = 1;
else if (strcmp(var.value, "Super Game Boy") == 0)
else if (strcmp(var.value, "sgb") == 0)
gbEmulatorType = 2;
else if (strcmp(var.value, "Game Boy") == 0)
else if (strcmp(var.value, "gb") == 0)
gbEmulatorType = 3;
else if (strcmp(var.value, "Game Boy Advance") == 0)
else if (strcmp(var.value, "gba") == 0)
gbEmulatorType = 4;
else if (strcmp(var.value, "Super Game Boy 2") == 0)
else if (strcmp(var.value, "sgb2") == 0)
gbEmulatorType = 5;
}
var.key = "vbam_allowcolorizerhack";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
if (strcmp(var.value, "enabled") == 0)
opt_colorizer_hack = true;
else
opt_colorizer_hack = false;
}
var.key = "vbam_turboenable";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
@ -1151,28 +1143,37 @@ static void update_variables(bool startup)
{
int lastpal = current_gbPalette;
if (!strcmp(var.value, "Standard"))
if (!strcmp(var.value, "black and white"))
current_gbPalette = 0;
else if (!strcmp(var.value, "Blue Sea"))
else if (!strcmp(var.value, "blue sea"))
current_gbPalette = 1;
else if (!strcmp(var.value, "Dark Knight"))
else if (!strcmp(var.value, "dark knight"))
current_gbPalette = 2;
else if (!strcmp(var.value, "Green Forest"))
else if (!strcmp(var.value, "green forest"))
current_gbPalette = 3;
else if (!strcmp(var.value, "Hot Desert"))
else if (!strcmp(var.value, "hot desert"))
current_gbPalette = 4;
else if (!strcmp(var.value, "Pink Dreams"))
else if (!strcmp(var.value, "pink dreams"))
current_gbPalette = 5;
else if (!strcmp(var.value, "Wierd Colors"))
else if (!strcmp(var.value, "wierd colors"))
current_gbPalette = 6;
else if (!strcmp(var.value, "Original"))
else if (!strcmp(var.value, "original gameboy"))
current_gbPalette = 7;
else if (!strcmp(var.value, "GBA SP"))
else if (!strcmp(var.value, "gba sp"))
current_gbPalette = 8;
if (lastpal != current_gbPalette)
set_gbPalette();
}
var.key = "vbam_gbcoloroption";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
int val = (!strcmp(var.value, "enabled")) ? 1 : 0;
set_gbColorCorrection(val);
}
}
// System analog stick range is -0x7fff to 0x7fff
@ -1217,25 +1218,25 @@ static void updateInput_MotionSensors(void)
analog_y = astick_data[1];
// Gyro sensor section
analog[3] = input_cb(0, RETRO_DEVICE_ANALOG,
analog[2] = input_cb(0, RETRO_DEVICE_ANALOG,
gyro_retro_device_index, RETRO_DEVICE_ID_ANALOG_X);
if ( analog[3] < -astick_deadzone ) {
if ( analog[2] < -astick_deadzone ) {
// Re-scale analog stick range
scaled_range = (-analog[3] - astick_deadzone) *
scaled_range = (-analog[2] - astick_deadzone) *
((float)ASTICK_MAX / (ASTICK_MAX - astick_deadzone));
// Gyro sensor range is +/- 1800
scaled_range *= 1800.0 / ASTICK_MAX * (gyro_sensitivity / 100.0);
astick_data[3] = -(int16_t)ROUND(scaled_range);
} else if ( analog[3] > astick_deadzone ) {
scaled_range = (analog[3] - astick_deadzone) *
astick_data[2] = -(int16_t)ROUND(scaled_range);
} else if ( analog[2] > astick_deadzone ) {
scaled_range = (analog[2] - astick_deadzone) *
((float)ASTICK_MAX / (ASTICK_MAX - astick_deadzone));
scaled_range *= (1800.0 / ASTICK_MAX * (gyro_sensitivity / 100.0));
astick_data[3] = +(int16_t)ROUND(scaled_range);
astick_data[2] = +(int16_t)ROUND(scaled_range);
} else
astick_data[3] = 0;
astick_data[2] = 0;
analog_z = astick_data[3];
analog_z = astick_data[2];
}
// Update solar sensor level by gamepad buttons, default L2/R2
@ -1463,7 +1464,7 @@ bool retro_load_game(const struct retro_game_info *game)
gb_init();
unsigned addr, i;
struct retro_memory_descriptor desc[16];
struct retro_memory_descriptor desc[17];
struct retro_memory_map retromap;
memset(desc, 0, sizeof(desc));
@ -1495,6 +1496,15 @@ bool retro_load_game(const struct retro_game_info *game)
}
}
if (gbCgbMode) { // banks 2-7 of GBC work ram banks at $10000
desc[i].ptr = (void*)gbWram;
desc[i].offset = 0x2000;
desc[i].start = 0x10000;
desc[i].select = 0xFFFF0000;
desc[i].len = 0x6000;
i++;
}
retromap.descriptors = desc;
retromap.num_descriptors = i;
environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &retromap);
@ -1607,8 +1617,6 @@ void systemMessage(int, const char* fmt, ...)
va_end(ap);
}
static int rumble_state, rumble_down;
uint32_t systemReadJoypad(int which)
{
uint32_t J = 0;

View File

@ -0,0 +1,664 @@
#ifndef LIBRETRO_CORE_OPTIONS_H__
#define LIBRETRO_CORE_OPTIONS_H__
#include <stdlib.h>
#include <string.h>
#include <libretro.h>
#include <retro_inline.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
********************************
* Core Option Definitions
********************************
*/
/* RETRO_LANGUAGE_ENGLISH */
/* Default language:
* - All other languages must include the same keys and values
* - Will be used as a fallback in the event that frontend language
* is not available
* - Will be used as a fallback for any missing entries in
* frontend language definition */
struct retro_core_option_definition option_defs_us[] = {
{
"vbam_solarsensor",
"Solar sensor level",
"Adjusts simulated solar level in Boktai games. L2/R2 buttons can also be used to quickly change levels.",
{
{ "0", NULL },
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ "7", NULL },
{ "8", NULL },
{ "9", NULL },
{ "10", NULL },
{ NULL, NULL },
},
"0"
},
{
"vbam_usebios",
"Use BIOS file if available (Restart)",
"Use official bios when available. Core needs to be restarted for changes to apply.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"vbam_soundinterpolation",
"Sound Interpolation",
"Enable or disable sound filtering.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_soundfiltering",
"Sound Filtering",
"Sets the amount filtering to use. Higher value reduces more high frequencies.",
{
{ "0", NULL },
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ "7", NULL },
{ "8", NULL },
{ "9", NULL },
{ "10", NULL },
{ NULL, NULL },
},
"5"
},
{
"vbam_palettes",
"(GB) Color Palette",
"Set Game Boy palettes.",
{
{ "black and white", NULL },
{ "blue sea", NULL },
{ "dark knight", NULL },
{ "green forest", NULL },
{ "hot desert", NULL },
{ "pink dreams", NULL },
{ "wierd colors", NULL },
{ "original gameboy", NULL },
{ "gba sp", NULL },
{ NULL, NULL },
},
"standard"
},
{
"vbam_gbHardware",
"(GB) Emulated Hardware",
"Sets the Game Boy hardware type to emulate. Restart core to apply.",
{
{ "gbc", "Game Boy Color" },
{ "auto", "Automatic" },
{ "sgb", "Super Game Boy" },
{ "gb", "Game Boy" },
{ "gba", "Game Boy Advance" },
{ "sgb2", "Super Game Boy 2" },
{ NULL, NULL },
},
"gbc"
},
{
"vbam_allowcolorizerhack",
"(GB) Enable Colorizer Hack (Needs Restart)",
"Allows Colorizer hacked GB games (e.g. DX patched games) to normally run in GBC/GBA hardware type. This also disables the use of bios file. NOT RECOMMENDED for use on non-colorized games.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"vbam_showborders",
"(GB) Show Borders",
"When enabled, if loaded content is SGB compatible, this will show the border from game if available.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ "auto", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"vbam_gbcoloroption",
"(GB) Color Correction",
"Applies color correction which fixes colors in some games games.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"vbam_turboenable",
"Enable Turbo Buttons",
"Enable or disable gamepad turbo buttons.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_turbodelay",
"Turbo Delay (in frames)",
"Repeat rate of turbo triggers in frames. Higher value triggers more.",
{
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ "7", NULL },
{ "8", NULL },
{ "9", NULL },
{ "10", NULL },
{ "11", NULL },
{ "12", NULL },
{ "13", NULL },
{ "14", NULL },
{ "15", NULL },
{ NULL, NULL },
},
"3"
},
{
"vbam_astick_deadzone",
"Sensors Deadzone (%)",
"Set deadzone (in percent) of analog sticks.",
{
{ "0", NULL },
{ "5", NULL },
{ "10", NULL },
{ "15", NULL },
{ "20", NULL },
{ "25", NULL },
{ "30", NULL },
{ NULL, NULL },
},
"15"
},
{
"vbam_gyro_sensitivity",
"Sensor Sensitivity (Gyroscope) (%)",
"Default bind is left analog. Used to adjust sensitivity level for gyro-enabled games.",
{
{ "10", NULL },
{ "15", NULL },
{ "20", NULL },
{ "25", NULL },
{ "30", NULL },
{ "35", NULL },
{ "40", NULL },
{ "45", NULL },
{ "50", NULL },
{ "55", NULL },
{ "60", NULL },
{ "65", NULL },
{ "70", NULL },
{ "75", NULL },
{ "80", NULL },
{ "85", NULL },
{ "90", NULL },
{ "95", NULL },
{ "100", NULL },
{ "105", NULL },
{ "110", NULL },
{ "115", NULL },
{ "120", NULL },
{ NULL, NULL },
},
"100"
},
{
"vbam_tilt_sensitivity",
"Sensor Sensitivity (Tilt) (%)",
"Default bind is right analog. Used to adjust sensitivity level for gyro-enabled games.",
{
{ "10", NULL },
{ "15", NULL },
{ "20", NULL },
{ "25", NULL },
{ "30", NULL },
{ "35", NULL },
{ "40", NULL },
{ "45", NULL },
{ "50", NULL },
{ "55", NULL },
{ "60", NULL },
{ "65", NULL },
{ "70", NULL },
{ "75", NULL },
{ "80", NULL },
{ "85", NULL },
{ "90", NULL },
{ "95", NULL },
{ "100", NULL },
{ "105", NULL },
{ "110", NULL },
{ "115", NULL },
{ "120", NULL },
{ NULL, NULL },
},
"100"
},
{
"vbam_swap_astick",
"Swap Left/Right Analog",
"Swaps left and right analog stick function for gyro and tilt.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"vbam_sound_1",
"Sound channel 1",
"Enables or disables tone & sweep sound channel.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_sound_2",
"Sound channel 2",
"Enables or disables tone sound channel.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_sound_3",
"Sound channel 3",
"Enables or disables wave output sound channel.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_sound_4",
"Sound channel 4",
"Enables or disables noise audio channel.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_sound_5",
"Sound DMA channel A",
"Enables or disables DMA sound channel A.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_sound_6",
"Sound DMA channel B",
"Enables or disables DMA sound channel B.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_layer_1",
"Show background layer 1",
"Shows or hides background layer 1.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_layer_2",
"Show background layer 2",
"Shows or hides background layer 2.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_layer_3",
"Show background layer 3",
"Shows or hides background layer 3.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_layer_4",
"Show background layer 4",
"Shows or hides background layer 4.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_layer_5",
"Show sprite layer",
"Shows or hides sprite layer.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_layer_6",
"Show window layer 1",
"Shows or hides window layer 1.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_layer_7",
"Show window layer 2",
"Shows or hides window layer 2.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"vbam_layer_8",
"Show sprite window layer",
"Shows or hides sprite window layer.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{ NULL, NULL, NULL, {{0}}, NULL }
};
/* RETRO_LANGUAGE_JAPANESE */
/* RETRO_LANGUAGE_FRENCH */
/* RETRO_LANGUAGE_SPANISH */
/* RETRO_LANGUAGE_GERMAN */
/* RETRO_LANGUAGE_ITALIAN */
/* RETRO_LANGUAGE_DUTCH */
/* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
/* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
/* RETRO_LANGUAGE_RUSSIAN */
/* RETRO_LANGUAGE_KOREAN */
/* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
/* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
/* RETRO_LANGUAGE_ESPERANTO */
/* RETRO_LANGUAGE_POLISH */
/* RETRO_LANGUAGE_VIETNAMESE */
/* RETRO_LANGUAGE_ARABIC */
/* RETRO_LANGUAGE_GREEK */
/* RETRO_LANGUAGE_TURKISH */
/*
********************************
* Language Mapping
********************************
*/
struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
NULL, /* RETRO_LANGUAGE_JAPANESE */
NULL, /* RETRO_LANGUAGE_FRENCH */
NULL, /* RETRO_LANGUAGE_SPANISH */
NULL, /* RETRO_LANGUAGE_GERMAN */
NULL, /* RETRO_LANGUAGE_ITALIAN */
NULL, /* RETRO_LANGUAGE_DUTCH */
NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
NULL, /* RETRO_LANGUAGE_RUSSIAN */
NULL, /* RETRO_LANGUAGE_KOREAN */
NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
NULL, /* RETRO_LANGUAGE_ESPERANTO */
NULL, /* RETRO_LANGUAGE_POLISH */
NULL, /* RETRO_LANGUAGE_VIETNAMESE */
NULL, /* RETRO_LANGUAGE_ARABIC */
NULL, /* RETRO_LANGUAGE_GREEK */
NULL, /* RETRO_LANGUAGE_TURKISH */
};
/*
********************************
* Functions
********************************
*/
/* Handles configuration/setting of core options.
* Should only be called inside retro_set_environment().
* > We place the function body in the header to avoid the
* necessity of adding more .c files (i.e. want this to
* be as painless as possible for core devs)
*/
static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
{
unsigned version = 0;
if (!environ_cb)
return;
if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version == 1))
{
struct retro_core_options_intl core_options_intl;
unsigned language = 0;
core_options_intl.us = option_defs_us;
core_options_intl.local = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
(language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
core_options_intl.local = option_defs_intl[language];
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
}
else
{
size_t i;
size_t num_options = 0;
struct retro_variable *variables = NULL;
char **values_buf = NULL;
/* Determine number of options */
while (true)
{
if (option_defs_us[num_options].key)
num_options++;
else
break;
}
/* Allocate arrays */
variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
values_buf = (char **)calloc(num_options, sizeof(char *));
if (!variables || !values_buf)
goto error;
/* Copy parameters from option_defs_us array */
for (i = 0; i < num_options; i++)
{
const char *key = option_defs_us[i].key;
const char *desc = option_defs_us[i].desc;
const char *default_value = option_defs_us[i].default_value;
struct retro_core_option_value *values = option_defs_us[i].values;
size_t buf_len = 3;
size_t default_index = 0;
values_buf[i] = NULL;
if (desc)
{
size_t num_values = 0;
/* Determine number of values */
while (true)
{
if (values[num_values].value)
{
/* Check if this is the default value */
if (default_value)
if (strcmp(values[num_values].value, default_value) == 0)
default_index = num_values;
buf_len += strlen(values[num_values].value);
num_values++;
}
else
break;
}
/* Build values string */
if (num_values > 1)
{
size_t j;
buf_len += num_values - 1;
buf_len += strlen(desc);
values_buf[i] = (char *)calloc(buf_len, sizeof(char));
if (!values_buf[i])
goto error;
strcpy(values_buf[i], desc);
strcat(values_buf[i], "; ");
/* Default value goes first */
strcat(values_buf[i], values[default_index].value);
/* Add remaining values */
for (j = 0; j < num_values; j++)
{
if (j != default_index)
{
strcat(values_buf[i], "|");
strcat(values_buf[i], values[j].value);
}
}
}
}
variables[i].key = key;
variables[i].value = values_buf[i];
}
/* Set variables */
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
error:
/* Clean up */
if (values_buf)
{
for (i = 0; i < num_options; i++)
{
if (values_buf[i])
{
free(values_buf[i]);
values_buf[i] = NULL;
}
}
free(values_buf);
values_buf = NULL;
}
if (variables)
{
free(variables);
variables = NULL;
}
}
}
#ifdef __cplusplus
}
#endif
#endif