fix SDL sound defaulting code

The #if logic was leftover from when OpenAL was the default.

Default to SDL sound always instead.
This commit is contained in:
Rafael Kitover 2018-12-26 05:24:21 -08:00
parent 580a11e39e
commit 0c2906d026
1 changed files with 0 additions and 4 deletions

View File

@ -286,11 +286,7 @@ const int num_opts = sizeof(opts) / sizeof(opts[0]);
opts_t::opts_t()
{
frameSkip = -1;
#ifdef __WXMSW__
audio_api = AUD_SDL;
#elif !defined(NO_OAL) && (defined(__WXMAC__) || defined(__WXGTK__))
audio_api = AUD_SDL;
#endif
#ifndef NO_OGL
render_method = RND_OPENGL;
#endif