fix SDL sound defaulting code
The #if logic was leftover from when OpenAL was the default. Default to SDL sound always instead.
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@ -286,11 +286,7 @@ const int num_opts = sizeof(opts) / sizeof(opts[0]);
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opts_t::opts_t()
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{
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frameSkip = -1;
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#ifdef __WXMSW__
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audio_api = AUD_SDL;
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#elif !defined(NO_OAL) && (defined(__WXMAC__) || defined(__WXGTK__))
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audio_api = AUD_SDL;
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#endif
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#ifndef NO_OGL
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render_method = RND_OPENGL;
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#endif
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