Next on the list is adding a few more arguments for certain functions
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@ -304,11 +304,11 @@ void FAudio_Output::close()
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if (sVoice) {
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if (playing) {
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HRESULT hr = sVoice->FAudioSourceVoice_Stop(0);
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HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0);
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assert(hr == S_OK);
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}
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sVoice->FAudioVoice_DestroyVoice();
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FAudioVoice_DestroyVoice(sVoice);
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sVoice = NULL;
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}
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@ -318,7 +318,7 @@ void FAudio_Output::close()
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}
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if (mVoice) {
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mVoice->FAudioVoice_DestroyVoice();
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FAudioVoice_DestroyVoice(mVoice);
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mVoice = NULL;
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}
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@ -369,7 +369,8 @@ bool FAudio_Output::init(long sampleRate)
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wfx.nBlockAlign = wfx.nChannels * (wfx.wBitsPerSample / 8);
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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// create sound receiver
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hr = faud->FAudio_CreateMasteringVoice(
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hr = FAudio_CreateMasteringVoice(
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faud,
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&mVoice,
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FAUDIO_DEFAULT_CHANNELS,
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FAUDIO_DEFAULT_SAMPLERATE,
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@ -386,7 +387,7 @@ bool FAudio_Output::init(long sampleRate)
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// create sound emitter
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//This should be FAudio_CreateSourceVoice()
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//hr = faud->CreateSourceVoice(&sVoice, &wfx, 0, 4.0f, ¬ify);
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hr = faud->FAudio_CreateSourceVoice(&sVoice, &wfx, 0, 4.0f, ¬ify);
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hr = FAudio_CreateSourceVoice(faud, &sVoice, &wfx, 0, 4.0f, ¬ify);
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if (hr != S_OK) {
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wxLogError(_("FAudio: Creating source voice failed!"));
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@ -398,7 +399,7 @@ bool FAudio_Output::init(long sampleRate)
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// set up stereo upmixing
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FAudioDeviceDetails dd;
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ZeroMemory(&dd, sizeof(dd));
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hr = faud->FAudio_GetDeviceDetails(0, &dd);
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hr = FAudio_GetDeviceDetails(faud, 0, &dd);
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assert(hr == S_OK);
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float* matrix = NULL;
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matrix = (float*)malloc(sizeof(float) * 2 * dd.OutputFormat.Format.nChannels);
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@ -495,7 +496,7 @@ bool FAudio_Output::init(long sampleRate)
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}
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if (matrixAvailable) {
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hr = sVoice->FAudioVoice_SetOutputMatrix(NULL, 2, dd.OutputFormat.Format.nChannels, matrix);
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hr = FAudioVoice_SetOutputMatrix(sVoice, NULL, 2, dd.OutputFormat.Format.nChannels, matrix);
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assert(hr == S_OK);
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}
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@ -503,7 +504,7 @@ bool FAudio_Output::init(long sampleRate)
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matrix = NULL;
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}
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hr = sVoice->FAudioSourceVoice_Start(0);
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hr = FAudioSourceVoice_Start(sVoice, 0);
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assert(hr == S_OK);
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playing = true;
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currentBuffer = 0;
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@ -525,7 +526,7 @@ void FAudio_Output::write(uint16_t* finalWave, int length)
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return;
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}
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sVoice->FAudioSourceVoice_GetState(&vState);
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FAudioSourceVoice_GetState(sVoice, &vState);
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assert(vState.BuffersQueued <= bufferCount);
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if (vState.BuffersQueued < bufferCount) {
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@ -559,7 +560,7 @@ void FAudio_Output::write(uint16_t* finalWave, int length)
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buf.pAudioData = &buffers[currentBuffer * soundBufferLen];
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currentBuffer++;
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currentBuffer %= (bufferCount + 1); // + 1 because we need one temporary buffer
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HRESULT hr = sVoice->SubmitSourceBuffer(&buf); // send buffer to queue
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HRESULT hr = FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf); // send buffer to queue
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assert(hr == S_OK);
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}
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@ -569,7 +570,7 @@ void FAudio_Output::pause()
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return;
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if (playing) {
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HRESULT hr = sVoice->FAudioSourceVoice_Stop(0);
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HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0);
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assert(hr == S_OK);
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playing = false;
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}
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@ -581,7 +582,7 @@ void FAudio_Output::resume()
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return;
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if (!playing) {
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HRESULT hr = sVoice->FAudioSourceVoice_Start(0);
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HRESULT hr = FAudioSourceVoice_Start(sVoice, 0);
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assert(hr == S_OK);
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playing = true;
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}
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@ -593,12 +594,12 @@ void FAudio_Output::reset()
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return;
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if (playing) {
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HRESULT hr = sVoice->FAudioSourceVoice_Stop(0);
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HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0);
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assert(hr == S_OK);
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}
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sVoice->FlushSourceBuffers();
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sVoice->FAudioSourceVoice_Start(0);
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FAudioSourceVoice_FlushSourceBuffers(sVoice);
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FAudioSourceVoice_Start(sVoice, 0);
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playing = true;
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}
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@ -610,7 +611,7 @@ void FAudio_Output::setThrottle(unsigned short throttle_)
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if (throttle_ == 0)
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throttle_ = 100;
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HRESULT hr = sVoice->SetFrequencyRatio((float)throttle_ / 100.0f);
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HRESULT hr = FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f);
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assert(hr == S_OK);
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}
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