GB: Allow support for colorizer patched games
- a new core option is provided since enabling this support means allowing invalid access to vram and palette - works in GBC/GBA hardware mode only
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85bd86cf5f
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6dcf016d20
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@ -200,6 +200,7 @@ int gbCaptureNumber = 0;
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bool gbCapture = false;
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bool gbCapturePrevious = false;
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int gbJoymask[4] = { 0, 0, 0, 0 };
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static bool allow_colorizer_hack;
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uint8_t gbRamFill = 0xff;
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@ -776,6 +777,51 @@ static const uint16_t gbColorizationPaletteData[32][3][4] = {
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#define GBSAVE_GAME_VERSION_12 12
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#define GBSAVE_GAME_VERSION GBSAVE_GAME_VERSION_12
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void setColorizerHack(bool value)
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{
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allow_colorizer_hack = value;
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}
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bool allowColorizerHack(void)
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{
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if (gbHardware & 0xA)
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return (allow_colorizer_hack);
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return false;
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}
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static inline bool gbVramReadAccessValid(void)
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{
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// A lot of 'ugly' checks... But only way to emulate this particular behaviour...
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if (allowColorizerHack()||
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((gbHardware & 0xa) && ((gbLcdModeDelayed != 3) || (((register_LY == 0) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))) ||
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((gbHardware & 0x5) && (gbLcdModeDelayed != 3) && ((gbLcdMode != 3) || ((register_LY == 0) && ((gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicks == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))))
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return true;
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return false;
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}
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static inline bool gbVramWriteAccessValid(void)
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{
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if (allowColorizerHack() ||
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// No access to Vram during mode 3
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// (used to emulate the gfx differences between GB & GBC-GBA/SP in Stunt Racer)
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(gbLcdModeDelayed != 3) ||
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// This part is used to emulate a small difference between hardwares
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// (check 8-in-1's arrow on GBA/GBC to verify it)
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((register_LY == 0) && ((gbHardware & 0xa) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))
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return true;
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return false;
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}
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static inline bool gbCgbPaletteAccessValid(void)
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{
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// No access to gbPalette during mode 3 (Color Panel Demo)
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if (allowColorizerHack() ||
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((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) ||
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(gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2))))))
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return true;
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return false;
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}
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int inline gbGetValue(int min, int max, int v)
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{
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return (int)(min + (float)(max - min) * (2.0 * (v / 31.0) - (v / 31.0) * (v / 31.0)));
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@ -919,12 +965,8 @@ void gbWriteMemory(uint16_t address, uint8_t value)
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}
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if (address < 0xa000) {
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// No access to Vram during mode 3
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// (used to emulate the gfx differences between GB & GBC-GBA/SP in Stunt Racer)
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if ((gbLcdModeDelayed != 3) ||
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// This part is used to emulate a small difference between hardwares
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// (check 8-in-1's arrow on GBA/GBC to verify it)
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((register_LY == 0) && ((gbHardware & 0xa) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))
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if (gbVramWriteAccessValid())
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gbMemoryMap[address >> 12][address & 0x0fff] = value;
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return;
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}
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@ -1621,8 +1663,7 @@ void gbWriteMemory(uint16_t address, uint8_t value)
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int paletteIndex = (v & 0x3f) >> 1;
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int paletteHiLo = (v & 0x01);
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// No access to gbPalette during mode 3 (Color Panel Demo)
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if (((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) || (gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2)))))) {
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if (gbCgbPaletteAccessValid()) {
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gbMemory[0xff69] = value;
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gbPalette[paletteIndex] = (paletteHiLo ? ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff;
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}
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@ -1662,8 +1703,7 @@ void gbWriteMemory(uint16_t address, uint8_t value)
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paletteIndex += 32;
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// No access to gbPalette during mode 3 (Color Panel Demo)
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if (((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) || (gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2)))))) {
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if (gbCgbPaletteAccessValid()) {
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gbMemory[0xff6b] = value;
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gbPalette[paletteIndex] = (paletteHiLo ? ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff;
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}
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@ -1733,13 +1773,8 @@ uint8_t gbReadMemory(uint16_t address)
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return gbMemoryMap[address >> 12][address & 0x0fff];
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if (address < 0xa000) {
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// A lot of 'ugly' checks... But only way to emulate this particular behaviour...
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if (
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(
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(gbHardware & 0xa) && ((gbLcdModeDelayed != 3) || (((register_LY == 0) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS)))))
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|| ((gbHardware & 0x5) && (gbLcdModeDelayed != 3) && ((gbLcdMode != 3) || ((register_LY == 0) && ((gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicks == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))))
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if (gbVramReadAccessValid())
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return gbMemoryMap[address >> 12][address & 0x0fff];
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return 0xff;
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}
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@ -1981,8 +2016,7 @@ uint8_t gbReadMemory(uint16_t address)
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case 0x69:
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case 0x6b:
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if (gbCgbMode) {
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// No access to gbPalette during mode 3 (Color Panel Demo)
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if (((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) || (gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2))))))
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if (gbCgbPaletteAccessValid())
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return (gbMemory[address]);
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else
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return 0xff;
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@ -3275,6 +3309,7 @@ void gbInit()
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{
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gbGenFilter();
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gbSgbInit();
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setColorizerHack(false);
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gbMemory = (uint8_t*)malloc(65536);
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@ -5425,7 +5460,6 @@ bool gbLoadRomData(const char* data, unsigned size)
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bios = NULL;
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}
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bios = (uint8_t*)calloc(1, 0x900);
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return gbUpdateSizes();
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}
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@ -50,6 +50,10 @@ bool gbReadGSASnapshot(const char*);
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bool gbLoadRomData(const char* data, unsigned size);
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// Allows invalid vram/palette access needed for Colorizer hacked games in GBC/GBA hardware
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void setColorizerHack(bool value);
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bool allowColorizerHack(void);
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extern int gbHardware;
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extern struct EmulatedSystem GBSystem;
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@ -61,6 +61,7 @@ static unsigned height = 160;
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static EmulatedSystem* core = NULL;
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static IMAGE_TYPE type = IMAGE_UNKNOWN;
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static unsigned current_gbPalette;
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static bool opt_colorizer_hack = false;
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uint16_t systemColorMap16[0x10000];
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uint32_t systemColorMap32[0x10000];
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@ -866,6 +867,12 @@ static void gb_init(void)
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gbGetHardwareType();
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setColorizerHack(opt_colorizer_hack);
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// Disable bios loading when using Colorizer hack
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if (opt_colorizer_hack)
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usebios = false;
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if (usebios) {
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snprintf(biosfile, sizeof(biosfile), "%s%c%s",
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retro_system_directory, SLASH, biosname[gbCgbMode]);
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@ -1100,6 +1107,16 @@ static void update_variables(bool startup)
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gbEmulatorType = 5;
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}
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var.key = "vbam_allowcolorizerhack";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
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if (strcmp(var.value, "enabled") == 0)
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opt_colorizer_hack = true;
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else
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opt_colorizer_hack = false;
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}
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var.key = "vbam_turboenable";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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@ -89,21 +89,6 @@ struct retro_core_option_definition option_defs_us[] = {
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},
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"5"
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},
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{
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"vbam_gbHardware",
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"(GB) Emulated Hardware",
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"Sets the Game Boy hardware type to emulate.",
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{
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{ "gbc", "Game Boy Color" },
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{ "auto", "Automatic" },
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{ "sgb", "Super Game Boy" },
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{ "gb", "Game Boy" },
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{ "gba", "Game Boy Advance" },
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{ "sgb2", "Super Game Boy 2" },
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{ NULL, NULL },
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},
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"gbc"
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},
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{
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"vbam_palettes",
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"(GB) Color Palette",
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@ -122,6 +107,32 @@ struct retro_core_option_definition option_defs_us[] = {
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},
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"standard"
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},
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{
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"vbam_gbHardware",
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"(GB) Emulated Hardware",
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"Sets the Game Boy hardware type to emulate.",
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{
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{ "gbc", "Game Boy Color" },
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{ "auto", "Automatic" },
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{ "sgb", "Super Game Boy" },
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{ "gb", "Game Boy" },
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{ "gba", "Game Boy Advance" },
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{ "sgb2", "Super Game Boy 2" },
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{ NULL, NULL },
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},
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"gbc"
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},
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{
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"vbam_allowcolorizerhack",
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"(GB) Enable Colorizer Hack (Needs Restart)",
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"Allows Colorizer hacked GB games (e.g. DX patched games) to normally run in GBC/GBA hardware type. This also disables the use of bios file. NOT RECOMMENDED for use on non-colorized games.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL },
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},
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"disabled"
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},
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{
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"vbam_showborders",
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"(GB) Show Borders",
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